2 * Copyright (c) 2023 Samsung Electronics Co., Ltd.
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
8 * http://www.apache.org/licenses/LICENSE-2.0
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
19 #include "keyboard-focus-manager-impl.h"
22 #include <dali/devel-api/actors/actor-devel.h>
23 #include <dali/devel-api/adaptor-framework/lifecycle-controller.h>
24 #include <dali/devel-api/common/singleton-service.h>
25 #include <dali/integration-api/adaptor-framework/adaptor.h>
26 #include <dali/integration-api/adaptor-framework/scene-holder.h>
27 #include <dali/integration-api/debug.h>
28 #include <dali/public-api/actors/layer.h>
29 #include <dali/public-api/animation/constraints.h>
30 #include <dali/public-api/events/key-event.h>
31 #include <dali/public-api/events/touch-event.h>
32 #include <dali/public-api/events/wheel-event.h>
33 #include <dali/public-api/object/property-map.h>
34 #include <dali/public-api/object/type-registry-helper.h>
35 #include <dali/public-api/object/type-registry.h>
36 #include <cstring> // for strcmp
39 #include <dali-toolkit/devel-api/asset-manager/asset-manager.h>
40 #include <dali-toolkit/devel-api/controls/control-devel.h>
41 #include <dali-toolkit/devel-api/focus-manager/focus-finder.h>
42 #include <dali-toolkit/devel-api/styling/style-manager-devel.h>
43 #include <dali-toolkit/public-api/controls/control-impl.h>
44 #include <dali-toolkit/public-api/controls/control.h>
45 #include <dali-toolkit/public-api/controls/image-view/image-view.h>
46 #include <dali-toolkit/public-api/styling/style-manager.h>
47 #include <dali/devel-api/adaptor-framework/accessibility.h>
55 namespace // Unnamed namespace
57 #if defined(DEBUG_ENABLED)
58 Debug::Filter* gLogFilter = Debug::Filter::New(Debug::NoLogging, false, "LOG_KEYBOARD_FOCUS_MANAGER");
61 const char* const IS_FOCUS_GROUP_PROPERTY_NAME = "isKeyboardFocusGroup"; // This property will be replaced by a flag in Control.
63 const char* const FOCUS_BORDER_IMAGE_FILE_NAME = "keyboard_focus.9.png";
67 BaseHandle handle = KeyboardFocusManager::Get();
71 SingletonService singletonService(SingletonService::Get());
74 Toolkit::KeyboardFocusManager manager = Toolkit::KeyboardFocusManager(new Internal::KeyboardFocusManager());
75 singletonService.Register(typeid(manager), manager);
83 DALI_TYPE_REGISTRATION_BEGIN_CREATE(Toolkit::KeyboardFocusManager, Dali::BaseHandle, Create, true)
85 DALI_SIGNAL_REGISTRATION(Toolkit, KeyboardFocusManager, "keyboardPreFocusChange", SIGNAL_PRE_FOCUS_CHANGE)
86 DALI_SIGNAL_REGISTRATION(Toolkit, KeyboardFocusManager, "keyboardFocusChanged", SIGNAL_FOCUS_CHANGED)
87 DALI_SIGNAL_REGISTRATION(Toolkit, KeyboardFocusManager, "keyboardFocusGroupChanged", SIGNAL_FOCUS_GROUP_CHANGED)
88 DALI_SIGNAL_REGISTRATION(Toolkit, KeyboardFocusManager, "keyboardFocusedActorEnterKey", SIGNAL_FOCUSED_ACTOR_ENTER_KEY)
90 DALI_TYPE_REGISTRATION_END()
92 const unsigned int MAX_HISTORY_AMOUNT = 30; ///< Max length of focus history stack
94 } // unnamed namespace
96 Toolkit::KeyboardFocusManager KeyboardFocusManager::Get()
98 Toolkit::KeyboardFocusManager manager;
100 SingletonService singletonService(SingletonService::Get());
103 // Check whether the keyboard focus manager is already created
104 Dali::BaseHandle handle = singletonService.GetSingleton(typeid(Toolkit::KeyboardFocusManager));
107 // If so, downcast the handle of singleton to keyboard focus manager
108 manager = Toolkit::KeyboardFocusManager(dynamic_cast<KeyboardFocusManager*>(handle.GetObjectPtr()));
115 KeyboardFocusManager::KeyboardFocusManager()
116 : mPreFocusChangeSignal(),
117 mFocusChangedSignal(),
118 mFocusGroupChangedSignal(),
119 mFocusedActorEnterKeySignal(),
120 mCurrentFocusActor(),
121 mFocusIndicatorActor(),
122 mFocusFinderRootActor(),
125 mCustomAlgorithmInterface(NULL),
126 mCurrentFocusedWindow(),
127 mIsFocusIndicatorShown(UNKNOWN),
128 mEnableFocusIndicator(ENABLE),
129 mAlwaysShowIndicator(ALWAYS_SHOW),
130 mFocusGroupLoopEnabled(false),
131 mIsWaitingKeyboardFocusChangeCommit(false),
132 mClearFocusOnTouch(true),
133 mEnableDefaultAlgorithm(false),
136 // TODO: Get FocusIndicatorEnable constant from stylesheet to set mIsFocusIndicatorShown.
138 LifecycleController::Get().InitSignal().Connect(mSlotDelegate, &KeyboardFocusManager::OnAdaptorInit);
141 void KeyboardFocusManager::OnAdaptorInit()
143 if(Adaptor::IsAvailable())
145 // Retrieve all the existing scene holders
146 Dali::SceneHolderList sceneHolders = Adaptor::Get().GetSceneHolders();
147 for(auto iter = sceneHolders.begin(); iter != sceneHolders.end(); ++iter)
149 (*iter).KeyEventSignal().Connect(mSlotDelegate, &KeyboardFocusManager::OnKeyEvent);
150 (*iter).TouchedSignal().Connect(mSlotDelegate, &KeyboardFocusManager::OnTouch);
151 (*iter).WheelEventGeneratedSignal().Connect(mSlotDelegate, &KeyboardFocusManager::OnCustomWheelEvent);
152 (*iter).WheelEventSignal().Connect(mSlotDelegate, &KeyboardFocusManager::OnWheelEvent);
153 Window window = Window::DownCast(*iter);
156 window.FocusChangeSignal().Connect(mSlotDelegate, &KeyboardFocusManager::OnWindowFocusChanged);
160 // Get notified when any new scene holder is created afterwards
161 Adaptor::Get().WindowCreatedSignal().Connect(mSlotDelegate, &KeyboardFocusManager::OnSceneHolderCreated);
165 void KeyboardFocusManager::OnSceneHolderCreated(Dali::Integration::SceneHolder& sceneHolder)
167 sceneHolder.KeyEventSignal().Connect(mSlotDelegate, &KeyboardFocusManager::OnKeyEvent);
168 sceneHolder.TouchedSignal().Connect(mSlotDelegate, &KeyboardFocusManager::OnTouch);
169 sceneHolder.WheelEventGeneratedSignal().Connect(mSlotDelegate, &KeyboardFocusManager::OnCustomWheelEvent);
170 sceneHolder.WheelEventSignal().Connect(mSlotDelegate, &KeyboardFocusManager::OnWheelEvent);
171 Window window = Window::DownCast(sceneHolder);
174 window.FocusChangeSignal().Connect(mSlotDelegate, &KeyboardFocusManager::OnWindowFocusChanged);
178 KeyboardFocusManager::~KeyboardFocusManager()
182 void KeyboardFocusManager::GetConfigurationFromStyleManger()
184 Toolkit::StyleManager styleManager = Toolkit::StyleManager::Get();
187 const auto alwaysShowFocusValue = Toolkit::DevelStyleManager::GetConfigurations(styleManager).Find("alwaysShowFocus", Property::Type::BOOLEAN);
189 mAlwaysShowIndicator = (alwaysShowFocusValue && alwaysShowFocusValue->Get<bool>()) ? ALWAYS_SHOW : NONE;
190 mIsFocusIndicatorShown = (mAlwaysShowIndicator == ALWAYS_SHOW) ? SHOW : HIDE;
191 mClearFocusOnTouch = (mIsFocusIndicatorShown == SHOW) ? false : true;
195 bool KeyboardFocusManager::SetCurrentFocusActor(Actor actor)
197 DALI_ASSERT_DEBUG(!mIsWaitingKeyboardFocusChangeCommit && "Calling this function in the PreFocusChangeSignal callback?");
199 if(mIsFocusIndicatorShown == UNKNOWN)
201 GetConfigurationFromStyleManger();
204 return DoSetCurrentFocusActor(actor);
207 bool KeyboardFocusManager::DoSetCurrentFocusActor(Actor actor)
209 bool success = false;
211 // Check whether the actor is in the stage and is keyboard focusable.
213 actor.GetProperty<bool>(Actor::Property::KEYBOARD_FOCUSABLE) &&
214 actor.GetProperty<bool>(DevelActor::Property::USER_INTERACTION_ENABLED) &&
215 actor.GetProperty<bool>(Actor::Property::CONNECTED_TO_SCENE))
217 // If the parent's KEYBOARD_FOCUSABLE_CHILDREN is false, it cannot have focus.
218 Actor parent = actor.GetParent();
221 if(!parent.GetProperty<bool>(DevelActor::Property::KEYBOARD_FOCUSABLE_CHILDREN))
223 DALI_LOG_DEBUG_INFO("Parent Actor has KEYBOARD_FOCUSABLE_CHILDREN false\n");
226 parent = parent.GetParent();
229 // If developer set focus on same actor, doing nothing
230 Actor currentFocusedActor = GetCurrentFocusActor();
231 DALI_LOG_DEBUG_INFO("current focused actor : [%p] new focused actor : [%p]\n", currentFocusedActor.GetObjectPtr(), actor.GetObjectPtr());
232 if(actor == currentFocusedActor)
237 Integration::SceneHolder currentWindow = Integration::SceneHolder::Get(actor);
238 if(currentWindow.GetRootLayer() != mCurrentFocusedWindow.GetHandle())
240 Layer rootLayer = currentWindow.GetRootLayer();
241 mCurrentFocusedWindow = rootLayer;
242 mCurrentWindowId = static_cast<uint32_t>(currentWindow.GetNativeId());
245 if((mIsFocusIndicatorShown == SHOW) && (mEnableFocusIndicator == ENABLE))
247 actor.Add(GetFocusIndicatorActor());
250 // Save the current focused actor
251 mCurrentFocusActor = actor;
253 bool focusedWindowFound = false;
254 for(unsigned int i = 0; i < mCurrentFocusActors.size(); i++)
256 if(mCurrentFocusActors[i].first == mCurrentFocusedWindow)
258 mCurrentFocusActors[i].second = actor;
259 focusedWindowFound = true;
263 if(!focusedWindowFound)
265 // A new window gains the focus, so store the focused actor in that window.
266 mCurrentFocusActors.push_back(std::pair<WeakHandle<Layer>, WeakHandle<Actor> >(mCurrentFocusedWindow, actor));
269 // Send notification for the change of focus actor
270 if(!mFocusChangedSignal.Empty())
272 mFocusChangedSignal.Emit(currentFocusedActor, actor);
275 Toolkit::Control currentlyFocusedControl = Toolkit::Control::DownCast(currentFocusedActor);
276 if(currentlyFocusedControl)
278 // Do we need it to remember if it was previously DISABLED?
279 currentlyFocusedControl.SetProperty(DevelControl::Property::STATE, DevelControl::NORMAL);
280 currentlyFocusedControl.ClearKeyInputFocus();
283 Toolkit::Control newlyFocusedControl = Toolkit::Control::DownCast(actor);
284 if(newlyFocusedControl)
286 newlyFocusedControl.SetProperty(DevelControl::Property::STATE, DevelControl::FOCUSED);
287 newlyFocusedControl.SetKeyInputFocus();
290 // Push Current Focused Actor to FocusHistory
291 mFocusHistory.push_back(actor);
293 // Delete first element before add new element when Stack is full.
294 if(mFocusHistory.size() > MAX_HISTORY_AMOUNT)
296 FocusStackIterator beginPos = mFocusHistory.begin();
297 mFocusHistory.erase(beginPos);
300 DALI_LOG_INFO(gLogFilter, Debug::General, "[%s:%d] SUCCEED\n", __FUNCTION__, __LINE__);
305 DALI_LOG_WARNING("[%s:%d] FAILED\n", __FUNCTION__, __LINE__);
311 Actor KeyboardFocusManager::GetCurrentFocusActor()
313 Actor actor = mCurrentFocusActor.GetHandle();
315 if(actor && !actor.GetProperty<bool>(Actor::Property::CONNECTED_TO_SCENE))
317 // If the actor has been removed from the stage, then it should not be focused
319 mCurrentFocusActor.Reset();
324 Actor KeyboardFocusManager::GetFocusActorFromCurrentWindow()
328 for(index = 0; index < mCurrentFocusActors.size(); index++)
330 if(mCurrentFocusActors[index].first == mCurrentFocusedWindow)
332 actor = mCurrentFocusActors[index].second.GetHandle();
337 if(actor && !actor.GetProperty<bool>(Actor::Property::CONNECTED_TO_SCENE))
339 // If the actor has been removed from the window, then the window doesn't have any focused actor
341 mCurrentFocusActors.erase(mCurrentFocusActors.begin() + index);
347 Actor KeyboardFocusManager::GetCurrentFocusGroup()
349 return GetFocusGroup(GetCurrentFocusActor());
352 void KeyboardFocusManager::MoveFocusBackward()
354 // Find Pre Focused Actor when the list size is more than 1
355 if(mFocusHistory.size() > 1)
357 // Delete current focused actor in history
358 mFocusHistory.pop_back();
360 // If pre-focused actors are not on stage or deleted, remove them in stack
361 while(mFocusHistory.size() > 0)
363 // Get pre focused actor
364 Actor target = mFocusHistory[mFocusHistory.size() - 1].GetHandle();
366 // Impl of Actor is not null
367 if(target && target.GetProperty<bool>(Actor::Property::CONNECTED_TO_SCENE))
369 // Delete pre focused actor in history because it will pushed again by SetCurrentFocusActor()
370 mFocusHistory.pop_back();
371 SetCurrentFocusActor(target);
376 // Target is empty handle or off stage. Erase from queue
377 mFocusHistory.pop_back();
381 // if there is no actor which can get focus, then push current focus actor in stack again
382 if(mFocusHistory.size() == 0)
384 Actor currentFocusedActor = GetCurrentFocusActor();
385 mFocusHistory.push_back(currentFocusedActor);
390 bool KeyboardFocusManager::IsLayoutControl(Actor actor) const
392 Toolkit::Control control = Toolkit::Control::DownCast(actor);
393 return control && GetImplementation(control).IsKeyboardNavigationSupported();
396 Toolkit::Control KeyboardFocusManager::GetParentLayoutControl(Actor actor) const
398 // Get the actor's parent layout control that supports two dimensional keyboard navigation
403 Integration::SceneHolder window = Integration::SceneHolder::Get(actor);
406 rootActor = window.GetRootLayer();
409 parent = actor.GetParent();
412 while(parent && !IsLayoutControl(parent) && parent != rootActor)
414 parent = parent.GetParent();
417 return Toolkit::Control::DownCast(parent);
420 bool KeyboardFocusManager::MoveFocus(Toolkit::Control::KeyboardFocus::Direction direction, const std::string& deviceName)
422 Actor currentFocusActor = GetCurrentFocusActor();
424 bool succeed = false;
426 // Go through the actor's hierarchy until we find a layout control that knows how to move the focus
427 Toolkit::Control layoutControl = IsLayoutControl(currentFocusActor) ? Toolkit::Control::DownCast(currentFocusActor) : GetParentLayoutControl(currentFocusActor);
428 while(layoutControl && !succeed)
430 succeed = DoMoveFocusWithinLayoutControl(layoutControl, currentFocusActor, direction);
431 layoutControl = GetParentLayoutControl(layoutControl);
436 Actor nextFocusableActor;
438 Toolkit::Control currentFocusControl = Toolkit::Control::DownCast(currentFocusActor);
440 // If the current focused actor is a control, then find the next focusable actor via the focusable properties.
441 if(currentFocusControl)
444 Property::Index index = Property::INVALID_INDEX;
445 Property::Value value;
447 // Find property index based upon focus direction
450 case Toolkit::Control::KeyboardFocus::LEFT:
452 index = Toolkit::DevelControl::Property::LEFT_FOCUSABLE_ACTOR_ID;
455 case Toolkit::Control::KeyboardFocus::RIGHT:
457 index = Toolkit::DevelControl::Property::RIGHT_FOCUSABLE_ACTOR_ID;
460 case Toolkit::Control::KeyboardFocus::UP:
462 index = Toolkit::DevelControl::Property::UP_FOCUSABLE_ACTOR_ID;
465 case Toolkit::Control::KeyboardFocus::DOWN:
467 index = Toolkit::DevelControl::Property::DOWN_FOCUSABLE_ACTOR_ID;
470 case Toolkit::Control::KeyboardFocus::CLOCKWISE:
472 index = Toolkit::DevelControl::Property::CLOCKWISE_FOCUSABLE_ACTOR_ID;
475 case Toolkit::Control::KeyboardFocus::COUNTER_CLOCKWISE:
477 index = Toolkit::DevelControl::Property::COUNTER_CLOCKWISE_FOCUSABLE_ACTOR_ID;
484 // If the focusable property is set then determine next focusable actor
485 if(index != Property::INVALID_INDEX)
487 value = currentFocusActor.GetProperty(index);
488 actorId = value.Get<int>();
490 // If actor's id is valid then find actor form actor's id. The actor should be on the stage.
493 if(currentFocusActor.GetParent())
495 nextFocusableActor = currentFocusActor.GetParent().FindChildById(actorId);
498 if(!nextFocusableActor)
500 Integration::SceneHolder window = Integration::SceneHolder::Get(currentFocusActor);
503 nextFocusableActor = window.GetRootLayer().FindChildById(actorId);
510 if(!nextFocusableActor)
512 // If the implementation of CustomAlgorithmInterface is provided then the PreFocusChangeSignal is no longer emitted.
513 if(mCustomAlgorithmInterface)
515 mIsWaitingKeyboardFocusChangeCommit = true;
516 nextFocusableActor = mCustomAlgorithmInterface->GetNextFocusableActor(currentFocusActor, Actor(), direction, deviceName);
517 mIsWaitingKeyboardFocusChangeCommit = false;
519 else if(!mPreFocusChangeSignal.Empty())
521 // Don't know how to move the focus further. The application needs to tell us which actor to move the focus to
522 mIsWaitingKeyboardFocusChangeCommit = true;
523 nextFocusableActor = mPreFocusChangeSignal.Emit(currentFocusActor, Actor(), direction);
524 mIsWaitingKeyboardFocusChangeCommit = false;
526 else if(mEnableDefaultAlgorithm)
528 Actor rootActor = mFocusFinderRootActor.GetHandle();
531 if(currentFocusActor)
533 // Find the window of the focused actor.
534 Integration::SceneHolder window = Integration::SceneHolder::Get(currentFocusActor);
537 rootActor = window.GetRootLayer();
542 // Searches from the currently focused window.
543 rootActor = mCurrentFocusedWindow.GetHandle();
548 // We should find it among the actors nearby.
549 nextFocusableActor = Toolkit::FocusFinder::GetNearestFocusableActor(rootActor, currentFocusActor, direction);
554 if(nextFocusableActor && nextFocusableActor.GetProperty<bool>(Actor::Property::KEYBOARD_FOCUSABLE) && nextFocusableActor.GetProperty<bool>(DevelActor::Property::USER_INTERACTION_ENABLED))
556 // Whether the next focusable actor is a layout control
557 if(IsLayoutControl(nextFocusableActor))
559 // If so, move the focus inside it.
560 Toolkit::Control layoutControl = Toolkit::Control::DownCast(nextFocusableActor);
561 succeed = DoMoveFocusWithinLayoutControl(layoutControl, currentFocusActor, direction);
565 // Just set focus to the next focusable actor
566 succeed = SetCurrentFocusActor(nextFocusableActor);
574 bool KeyboardFocusManager::DoMoveFocusWithinLayoutControl(Toolkit::Control control, Actor actor, Toolkit::Control::KeyboardFocus::Direction direction)
576 // Ask the control for the next actor to focus
577 Actor nextFocusableActor = GetImplementation(control).GetNextKeyboardFocusableActor(actor, direction, mFocusGroupLoopEnabled);
578 if(nextFocusableActor)
580 if(!(nextFocusableActor.GetProperty<bool>(Actor::Property::KEYBOARD_FOCUSABLE) || nextFocusableActor.GetProperty<bool>(DevelActor::Property::USER_INTERACTION_ENABLED)))
582 // If the actor is not focusable, ask the same layout control for the next actor to focus
583 return DoMoveFocusWithinLayoutControl(control, nextFocusableActor, direction);
587 Actor currentFocusActor = GetCurrentFocusActor();
588 Actor committedFocusActor = nextFocusableActor;
590 // We will try to move the focus to the actor. Emit a signal to notify the proposed actor to focus
591 // Signal handler can check the proposed actor and return a different actor if it wishes.
592 if(!mPreFocusChangeSignal.Empty())
594 mIsWaitingKeyboardFocusChangeCommit = true;
595 committedFocusActor = mPreFocusChangeSignal.Emit(currentFocusActor, nextFocusableActor, direction);
596 mIsWaitingKeyboardFocusChangeCommit = false;
599 if(committedFocusActor && committedFocusActor.GetProperty<bool>(Actor::Property::KEYBOARD_FOCUSABLE) && committedFocusActor.GetProperty<bool>(DevelActor::Property::USER_INTERACTION_ENABLED))
601 // Whether the commited focusable actor is a layout control
602 if(IsLayoutControl(committedFocusActor) && committedFocusActor != control)
604 // If so, move the focus inside it.
605 Toolkit::Control layoutControl = Toolkit::Control::DownCast(committedFocusActor);
606 return DoMoveFocusWithinLayoutControl(layoutControl, currentFocusActor, direction);
610 // Otherwise, just set focus to the next focusable actor
611 if(committedFocusActor == nextFocusableActor)
613 // If the application hasn't changed our proposed actor, we informs the layout control we will
614 // move the focus to what the control returns. The control might wish to perform some actions
615 // before the focus is actually moved.
616 GetImplementation(control).OnKeyboardFocusChangeCommitted(committedFocusActor);
619 return SetCurrentFocusActor(committedFocusActor);
630 // No more actor can be focused in the given direction within the same layout control.
635 bool KeyboardFocusManager::DoMoveFocusToNextFocusGroup(bool forward)
637 bool succeed = false;
639 // Get the parent layout control of the current focus group
640 Toolkit::Control parentLayoutControl = GetParentLayoutControl(GetCurrentFocusGroup());
642 while(parentLayoutControl && !succeed)
644 // If the current focus group has a parent layout control, we can probably automatically
645 // move the focus to the next focus group in the forward or backward direction.
646 Toolkit::Control::KeyboardFocus::Direction direction = forward ? Toolkit::Control::KeyboardFocus::RIGHT : Toolkit::Control::KeyboardFocus::LEFT;
647 succeed = DoMoveFocusWithinLayoutControl(parentLayoutControl, GetCurrentFocusActor(), direction);
648 parentLayoutControl = GetParentLayoutControl(parentLayoutControl);
651 if(!mFocusGroupChangedSignal.Empty())
653 // Emit a focus group changed signal. The applicaton can move the focus to a new focus group
654 mFocusGroupChangedSignal.Emit(GetCurrentFocusActor(), forward);
660 void KeyboardFocusManager::DoKeyboardEnter(Actor actor)
664 Toolkit::Control control = Toolkit::Control::DownCast(actor);
667 // Notify the control that enter has been pressed on it.
668 GetImplementation(control).KeyboardEnter();
671 // Send a notification for the actor.
672 if(!mFocusedActorEnterKeySignal.Empty())
674 mFocusedActorEnterKeySignal.Emit(actor);
679 void KeyboardFocusManager::ClearFocus()
681 ClearFocusIndicator();
682 Actor actor = GetCurrentFocusActor();
685 DALI_LOG_RELEASE_INFO("ClearFocus id:(%d)\n", actor.GetProperty<int32_t>(Dali::Actor::Property::ID));
686 // Send notification for the change of focus actor
687 if(!mFocusChangedSignal.Empty())
689 mFocusChangedSignal.Emit(actor, Actor());
692 Toolkit::Control currentlyFocusedControl = Toolkit::Control::DownCast(actor);
693 if(currentlyFocusedControl)
695 currentlyFocusedControl.SetProperty(DevelControl::Property::STATE, DevelControl::NORMAL);
696 currentlyFocusedControl.ClearKeyInputFocus();
699 mCurrentFocusActor.Reset();
702 void KeyboardFocusManager::ClearFocusIndicator()
704 Actor actor = GetCurrentFocusActor();
707 if(mFocusIndicatorActor)
709 actor.Remove(mFocusIndicatorActor);
712 mIsFocusIndicatorShown = (mAlwaysShowIndicator == ALWAYS_SHOW) ? SHOW : HIDE;
715 void KeyboardFocusManager::SetFocusGroupLoop(bool enabled)
717 mFocusGroupLoopEnabled = enabled;
720 bool KeyboardFocusManager::GetFocusGroupLoop() const
722 return mFocusGroupLoopEnabled;
725 void KeyboardFocusManager::SetAsFocusGroup(Actor actor, bool isFocusGroup)
729 // Create/Set focus group property.
730 actor.RegisterProperty(IS_FOCUS_GROUP_PROPERTY_NAME, isFocusGroup, Property::READ_WRITE);
734 bool KeyboardFocusManager::IsFocusGroup(Actor actor) const
736 // Check whether the actor is a focus group
737 bool isFocusGroup = false;
741 Property::Index propertyIsFocusGroup = actor.GetPropertyIndex(IS_FOCUS_GROUP_PROPERTY_NAME);
742 if(propertyIsFocusGroup != Property::INVALID_INDEX)
744 isFocusGroup = actor.GetProperty<bool>(propertyIsFocusGroup);
751 Actor KeyboardFocusManager::GetFocusGroup(Actor actor)
753 // Go through the actor's hierarchy to check which focus group the actor belongs to
754 while(actor && !IsFocusGroup(actor))
756 actor = actor.GetParent();
762 void KeyboardFocusManager::SetFocusIndicatorActor(Actor indicator)
764 if(mFocusIndicatorActor != indicator)
766 Actor currentFocusActor = GetCurrentFocusActor();
767 if(currentFocusActor)
769 // The new focus indicator should be added to the current focused actor immediately
770 if(mFocusIndicatorActor)
772 currentFocusActor.Remove(mFocusIndicatorActor);
777 currentFocusActor.Add(indicator);
781 mFocusIndicatorActor = indicator;
785 Actor KeyboardFocusManager::GetFocusIndicatorActor()
787 if(!mFocusIndicatorActor)
789 // Create the default if it hasn't been set and one that's shared by all the keyboard focusable actors
790 const std::string imageDirPath = AssetManager::GetDaliImagePath();
791 mFocusIndicatorActor = Toolkit::ImageView::New(imageDirPath + FOCUS_BORDER_IMAGE_FILE_NAME);
793 // Apply size constraint to the focus indicator
794 mFocusIndicatorActor.SetResizePolicy(ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS);
797 mFocusIndicatorActor.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
798 mFocusIndicatorActor.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER);
799 mFocusIndicatorActor.SetProperty(Actor::Property::POSITION, Vector2(0.0f, 0.0f));
801 return mFocusIndicatorActor;
804 uint32_t KeyboardFocusManager::GetCurrentWindowId() const
806 return mCurrentWindowId;
809 void KeyboardFocusManager::OnKeyEvent(const KeyEvent& event)
811 if(mCurrentFocusedWindow.GetHandle())
813 // If it is a key event that occurred in another window, it returns.
814 uint32_t eventWindowId = event.GetWindowId();
815 if(eventWindowId > 0 && GetCurrentWindowId() != eventWindowId)
817 DALI_LOG_RELEASE_INFO("CurrentFocusedWindow id %d, window ID where key event occurred %d : key event skip\n", GetCurrentWindowId(), eventWindowId);
822 const std::string& keyName = event.GetKeyName();
823 const std::string& deviceName = event.GetDeviceName();
825 if(mIsFocusIndicatorShown == UNKNOWN)
827 GetConfigurationFromStyleManger();
830 bool isFocusStartableKey = false;
832 if(event.GetState() == KeyEvent::DOWN)
834 if(keyName == "Left")
836 if(mIsFocusIndicatorShown == HIDE)
838 // Show focus indicator
839 mIsFocusIndicatorShown = SHOW;
843 // Move the focus towards left
844 MoveFocus(Toolkit::Control::KeyboardFocus::LEFT, deviceName);
847 isFocusStartableKey = true;
849 else if(keyName == "Right")
851 if(mIsFocusIndicatorShown == HIDE)
853 // Show focus indicator
854 mIsFocusIndicatorShown = SHOW;
858 // Move the focus towards right
859 MoveFocus(Toolkit::Control::KeyboardFocus::RIGHT, deviceName);
862 isFocusStartableKey = true;
864 else if(keyName == "Up")
866 if(mIsFocusIndicatorShown == HIDE)
868 // Show focus indicator
869 mIsFocusIndicatorShown = SHOW;
873 // Move the focus towards up
874 MoveFocus(Toolkit::Control::KeyboardFocus::UP, deviceName);
877 isFocusStartableKey = true;
879 else if(keyName == "Down")
881 if(mIsFocusIndicatorShown == HIDE)
883 // Show focus indicator
884 mIsFocusIndicatorShown = SHOW;
888 // Move the focus towards down
889 MoveFocus(Toolkit::Control::KeyboardFocus::DOWN, deviceName);
892 isFocusStartableKey = true;
894 else if(keyName == "Prior")
896 if(mIsFocusIndicatorShown == HIDE)
898 // Show focus indicator
899 mIsFocusIndicatorShown = SHOW;
903 // Move the focus towards the previous page
904 MoveFocus(Toolkit::Control::KeyboardFocus::PAGE_UP, deviceName);
907 isFocusStartableKey = true;
909 else if(keyName == "Next")
911 if(mIsFocusIndicatorShown == HIDE)
913 // Show focus indicator
914 mIsFocusIndicatorShown = SHOW;
918 // Move the focus towards the next page
919 MoveFocus(Toolkit::Control::KeyboardFocus::PAGE_DOWN, deviceName);
922 isFocusStartableKey = true;
924 else if(keyName == "Tab")
926 if(mIsFocusIndicatorShown == HIDE)
928 // Show focus indicator
929 mIsFocusIndicatorShown = SHOW;
933 // "Tab" key changes the focus group in the forward direction and
934 // "Shift-Tab" key changes it in the backward direction.
935 if(!DoMoveFocusToNextFocusGroup(!event.IsShiftModifier()))
937 // If the focus group is not changed, Move the focus towards forward, "Shift-Tap" key moves the focus towards backward.
938 MoveFocus(event.IsShiftModifier() ? Toolkit::Control::KeyboardFocus::BACKWARD : Toolkit::Control::KeyboardFocus::FORWARD, deviceName);
942 isFocusStartableKey = true;
944 else if(keyName == "space")
946 if(mIsFocusIndicatorShown == HIDE)
948 // Show focus indicator
949 mIsFocusIndicatorShown = SHOW;
952 isFocusStartableKey = true;
954 else if(keyName == "")
956 // Check the fake key event for evas-plugin case
957 if(mIsFocusIndicatorShown == HIDE)
959 // Show focus indicator
960 mIsFocusIndicatorShown = SHOW;
963 isFocusStartableKey = true;
965 else if(keyName == "Backspace")
967 // Emit signal to go back to the previous view???
969 else if(keyName == "Escape")
973 else if(event.GetState() == KeyEvent::UP)
975 if(keyName == "Return")
977 if(mIsFocusIndicatorShown == HIDE)
979 // Show focus indicator
980 mIsFocusIndicatorShown = SHOW;
984 // The focused actor has enter pressed on it
985 Actor actor = GetCurrentFocusActor();
988 DoKeyboardEnter(actor);
992 isFocusStartableKey = true;
996 if(isFocusStartableKey && mIsFocusIndicatorShown == SHOW)
998 Actor actor = GetCurrentFocusActor();
1001 if(mEnableFocusIndicator == ENABLE)
1003 // Make sure the focused actor is highlighted
1004 actor.Add(GetFocusIndicatorActor());
1007 else if(!mEnableDefaultAlgorithm)
1009 // No actor is focused but keyboard focus is activated by the key press
1010 // Let's try to move the initial focus
1011 MoveFocus(Toolkit::Control::KeyboardFocus::RIGHT, deviceName);
1016 void KeyboardFocusManager::OnTouch(const TouchEvent& touch)
1018 // if mIsFocusIndicatorShown is UNKNOWN, it means Configuration is not loaded.
1019 // Try to load configuration.
1020 if(mIsFocusIndicatorShown == UNKNOWN)
1022 GetConfigurationFromStyleManger();
1025 // Clear the focus when user touch the screen.
1026 // We only do this on a Down event, otherwise the clear action may override a manually focused actor.
1027 if(((touch.GetPointCount() < 1) || (touch.GetState(0) == PointState::DOWN)))
1029 // If you touch the currently focused actor again, you don't need to do SetCurrentFocusActor again.
1030 Actor hitActor = touch.GetHitActor(0);
1031 if(hitActor && hitActor == GetCurrentFocusActor())
1035 // If mClearFocusOnTouch is false, do not clear the focus indicator even if user touch the screen.
1036 if(mClearFocusOnTouch)
1038 ClearFocusIndicator();
1041 // If KEYBOARD_FOCUSABLE and TOUCH_FOCUSABLE is true, set focus actor
1042 if(hitActor && hitActor.GetProperty<bool>(Actor::Property::KEYBOARD_FOCUSABLE) && hitActor.GetProperty<bool>(DevelActor::Property::TOUCH_FOCUSABLE))
1044 SetCurrentFocusActor(hitActor);
1049 void KeyboardFocusManager::OnWheelEvent(const WheelEvent& event)
1051 if(event.GetType() == Dali::WheelEvent::CUSTOM_WHEEL)
1053 Toolkit::Control::KeyboardFocus::Direction direction = (event.GetDelta() > 0) ? Toolkit::Control::KeyboardFocus::CLOCKWISE : Toolkit::Control::KeyboardFocus::COUNTER_CLOCKWISE;
1055 MoveFocus(direction);
1059 bool KeyboardFocusManager::OnCustomWheelEvent(const WheelEvent& event)
1061 bool consumed = false;
1062 Actor actor = GetCurrentFocusActor();
1065 // Notify the actor about the wheel event
1066 consumed = EmitCustomWheelSignals(actor, event);
1071 bool KeyboardFocusManager::EmitCustomWheelSignals(Actor actor, const WheelEvent& event)
1073 bool consumed = false;
1077 Dali::Actor oldParent(actor.GetParent());
1079 // Only do the conversion and emit the signal if the actor's wheel signal has connections.
1080 if(!actor.WheelEventSignal().Empty())
1082 // Emit the signal to the parent
1083 consumed = actor.WheelEventSignal().Emit(actor, event);
1085 // if actor doesn't consume WheelEvent, give WheelEvent to its parent.
1088 // The actor may have been removed/reparented during the signal callbacks.
1089 Dali::Actor parent = actor.GetParent();
1092 (parent == oldParent))
1094 consumed = EmitCustomWheelSignals(parent, event);
1102 void KeyboardFocusManager::OnWindowFocusChanged(Window window, bool focusIn)
1104 if(focusIn && mCurrentFocusedWindow.GetHandle() != window.GetRootLayer())
1106 // Change Current Focused Window
1107 Layer rootLayer = window.GetRootLayer();
1108 mCurrentFocusedWindow = rootLayer;
1109 mCurrentWindowId = static_cast<uint32_t>(Integration::SceneHolder::Get(rootLayer).GetNativeId());
1111 // Get Current Focused Actor from window
1112 Actor currentFocusedActor = GetFocusActorFromCurrentWindow();
1113 if(currentFocusedActor)
1115 SetCurrentFocusActor(currentFocusedActor);
1117 if(mEnableFocusIndicator == ENABLE)
1119 // Make sure the focused actor is highlighted
1120 currentFocusedActor.Add(GetFocusIndicatorActor());
1121 mIsFocusIndicatorShown = SHOW;
1127 Toolkit::KeyboardFocusManager::PreFocusChangeSignalType& KeyboardFocusManager::PreFocusChangeSignal()
1129 return mPreFocusChangeSignal;
1132 Toolkit::KeyboardFocusManager::FocusChangedSignalType& KeyboardFocusManager::FocusChangedSignal()
1134 return mFocusChangedSignal;
1137 Toolkit::KeyboardFocusManager::FocusGroupChangedSignalType& KeyboardFocusManager::FocusGroupChangedSignal()
1139 return mFocusGroupChangedSignal;
1142 Toolkit::KeyboardFocusManager::FocusedActorEnterKeySignalType& KeyboardFocusManager::FocusedActorEnterKeySignal()
1144 return mFocusedActorEnterKeySignal;
1147 bool KeyboardFocusManager::DoConnectSignal(BaseObject* object, ConnectionTrackerInterface* tracker, const std::string& signalName, FunctorDelegate* functor)
1149 Dali::BaseHandle handle(object);
1151 bool connected(true);
1152 KeyboardFocusManager* manager = static_cast<KeyboardFocusManager*>(object); // TypeRegistry guarantees that this is the correct type.
1154 if(0 == strcmp(signalName.c_str(), SIGNAL_PRE_FOCUS_CHANGE))
1156 manager->PreFocusChangeSignal().Connect(tracker, functor);
1158 else if(0 == strcmp(signalName.c_str(), SIGNAL_FOCUS_CHANGED))
1160 manager->FocusChangedSignal().Connect(tracker, functor);
1162 else if(0 == strcmp(signalName.c_str(), SIGNAL_FOCUS_GROUP_CHANGED))
1164 manager->FocusGroupChangedSignal().Connect(tracker, functor);
1166 else if(0 == strcmp(signalName.c_str(), SIGNAL_FOCUSED_ACTOR_ENTER_KEY))
1168 manager->FocusedActorEnterKeySignal().Connect(tracker, functor);
1172 // signalName does not match any signal
1179 void KeyboardFocusManager::SetCustomAlgorithm(CustomAlgorithmInterface& interface)
1181 mCustomAlgorithmInterface = &interface;
1184 void KeyboardFocusManager::EnableFocusIndicator(bool enable)
1186 if(!enable && mFocusIndicatorActor)
1188 mFocusIndicatorActor.Unparent();
1191 mEnableFocusIndicator = enable ? ENABLE : DISABLE;
1194 bool KeyboardFocusManager::IsFocusIndicatorEnabled() const
1196 return (mEnableFocusIndicator == ENABLE);
1199 void KeyboardFocusManager::EnableDefaultAlgorithm(bool enable)
1201 mEnableDefaultAlgorithm = enable;
1204 bool KeyboardFocusManager::IsDefaultAlgorithmEnabled() const
1206 return mEnableDefaultAlgorithm;
1209 void KeyboardFocusManager::SetFocusFinderRootActor(Actor actor)
1211 mFocusFinderRootActor = actor;
1214 void KeyboardFocusManager::ResetFocusFinderRootActor()
1216 mFocusFinderRootActor.Reset();
1219 } // namespace Internal
1221 } // namespace Toolkit