2 * Copyright (c) 2015 Samsung Electronics Co., Ltd.
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
8 * http://www.apache.org/licenses/LICENSE-2.0
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
18 #include "renderer-factory-cache.h"
21 #include <dali/devel-api/common/hash.h>
24 #include <dali-toolkit/internal/controls/renderers/color/color-renderer.h>
35 RendererFactoryCache::RendererFactoryCache()
39 RendererFactoryCache::~RendererFactoryCache()
43 Geometry RendererFactoryCache::GetGeometry( GeometryType type )
45 return mGeometry[type];
48 void RendererFactoryCache::SaveGeometry( GeometryType type, Geometry geometry )
50 mGeometry[type] = geometry;
53 Shader RendererFactoryCache::GetShader( ShaderType type )
58 void RendererFactoryCache::SaveShader( ShaderType type, Shader shader )
60 mShader[type] = shader;
63 int RendererFactoryCache::FindRenderer( const std::string& key ) const
65 int hash = Dali::CalculateHash( key );
67 HashVector::Iterator startIt = mRendererHashes.Begin();
68 HashVector::Iterator it;
72 it = std::find( startIt, mRendererHashes.End(), hash );
73 if( it != mRendererHashes.End() )
75 int index = it - mRendererHashes.Begin();
76 const CachedRenderer* cachedRenderer = mRenderers[ index ];
78 if( cachedRenderer && cachedRenderer->mKey == key )
93 Renderer RendererFactoryCache::GetRenderer( const std::string& key ) const
95 int index = FindRenderer( key );
98 return mRenderers[ index ]->mRenderer.GetHandle();
106 void RendererFactoryCache::SaveRenderer( const std::string& key, Renderer& renderer )
108 int hash = Dali::CalculateHash( key );
109 const CachedRenderer* cachedRenderer = new CachedRenderer( key, renderer );
111 CachedRenderers::Iterator it = std::find( mRenderers.Begin(), mRenderers.End(), static_cast< CachedRenderer* >( NULL ) );
112 if( it != mRenderers.End() )
114 *it = cachedRenderer;
115 int index = it - mRenderers.Begin();
116 mRendererHashes[ index ] = hash;
120 mRendererHashes.PushBack( hash );
121 mRenderers.PushBack( cachedRenderer );
125 void RendererFactoryCache::CleanRendererCache( const std::string& key )
127 int index = FindRenderer( key );
130 const CachedRenderer*& cachedRenderer = mRenderers[ index ];
131 if( !cachedRenderer->mRenderer.GetHandle() )
133 mRendererHashes[ index ] = Dali::INITIAL_HASH_VALUE;
135 delete cachedRenderer;
136 cachedRenderer = NULL;
141 Geometry RendererFactoryCache::CreateQuadGeometry()
143 const float halfWidth = 0.5f;
144 const float halfHeight = 0.5f;
145 struct QuadVertex { Vector2 position;};
146 QuadVertex quadVertexData[4] =
148 { Vector2(-halfWidth, -halfHeight) },
149 { Vector2( halfWidth, -halfHeight) },
150 { Vector2(-halfWidth, halfHeight) },
151 { Vector2( halfWidth, halfHeight) }
154 Property::Map quadVertexFormat;
155 quadVertexFormat["aPosition"] = Property::VECTOR2;
156 PropertyBuffer quadVertices = PropertyBuffer::New( quadVertexFormat, 4 );
157 quadVertices.SetData(quadVertexData);
159 // Create the geometry object
160 Geometry geometry = Geometry::New();
161 geometry.AddVertexBuffer( quadVertices );
162 geometry.SetGeometryType( Geometry::TRIANGLE_STRIP );
167 } // namespace Internal
169 } // namespace Toolkit