2 * Copyright (c) 2017 Samsung Electronics Co., Ltd.
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
8 * http://www.apache.org/licenses/LICENSE-2.0
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
19 #include <dali-toolkit/internal/controls/progress-bar/progress-bar-impl.h>
22 #include <cstring> // for strcmp
25 #include <dali/public-api/object/type-registry-helper.h>
26 #include <dali/public-api/size-negotiation/relayout-container.h>
27 #include <dali/public-api/math/math-utils.h>
28 #include <dali-toolkit/public-api/align-enumerations.h>
29 #include <dali-toolkit/devel-api/controls/control-devel.h>
30 #include <dali-toolkit/devel-api/visual-factory/visual-base.h>
31 #include <dali-toolkit/internal/visuals/visual-base-impl.h>
32 #include <dali-toolkit/internal/visuals/visual-string-constants.h>
33 #include <dali-toolkit/devel-api/visuals/arc-visual-properties-devel.h>
34 #include <dali-toolkit/public-api/visuals/color-visual-properties.h>
35 #include <dali-toolkit/public-api/visuals/image-visual-properties.h>
36 #include <dali-toolkit/public-api/visuals/text-visual-properties.h>
37 #include <dali-toolkit/public-api/visuals/visual-properties.h>
38 #include <dali-toolkit/devel-api/visual-factory/visual-factory.h>
40 #include <dali/integration-api/debug.h>
51 namespace // Unnamed namespace
56 return Dali::Toolkit::ProgressBar::New();
59 // Setup properties, signals and actions using the type-registry.
60 DALI_TYPE_REGISTRATION_BEGIN( Toolkit::ProgressBar, Toolkit::Control, Create )
62 DALI_PROPERTY_REGISTRATION( Toolkit, ProgressBar, "progressValue", FLOAT, PROGRESS_VALUE )
63 DALI_PROPERTY_REGISTRATION( Toolkit, ProgressBar, "secondaryProgressValue", FLOAT, SECONDARY_PROGRESS_VALUE )
64 DALI_PROPERTY_REGISTRATION( Toolkit, ProgressBar, "indeterminate", BOOLEAN, INDETERMINATE )
65 DALI_PROPERTY_REGISTRATION( Toolkit, ProgressBar, "trackVisual", MAP, TRACK_VISUAL )
66 DALI_PROPERTY_REGISTRATION( Toolkit, ProgressBar, "progressVisual", MAP, PROGRESS_VISUAL )
67 DALI_PROPERTY_REGISTRATION( Toolkit, ProgressBar, "secondaryProgressVisual", MAP, SECONDARY_PROGRESS_VISUAL )
68 DALI_PROPERTY_REGISTRATION( Toolkit, ProgressBar, "indeterminateVisual", MAP, INDETERMINATE_VISUAL )
69 DALI_PROPERTY_REGISTRATION( Toolkit, ProgressBar, "indeterminateVisualAnimation", ARRAY, INDETERMINATE_VISUAL_ANIMATION )
70 DALI_PROPERTY_REGISTRATION( Toolkit, ProgressBar, "labelVisual", MAP, LABEL_VISUAL )
71 DALI_SIGNAL_REGISTRATION( Toolkit, ProgressBar, "valueChanged", SIGNAL_VALUE_CHANGED )
73 DALI_TYPE_REGISTRATION_END()
75 struct ProgressDepthIndex
77 // Enum to make sure the visual order
81 SECONDARY_PROGRESS_VISUAL,
88 float DEFAULT_VALUE = 0.0f;
89 float DEFAULT_LOWER_BOUND = 0.0f;
90 float DEFAULT_UPPER_BOUND = 1.0f;
91 float DEFAULT_FONT_SIZE = 12.0f;
92 const char* CIRCULAR_PROGRESS_BAR_STYLE_NAME = "CircularProgressBar";
95 void BackupVisualProperties( const Control* control, Property::Index index, Property::Map& map )
97 Toolkit::Visual::Base visual = DevelControl::GetVisual( *control, index );
102 visual.CreatePropertyMap( map );
106 void RestoreVisualProperties( Control* control, Property::Index index, Property::Map& map, int depth )
110 Toolkit::Visual::Base visual = DevelControl::GetVisual( *control, index );
112 Visual::Base& visualImpl = Toolkit::GetImplementation( visual );
114 visualImpl.SetProperties( map );
116 DevelControl::UnregisterVisual( *control, index );
118 DevelControl::RegisterVisual( *control, index, visual, true, depth );
122 } // Unnamed namespace
124 ///////////////////////////////////////////////////////////////////////////////////////////////////
126 ///////////////////////////////////////////////////////////////////////////////////////////////////
128 Dali::Toolkit::ProgressBar ProgressBar::New( DevelProgressBar::Style progressBarStyle )
130 // Create the implementation
131 ProgressBarPtr progressBar( new ProgressBar() );
133 Dali::Toolkit::ProgressBar handle( *progressBar );
135 switch( progressBarStyle )
137 case DevelProgressBar::Style::CIRCULAR:
139 progressBar->SetStyleName( CIRCULAR_PROGRESS_BAR_STYLE_NAME );
148 // Second-phase init of the implementation
149 // This can only be done after the CustomActor connection has been made...
150 progressBar->Initialize();
155 ProgressBar::ProgressBar()
156 : Control( ControlBehaviour( CONTROL_BEHAVIOUR_DEFAULT ) ),
157 mProgressValue( DEFAULT_VALUE ),
158 mSecondaryProgressValue( DEFAULT_VALUE ),
159 mIndeterminate( false )
163 ProgressBar::~ProgressBar()
167 void ProgressBar::OnInitialize()
169 DevelControl::SetAccessibilityConstructor( Self(), []( Dali::Actor actor ) {
170 return std::unique_ptr< Dali::Accessibility::Accessible >(
171 new AccessibleImpl( actor, Dali::Accessibility::Role::PROGRESS_BAR ) );
173 //Enable highightability
174 Self().SetProperty( Toolkit::DevelControl::Property::ACCESSIBILITY_HIGHLIGHTABLE, true );
177 void ProgressBar::OnRelayout( const Vector2& size, RelayoutContainer& container )
180 Vector2 trackSize( size );
181 mDomain = CalcDomain( size );
183 trackSize.width = std::max( 0.0f, size.width ); // Ensure we don't go negative
185 Toolkit::Visual::Base trackVisual = DevelControl::GetVisual( *this, Toolkit::ProgressBar::Property::TRACK_VISUAL );
186 Toolkit::Visual::Base labelVisual = DevelControl::GetVisual( *this, Toolkit::ProgressBar::Property::LABEL_VISUAL );
187 Toolkit::Visual::Base indeterminateVisual = DevelControl::GetVisual( *this, Toolkit::ProgressBar::Property::INDETERMINATE_VISUAL );
191 Property::Map visualTransform;
193 visualTransform.Add( Toolkit::Visual::Transform::Property::SIZE, trackSize )
194 .Add( Toolkit::Visual::Transform::Property::OFFSET_POLICY, Vector2( Toolkit::Visual::Transform::Policy::ABSOLUTE, Toolkit::Visual::Transform::Policy::ABSOLUTE ) )
195 .Add( Toolkit::Visual::Transform::Property::SIZE_POLICY, Vector2( Toolkit::Visual::Transform::Policy::ABSOLUTE, Toolkit::Visual::Transform::Policy::ABSOLUTE ) );
197 trackVisual.SetTransformAndSize( visualTransform, trackSize );
200 ApplyProgressToVisualTransform( mSecondaryProgressValue, trackSize, Toolkit::ProgressBar::Property::SECONDARY_PROGRESS_VISUAL );
202 ApplyProgressToVisualTransform( mProgressValue, trackSize, Toolkit::ProgressBar::Property::PROGRESS_VISUAL );
206 Property::Map visualTransform;
208 visualTransform.Add( Toolkit::Visual::Transform::Property::SIZE, trackSize )
209 .Add( Toolkit::Visual::Transform::Property::OFFSET_POLICY, Vector2( Toolkit::Visual::Transform::Policy::ABSOLUTE, Toolkit::Visual::Transform::Policy::ABSOLUTE ) )
210 .Add( Toolkit::Visual::Transform::Property::SIZE_POLICY, Vector2( Toolkit::Visual::Transform::Policy::ABSOLUTE, Toolkit::Visual::Transform::Policy::ABSOLUTE ) );
211 labelVisual.SetTransformAndSize( visualTransform, trackSize );
214 if( indeterminateVisual )
216 Property::Map visualTransform;
218 visualTransform.Add( Toolkit::Visual::Transform::Property::SIZE, trackSize )
219 .Add( Toolkit::Visual::Transform::Property::OFFSET_POLICY, Vector2( Toolkit::Visual::Transform::Policy::ABSOLUTE, Toolkit::Visual::Transform::Policy::ABSOLUTE ) )
220 .Add( Toolkit::Visual::Transform::Property::SIZE_POLICY, Vector2( Toolkit::Visual::Transform::Policy::ABSOLUTE, Toolkit::Visual::Transform::Policy::ABSOLUTE ) );
221 indeterminateVisual.SetTransformAndSize( visualTransform, trackSize );
226 Vector3 ProgressBar::GetNaturalSize()
228 // Return the bigger size after comparing trackVisual naturalSize and labelVisual naturalSize
229 Toolkit::Visual::Base trackVisual = DevelControl::GetVisual( *this, Toolkit::ProgressBar::Property::TRACK_VISUAL );
230 Toolkit::Visual::Base labelVisual = DevelControl::GetVisual( *this, Toolkit::ProgressBar::Property::LABEL_VISUAL );
237 trackVisual.GetNaturalSize( trackSize );
241 labelVisual.GetNaturalSize( labelSize );
245 naturalSize.width = ( trackSize.width > labelSize.width ) ? trackSize.width: labelSize.width;
246 naturalSize.height = ( trackSize.height > labelSize.height ) ? trackSize.height: labelSize.height;
251 ProgressBar::Domain ProgressBar::CalcDomain( const Vector2& currentSize )
253 return Domain( Vector2( 0.0f, 0.0f ), currentSize );
256 Toolkit::ProgressBar::ValueChangedSignalType& ProgressBar::ValueChangedSignal()
258 return mValueChangedSignal;
261 void ProgressBar::SetProgressValue( float value )
263 // update the progress bar value (taking float precision errors into account)
264 // TODO : it seems 0.0f cannot into this statement.
265 if( ( mProgressValue != value ) &&
266 ( ( value >= DEFAULT_LOWER_BOUND ) || ( Equals( value, DEFAULT_LOWER_BOUND ) ) ) &&
267 ( ( value <= DEFAULT_UPPER_BOUND ) || ( Equals( value, DEFAULT_UPPER_BOUND ) ) ) )
269 mProgressValue = Clamp( value, DEFAULT_LOWER_BOUND, DEFAULT_UPPER_BOUND );
271 ApplyProgressToVisual( mProgressValue, Toolkit::ProgressBar::Property::PROGRESS_VISUAL, ProgressDepthIndex::PROGRESS_VISUAL );
273 Toolkit::ProgressBar self = Toolkit::ProgressBar::DownCast( Self() );
274 mValueChangedSignal.Emit( self, mProgressValue, mSecondaryProgressValue );
279 float ProgressBar::GetProgressValue() const
281 return mProgressValue;
284 void ProgressBar::SetSecondaryProgressValue( float value )
286 // update the progress bar value (taking float precision errors into account)
287 // TODO : it seems 0.0f cannot into this statement.
288 if( ( mSecondaryProgressValue != value ) &&
289 ( ( value >= DEFAULT_LOWER_BOUND ) || ( Equals( value, DEFAULT_LOWER_BOUND ) ) ) &&
290 ( ( value <= DEFAULT_UPPER_BOUND ) || ( Equals( value, DEFAULT_UPPER_BOUND ) ) ) )
292 mSecondaryProgressValue = Clamp( value, DEFAULT_LOWER_BOUND, DEFAULT_UPPER_BOUND );
294 ApplyProgressToVisual( mSecondaryProgressValue, Toolkit::ProgressBar::Property::SECONDARY_PROGRESS_VISUAL, ProgressDepthIndex::SECONDARY_PROGRESS_VISUAL );
296 Toolkit::ProgressBar self = Toolkit::ProgressBar::DownCast( Self() );
297 mValueChangedSignal.Emit( self, mProgressValue, mSecondaryProgressValue );
303 float ProgressBar::GetSecondaryProgressValue() const
305 return mSecondaryProgressValue;
308 void ProgressBar::SetIndeterminate( bool value )
310 mIndeterminate = value;
311 DevelControl::EnableVisual( *this, Toolkit::ProgressBar::Property::INDETERMINATE_VISUAL, mIndeterminate );
316 if( mIndeterminateVisualTransition )
318 PlayIndeterminateVisualTransition();
323 if( mIndeterminateVisualAni )
325 mIndeterminateVisualAni.Stop();
328 // Restore previous visual data after animation finished.
329 RestoreVisualProperties( this, Toolkit::ProgressBar::Property::TRACK_VISUAL, mTrackVisualMap, ProgressDepthIndex::TRACK_VISUAL );
330 RestoreVisualProperties( this, Toolkit::ProgressBar::Property::SECONDARY_PROGRESS_VISUAL, mSecondaryProgressVisualMap, ProgressDepthIndex::SECONDARY_PROGRESS_VISUAL );
331 RestoreVisualProperties( this, Toolkit::ProgressBar::Property::PROGRESS_VISUAL, mProgressVisualMap, ProgressDepthIndex::PROGRESS_VISUAL );
337 bool ProgressBar::GetIndeterminate() const
339 return mIndeterminate;
342 void ProgressBar::SetIndeterminateVisualTransition( Toolkit::TransitionData transition )
344 mIndeterminateVisualTransition = transition;
347 PlayIndeterminateVisualTransition();
351 void ProgressBar::PlayIndeterminateVisualTransition()
353 // Store current visual data before animation changes it.
354 BackupVisualProperties( this, Toolkit::ProgressBar::Property::TRACK_VISUAL, mTrackVisualMap );
355 BackupVisualProperties( this, Toolkit::ProgressBar::Property::SECONDARY_PROGRESS_VISUAL, mSecondaryProgressVisualMap );
356 BackupVisualProperties( this, Toolkit::ProgressBar::Property::PROGRESS_VISUAL, mProgressVisualMap );
358 if( mIndeterminateVisualAni )
360 mIndeterminateVisualAni.Stop();
361 mIndeterminateVisualAni.Clear();
364 mIndeterminateVisualAni = DevelControl::CreateTransition( *this, mIndeterminateVisualTransition );
366 if( mIndeterminate && mIndeterminateVisualAni )
368 mIndeterminateVisualAni.SetLooping(true);
369 mIndeterminateVisualAni.Play();
373 Toolkit::TransitionData ProgressBar::ConvertPropertyToTransition( const Property::Value& value )
375 Toolkit::TransitionData transitionData;
377 if( value.GetType() == Property::ARRAY )
379 transitionData = Toolkit::TransitionData::New( *value.GetArray() );
381 else if( value.GetType() == Property::MAP )
383 transitionData = Toolkit::TransitionData::New( *value.GetMap() );
386 return transitionData;
390 * Create Visual for given index from a property map or url.
391 * 1) Check if value passed in is a url and create visual
392 * 2) Create visual from map if step (1) is false
393 * 3) Register visual with control with false for enable flag.
394 * 4) Unregister visual if empty map was provided. This is the method to remove a visual
397 void ProgressBar::CreateVisualsForComponent( Property::Index index, const Property::Value& value, const int visualDepth )
399 Toolkit::VisualFactory visualFactory = Toolkit::VisualFactory::Get();
400 Toolkit::Visual::Base progressVisual;
402 std::string imageUrl;
403 if( value.Get( imageUrl ) )
405 if ( !imageUrl.empty() )
407 progressVisual = visualFactory.CreateVisual( imageUrl, ImageDimensions() );
410 else // Does this code make text-visual can be accepted as visual?
412 // if its not a string then get a Property::Map from the property if possible.
413 const Property::Map *map = value.GetMap();
414 if( map && !map->Empty() ) // Empty map results in current visual removal.
416 progressVisual = visualFactory.CreateVisual( *map );
420 if ( progressVisual )
422 if( index == Toolkit::ProgressBar::Property::INDETERMINATE_VISUAL )
424 DevelControl::RegisterVisual( *this, index, progressVisual, mIndeterminate, visualDepth );
428 DevelControl::RegisterVisual( *this, index, progressVisual, true, visualDepth );
433 DevelControl::UnregisterVisual( *this, index );
437 bool ProgressBar::GetPropertyMapForVisual( Property::Index visualIndex, Property::Map& retreivedMap ) const
439 bool success = false;
440 Toolkit::Visual::Base visual = DevelControl::GetVisual( *this, visualIndex );
444 visual.CreatePropertyMap( retreivedMap );
452 void ProgressBar::ApplyProgressToVisual( float progress, Property::Index index, int depth )
454 Toolkit::Visual::Base visual = DevelControl::GetVisual( *this, index );
456 if( visual && static_cast<DevelVisual::Type>( visual.GetType() ) == DevelVisual::ARC && !mIndeterminate )
458 Visual::Base& visualImpl = Toolkit::GetImplementation( visual );
462 map[ Toolkit::DevelArcVisual::Property::SWEEP_ANGLE ] = Property::Value( 360.0f * progress );
464 visualImpl.SetProperties( map );
466 DevelControl::UnregisterVisual( *this, index );
467 DevelControl::RegisterVisual( *this, index, visual, true, depth );
471 void ProgressBar::ApplyProgressToVisualTransform( float progress, Vector2 trackSize, Property::Index index )
473 Toolkit::Visual::Base visual = DevelControl::GetVisual( *this, index );
477 Property::Map visualTransform;
479 if( static_cast<DevelVisual::Type>( visual.GetType() ) != DevelVisual::ARC )
481 visualTransform.Add( Toolkit::Visual::Transform::Property::SIZE, Vector2( mDomain.from.x + progress * ( mDomain.to.x - mDomain.from.x ), trackSize.height ) )
482 .Add( Toolkit::Visual::Transform::Property::OFFSET_POLICY, Vector2( Toolkit::Visual::Transform::Policy::ABSOLUTE, Toolkit::Visual::Transform::Policy::ABSOLUTE ) )
483 .Add( Toolkit::Visual::Transform::Property::SIZE_POLICY, Vector2( Toolkit::Visual::Transform::Policy::ABSOLUTE, Toolkit::Visual::Transform::Policy::ABSOLUTE ) )
484 .Add( Toolkit::Visual::Transform::Property::ORIGIN, Toolkit::Align::TOP_BEGIN )
485 .Add( Toolkit::Visual::Transform::Property::ANCHOR_POINT, Toolkit::Align::TOP_BEGIN );
488 visual.SetTransformAndSize( visualTransform, trackSize );
492 // Static class method to support script connecting signals
493 bool ProgressBar::DoConnectSignal( BaseObject* object, ConnectionTrackerInterface* tracker, const std::string& signalName, FunctorDelegate* functor )
495 Dali::BaseHandle handle( object );
497 bool connected = true;
498 Toolkit::ProgressBar ProgressBar = Toolkit::ProgressBar::DownCast( handle );
500 if( 0 == strcmp( signalName.c_str(), SIGNAL_VALUE_CHANGED ) )
502 ProgressBar.ValueChangedSignal().Connect( tracker, functor );
506 // signalName does not match any signal
513 void ProgressBar::SetProperty( BaseObject* object, Property::Index propertyIndex, const Property::Value& value )
515 Toolkit::ProgressBar progressBar = Toolkit::ProgressBar::DownCast( Dali::BaseHandle( object ) );
519 ProgressBar& progressBarImpl( GetImpl( progressBar ) );
521 switch ( propertyIndex )
523 case Toolkit::ProgressBar::Property::TRACK_VISUAL:
525 progressBarImpl.CreateVisualsForComponent( propertyIndex, value, ProgressDepthIndex::TRACK_VISUAL );
529 case Toolkit::ProgressBar::Property::SECONDARY_PROGRESS_VISUAL:
531 progressBarImpl.CreateVisualsForComponent( propertyIndex, value, ProgressDepthIndex::SECONDARY_PROGRESS_VISUAL );
532 progressBarImpl.ApplyProgressToVisual( progressBarImpl.mSecondaryProgressValue, propertyIndex, ProgressDepthIndex::SECONDARY_PROGRESS_VISUAL );
536 case Toolkit::ProgressBar::Property::PROGRESS_VISUAL:
538 progressBarImpl.CreateVisualsForComponent( propertyIndex, value, ProgressDepthIndex::PROGRESS_VISUAL );
539 progressBarImpl.ApplyProgressToVisual( progressBarImpl.mProgressValue, propertyIndex, ProgressDepthIndex::PROGRESS_VISUAL );
543 case Toolkit::ProgressBar::Property::INDETERMINATE_VISUAL:
545 progressBarImpl.CreateVisualsForComponent( propertyIndex, value, ProgressDepthIndex::INDETERMINATE_VISUAL );
549 case Toolkit::ProgressBar::Property::LABEL_VISUAL:
552 std::string textString;
554 if ( value.Get( textString ) )
556 // set new text string as TEXT property
557 Property::Map newTextMap;
558 Toolkit::Visual::Base label = DevelControl::GetVisual( progressBarImpl, Toolkit::ProgressBar::Property::LABEL_VISUAL );
562 label.CreatePropertyMap( map );
565 // if LABEL_VISUAL doesn't set before, add Visual property "TYPE" to create new text Visual
568 newTextMap.Add( Toolkit::Visual::Property::TYPE, Toolkit::Visual::TEXT );
569 newTextMap.Add( Toolkit::TextVisual::Property::POINT_SIZE, DEFAULT_FONT_SIZE );
571 newTextMap.Add( Toolkit::TextVisual::Property::TEXT, textString );
573 map.Merge( newTextMap );
582 progressBarImpl.CreateVisualsForComponent( propertyIndex, map, ProgressDepthIndex::LABEL_VISUAL );
587 case Toolkit::ProgressBar::Property::PROGRESS_VALUE:
589 progressBarImpl.SetProgressValue( value.Get< float >() );
593 case Toolkit::ProgressBar::Property::SECONDARY_PROGRESS_VALUE:
595 progressBarImpl.SetSecondaryProgressValue( value.Get< float >() );
599 case Toolkit::ProgressBar::Property::INDETERMINATE:
601 progressBarImpl.SetIndeterminate( value.Get< bool >() );
605 case Toolkit::ProgressBar::Property::INDETERMINATE_VISUAL_ANIMATION:
607 progressBarImpl.SetIndeterminateVisualTransition( progressBarImpl.ConvertPropertyToTransition( value ) );
614 Property::Value ProgressBar::GetProperty( BaseObject* object, Property::Index propertyIndex )
616 Property::Value value;
618 Toolkit::ProgressBar progressBar = Toolkit::ProgressBar::DownCast( Dali::BaseHandle( object ) );
622 ProgressBar& progressBarImpl( GetImpl( progressBar ) );
624 switch ( propertyIndex )
626 case Toolkit::ProgressBar::Property::TRACK_VISUAL:
627 case Toolkit::ProgressBar::Property::PROGRESS_VISUAL:
628 case Toolkit::ProgressBar::Property::SECONDARY_PROGRESS_VISUAL:
629 case Toolkit::ProgressBar::Property::INDETERMINATE_VISUAL:
630 case Toolkit::ProgressBar::Property::LABEL_VISUAL:
632 Property::Map visualProperty;
633 if ( progressBarImpl.GetPropertyMapForVisual( propertyIndex, visualProperty ) )
635 value = visualProperty;
640 case Toolkit::ProgressBar::Property::PROGRESS_VALUE:
642 value = progressBarImpl.GetProgressValue();
646 case Toolkit::ProgressBar::Property::SECONDARY_PROGRESS_VALUE:
648 value = progressBarImpl.GetSecondaryProgressValue();
652 case Toolkit::ProgressBar::Property::INDETERMINATE:
654 value = progressBarImpl.GetIndeterminate();
658 case Toolkit::ProgressBar::Property::INDETERMINATE_VISUAL_ANIMATION:
660 //TODO: Return INDETERMINATE_VISUAL_TRANSITION;
668 void ProgressBar::OnSceneConnection( int depth )
670 // Chain up first (ensures visuals are ready to draw)
671 Control::OnSceneConnection( depth );
675 PlayIndeterminateVisualTransition();
679 double ProgressBar::AccessibleImpl::GetMinimum() { return DEFAULT_LOWER_BOUND; }
681 double ProgressBar::AccessibleImpl::GetCurrent()
683 auto p = Toolkit::ProgressBar::DownCast( self );
684 return p.GetProperty( Toolkit::ProgressBar::Property::PROGRESS_VALUE )
688 double ProgressBar::AccessibleImpl::GetMaximum() { return DEFAULT_UPPER_BOUND; }
690 bool ProgressBar::AccessibleImpl::SetCurrent( double current )
692 if( current < GetMinimum() || current > GetMaximum() )
694 auto p = Toolkit::ProgressBar::DownCast( self );
695 p.SetProperty( Toolkit::ProgressBar::Property::PROGRESS_VALUE,
696 static_cast< float >( current ) );
700 double ProgressBar::AccessibleImpl::GetMinimumIncrement() { return 0.001; }
702 } // namespace Internal
704 } // namespace Toolkit