2 * Copyright (c) 2017 Samsung Electronics Co., Ltd.
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
8 * http://www.apache.org/licenses/LICENSE-2.0
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
19 #include "navigation-view-impl.h"
22 #include <dali/public-api/object/type-registry-helper.h>
25 #include <dali-toolkit/internal/controls/control/control-data-impl.h>
36 namespace // to register type
41 return Toolkit::NavigationView::New();
44 DALI_TYPE_REGISTRATION_BEGIN( Toolkit::NavigationView, Toolkit::Control, Create )
45 DALI_TYPE_REGISTRATION_END()
49 NavigationView::NavigationView()
50 : Control(ControlBehaviour( CONTROL_BEHAVIOUR_DEFAULT ) )
52 DevelControl::SetAccessibilityConstructor( Self(), []( Dali::Actor actor ) {
53 return std::unique_ptr< Dali::Accessibility::Accessible >(
54 new Control::Impl::AccessibleImpl( actor, Dali::Accessibility::Role::FILLER ) );
58 NavigationView::~NavigationView()
60 // Clear all the items in the stack, forces their destruction before NavigationView is destroyed.
61 mContentStack.clear();
64 Toolkit::NavigationView NavigationView::New()
66 // Create the implementation, temporarily owned by this handle on stack
67 IntrusivePtr< NavigationView > internalNavigationView = new NavigationView();
69 // Pass ownership to CustomActor handle
70 Toolkit::NavigationView navigationView( *internalNavigationView );
72 // Second-phase init of the implementation
73 // This can only be done after the CustomActor connection has been made...
74 internalNavigationView->Initialize();
76 return navigationView;
79 void NavigationView::OnSceneConnection( int depth )
81 Self().SetProperty( Actor::Property::SENSITIVE,true);
83 Control::OnSceneConnection( depth );
86 void NavigationView::Push( Actor& actor )
88 // check the uninitialized item
89 // check the duplicated push for the top item
95 if( mContentStack.size() > 0 )
97 Self().Remove( mContentStack.back() );
100 //push the new item into the stack and show it
101 mContentStack.push_back(actor);
105 Actor NavigationView::Pop()
107 // cannot pop out the bottom-most item
109 if( mContentStack.size() > 1 )
111 // pop out the top item of the stack and show the new item right under the old one.
112 Self().Remove(mContentStack.back());
113 poppedItem = mContentStack.back();
114 mContentStack.pop_back();
115 Self().Add(mContentStack.back());
121 } // namespace Internal
123 } // namespace Toolkit