2 * Copyright (c) 2021 Samsung Electronics Co., Ltd.
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
8 * http://www.apache.org/licenses/LICENSE-2.0
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
19 #include "control-data-impl.h"
22 #include <dali-toolkit/public-api/controls/control-impl.h>
23 #include <dali-toolkit/public-api/controls/control.h>
24 #include <dali-toolkit/public-api/dali-toolkit-common.h>
25 #include <dali/devel-api/actors/actor-devel.h>
26 #include <dali/devel-api/adaptor-framework/accessibility.h>
27 #include <dali/devel-api/common/stage.h>
28 #include <dali/devel-api/object/handle-devel.h>
29 #include <dali/devel-api/scripting/enum-helper.h>
30 #include <dali/devel-api/scripting/scripting.h>
31 #include <dali/integration-api/adaptor-framework/adaptor.h>
32 #include <dali/integration-api/debug.h>
33 #include <dali/public-api/object/object-registry.h>
34 #include <dali/public-api/object/type-registry-helper.h>
39 #include <dali-toolkit/devel-api/visuals/visual-actions-devel.h>
40 #include <dali-toolkit/devel-api/asset-manager/asset-manager.h>
41 #include <dali-toolkit/devel-api/controls/control-depth-index-ranges.h>
42 #include <dali-toolkit/devel-api/controls/control-devel.h>
43 #include <dali-toolkit/devel-api/controls/control-wrapper-impl.h>
44 #include <dali-toolkit/internal/styling/style-manager-impl.h>
45 #include <dali-toolkit/internal/visuals/visual-base-impl.h>
46 #include <dali-toolkit/internal/visuals/visual-string-constants.h>
47 #include <dali-toolkit/public-api/controls/image-view/image-view.h>
48 #include <dali-toolkit/public-api/focus-manager/keyboard-focus-manager.h>
49 #include <dali-toolkit/public-api/visuals/image-visual-properties.h>
50 #include <dali-toolkit/public-api/visuals/visual-properties.h>
54 const std::string READING_INFO_TYPE_NAME = "name";
55 const std::string READING_INFO_TYPE_ROLE = "role";
56 const std::string READING_INFO_TYPE_DESCRIPTION = "description";
57 const std::string READING_INFO_TYPE_STATE = "state";
58 const std::string READING_INFO_TYPE_ATTRIBUTE_NAME = "reading_info_type";
59 const std::string READING_INFO_TYPE_SEPARATOR = "|";
68 extern const Dali::Scripting::StringEnum ControlStateTable[];
69 extern const unsigned int ControlStateTableCount;
71 // Not static or anonymous - shared with other translation units
72 const Scripting::StringEnum ControlStateTable[] = {
73 {"NORMAL", Toolkit::DevelControl::NORMAL},
74 {"FOCUSED", Toolkit::DevelControl::FOCUSED},
75 {"DISABLED", Toolkit::DevelControl::DISABLED},
77 const unsigned int ControlStateTableCount = sizeof(ControlStateTable) / sizeof(ControlStateTable[0]);
81 #if defined(DEBUG_ENABLED)
82 Debug::Filter* gLogFilter = Debug::Filter::New(Debug::NoLogging, false, "LOG_CONTROL_VISUALS");
86 void Remove(Dictionary<T>& keyValues, const std::string& name)
88 keyValues.Remove(name);
91 void Remove(DictionaryKeys& keys, const std::string& name)
93 DictionaryKeys::iterator iter = std::find(keys.begin(), keys.end(), name);
94 if(iter != keys.end())
101 * Finds visual in given array, returning true if found along with the iterator for that visual as a out parameter
103 bool FindVisual(Property::Index targetIndex, const RegisteredVisualContainer& visuals, RegisteredVisualContainer::Iterator& iter)
105 for(iter = visuals.Begin(); iter != visuals.End(); iter++)
107 if((*iter)->index == targetIndex)
116 * Finds visual in given array, returning true if found along with the iterator for that visual as a out parameter
118 bool FindVisual(std::string visualName, const RegisteredVisualContainer& visuals, RegisteredVisualContainer::Iterator& iter)
120 for(iter = visuals.Begin(); iter != visuals.End(); iter++)
122 Toolkit::Visual::Base visual = (*iter)->visual;
123 if(visual && visual.GetName() == visualName)
131 void FindChangableVisuals(Dictionary<Property::Map>& stateVisualsToAdd,
132 Dictionary<Property::Map>& stateVisualsToChange,
133 DictionaryKeys& stateVisualsToRemove)
135 DictionaryKeys copyOfStateVisualsToRemove = stateVisualsToRemove;
137 for(DictionaryKeys::iterator iter = copyOfStateVisualsToRemove.begin();
138 iter != copyOfStateVisualsToRemove.end();
141 const std::string& visualName = (*iter);
142 Property::Map* toMap = stateVisualsToAdd.Find(visualName);
145 stateVisualsToChange.Add(visualName, *toMap);
146 stateVisualsToAdd.Remove(visualName);
147 Remove(stateVisualsToRemove, visualName);
152 Toolkit::Visual::Base GetVisualByName(
153 const RegisteredVisualContainer& visuals,
154 const std::string& visualName)
156 Toolkit::Visual::Base visualHandle;
158 RegisteredVisualContainer::Iterator iter;
159 for(iter = visuals.Begin(); iter != visuals.End(); iter++)
161 Toolkit::Visual::Base visual = (*iter)->visual;
162 if(visual && visual.GetName() == visualName)
164 visualHandle = visual;
171 Toolkit::Visual::Base GetVisualByIndex(
172 const RegisteredVisualContainer& visuals,
173 Property::Index index)
175 Toolkit::Visual::Base visualHandle;
177 RegisteredVisualContainer::Iterator iter;
178 for(iter = visuals.Begin(); iter != visuals.End(); iter++)
180 if((*iter)->index == index)
182 visualHandle = (*iter)->visual;
190 * Move visual from source to destination container
192 void MoveVisual(RegisteredVisualContainer::Iterator sourceIter, RegisteredVisualContainer& source, RegisteredVisualContainer& destination)
194 Toolkit::Visual::Base visual = (*sourceIter)->visual;
197 RegisteredVisual* rv = source.Release(sourceIter);
198 destination.PushBack(rv);
203 * Performs actions as requested using the action name.
204 * @param[in] object The object on which to perform the action.
205 * @param[in] actionName The action to perform.
206 * @param[in] attributes The attributes with which to perfrom this action.
207 * @return true if action has been accepted by this control
209 const char* ACTION_ACCESSIBILITY_ACTIVATED = "accessibilityActivated";
210 const char* ACTION_ACCESSIBILITY_READING_CANCELLED = "ReadingCancelled";
211 const char* ACTION_ACCESSIBILITY_READING_PAUSED = "ReadingPaused";
212 const char* ACTION_ACCESSIBILITY_READING_RESUMED = "ReadingResumed";
213 const char* ACTION_ACCESSIBILITY_READING_SKIPPED = "ReadingSkipped";
214 const char* ACTION_ACCESSIBILITY_READING_STOPPED = "ReadingStopped";
216 static bool DoAction(BaseObject* object, const std::string& actionName, const Property::Map& attributes)
220 Dali::BaseHandle handle(object);
222 Toolkit::Control control = Toolkit::Control::DownCast(handle);
224 DALI_ASSERT_ALWAYS(control);
226 if(0 == strcmp(actionName.c_str(), ACTION_ACCESSIBILITY_ACTIVATED) || actionName == "activate")
228 // if cast succeeds there is an implementation so no need to check
229 if(!DevelControl::AccessibilityActivateSignal(control).Empty())
231 DevelControl::AccessibilityActivateSignal(control).Emit();
235 ret = Internal::GetImplementation(control).OnAccessibilityActivated();
238 else if(0 == strcmp(actionName.c_str(), ACTION_ACCESSIBILITY_READING_SKIPPED))
240 // if cast succeeds there is an implementation so no need to check
241 if(!DevelControl::AccessibilityReadingSkippedSignal(control).Empty())
243 DevelControl::AccessibilityReadingSkippedSignal(control).Emit();
246 else if(0 == strcmp(actionName.c_str(), ACTION_ACCESSIBILITY_READING_PAUSED))
248 // if cast succeeds there is an implementation so no need to check
249 if(!DevelControl::AccessibilityReadingPausedSignal(control).Empty())
251 DevelControl::AccessibilityReadingPausedSignal(control).Emit();
254 else if(0 == strcmp(actionName.c_str(), ACTION_ACCESSIBILITY_READING_RESUMED))
256 // if cast succeeds there is an implementation so no need to check
257 if(!DevelControl::AccessibilityReadingResumedSignal(control).Empty())
259 DevelControl::AccessibilityReadingResumedSignal(control).Emit();
262 else if(0 == strcmp(actionName.c_str(), ACTION_ACCESSIBILITY_READING_CANCELLED))
264 // if cast succeeds there is an implementation so no need to check
265 if(!DevelControl::AccessibilityReadingCancelledSignal(control).Empty())
267 DevelControl::AccessibilityReadingCancelledSignal(control).Emit();
270 else if(0 == strcmp(actionName.c_str(), ACTION_ACCESSIBILITY_READING_STOPPED))
272 // if cast succeeds there is an implementation so no need to check
273 if(!DevelControl::AccessibilityReadingStoppedSignal(control).Empty())
275 DevelControl::AccessibilityReadingStoppedSignal(control).Emit();
286 * Connects a callback function with the object's signals.
287 * @param[in] object The object providing the signal.
288 * @param[in] tracker Used to disconnect the signal.
289 * @param[in] signalName The signal to connect to.
290 * @param[in] functor A newly allocated FunctorDelegate.
291 * @return True if the signal was connected.
292 * @post If a signal was connected, ownership of functor was passed to CallbackBase. Otherwise the caller is responsible for deleting the unused functor.
294 const char* SIGNAL_KEY_EVENT = "keyEvent";
295 const char* SIGNAL_KEY_INPUT_FOCUS_GAINED = "keyInputFocusGained";
296 const char* SIGNAL_KEY_INPUT_FOCUS_LOST = "keyInputFocusLost";
297 const char* SIGNAL_TAPPED = "tapped";
298 const char* SIGNAL_PANNED = "panned";
299 const char* SIGNAL_PINCHED = "pinched";
300 const char* SIGNAL_LONG_PRESSED = "longPressed";
301 const char* SIGNAL_GET_NAME = "getName";
302 const char* SIGNAL_GET_DESCRIPTION = "getDescription";
303 const char* SIGNAL_DO_GESTURE = "doGesture";
304 static bool DoConnectSignal(BaseObject* object, ConnectionTrackerInterface* tracker, const std::string& signalName, FunctorDelegate* functor)
306 Dali::BaseHandle handle(object);
308 bool connected(false);
309 Toolkit::Control control = Toolkit::Control::DownCast(handle);
312 Internal::Control& controlImpl(Internal::GetImplementation(control));
315 if(0 == strcmp(signalName.c_str(), SIGNAL_KEY_EVENT))
317 controlImpl.KeyEventSignal().Connect(tracker, functor);
319 else if(0 == strcmp(signalName.c_str(), SIGNAL_KEY_INPUT_FOCUS_GAINED))
321 controlImpl.KeyInputFocusGainedSignal().Connect(tracker, functor);
323 else if(0 == strcmp(signalName.c_str(), SIGNAL_KEY_INPUT_FOCUS_LOST))
325 controlImpl.KeyInputFocusLostSignal().Connect(tracker, functor);
327 else if(0 == strcmp(signalName.c_str(), SIGNAL_TAPPED))
329 controlImpl.EnableGestureDetection(GestureType::TAP);
330 controlImpl.GetTapGestureDetector().DetectedSignal().Connect(tracker, functor);
332 else if(0 == strcmp(signalName.c_str(), SIGNAL_PANNED))
334 controlImpl.EnableGestureDetection(GestureType::PAN);
335 controlImpl.GetPanGestureDetector().DetectedSignal().Connect(tracker, functor);
337 else if(0 == strcmp(signalName.c_str(), SIGNAL_PINCHED))
339 controlImpl.EnableGestureDetection(GestureType::PINCH);
340 controlImpl.GetPinchGestureDetector().DetectedSignal().Connect(tracker, functor);
342 else if(0 == strcmp(signalName.c_str(), SIGNAL_LONG_PRESSED))
344 controlImpl.EnableGestureDetection(GestureType::LONG_PRESS);
345 controlImpl.GetLongPressGestureDetector().DetectedSignal().Connect(tracker, functor);
347 else if(0 == strcmp(signalName.c_str(), SIGNAL_GET_NAME))
349 DevelControl::AccessibilityGetNameSignal(control).Connect(tracker, functor);
351 else if(0 == strcmp(signalName.c_str(), SIGNAL_GET_DESCRIPTION))
353 DevelControl::AccessibilityGetDescriptionSignal(control).Connect(tracker, functor);
355 else if(0 == strcmp(signalName.c_str(), SIGNAL_DO_GESTURE))
357 DevelControl::AccessibilityDoGestureSignal(control).Connect(tracker, functor);
364 * Creates control through type registry
368 return Internal::Control::New();
370 // Setup signals and actions using the type-registry.
371 DALI_TYPE_REGISTRATION_BEGIN(Control, CustomActor, Create);
373 // Note: Properties are registered separately below.
375 SignalConnectorType registerSignal1(typeRegistration, SIGNAL_KEY_EVENT, &DoConnectSignal);
376 SignalConnectorType registerSignal2(typeRegistration, SIGNAL_KEY_INPUT_FOCUS_GAINED, &DoConnectSignal);
377 SignalConnectorType registerSignal3(typeRegistration, SIGNAL_KEY_INPUT_FOCUS_LOST, &DoConnectSignal);
378 SignalConnectorType registerSignal4(typeRegistration, SIGNAL_TAPPED, &DoConnectSignal);
379 SignalConnectorType registerSignal5(typeRegistration, SIGNAL_PANNED, &DoConnectSignal);
380 SignalConnectorType registerSignal6(typeRegistration, SIGNAL_PINCHED, &DoConnectSignal);
381 SignalConnectorType registerSignal7(typeRegistration, SIGNAL_LONG_PRESSED, &DoConnectSignal);
382 SignalConnectorType registerSignal8(typeRegistration, SIGNAL_GET_NAME, &DoConnectSignal);
383 SignalConnectorType registerSignal9(typeRegistration, SIGNAL_GET_DESCRIPTION, &DoConnectSignal);
384 SignalConnectorType registerSignal10(typeRegistration, SIGNAL_DO_GESTURE, &DoConnectSignal);
386 TypeAction registerAction1(typeRegistration, "activate", &DoAction);
387 TypeAction registerAction2(typeRegistration, ACTION_ACCESSIBILITY_ACTIVATED, &DoAction);
388 TypeAction registerAction3(typeRegistration, ACTION_ACCESSIBILITY_READING_SKIPPED, &DoAction);
389 TypeAction registerAction4(typeRegistration, ACTION_ACCESSIBILITY_READING_CANCELLED, &DoAction);
390 TypeAction registerAction5(typeRegistration, ACTION_ACCESSIBILITY_READING_STOPPED, &DoAction);
391 TypeAction registerAction6(typeRegistration, ACTION_ACCESSIBILITY_READING_PAUSED, &DoAction);
392 TypeAction registerAction7(typeRegistration, ACTION_ACCESSIBILITY_READING_RESUMED, &DoAction);
394 DALI_TYPE_REGISTRATION_END()
397 * @brief Iterate through given container and setOffScene any visual found
399 * @param[in] container Container of visuals
400 * @param[in] parent Parent actor to remove visuals from
402 void SetVisualsOffScene(const RegisteredVisualContainer& container, Actor parent)
404 for(auto iter = container.Begin(), end = container.End(); iter != end; iter++)
408 DALI_LOG_INFO(gLogFilter, Debug::Verbose, "Control::SetOffScene Setting visual(%d) off stage\n", (*iter)->index);
409 Toolkit::GetImplementation((*iter)->visual).SetOffScene(parent);
414 Dali::Rect<> GetShowingGeometry(Dali::Rect<> rect, Dali::Toolkit::DevelControl::ControlAccessible* accessible)
417 Vector2 currentPosition;
418 auto parent = dynamic_cast<Toolkit::DevelControl::ControlAccessible*>(accessible->GetParent());
422 parentRect = parent->GetExtents(Dali::Accessibility::CoordinateType::WINDOW);
424 currentPosition.x = rect.x;
425 currentPosition.y = rect.y;
427 rect.x = rect.x > parentRect.x ? rect.x : parentRect.x;
428 rect.y = rect.y > parentRect.y ? rect.y : parentRect.y;
429 rect.width = currentPosition.x + rect.width < parentRect.x + parentRect.width ? currentPosition.x + rect.width - rect.x : parentRect.x + parentRect.width - rect.x;
430 rect.height = currentPosition.y + rect.height < parentRect.y + parentRect.height ? currentPosition.y + rect.height - rect.y : parentRect.y + parentRect.height - rect.y;
432 if(rect.width < 0 || rect.height < 0)
437 parent = dynamic_cast<Toolkit::DevelControl::ControlAccessible*>(parent->GetParent());
443 static bool IsShowingGeometryOnScreen(Dali::Rect<> rect)
445 return rect.width > 0 && rect.height > 0;
448 } // unnamed namespace
451 // Properties registered without macro to use specific member variables.
452 const PropertyRegistration Control::Impl::PROPERTY_1(typeRegistration, "styleName", Toolkit::Control::Property::STYLE_NAME, Property::STRING, &Control::Impl::SetProperty, &Control::Impl::GetProperty);
453 const PropertyRegistration Control::Impl::PROPERTY_4(typeRegistration, "keyInputFocus", Toolkit::Control::Property::KEY_INPUT_FOCUS, Property::BOOLEAN, &Control::Impl::SetProperty, &Control::Impl::GetProperty);
454 const PropertyRegistration Control::Impl::PROPERTY_5(typeRegistration, "background", Toolkit::Control::Property::BACKGROUND, Property::MAP, &Control::Impl::SetProperty, &Control::Impl::GetProperty);
455 const PropertyRegistration Control::Impl::PROPERTY_6(typeRegistration, "margin", Toolkit::Control::Property::MARGIN, Property::EXTENTS, &Control::Impl::SetProperty, &Control::Impl::GetProperty);
456 const PropertyRegistration Control::Impl::PROPERTY_7(typeRegistration, "padding", Toolkit::Control::Property::PADDING, Property::EXTENTS, &Control::Impl::SetProperty, &Control::Impl::GetProperty);
457 const PropertyRegistration Control::Impl::PROPERTY_8(typeRegistration, "tooltip", Toolkit::DevelControl::Property::TOOLTIP, Property::MAP, &Control::Impl::SetProperty, &Control::Impl::GetProperty);
458 const PropertyRegistration Control::Impl::PROPERTY_9(typeRegistration, "state", Toolkit::DevelControl::Property::STATE, Property::STRING, &Control::Impl::SetProperty, &Control::Impl::GetProperty);
459 const PropertyRegistration Control::Impl::PROPERTY_10(typeRegistration, "subState", Toolkit::DevelControl::Property::SUB_STATE, Property::STRING, &Control::Impl::SetProperty, &Control::Impl::GetProperty);
460 const PropertyRegistration Control::Impl::PROPERTY_11(typeRegistration, "leftFocusableActorId", Toolkit::DevelControl::Property::LEFT_FOCUSABLE_ACTOR_ID, Property::INTEGER, &Control::Impl::SetProperty, &Control::Impl::GetProperty);
461 const PropertyRegistration Control::Impl::PROPERTY_12(typeRegistration, "rightFocusableActorId", Toolkit::DevelControl::Property::RIGHT_FOCUSABLE_ACTOR_ID, Property::INTEGER, &Control::Impl::SetProperty, &Control::Impl::GetProperty);
462 const PropertyRegistration Control::Impl::PROPERTY_13(typeRegistration, "upFocusableActorId", Toolkit::DevelControl::Property::UP_FOCUSABLE_ACTOR_ID, Property::INTEGER, &Control::Impl::SetProperty, &Control::Impl::GetProperty);
463 const PropertyRegistration Control::Impl::PROPERTY_14(typeRegistration, "downFocusableActorId", Toolkit::DevelControl::Property::DOWN_FOCUSABLE_ACTOR_ID, Property::INTEGER, &Control::Impl::SetProperty, &Control::Impl::GetProperty);
464 const PropertyRegistration Control::Impl::PROPERTY_15(typeRegistration, "shadow", Toolkit::DevelControl::Property::SHADOW, Property::MAP, &Control::Impl::SetProperty, &Control::Impl::GetProperty);
465 const PropertyRegistration Control::Impl::PROPERTY_16(typeRegistration, "accessibilityName", Toolkit::DevelControl::Property::ACCESSIBILITY_NAME, Property::STRING, &Control::Impl::SetProperty, &Control::Impl::GetProperty);
466 const PropertyRegistration Control::Impl::PROPERTY_17(typeRegistration, "accessibilityDescription", Toolkit::DevelControl::Property::ACCESSIBILITY_DESCRIPTION, Property::STRING, &Control::Impl::SetProperty, &Control::Impl::GetProperty);
467 const PropertyRegistration Control::Impl::PROPERTY_18(typeRegistration, "accessibilityTranslationDomain", Toolkit::DevelControl::Property::ACCESSIBILITY_TRANSLATION_DOMAIN, Property::STRING, &Control::Impl::SetProperty, &Control::Impl::GetProperty);
468 const PropertyRegistration Control::Impl::PROPERTY_19(typeRegistration, "accessibilityRole", Toolkit::DevelControl::Property::ACCESSIBILITY_ROLE, Property::INTEGER, &Control::Impl::SetProperty, &Control::Impl::GetProperty);
469 const PropertyRegistration Control::Impl::PROPERTY_20(typeRegistration, "accessibilityHighlightable", Toolkit::DevelControl::Property::ACCESSIBILITY_HIGHLIGHTABLE, Property::BOOLEAN, &Control::Impl::SetProperty, &Control::Impl::GetProperty);
470 const PropertyRegistration Control::Impl::PROPERTY_21(typeRegistration, "accessibilityAttributes", Toolkit::DevelControl::Property::ACCESSIBILITY_ATTRIBUTES, Property::MAP, &Control::Impl::SetProperty, &Control::Impl::GetProperty);
471 const PropertyRegistration Control::Impl::PROPERTY_22(typeRegistration, "dispatchKeyEvents", Toolkit::DevelControl::Property::DISPATCH_KEY_EVENTS, Property::BOOLEAN, &Control::Impl::SetProperty, &Control::Impl::GetProperty);
472 const PropertyRegistration Control::Impl::PROPERTY_23(typeRegistration, "accessibilityHidden", Toolkit::DevelControl::Property::ACCESSIBILITY_HIDDEN, Property::BOOLEAN, &Control::Impl::SetProperty, &Control::Impl::GetProperty);
476 Control::Impl::Impl(Control& controlImpl)
477 : mControlImpl(controlImpl),
478 mState(Toolkit::DevelControl::NORMAL),
480 mLeftFocusableActorId(-1),
481 mRightFocusableActorId(-1),
482 mUpFocusableActorId(-1),
483 mDownFocusableActorId(-1),
485 mBackgroundColor(Color::TRANSPARENT),
486 mStartingPinchScale(nullptr),
488 mPadding(0, 0, 0, 0),
490 mKeyInputFocusGainedSignal(),
491 mKeyInputFocusLostSignal(),
492 mResourceReadySignal(),
493 mVisualEventSignal(),
494 mAccessibilityGetNameSignal(),
495 mAccessibilityGetDescriptionSignal(),
496 mAccessibilityDoGestureSignal(),
497 mPinchGestureDetector(),
498 mPanGestureDetector(),
499 mTapGestureDetector(),
500 mLongPressGestureDetector(),
502 mInputMethodContext(),
503 mIdleCallback(nullptr),
504 mFlags(Control::ControlBehaviour(CONTROL_BEHAVIOUR_DEFAULT)),
505 mIsKeyboardNavigationSupported(false),
506 mIsKeyboardFocusGroup(false),
507 mIsEmittingResourceReadySignal(false),
508 mNeedToEmitResourceReady(false),
509 mDispatchKeyEvents(true)
511 Dali::Accessibility::Accessible::RegisterExternalAccessibleGetter(
512 [](Dali::Actor actor) -> Dali::Accessibility::Accessible* {
513 return Control::Impl::GetAccessibilityObject(actor);
516 mAccessibilityConstructor = [](Dali::Actor actor) -> std::unique_ptr<Dali::Accessibility::Accessible> {
517 return std::unique_ptr<Dali::Accessibility::Accessible>(new DevelControl::ControlAccessible(actor, Dali::Accessibility::Role::UNKNOWN));
521 Control::Impl::~Impl()
523 for(auto&& iter : mVisuals)
525 StopObservingVisual(iter->visual);
528 for(auto&& iter : mRemoveVisuals)
530 StopObservingVisual(iter->visual);
533 // All gesture detectors will be destroyed so no need to disconnect.
534 delete mStartingPinchScale;
536 if(mIdleCallback && Adaptor::IsAvailable())
538 // Removes the callback from the callback manager in case the control is destroyed before the callback is executed.
539 Adaptor::Get().RemoveIdle(mIdleCallback);
543 Control::Impl& Control::Impl::Get(Internal::Control& internalControl)
545 return *internalControl.mImpl;
548 const Control::Impl& Control::Impl::Get(const Internal::Control& internalControl)
550 return *internalControl.mImpl;
553 void Control::Impl::CheckHighlightedObjectGeometry()
555 auto accessible = dynamic_cast<Dali::Toolkit::DevelControl::ControlAccessible*>(mAccessibilityObject.get());
558 DALI_LOG_ERROR("accessible is not a pointer to a DevelControl::ControlAccessible type");
562 auto lastPosition = accessible->GetLastPosition();
563 auto accessibleRect = accessible->GetExtents(Dali::Accessibility::CoordinateType::WINDOW);
564 auto rect = GetShowingGeometry(accessibleRect, accessible);
566 switch(mAccessibilityLastScreenRelativeMoveType)
568 case Dali::Accessibility::ScreenRelativeMoveType::OUTSIDE:
570 if(IsShowingGeometryOnScreen(rect))
572 mAccessibilityLastScreenRelativeMoveType = Dali::Accessibility::ScreenRelativeMoveType::INSIDE;
576 case Dali::Accessibility::ScreenRelativeMoveType::INSIDE:
578 if(rect.width < 0 && accessibleRect.x != lastPosition.x)
580 mAccessibilityLastScreenRelativeMoveType = (accessibleRect.x < lastPosition.x) ? Dali::Accessibility::ScreenRelativeMoveType::OUTGOING_TOP_LEFT : Dali::Accessibility::ScreenRelativeMoveType::OUTGOING_BOTTOM_RIGHT;
582 if(rect.height < 0 && accessibleRect.y != lastPosition.y)
584 mAccessibilityLastScreenRelativeMoveType = (accessibleRect.y < lastPosition.y) ? Dali::Accessibility::ScreenRelativeMoveType::OUTGOING_TOP_LEFT : Dali::Accessibility::ScreenRelativeMoveType::OUTGOING_BOTTOM_RIGHT;
586 // notify AT-clients on outgoing moves only
587 if(mAccessibilityLastScreenRelativeMoveType != Dali::Accessibility::ScreenRelativeMoveType::INSIDE)
589 mAccessibilityObject.get()->EmitMovedOutOfScreen(mAccessibilityLastScreenRelativeMoveType);
593 case Dali::Accessibility::ScreenRelativeMoveType::OUTGOING_TOP_LEFT:
594 case Dali::Accessibility::ScreenRelativeMoveType::OUTGOING_BOTTOM_RIGHT:
596 if(IsShowingGeometryOnScreen(rect))
598 mAccessibilityLastScreenRelativeMoveType = Dali::Accessibility::ScreenRelativeMoveType::INSIDE;
602 mAccessibilityLastScreenRelativeMoveType = Dali::Accessibility::ScreenRelativeMoveType::OUTSIDE;
612 accessible->SetLastPosition(Vector2(accessibleRect.x, accessibleRect.y));
615 void Control::Impl::RegisterAccessibilityPositionPropertyNotification()
617 if(mIsAccessibilityPositionPropertyNotificationSet)
621 // set default value until first move of object is detected
622 mAccessibilityLastScreenRelativeMoveType = Dali::Accessibility::ScreenRelativeMoveType::OUTSIDE;
623 // recalculate mAccessibilityLastScreenRelativeMoveType accordingly to the initial position
624 CheckHighlightedObjectGeometry();
625 mAccessibilityPositionNotification = mControlImpl.Self().AddPropertyNotification(Actor::Property::WORLD_POSITION, StepCondition(1.0f, 1.0f));
626 mAccessibilityPositionNotification.SetNotifyMode(PropertyNotification::NOTIFY_ON_CHANGED);
627 mAccessibilityPositionNotification.NotifySignal().Connect(this, [this](PropertyNotification&){ CheckHighlightedObjectGeometry(); });
628 mIsAccessibilityPositionPropertyNotificationSet = true;
631 void Control::Impl::UnregisterAccessibilityPositionPropertyNotification()
633 mControlImpl.Self().RemovePropertyNotification(mAccessibilityPositionNotification);
634 mIsAccessibilityPositionPropertyNotificationSet = false;
637 // Gesture Detection Methods
638 void Control::Impl::PinchDetected(Actor actor, const PinchGesture& pinch)
640 mControlImpl.OnPinch(pinch);
643 void Control::Impl::PanDetected(Actor actor, const PanGesture& pan)
645 mControlImpl.OnPan(pan);
648 void Control::Impl::TapDetected(Actor actor, const TapGesture& tap)
650 mControlImpl.OnTap(tap);
653 void Control::Impl::LongPressDetected(Actor actor, const LongPressGesture& longPress)
655 mControlImpl.OnLongPress(longPress);
658 void Control::Impl::RegisterVisual(Property::Index index, Toolkit::Visual::Base& visual)
660 RegisterVisual(index, visual, VisualState::ENABLED, DepthIndexValue::NOT_SET);
663 void Control::Impl::RegisterVisual(Property::Index index, Toolkit::Visual::Base& visual, int depthIndex)
665 RegisterVisual(index, visual, VisualState::ENABLED, DepthIndexValue::SET, depthIndex);
668 void Control::Impl::RegisterVisual(Property::Index index, Toolkit::Visual::Base& visual, bool enabled)
670 RegisterVisual(index, visual, (enabled ? VisualState::ENABLED : VisualState::DISABLED), DepthIndexValue::NOT_SET);
673 void Control::Impl::RegisterVisual(Property::Index index, Toolkit::Visual::Base& visual, bool enabled, int depthIndex)
675 RegisterVisual(index, visual, (enabled ? VisualState::ENABLED : VisualState::DISABLED), DepthIndexValue::SET, depthIndex);
678 void Control::Impl::RegisterVisual(Property::Index index, Toolkit::Visual::Base& visual, VisualState::Type enabled, DepthIndexValue::Type depthIndexValueSet, int depthIndex)
680 DALI_LOG_INFO(gLogFilter, Debug::Concise, "RegisterVisual:%d \n", index);
682 bool visualReplaced(false);
683 Actor self = mControlImpl.Self();
685 // Set the depth index, if not set by caller this will be either the current visual depth, max depth of all visuals
687 int requiredDepthIndex = visual.GetDepthIndex();
689 if(depthIndexValueSet == DepthIndexValue::SET)
691 requiredDepthIndex = depthIndex;
694 // Visual replacement, existing visual should only be removed from stage when replacement ready.
695 if(!mVisuals.Empty())
697 RegisteredVisualContainer::Iterator registeredVisualsiter;
698 // Check if visual (index) is already registered, this is the current visual.
699 if(FindVisual(index, mVisuals, registeredVisualsiter))
701 Toolkit::Visual::Base& currentRegisteredVisual = (*registeredVisualsiter)->visual;
702 if(currentRegisteredVisual)
704 // Store current visual depth index as may need to set the replacement visual to same depth
705 const int currentDepthIndex = (*registeredVisualsiter)->visual.GetDepthIndex();
707 // No longer required to know if the replaced visual's resources are ready
708 StopObservingVisual(currentRegisteredVisual);
710 // If control staged and visual enabled then visuals will be swapped once ready
711 if(self.GetProperty<bool>(Actor::Property::CONNECTED_TO_SCENE) && enabled)
713 // Check if visual is currently in the process of being replaced ( is in removal container )
714 RegisteredVisualContainer::Iterator visualQueuedForRemoval;
715 if(FindVisual(index, mRemoveVisuals, visualQueuedForRemoval))
717 // Visual with same index is already in removal container so current visual pending
718 // Only the the last requested visual will be displayed so remove current visual which is staged but not ready.
719 Toolkit::GetImplementation(currentRegisteredVisual).SetOffScene(self);
720 mVisuals.Erase(registeredVisualsiter);
724 // current visual not already in removal container so add now.
725 DALI_LOG_INFO(gLogFilter, Debug::Verbose, "RegisterVisual Move current registered visual to removal Queue: %d \n", index);
726 MoveVisual(registeredVisualsiter, mVisuals, mRemoveVisuals);
731 // Control not staged or visual disabled so can just erase from registered visuals and new visual will be added later.
732 mVisuals.Erase(registeredVisualsiter);
735 // If we've not set the depth-index value and the new visual does not have a depth index applied to it, then use the previously set depth-index for this index
736 if((depthIndexValueSet == DepthIndexValue::NOT_SET) &&
737 (visual.GetDepthIndex() == 0))
739 requiredDepthIndex = currentDepthIndex;
743 visualReplaced = true;
747 // If not set, set the name of the visual to the same name as the control's property.
748 // ( If the control has been type registered )
749 if(visual.GetName().empty())
751 // returns empty string if index is not found as long as index is not -1
752 std::string visualName = self.GetPropertyName(index);
753 if(!visualName.empty())
755 DALI_LOG_INFO(gLogFilter, Debug::Concise, "Setting visual name for property %d to %s\n", index, visualName.c_str());
756 visual.SetName(visualName);
760 if(!visualReplaced) // New registration entry
762 // If we've not set the depth-index value, we have more than one visual and the visual does not have a depth index, then set it to be the highest
763 if((depthIndexValueSet == DepthIndexValue::NOT_SET) &&
764 (mVisuals.Size() > 0) &&
765 (visual.GetDepthIndex() == 0))
767 int maxDepthIndex = std::numeric_limits<int>::min();
769 RegisteredVisualContainer::ConstIterator iter;
770 const RegisteredVisualContainer::ConstIterator endIter = mVisuals.End();
771 for(iter = mVisuals.Begin(); iter != endIter; iter++)
773 const int visualDepthIndex = (*iter)->visual.GetDepthIndex();
774 if(visualDepthIndex > maxDepthIndex)
776 maxDepthIndex = visualDepthIndex;
779 ++maxDepthIndex; // Add one to the current maximum depth index so that our added visual appears on top
780 requiredDepthIndex = std::max(0, maxDepthIndex); // Start at zero if maxDepth index belongs to a background
786 // Set determined depth index
787 visual.SetDepthIndex(requiredDepthIndex);
789 // Monitor when the visual resources are ready
790 StartObservingVisual(visual);
792 DALI_LOG_INFO(gLogFilter, Debug::Concise, "New Visual registration index[%d] depth[%d]\n", index, requiredDepthIndex);
793 RegisteredVisual* newRegisteredVisual = new RegisteredVisual(index, visual, (enabled == VisualState::ENABLED ? true : false), (visualReplaced && enabled));
794 mVisuals.PushBack(newRegisteredVisual);
796 Internal::Visual::Base& visualImpl = Toolkit::GetImplementation(visual);
797 // Put on stage if enabled and the control is already on the stage
798 if((enabled == VisualState::ENABLED) && self.GetProperty<bool>(Actor::Property::CONNECTED_TO_SCENE))
800 visualImpl.SetOnScene(self);
802 else if(visualImpl.IsResourceReady()) // When not being staged, check if visual already 'ResourceReady' before it was Registered. ( Resource may have been loaded already )
804 ResourceReady(visualImpl);
808 DALI_LOG_INFO(gLogFilter, Debug::Verbose, "Control::RegisterVisual() Registered %s(%d), enabled:%s\n", visual.GetName().c_str(), index, enabled ? "true" : "false");
811 void Control::Impl::UnregisterVisual(Property::Index index)
813 RegisteredVisualContainer::Iterator iter;
814 if(FindVisual(index, mVisuals, iter))
816 // stop observing visual
817 StopObservingVisual((*iter)->visual);
819 Actor self(mControlImpl.Self());
820 Toolkit::GetImplementation((*iter)->visual).SetOffScene(self);
821 (*iter)->visual.Reset();
822 mVisuals.Erase(iter);
825 if(FindVisual(index, mRemoveVisuals, iter))
827 Actor self(mControlImpl.Self());
828 Toolkit::GetImplementation((*iter)->visual).SetOffScene(self);
829 (*iter)->pending = false;
830 (*iter)->visual.Reset();
831 mRemoveVisuals.Erase(iter);
835 Toolkit::Visual::Base Control::Impl::GetVisual(Property::Index index) const
837 RegisteredVisualContainer::Iterator iter;
838 if(FindVisual(index, mVisuals, iter))
840 return (*iter)->visual;
843 return Toolkit::Visual::Base();
846 void Control::Impl::EnableVisual(Property::Index index, bool enable)
848 DALI_LOG_INFO(gLogFilter, Debug::General, "Control::EnableVisual(%d, %s)\n", index, enable ? "T" : "F");
850 RegisteredVisualContainer::Iterator iter;
851 if(FindVisual(index, mVisuals, iter))
853 if((*iter)->enabled == enable)
855 DALI_LOG_INFO(gLogFilter, Debug::Verbose, "Control::EnableVisual Visual %s(%d) already %s\n", (*iter)->visual.GetName().c_str(), index, enable ? "enabled" : "disabled");
859 (*iter)->enabled = enable;
860 Actor parentActor = mControlImpl.Self();
861 if(mControlImpl.Self().GetProperty<bool>(Actor::Property::CONNECTED_TO_SCENE)) // If control not on Scene then Visual will be added when SceneConnection is called.
865 DALI_LOG_INFO(gLogFilter, Debug::Verbose, "Control::EnableVisual Setting %s(%d) on stage \n", (*iter)->visual.GetName().c_str(), index);
866 Toolkit::GetImplementation((*iter)->visual).SetOnScene(parentActor);
870 DALI_LOG_INFO(gLogFilter, Debug::Verbose, "Control::EnableVisual Setting %s(%d) off stage \n", (*iter)->visual.GetName().c_str(), index);
871 Toolkit::GetImplementation((*iter)->visual).SetOffScene(parentActor); // No need to call if control not staged.
877 DALI_LOG_WARNING("Control::EnableVisual(%d, %s) FAILED - NO SUCH VISUAL\n", index, enable ? "T" : "F");
881 bool Control::Impl::IsVisualEnabled(Property::Index index) const
883 RegisteredVisualContainer::Iterator iter;
884 if(FindVisual(index, mVisuals, iter))
886 return (*iter)->enabled;
891 void Control::Impl::StopObservingVisual(Toolkit::Visual::Base& visual)
893 Internal::Visual::Base& visualImpl = Toolkit::GetImplementation(visual);
895 // Stop observing the visual
896 visualImpl.RemoveEventObserver(*this);
899 void Control::Impl::StartObservingVisual(Toolkit::Visual::Base& visual)
901 Internal::Visual::Base& visualImpl = Toolkit::GetImplementation(visual);
903 // start observing the visual for events
904 visualImpl.AddEventObserver(*this);
907 // Called by a Visual when it's resource is ready
908 void Control::Impl::ResourceReady(Visual::Base& object)
910 DALI_LOG_INFO(gLogFilter, Debug::Verbose, "Control::Impl::ResourceReady() replacements pending[%d]\n", mRemoveVisuals.Count());
912 Actor self = mControlImpl.Self();
914 // A resource is ready, find resource in the registered visuals container and get its index
915 for(auto registeredIter = mVisuals.Begin(), end = mVisuals.End(); registeredIter != end; ++registeredIter)
917 Internal::Visual::Base& registeredVisualImpl = Toolkit::GetImplementation((*registeredIter)->visual);
919 if(&object == ®isteredVisualImpl)
921 RegisteredVisualContainer::Iterator visualToRemoveIter;
922 // Find visual with the same index in the removal container
923 // Set if off stage as it's replacement is now ready.
924 // Remove if from removal list as now removed from stage.
925 // Set Pending flag on the ready visual to false as now ready.
926 if(FindVisual((*registeredIter)->index, mRemoveVisuals, visualToRemoveIter))
928 (*registeredIter)->pending = false;
929 Toolkit::GetImplementation((*visualToRemoveIter)->visual).SetOffScene(self);
930 mRemoveVisuals.Erase(visualToRemoveIter);
936 // A visual is ready so control may need relayouting if staged
937 if(self.GetProperty<bool>(Actor::Property::CONNECTED_TO_SCENE))
939 mControlImpl.RelayoutRequest();
942 // Emit signal if all enabled visuals registered by the control are ready.
943 if(IsResourceReady())
946 mNeedToEmitResourceReady = false;
948 EmitResourceReadySignal();
952 void Control::Impl::NotifyVisualEvent(Visual::Base& object, Property::Index signalId)
954 for(auto registeredIter = mVisuals.Begin(), end = mVisuals.End(); registeredIter != end; ++registeredIter)
956 Internal::Visual::Base& registeredVisualImpl = Toolkit::GetImplementation((*registeredIter)->visual);
957 if(&object == ®isteredVisualImpl)
959 Dali::Toolkit::Control handle(mControlImpl.GetOwner());
960 mVisualEventSignal.Emit(handle, (*registeredIter)->index, signalId);
966 bool Control::Impl::IsResourceReady() const
968 // Iterate through and check all the enabled visuals are ready
969 for(auto visualIter = mVisuals.Begin();
970 visualIter != mVisuals.End();
973 const Toolkit::Visual::Base visual = (*visualIter)->visual;
974 const Internal::Visual::Base& visualImpl = Toolkit::GetImplementation(visual);
976 // one of the enabled visuals is not ready
977 if(!visualImpl.IsResourceReady() && (*visualIter)->enabled)
985 Toolkit::Visual::ResourceStatus Control::Impl::GetVisualResourceStatus(Property::Index index) const
987 RegisteredVisualContainer::Iterator iter;
988 if(FindVisual(index, mVisuals, iter))
990 const Toolkit::Visual::Base visual = (*iter)->visual;
991 const Internal::Visual::Base& visualImpl = Toolkit::GetImplementation(visual);
992 return visualImpl.GetResourceStatus();
995 return Toolkit::Visual::ResourceStatus::PREPARING;
998 void Control::Impl::AddTransitions(Dali::Animation& animation,
999 const Toolkit::TransitionData& handle,
1000 bool createAnimation)
1002 // Setup a Transition from TransitionData.
1003 const Internal::TransitionData& transitionData = Toolkit::GetImplementation(handle);
1004 TransitionData::Iterator end = transitionData.End();
1005 for(TransitionData::Iterator iter = transitionData.Begin();
1009 TransitionData::Animator* animator = (*iter);
1011 Toolkit::Visual::Base visual = GetVisualByName(mVisuals, animator->objectName);
1015 #if defined(DEBUG_ENABLED)
1016 Dali::TypeInfo typeInfo;
1017 ControlWrapper* controlWrapperImpl = dynamic_cast<ControlWrapper*>(&mControlImpl);
1018 if(controlWrapperImpl)
1020 typeInfo = controlWrapperImpl->GetTypeInfo();
1023 DALI_LOG_INFO(gLogFilter, Debug::Concise, "CreateTransition: Found %s visual for %s\n", visual.GetName().c_str(), typeInfo ? typeInfo.GetName().c_str() : "Unknown");
1025 Internal::Visual::Base& visualImpl = Toolkit::GetImplementation(visual);
1026 visualImpl.AnimateProperty(animation, *animator);
1030 DALI_LOG_INFO(gLogFilter, Debug::Concise, "CreateTransition: Could not find visual. Trying actors");
1031 // Otherwise, try any actor children of control (Including the control)
1032 Actor child = mControlImpl.Self().FindChildByName(animator->objectName);
1035 Property::Index propertyIndex = child.GetPropertyIndex(animator->propertyKey);
1036 if(propertyIndex != Property::INVALID_INDEX)
1038 if(animator->animate == false)
1040 if(animator->targetValue.GetType() != Property::NONE)
1042 child.SetProperty(propertyIndex, animator->targetValue);
1045 else // animate the property
1047 if(animator->initialValue.GetType() != Property::NONE)
1049 child.SetProperty(propertyIndex, animator->initialValue);
1052 if(createAnimation && !animation)
1054 animation = Dali::Animation::New(0.1f);
1057 animation.AnimateTo(Property(child, propertyIndex),
1058 animator->targetValue,
1059 animator->alphaFunction,
1060 TimePeriod(animator->timePeriodDelay,
1061 animator->timePeriodDuration));
1069 Dali::Animation Control::Impl::CreateTransition(const Toolkit::TransitionData& transitionData)
1071 Dali::Animation transition;
1073 if(transitionData.Count() > 0)
1075 AddTransitions(transition, transitionData, true);
1080 void Control::Impl::DoAction(Dali::Property::Index visualIndex, Dali::Property::Index actionId, const Dali::Property::Value attributes)
1082 RegisteredVisualContainer::Iterator iter;
1083 if(FindVisual(visualIndex, mVisuals, iter))
1085 Toolkit::GetImplementation((*iter)->visual).DoAction(actionId, attributes);
1089 void Control::Impl::AppendAccessibilityAttribute(const std::string& key, const std::string value)
1091 Property::Value* checkedValue = mAccessibilityAttributes.Find(key);
1094 mAccessibilityAttributes[key] = Property::Value(value);
1098 mAccessibilityAttributes.Insert(key, value);
1102 void Control::Impl::SetProperty(BaseObject* object, Property::Index index, const Property::Value& value)
1104 Toolkit::Control control = Toolkit::Control::DownCast(BaseHandle(object));
1108 Control& controlImpl(GetImplementation(control));
1112 case Toolkit::Control::Property::STYLE_NAME:
1114 controlImpl.SetStyleName(value.Get<std::string>());
1118 case Toolkit::DevelControl::Property::STATE:
1120 bool withTransitions = true;
1121 const Property::Value* valuePtr = &value;
1122 const Property::Map* map = value.GetMap();
1125 Property::Value* value2 = map->Find("withTransitions");
1128 withTransitions = value2->Get<bool>();
1131 valuePtr = map->Find("state");
1136 Toolkit::DevelControl::State state(controlImpl.mImpl->mState);
1137 if(Scripting::GetEnumerationProperty<Toolkit::DevelControl::State>(*valuePtr, ControlStateTable, ControlStateTableCount, state))
1139 controlImpl.mImpl->SetState(state, withTransitions);
1145 case Toolkit::DevelControl::Property::SUB_STATE:
1147 std::string subState;
1148 if(value.Get(subState))
1150 controlImpl.mImpl->SetSubState(subState);
1155 case Toolkit::DevelControl::Property::LEFT_FOCUSABLE_ACTOR_ID:
1158 if(value.Get(focusId))
1160 controlImpl.mImpl->mLeftFocusableActorId = focusId;
1165 case Toolkit::DevelControl::Property::RIGHT_FOCUSABLE_ACTOR_ID:
1168 if(value.Get(focusId))
1170 controlImpl.mImpl->mRightFocusableActorId = focusId;
1175 case Toolkit::DevelControl::Property::UP_FOCUSABLE_ACTOR_ID:
1178 if(value.Get(focusId))
1180 controlImpl.mImpl->mUpFocusableActorId = focusId;
1185 case Toolkit::DevelControl::Property::DOWN_FOCUSABLE_ACTOR_ID:
1188 if(value.Get(focusId))
1190 controlImpl.mImpl->mDownFocusableActorId = focusId;
1195 case Toolkit::Control::Property::KEY_INPUT_FOCUS:
1197 if(value.Get<bool>())
1199 controlImpl.SetKeyInputFocus();
1203 controlImpl.ClearKeyInputFocus();
1208 case Toolkit::Control::Property::BACKGROUND:
1212 const Property::Map* map = value.GetMap();
1213 if(map && !map->Empty())
1215 controlImpl.SetBackground(*map);
1217 else if(value.Get(url))
1219 // don't know the size to load
1220 Toolkit::Visual::Base visual = Toolkit::VisualFactory::Get().CreateVisual(url, ImageDimensions());
1223 controlImpl.mImpl->RegisterVisual(Toolkit::Control::Property::BACKGROUND, visual, DepthIndex::BACKGROUND);
1226 else if(value.Get(color))
1228 controlImpl.SetBackgroundColor(color);
1232 // The background is an empty property map, so we should clear the background
1233 controlImpl.ClearBackground();
1238 case Toolkit::Control::Property::MARGIN:
1241 if(value.Get(margin))
1243 controlImpl.mImpl->SetMargin(margin);
1248 case Toolkit::Control::Property::PADDING:
1251 if(value.Get(padding))
1253 controlImpl.mImpl->SetPadding(padding);
1258 case Toolkit::DevelControl::Property::TOOLTIP:
1260 TooltipPtr& tooltipPtr = controlImpl.mImpl->mTooltip;
1263 tooltipPtr = Tooltip::New(control);
1265 tooltipPtr->SetProperties(value);
1269 case Toolkit::DevelControl::Property::SHADOW:
1271 const Property::Map* map = value.GetMap();
1272 if(map && !map->Empty())
1274 controlImpl.mImpl->SetShadow(*map);
1278 // The shadow is an empty property map, so we should clear the shadow
1279 controlImpl.mImpl->ClearShadow();
1284 case Toolkit::DevelControl::Property::ACCESSIBILITY_NAME:
1289 controlImpl.mImpl->mAccessibilityName = name;
1290 controlImpl.mImpl->mAccessibilityNameSet = true;
1294 controlImpl.mImpl->mAccessibilityNameSet = false;
1299 case Toolkit::DevelControl::Property::ACCESSIBILITY_DESCRIPTION:
1304 controlImpl.mImpl->mAccessibilityDescription = text;
1305 controlImpl.mImpl->mAccessibilityDescriptionSet = true;
1309 controlImpl.mImpl->mAccessibilityDescriptionSet = false;
1314 case Toolkit::DevelControl::Property::ACCESSIBILITY_TRANSLATION_DOMAIN:
1319 controlImpl.mImpl->mAccessibilityTranslationDomain = text;
1320 controlImpl.mImpl->mAccessibilityTranslationDomainSet = true;
1324 controlImpl.mImpl->mAccessibilityTranslationDomainSet = false;
1329 case Toolkit::DevelControl::Property::ACCESSIBILITY_ROLE:
1331 Dali::Accessibility::Role role;
1334 controlImpl.mImpl->mAccessibilityRole = role;
1339 case Toolkit::DevelControl::Property::ACCESSIBILITY_HIGHLIGHTABLE:
1342 if(value.Get(highlightable))
1344 controlImpl.mImpl->mAccessibilityHighlightable = highlightable;
1345 controlImpl.mImpl->mAccessibilityHighlightableSet = true;
1349 controlImpl.mImpl->mAccessibilityHighlightableSet = false;
1354 case Toolkit::DevelControl::Property::ACCESSIBILITY_ATTRIBUTES:
1356 const Property::Map* map = value.GetMap();
1357 if(map && !map->Empty())
1359 controlImpl.mImpl->mAccessibilityAttributes = *map;
1364 case Toolkit::DevelControl::Property::DISPATCH_KEY_EVENTS:
1367 if(value.Get(dispatch))
1369 controlImpl.mImpl->mDispatchKeyEvents = dispatch;
1374 case Toolkit::DevelControl::Property::ACCESSIBILITY_HIDDEN:
1377 if(value.Get(hidden))
1379 controlImpl.mImpl->mAccessibilityHidden = hidden;
1387 Property::Value Control::Impl::GetProperty(BaseObject* object, Property::Index index)
1389 Property::Value value;
1391 Toolkit::Control control = Toolkit::Control::DownCast(BaseHandle(object));
1395 Control& controlImpl(GetImplementation(control));
1399 case Toolkit::Control::Property::STYLE_NAME:
1401 value = controlImpl.GetStyleName();
1405 case Toolkit::DevelControl::Property::STATE:
1407 value = controlImpl.mImpl->mState;
1411 case Toolkit::DevelControl::Property::SUB_STATE:
1413 value = controlImpl.mImpl->mSubStateName;
1417 case Toolkit::DevelControl::Property::LEFT_FOCUSABLE_ACTOR_ID:
1419 value = controlImpl.mImpl->mLeftFocusableActorId;
1423 case Toolkit::DevelControl::Property::RIGHT_FOCUSABLE_ACTOR_ID:
1425 value = controlImpl.mImpl->mRightFocusableActorId;
1429 case Toolkit::DevelControl::Property::UP_FOCUSABLE_ACTOR_ID:
1431 value = controlImpl.mImpl->mUpFocusableActorId;
1435 case Toolkit::DevelControl::Property::DOWN_FOCUSABLE_ACTOR_ID:
1437 value = controlImpl.mImpl->mDownFocusableActorId;
1441 case Toolkit::Control::Property::KEY_INPUT_FOCUS:
1443 value = controlImpl.HasKeyInputFocus();
1447 case Toolkit::Control::Property::BACKGROUND:
1450 Toolkit::Visual::Base visual = controlImpl.mImpl->GetVisual(Toolkit::Control::Property::BACKGROUND);
1453 visual.CreatePropertyMap(map);
1460 case Toolkit::Control::Property::MARGIN:
1462 value = controlImpl.mImpl->GetMargin();
1466 case Toolkit::Control::Property::PADDING:
1468 value = controlImpl.mImpl->GetPadding();
1472 case Toolkit::DevelControl::Property::TOOLTIP:
1475 if(controlImpl.mImpl->mTooltip)
1477 controlImpl.mImpl->mTooltip->CreatePropertyMap(map);
1483 case Toolkit::DevelControl::Property::SHADOW:
1486 Toolkit::Visual::Base visual = controlImpl.mImpl->GetVisual(Toolkit::DevelControl::Property::SHADOW);
1489 visual.CreatePropertyMap(map);
1496 case Toolkit::DevelControl::Property::ACCESSIBILITY_NAME:
1498 if(controlImpl.mImpl->mAccessibilityNameSet)
1500 value = controlImpl.mImpl->mAccessibilityName;
1505 case Toolkit::DevelControl::Property::ACCESSIBILITY_DESCRIPTION:
1507 if(controlImpl.mImpl->mAccessibilityDescriptionSet)
1509 value = controlImpl.mImpl->mAccessibilityDescription;
1514 case Toolkit::DevelControl::Property::ACCESSIBILITY_TRANSLATION_DOMAIN:
1516 if(controlImpl.mImpl->mAccessibilityTranslationDomainSet)
1518 value = controlImpl.mImpl->mAccessibilityTranslationDomain;
1523 case Toolkit::DevelControl::Property::ACCESSIBILITY_ROLE:
1525 value = Property::Value(controlImpl.mImpl->mAccessibilityRole);
1529 case Toolkit::DevelControl::Property::ACCESSIBILITY_HIGHLIGHTABLE:
1531 if(controlImpl.mImpl->mAccessibilityHighlightableSet)
1533 value = controlImpl.mImpl->mAccessibilityHighlightable;
1538 case Toolkit::DevelControl::Property::ACCESSIBILITY_ATTRIBUTES:
1540 value = controlImpl.mImpl->mAccessibilityAttributes;
1544 case Toolkit::DevelControl::Property::DISPATCH_KEY_EVENTS:
1546 value = controlImpl.mImpl->mDispatchKeyEvents;
1550 case Toolkit::DevelControl::Property::ACCESSIBILITY_HIDDEN:
1552 value = controlImpl.mImpl->mAccessibilityHidden;
1561 void Control::Impl::RemoveAccessibilityAttribute(const std::string& key)
1563 Property::Value* value = mAccessibilityAttributes.Find(key);
1566 mAccessibilityAttributes[key] = Property::Value();
1570 void Control::Impl::ClearAccessibilityAttributes()
1572 mAccessibilityAttributes.Clear();
1575 void Control::Impl::SetAccessibilityReadingInfoType(const Dali::Accessibility::ReadingInfoTypes types)
1577 std::string value{};
1578 if(types[Dali::Accessibility::ReadingInfoType::NAME])
1580 value += READING_INFO_TYPE_NAME;
1582 if(types[Dali::Accessibility::ReadingInfoType::ROLE])
1586 value += READING_INFO_TYPE_SEPARATOR;
1588 value += READING_INFO_TYPE_ROLE;
1590 if(types[Dali::Accessibility::ReadingInfoType::DESCRIPTION])
1594 value += READING_INFO_TYPE_SEPARATOR;
1596 value += READING_INFO_TYPE_DESCRIPTION;
1598 if(types[Dali::Accessibility::ReadingInfoType::STATE])
1602 value += READING_INFO_TYPE_SEPARATOR;
1604 value += READING_INFO_TYPE_STATE;
1606 AppendAccessibilityAttribute(READING_INFO_TYPE_ATTRIBUTE_NAME, value);
1609 Dali::Accessibility::ReadingInfoTypes Control::Impl::GetAccessibilityReadingInfoType() const
1611 std::string value{};
1612 auto place = mAccessibilityAttributes.Find(READING_INFO_TYPE_ATTRIBUTE_NAME);
1619 Dali::Accessibility::ReadingInfoTypes types;
1620 types[Dali::Accessibility::ReadingInfoType::NAME] = true;
1621 types[Dali::Accessibility::ReadingInfoType::ROLE] = true;
1622 types[Dali::Accessibility::ReadingInfoType::DESCRIPTION] = true;
1623 types[Dali::Accessibility::ReadingInfoType::STATE] = true;
1632 Dali::Accessibility::ReadingInfoTypes types;
1634 if(value.find(READING_INFO_TYPE_NAME) != std::string::npos)
1636 types[Dali::Accessibility::ReadingInfoType::NAME] = true;
1638 if(value.find(READING_INFO_TYPE_ROLE) != std::string::npos)
1640 types[Dali::Accessibility::ReadingInfoType::ROLE] = true;
1642 if(value.find(READING_INFO_TYPE_DESCRIPTION) != std::string::npos)
1644 types[Dali::Accessibility::ReadingInfoType::DESCRIPTION] = true;
1646 if(value.find(READING_INFO_TYPE_STATE) != std::string::npos)
1648 types[Dali::Accessibility::ReadingInfoType::STATE] = true;
1654 void Control::Impl::CopyInstancedProperties(RegisteredVisualContainer& visuals, Dictionary<Property::Map>& instancedProperties)
1656 for(RegisteredVisualContainer::Iterator iter = visuals.Begin(); iter != visuals.End(); iter++)
1660 Property::Map instanceMap;
1661 Toolkit::GetImplementation((*iter)->visual).CreateInstancePropertyMap(instanceMap);
1662 instancedProperties.Add((*iter)->visual.GetName(), instanceMap);
1667 void Control::Impl::RemoveVisual(RegisteredVisualContainer& visuals, const std::string& visualName)
1669 Actor self(mControlImpl.Self());
1671 for(RegisteredVisualContainer::Iterator visualIter = visuals.Begin();
1672 visualIter != visuals.End();
1675 Toolkit::Visual::Base visual = (*visualIter)->visual;
1676 if(visual && visual.GetName() == visualName)
1678 Toolkit::GetImplementation(visual).SetOffScene(self);
1679 (*visualIter)->visual.Reset();
1680 visuals.Erase(visualIter);
1686 void Control::Impl::RemoveVisuals(RegisteredVisualContainer& visuals, DictionaryKeys& removeVisuals)
1688 Actor self(mControlImpl.Self());
1689 for(DictionaryKeys::iterator iter = removeVisuals.begin(); iter != removeVisuals.end(); ++iter)
1691 const std::string visualName = *iter;
1692 RemoveVisual(visuals, visualName);
1696 void Control::Impl::RecreateChangedVisuals(Dictionary<Property::Map>& stateVisualsToChange,
1697 Dictionary<Property::Map>& instancedProperties)
1699 Dali::CustomActor handle(mControlImpl.GetOwner());
1700 for(Dictionary<Property::Map>::iterator iter = stateVisualsToChange.Begin();
1701 iter != stateVisualsToChange.End();
1704 const std::string& visualName = (*iter).key;
1705 const Property::Map& toMap = (*iter).entry;
1707 Actor self = mControlImpl.Self();
1708 RegisteredVisualContainer::Iterator registeredVisualsiter;
1709 // Check if visual (visualName) is already registered, this is the current visual.
1710 if(FindVisual(visualName, mVisuals, registeredVisualsiter))
1712 Toolkit::Visual::Base& visual = (*registeredVisualsiter)->visual;
1715 // No longer required to know if the replaced visual's resources are ready
1716 StopObservingVisual(visual);
1718 // If control staged then visuals will be swapped once ready
1719 if(self.GetProperty<bool>(Actor::Property::CONNECTED_TO_SCENE))
1721 // Check if visual is currently in the process of being replaced ( is in removal container )
1722 RegisteredVisualContainer::Iterator visualQueuedForRemoval;
1723 if(FindVisual(visualName, mRemoveVisuals, visualQueuedForRemoval))
1725 // Visual with same visual name is already in removal container so current visual pending
1726 // Only the the last requested visual will be displayed so remove current visual which is staged but not ready.
1727 Toolkit::GetImplementation(visual).SetOffScene(self);
1728 (*registeredVisualsiter)->visual.Reset();
1729 mVisuals.Erase(registeredVisualsiter);
1733 // current visual not already in removal container so add now.
1734 DALI_LOG_INFO(gLogFilter, Debug::Verbose, "RegisterVisual Move current registered visual to removal Queue: %s \n", visualName.c_str());
1735 MoveVisual(registeredVisualsiter, mVisuals, mRemoveVisuals);
1740 // Control not staged or visual disabled so can just erase from registered visuals and new visual will be added later.
1741 (*registeredVisualsiter)->visual.Reset();
1742 mVisuals.Erase(registeredVisualsiter);
1746 const Property::Map* instancedMap = instancedProperties.FindConst(visualName);
1747 Style::ApplyVisual(handle, visualName, toMap, instancedMap);
1752 void Control::Impl::ReplaceStateVisualsAndProperties(const StylePtr oldState, const StylePtr newState, const std::string& subState)
1754 // Collect all old visual names
1755 DictionaryKeys stateVisualsToRemove;
1758 oldState->visuals.GetKeys(stateVisualsToRemove);
1759 if(!subState.empty())
1761 const StylePtr* oldSubState = oldState->subStates.FindConst(subState);
1764 DictionaryKeys subStateVisualsToRemove;
1765 (*oldSubState)->visuals.GetKeys(subStateVisualsToRemove);
1766 Merge(stateVisualsToRemove, subStateVisualsToRemove);
1771 // Collect all new visual properties
1772 Dictionary<Property::Map> stateVisualsToAdd;
1775 stateVisualsToAdd = newState->visuals;
1776 if(!subState.empty())
1778 const StylePtr* newSubState = newState->subStates.FindConst(subState);
1781 stateVisualsToAdd.Merge((*newSubState)->visuals);
1786 // If a name is in both add/remove, move it to change list.
1787 Dictionary<Property::Map> stateVisualsToChange;
1788 FindChangableVisuals(stateVisualsToAdd, stateVisualsToChange, stateVisualsToRemove);
1790 // Copy instanced properties (e.g. text label) of current visuals
1791 Dictionary<Property::Map> instancedProperties;
1792 CopyInstancedProperties(mVisuals, instancedProperties);
1794 // For each visual in remove list, remove from mVisuals
1795 RemoveVisuals(mVisuals, stateVisualsToRemove);
1797 // For each visual in add list, create and add to mVisuals
1798 Dali::CustomActor handle(mControlImpl.GetOwner());
1799 Style::ApplyVisuals(handle, stateVisualsToAdd, instancedProperties);
1801 // For each visual in change list, if it requires a new visual,
1802 // remove old visual, create and add to mVisuals
1803 RecreateChangedVisuals(stateVisualsToChange, instancedProperties);
1806 void Control::Impl::SetState(DevelControl::State newState, bool withTransitions)
1808 DevelControl::State oldState = mState;
1809 Dali::CustomActor handle(mControlImpl.GetOwner());
1810 DALI_LOG_INFO(gLogFilter, Debug::Concise, "Control::Impl::SetState: %s\n", (mState == DevelControl::NORMAL ? "NORMAL" : (mState == DevelControl::FOCUSED ? "FOCUSED" : (mState == DevelControl::DISABLED ? "DISABLED" : "NONE"))));
1812 if(mState != newState)
1814 // If mState was Disabled, and new state is Focused, should probably
1815 // store that fact, e.g. in another property that FocusManager can access.
1818 // Trigger state change and transitions
1819 // Apply new style, if stylemanager is available
1820 Toolkit::StyleManager styleManager = Toolkit::StyleManager::Get();
1823 const StylePtr stylePtr = GetImpl(styleManager).GetRecordedStyle(Toolkit::Control(mControlImpl.GetOwner()));
1827 std::string oldStateName = Scripting::GetEnumerationName<Toolkit::DevelControl::State>(oldState, ControlStateTable, ControlStateTableCount);
1828 std::string newStateName = Scripting::GetEnumerationName<Toolkit::DevelControl::State>(newState, ControlStateTable, ControlStateTableCount);
1830 const StylePtr* newStateStyle = stylePtr->subStates.Find(newStateName);
1831 const StylePtr* oldStateStyle = stylePtr->subStates.Find(oldStateName);
1832 if(oldStateStyle && newStateStyle)
1834 // Only change if both state styles exist
1835 ReplaceStateVisualsAndProperties(*oldStateStyle, *newStateStyle, mSubStateName);
1842 void Control::Impl::SetSubState(const std::string& subStateName, bool withTransitions)
1844 if(mSubStateName != subStateName)
1846 // Get existing sub-state visuals, and unregister them
1847 Dali::CustomActor handle(mControlImpl.GetOwner());
1849 Toolkit::StyleManager styleManager = Toolkit::StyleManager::Get();
1852 const StylePtr stylePtr = GetImpl(styleManager).GetRecordedStyle(Toolkit::Control(mControlImpl.GetOwner()));
1856 std::string stateName = Scripting::GetEnumerationName<Toolkit::DevelControl::State>(mState, ControlStateTable, ControlStateTableCount);
1858 const StylePtr* state = stylePtr->subStates.Find(stateName);
1861 StylePtr stateStyle(*state);
1863 const StylePtr* newStateStyle = stateStyle->subStates.Find(subStateName);
1864 const StylePtr* oldStateStyle = stateStyle->subStates.Find(mSubStateName);
1865 if(oldStateStyle && newStateStyle)
1868 ReplaceStateVisualsAndProperties(*oldStateStyle, *newStateStyle, empty);
1874 mSubStateName = subStateName;
1878 void Control::Impl::OnSceneDisconnection()
1880 Actor self = mControlImpl.Self();
1882 // Any visuals set for replacement but not yet ready should still be registered.
1883 // Reason: If a request was made to register a new visual but the control removed from scene before visual was ready
1884 // then when this control appears back on stage it should use that new visual.
1886 // Iterate through all registered visuals and set off scene
1887 SetVisualsOffScene(mVisuals, self);
1889 // Visuals pending replacement can now be taken out of the removal list and set off scene
1890 // Iterate through all replacement visuals and add to a move queue then set off scene
1891 for(auto removalIter = mRemoveVisuals.Begin(), end = mRemoveVisuals.End(); removalIter != end; removalIter++)
1893 Toolkit::GetImplementation((*removalIter)->visual).SetOffScene(self);
1896 for(auto replacedIter = mVisuals.Begin(), end = mVisuals.End(); replacedIter != end; replacedIter++)
1898 (*replacedIter)->pending = false;
1901 mRemoveVisuals.Clear();
1904 void Control::Impl::SetMargin(Extents margin)
1906 mControlImpl.mImpl->mMargin = margin;
1908 // Trigger a size negotiation request that may be needed when setting a margin.
1909 mControlImpl.RelayoutRequest();
1912 Extents Control::Impl::GetMargin() const
1914 return mControlImpl.mImpl->mMargin;
1917 void Control::Impl::SetPadding(Extents padding)
1919 mControlImpl.mImpl->mPadding = padding;
1921 // Trigger a size negotiation request that may be needed when setting a padding.
1922 mControlImpl.RelayoutRequest();
1925 Extents Control::Impl::GetPadding() const
1927 return mControlImpl.mImpl->mPadding;
1930 void Control::Impl::SetInputMethodContext(InputMethodContext& inputMethodContext)
1932 mInputMethodContext = inputMethodContext;
1935 bool Control::Impl::FilterKeyEvent(const KeyEvent& event)
1937 bool consumed(false);
1939 if(mInputMethodContext)
1941 consumed = mInputMethodContext.FilterEventKey(event);
1946 DevelControl::VisualEventSignalType& Control::Impl::VisualEventSignal()
1948 return mVisualEventSignal;
1951 void Control::Impl::SetShadow(const Property::Map& map)
1953 Toolkit::Visual::Base visual = Toolkit::VisualFactory::Get().CreateVisual(map);
1954 visual.SetName("shadow");
1958 mControlImpl.mImpl->RegisterVisual(Toolkit::DevelControl::Property::SHADOW, visual, DepthIndex::BACKGROUND_EFFECT);
1960 mControlImpl.RelayoutRequest();
1964 void Control::Impl::ClearShadow()
1966 mControlImpl.mImpl->UnregisterVisual(Toolkit::DevelControl::Property::SHADOW);
1968 // Trigger a size negotiation request that may be needed when unregistering a visual.
1969 mControlImpl.RelayoutRequest();
1972 Dali::Property Control::Impl::GetVisualProperty(Dali::Property::Index index, Dali::Property::Key visualPropertyKey)
1974 Toolkit::Visual::Base visual = GetVisualByIndex(mVisuals, index);
1977 Internal::Visual::Base& visualImpl = Toolkit::GetImplementation(visual);
1978 return visualImpl.GetPropertyObject(visualPropertyKey);
1982 return Dali::Property(handle, Property::INVALID_INDEX);
1985 void Control::Impl::CreateTransitions(std::vector<std::pair<Dali::Property::Index, Dali::Property::Map>>& sourceProperties,
1986 std::vector<std::pair<Dali::Property::Index, Dali::Property::Map>>& destinationProperties,
1987 Dali::Toolkit::Control source, Dali::Toolkit::Control destination)
1989 // Retrieves background properties to be transitioned.
1990 Dali::Property::Map backgroundSourcePropertyMap, backgroundDestinationPropertyMap;
1991 mControlImpl.MakeVisualTransition(backgroundSourcePropertyMap, backgroundDestinationPropertyMap, source, destination, Toolkit::Control::Property::BACKGROUND);
1992 if(backgroundSourcePropertyMap.Count() > 0)
1994 sourceProperties.push_back(std::pair<Dali::Property::Index, Dali::Property::Map>(Toolkit::Control::Property::BACKGROUND, backgroundSourcePropertyMap));
1995 destinationProperties.push_back(std::pair<Dali::Property::Index, Dali::Property::Map>(Toolkit::Control::Property::BACKGROUND, backgroundDestinationPropertyMap));
1998 // Retrieves shadow properties to be transitioned.
1999 Dali::Property::Map shadowSourcePropertyMap, shadowDestinationPropertyMap;
2000 mControlImpl.MakeVisualTransition(shadowSourcePropertyMap, shadowDestinationPropertyMap, source, destination, Toolkit::DevelControl::Property::SHADOW);
2001 if(shadowSourcePropertyMap.Count() > 0)
2003 sourceProperties.push_back(std::pair<Dali::Property::Index, Dali::Property::Map>(Toolkit::DevelControl::Property::SHADOW, shadowSourcePropertyMap));
2004 destinationProperties.push_back(std::pair<Dali::Property::Index, Dali::Property::Map>(Toolkit::DevelControl::Property::SHADOW, shadowDestinationPropertyMap));
2007 // Retrieves transition from inherited class.
2008 mControlImpl.OnCreateTransitions(sourceProperties, destinationProperties, source, destination);
2011 void Control::Impl::UpdateVisualProperties(const std::vector<std::pair<Dali::Property::Index, Dali::Property::Map>>& properties)
2013 for(auto&& data : properties)
2015 if(data.first == Toolkit::Control::Property::BACKGROUND)
2017 DoAction(Toolkit::Control::Property::BACKGROUND, DevelVisual::Action::UPDATE_PROPERTY, data.second);
2019 else if(data.first == Toolkit::DevelControl::Property::SHADOW)
2021 DoAction(Toolkit::DevelControl::Property::SHADOW, DevelVisual::Action::UPDATE_PROPERTY, data.second);
2024 mControlImpl.OnUpdateVisualProperties(properties);
2027 void Control::Impl::EmitResourceReadySignal()
2029 if(!mIsEmittingResourceReadySignal)
2031 // Guard against calls to emit the signal during the callback
2032 mIsEmittingResourceReadySignal = true;
2034 // If the signal handler changes visual, it may become ready during this call & therefore this method will
2035 // get called again recursively. If so, mNeedToEmitResourceReady is set below, and we act on it after that secondary
2036 // invocation has completed by notifying in an Idle callback to prevent further recursion.
2037 Dali::Toolkit::Control handle(mControlImpl.GetOwner());
2038 mResourceReadySignal.Emit(handle);
2040 if(mNeedToEmitResourceReady)
2042 // Add idler to emit the signal again
2045 // The callback manager takes the ownership of the callback object.
2046 mIdleCallback = MakeCallback(this, &Control::Impl::OnIdleCallback);
2047 Adaptor::Get().AddIdle(mIdleCallback, false);
2051 mIsEmittingResourceReadySignal = false;
2055 mNeedToEmitResourceReady = true;
2059 void Control::Impl::OnIdleCallback()
2061 if(mNeedToEmitResourceReady)
2064 mNeedToEmitResourceReady = false;
2066 // A visual is ready so control may need relayouting if staged
2067 if(mControlImpl.Self().GetProperty<bool>(Actor::Property::CONNECTED_TO_SCENE))
2069 mControlImpl.RelayoutRequest();
2072 EmitResourceReadySignal();
2075 // Set the pointer to null as the callback manager deletes the callback after execute it.
2076 mIdleCallback = nullptr;
2079 Dali::Accessibility::Accessible* Control::Impl::GetAccessibilityObject()
2081 if(!mAccessibilityObject)
2083 mAccessibilityObject = mAccessibilityConstructor(mControlImpl.Self());
2085 return mAccessibilityObject.get();
2088 Dali::Accessibility::Accessible* Control::Impl::GetAccessibilityObject(Dali::Actor actor)
2092 auto control = Dali::Toolkit::Control::DownCast(actor);
2095 auto controlImpl = static_cast<Internal::Control*>(&control.GetImplementation());
2096 return controlImpl->mImpl->GetAccessibilityObject();
2102 } // namespace Internal
2104 } // namespace Toolkit