2 * Copyright (c) 2022 Samsung Electronics Co., Ltd.
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
8 * http://www.apache.org/licenses/LICENSE-2.0
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
19 #include "control-data-impl.h"
22 #include <dali-toolkit/public-api/controls/control-impl.h>
23 #include <dali-toolkit/public-api/controls/control.h>
24 #include <dali-toolkit/public-api/dali-toolkit-common.h>
25 #include <dali/devel-api/actors/actor-devel.h>
26 #include <dali/devel-api/adaptor-framework/accessibility.h>
27 #include <dali/devel-api/common/stage.h>
28 #include <dali/devel-api/object/handle-devel.h>
29 #include <dali/devel-api/scripting/enum-helper.h>
30 #include <dali/devel-api/scripting/scripting.h>
31 #include <dali/integration-api/adaptor-framework/adaptor.h>
32 #include <dali/integration-api/debug.h>
33 #include <dali/public-api/object/object-registry.h>
34 #include <dali/public-api/object/type-registry-helper.h>
39 #include <dali-toolkit/devel-api/asset-manager/asset-manager.h>
40 #include <dali-toolkit/devel-api/controls/control-depth-index-ranges.h>
41 #include <dali-toolkit/devel-api/controls/control-devel.h>
42 #include <dali-toolkit/devel-api/controls/control-wrapper-impl.h>
43 #include <dali-toolkit/devel-api/visuals/visual-actions-devel.h>
44 #include <dali-toolkit/internal/styling/style-manager-impl.h>
45 #include <dali-toolkit/internal/visuals/visual-base-impl.h>
46 #include <dali-toolkit/internal/visuals/visual-string-constants.h>
47 #include <dali-toolkit/public-api/controls/image-view/image-view.h>
48 #include <dali-toolkit/public-api/focus-manager/keyboard-focus-manager.h>
49 #include <dali-toolkit/public-api/visuals/image-visual-properties.h>
50 #include <dali-toolkit/public-api/visuals/visual-properties.h>
54 const std::string READING_INFO_TYPE_NAME = "name";
55 const std::string READING_INFO_TYPE_ROLE = "role";
56 const std::string READING_INFO_TYPE_DESCRIPTION = "description";
57 const std::string READING_INFO_TYPE_STATE = "state";
58 const std::string READING_INFO_TYPE_ATTRIBUTE_NAME = "reading_info_type";
59 const std::string READING_INFO_TYPE_SEPARATOR = "|";
68 extern const Dali::Scripting::StringEnum ControlStateTable[];
69 extern const unsigned int ControlStateTableCount;
71 // Not static or anonymous - shared with other translation units
72 const Scripting::StringEnum ControlStateTable[] = {
73 {"NORMAL", Toolkit::DevelControl::NORMAL},
74 {"FOCUSED", Toolkit::DevelControl::FOCUSED},
75 {"DISABLED", Toolkit::DevelControl::DISABLED},
77 const unsigned int ControlStateTableCount = sizeof(ControlStateTable) / sizeof(ControlStateTable[0]);
81 #if defined(DEBUG_ENABLED)
82 Debug::Filter* gLogFilter = Debug::Filter::New(Debug::NoLogging, false, "LOG_CONTROL_VISUALS");
86 void Remove(Dictionary<T>& keyValues, const std::string& name)
88 keyValues.Remove(name);
91 void Remove(DictionaryKeys& keys, const std::string& name)
93 DictionaryKeys::iterator iter = std::find(keys.begin(), keys.end(), name);
94 if(iter != keys.end())
101 * Finds visual in given array, returning true if found along with the iterator for that visual as a out parameter
103 bool FindVisual(Property::Index targetIndex, const RegisteredVisualContainer& visuals, RegisteredVisualContainer::Iterator& iter)
105 for(iter = visuals.Begin(); iter != visuals.End(); iter++)
107 if((*iter)->index == targetIndex)
116 * Finds visual in given array, returning true if found along with the iterator for that visual as a out parameter
118 bool FindVisual(std::string visualName, const RegisteredVisualContainer& visuals, RegisteredVisualContainer::Iterator& iter)
120 for(iter = visuals.Begin(); iter != visuals.End(); iter++)
122 Toolkit::Visual::Base visual = (*iter)->visual;
123 if(visual && visual.GetName() == visualName)
131 void FindChangableVisuals(Dictionary<Property::Map>& stateVisualsToAdd,
132 Dictionary<Property::Map>& stateVisualsToChange,
133 DictionaryKeys& stateVisualsToRemove)
135 DictionaryKeys copyOfStateVisualsToRemove = stateVisualsToRemove;
137 for(DictionaryKeys::iterator iter = copyOfStateVisualsToRemove.begin();
138 iter != copyOfStateVisualsToRemove.end();
141 const std::string& visualName = (*iter);
142 Property::Map* toMap = stateVisualsToAdd.Find(visualName);
145 stateVisualsToChange.Add(visualName, *toMap);
146 stateVisualsToAdd.Remove(visualName);
147 Remove(stateVisualsToRemove, visualName);
152 Toolkit::Visual::Base GetVisualByName(
153 const RegisteredVisualContainer& visuals,
154 const std::string& visualName)
156 Toolkit::Visual::Base visualHandle;
158 RegisteredVisualContainer::Iterator iter;
159 for(iter = visuals.Begin(); iter != visuals.End(); iter++)
161 Toolkit::Visual::Base visual = (*iter)->visual;
162 if(visual && visual.GetName() == visualName)
164 visualHandle = visual;
171 Toolkit::Visual::Base GetVisualByIndex(
172 const RegisteredVisualContainer& visuals,
173 Property::Index index)
175 Toolkit::Visual::Base visualHandle;
177 RegisteredVisualContainer::Iterator iter;
178 for(iter = visuals.Begin(); iter != visuals.End(); iter++)
180 if((*iter)->index == index)
182 visualHandle = (*iter)->visual;
190 * Move visual from source to destination container
192 void MoveVisual(RegisteredVisualContainer::Iterator sourceIter, RegisteredVisualContainer& source, RegisteredVisualContainer& destination)
194 Toolkit::Visual::Base visual = (*sourceIter)->visual;
197 RegisteredVisual* rv = source.Release(sourceIter);
198 destination.PushBack(rv);
203 * Performs actions as requested using the action name.
204 * @param[in] object The object on which to perform the action.
205 * @param[in] actionName The action to perform.
206 * @param[in] attributes The attributes with which to perfrom this action.
207 * @return true if action has been accepted by this control
209 const char* ACTION_ACCESSIBILITY_ACTIVATED = "accessibilityActivated";
210 const char* ACTION_ACCESSIBILITY_READING_CANCELLED = "ReadingCancelled";
211 const char* ACTION_ACCESSIBILITY_READING_PAUSED = "ReadingPaused";
212 const char* ACTION_ACCESSIBILITY_READING_RESUMED = "ReadingResumed";
213 const char* ACTION_ACCESSIBILITY_READING_SKIPPED = "ReadingSkipped";
214 const char* ACTION_ACCESSIBILITY_READING_STOPPED = "ReadingStopped";
216 static bool DoAction(BaseObject* object, const std::string& actionName, const Property::Map& attributes)
220 Dali::BaseHandle handle(object);
222 Toolkit::Control control = Toolkit::Control::DownCast(handle);
224 DALI_ASSERT_ALWAYS(control);
226 if(0 == strcmp(actionName.c_str(), ACTION_ACCESSIBILITY_ACTIVATED) || actionName == "activate")
228 // if cast succeeds there is an implementation so no need to check
229 if(!DevelControl::AccessibilityActivateSignal(control).Empty())
231 DevelControl::AccessibilityActivateSignal(control).Emit();
235 ret = Internal::GetImplementation(control).OnAccessibilityActivated();
238 else if(0 == strcmp(actionName.c_str(), ACTION_ACCESSIBILITY_READING_SKIPPED))
240 // if cast succeeds there is an implementation so no need to check
241 if(!DevelControl::AccessibilityReadingSkippedSignal(control).Empty())
243 DevelControl::AccessibilityReadingSkippedSignal(control).Emit();
246 else if(0 == strcmp(actionName.c_str(), ACTION_ACCESSIBILITY_READING_PAUSED))
248 // if cast succeeds there is an implementation so no need to check
249 if(!DevelControl::AccessibilityReadingPausedSignal(control).Empty())
251 DevelControl::AccessibilityReadingPausedSignal(control).Emit();
254 else if(0 == strcmp(actionName.c_str(), ACTION_ACCESSIBILITY_READING_RESUMED))
256 // if cast succeeds there is an implementation so no need to check
257 if(!DevelControl::AccessibilityReadingResumedSignal(control).Empty())
259 DevelControl::AccessibilityReadingResumedSignal(control).Emit();
262 else if(0 == strcmp(actionName.c_str(), ACTION_ACCESSIBILITY_READING_CANCELLED))
264 // if cast succeeds there is an implementation so no need to check
265 if(!DevelControl::AccessibilityReadingCancelledSignal(control).Empty())
267 DevelControl::AccessibilityReadingCancelledSignal(control).Emit();
270 else if(0 == strcmp(actionName.c_str(), ACTION_ACCESSIBILITY_READING_STOPPED))
272 // if cast succeeds there is an implementation so no need to check
273 if(!DevelControl::AccessibilityReadingStoppedSignal(control).Empty())
275 DevelControl::AccessibilityReadingStoppedSignal(control).Emit();
286 * Connects a callback function with the object's signals.
287 * @param[in] object The object providing the signal.
288 * @param[in] tracker Used to disconnect the signal.
289 * @param[in] signalName The signal to connect to.
290 * @param[in] functor A newly allocated FunctorDelegate.
291 * @return True if the signal was connected.
292 * @post If a signal was connected, ownership of functor was passed to CallbackBase. Otherwise the caller is responsible for deleting the unused functor.
294 const char* SIGNAL_KEY_EVENT = "keyEvent";
295 const char* SIGNAL_KEY_INPUT_FOCUS_GAINED = "keyInputFocusGained";
296 const char* SIGNAL_KEY_INPUT_FOCUS_LOST = "keyInputFocusLost";
297 const char* SIGNAL_TAPPED = "tapped";
298 const char* SIGNAL_PANNED = "panned";
299 const char* SIGNAL_PINCHED = "pinched";
300 const char* SIGNAL_LONG_PRESSED = "longPressed";
301 const char* SIGNAL_GET_NAME = "getName";
302 const char* SIGNAL_GET_DESCRIPTION = "getDescription";
303 const char* SIGNAL_DO_GESTURE = "doGesture";
304 static bool DoConnectSignal(BaseObject* object, ConnectionTrackerInterface* tracker, const std::string& signalName, FunctorDelegate* functor)
306 Dali::BaseHandle handle(object);
308 bool connected(false);
309 Toolkit::Control control = Toolkit::Control::DownCast(handle);
312 Internal::Control& controlImpl(Internal::GetImplementation(control));
315 if(0 == strcmp(signalName.c_str(), SIGNAL_KEY_EVENT))
317 controlImpl.KeyEventSignal().Connect(tracker, functor);
319 else if(0 == strcmp(signalName.c_str(), SIGNAL_KEY_INPUT_FOCUS_GAINED))
321 controlImpl.KeyInputFocusGainedSignal().Connect(tracker, functor);
323 else if(0 == strcmp(signalName.c_str(), SIGNAL_KEY_INPUT_FOCUS_LOST))
325 controlImpl.KeyInputFocusLostSignal().Connect(tracker, functor);
327 else if(0 == strcmp(signalName.c_str(), SIGNAL_TAPPED))
329 controlImpl.EnableGestureDetection(GestureType::TAP);
330 controlImpl.GetTapGestureDetector().DetectedSignal().Connect(tracker, functor);
332 else if(0 == strcmp(signalName.c_str(), SIGNAL_PANNED))
334 controlImpl.EnableGestureDetection(GestureType::PAN);
335 controlImpl.GetPanGestureDetector().DetectedSignal().Connect(tracker, functor);
337 else if(0 == strcmp(signalName.c_str(), SIGNAL_PINCHED))
339 controlImpl.EnableGestureDetection(GestureType::PINCH);
340 controlImpl.GetPinchGestureDetector().DetectedSignal().Connect(tracker, functor);
342 else if(0 == strcmp(signalName.c_str(), SIGNAL_LONG_PRESSED))
344 controlImpl.EnableGestureDetection(GestureType::LONG_PRESS);
345 controlImpl.GetLongPressGestureDetector().DetectedSignal().Connect(tracker, functor);
347 else if(0 == strcmp(signalName.c_str(), SIGNAL_GET_NAME))
349 DevelControl::AccessibilityGetNameSignal(control).Connect(tracker, functor);
351 else if(0 == strcmp(signalName.c_str(), SIGNAL_GET_DESCRIPTION))
353 DevelControl::AccessibilityGetDescriptionSignal(control).Connect(tracker, functor);
355 else if(0 == strcmp(signalName.c_str(), SIGNAL_DO_GESTURE))
357 DevelControl::AccessibilityDoGestureSignal(control).Connect(tracker, functor);
364 * Creates control through type registry
368 return Internal::Control::New();
370 // Setup signals and actions using the type-registry.
371 DALI_TYPE_REGISTRATION_BEGIN(Control, CustomActor, Create);
373 // Note: Properties are registered separately below.
375 SignalConnectorType registerSignal1(typeRegistration, SIGNAL_KEY_EVENT, &DoConnectSignal);
376 SignalConnectorType registerSignal2(typeRegistration, SIGNAL_KEY_INPUT_FOCUS_GAINED, &DoConnectSignal);
377 SignalConnectorType registerSignal3(typeRegistration, SIGNAL_KEY_INPUT_FOCUS_LOST, &DoConnectSignal);
378 SignalConnectorType registerSignal4(typeRegistration, SIGNAL_TAPPED, &DoConnectSignal);
379 SignalConnectorType registerSignal5(typeRegistration, SIGNAL_PANNED, &DoConnectSignal);
380 SignalConnectorType registerSignal6(typeRegistration, SIGNAL_PINCHED, &DoConnectSignal);
381 SignalConnectorType registerSignal7(typeRegistration, SIGNAL_LONG_PRESSED, &DoConnectSignal);
382 SignalConnectorType registerSignal8(typeRegistration, SIGNAL_GET_NAME, &DoConnectSignal);
383 SignalConnectorType registerSignal9(typeRegistration, SIGNAL_GET_DESCRIPTION, &DoConnectSignal);
384 SignalConnectorType registerSignal10(typeRegistration, SIGNAL_DO_GESTURE, &DoConnectSignal);
386 TypeAction registerAction1(typeRegistration, "activate", &DoAction);
387 TypeAction registerAction2(typeRegistration, ACTION_ACCESSIBILITY_ACTIVATED, &DoAction);
388 TypeAction registerAction3(typeRegistration, ACTION_ACCESSIBILITY_READING_SKIPPED, &DoAction);
389 TypeAction registerAction4(typeRegistration, ACTION_ACCESSIBILITY_READING_CANCELLED, &DoAction);
390 TypeAction registerAction5(typeRegistration, ACTION_ACCESSIBILITY_READING_STOPPED, &DoAction);
391 TypeAction registerAction6(typeRegistration, ACTION_ACCESSIBILITY_READING_PAUSED, &DoAction);
392 TypeAction registerAction7(typeRegistration, ACTION_ACCESSIBILITY_READING_RESUMED, &DoAction);
394 DALI_TYPE_REGISTRATION_END()
397 * @brief Iterate through given container and setOffScene any visual found
399 * @param[in] container Container of visuals
400 * @param[in] parent Parent actor to remove visuals from
402 void SetVisualsOffScene(const RegisteredVisualContainer& container, Actor parent)
404 for(auto iter = container.Begin(), end = container.End(); iter != end; iter++)
408 DALI_LOG_INFO(gLogFilter, Debug::Verbose, "Control::SetOffScene Setting visual(%d) off stage\n", (*iter)->index);
409 Toolkit::GetImplementation((*iter)->visual).SetOffScene(parent);
414 Dali::Rect<> GetShowingGeometry(Dali::Rect<> rect, Dali::Toolkit::DevelControl::ControlAccessible* accessible)
417 Vector2 currentPosition;
418 auto parent = dynamic_cast<Toolkit::DevelControl::ControlAccessible*>(accessible->GetParent());
422 parentRect = parent->GetExtents(Dali::Accessibility::CoordinateType::WINDOW);
424 currentPosition.x = rect.x;
425 currentPosition.y = rect.y;
427 rect.x = rect.x > parentRect.x ? rect.x : parentRect.x;
428 rect.y = rect.y > parentRect.y ? rect.y : parentRect.y;
429 rect.width = currentPosition.x + rect.width < parentRect.x + parentRect.width ? currentPosition.x + rect.width - rect.x : parentRect.x + parentRect.width - rect.x;
430 rect.height = currentPosition.y + rect.height < parentRect.y + parentRect.height ? currentPosition.y + rect.height - rect.y : parentRect.y + parentRect.height - rect.y;
432 if(rect.width < 0 || rect.height < 0)
437 parent = dynamic_cast<Toolkit::DevelControl::ControlAccessible*>(parent->GetParent());
443 static bool IsShowingGeometryOnScreen(Dali::Rect<> rect)
445 return rect.width > 0 && rect.height > 0;
448 Dali::Accessibility::Accessible* ExternalAccessibleGetter(Dali::Actor actor)
450 auto control = Toolkit::Control::DownCast(actor);
456 auto& controlImpl = Toolkit::Internal::GetImplementation(control);
458 return controlImpl.GetAccessibleObject();
461 } // unnamed namespace
464 // Properties registered without macro to use specific member variables.
465 const PropertyRegistration Control::Impl::PROPERTY_1(typeRegistration, "styleName", Toolkit::Control::Property::STYLE_NAME, Property::STRING, &Control::Impl::SetProperty, &Control::Impl::GetProperty);
466 const PropertyRegistration Control::Impl::PROPERTY_4(typeRegistration, "keyInputFocus", Toolkit::Control::Property::KEY_INPUT_FOCUS, Property::BOOLEAN, &Control::Impl::SetProperty, &Control::Impl::GetProperty);
467 const PropertyRegistration Control::Impl::PROPERTY_5(typeRegistration, "background", Toolkit::Control::Property::BACKGROUND, Property::MAP, &Control::Impl::SetProperty, &Control::Impl::GetProperty);
468 const PropertyRegistration Control::Impl::PROPERTY_6(typeRegistration, "margin", Toolkit::Control::Property::MARGIN, Property::EXTENTS, &Control::Impl::SetProperty, &Control::Impl::GetProperty);
469 const PropertyRegistration Control::Impl::PROPERTY_7(typeRegistration, "padding", Toolkit::Control::Property::PADDING, Property::EXTENTS, &Control::Impl::SetProperty, &Control::Impl::GetProperty);
470 const PropertyRegistration Control::Impl::PROPERTY_8(typeRegistration, "tooltip", Toolkit::DevelControl::Property::TOOLTIP, Property::MAP, &Control::Impl::SetProperty, &Control::Impl::GetProperty);
471 const PropertyRegistration Control::Impl::PROPERTY_9(typeRegistration, "state", Toolkit::DevelControl::Property::STATE, Property::STRING, &Control::Impl::SetProperty, &Control::Impl::GetProperty);
472 const PropertyRegistration Control::Impl::PROPERTY_10(typeRegistration, "subState", Toolkit::DevelControl::Property::SUB_STATE, Property::STRING, &Control::Impl::SetProperty, &Control::Impl::GetProperty);
473 const PropertyRegistration Control::Impl::PROPERTY_11(typeRegistration, "leftFocusableActorId", Toolkit::DevelControl::Property::LEFT_FOCUSABLE_ACTOR_ID, Property::INTEGER, &Control::Impl::SetProperty, &Control::Impl::GetProperty);
474 const PropertyRegistration Control::Impl::PROPERTY_12(typeRegistration, "rightFocusableActorId", Toolkit::DevelControl::Property::RIGHT_FOCUSABLE_ACTOR_ID, Property::INTEGER, &Control::Impl::SetProperty, &Control::Impl::GetProperty);
475 const PropertyRegistration Control::Impl::PROPERTY_13(typeRegistration, "upFocusableActorId", Toolkit::DevelControl::Property::UP_FOCUSABLE_ACTOR_ID, Property::INTEGER, &Control::Impl::SetProperty, &Control::Impl::GetProperty);
476 const PropertyRegistration Control::Impl::PROPERTY_14(typeRegistration, "downFocusableActorId", Toolkit::DevelControl::Property::DOWN_FOCUSABLE_ACTOR_ID, Property::INTEGER, &Control::Impl::SetProperty, &Control::Impl::GetProperty);
477 const PropertyRegistration Control::Impl::PROPERTY_15(typeRegistration, "shadow", Toolkit::DevelControl::Property::SHADOW, Property::MAP, &Control::Impl::SetProperty, &Control::Impl::GetProperty);
478 const PropertyRegistration Control::Impl::PROPERTY_16(typeRegistration, "accessibilityName", Toolkit::DevelControl::Property::ACCESSIBILITY_NAME, Property::STRING, &Control::Impl::SetProperty, &Control::Impl::GetProperty);
479 const PropertyRegistration Control::Impl::PROPERTY_17(typeRegistration, "accessibilityDescription", Toolkit::DevelControl::Property::ACCESSIBILITY_DESCRIPTION, Property::STRING, &Control::Impl::SetProperty, &Control::Impl::GetProperty);
480 const PropertyRegistration Control::Impl::PROPERTY_18(typeRegistration, "accessibilityTranslationDomain", Toolkit::DevelControl::Property::ACCESSIBILITY_TRANSLATION_DOMAIN, Property::STRING, &Control::Impl::SetProperty, &Control::Impl::GetProperty);
481 const PropertyRegistration Control::Impl::PROPERTY_19(typeRegistration, "accessibilityRole", Toolkit::DevelControl::Property::ACCESSIBILITY_ROLE, Property::INTEGER, &Control::Impl::SetProperty, &Control::Impl::GetProperty);
482 const PropertyRegistration Control::Impl::PROPERTY_20(typeRegistration, "accessibilityHighlightable", Toolkit::DevelControl::Property::ACCESSIBILITY_HIGHLIGHTABLE, Property::BOOLEAN, &Control::Impl::SetProperty, &Control::Impl::GetProperty);
483 const PropertyRegistration Control::Impl::PROPERTY_21(typeRegistration, "accessibilityAttributes", Toolkit::DevelControl::Property::ACCESSIBILITY_ATTRIBUTES, Property::MAP, &Control::Impl::SetProperty, &Control::Impl::GetProperty);
484 const PropertyRegistration Control::Impl::PROPERTY_22(typeRegistration, "dispatchKeyEvents", Toolkit::DevelControl::Property::DISPATCH_KEY_EVENTS, Property::BOOLEAN, &Control::Impl::SetProperty, &Control::Impl::GetProperty);
485 const PropertyRegistration Control::Impl::PROPERTY_23(typeRegistration, "accessibilityHidden", Toolkit::DevelControl::Property::ACCESSIBILITY_HIDDEN, Property::BOOLEAN, &Control::Impl::SetProperty, &Control::Impl::GetProperty);
486 const PropertyRegistration Control::Impl::PROPERTY_24(typeRegistration, "clockwiseFocusableActorId", Toolkit::DevelControl::Property::CLOCKWISE_FOCUSABLE_ACTOR_ID, Property::INTEGER, &Control::Impl::SetProperty, &Control::Impl::GetProperty);
487 const PropertyRegistration Control::Impl::PROPERTY_25(typeRegistration, "counterClockwiseFocusableActorId", Toolkit::DevelControl::Property::COUNTER_CLOCKWISE_FOCUSABLE_ACTOR_ID, Property::INTEGER, &Control::Impl::SetProperty, &Control::Impl::GetProperty);
488 const PropertyRegistration Control::Impl::PROPERTY_26(typeRegistration, "automationId", Toolkit::DevelControl::Property::AUTOMATION_ID, Property::STRING, &Control::Impl::SetProperty, &Control::Impl::GetProperty);
492 Control::Impl::Impl(Control& controlImpl)
493 : mControlImpl(controlImpl),
494 mState(Toolkit::DevelControl::NORMAL),
496 mLeftFocusableActorId(-1),
497 mRightFocusableActorId(-1),
498 mUpFocusableActorId(-1),
499 mDownFocusableActorId(-1),
500 mClockwiseFocusableActorId(-1),
501 mCounterClockwiseFocusableActorId(-1),
503 mBackgroundColor(Color::TRANSPARENT),
504 mStartingPinchScale(nullptr),
506 mPadding(0, 0, 0, 0),
508 mKeyInputFocusGainedSignal(),
509 mKeyInputFocusLostSignal(),
510 mResourceReadySignal(),
511 mVisualEventSignal(),
512 mAccessibilityGetNameSignal(),
513 mAccessibilityGetDescriptionSignal(),
514 mAccessibilityDoGestureSignal(),
515 mPinchGestureDetector(),
516 mPanGestureDetector(),
517 mTapGestureDetector(),
518 mLongPressGestureDetector(),
520 mInputMethodContext(),
521 mIdleCallback(nullptr),
522 mFlags(Control::ControlBehaviour(CONTROL_BEHAVIOUR_DEFAULT)),
523 mIsKeyboardNavigationSupported(false),
524 mIsKeyboardFocusGroup(false),
525 mIsEmittingResourceReadySignal(false),
526 mNeedToEmitResourceReady(false),
527 mDispatchKeyEvents(true)
529 Dali::Accessibility::Accessible::RegisterExternalAccessibleGetter(&ExternalAccessibleGetter);
532 Control::Impl::~Impl()
534 for(auto&& iter : mVisuals)
536 StopObservingVisual(iter->visual);
539 for(auto&& iter : mRemoveVisuals)
541 StopObservingVisual(iter->visual);
544 // All gesture detectors will be destroyed so no need to disconnect.
545 delete mStartingPinchScale;
547 if(mIdleCallback && Adaptor::IsAvailable())
549 // Removes the callback from the callback manager in case the control is destroyed before the callback is executed.
550 Adaptor::Get().RemoveIdle(mIdleCallback);
554 Control::Impl& Control::Impl::Get(Internal::Control& internalControl)
556 return *internalControl.mImpl;
559 const Control::Impl& Control::Impl::Get(const Internal::Control& internalControl)
561 return *internalControl.mImpl;
564 void Control::Impl::CheckHighlightedObjectGeometry()
566 auto accessible = GetAccessibleObject();
567 auto lastPosition = accessible->GetLastPosition();
568 auto accessibleRect = accessible->GetExtents(Dali::Accessibility::CoordinateType::WINDOW);
569 auto rect = GetShowingGeometry(accessibleRect, accessible);
571 switch(mAccessibilityLastScreenRelativeMoveType)
573 case Dali::Accessibility::ScreenRelativeMoveType::OUTSIDE:
575 if(IsShowingGeometryOnScreen(rect))
577 mAccessibilityLastScreenRelativeMoveType = Dali::Accessibility::ScreenRelativeMoveType::INSIDE;
581 case Dali::Accessibility::ScreenRelativeMoveType::INSIDE:
583 if(rect.width < 0 && accessibleRect.x != lastPosition.x)
585 mAccessibilityLastScreenRelativeMoveType = (accessibleRect.x < lastPosition.x) ? Dali::Accessibility::ScreenRelativeMoveType::OUTGOING_TOP_LEFT : Dali::Accessibility::ScreenRelativeMoveType::OUTGOING_BOTTOM_RIGHT;
587 if(rect.height < 0 && accessibleRect.y != lastPosition.y)
589 mAccessibilityLastScreenRelativeMoveType = (accessibleRect.y < lastPosition.y) ? Dali::Accessibility::ScreenRelativeMoveType::OUTGOING_TOP_LEFT : Dali::Accessibility::ScreenRelativeMoveType::OUTGOING_BOTTOM_RIGHT;
591 // notify AT-clients on outgoing moves only
592 if(mAccessibilityLastScreenRelativeMoveType != Dali::Accessibility::ScreenRelativeMoveType::INSIDE)
594 accessible->EmitMovedOutOfScreen(mAccessibilityLastScreenRelativeMoveType);
598 case Dali::Accessibility::ScreenRelativeMoveType::OUTGOING_TOP_LEFT:
599 case Dali::Accessibility::ScreenRelativeMoveType::OUTGOING_BOTTOM_RIGHT:
601 if(IsShowingGeometryOnScreen(rect))
603 mAccessibilityLastScreenRelativeMoveType = Dali::Accessibility::ScreenRelativeMoveType::INSIDE;
607 mAccessibilityLastScreenRelativeMoveType = Dali::Accessibility::ScreenRelativeMoveType::OUTSIDE;
617 accessible->SetLastPosition(Vector2(accessibleRect.x, accessibleRect.y));
620 void Control::Impl::RegisterAccessibilityPositionPropertyNotification()
622 if(mIsAccessibilityPositionPropertyNotificationSet)
626 // set default value until first move of object is detected
627 mAccessibilityLastScreenRelativeMoveType = Dali::Accessibility::ScreenRelativeMoveType::OUTSIDE;
628 // recalculate mAccessibilityLastScreenRelativeMoveType accordingly to the initial position
629 CheckHighlightedObjectGeometry();
630 mAccessibilityPositionNotification = mControlImpl.Self().AddPropertyNotification(Actor::Property::WORLD_POSITION, StepCondition(1.0f, 1.0f));
631 mAccessibilityPositionNotification.SetNotifyMode(PropertyNotification::NOTIFY_ON_CHANGED);
632 mAccessibilityPositionNotification.NotifySignal().Connect(this, [this](PropertyNotification&) { CheckHighlightedObjectGeometry(); });
633 mIsAccessibilityPositionPropertyNotificationSet = true;
636 void Control::Impl::UnregisterAccessibilityPositionPropertyNotification()
638 mControlImpl.Self().RemovePropertyNotification(mAccessibilityPositionNotification);
639 mIsAccessibilityPositionPropertyNotificationSet = false;
642 // Gesture Detection Methods
643 void Control::Impl::PinchDetected(Actor actor, const PinchGesture& pinch)
645 mControlImpl.OnPinch(pinch);
648 void Control::Impl::PanDetected(Actor actor, const PanGesture& pan)
650 mControlImpl.OnPan(pan);
653 void Control::Impl::TapDetected(Actor actor, const TapGesture& tap)
655 mControlImpl.OnTap(tap);
658 void Control::Impl::LongPressDetected(Actor actor, const LongPressGesture& longPress)
660 mControlImpl.OnLongPress(longPress);
663 void Control::Impl::RegisterVisual(Property::Index index, Toolkit::Visual::Base& visual)
665 RegisterVisual(index, visual, VisualState::ENABLED, DepthIndexValue::NOT_SET);
668 void Control::Impl::RegisterVisual(Property::Index index, Toolkit::Visual::Base& visual, int depthIndex)
670 RegisterVisual(index, visual, VisualState::ENABLED, DepthIndexValue::SET, depthIndex);
673 void Control::Impl::RegisterVisual(Property::Index index, Toolkit::Visual::Base& visual, bool enabled)
675 RegisterVisual(index, visual, (enabled ? VisualState::ENABLED : VisualState::DISABLED), DepthIndexValue::NOT_SET);
678 void Control::Impl::RegisterVisual(Property::Index index, Toolkit::Visual::Base& visual, bool enabled, int depthIndex)
680 RegisterVisual(index, visual, (enabled ? VisualState::ENABLED : VisualState::DISABLED), DepthIndexValue::SET, depthIndex);
683 void Control::Impl::RegisterVisual(Property::Index index, Toolkit::Visual::Base& visual, VisualState::Type enabled, DepthIndexValue::Type depthIndexValueSet, int depthIndex)
685 DALI_LOG_INFO(gLogFilter, Debug::Concise, "RegisterVisual:%d \n", index);
687 bool visualReplaced(false);
688 Actor self = mControlImpl.Self();
690 // Set the depth index, if not set by caller this will be either the current visual depth, max depth of all visuals
692 int requiredDepthIndex = visual.GetDepthIndex();
694 if(depthIndexValueSet == DepthIndexValue::SET)
696 requiredDepthIndex = depthIndex;
699 // Visual replacement, existing visual should only be removed from stage when replacement ready.
700 if(!mVisuals.Empty())
702 RegisteredVisualContainer::Iterator registeredVisualsiter;
703 // Check if visual (index) is already registered, this is the current visual.
704 if(FindVisual(index, mVisuals, registeredVisualsiter))
706 Toolkit::Visual::Base& currentRegisteredVisual = (*registeredVisualsiter)->visual;
707 if(currentRegisteredVisual)
709 // Store current visual depth index as may need to set the replacement visual to same depth
710 const int currentDepthIndex = (*registeredVisualsiter)->visual.GetDepthIndex();
712 // No longer required to know if the replaced visual's resources are ready
713 StopObservingVisual(currentRegisteredVisual);
715 // If control staged and visual enabled then visuals will be swapped once ready
716 if(self.GetProperty<bool>(Actor::Property::CONNECTED_TO_SCENE) && enabled)
718 // Check if visual is currently in the process of being replaced ( is in removal container )
719 RegisteredVisualContainer::Iterator visualQueuedForRemoval;
720 if(FindVisual(index, mRemoveVisuals, visualQueuedForRemoval))
722 // Visual with same index is already in removal container so current visual pending
723 // Only the the last requested visual will be displayed so remove current visual which is staged but not ready.
724 Toolkit::GetImplementation(currentRegisteredVisual).SetOffScene(self);
725 mVisuals.Erase(registeredVisualsiter);
729 // current visual not already in removal container so add now.
730 DALI_LOG_INFO(gLogFilter, Debug::Verbose, "RegisterVisual Move current registered visual to removal Queue: %d \n", index);
731 MoveVisual(registeredVisualsiter, mVisuals, mRemoveVisuals);
736 // Control not staged or visual disabled so can just erase from registered visuals and new visual will be added later.
737 mVisuals.Erase(registeredVisualsiter);
740 // If we've not set the depth-index value and the new visual does not have a depth index applied to it, then use the previously set depth-index for this index
741 if((depthIndexValueSet == DepthIndexValue::NOT_SET) &&
742 (visual.GetDepthIndex() == 0))
744 requiredDepthIndex = currentDepthIndex;
748 visualReplaced = true;
752 // If not set, set the name of the visual to the same name as the control's property.
753 // ( If the control has been type registered )
754 if(visual.GetName().empty())
756 // returns empty string if index is not found as long as index is not -1
757 std::string visualName = self.GetPropertyName(index);
758 if(!visualName.empty())
760 DALI_LOG_INFO(gLogFilter, Debug::Concise, "Setting visual name for property %d to %s\n", index, visualName.c_str());
761 visual.SetName(visualName);
765 if(!visualReplaced) // New registration entry
767 // If we've not set the depth-index value, we have more than one visual and the visual does not have a depth index, then set it to be the highest
768 if((depthIndexValueSet == DepthIndexValue::NOT_SET) &&
769 (mVisuals.Size() > 0) &&
770 (visual.GetDepthIndex() == 0))
772 int maxDepthIndex = std::numeric_limits<int>::min();
774 RegisteredVisualContainer::ConstIterator iter;
775 const RegisteredVisualContainer::ConstIterator endIter = mVisuals.End();
776 for(iter = mVisuals.Begin(); iter != endIter; iter++)
778 const int visualDepthIndex = (*iter)->visual.GetDepthIndex();
779 if(visualDepthIndex > maxDepthIndex)
781 maxDepthIndex = visualDepthIndex;
784 ++maxDepthIndex; // Add one to the current maximum depth index so that our added visual appears on top
785 requiredDepthIndex = std::max(0, maxDepthIndex); // Start at zero if maxDepth index belongs to a background
791 // Set determined depth index
792 visual.SetDepthIndex(requiredDepthIndex);
794 // Monitor when the visual resources are ready
795 StartObservingVisual(visual);
797 DALI_LOG_INFO(gLogFilter, Debug::Concise, "New Visual registration index[%d] depth[%d]\n", index, requiredDepthIndex);
798 RegisteredVisual* newRegisteredVisual = new RegisteredVisual(index, visual, (enabled == VisualState::ENABLED ? true : false), (visualReplaced && enabled));
799 mVisuals.PushBack(newRegisteredVisual);
801 Internal::Visual::Base& visualImpl = Toolkit::GetImplementation(visual);
802 // Put on stage if enabled and the control is already on the stage
803 if((enabled == VisualState::ENABLED) && self.GetProperty<bool>(Actor::Property::CONNECTED_TO_SCENE))
805 visualImpl.SetOnScene(self);
807 else if(visualImpl.IsResourceReady()) // When not being staged, check if visual already 'ResourceReady' before it was Registered. ( Resource may have been loaded already )
809 ResourceReady(visualImpl);
813 DALI_LOG_INFO(gLogFilter, Debug::Verbose, "Control::RegisterVisual() Registered %s(%d), enabled:%s\n", visual.GetName().c_str(), index, enabled ? "true" : "false");
816 void Control::Impl::UnregisterVisual(Property::Index index)
818 RegisteredVisualContainer::Iterator iter;
819 if(FindVisual(index, mVisuals, iter))
821 // stop observing visual
822 StopObservingVisual((*iter)->visual);
824 Actor self(mControlImpl.Self());
825 Toolkit::GetImplementation((*iter)->visual).SetOffScene(self);
826 (*iter)->visual.Reset();
827 mVisuals.Erase(iter);
830 if(FindVisual(index, mRemoveVisuals, iter))
832 Actor self(mControlImpl.Self());
833 Toolkit::GetImplementation((*iter)->visual).SetOffScene(self);
834 (*iter)->pending = false;
835 (*iter)->visual.Reset();
836 mRemoveVisuals.Erase(iter);
840 Toolkit::Visual::Base Control::Impl::GetVisual(Property::Index index) const
842 RegisteredVisualContainer::Iterator iter;
843 if(FindVisual(index, mVisuals, iter))
845 return (*iter)->visual;
848 return Toolkit::Visual::Base();
851 void Control::Impl::EnableVisual(Property::Index index, bool enable)
853 DALI_LOG_INFO(gLogFilter, Debug::General, "Control::EnableVisual(%d, %s)\n", index, enable ? "T" : "F");
855 RegisteredVisualContainer::Iterator iter;
856 if(FindVisual(index, mVisuals, iter))
858 if((*iter)->enabled == enable)
860 DALI_LOG_INFO(gLogFilter, Debug::Verbose, "Control::EnableVisual Visual %s(%d) already %s\n", (*iter)->visual.GetName().c_str(), index, enable ? "enabled" : "disabled");
864 (*iter)->enabled = enable;
865 Actor parentActor = mControlImpl.Self();
866 if(mControlImpl.Self().GetProperty<bool>(Actor::Property::CONNECTED_TO_SCENE)) // If control not on Scene then Visual will be added when SceneConnection is called.
870 DALI_LOG_INFO(gLogFilter, Debug::Verbose, "Control::EnableVisual Setting %s(%d) on stage \n", (*iter)->visual.GetName().c_str(), index);
871 Toolkit::GetImplementation((*iter)->visual).SetOnScene(parentActor);
875 DALI_LOG_INFO(gLogFilter, Debug::Verbose, "Control::EnableVisual Setting %s(%d) off stage \n", (*iter)->visual.GetName().c_str(), index);
876 Toolkit::GetImplementation((*iter)->visual).SetOffScene(parentActor); // No need to call if control not staged.
882 DALI_LOG_WARNING("Control::EnableVisual(%d, %s) FAILED - NO SUCH VISUAL\n", index, enable ? "T" : "F");
886 bool Control::Impl::IsVisualEnabled(Property::Index index) const
888 RegisteredVisualContainer::Iterator iter;
889 if(FindVisual(index, mVisuals, iter))
891 return (*iter)->enabled;
896 void Control::Impl::StopObservingVisual(Toolkit::Visual::Base& visual)
898 Internal::Visual::Base& visualImpl = Toolkit::GetImplementation(visual);
900 // Stop observing the visual
901 visualImpl.RemoveEventObserver(*this);
904 void Control::Impl::StartObservingVisual(Toolkit::Visual::Base& visual)
906 Internal::Visual::Base& visualImpl = Toolkit::GetImplementation(visual);
908 // start observing the visual for events
909 visualImpl.AddEventObserver(*this);
912 // Called by a Visual when it's resource is ready
913 void Control::Impl::ResourceReady(Visual::Base& object)
915 DALI_LOG_INFO(gLogFilter, Debug::Verbose, "Control::Impl::ResourceReady() replacements pending[%d]\n", mRemoveVisuals.Count());
917 Actor self = mControlImpl.Self();
919 // A resource is ready, find resource in the registered visuals container and get its index
920 for(auto registeredIter = mVisuals.Begin(), end = mVisuals.End(); registeredIter != end; ++registeredIter)
922 Internal::Visual::Base& registeredVisualImpl = Toolkit::GetImplementation((*registeredIter)->visual);
924 if(&object == ®isteredVisualImpl)
926 RegisteredVisualContainer::Iterator visualToRemoveIter;
927 // Find visual with the same index in the removal container
928 // Set if off stage as it's replacement is now ready.
929 // Remove if from removal list as now removed from stage.
930 // Set Pending flag on the ready visual to false as now ready.
931 if(FindVisual((*registeredIter)->index, mRemoveVisuals, visualToRemoveIter))
933 (*registeredIter)->pending = false;
934 Toolkit::GetImplementation((*visualToRemoveIter)->visual).SetOffScene(self);
935 mRemoveVisuals.Erase(visualToRemoveIter);
941 // A visual is ready so control may need relayouting if staged
942 if(self.GetProperty<bool>(Actor::Property::CONNECTED_TO_SCENE))
944 mControlImpl.RelayoutRequest();
947 // Emit signal if all enabled visuals registered by the control are ready.
948 if(IsResourceReady())
951 mNeedToEmitResourceReady = false;
953 EmitResourceReadySignal();
957 void Control::Impl::NotifyVisualEvent(Visual::Base& object, Property::Index signalId)
959 for(auto registeredIter = mVisuals.Begin(), end = mVisuals.End(); registeredIter != end; ++registeredIter)
961 Internal::Visual::Base& registeredVisualImpl = Toolkit::GetImplementation((*registeredIter)->visual);
962 if(&object == ®isteredVisualImpl)
964 Dali::Toolkit::Control handle(mControlImpl.GetOwner());
965 mVisualEventSignal.Emit(handle, (*registeredIter)->index, signalId);
971 void Control::Impl::RelayoutRequest(Visual::Base& object)
973 mControlImpl.RelayoutRequest();
976 bool Control::Impl::IsResourceReady() const
978 // Iterate through and check all the enabled visuals are ready
979 for(auto visualIter = mVisuals.Begin();
980 visualIter != mVisuals.End();
983 const Toolkit::Visual::Base visual = (*visualIter)->visual;
984 const Internal::Visual::Base& visualImpl = Toolkit::GetImplementation(visual);
986 // one of the enabled visuals is not ready
987 if(!visualImpl.IsResourceReady() && (*visualIter)->enabled)
995 Toolkit::Visual::ResourceStatus Control::Impl::GetVisualResourceStatus(Property::Index index) const
997 RegisteredVisualContainer::Iterator iter;
998 if(FindVisual(index, mVisuals, iter))
1000 const Toolkit::Visual::Base visual = (*iter)->visual;
1001 const Internal::Visual::Base& visualImpl = Toolkit::GetImplementation(visual);
1002 return visualImpl.GetResourceStatus();
1005 return Toolkit::Visual::ResourceStatus::PREPARING;
1008 void Control::Impl::AddTransitions(Dali::Animation& animation,
1009 const Toolkit::TransitionData& handle,
1010 bool createAnimation)
1012 // Setup a Transition from TransitionData.
1013 const Internal::TransitionData& transitionData = Toolkit::GetImplementation(handle);
1014 TransitionData::Iterator end = transitionData.End();
1015 for(TransitionData::Iterator iter = transitionData.Begin();
1019 TransitionData::Animator* animator = (*iter);
1021 Toolkit::Visual::Base visual = GetVisualByName(mVisuals, animator->objectName);
1025 #if defined(DEBUG_ENABLED)
1026 Dali::TypeInfo typeInfo;
1027 ControlWrapper* controlWrapperImpl = dynamic_cast<ControlWrapper*>(&mControlImpl);
1028 if(controlWrapperImpl)
1030 typeInfo = controlWrapperImpl->GetTypeInfo();
1033 DALI_LOG_INFO(gLogFilter, Debug::Concise, "CreateTransition: Found %s visual for %s\n", visual.GetName().c_str(), typeInfo ? typeInfo.GetName().c_str() : "Unknown");
1035 Internal::Visual::Base& visualImpl = Toolkit::GetImplementation(visual);
1036 visualImpl.AnimateProperty(animation, *animator);
1040 DALI_LOG_INFO(gLogFilter, Debug::Concise, "CreateTransition: Could not find visual. Trying actors");
1041 // Otherwise, try any actor children of control (Including the control)
1042 Actor child = mControlImpl.Self().FindChildByName(animator->objectName);
1045 Property::Index propertyIndex = child.GetPropertyIndex(animator->propertyKey);
1046 if(propertyIndex != Property::INVALID_INDEX)
1048 if(animator->animate == false)
1050 if(animator->targetValue.GetType() != Property::NONE)
1052 child.SetProperty(propertyIndex, animator->targetValue);
1055 else // animate the property
1057 if(animator->initialValue.GetType() != Property::NONE)
1059 child.SetProperty(propertyIndex, animator->initialValue);
1062 if(createAnimation && !animation)
1064 animation = Dali::Animation::New(0.1f);
1067 animation.AnimateTo(Property(child, propertyIndex),
1068 animator->targetValue,
1069 animator->alphaFunction,
1070 TimePeriod(animator->timePeriodDelay,
1071 animator->timePeriodDuration));
1079 Dali::Animation Control::Impl::CreateTransition(const Toolkit::TransitionData& transitionData)
1081 Dali::Animation transition;
1083 if(transitionData.Count() > 0)
1085 AddTransitions(transition, transitionData, true);
1090 void Control::Impl::DoAction(Dali::Property::Index visualIndex, Dali::Property::Index actionId, const Dali::Property::Value attributes)
1092 RegisteredVisualContainer::Iterator iter;
1093 if(FindVisual(visualIndex, mVisuals, iter))
1095 Toolkit::GetImplementation((*iter)->visual).DoAction(actionId, attributes);
1099 void Control::Impl::DoActionExtension(Dali::Property::Index visualIndex, Dali::Property::Index actionId, Dali::Any attributes)
1101 RegisteredVisualContainer::Iterator iter;
1102 if(FindVisual(visualIndex, mVisuals, iter))
1104 Toolkit::GetImplementation((*iter)->visual).DoActionExtension(actionId, attributes);
1108 void Control::Impl::AppendAccessibilityAttribute(const std::string& key, const std::string value)
1110 Property::Value* checkedValue = mAccessibilityAttributes.Find(key);
1113 mAccessibilityAttributes[key] = Property::Value(value);
1117 mAccessibilityAttributes.Insert(key, value);
1121 void Control::Impl::SetProperty(BaseObject* object, Property::Index index, const Property::Value& value)
1123 Toolkit::Control control = Toolkit::Control::DownCast(BaseHandle(object));
1127 Control& controlImpl(GetImplementation(control));
1131 case Toolkit::Control::Property::STYLE_NAME:
1133 controlImpl.SetStyleName(value.Get<std::string>());
1137 case Toolkit::DevelControl::Property::STATE:
1139 bool withTransitions = true;
1140 const Property::Value* valuePtr = &value;
1141 const Property::Map* map = value.GetMap();
1144 Property::Value* value2 = map->Find("withTransitions");
1147 withTransitions = value2->Get<bool>();
1150 valuePtr = map->Find("state");
1155 Toolkit::DevelControl::State state(controlImpl.mImpl->mState);
1156 if(Scripting::GetEnumerationProperty<Toolkit::DevelControl::State>(*valuePtr, ControlStateTable, ControlStateTableCount, state))
1158 controlImpl.mImpl->SetState(state, withTransitions);
1164 case Toolkit::DevelControl::Property::SUB_STATE:
1166 std::string subState;
1167 if(value.Get(subState))
1169 controlImpl.mImpl->SetSubState(subState);
1174 case Toolkit::DevelControl::Property::LEFT_FOCUSABLE_ACTOR_ID:
1177 if(value.Get(focusId))
1179 controlImpl.mImpl->mLeftFocusableActorId = focusId;
1184 case Toolkit::DevelControl::Property::RIGHT_FOCUSABLE_ACTOR_ID:
1187 if(value.Get(focusId))
1189 controlImpl.mImpl->mRightFocusableActorId = focusId;
1194 case Toolkit::DevelControl::Property::UP_FOCUSABLE_ACTOR_ID:
1197 if(value.Get(focusId))
1199 controlImpl.mImpl->mUpFocusableActorId = focusId;
1204 case Toolkit::DevelControl::Property::DOWN_FOCUSABLE_ACTOR_ID:
1207 if(value.Get(focusId))
1209 controlImpl.mImpl->mDownFocusableActorId = focusId;
1214 case Toolkit::Control::Property::KEY_INPUT_FOCUS:
1216 if(value.Get<bool>())
1218 controlImpl.SetKeyInputFocus();
1222 controlImpl.ClearKeyInputFocus();
1227 case Toolkit::Control::Property::BACKGROUND:
1231 const Property::Map* map = value.GetMap();
1232 if(map && !map->Empty())
1234 controlImpl.SetBackground(*map);
1236 else if(value.Get(url))
1238 // don't know the size to load
1239 Toolkit::Visual::Base visual = Toolkit::VisualFactory::Get().CreateVisual(url, ImageDimensions());
1242 controlImpl.mImpl->RegisterVisual(Toolkit::Control::Property::BACKGROUND, visual, DepthIndex::BACKGROUND);
1245 else if(value.Get(color))
1247 controlImpl.SetBackgroundColor(color);
1251 // The background is an empty property map, so we should clear the background
1252 controlImpl.ClearBackground();
1257 case Toolkit::Control::Property::MARGIN:
1260 if(value.Get(margin))
1262 controlImpl.mImpl->SetMargin(margin);
1267 case Toolkit::Control::Property::PADDING:
1270 if(value.Get(padding))
1272 controlImpl.mImpl->SetPadding(padding);
1277 case Toolkit::DevelControl::Property::TOOLTIP:
1279 TooltipPtr& tooltipPtr = controlImpl.mImpl->mTooltip;
1282 tooltipPtr = Tooltip::New(control);
1284 tooltipPtr->SetProperties(value);
1288 case Toolkit::DevelControl::Property::SHADOW:
1290 const Property::Map* map = value.GetMap();
1291 if(map && !map->Empty())
1293 controlImpl.mImpl->SetShadow(*map);
1297 // The shadow is an empty property map, so we should clear the shadow
1298 controlImpl.mImpl->ClearShadow();
1303 case Toolkit::DevelControl::Property::ACCESSIBILITY_NAME:
1308 controlImpl.mImpl->mAccessibilityName = name;
1313 case Toolkit::DevelControl::Property::ACCESSIBILITY_DESCRIPTION:
1318 controlImpl.mImpl->mAccessibilityDescription = text;
1323 case Toolkit::DevelControl::Property::ACCESSIBILITY_TRANSLATION_DOMAIN:
1328 controlImpl.mImpl->mAccessibilityTranslationDomain = text;
1333 case Toolkit::DevelControl::Property::ACCESSIBILITY_ROLE:
1335 Dali::Accessibility::Role role;
1338 controlImpl.mImpl->mAccessibilityRole = role;
1343 case Toolkit::DevelControl::Property::ACCESSIBILITY_HIGHLIGHTABLE:
1346 if(value.Get(highlightable))
1348 controlImpl.mImpl->mAccessibilityHighlightable = highlightable;
1353 case Toolkit::DevelControl::Property::ACCESSIBILITY_ATTRIBUTES:
1355 const Property::Map* map = value.GetMap();
1356 if(map && !map->Empty())
1358 controlImpl.mImpl->mAccessibilityAttributes = *map;
1363 case Toolkit::DevelControl::Property::DISPATCH_KEY_EVENTS:
1366 if(value.Get(dispatch))
1368 controlImpl.mImpl->mDispatchKeyEvents = dispatch;
1373 case Toolkit::DevelControl::Property::ACCESSIBILITY_HIDDEN:
1376 if(value.Get(hidden))
1378 controlImpl.mImpl->mAccessibilityHidden = hidden;
1380 auto* accessible = controlImpl.GetAccessibleObject();
1381 auto* parent = dynamic_cast<Dali::Accessibility::ActorAccessible*>(accessible->GetParent());
1384 parent->OnChildrenChanged();
1389 case Toolkit::DevelControl::Property::CLOCKWISE_FOCUSABLE_ACTOR_ID:
1392 if(value.Get(focusId))
1394 controlImpl.mImpl->mClockwiseFocusableActorId = focusId;
1398 case Toolkit::DevelControl::Property::COUNTER_CLOCKWISE_FOCUSABLE_ACTOR_ID:
1401 if(value.Get(focusId))
1403 controlImpl.mImpl->mCounterClockwiseFocusableActorId = focusId;
1408 case Toolkit::DevelControl::Property::AUTOMATION_ID:
1410 std::string automationId;
1411 if(value.Get(automationId))
1413 controlImpl.mImpl->mAutomationId = automationId;
1421 Property::Value Control::Impl::GetProperty(BaseObject* object, Property::Index index)
1423 Property::Value value;
1425 Toolkit::Control control = Toolkit::Control::DownCast(BaseHandle(object));
1429 Control& controlImpl(GetImplementation(control));
1433 case Toolkit::Control::Property::STYLE_NAME:
1435 value = controlImpl.GetStyleName();
1439 case Toolkit::DevelControl::Property::STATE:
1441 value = controlImpl.mImpl->mState;
1445 case Toolkit::DevelControl::Property::SUB_STATE:
1447 value = controlImpl.mImpl->mSubStateName;
1451 case Toolkit::DevelControl::Property::LEFT_FOCUSABLE_ACTOR_ID:
1453 value = controlImpl.mImpl->mLeftFocusableActorId;
1457 case Toolkit::DevelControl::Property::RIGHT_FOCUSABLE_ACTOR_ID:
1459 value = controlImpl.mImpl->mRightFocusableActorId;
1463 case Toolkit::DevelControl::Property::UP_FOCUSABLE_ACTOR_ID:
1465 value = controlImpl.mImpl->mUpFocusableActorId;
1469 case Toolkit::DevelControl::Property::DOWN_FOCUSABLE_ACTOR_ID:
1471 value = controlImpl.mImpl->mDownFocusableActorId;
1475 case Toolkit::Control::Property::KEY_INPUT_FOCUS:
1477 value = controlImpl.HasKeyInputFocus();
1481 case Toolkit::Control::Property::BACKGROUND:
1484 Toolkit::Visual::Base visual = controlImpl.mImpl->GetVisual(Toolkit::Control::Property::BACKGROUND);
1487 visual.CreatePropertyMap(map);
1494 case Toolkit::Control::Property::MARGIN:
1496 value = controlImpl.mImpl->GetMargin();
1500 case Toolkit::Control::Property::PADDING:
1502 value = controlImpl.mImpl->GetPadding();
1506 case Toolkit::DevelControl::Property::TOOLTIP:
1509 if(controlImpl.mImpl->mTooltip)
1511 controlImpl.mImpl->mTooltip->CreatePropertyMap(map);
1517 case Toolkit::DevelControl::Property::SHADOW:
1520 Toolkit::Visual::Base visual = controlImpl.mImpl->GetVisual(Toolkit::DevelControl::Property::SHADOW);
1523 visual.CreatePropertyMap(map);
1530 case Toolkit::DevelControl::Property::ACCESSIBILITY_NAME:
1532 value = controlImpl.mImpl->mAccessibilityName;
1536 case Toolkit::DevelControl::Property::ACCESSIBILITY_DESCRIPTION:
1538 value = controlImpl.mImpl->mAccessibilityDescription;
1542 case Toolkit::DevelControl::Property::ACCESSIBILITY_TRANSLATION_DOMAIN:
1544 value = controlImpl.mImpl->mAccessibilityTranslationDomain;
1548 case Toolkit::DevelControl::Property::ACCESSIBILITY_ROLE:
1550 value = Property::Value(controlImpl.mImpl->mAccessibilityRole);
1554 case Toolkit::DevelControl::Property::ACCESSIBILITY_HIGHLIGHTABLE:
1556 value = controlImpl.mImpl->mAccessibilityHighlightable;
1560 case Toolkit::DevelControl::Property::ACCESSIBILITY_ATTRIBUTES:
1562 value = controlImpl.mImpl->mAccessibilityAttributes;
1566 case Toolkit::DevelControl::Property::DISPATCH_KEY_EVENTS:
1568 value = controlImpl.mImpl->mDispatchKeyEvents;
1572 case Toolkit::DevelControl::Property::ACCESSIBILITY_HIDDEN:
1574 value = controlImpl.mImpl->mAccessibilityHidden;
1578 case Toolkit::DevelControl::Property::CLOCKWISE_FOCUSABLE_ACTOR_ID:
1580 value = controlImpl.mImpl->mClockwiseFocusableActorId;
1584 case Toolkit::DevelControl::Property::COUNTER_CLOCKWISE_FOCUSABLE_ACTOR_ID:
1586 value = controlImpl.mImpl->mCounterClockwiseFocusableActorId;
1590 case Toolkit::DevelControl::Property::AUTOMATION_ID:
1592 value = controlImpl.mImpl->mAutomationId;
1601 void Control::Impl::RemoveAccessibilityAttribute(const std::string& key)
1603 Property::Value* value = mAccessibilityAttributes.Find(key);
1606 mAccessibilityAttributes[key] = Property::Value();
1610 void Control::Impl::ClearAccessibilityAttributes()
1612 mAccessibilityAttributes.Clear();
1615 void Control::Impl::SetAccessibilityReadingInfoType(const Dali::Accessibility::ReadingInfoTypes types)
1617 std::string value{};
1618 if(types[Dali::Accessibility::ReadingInfoType::NAME])
1620 value += READING_INFO_TYPE_NAME;
1622 if(types[Dali::Accessibility::ReadingInfoType::ROLE])
1626 value += READING_INFO_TYPE_SEPARATOR;
1628 value += READING_INFO_TYPE_ROLE;
1630 if(types[Dali::Accessibility::ReadingInfoType::DESCRIPTION])
1634 value += READING_INFO_TYPE_SEPARATOR;
1636 value += READING_INFO_TYPE_DESCRIPTION;
1638 if(types[Dali::Accessibility::ReadingInfoType::STATE])
1642 value += READING_INFO_TYPE_SEPARATOR;
1644 value += READING_INFO_TYPE_STATE;
1646 AppendAccessibilityAttribute(READING_INFO_TYPE_ATTRIBUTE_NAME, value);
1649 Dali::Accessibility::ReadingInfoTypes Control::Impl::GetAccessibilityReadingInfoType() const
1651 std::string value{};
1652 auto place = mAccessibilityAttributes.Find(READING_INFO_TYPE_ATTRIBUTE_NAME);
1659 Dali::Accessibility::ReadingInfoTypes types;
1660 types[Dali::Accessibility::ReadingInfoType::NAME] = true;
1661 types[Dali::Accessibility::ReadingInfoType::ROLE] = true;
1662 types[Dali::Accessibility::ReadingInfoType::DESCRIPTION] = true;
1663 types[Dali::Accessibility::ReadingInfoType::STATE] = true;
1672 Dali::Accessibility::ReadingInfoTypes types;
1674 if(value.find(READING_INFO_TYPE_NAME) != std::string::npos)
1676 types[Dali::Accessibility::ReadingInfoType::NAME] = true;
1678 if(value.find(READING_INFO_TYPE_ROLE) != std::string::npos)
1680 types[Dali::Accessibility::ReadingInfoType::ROLE] = true;
1682 if(value.find(READING_INFO_TYPE_DESCRIPTION) != std::string::npos)
1684 types[Dali::Accessibility::ReadingInfoType::DESCRIPTION] = true;
1686 if(value.find(READING_INFO_TYPE_STATE) != std::string::npos)
1688 types[Dali::Accessibility::ReadingInfoType::STATE] = true;
1694 void Control::Impl::CopyInstancedProperties(RegisteredVisualContainer& visuals, Dictionary<Property::Map>& instancedProperties)
1696 for(RegisteredVisualContainer::Iterator iter = visuals.Begin(); iter != visuals.End(); iter++)
1700 Property::Map instanceMap;
1701 Toolkit::GetImplementation((*iter)->visual).CreateInstancePropertyMap(instanceMap);
1702 instancedProperties.Add((*iter)->visual.GetName(), instanceMap);
1707 void Control::Impl::RemoveVisual(RegisteredVisualContainer& visuals, const std::string& visualName)
1709 Actor self(mControlImpl.Self());
1711 for(RegisteredVisualContainer::Iterator visualIter = visuals.Begin();
1712 visualIter != visuals.End();
1715 Toolkit::Visual::Base visual = (*visualIter)->visual;
1716 if(visual && visual.GetName() == visualName)
1718 Toolkit::GetImplementation(visual).SetOffScene(self);
1719 (*visualIter)->visual.Reset();
1720 visuals.Erase(visualIter);
1726 void Control::Impl::RemoveVisuals(RegisteredVisualContainer& visuals, DictionaryKeys& removeVisuals)
1728 Actor self(mControlImpl.Self());
1729 for(DictionaryKeys::iterator iter = removeVisuals.begin(); iter != removeVisuals.end(); ++iter)
1731 const std::string visualName = *iter;
1732 RemoveVisual(visuals, visualName);
1736 void Control::Impl::RecreateChangedVisuals(Dictionary<Property::Map>& stateVisualsToChange,
1737 Dictionary<Property::Map>& instancedProperties)
1739 Dali::CustomActor handle(mControlImpl.GetOwner());
1740 for(Dictionary<Property::Map>::iterator iter = stateVisualsToChange.Begin();
1741 iter != stateVisualsToChange.End();
1744 const std::string& visualName = (*iter).key;
1745 const Property::Map& toMap = (*iter).entry;
1747 Actor self = mControlImpl.Self();
1748 RegisteredVisualContainer::Iterator registeredVisualsiter;
1749 // Check if visual (visualName) is already registered, this is the current visual.
1750 if(FindVisual(visualName, mVisuals, registeredVisualsiter))
1752 Toolkit::Visual::Base& visual = (*registeredVisualsiter)->visual;
1755 // No longer required to know if the replaced visual's resources are ready
1756 StopObservingVisual(visual);
1758 // If control staged then visuals will be swapped once ready
1759 if(self.GetProperty<bool>(Actor::Property::CONNECTED_TO_SCENE))
1761 // Check if visual is currently in the process of being replaced ( is in removal container )
1762 RegisteredVisualContainer::Iterator visualQueuedForRemoval;
1763 if(FindVisual(visualName, mRemoveVisuals, visualQueuedForRemoval))
1765 // Visual with same visual name is already in removal container so current visual pending
1766 // Only the the last requested visual will be displayed so remove current visual which is staged but not ready.
1767 Toolkit::GetImplementation(visual).SetOffScene(self);
1768 (*registeredVisualsiter)->visual.Reset();
1769 mVisuals.Erase(registeredVisualsiter);
1773 // current visual not already in removal container so add now.
1774 DALI_LOG_INFO(gLogFilter, Debug::Verbose, "RegisterVisual Move current registered visual to removal Queue: %s \n", visualName.c_str());
1775 MoveVisual(registeredVisualsiter, mVisuals, mRemoveVisuals);
1780 // Control not staged or visual disabled so can just erase from registered visuals and new visual will be added later.
1781 (*registeredVisualsiter)->visual.Reset();
1782 mVisuals.Erase(registeredVisualsiter);
1786 const Property::Map* instancedMap = instancedProperties.FindConst(visualName);
1787 Style::ApplyVisual(handle, visualName, toMap, instancedMap);
1792 void Control::Impl::ReplaceStateVisualsAndProperties(const StylePtr oldState, const StylePtr newState, const std::string& subState)
1794 // Collect all old visual names
1795 DictionaryKeys stateVisualsToRemove;
1798 oldState->visuals.GetKeys(stateVisualsToRemove);
1799 if(!subState.empty())
1801 const StylePtr* oldSubState = oldState->subStates.FindConst(subState);
1804 DictionaryKeys subStateVisualsToRemove;
1805 (*oldSubState)->visuals.GetKeys(subStateVisualsToRemove);
1806 Merge(stateVisualsToRemove, subStateVisualsToRemove);
1811 // Collect all new visual properties
1812 Dictionary<Property::Map> stateVisualsToAdd;
1815 stateVisualsToAdd = newState->visuals;
1816 if(!subState.empty())
1818 const StylePtr* newSubState = newState->subStates.FindConst(subState);
1821 stateVisualsToAdd.Merge((*newSubState)->visuals);
1826 // If a name is in both add/remove, move it to change list.
1827 Dictionary<Property::Map> stateVisualsToChange;
1828 FindChangableVisuals(stateVisualsToAdd, stateVisualsToChange, stateVisualsToRemove);
1830 // Copy instanced properties (e.g. text label) of current visuals
1831 Dictionary<Property::Map> instancedProperties;
1832 CopyInstancedProperties(mVisuals, instancedProperties);
1834 // For each visual in remove list, remove from mVisuals
1835 RemoveVisuals(mVisuals, stateVisualsToRemove);
1837 // For each visual in add list, create and add to mVisuals
1838 Dali::CustomActor handle(mControlImpl.GetOwner());
1839 Style::ApplyVisuals(handle, stateVisualsToAdd, instancedProperties);
1841 // For each visual in change list, if it requires a new visual,
1842 // remove old visual, create and add to mVisuals
1843 RecreateChangedVisuals(stateVisualsToChange, instancedProperties);
1846 void Control::Impl::SetState(DevelControl::State newState, bool withTransitions)
1848 DevelControl::State oldState = mState;
1849 Dali::CustomActor handle(mControlImpl.GetOwner());
1850 DALI_LOG_INFO(gLogFilter, Debug::Concise, "Control::Impl::SetState: %s\n", (mState == DevelControl::NORMAL ? "NORMAL" : (mState == DevelControl::FOCUSED ? "FOCUSED" : (mState == DevelControl::DISABLED ? "DISABLED" : "NONE"))));
1852 if(mState != newState)
1854 // If mState was Disabled, and new state is Focused, should probably
1855 // store that fact, e.g. in another property that FocusManager can access.
1858 // Trigger state change and transitions
1859 // Apply new style, if stylemanager is available
1860 Toolkit::StyleManager styleManager = Toolkit::StyleManager::Get();
1863 const StylePtr stylePtr = GetImpl(styleManager).GetRecordedStyle(Toolkit::Control(mControlImpl.GetOwner()));
1867 std::string oldStateName = Scripting::GetEnumerationName<Toolkit::DevelControl::State>(oldState, ControlStateTable, ControlStateTableCount);
1868 std::string newStateName = Scripting::GetEnumerationName<Toolkit::DevelControl::State>(newState, ControlStateTable, ControlStateTableCount);
1870 const StylePtr* newStateStyle = stylePtr->subStates.Find(newStateName);
1871 const StylePtr* oldStateStyle = stylePtr->subStates.Find(oldStateName);
1872 if(oldStateStyle && newStateStyle)
1874 // Only change if both state styles exist
1875 ReplaceStateVisualsAndProperties(*oldStateStyle, *newStateStyle, mSubStateName);
1882 void Control::Impl::SetSubState(const std::string& subStateName, bool withTransitions)
1884 if(mSubStateName != subStateName)
1886 // Get existing sub-state visuals, and unregister them
1887 Dali::CustomActor handle(mControlImpl.GetOwner());
1889 Toolkit::StyleManager styleManager = Toolkit::StyleManager::Get();
1892 const StylePtr stylePtr = GetImpl(styleManager).GetRecordedStyle(Toolkit::Control(mControlImpl.GetOwner()));
1896 std::string stateName = Scripting::GetEnumerationName<Toolkit::DevelControl::State>(mState, ControlStateTable, ControlStateTableCount);
1898 const StylePtr* state = stylePtr->subStates.Find(stateName);
1901 StylePtr stateStyle(*state);
1903 const StylePtr* newStateStyle = stateStyle->subStates.Find(subStateName);
1904 const StylePtr* oldStateStyle = stateStyle->subStates.Find(mSubStateName);
1905 if(oldStateStyle && newStateStyle)
1908 ReplaceStateVisualsAndProperties(*oldStateStyle, *newStateStyle, empty);
1914 mSubStateName = subStateName;
1918 void Control::Impl::OnSceneDisconnection()
1920 Actor self = mControlImpl.Self();
1922 // Any visuals set for replacement but not yet ready should still be registered.
1923 // Reason: If a request was made to register a new visual but the control removed from scene before visual was ready
1924 // then when this control appears back on stage it should use that new visual.
1926 // Iterate through all registered visuals and set off scene
1927 SetVisualsOffScene(mVisuals, self);
1929 // Visuals pending replacement can now be taken out of the removal list and set off scene
1930 // Iterate through all replacement visuals and add to a move queue then set off scene
1931 for(auto removalIter = mRemoveVisuals.Begin(), end = mRemoveVisuals.End(); removalIter != end; removalIter++)
1933 Toolkit::GetImplementation((*removalIter)->visual).SetOffScene(self);
1936 for(auto replacedIter = mVisuals.Begin(), end = mVisuals.End(); replacedIter != end; replacedIter++)
1938 (*replacedIter)->pending = false;
1941 mRemoveVisuals.Clear();
1944 void Control::Impl::SetMargin(Extents margin)
1946 mControlImpl.mImpl->mMargin = margin;
1948 // Trigger a size negotiation request that may be needed when setting a margin.
1949 mControlImpl.RelayoutRequest();
1952 Extents Control::Impl::GetMargin() const
1954 return mControlImpl.mImpl->mMargin;
1957 void Control::Impl::SetPadding(Extents padding)
1959 mControlImpl.mImpl->mPadding = padding;
1961 // Trigger a size negotiation request that may be needed when setting a padding.
1962 mControlImpl.RelayoutRequest();
1965 Extents Control::Impl::GetPadding() const
1967 return mControlImpl.mImpl->mPadding;
1970 void Control::Impl::SetInputMethodContext(InputMethodContext& inputMethodContext)
1972 mInputMethodContext = inputMethodContext;
1975 bool Control::Impl::FilterKeyEvent(const KeyEvent& event)
1977 bool consumed(false);
1979 if(mInputMethodContext)
1981 consumed = mInputMethodContext.FilterEventKey(event);
1986 DevelControl::VisualEventSignalType& Control::Impl::VisualEventSignal()
1988 return mVisualEventSignal;
1991 void Control::Impl::SetShadow(const Property::Map& map)
1993 Toolkit::Visual::Base visual = Toolkit::VisualFactory::Get().CreateVisual(map);
1994 visual.SetName("shadow");
1998 mControlImpl.mImpl->RegisterVisual(Toolkit::DevelControl::Property::SHADOW, visual, DepthIndex::BACKGROUND_EFFECT);
2000 mControlImpl.RelayoutRequest();
2004 void Control::Impl::ClearShadow()
2006 mControlImpl.mImpl->UnregisterVisual(Toolkit::DevelControl::Property::SHADOW);
2008 // Trigger a size negotiation request that may be needed when unregistering a visual.
2009 mControlImpl.RelayoutRequest();
2012 Dali::Property Control::Impl::GetVisualProperty(Dali::Property::Index index, Dali::Property::Key visualPropertyKey)
2014 Toolkit::Visual::Base visual = GetVisualByIndex(mVisuals, index);
2017 Internal::Visual::Base& visualImpl = Toolkit::GetImplementation(visual);
2018 return visualImpl.GetPropertyObject(visualPropertyKey);
2022 return Dali::Property(handle, Property::INVALID_INDEX);
2025 void Control::Impl::CreateTransitions(std::vector<std::pair<Dali::Property::Index, Dali::Property::Map>>& sourceProperties,
2026 std::vector<std::pair<Dali::Property::Index, Dali::Property::Map>>& destinationProperties,
2027 Dali::Toolkit::Control source,
2028 Dali::Toolkit::Control destination)
2030 // Retrieves background properties to be transitioned.
2031 Dali::Property::Map backgroundSourcePropertyMap, backgroundDestinationPropertyMap;
2032 mControlImpl.MakeVisualTransition(backgroundSourcePropertyMap, backgroundDestinationPropertyMap, source, destination, Toolkit::Control::Property::BACKGROUND);
2033 if(backgroundSourcePropertyMap.Count() > 0)
2035 sourceProperties.push_back(std::pair<Dali::Property::Index, Dali::Property::Map>(Toolkit::Control::Property::BACKGROUND, backgroundSourcePropertyMap));
2036 destinationProperties.push_back(std::pair<Dali::Property::Index, Dali::Property::Map>(Toolkit::Control::Property::BACKGROUND, backgroundDestinationPropertyMap));
2039 // Retrieves shadow properties to be transitioned.
2040 Dali::Property::Map shadowSourcePropertyMap, shadowDestinationPropertyMap;
2041 mControlImpl.MakeVisualTransition(shadowSourcePropertyMap, shadowDestinationPropertyMap, source, destination, Toolkit::DevelControl::Property::SHADOW);
2042 if(shadowSourcePropertyMap.Count() > 0)
2044 sourceProperties.push_back(std::pair<Dali::Property::Index, Dali::Property::Map>(Toolkit::DevelControl::Property::SHADOW, shadowSourcePropertyMap));
2045 destinationProperties.push_back(std::pair<Dali::Property::Index, Dali::Property::Map>(Toolkit::DevelControl::Property::SHADOW, shadowDestinationPropertyMap));
2048 // Retrieves transition from inherited class.
2049 mControlImpl.OnCreateTransitions(sourceProperties, destinationProperties, source, destination);
2052 void Control::Impl::UpdateVisualProperties(const std::vector<std::pair<Dali::Property::Index, Dali::Property::Map>>& properties)
2054 for(auto&& data : properties)
2056 if(data.first == Toolkit::Control::Property::BACKGROUND)
2058 DoAction(Toolkit::Control::Property::BACKGROUND, DevelVisual::Action::UPDATE_PROPERTY, data.second);
2060 else if(data.first == Toolkit::DevelControl::Property::SHADOW)
2062 DoAction(Toolkit::DevelControl::Property::SHADOW, DevelVisual::Action::UPDATE_PROPERTY, data.second);
2065 mControlImpl.OnUpdateVisualProperties(properties);
2068 void Control::Impl::EmitResourceReadySignal()
2070 if(!mIsEmittingResourceReadySignal)
2072 // Guard against calls to emit the signal during the callback
2073 mIsEmittingResourceReadySignal = true;
2075 // If the signal handler changes visual, it may become ready during this call & therefore this method will
2076 // get called again recursively. If so, mNeedToEmitResourceReady is set below, and we act on it after that secondary
2077 // invocation has completed by notifying in an Idle callback to prevent further recursion.
2078 Dali::Toolkit::Control handle(mControlImpl.GetOwner());
2079 mResourceReadySignal.Emit(handle);
2081 if(mNeedToEmitResourceReady)
2083 // Add idler to emit the signal again
2086 // The callback manager takes the ownership of the callback object.
2087 mIdleCallback = MakeCallback(this, &Control::Impl::OnIdleCallback);
2088 Adaptor::Get().AddIdle(mIdleCallback, false);
2092 mIsEmittingResourceReadySignal = false;
2096 mNeedToEmitResourceReady = true;
2100 void Control::Impl::OnIdleCallback()
2102 if(mNeedToEmitResourceReady)
2105 mNeedToEmitResourceReady = false;
2107 // A visual is ready so control may need relayouting if staged
2108 if(mControlImpl.Self().GetProperty<bool>(Actor::Property::CONNECTED_TO_SCENE))
2110 mControlImpl.RelayoutRequest();
2113 EmitResourceReadySignal();
2116 // Set the pointer to null as the callback manager deletes the callback after execute it.
2117 mIdleCallback = nullptr;
2120 Toolkit::DevelControl::ControlAccessible* Control::Impl::GetAccessibleObject()
2122 if(!mAccessibleObject)
2124 mAccessibleObject.reset(mControlImpl.CreateAccessibleObject());
2127 return mAccessibleObject.get();
2130 } // namespace Internal
2132 } // namespace Toolkit