[Vulkan] Shaders moved to toolkit, primitive and scrolling shaders
[platform/core/uifw/dali-toolkit.git] / dali-toolkit / devel-api / graphics / shaders / npatch-visual-shader.frag
1 #version 430
2
3 layout(location=0) in vec2 vTexCoord;
4
5 layout(set=0, binding=1, std140) uniform FragData
6 {
7     vec4 uColor;
8     vec3 mixColor;
9     float opacity;
10     float preMultipliedAlpha;
11 };
12
13 layout(set=0, binding=2) uniform sampler2D sTexture;
14
15 layout(location=0) out vec4 fragColor;
16
17 void main()
18 {
19     fragColor = texture( sTexture, vTexCoord ) * uColor * vec4(mixColor,1.0);
20 }