1 #ifndef __DALI_TOOLKIT_SHADOW_VIEW_H__
2 #define __DALI_TOOLKIT_SHADOW_VIEW_H__
5 * Copyright (c) 2015 Samsung Electronics Co., Ltd.
7 * Licensed under the Apache License, Version 2.0 (the "License");
8 * you may not use this file except in compliance with the License.
9 * You may obtain a copy of the License at
11 * http://www.apache.org/licenses/LICENSE-2.0
13 * Unless required by applicable law or agreed to in writing, software
14 * distributed under the License is distributed on an "AS IS" BASIS,
15 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16 * See the License for the specific language governing permissions and
17 * limitations under the License.
22 #include <dali-toolkit/public-api/controls/control.h>
30 namespace Internal DALI_INTERNAL
34 * ShadowView implementation class
38 } // namespace Internal
42 * ShadowView is a class for applying shadows to objects present in the view.
46 * 1) The ShadowView object will render all its child actors offscreen from the light's point of view projected on to the shadow plane in a seperate render task.\n
47 * 2) The ShadowView object then blurs the result of step 1), using a two pass separated Gaussian blur.\n
48 * 3) The ShadowView object gets rendered automatically in the default render task along with it's children.
50 * Fundamentally, the ShadowView is simply an Actor in the normal actor tree that affects all of its children. It should be added to your Actor tree and manipulated in the
51 * normal way. It can be considered a 'portal' in the sense that all child actors are clipped to the ShadowView actor bounds.
54 * The ShadowView is intended to provide simple planar projection shadows, Which means it needs a flat plane to cast shadows. So Shadows can't be cast on other objects.
57 * NB: It is essential to remove the ShadowView from the stage and also to call Deactivate() on it when you are not using it. This will ensure that resources are freed and
65 * ShadowView shadowView = ShadowView::New();
67 * // create and add some visible actors to the ShadowView, all these child actors will therefore cast a shadow.
68 * Image image = Image::New(...);
69 * ImageActor imageActor = ImageActor::New(image);
70 * imageActor.SetParentOrigin( ParentOrigin::CENTER );
71 * imageActor.SetAnchorPoint( AnchorPoint::CENTER );
72 * shadowView.Add(imageActor);\n Add the renderable actor to the shadow view
74 * ImageActor shadowPlane = ImageActor::New(); //This will be the shadow plane
75 * shadowPlane.SetParentOrigin( ParentOrigin::CENTER );
76 * shadowPlane.SetAnchorPoint( AnchorPoint::CENTER );
77 * shadowPlane.SetSize(700.0f, 700.0f);
78 * shadowPlane.SetPosition( Vector3(0.0f, 0.0f, -30.0f) ); //Just behind the image actor.
79 * shadowPlane.SetShadowPlane(ShadowPlane);
81 * Actor pointLight = Actor::New(); // This will be the light source
82 * pointLight.SetPosition(300.0f, 250.0f, 600.0f);
83 * Stage::GetCurrent().Add(pointLight);
84 * shadowView.SetPointLight(pointLight);
86 * // Start rendering the ShadowView
87 * Stage::GetCurrent().Add(ShadowPlane);
88 * shadowView.Activate();
91 * // animate the strength of the blur - this can fade between no blur and full blur. See GetBlurStrengthPropertyIndex().
92 * Animation blurAnimation = Animation::New( ... );
93 * blurAnimation.AnimateTo( Property( shadowView, shadowView.GetBlurStrengthPropertyIndex() ), ... );
94 * blurAnimation.Play();
97 * // Stop rendering the ShadowView
98 * Stage::GetCurrent().Remove(shadowView);
99 * shadowView.Deactivate();
102 class DALI_IMPORT_API ShadowView : public Control
107 * Create an uninitialized ShadowView; this can be initialized with ShadowView::New()
108 * Calling member functions with an uninitialized Dali::Object is not allowed.
113 * Copy constructor. Creates another handle that points to the same real object
115 ShadowView(const ShadowView& handle);
118 * Assignment operator. Changes this handle to point to another real object
120 ShadowView& operator=(const ShadowView& view);
125 * This is non-virtual since derived Handle types must not contain data or virtual methods.
130 * Downcast an Object handle to ShadowView. If handle points to a ShadowView the
131 * downcast produces valid handle. If not the returned handle is left uninitialized.
132 * @param[in] handle Handle to an object
133 * @return handle to a ShadowView or an uninitialized handle
135 static ShadowView DownCast( BaseHandle handle );
138 * Create an initialized ShadowView. Add children and call SetShadowPlane to make shadows visible\n
139 * @return A handle to a newly allocated Dali resource
141 static ShadowView New();
144 * Create an initialized ShadowView. Add children and call SetShadowPlane to make shadows visible\n
145 * @param[in] downsampleWidthScale The width scale factor applied during the blur process, scaling the size of the source image to the size of the final blurred image output.
146 * Useful for downsampling - trades visual quality for processing speed. A value of 1.0f results in no scaling applied.
147 * @param[in] downsampleHeightScale The height scale factor applied during the blur process, scaling the size of the source image to the size of the final blurred image output.
148 * Useful for downsampling - trades visual quality for processing speed. A value of 1.0f results in no scaling applied.
149 * @return A handle to a newly allocated Dali resource
151 static ShadowView New(float downsampleWidthScale, float downsampleHeightScale);
154 * Set the Shadow Plane Background for the shadow effect.
156 * @param[in] shadowPlaneBackground An actor representing the shadow
157 * plane. The position of the actor represents the origin of the
158 * plane, and the orientation of the actor represents the direction
159 * of the plane normal. Make the plane sufficiently large if the shadows are
162 void SetShadowPlaneBackground(Actor shadowPlaneBackground);
165 * Set the Point Light for the shadow effect. This is usually NOT a renderable actor.
166 * The orientation of the actor is not considered for the shadow calculation.
167 * @param[in] pointLight An actor representing the location of the
168 * directionless light source that casts the shadow.
170 void SetPointLight(Actor pointLight);
173 * Set the field of view of the point light source. This will be used by an additional
174 * internal camera to look at the scene form the light source. If you notice any aritifacts
175 * when the light position is near to the object, Increase the field of view.
176 * @param[in] fieldOfView New field of view in radians, Typical values are Math::PI / 4.0f,
179 void SetPointLightFieldOfView(float fieldOfView);
183 * @param[in] color The shadow color
185 void SetShadowColor(Vector4 color);
188 * Start rendering the ShadowView. Must be called after you Add() it to the stage.
189 * @pre This Actor has been added to the stage.
194 * Stop rendering the ShadowView. Must be called after you Remove() it from the stage.
195 * @pre This Actor has been removed from the stage.
200 * Get the property index that controls the strength of the blur applied to the shadow. Useful for animating this property.
201 * This property represents a value in the range [0.0 - 1.0] where 0.0 is no blur and 1.0 is full blur. Default 0.2.
202 * @return The property index that can be used with e.g. AnimateTo( ... )
204 Dali::Property::Index GetBlurStrengthPropertyIndex() const;
207 * Get the property index that controls the color of the shadow. Useful for animating this property.
208 * This property represents a value in the Vector4 format. Default color value is Vector4(0.2f, 0.2f, 0.2f, 0.8f) (i.e grey color).
209 * @return The property index that can be used with e.g. AnimateTo( ... )
211 Dali::Property::Index GetShadowColorPropertyIndex() const;
217 * Creates a handle using the Toolkit::Internal implementation.
218 * @param[in] implementation The UI Control implementation.
220 DALI_INTERNAL ShadowView( Internal::ShadowView& implementation );
223 * Allows the creation of this UI Control from an Internal::CustomActor pointer.
224 * @param[in] internal A pointer to the internal CustomActor.
226 explicit DALI_INTERNAL ShadowView( Dali::Internal::CustomActor* internal );
229 } // namespace Toolkit
233 #endif // __DALI_TOOLKIT_SHADOW_VIEW_H__