2 * Copyright (c) 2022 Samsung Electronics Co., Ltd.
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
8 * http://www.apache.org/licenses/LICENSE-2.0
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
19 #include <dali-toolkit/devel-api/controls/scene3d-view/scene3d-view.h>
22 #include <dali-toolkit/internal/controls/scene3d-view/scene3d-view-impl.h>
28 Scene3dView::Scene3dView()
32 Scene3dView::~Scene3dView()
36 Scene3dView::Scene3dView(const Scene3dView& handle) = default;
38 Scene3dView& Scene3dView::operator=(const Scene3dView& handle) = default;
40 Scene3dView::Scene3dView(Scene3dView&& rhs) = default;
42 Scene3dView& Scene3dView::operator=(Scene3dView&& rhs) = default;
44 Scene3dView Scene3dView::New(const std::string& filePath)
46 return Internal::Scene3dView::New(filePath);
49 Scene3dView Scene3dView::New(const std::string& filePath, const std::string& diffuseTexturePath, const std::string& specularTexturePath, Vector4 scaleFactor)
51 return Internal::Scene3dView::New(filePath, diffuseTexturePath, specularTexturePath, scaleFactor);
54 Scene3dView::Scene3dView(Internal::Scene3dView& implementation)
55 : Control(implementation)
59 Scene3dView::Scene3dView(Dali::Internal::CustomActor* internal)
62 VerifyCustomActorPointer<Internal::Scene3dView>(internal);
65 Scene3dView Scene3dView::DownCast(BaseHandle handle)
67 return Control::DownCast<Scene3dView, Internal::Scene3dView>(handle);
70 uint32_t Scene3dView::GetAnimationCount()
72 return GetImpl(*this).GetAnimationCount();
75 bool Scene3dView::PlayAnimation(uint32_t index)
77 return GetImpl(*this).PlayAnimation(index);
80 bool Scene3dView::PlayAnimations()
82 return GetImpl(*this).PlayAnimations();
85 bool Scene3dView::SetLight(LightType type, Vector3 lightVector, Vector3 lightColor)
87 return GetImpl(*this).SetLight(type, lightVector, lightColor);
90 CameraActor Scene3dView::GetDefaultCamera()
92 return GetImpl(*this).GetDefaultCamera();
95 uint32_t Scene3dView::GetCameraCount()
97 return GetImpl(*this).GetCameraCount();
100 CameraActor Scene3dView::GetCamera(uint32_t cameraIndex)
102 return GetImpl(*this).GetCamera(cameraIndex);
105 } //namespace Toolkit