2 * Copyright (c) 2021 Samsung Electronics Co., Ltd.
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
8 * http://www.apache.org/licenses/LICENSE-2.0
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
19 #include "control-accessible.h"
22 #ifdef DGETTEXT_ENABLED
26 #include <dali/devel-api/actors/actor-devel.h>
27 #include <dali/devel-api/adaptor-framework/window-devel.h>
30 #include <dali-toolkit/devel-api/asset-manager/asset-manager.h>
31 #include <dali-toolkit/internal/controls/control/control-data-impl.h>
32 #include <dali-toolkit/public-api/controls/control-impl.h>
33 #include <dali-toolkit/public-api/controls/control.h>
34 #include <dali-toolkit/public-api/controls/image-view/image-view.h>
35 #include <dali-toolkit/public-api/focus-manager/keyboard-focus-manager.h>
37 namespace Dali::Toolkit::DevelControl
41 static std::string GetLocaleText(std::string string, const char *domain = "dali-toolkit")
43 #ifdef DGETTEXT_ENABLED
44 /*TODO: currently non-localized string is used as a key for translation lookup. In case the lookup key formatting is forced
45 consider calling utility function for converting non-localized string into well-formatted key before lookup. */
46 return dgettext(domain, string.c_str());
52 static Dali::Actor CreateHighlightIndicatorActor()
54 std::string focusBorderImagePath(AssetManager::GetDaliImagePath());
55 focusBorderImagePath += "/keyboard_focus.9.png";
57 // Create the default if it hasn't been set and one that's shared by all the
58 // keyboard focusable actors
59 auto actor = Toolkit::ImageView::New(focusBorderImagePath);
60 actor.SetResizePolicy(ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS);
62 DevelControl::AppendAccessibilityAttribute(actor, "highlight", std::string());
63 actor.SetProperty(Toolkit::DevelControl::Property::ACCESSIBILITY_HIGHLIGHTABLE, false);
67 } // unnamed namespace
69 ControlAccessible::ControlAccessible(Dali::Actor self)
70 : ActorAccessible(self)
72 auto control = Toolkit::Control::DownCast(self);
74 Internal::Control& internalControl = Toolkit::Internal::GetImplementation(control);
75 Internal::Control::Impl& controlImpl = Internal::Control::Impl::Get(internalControl);
77 self.PropertySetSignal().Connect(&controlImpl, [this, &controlImpl](Dali::Handle& handle, Dali::Property::Index index, Dali::Property::Value value) {
78 if(this->Self() != Dali::Accessibility::Accessible::GetCurrentlyHighlightedActor())
83 if(index == DevelControl::Property::ACCESSIBILITY_NAME || (index == GetNamePropertyIndex() && controlImpl.mAccessibilityName.empty()))
85 if(controlImpl.mAccessibilityGetNameSignal.Empty())
87 Emit(Dali::Accessibility::ObjectPropertyChangeEvent::NAME);
91 if(index == DevelControl::Property::ACCESSIBILITY_DESCRIPTION || (index == GetDescriptionPropertyIndex() && controlImpl.mAccessibilityDescription.empty()))
93 if(controlImpl.mAccessibilityGetDescriptionSignal.Empty())
95 Emit(Dali::Accessibility::ObjectPropertyChangeEvent::DESCRIPTION);
101 std::string ControlAccessible::GetName() const
103 auto control = Dali::Toolkit::Control::DownCast(Self());
105 Internal::Control& internalControl = Toolkit::Internal::GetImplementation(control);
106 Internal::Control::Impl& controlImpl = Internal::Control::Impl::Get(internalControl);
109 if(!controlImpl.mAccessibilityGetNameSignal.Empty())
111 controlImpl.mAccessibilityGetNameSignal.Emit(name);
113 else if(!controlImpl.mAccessibilityName.empty())
115 name = controlImpl.mAccessibilityName;
117 else if(auto raw = GetNameRaw(); !raw.empty())
123 name = Self().GetProperty<std::string>(Actor::Property::NAME);
126 if(!controlImpl.mAccessibilityTranslationDomain.empty())
128 return GetLocaleText(name, controlImpl.mAccessibilityTranslationDomain.c_str());
131 return GetLocaleText(name);
134 std::string ControlAccessible::GetNameRaw() const
139 std::string ControlAccessible::GetDescription() const
141 auto control = Dali::Toolkit::Control::DownCast(Self());
143 Internal::Control& internalControl = Toolkit::Internal::GetImplementation(control);
144 Internal::Control::Impl& controlImpl = Internal::Control::Impl::Get(internalControl);
145 std::string description;
147 if(!controlImpl.mAccessibilityGetDescriptionSignal.Empty())
149 controlImpl.mAccessibilityGetDescriptionSignal.Emit(description);
151 else if(!controlImpl.mAccessibilityDescription.empty())
153 description = controlImpl.mAccessibilityDescription;
157 description = GetDescriptionRaw();
160 if(!controlImpl.mAccessibilityTranslationDomain.empty())
162 return GetLocaleText(description, controlImpl.mAccessibilityTranslationDomain.c_str());
165 return GetLocaleText(description);
168 std::string ControlAccessible::GetDescriptionRaw() const
173 Dali::Accessibility::Role ControlAccessible::GetRole() const
175 return Self().GetProperty<Dali::Accessibility::Role>(Toolkit::DevelControl::Property::ACCESSIBILITY_ROLE);
178 std::string ControlAccessible::GetLocalizedRoleName() const
180 return GetLocaleText(GetRoleName());
183 bool ControlAccessible::IsShowing()
185 Dali::Actor self = Self();
186 if(!self.GetProperty<bool>(Actor::Property::VISIBLE) || self.GetProperty<Vector4>(Actor::Property::WORLD_COLOR).a == 0 || self.GetProperty<bool>(Dali::DevelActor::Property::CULLED))
192 auto* parent = dynamic_cast<Toolkit::DevelControl::ControlAccessible*>(child->GetParent());
200 auto control = Dali::Toolkit::Control::DownCast(parent->Self());
201 if(!control.GetProperty<bool>(Actor::Property::VISIBLE))
205 parent = dynamic_cast<Toolkit::DevelControl::ControlAccessible*>(parent->GetParent());
211 Dali::Accessibility::States ControlAccessible::CalculateStates()
213 using Dali::Accessibility::State;
215 Dali::Actor self = Self();
216 Dali::Accessibility::States states;
218 states[State::FOCUSABLE] = self.GetProperty<bool>(Actor::Property::KEYBOARD_FOCUSABLE);
219 states[State::FOCUSED] = Toolkit::KeyboardFocusManager::Get().GetCurrentFocusActor() == self;
220 states[State::HIGHLIGHTABLE] = self.GetProperty<bool>(Toolkit::DevelControl::Property::ACCESSIBILITY_HIGHLIGHTABLE);
221 states[State::HIGHLIGHTED] = GetCurrentlyHighlightedActor() == self;
222 states[State::ENABLED] = true;
223 states[State::SENSITIVE] = (Dali::DevelActor::IsHittable(self) && Dali::DevelActor::GetTouchRequired(self));
224 states[State::VISIBLE] = self.GetProperty<bool>(Actor::Property::VISIBLE);
225 states[State::SHOWING] = IsShowing();
226 states[State::DEFUNCT] = !self.GetProperty(Dali::DevelActor::Property::CONNECTED_TO_SCENE).Get<bool>();
231 Dali::Accessibility::States ControlAccessible::GetStates()
233 return CalculateStates();
236 void ControlAccessible::UpdateAttributes(Accessibility::Attributes& attributes) const
238 static const std::string automationIdKey = "automationId";
240 ActorAccessible::UpdateAttributes(attributes);
242 Toolkit::Control control = Toolkit::Control::DownCast(Self());
243 auto automationId = control.GetProperty<std::string>(DevelControl::Property::AUTOMATION_ID);
245 if(automationId.empty())
247 attributes.erase(automationIdKey);
251 attributes.insert_or_assign(automationIdKey, std::move(automationId));
255 bool ControlAccessible::IsHidden() const
257 auto control = Dali::Toolkit::Control::DownCast(Self());
259 Internal::Control& internalControl = Toolkit::Internal::GetImplementation(control);
260 Internal::Control::Impl& controlImpl = Internal::Control::Impl::Get(internalControl);
262 return controlImpl.mAccessibilityHidden;
265 bool ControlAccessible::GrabFocus()
267 return Toolkit::KeyboardFocusManager::Get().SetCurrentFocusActor(Self());
270 void ControlAccessible::ScrollToSelf()
273 auto* parent = dynamic_cast<Toolkit::DevelControl::ControlAccessible*>(child->GetParent());
277 if (parent->IsScrollable())
279 parent->ScrollToChild(child->Self());
282 parent = dynamic_cast<Toolkit::DevelControl::ControlAccessible*>(parent->GetParent());
286 void ControlAccessible::RegisterPositionPropertyNotification()
288 auto control = Dali::Toolkit::Control::DownCast(Self());
289 Internal::Control& internalControl = Toolkit::Internal::GetImplementation(control);
290 Internal::Control::Impl& controlImpl = Internal::Control::Impl::Get(internalControl);
291 controlImpl.RegisterAccessibilityPositionPropertyNotification();
294 void ControlAccessible::UnregisterPositionPropertyNotification()
296 auto control = Dali::Toolkit::Control::DownCast(Self());
297 Internal::Control& internalControl = Toolkit::Internal::GetImplementation(control);
298 Internal::Control::Impl& controlImpl = Internal::Control::Impl::Get(internalControl);
299 controlImpl.UnregisterAccessibilityPositionPropertyNotification();
302 bool ControlAccessible::GrabHighlight()
304 Dali::Actor self = Self();
305 auto oldHighlightedActor = GetCurrentlyHighlightedActor();
307 if(!Dali::Accessibility::IsUp())
312 if(self == oldHighlightedActor)
317 // Clear the old highlight.
318 if(oldHighlightedActor)
320 auto oldHighlightedObject = Dali::Accessibility::Component::DownCast(Accessible::Get(oldHighlightedActor));
321 if(oldHighlightedObject)
323 oldHighlightedObject->ClearHighlight();
327 auto highlight = GetHighlightActor();
330 highlight = CreateHighlightIndicatorActor();
331 SetHighlightActor(highlight);
334 highlight.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
335 highlight.SetProperty(Actor::Property::POSITION_Z, 1.0f);
336 highlight.SetProperty(Actor::Property::POSITION, Vector2(0.0f, 0.0f));
338 // Need to set resize policy again, to update SIZE property which is set by
339 // NUIViewAccessible. The highlight could move from NUIViewAccessible to
340 // ControlAccessible. In this case, highlight has incorrect size.
341 highlight.SetResizePolicy(ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS);
343 // Remember the highlight actor, so that when the default is changed with
344 // SetHighlightActor(), the currently displayed highlight can still be cleared.
345 mCurrentHighlightActor = highlight;
348 SetCurrentlyHighlightedActor(self);
349 EmitHighlighted(true);
350 RegisterPositionPropertyNotification();
355 bool ControlAccessible::ClearHighlight()
357 Dali::Actor self = Self();
359 if(!Dali::Accessibility::IsUp())
364 if(GetCurrentlyHighlightedActor() == self)
366 UnregisterPositionPropertyNotification();
367 self.Remove(mCurrentHighlightActor.GetHandle());
368 mCurrentHighlightActor = {};
369 SetCurrentlyHighlightedActor({});
370 EmitHighlighted(false);
376 std::string ControlAccessible::GetActionName(size_t index) const
378 if(index >= GetActionCount())
384 Self().GetTypeInfo(type);
385 DALI_ASSERT_ALWAYS(type && "no TypeInfo object");
386 return type.GetActionName(index);
389 std::string ControlAccessible::GetLocalizedActionName(size_t index) const
391 return GetLocaleText(GetActionName(index));
394 std::string ControlAccessible::GetActionDescription(size_t index) const
399 size_t ControlAccessible::GetActionCount() const
402 Self().GetTypeInfo(type);
403 DALI_ASSERT_ALWAYS(type && "no TypeInfo object");
404 return type.GetActionCount();
407 std::string ControlAccessible::GetActionKeyBinding(size_t index) const
412 bool ControlAccessible::DoAction(size_t index)
414 std::string actionName = GetActionName(index);
415 return Self().DoAction(actionName, {});
418 bool ControlAccessible::DoAction(const std::string& name)
420 return Self().DoAction(name, {});
423 bool ControlAccessible::DoGesture(const Dali::Accessibility::GestureInfo& gestureInfo)
425 auto control = Dali::Toolkit::Control::DownCast(Self());
427 Internal::Control& internalControl = Toolkit::Internal::GetImplementation(control);
428 Internal::Control::Impl& controlImpl = Internal::Control::Impl::Get(internalControl);
430 if(!controlImpl.mAccessibilityDoGestureSignal.Empty())
432 auto ret = std::make_pair(gestureInfo, false);
433 controlImpl.mAccessibilityDoGestureSignal.Emit(ret);
440 std::vector<Dali::Accessibility::Relation> ControlAccessible::GetRelationSet()
442 auto control = Dali::Toolkit::Control::DownCast(Self());
444 return DevelControl::GetAccessibilityRelations(control);
447 bool ControlAccessible::ScrollToChild(Actor child)
452 Dali::Property::Index ControlAccessible::GetNamePropertyIndex()
454 return Actor::Property::NAME;
457 Dali::Property::Index ControlAccessible::GetDescriptionPropertyIndex()
459 return Dali::Property::INVALID_INDEX;
462 void ControlAccessible::SetLastPosition(Vector2 position)
464 mLastPosition = position;
467 Vector2 ControlAccessible::GetLastPosition() const
469 return mLastPosition;
472 } // namespace Dali::Toolkit::DevelControl