[Tizen] Change the precision of position in text atlas shader
[platform/core/uifw/dali-toolkit.git] / dali-toolkit / devel-api / controls / control-accessible.cpp
1 /*
2  * Copyright (c) 2021 Samsung Electronics Co., Ltd.
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  * http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  *
16  */
17
18 // CLASS HEADER
19 #include "control-accessible.h"
20
21 // EXTERNAL INCLUDES
22 #ifdef DGETTEXT_ENABLED
23 #include <libintl.h>
24 #endif
25
26 #include <dali/devel-api/actors/actor-devel.h>
27 #include <dali/devel-api/adaptor-framework/window-devel.h>
28
29 // INTERNAL INCLUDES
30 #include <dali-toolkit/devel-api/asset-manager/asset-manager.h>
31 #include <dali-toolkit/internal/controls/control/control-data-impl.h>
32 #include <dali-toolkit/public-api/controls/control-impl.h>
33 #include <dali-toolkit/public-api/controls/control.h>
34 #include <dali-toolkit/public-api/controls/image-view/image-view.h>
35 #include <dali-toolkit/public-api/focus-manager/keyboard-focus-manager.h>
36
37 namespace Dali::Toolkit::DevelControl
38 {
39 namespace
40 {
41 static std::string GetLocaleText(std::string string, const char *domain = "dali-toolkit")
42 {
43 #ifdef DGETTEXT_ENABLED
44     /*TODO: currently non-localized string is used as a key for translation lookup. In case the lookup key formatting is forced
45           consider calling utility function for converting non-localized string into well-formatted key before lookup. */
46     return dgettext(domain, string.c_str());
47 #else
48     return string;
49 #endif
50 }
51
52 static Dali::Actor CreateHighlightIndicatorActor()
53 {
54   std::string focusBorderImagePath(AssetManager::GetDaliImagePath());
55   focusBorderImagePath += "/keyboard_focus.9.png";
56
57   // Create the default if it hasn't been set and one that's shared by all the
58   // keyboard focusable actors
59   auto actor = Toolkit::ImageView::New(focusBorderImagePath);
60   actor.SetResizePolicy(ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS);
61
62   DevelControl::AppendAccessibilityAttribute(actor, "highlight", std::string());
63   actor.SetProperty(Toolkit::DevelControl::Property::ACCESSIBILITY_HIGHLIGHTABLE, false);
64
65   return actor;
66 }
67 } // unnamed namespace
68
69 ControlAccessible::ControlAccessible(Dali::Actor self)
70 : ActorAccessible(self)
71 {
72   auto control = Toolkit::Control::DownCast(self);
73
74   Internal::Control&       internalControl = Toolkit::Internal::GetImplementation(control);
75   Internal::Control::Impl& controlImpl     = Internal::Control::Impl::Get(internalControl);
76
77   self.PropertySetSignal().Connect(&controlImpl, [this, &controlImpl](Dali::Handle& handle, Dali::Property::Index index, Dali::Property::Value value) {
78     if(this->Self() != Dali::Accessibility::Accessible::GetCurrentlyHighlightedActor())
79     {
80       return;
81     }
82
83     if(index == DevelControl::Property::ACCESSIBILITY_NAME || (index == GetNamePropertyIndex() && controlImpl.mAccessibilityName.empty()))
84     {
85       if(controlImpl.mAccessibilityGetNameSignal.Empty())
86       {
87         Emit(Dali::Accessibility::ObjectPropertyChangeEvent::NAME);
88       }
89     }
90
91     if(index == DevelControl::Property::ACCESSIBILITY_DESCRIPTION || (index == GetDescriptionPropertyIndex() && controlImpl.mAccessibilityDescription.empty()))
92     {
93       if(controlImpl.mAccessibilityGetDescriptionSignal.Empty())
94       {
95         Emit(Dali::Accessibility::ObjectPropertyChangeEvent::DESCRIPTION);
96       }
97     }
98   });
99 }
100
101 std::string ControlAccessible::GetName() const
102 {
103   auto control = Dali::Toolkit::Control::DownCast(Self());
104
105   Internal::Control&       internalControl = Toolkit::Internal::GetImplementation(control);
106   Internal::Control::Impl& controlImpl     = Internal::Control::Impl::Get(internalControl);
107   std::string name;
108
109   if(!controlImpl.mAccessibilityGetNameSignal.Empty())
110   {
111     controlImpl.mAccessibilityGetNameSignal.Emit(name);
112   }
113   else if(!controlImpl.mAccessibilityName.empty())
114   {
115     name = controlImpl.mAccessibilityName;
116   }
117   else if(auto raw = GetNameRaw(); !raw.empty())
118   {
119     name = raw;
120   }
121   else
122   {
123     name = Self().GetProperty<std::string>(Actor::Property::NAME);
124   }
125
126   if(!controlImpl.mAccessibilityTranslationDomain.empty())
127   {
128     return GetLocaleText(name, controlImpl.mAccessibilityTranslationDomain.c_str());
129   }
130
131   return GetLocaleText(name);
132 }
133
134 std::string ControlAccessible::GetNameRaw() const
135 {
136   return {};
137 }
138
139 std::string ControlAccessible::GetDescription() const
140 {
141   auto control = Dali::Toolkit::Control::DownCast(Self());
142
143   Internal::Control&       internalControl = Toolkit::Internal::GetImplementation(control);
144   Internal::Control::Impl& controlImpl     = Internal::Control::Impl::Get(internalControl);
145   std::string description;
146
147   if(!controlImpl.mAccessibilityGetDescriptionSignal.Empty())
148   {
149     controlImpl.mAccessibilityGetDescriptionSignal.Emit(description);
150   }
151   else if(!controlImpl.mAccessibilityDescription.empty())
152   {
153     description = controlImpl.mAccessibilityDescription;
154   }
155   else
156   {
157     description = GetDescriptionRaw();
158   }
159
160   if(!controlImpl.mAccessibilityTranslationDomain.empty())
161   {
162     return GetLocaleText(description, controlImpl.mAccessibilityTranslationDomain.c_str());
163   }
164
165   return GetLocaleText(description);
166 }
167
168 std::string ControlAccessible::GetDescriptionRaw() const
169 {
170   return {};
171 }
172
173 Dali::Accessibility::Role ControlAccessible::GetRole() const
174 {
175   return Self().GetProperty<Dali::Accessibility::Role>(Toolkit::DevelControl::Property::ACCESSIBILITY_ROLE);
176 }
177
178 std::string ControlAccessible::GetLocalizedRoleName() const
179 {
180   return GetLocaleText(GetRoleName());
181 }
182
183 bool ControlAccessible::IsShowing()
184 {
185   Dali::Actor self = Self();
186   if(!self.GetProperty<bool>(Actor::Property::VISIBLE) || self.GetProperty<Vector4>(Actor::Property::WORLD_COLOR).a == 0 || self.GetProperty<bool>(Dali::DevelActor::Property::CULLED))
187   {
188     return false;
189   }
190
191   auto* child  = this;
192   auto* parent = dynamic_cast<Toolkit::DevelControl::ControlAccessible*>(child->GetParent());
193   if(!parent)
194   {
195     return true;
196   }
197
198   while(parent)
199   {
200     auto control      = Dali::Toolkit::Control::DownCast(parent->Self());
201     if(!control.GetProperty<bool>(Actor::Property::VISIBLE))
202     {
203       return false;
204     }
205     parent = dynamic_cast<Toolkit::DevelControl::ControlAccessible*>(parent->GetParent());
206   }
207
208   return true;
209 }
210
211 Dali::Accessibility::States ControlAccessible::CalculateStates()
212 {
213   using Dali::Accessibility::State;
214
215   Dali::Actor self = Self();
216   Dali::Accessibility::States states;
217
218   states[State::FOCUSABLE]     = self.GetProperty<bool>(Actor::Property::KEYBOARD_FOCUSABLE);
219   states[State::FOCUSED]       = Toolkit::KeyboardFocusManager::Get().GetCurrentFocusActor() == self;
220   states[State::HIGHLIGHTABLE] = self.GetProperty<bool>(Toolkit::DevelControl::Property::ACCESSIBILITY_HIGHLIGHTABLE);
221   states[State::HIGHLIGHTED]   = GetCurrentlyHighlightedActor() == self;
222   states[State::ENABLED]       = true;
223   states[State::SENSITIVE]     = (Dali::DevelActor::IsHittable(self) && Dali::DevelActor::GetTouchRequired(self));
224   states[State::VISIBLE]       = self.GetProperty<bool>(Actor::Property::VISIBLE);
225   states[State::SHOWING]       = IsShowing();
226   states[State::DEFUNCT]       = !self.GetProperty(Dali::DevelActor::Property::CONNECTED_TO_SCENE).Get<bool>();
227
228   return states;
229 }
230
231 Dali::Accessibility::States ControlAccessible::GetStates()
232 {
233   return CalculateStates();
234 }
235
236 void ControlAccessible::UpdateAttributes(Accessibility::Attributes& attributes) const
237 {
238   static const std::string automationIdKey = "automationId";
239
240   ActorAccessible::UpdateAttributes(attributes);
241
242   Toolkit::Control control      = Toolkit::Control::DownCast(Self());
243   auto             automationId = control.GetProperty<std::string>(DevelControl::Property::AUTOMATION_ID);
244
245   if(automationId.empty())
246   {
247     attributes.erase(automationIdKey);
248   }
249   else
250   {
251     attributes.insert_or_assign(automationIdKey, std::move(automationId));
252   }
253 }
254
255 bool ControlAccessible::IsHidden() const
256 {
257   auto control = Dali::Toolkit::Control::DownCast(Self());
258
259   Internal::Control&       internalControl = Toolkit::Internal::GetImplementation(control);
260   Internal::Control::Impl& controlImpl     = Internal::Control::Impl::Get(internalControl);
261
262   return controlImpl.mAccessibilityHidden;
263 }
264
265 bool ControlAccessible::GrabFocus()
266 {
267   return Toolkit::KeyboardFocusManager::Get().SetCurrentFocusActor(Self());
268 }
269
270 void ControlAccessible::ScrollToSelf()
271 {
272   auto* child = this;
273   auto* parent = dynamic_cast<Toolkit::DevelControl::ControlAccessible*>(child->GetParent());
274
275   while (parent)
276   {
277     if (parent->IsScrollable())
278     {
279       parent->ScrollToChild(child->Self());
280     }
281
282     parent = dynamic_cast<Toolkit::DevelControl::ControlAccessible*>(parent->GetParent());
283   }
284 }
285
286 void ControlAccessible::RegisterPositionPropertyNotification()
287 {
288   auto                     control         = Dali::Toolkit::Control::DownCast(Self());
289   Internal::Control&       internalControl = Toolkit::Internal::GetImplementation(control);
290   Internal::Control::Impl& controlImpl     = Internal::Control::Impl::Get(internalControl);
291   controlImpl.RegisterAccessibilityPositionPropertyNotification();
292 }
293
294 void ControlAccessible::UnregisterPositionPropertyNotification()
295 {
296   auto                     control         = Dali::Toolkit::Control::DownCast(Self());
297   Internal::Control&       internalControl = Toolkit::Internal::GetImplementation(control);
298   Internal::Control::Impl& controlImpl     = Internal::Control::Impl::Get(internalControl);
299   controlImpl.UnregisterAccessibilityPositionPropertyNotification();
300 }
301
302 bool ControlAccessible::GrabHighlight()
303 {
304   Dali::Actor self = Self();
305   auto oldHighlightedActor = GetCurrentlyHighlightedActor();
306
307   if(!Dali::Accessibility::IsUp())
308   {
309     return false;
310   }
311
312   if(self == oldHighlightedActor)
313   {
314     return true;
315   }
316
317   // Clear the old highlight.
318   if(oldHighlightedActor)
319   {
320     auto oldHighlightedObject = Dali::Accessibility::Component::DownCast(Accessible::Get(oldHighlightedActor));
321     if(oldHighlightedObject)
322     {
323       oldHighlightedObject->ClearHighlight();
324     }
325   }
326
327   auto highlight = GetHighlightActor();
328   if(!highlight)
329   {
330     highlight = CreateHighlightIndicatorActor();
331     SetHighlightActor(highlight);
332   }
333
334   highlight.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
335   highlight.SetProperty(Actor::Property::POSITION_Z, 1.0f);
336   highlight.SetProperty(Actor::Property::POSITION, Vector2(0.0f, 0.0f));
337
338   // Need to set resize policy again, to update SIZE property which is set by
339   // NUIViewAccessible. The highlight could move from NUIViewAccessible to
340   // ControlAccessible. In this case, highlight has incorrect size.
341   highlight.SetResizePolicy(ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS);
342
343   // Remember the highlight actor, so that when the default is changed with
344   // SetHighlightActor(), the currently displayed highlight can still be cleared.
345   mCurrentHighlightActor = highlight;
346   ScrollToSelf();
347   self.Add(highlight);
348   SetCurrentlyHighlightedActor(self);
349   EmitHighlighted(true);
350   RegisterPositionPropertyNotification();
351
352   return true;
353 }
354
355 bool ControlAccessible::ClearHighlight()
356 {
357   Dali::Actor self = Self();
358
359   if(!Dali::Accessibility::IsUp())
360   {
361     return false;
362   }
363
364   if(GetCurrentlyHighlightedActor() == self)
365   {
366     UnregisterPositionPropertyNotification();
367     self.Remove(mCurrentHighlightActor.GetHandle());
368     mCurrentHighlightActor = {};
369     SetCurrentlyHighlightedActor({});
370     EmitHighlighted(false);
371     return true;
372   }
373   return false;
374 }
375
376 std::string ControlAccessible::GetActionName(size_t index) const
377 {
378   if(index >= GetActionCount())
379   {
380     return {};
381   }
382
383   Dali::TypeInfo type;
384   Self().GetTypeInfo(type);
385   DALI_ASSERT_ALWAYS(type && "no TypeInfo object");
386   return type.GetActionName(index);
387 }
388
389 std::string ControlAccessible::GetLocalizedActionName(size_t index) const
390 {
391   return GetLocaleText(GetActionName(index));
392 }
393
394 std::string ControlAccessible::GetActionDescription(size_t index) const
395 {
396   return {};
397 }
398
399 size_t ControlAccessible::GetActionCount() const
400 {
401   Dali::TypeInfo type;
402   Self().GetTypeInfo(type);
403   DALI_ASSERT_ALWAYS(type && "no TypeInfo object");
404   return type.GetActionCount();
405 }
406
407 std::string ControlAccessible::GetActionKeyBinding(size_t index) const
408 {
409   return {};
410 }
411
412 bool ControlAccessible::DoAction(size_t index)
413 {
414   std::string actionName = GetActionName(index);
415   return Self().DoAction(actionName, {});
416 }
417
418 bool ControlAccessible::DoAction(const std::string& name)
419 {
420   return Self().DoAction(name, {});
421 }
422
423 bool ControlAccessible::DoGesture(const Dali::Accessibility::GestureInfo& gestureInfo)
424 {
425   auto control = Dali::Toolkit::Control::DownCast(Self());
426
427   Internal::Control&       internalControl = Toolkit::Internal::GetImplementation(control);
428   Internal::Control::Impl& controlImpl     = Internal::Control::Impl::Get(internalControl);
429
430   if(!controlImpl.mAccessibilityDoGestureSignal.Empty())
431   {
432     auto ret = std::make_pair(gestureInfo, false);
433     controlImpl.mAccessibilityDoGestureSignal.Emit(ret);
434     return ret.second;
435   }
436
437   return false;
438 }
439
440 std::vector<Dali::Accessibility::Relation> ControlAccessible::GetRelationSet()
441 {
442   auto control = Dali::Toolkit::Control::DownCast(Self());
443
444   return DevelControl::GetAccessibilityRelations(control);
445 }
446
447 bool ControlAccessible::ScrollToChild(Actor child)
448 {
449   return false;
450 }
451
452 Dali::Property::Index ControlAccessible::GetNamePropertyIndex()
453 {
454   return Actor::Property::NAME;
455 }
456
457 Dali::Property::Index ControlAccessible::GetDescriptionPropertyIndex()
458 {
459   return Dali::Property::INVALID_INDEX;
460 }
461
462 void ControlAccessible::SetLastPosition(Vector2 position)
463 {
464   mLastPosition = position;
465 }
466
467 Vector2 ControlAccessible::GetLastPosition() const
468 {
469   return mLastPosition;
470 }
471
472 } // namespace Dali::Toolkit::DevelControl