1 #ifndef DALI_SCENE3D_LOADER_SHADER_DEFINITION_FACTORY_H_
2 #define DALI_SCENE3D_LOADER_SHADER_DEFINITION_FACTORY_H_
4 * Copyright (c) 2023 Samsung Electronics Co., Ltd.
6 * Licensed under the Apache License, Version 2.0 (the "License");
7 * you may not use this file except in compliance with the License.
8 * You may obtain a copy of the License at
10 * http://www.apache.org/licenses/LICENSE-2.0
12 * Unless required by applicable law or agreed to in writing, software
13 * distributed under the License is distributed on an "AS IS" BASIS,
14 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
15 * See the License for the specific language governing permissions and
16 * limitations under the License.
24 #include <dali-scene3d/public-api/api.h>
25 #include <dali-scene3d/public-api/loader/index.h>
26 #include <dali-scene3d/public-api/loader/node-definition.h>
28 namespace Dali::Scene3D::Loader
30 struct NodeDefinition;
33 class DALI_SCENE3D_API ShaderDefinitionFactory
36 ShaderDefinitionFactory();
37 ~ShaderDefinitionFactory();
40 * @brief Input for meshes and materials, output for shaders.
42 void SetResources(ResourceBundle& resources);
45 * @brief Produces the index of a shader, which should be used to index into the shaders
46 * vector of the ResourceBundle which was provided for the factory. This shader will be
47 * created if one with the given settings hasn't been created by the factory yet (shaders
48 * already existing in the ResourceBundle are ignored), otherwise the index of the previously
49 * created shader will be returned.
51 Index ProduceShader(NodeDefinition::Renderable& renderable);
55 const std::unique_ptr<Impl> mImpl;
58 } // namespace Dali::Scene3D::Loader
60 #endif //DALI_SCENE3D_LOADER_SHADER_DEFINITION_FACTORY_H_