1 #ifndef DALI_SCENE3D_LOADERER_MESH_GEOMETRY_H
2 #define DALI_SCENE3D_LOADERER_MESH_GEOMETRY_H
4 * Copyright (c) 2022 Samsung Electronics Co., Ltd.
6 * Licensed under the Apache License, Version 2.0 (the "License");
7 * you may not use this file except in compliance with the License.
8 * You may obtain a copy of the License at
10 * http://www.apache.org/licenses/LICENSE-2.0
12 * Unless required by applicable law or agreed to in writing, software
13 * distributed under the License is distributed on an "AS IS" BASIS,
14 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
15 * See the License for the specific language governing permissions and
16 * limitations under the License.
21 #include "dali-scene3d/public-api/api.h"
24 #include "dali/public-api/rendering/geometry.h"
25 #include "dali/public-api/rendering/texture.h"
33 struct DALI_SCENE3D_API MeshGeometry
35 Geometry geometry; ///< The array of vertices.
36 Texture blendShapeGeometry; ///< The array of vertices of the different blend shapes encoded inside a texture with power of two dimensions.
37 Vector<float> blendShapeUnnormalizeFactor; ///< Factor used to unnormalize the geometry of the blend shape.
38 unsigned int blendShapeBufferOffset{0}; ///< Offset used to calculate the start of each blend shape.
42 } // namespace Scene3D
45 #endif // DALI_SCENE3D_LOADERER_MESH_GEOMETRY_H