1 #ifndef DALI_SCENE3D_LOADER_MESH_GEOMETRY_H
2 #define DALI_SCENE3D_LOADER_MESH_GEOMETRY_H
4 * Copyright (c) 2023 Samsung Electronics Co., Ltd.
6 * Licensed under the Apache License, Version 2.0 (the "License");
7 * you may not use this file except in compliance with the License.
8 * You may obtain a copy of the License at
10 * http://www.apache.org/licenses/LICENSE-2.0
12 * Unless required by applicable law or agreed to in writing, software
13 * distributed under the License is distributed on an "AS IS" BASIS,
14 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
15 * See the License for the specific language governing permissions and
16 * limitations under the License.
21 #include <dali/public-api/rendering/geometry.h>
22 #include <dali/public-api/rendering/texture.h>
25 #include <dali-scene3d/public-api/api.h>
26 #include <dali-scene3d/public-api/model-components/model-primitive.h>
28 namespace Dali::Scene3D::Loader
30 struct DALI_SCENE3D_API MeshGeometry
32 Geometry geometry; ///< The array of vertices. @SINCE_2_0.7
33 Texture blendShapeGeometry; ///< The array of vertices of the different blend shapes encoded inside a texture with power of two dimensions. @SINCE_2_0.7
34 Vector<float> blendShapeUnnormalizeFactor; ///< Factor used to unnormalize the geometry of the blend shape. @SINCE_2_0.7
35 unsigned int blendShapeBufferOffset{0}; ///< Offset used to calculate the start of each blend shape. @SINCE_2_0.20
38 } // namespace Dali::Scene3D::Loader
40 #endif // DALI_SCENE3D_LOADER_MESH_GEOMETRY_H