1 #ifndef DALI_SCENE3D_LOADER_ENVIRONMENT_MAP_LOADER_H
2 #define DALI_SCENE3D_LOADER_ENVIRONMENT_MAP_LOADER_H
4 * Copyright (c) 2023 Samsung Electronics Co., Ltd.
6 * Licensed under the Apache License, Version 2.0 (the "License");
7 * you may not use this file except in compliance with the License.
8 * You may obtain a copy of the License at
10 * http://www.apache.org/licenses/LICENSE-2.0
12 * Unless required by applicable law or agreed to in writing, software
13 * distributed under the License is distributed on an "AS IS" BASIS,
14 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
15 * See the License for the specific language governing permissions and
16 * limitations under the License.
21 #include <dali-scene3d/public-api/api.h>
22 #include <dali-scene3d/public-api/common/environment-map.h>
23 #include <dali-scene3d/public-api/loader/environment-map-data.h>
25 namespace Dali::Scene3D::Loader
28 * @brief Loads environment map data from a environment map file.
31 * @param[in] environmentMapUrl The environment map file url.
32 * @param[out] environmentMapData The data structure with all pixel data objects.
33 * @return bool True if the loading is succeded.
35 bool DALI_SCENE3D_API LoadEnvironmentMap(const std::string& environmentMapUrl, EnvironmentMapData& environmentMapData);
37 } // namespace Dali::Scene3D::Loader
39 #endif // DALI_SCENE3D_LOADER_ENVIRONMENT_MAP_LOADER_H