2 * Copyright (c) 2023 Samsung Electronics Co., Ltd.
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
8 * http://www.apache.org/licenses/LICENSE-2.0
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
19 #include <dali-scene3d/public-api/loader/environment-map-data.h>
22 #include <dali/public-api/rendering/texture.h>
25 #include <dali-scene3d/internal/common/image-resource-loader.h>
26 #include <dali-scene3d/internal/graphics/builtin-shader-extern-gen.h>
28 namespace Dali::Scene3D::Loader
30 Texture EnvironmentMapData::GetTexture()
32 if(mEnvironmentMapTexture)
34 return mEnvironmentMapTexture;
37 if(!mPixelData.empty())
39 if(mEnvironmentMapType == Scene3D::EnvironmentMapType::CUBEMAP)
41 mEnvironmentMapTexture = Dali::Scene3D::Internal::ImageResourceLoader::GetCachedCubeTexture(mPixelData, mPixelData[0].size() == 1u);
45 mEnvironmentMapTexture = Dali::Scene3D::Internal::ImageResourceLoader::GetCachedTexture(mPixelData[0][0], mPixelData[0].size() == 1u);
48 // If mipmap is not defined explicitly, use GenerateMipmaps.
49 // TODO: Maybe we can use better way to know it already has mipmap or not.
50 if(mPixelData.size() > 0u && mPixelData[0].size() == 1u)
52 mEnvironmentMapTexture.GenerateMipmaps();
55 return mEnvironmentMapTexture;
58 } // namespace Dali::Scene3D::Loader