1 #ifndef DALI_SCENE3D_LOADER_CAMERA_PARAMETERS_H
2 #define DALI_SCENE3D_LOADER_CAMERA_PARAMETERS_H
4 * Copyright (c) 2023 Samsung Electronics Co., Ltd.
6 * Licensed under the Apache License, Version 2.0 (the "License");
7 * you may not use this file except in compliance with the License.
8 * You may obtain a copy of the License at
10 * http://www.apache.org/licenses/LICENSE-2.0
12 * Unless required by applicable law or agreed to in writing, software
13 * distributed under the License is distributed on an "AS IS" BASIS,
14 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
15 * See the License for the specific language governing permissions and
16 * limitations under the License.
21 #include <dali-scene3d/public-api/api.h>
22 #include <dali-scene3d/public-api/loader/view-projection.h>
25 #include <dali/public-api/math/degree.h>
26 #include <dali/public-api/math/matrix.h>
27 #include <dali/public-api/math/vector3.h>
37 struct DALI_SCENE3D_API CameraParameters
39 // TODO : Is these default value has is meaning?
40 Matrix matrix = Matrix::IDENTITY;
41 float orthographicSize = 1.f;
42 float aspectRatio = 1.f;
43 Degree yFovDegree = Degree(60.f);
46 bool isPerspective = true;
49 * @return The view-projection matrix of the camera.
51 ViewProjection GetViewProjection() const;
54 * @brief Calculates the @a position, @a orientation and @a scale that's defined
55 * for this camera, and writes it into the respective variable.
57 void CalculateTransformComponents(Vector3& position, Quaternion& orientation, Vector3& scale) const;
60 * @brief Configures the camera in the way that it is supposed to be used with
61 * scene3d scenes. This means inverted Y and a rotation of 180 degrees
62 * along the Y axis, plus whatever the parameters define.
64 * @return True if success to generate camera. False otherwise.
66 bool ConfigureCamera(CameraActor& camera, bool invertY = true) const;
70 } // namespace Scene3D
73 #endif // DALI_SCENE3D_LOADER_CAMERA_PARAMETERS_H