1 #ifndef DALI_SCENE3D_LOADER_BVH_LOADER_H
2 #define DALI_SCENE3D_LOADER_BVH_LOADER_H
5 * Copyright (c) 2023 Samsung Electronics Co., Ltd.
7 * Licensed under the Apache License, Version 2.0 (the "License");
8 * you may not use this file except in compliance with the License.
9 * You may obtain a copy of the License at
11 * http://www.apache.org/licenses/LICENSE-2.0
13 * Unless required by applicable law or agreed to in writing, software
14 * distributed under the License is distributed on an "AS IS" BASIS,
15 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16 * See the License for the specific language governing permissions and
17 * limitations under the License.
22 #include <dali-scene3d/public-api/loader/animation-definition.h>
24 namespace Dali::Scene3D::Loader
27 * @brief Loads motion capture data from bvh file format.
29 * @param[in] path The file path.
30 * @param[in] animationName Name of the motion capture animation
31 * @param[in] scale The scale factor to set on the position property manually.
32 * @return AnimationDefinition that includes joint animation information.
34 DALI_SCENE3D_API AnimationDefinition LoadBvh(const std::string& path, const std::string& animationName, const Vector3& scale = Vector3::ONE);
37 * @brief Loads motion capture data from bvh data stream.
39 * @param[in] rawBuffer The bvh buffer.
40 * @param[in] rawBufferLength The length of buffer.
41 * @param[in] animationName Name of the motion capture animation
42 * @param[in] scale The scale factor to set on the position property manually.
43 * @return AnimationDefinition that includes joint animation information.
45 DALI_SCENE3D_API AnimationDefinition LoadBvhFromBuffer(const uint8_t* rawBuffer, int rawBufferLength, const std::string& animationName, const Vector3& scale = Vector3::ONE);
47 } // namespace Dali::Scene3D::Loader
49 #endif // DALI_SCENE3D_LOADER_BVH_LOADER_H