1 #ifndef DALI_SCENE3D_LOADER_BUFFER_DEFINITION_H
2 #define DALI_SCENE3D_LOADER_BUFFER_DEFINITION_H
4 * Copyright (c) 2023 Samsung Electronics Co., Ltd.
6 * Licensed under the Apache License, Version 2.0 (the "License");
7 * you may not use this file except in compliance with the License.
8 * You may obtain a copy of the License at
10 * http://www.apache.org/licenses/LICENSE-2.0
12 * Unless required by applicable law or agreed to in writing, software
13 * distributed under the License is distributed on an "AS IS" BASIS,
14 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
15 * See the License for the specific language governing permissions and
16 * limitations under the License.
21 #include <dali-scene3d/public-api/api.h>
35 * @brief Defines a buffer that is loaded from input uri.
36 * The buffer can contain 3D resource data such as mesh, animation, and texture.
38 struct DALI_SCENE3D_API BufferDefinition
40 using Vector = std::vector<BufferDefinition>;
45 BufferDefinition(const BufferDefinition& other) = default;
46 BufferDefinition& operator=(const BufferDefinition& other) = default;
48 BufferDefinition(BufferDefinition&& other);
49 BufferDefinition& operator=(BufferDefinition&&) = default;
52 * @brief Retrieves data stream of this buffer.
53 * @return iostream of this buffer
55 std::iostream& GetBufferStream();
58 * @brief Retrieves uri of this buffer
59 * @return uri of the buffer
64 * @brief Checks whether the buffer is available or not.
65 * It is available, if the buffer is successfully loaded from file or base64 stream.
66 * @return True if it is available.
72 * @brief Loads buffer from file or encoded stream.
77 std::string mResourcePath;
79 uint32_t mByteLength{0};
84 std::unique_ptr<Impl> mImpl;
86 bool mIsEmbedded{false};
90 } // namespace Scene3D
93 #endif // DALI_SCENE3D_LOADER_BUFFER_DEFINITION_H