b01c8ba052e49bbc6282b894e38a6ae46ef9b768
[platform/core/uifw/dali-toolkit.git] / dali-scene3d / internal / loader / gltf2-util.cpp
1 /*
2  * Copyright (c) 2023 Samsung Electronics Co., Ltd.
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  * http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  *
16  */
17
18 // CLASS HEADER
19 #include <dali-scene3d/internal/loader/gltf2-util.h>
20
21 // EXTERNAL INCLUDES
22 #include <dali/integration-api/debug.h>
23
24 using namespace Dali::Scene3D::Loader;
25
26 namespace Dali::Scene3D::Loader::Internal
27 {
28 namespace Gltf2Util
29 {
30 static constexpr std::string_view MRENDERER_MODEL_IDENTIFICATION = "M-Renderer";
31 static constexpr std::string_view POSITION_PROPERTY              = "position";
32 static constexpr std::string_view ORIENTATION_PROPERTY           = "orientation";
33 static constexpr std::string_view SCALE_PROPERTY                 = "scale";
34 static constexpr std::string_view BLEND_SHAPE_WEIGHTS_UNIFORM    = "uBlendShapeWeight";
35 static constexpr std::string_view ROOT_NODE_NAME                 = "RootNode";
36 static const Vector3              SCALE_TO_ADJUST(100.0f, 100.0f, 100.0f);
37
38 static const Geometry::Type GLTF2_TO_DALI_PRIMITIVES[]{
39   Geometry::POINTS,
40   Geometry::LINES,
41   Geometry::LINE_LOOP,
42   Geometry::LINE_STRIP,
43   Geometry::TRIANGLES,
44   Geometry::TRIANGLE_STRIP,
45   Geometry::TRIANGLE_FAN}; //...because Dali swaps the last two.
46
47 static struct AttributeMapping
48 {
49   gltf2::Attribute::Type   mType;
50   MeshDefinition::Accessor MeshDefinition::*mAccessor;
51   uint16_t                                  mElementSizeRequired;
52 } ATTRIBUTE_MAPPINGS[]{
53   {gltf2::Attribute::NORMAL, &MeshDefinition::mNormals, sizeof(Vector3)},
54   {gltf2::Attribute::TANGENT, &MeshDefinition::mTangents, sizeof(Vector3)},
55   {gltf2::Attribute::TEXCOORD_0, &MeshDefinition::mTexCoords, sizeof(Vector2)},
56   {gltf2::Attribute::COLOR_0, &MeshDefinition::mColors, sizeof(Vector4)},
57   {gltf2::Attribute::JOINTS_0, &MeshDefinition::mJoints0, sizeof(Vector4)},
58   {gltf2::Attribute::WEIGHTS_0, &MeshDefinition::mWeights0, sizeof(Vector4)},
59 };
60
61 std::vector<gltf2::Animation> ReadAnimationArray(const json_value_s& j)
62 {
63   auto results = json::Read::Array<gltf2::Animation, json::ObjectReader<gltf2::Animation>::Read>(j);
64
65   for(auto& animation : results)
66   {
67     for(auto& channel : animation.mChannels)
68     {
69       channel.mSampler.UpdateVector(animation.mSamplers);
70     }
71   }
72
73   return results;
74 }
75
76 void ApplyAccessorMinMax(const gltf2::Accessor& accessor, float* values)
77 {
78   DALI_ASSERT_ALWAYS(accessor.mMax.empty() || gltf2::AccessorType::ElementCount(accessor.mType) == accessor.mMax.size());
79   DALI_ASSERT_ALWAYS(accessor.mMin.empty() || gltf2::AccessorType::ElementCount(accessor.mType) == accessor.mMin.size());
80   MeshDefinition::Blob::ApplyMinMax(accessor.mMin, accessor.mMax, accessor.mCount, values);
81 }
82
83 const auto BUFFER_READER = std::move(json::Reader<gltf2::Buffer>()
84                                        .Register(*json::MakeProperty("byteLength", json::Read::Number<uint32_t>, &gltf2::Buffer::mByteLength))
85                                        .Register(*json::MakeProperty("uri", json::Read::StringView, &gltf2::Buffer::mUri)));
86
87 const auto BUFFER_VIEW_READER = std::move(json::Reader<gltf2::BufferView>()
88                                             .Register(*json::MakeProperty("buffer", gltf2::RefReader<gltf2::Document>::Read<gltf2::Buffer, &gltf2::Document::mBuffers>, &gltf2::BufferView::mBuffer))
89                                             .Register(*json::MakeProperty("byteOffset", json::Read::Number<uint32_t>, &gltf2::BufferView::mByteOffset))
90                                             .Register(*json::MakeProperty("byteLength", json::Read::Number<uint32_t>, &gltf2::BufferView::mByteLength))
91                                             .Register(*json::MakeProperty("byteStride", json::Read::Number<uint32_t>, &gltf2::BufferView::mByteStride))
92                                             .Register(*json::MakeProperty("target", json::Read::Number<uint32_t>, &gltf2::BufferView::mTarget)));
93
94 const auto BUFFER_VIEW_CLIENT_READER = std::move(json::Reader<gltf2::BufferViewClient>()
95                                                    .Register(*json::MakeProperty("bufferView", gltf2::RefReader<gltf2::Document>::Read<gltf2::BufferView, &gltf2::Document::mBufferViews>, &gltf2::BufferViewClient::mBufferView))
96                                                    .Register(*json::MakeProperty("byteOffset", json::Read::Number<uint32_t>, &gltf2::BufferViewClient::mByteOffset)));
97
98 const auto COMPONENT_TYPED_BUFFER_VIEW_CLIENT_READER = std::move(json::Reader<gltf2::ComponentTypedBufferViewClient>()
99                                                                    .Register(*new json::Property<gltf2::ComponentTypedBufferViewClient, gltf2::Ref<gltf2::BufferView>>("bufferView", gltf2::RefReader<gltf2::Document>::Read<gltf2::BufferView, &gltf2::Document::mBufferViews>, &gltf2::ComponentTypedBufferViewClient::mBufferView))
100                                                                    .Register(*new json::Property<gltf2::ComponentTypedBufferViewClient, uint32_t>("byteOffset", json::Read::Number<uint32_t>, &gltf2::ComponentTypedBufferViewClient::mByteOffset))
101                                                                    .Register(*json::MakeProperty("componentType", json::Read::Enum<gltf2::Component::Type>, &gltf2::ComponentTypedBufferViewClient::mComponentType)));
102
103 const auto ACCESSOR_SPARSE_READER = std::move(json::Reader<gltf2::Accessor::Sparse>()
104                                                 .Register(*json::MakeProperty("count", json::Read::Number<uint32_t>, &gltf2::Accessor::Sparse::mCount))
105                                                 .Register(*json::MakeProperty("indices", json::ObjectReader<gltf2::ComponentTypedBufferViewClient>::Read, &gltf2::Accessor::Sparse::mIndices))
106                                                 .Register(*json::MakeProperty("values", json::ObjectReader<gltf2::BufferViewClient>::Read, &gltf2::Accessor::Sparse::mValues)));
107
108 const auto ACCESSOR_READER = std::move(json::Reader<gltf2::Accessor>()
109                                          .Register(*new json::Property<gltf2::Accessor, gltf2::Ref<gltf2::BufferView>>("bufferView",
110                                                                                                                        gltf2::RefReader<gltf2::Document>::Read<gltf2::BufferView, &gltf2::Document::mBufferViews>,
111                                                                                                                        &gltf2::Accessor::mBufferView))
112                                          .Register(*new json::Property<gltf2::Accessor, uint32_t>("byteOffset",
113                                                                                                   json::Read::Number<uint32_t>,
114                                                                                                   &gltf2::Accessor::mByteOffset))
115                                          .Register(*new json::Property<gltf2::Accessor, gltf2::Component::Type>("componentType",
116                                                                                                                 json::Read::Enum<gltf2::Component::Type>,
117                                                                                                                 &gltf2::Accessor::mComponentType))
118                                          .Register(*new json::Property<gltf2::Accessor, std::string_view>("name", json::Read::StringView, &gltf2::Accessor::mName))
119                                          .Register(*json::MakeProperty("count", json::Read::Number<uint32_t>, &gltf2::Accessor::mCount))
120                                          .Register(*json::MakeProperty("normalized", json::Read::Boolean, &gltf2::Accessor::mNormalized))
121                                          .Register(*json::MakeProperty("type", gltf2::ReadStringEnum<gltf2::AccessorType>, &gltf2::Accessor::mType))
122                                          .Register(*json::MakeProperty("min", json::Read::Array<float, json::Read::Number>, &gltf2::Accessor::mMin))
123                                          .Register(*json::MakeProperty("max", json::Read::Array<float, json::Read::Number>, &gltf2::Accessor::mMax))
124                                          .Register(*new json::Property<gltf2::Accessor, gltf2::Accessor::Sparse>("sparse", json::ObjectReader<gltf2::Accessor::Sparse>::Read, &gltf2::Accessor::SetSparse)));
125
126 const auto IMAGE_READER = std::move(json::Reader<gltf2::Image>()
127                                       .Register(*new json::Property<gltf2::Image, std::string_view>("name", json::Read::StringView, &gltf2::Material::mName))
128                                       .Register(*json::MakeProperty("uri", json::Read::StringView, &gltf2::Image::mUri))
129                                       .Register(*json::MakeProperty("mimeType", json::Read::StringView, &gltf2::Image::mMimeType))
130                                       .Register(*json::MakeProperty("bufferView", gltf2::RefReader<gltf2::Document>::Read<gltf2::BufferView, &gltf2::Document::mBufferViews>, &gltf2::Image::mBufferView)));
131
132 const auto SAMPLER_READER = std::move(json::Reader<gltf2::Sampler>()
133                                         .Register(*json::MakeProperty("minFilter", json::Read::Enum<gltf2::Filter::Type>, &gltf2::Sampler::mMinFilter))
134                                         .Register(*json::MakeProperty("magFilter", json::Read::Enum<gltf2::Filter::Type>, &gltf2::Sampler::mMagFilter))
135                                         .Register(*json::MakeProperty("wrapS", json::Read::Enum<gltf2::Wrap::Type>, &gltf2::Sampler::mWrapS))
136                                         .Register(*json::MakeProperty("wrapT", json::Read::Enum<gltf2::Wrap::Type>, &gltf2::Sampler::mWrapT)));
137
138 const auto TEXURE_READER = std::move(json::Reader<gltf2::Texture>()
139                                        .Register(*json::MakeProperty("source", gltf2::RefReader<gltf2::Document>::Read<gltf2::Image, &gltf2::Document::mImages>, &gltf2::Texture::mSource))
140                                        .Register(*json::MakeProperty("sampler", gltf2::RefReader<gltf2::Document>::Read<gltf2::Sampler, &gltf2::Document::mSamplers>, &gltf2::Texture::mSampler)));
141
142 const auto TEXURE_INFO_READER = std::move(json::Reader<gltf2::TextureInfo>()
143                                             .Register(*json::MakeProperty("index", gltf2::RefReader<gltf2::Document>::Read<gltf2::Texture, &gltf2::Document::mTextures>, &gltf2::TextureInfo::mTexture))
144                                             .Register(*json::MakeProperty("texCoord", json::Read::Number<uint32_t>, &gltf2::TextureInfo::mTexCoord))
145                                             .Register(*json::MakeProperty("scale", json::Read::Number<float>, &gltf2::TextureInfo::mScale))
146                                             .Register(*json::MakeProperty("strength", json::Read::Number<float>, &gltf2::TextureInfo::mStrength)));
147
148 const auto MATERIAL_PBR_READER = std::move(json::Reader<gltf2::Material::Pbr>()
149                                              .Register(*json::MakeProperty("baseColorFactor", gltf2::ReadDaliVector<Vector4>, &gltf2::Material::Pbr::mBaseColorFactor))
150                                              .Register(*json::MakeProperty("baseColorTexture", json::ObjectReader<gltf2::TextureInfo>::Read, &gltf2::Material::Pbr::mBaseColorTexture))
151                                              .Register(*json::MakeProperty("metallicFactor", json::Read::Number<float>, &gltf2::Material::Pbr::mMetallicFactor))
152                                              .Register(*json::MakeProperty("roughnessFactor", json::Read::Number<float>, &gltf2::Material::Pbr::mRoughnessFactor))
153                                              .Register(*json::MakeProperty("metallicRoughnessTexture", json::ObjectReader<gltf2::TextureInfo>::Read, &gltf2::Material::Pbr::mMetallicRoughnessTexture)));
154
155 const auto MATERIAL_SPECULAR_READER = std::move(json::Reader<gltf2::MaterialSpecular>()
156                                                   .Register(*json::MakeProperty("specularFactor", json::Read::Number<float>, &gltf2::MaterialSpecular::mSpecularFactor))
157                                                   .Register(*json::MakeProperty("specularTexture", json::ObjectReader<gltf2::TextureInfo>::Read, &gltf2::MaterialSpecular::mSpecularTexture))
158                                                   .Register(*json::MakeProperty("specularColorFactor", gltf2::ReadDaliVector<Vector3>, &gltf2::MaterialSpecular::mSpecularColorFactor))
159                                                   .Register(*json::MakeProperty("specularColorTexture", json::ObjectReader<gltf2::TextureInfo>::Read, &gltf2::MaterialSpecular::mSpecularColorTexture)));
160
161 const auto MATERIAL_IOR_READER = std::move(json::Reader<gltf2::MaterialIor>()
162                                              .Register(*json::MakeProperty("ior", json::Read::Number<float>, &gltf2::MaterialIor::mIor)));
163
164 const auto MATERIAL_EXTENSION_READER = std::move(json::Reader<gltf2::MaterialExtensions>()
165                                                    .Register(*json::MakeProperty("KHR_materials_ior", json::ObjectReader<gltf2::MaterialIor>::Read, &gltf2::MaterialExtensions::mMaterialIor))
166                                                    .Register(*json::MakeProperty("KHR_materials_specular", json::ObjectReader<gltf2::MaterialSpecular>::Read, &gltf2::MaterialExtensions::mMaterialSpecular)));
167
168 const auto MATERIAL_READER = std::move(json::Reader<gltf2::Material>()
169                                          .Register(*new json::Property<gltf2::Material, std::string_view>("name", json::Read::StringView, &gltf2::Material::mName))
170                                          .Register(*json::MakeProperty("pbrMetallicRoughness", json::ObjectReader<gltf2::Material::Pbr>::Read, &gltf2::Material::mPbrMetallicRoughness))
171                                          .Register(*json::MakeProperty("normalTexture", json::ObjectReader<gltf2::TextureInfo>::Read, &gltf2::Material::mNormalTexture))
172                                          .Register(*json::MakeProperty("occlusionTexture", json::ObjectReader<gltf2::TextureInfo>::Read, &gltf2::Material::mOcclusionTexture))
173                                          .Register(*json::MakeProperty("emissiveTexture", json::ObjectReader<gltf2::TextureInfo>::Read, &gltf2::Material::mEmissiveTexture))
174                                          .Register(*json::MakeProperty("emissiveFactor", gltf2::ReadDaliVector<Vector3>, &gltf2::Material::mEmissiveFactor))
175                                          .Register(*json::MakeProperty("alphaMode", gltf2::ReadStringEnum<gltf2::AlphaMode>, &gltf2::Material::mAlphaMode))
176                                          .Register(*json::MakeProperty("alphaCutoff", json::Read::Number<float>, &gltf2::Material::mAlphaCutoff))
177                                          .Register(*json::MakeProperty("doubleSided", json::Read::Boolean, &gltf2::Material::mDoubleSided))
178                                          .Register(*json::MakeProperty("extensions", json::ObjectReader<gltf2::MaterialExtensions>::Read, &gltf2::Material::mMaterialExtensions)));
179
180 std::map<gltf2::Attribute::Type, gltf2::Ref<gltf2::Accessor>> ReadMeshPrimitiveAttributes(const json_value_s& j)
181 {
182   auto&                                                         jsonObject = json::Cast<json_object_s>(j);
183   std::map<gltf2::Attribute::Type, gltf2::Ref<gltf2::Accessor>> result;
184
185   auto element = jsonObject.start;
186   while(element)
187   {
188     auto jsonString                                                                 = *element->name;
189     result[gltf2::Attribute::FromString(jsonString.string, jsonString.string_size)] = gltf2::RefReader<gltf2::Document>::Read<gltf2::Accessor, &gltf2::Document::mAccessors>(*element->value);
190     element                                                                         = element->next;
191   }
192   return result;
193 }
194
195 std::vector<std::map<gltf2::Attribute::Type, gltf2::Ref<gltf2::Accessor>>> ReadMeshPrimitiveTargets(const json_value_s& j)
196 {
197   auto&                                                                      jsonObject = json::Cast<json_array_s>(j);
198   std::vector<std::map<gltf2::Attribute::Type, gltf2::Ref<gltf2::Accessor>>> result;
199
200   result.reserve(jsonObject.length);
201
202   auto element = jsonObject.start;
203   while(element)
204   {
205     result.push_back(std::move(ReadMeshPrimitiveAttributes(*element->value)));
206     element = element->next;
207   }
208
209   return result;
210 }
211
212 const auto MESH_PRIMITIVE_READER = std::move(json::Reader<gltf2::Mesh::Primitive>()
213                                                .Register(*json::MakeProperty("attributes", ReadMeshPrimitiveAttributes, &gltf2::Mesh::Primitive::mAttributes))
214                                                .Register(*json::MakeProperty("indices", gltf2::RefReader<gltf2::Document>::Read<gltf2::Accessor, &gltf2::Document::mAccessors>, &gltf2::Mesh::Primitive::mIndices))
215                                                .Register(*json::MakeProperty("material", gltf2::RefReader<gltf2::Document>::Read<gltf2::Material, &gltf2::Document::mMaterials>, &gltf2::Mesh::Primitive::mMaterial))
216                                                .Register(*json::MakeProperty("mode", json::Read::Enum<gltf2::Mesh::Primitive::Mode>, &gltf2::Mesh::Primitive::mMode))
217                                                .Register(*json::MakeProperty("targets", ReadMeshPrimitiveTargets, &gltf2::Mesh::Primitive::mTargets)));
218
219 const auto MESH_READER = std::move(json::Reader<gltf2::Mesh>()
220                                      .Register(*new json::Property<gltf2::Mesh, std::string_view>("name", json::Read::StringView, &gltf2::Mesh::mName))
221                                      .Register(*json::MakeProperty("primitives",
222                                                                    json::Read::Array<gltf2::Mesh::Primitive, json::ObjectReader<gltf2::Mesh::Primitive>::Read>,
223                                                                    &gltf2::Mesh::mPrimitives))
224                                      .Register(*json::MakeProperty("weights", json::Read::Array<float, json::Read::Number>, &gltf2::Mesh::mWeights)));
225
226 const auto SKIN_READER = std::move(json::Reader<gltf2::Skin>()
227                                      .Register(*new json::Property<gltf2::Skin, std::string_view>("name", json::Read::StringView, &gltf2::Skin::mName))
228                                      .Register(*json::MakeProperty("inverseBindMatrices",
229                                                                    gltf2::RefReader<gltf2::Document>::Read<gltf2::Accessor, &gltf2::Document::mAccessors>,
230                                                                    &gltf2::Skin::mInverseBindMatrices))
231                                      .Register(*json::MakeProperty("skeleton",
232                                                                    gltf2::RefReader<gltf2::Document>::Read<gltf2::Node, &gltf2::Document::mNodes>,
233                                                                    &gltf2::Skin::mSkeleton))
234                                      .Register(*json::MakeProperty("joints",
235                                                                    json::Read::Array<gltf2::Ref<gltf2::Node>, gltf2::RefReader<gltf2::Document>::Read<gltf2::Node, &gltf2::Document::mNodes>>,
236                                                                    &gltf2::Skin::mJoints)));
237
238 const auto CAMERA_PERSPECTIVE_READER = std::move(json::Reader<gltf2::Camera::Perspective>()
239                                                    .Register(*json::MakeProperty("aspectRatio", json::Read::Number<float>, &gltf2::Camera::Perspective::mAspectRatio))
240                                                    .Register(*json::MakeProperty("yfov", json::Read::Number<float>, &gltf2::Camera::Perspective::mYFov))
241                                                    .Register(*json::MakeProperty("zfar", json::Read::Number<float>, &gltf2::Camera::Perspective::mZFar))
242                                                    .Register(*json::MakeProperty("znear", json::Read::Number<float>, &gltf2::Camera::Perspective::mZNear))); // TODO: infinite perspective projection, where znear is omitted
243
244 const auto CAMERA_ORTHOGRAPHIC_READER = std::move(json::Reader<gltf2::Camera::Orthographic>()
245                                                     .Register(*json::MakeProperty("xmag", json::Read::Number<float>, &gltf2::Camera::Orthographic::mXMag))
246                                                     .Register(*json::MakeProperty("ymag", json::Read::Number<float>, &gltf2::Camera::Orthographic::mYMag))
247                                                     .Register(*json::MakeProperty("zfar", json::Read::Number<float>, &gltf2::Camera::Orthographic::mZFar))
248                                                     .Register(*json::MakeProperty("znear", json::Read::Number<float>, &gltf2::Camera::Orthographic::mZNear)));
249
250 const auto CAMERA_READER = std::move(json::Reader<gltf2::Camera>()
251                                        .Register(*new json::Property<gltf2::Camera, std::string_view>("name", json::Read::StringView, &gltf2::Camera::mName))
252                                        .Register(*json::MakeProperty("type", json::Read::StringView, &gltf2::Camera::mType))
253                                        .Register(*json::MakeProperty("perspective", json::ObjectReader<gltf2::Camera::Perspective>::Read, &gltf2::Camera::mPerspective))
254                                        .Register(*json::MakeProperty("orthographic", json::ObjectReader<gltf2::Camera::Orthographic>::Read, &gltf2::Camera::mOrthographic)));
255
256 const auto NODE_READER = std::move(json::Reader<gltf2::Node>()
257                                      .Register(*new json::Property<gltf2::Node, std::string_view>("name", json::Read::StringView, &gltf2::Node::mName))
258                                      .Register(*json::MakeProperty("translation", gltf2::ReadDaliVector<Vector3>, &gltf2::Node::mTranslation))
259                                      .Register(*json::MakeProperty("rotation", gltf2::ReadQuaternion, &gltf2::Node::mRotation))
260                                      .Register(*json::MakeProperty("scale", gltf2::ReadDaliVector<Vector3>, &gltf2::Node::mScale))
261                                      .Register(*new json::Property<gltf2::Node, Matrix>("matrix", gltf2::ReadDaliVector<Matrix>, &gltf2::Node::SetMatrix))
262                                      .Register(*json::MakeProperty("camera", gltf2::RefReader<gltf2::Document>::Read<gltf2::Camera, &gltf2::Document::mCameras>, &gltf2::Node::mCamera))
263                                      .Register(*json::MakeProperty("children", json::Read::Array<gltf2::Ref<gltf2::Node>, gltf2::RefReader<gltf2::Document>::Read<gltf2::Node, &gltf2::Document::mNodes>>, &gltf2::Node::mChildren))
264                                      .Register(*json::MakeProperty("mesh", gltf2::RefReader<gltf2::Document>::Read<gltf2::Mesh, &gltf2::Document::mMeshes>, &gltf2::Node::mMesh))
265                                      .Register(*json::MakeProperty("skin", gltf2::RefReader<gltf2::Document>::Read<gltf2::Skin, &gltf2::Document::mSkins>, &gltf2::Node::mSkin)));
266
267 const auto ANIMATION_SAMPLER_READER = std::move(json::Reader<gltf2::Animation::Sampler>()
268                                                   .Register(*json::MakeProperty("input", gltf2::RefReader<gltf2::Document>::Read<gltf2::Accessor, &gltf2::Document::mAccessors>, &gltf2::Animation::Sampler::mInput))
269                                                   .Register(*json::MakeProperty("output", gltf2::RefReader<gltf2::Document>::Read<gltf2::Accessor, &gltf2::Document::mAccessors>, &gltf2::Animation::Sampler::mOutput))
270                                                   .Register(*json::MakeProperty("interpolation", gltf2::ReadStringEnum<gltf2::Animation::Sampler::Interpolation>, &gltf2::Animation::Sampler::mInterpolation)));
271
272 const auto ANIMATION_TARGET_READER = std::move(json::Reader<gltf2::Animation::Channel::Target>()
273                                                  .Register(*json::MakeProperty("node", gltf2::RefReader<gltf2::Document>::Read<gltf2::Node, &gltf2::Document::mNodes>, &gltf2::Animation::Channel::Target::mNode))
274                                                  .Register(*json::MakeProperty("path", gltf2::ReadStringEnum<gltf2::Animation::Channel::Target>, &gltf2::Animation::Channel::Target::mPath)));
275
276 const auto ANIMATION_CHANNEL_READER = std::move(json::Reader<gltf2::Animation::Channel>()
277                                                   .Register(*json::MakeProperty("target", json::ObjectReader<gltf2::Animation::Channel::Target>::Read, &gltf2::Animation::Channel::mTarget))
278                                                   .Register(*json::MakeProperty("sampler", gltf2::RefReader<gltf2::Animation>::Read<gltf2::Animation::Sampler, &gltf2::Animation::mSamplers>, &gltf2::Animation::Channel::mSampler)));
279
280 const auto ANIMATION_READER = std::move(json::Reader<gltf2::Animation>()
281                                           .Register(*new json::Property<gltf2::Animation, std::string_view>("name", json::Read::StringView, &gltf2::Animation::mName))
282                                           .Register(*json::MakeProperty("samplers",
283                                                                         json::Read::Array<gltf2::Animation::Sampler, json::ObjectReader<gltf2::Animation::Sampler>::Read>,
284                                                                         &gltf2::Animation::mSamplers))
285                                           .Register(*json::MakeProperty("channels",
286                                                                         json::Read::Array<gltf2::Animation::Channel, json::ObjectReader<gltf2::Animation::Channel>::Read>,
287                                                                         &gltf2::Animation::mChannels)));
288
289 const auto SCENE_READER = std::move(json::Reader<gltf2::Scene>()
290                                       .Register(*new json::Property<gltf2::Scene, std::string_view>("name", json::Read::StringView, &gltf2::Scene::mName))
291                                       .Register(*json::MakeProperty("nodes",
292                                                                     json::Read::Array<gltf2::Ref<gltf2::Node>, gltf2::RefReader<gltf2::Document>::Read<gltf2::Node, &gltf2::Document::mNodes>>,
293                                                                     &gltf2::Scene::mNodes)));
294
295 const auto DOCUMENT_READER = std::move(json::Reader<gltf2::Document>()
296                                          .Register(*json::MakeProperty("buffers",
297                                                                        json::Read::Array<gltf2::Buffer, json::ObjectReader<gltf2::Buffer>::Read>,
298                                                                        &gltf2::Document::mBuffers))
299                                          .Register(*json::MakeProperty("bufferViews",
300                                                                        json::Read::Array<gltf2::BufferView, json::ObjectReader<gltf2::BufferView>::Read>,
301                                                                        &gltf2::Document::mBufferViews))
302                                          .Register(*json::MakeProperty("accessors",
303                                                                        json::Read::Array<gltf2::Accessor, json::ObjectReader<gltf2::Accessor>::Read>,
304                                                                        &gltf2::Document::mAccessors))
305                                          .Register(*json::MakeProperty("images",
306                                                                        json::Read::Array<gltf2::Image, json::ObjectReader<gltf2::Image>::Read>,
307                                                                        &gltf2::Document::mImages))
308                                          .Register(*json::MakeProperty("samplers",
309                                                                        json::Read::Array<gltf2::Sampler, json::ObjectReader<gltf2::Sampler>::Read>,
310                                                                        &gltf2::Document::mSamplers))
311                                          .Register(*json::MakeProperty("textures",
312                                                                        json::Read::Array<gltf2::Texture, json::ObjectReader<gltf2::Texture>::Read>,
313                                                                        &gltf2::Document::mTextures))
314                                          .Register(*json::MakeProperty("materials",
315                                                                        json::Read::Array<gltf2::Material, json::ObjectReader<gltf2::Material>::Read>,
316                                                                        &gltf2::Document::mMaterials))
317                                          .Register(*json::MakeProperty("meshes",
318                                                                        json::Read::Array<gltf2::Mesh, json::ObjectReader<gltf2::Mesh>::Read>,
319                                                                        &gltf2::Document::mMeshes))
320                                          .Register(*json::MakeProperty("skins",
321                                                                        json::Read::Array<gltf2::Skin, json::ObjectReader<gltf2::Skin>::Read>,
322                                                                        &gltf2::Document::mSkins))
323                                          .Register(*json::MakeProperty("cameras",
324                                                                        json::Read::Array<gltf2::Camera, json::ObjectReader<gltf2::Camera>::Read>,
325                                                                        &gltf2::Document::mCameras))
326                                          .Register(*json::MakeProperty("nodes",
327                                                                        json::Read::Array<gltf2::Node, json::ObjectReader<gltf2::Node>::Read>,
328                                                                        &gltf2::Document::mNodes))
329                                          .Register(*json::MakeProperty("animations",
330                                                                        ReadAnimationArray,
331                                                                        &gltf2::Document::mAnimations))
332                                          .Register(*json::MakeProperty("scenes",
333                                                                        json::Read::Array<gltf2::Scene, json::ObjectReader<gltf2::Scene>::Read>,
334                                                                        &gltf2::Document::mScenes))
335                                          .Register(*json::MakeProperty("scene", gltf2::RefReader<gltf2::Document>::Read<gltf2::Scene, &gltf2::Document::mScenes>, &gltf2::Document::mScene)));
336
337 void ConvertBuffer(const gltf2::Buffer& buffer, decltype(ResourceBundle::mBuffers)& outBuffers, const std::string& resourcePath)
338 {
339   BufferDefinition bufferDefinition;
340
341   bufferDefinition.mResourcePath = resourcePath;
342   bufferDefinition.mUri          = buffer.mUri;
343   bufferDefinition.mByteLength   = buffer.mByteLength;
344
345   outBuffers.emplace_back(std::move(bufferDefinition));
346 }
347
348 void ConvertBuffers(const gltf2::Document& document, ConversionContext& context)
349 {
350   auto& outBuffers = context.mOutput.mResources.mBuffers;
351   outBuffers.reserve(document.mBuffers.size());
352
353   for(auto& buffer : document.mBuffers)
354   {
355     if(buffer.mUri.empty())
356     {
357       continue;
358     }
359     ConvertBuffer(buffer, outBuffers, context.mPath);
360   }
361 }
362
363 SamplerFlags::Type ConvertWrapMode(gltf2::Wrap::Type wrapMode)
364 {
365   switch(wrapMode)
366   {
367     case gltf2::Wrap::REPEAT:
368       return SamplerFlags::WRAP_REPEAT;
369     case gltf2::Wrap::CLAMP_TO_EDGE:
370       return SamplerFlags::WRAP_CLAMP;
371     case gltf2::Wrap::MIRRORED_REPEAT:
372       return SamplerFlags::WRAP_MIRROR;
373     default:
374       throw std::runtime_error("Invalid wrap type.");
375   }
376 }
377
378 SamplerFlags::Type ConvertSampler(const gltf2::Ref<gltf2::Sampler>& sampler)
379 {
380   if(sampler)
381   {
382     return ((sampler->mMinFilter < gltf2::Filter::NEAREST_MIPMAP_NEAREST) ? (sampler->mMinFilter - gltf2::Filter::NEAREST) : ((sampler->mMinFilter - gltf2::Filter::NEAREST_MIPMAP_NEAREST) + 2)) |
383            ((sampler->mMagFilter - gltf2::Filter::NEAREST) << SamplerFlags::FILTER_MAG_SHIFT) |
384            (ConvertWrapMode(sampler->mWrapS) << SamplerFlags::WRAP_S_SHIFT) |
385            (ConvertWrapMode(sampler->mWrapT) << SamplerFlags::WRAP_T_SHIFT);
386   }
387   else
388   {
389     // https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#texturesampler
390     // "The index of the sampler used by this texture. When undefined, a sampler with repeat wrapping and auto filtering should be used."
391     // "What is an auto filtering", I hear you ask. Since there's nothing else to determine mipmapping from - including glTF image
392     // properties, if not in some extension -, we will simply assume linear filtering.
393     return SamplerFlags::FILTER_LINEAR | (SamplerFlags::FILTER_LINEAR << SamplerFlags::FILTER_MAG_SHIFT) |
394            (SamplerFlags::WRAP_REPEAT << SamplerFlags::WRAP_S_SHIFT) | (SamplerFlags::WRAP_REPEAT << SamplerFlags::WRAP_T_SHIFT);
395   }
396 }
397
398 TextureDefinition ConvertTextureInfo(const gltf2::TextureInfo& textureInfo, ConversionContext& context, const ImageMetadata& metaData = ImageMetadata())
399 {
400   TextureDefinition textureDefinition;
401   std::string       uri = std::string(textureInfo.mTexture->mSource->mUri);
402   if(uri.empty())
403   {
404     uint32_t bufferIndex = textureInfo.mTexture->mSource->mBufferView->mBuffer.GetIndex();
405     if(bufferIndex != INVALID_INDEX && context.mOutput.mResources.mBuffers[bufferIndex].IsAvailable())
406     {
407       auto& stream = context.mOutput.mResources.mBuffers[bufferIndex].GetBufferStream();
408       stream.clear();
409       stream.seekg(textureInfo.mTexture->mSource->mBufferView->mByteOffset, stream.beg);
410       std::vector<uint8_t> dataBuffer;
411       dataBuffer.resize(textureInfo.mTexture->mSource->mBufferView->mByteLength);
412       stream.read(reinterpret_cast<char*>(dataBuffer.data()), static_cast<std::streamsize>(static_cast<size_t>(textureInfo.mTexture->mSource->mBufferView->mByteLength)));
413       return TextureDefinition{std::move(dataBuffer), ConvertSampler(textureInfo.mTexture->mSampler), metaData.mMinSize, metaData.mSamplingMode};
414     }
415     return TextureDefinition();
416   }
417   else
418   {
419     return TextureDefinition{uri, ConvertSampler(textureInfo.mTexture->mSampler), metaData.mMinSize, metaData.mSamplingMode};
420   }
421 }
422
423 void AddTextureStage(uint32_t semantic, MaterialDefinition& materialDefinition, gltf2::TextureInfo textureInfo, const Dali::Scene3D::Loader::ImageMetadata &metaData, ConversionContext& context)
424 {
425   materialDefinition.mTextureStages.push_back({semantic, ConvertTextureInfo(textureInfo, context, metaData)});
426   materialDefinition.mFlags |= semantic;
427 }
428
429 void ConvertMaterial(const gltf2::Material& material, const std::unordered_map<std::string, ImageMetadata>& imageMetaData, decltype(ResourceBundle::mMaterials)& outMaterials, ConversionContext& context)
430 {
431   auto getTextureMetaData = [](const std::unordered_map<std::string, ImageMetadata>& metaData, const gltf2::TextureInfo& info)
432   {
433     if(!info.mTexture->mSource->mUri.empty())
434     {
435       if(auto search = metaData.find(info.mTexture->mSource->mUri.data()); search != metaData.end())
436       {
437         return search->second;
438       }
439     }
440     return ImageMetadata();
441   };
442
443   MaterialDefinition materialDefinition;
444
445   auto& pbr = material.mPbrMetallicRoughness;
446   if(material.mAlphaMode == gltf2::AlphaMode::BLEND)
447   {
448     materialDefinition.mIsOpaque = false;
449     materialDefinition.mFlags |= MaterialDefinition::TRANSPARENCY;
450   }
451   else if(material.mAlphaMode == gltf2::AlphaMode::MASK)
452   {
453     materialDefinition.mIsMask = true;
454     materialDefinition.SetAlphaCutoff(std::min(1.f, std::max(0.f, material.mAlphaCutoff)));
455   }
456
457   materialDefinition.mBaseColorFactor = pbr.mBaseColorFactor;
458
459   materialDefinition.mTextureStages.reserve(!!pbr.mBaseColorTexture + !!pbr.mMetallicRoughnessTexture + !!material.mNormalTexture + !!material.mOcclusionTexture + !!material.mEmissiveTexture);
460   if(pbr.mBaseColorTexture)
461   {
462     AddTextureStage(MaterialDefinition::ALBEDO, materialDefinition, pbr.mBaseColorTexture, getTextureMetaData(imageMetaData, pbr.mBaseColorTexture), context);
463   }
464   else
465   {
466     materialDefinition.mNeedAlbedoTexture = false;
467   }
468
469   materialDefinition.mMetallic  = pbr.mMetallicFactor;
470   materialDefinition.mRoughness = pbr.mRoughnessFactor;
471
472   if(pbr.mMetallicRoughnessTexture)
473   {
474     AddTextureStage(MaterialDefinition::METALLIC | MaterialDefinition::ROUGHNESS | MaterialDefinition::GLTF_CHANNELS,
475                     materialDefinition,
476                     pbr.mMetallicRoughnessTexture,
477                     getTextureMetaData(imageMetaData, pbr.mMetallicRoughnessTexture),
478                     context);
479   }
480   else
481   {
482     materialDefinition.mNeedMetallicRoughnessTexture = false;
483   }
484
485   materialDefinition.mNormalScale = material.mNormalTexture.mScale;
486   if(material.mNormalTexture)
487   {
488     AddTextureStage(MaterialDefinition::NORMAL, materialDefinition, material.mNormalTexture, getTextureMetaData(imageMetaData, material.mNormalTexture), context);
489   }
490   else
491   {
492     materialDefinition.mNeedNormalTexture = false;
493   }
494
495   if(material.mOcclusionTexture)
496   {
497     AddTextureStage(MaterialDefinition::OCCLUSION, materialDefinition, material.mOcclusionTexture, getTextureMetaData(imageMetaData, material.mOcclusionTexture), context);
498     materialDefinition.mOcclusionStrength = material.mOcclusionTexture.mStrength;
499   }
500
501   if(material.mEmissiveTexture)
502   {
503     AddTextureStage(MaterialDefinition::EMISSIVE, materialDefinition, material.mEmissiveTexture, getTextureMetaData(imageMetaData, material.mEmissiveTexture), context);
504     materialDefinition.mEmissiveFactor = material.mEmissiveFactor;
505   }
506
507   if(!Dali::Equals(material.mMaterialExtensions.mMaterialIor.mIor, gltf2::UNDEFINED_FLOAT_VALUE))
508   {
509     float ior                              = material.mMaterialExtensions.mMaterialIor.mIor;
510     materialDefinition.mDielectricSpecular = powf((ior - 1.0f) / (ior + 1.0f), 2.0f);
511   }
512   materialDefinition.mSpecularFactor      = material.mMaterialExtensions.mMaterialSpecular.mSpecularFactor;
513   materialDefinition.mSpecularColorFactor = material.mMaterialExtensions.mMaterialSpecular.mSpecularColorFactor;
514
515   if(material.mMaterialExtensions.mMaterialSpecular.mSpecularTexture)
516   {
517     AddTextureStage(MaterialDefinition::SPECULAR, materialDefinition, material.mMaterialExtensions.mMaterialSpecular.mSpecularTexture, getTextureMetaData(imageMetaData, material.mMaterialExtensions.mMaterialSpecular.mSpecularTexture), context);
518   }
519
520   if(material.mMaterialExtensions.mMaterialSpecular.mSpecularColorTexture)
521   {
522     AddTextureStage(MaterialDefinition::SPECULAR_COLOR, materialDefinition, material.mMaterialExtensions.mMaterialSpecular.mSpecularColorTexture, getTextureMetaData(imageMetaData, material.mMaterialExtensions.mMaterialSpecular.mSpecularColorTexture), context);
523   }
524
525   materialDefinition.mDoubleSided = material.mDoubleSided;
526
527   outMaterials.emplace_back(std::move(materialDefinition), TextureSet());
528 }
529
530 void ConvertMaterials(const gltf2::Document& document, ConversionContext& context)
531 {
532   auto& imageMetaData = context.mOutput.mSceneMetadata.mImageMetadata;
533
534   auto& outMaterials = context.mOutput.mResources.mMaterials;
535   outMaterials.reserve(document.mMaterials.size());
536
537   for(auto& material : document.mMaterials)
538   {
539     ConvertMaterial(material, imageMetaData, outMaterials, context);
540   }
541 }
542
543 MeshDefinition::Accessor ConvertMeshPrimitiveAccessor(const gltf2::Accessor& accessor)
544 {
545   DALI_ASSERT_ALWAYS((accessor.mBufferView &&
546                       (accessor.mBufferView->mByteStride < std::numeric_limits<uint16_t>::max())) ||
547                      (accessor.mSparse && !accessor.mBufferView));
548
549   DALI_ASSERT_ALWAYS(!accessor.mSparse ||
550                      ((accessor.mSparse->mIndices.mBufferView && (accessor.mSparse->mIndices.mBufferView->mByteStride < std::numeric_limits<uint16_t>::max())) &&
551                       (accessor.mSparse->mValues.mBufferView && (accessor.mSparse->mValues.mBufferView->mByteStride < std::numeric_limits<uint16_t>::max()))));
552
553   MeshDefinition::SparseBlob sparseBlob;
554   if(accessor.mSparse)
555   {
556     const gltf2::Accessor::Sparse&               sparse  = *accessor.mSparse;
557     const gltf2::ComponentTypedBufferViewClient& indices = sparse.mIndices;
558     const gltf2::BufferViewClient&               values  = sparse.mValues;
559
560     MeshDefinition::Blob indicesBlob(
561       indices.mBufferView->mByteOffset + indices.mByteOffset,
562       sparse.mCount * indices.GetBytesPerComponent(),
563       static_cast<uint16_t>(indices.mBufferView->mByteStride),
564       static_cast<uint16_t>(indices.GetBytesPerComponent()),
565       {},
566       {});
567     MeshDefinition::Blob valuesBlob(
568       values.mBufferView->mByteOffset + values.mByteOffset,
569       sparse.mCount * accessor.GetElementSizeBytes(),
570       static_cast<uint16_t>(values.mBufferView->mByteStride),
571       static_cast<uint16_t>(accessor.GetElementSizeBytes()),
572       {},
573       {});
574
575     sparseBlob = std::move(MeshDefinition::SparseBlob(std::move(indicesBlob), std::move(valuesBlob), accessor.mSparse->mCount));
576   }
577
578   uint32_t bufferViewOffset = 0u;
579   uint32_t bufferViewStride = 0u;
580   if(accessor.mBufferView)
581   {
582     bufferViewOffset = accessor.mBufferView->mByteOffset;
583     bufferViewStride = accessor.mBufferView->mByteStride;
584   }
585
586   return MeshDefinition::Accessor{
587     std::move(MeshDefinition::Blob{bufferViewOffset + accessor.mByteOffset,
588                                    accessor.GetBytesLength(),
589                                    static_cast<uint16_t>(bufferViewStride),
590                                    static_cast<uint16_t>(accessor.GetElementSizeBytes()),
591                                    accessor.mMin,
592                                    accessor.mMax}),
593     std::move(sparseBlob),
594     accessor.mBufferView ? accessor.mBufferView->mBuffer.GetIndex() : 0};
595 }
596
597 void ConvertMeshes(const gltf2::Document& document, ConversionContext& context)
598 {
599   uint32_t meshCount = 0;
600   context.mMeshIds.reserve(document.mMeshes.size());
601   for(auto& mesh : document.mMeshes)
602   {
603     context.mMeshIds.push_back(meshCount);
604     meshCount += mesh.mPrimitives.size();
605   }
606
607   auto& outMeshes = context.mOutput.mResources.mMeshes;
608   outMeshes.reserve(meshCount);
609   for(auto& mesh : document.mMeshes)
610   {
611     for(auto& primitive : mesh.mPrimitives)
612     {
613       MeshDefinition meshDefinition;
614
615       auto& attribs                 = primitive.mAttributes;
616       meshDefinition.mPrimitiveType = GLTF2_TO_DALI_PRIMITIVES[primitive.mMode];
617
618       auto& accPositions        = *attribs.find(gltf2::Attribute::POSITION)->second;
619       meshDefinition.mPositions = ConvertMeshPrimitiveAccessor(accPositions);
620       // glTF2 support vector4 tangent for mesh.
621       // https://www.khronos.org/registry/glTF/specs/2.0/glTF-2.0.html#meshes-overview
622       meshDefinition.mTangentType = Property::VECTOR4;
623
624       const bool needNormalsTangents = accPositions.mType == gltf2::AccessorType::VEC3;
625       for(auto& attributeMapping : ATTRIBUTE_MAPPINGS)
626       {
627         auto iFind = attribs.find(attributeMapping.mType);
628         if(iFind != attribs.end())
629         {
630           auto& accessor = meshDefinition.*(attributeMapping.mAccessor);
631           accessor       = ConvertMeshPrimitiveAccessor(*iFind->second);
632
633           if(iFind->first == gltf2::Attribute::JOINTS_0)
634           {
635             meshDefinition.mFlags |= (iFind->second->mComponentType == gltf2::Component::UNSIGNED_SHORT) * MeshDefinition::U16_JOINT_IDS;
636             meshDefinition.mFlags |= (iFind->second->mComponentType == gltf2::Component::UNSIGNED_BYTE) * MeshDefinition::U8_JOINT_IDS;
637             DALI_ASSERT_DEBUG(MaskMatch(meshDefinition.mFlags, MeshDefinition::U16_JOINT_IDS) || MaskMatch(meshDefinition.mFlags, MeshDefinition::U8_JOINT_IDS) || iFind->second->mComponentType == gltf2::Component::FLOAT);
638           }
639         }
640         else if(needNormalsTangents)
641         {
642           switch(attributeMapping.mType)
643           {
644             case gltf2::Attribute::NORMAL:
645               meshDefinition.RequestNormals();
646               break;
647
648             case gltf2::Attribute::TANGENT:
649               meshDefinition.RequestTangents();
650               break;
651
652             default:
653               break;
654           }
655         }
656       }
657
658       if(primitive.mIndices)
659       {
660         meshDefinition.mIndices = ConvertMeshPrimitiveAccessor(*primitive.mIndices);
661         meshDefinition.mFlags |= (primitive.mIndices->mComponentType == gltf2::Component::UNSIGNED_INT) * MeshDefinition::U32_INDICES;
662         meshDefinition.mFlags |= (primitive.mIndices->mComponentType == gltf2::Component::UNSIGNED_BYTE) * MeshDefinition::U8_INDICES;
663         DALI_ASSERT_DEBUG(MaskMatch(meshDefinition.mFlags, MeshDefinition::U32_INDICES) || MaskMatch(meshDefinition.mFlags, MeshDefinition::U8_INDICES) || primitive.mIndices->mComponentType == gltf2::Component::UNSIGNED_SHORT);
664       }
665
666       if(!primitive.mTargets.empty())
667       {
668         meshDefinition.mBlendShapes.reserve(primitive.mTargets.size());
669         meshDefinition.mBlendShapeVersion = BlendShapes::Version::VERSION_2_0;
670         for(const auto& target : primitive.mTargets)
671         {
672           MeshDefinition::BlendShape blendShape;
673
674           auto endIt = target.end();
675           auto it    = target.find(gltf2::Attribute::POSITION);
676           if(it != endIt)
677           {
678             blendShape.deltas = ConvertMeshPrimitiveAccessor(*it->second);
679           }
680           it = target.find(gltf2::Attribute::NORMAL);
681           if(it != endIt)
682           {
683             blendShape.normals = ConvertMeshPrimitiveAccessor(*it->second);
684           }
685           it = target.find(gltf2::Attribute::TANGENT);
686           if(it != endIt)
687           {
688             blendShape.tangents = ConvertMeshPrimitiveAccessor(*it->second);
689           }
690
691           if(!mesh.mWeights.empty())
692           {
693             blendShape.weight = mesh.mWeights[meshDefinition.mBlendShapes.size()];
694           }
695
696           meshDefinition.mBlendShapes.push_back(std::move(blendShape));
697         }
698       }
699
700       outMeshes.push_back({std::move(meshDefinition), MeshGeometry{}});
701     }
702   }
703 }
704
705 ModelRenderable* MakeModelRenderable(const gltf2::Mesh::Primitive& primitive, ConversionContext& context)
706 {
707   auto modelRenderable = new ModelRenderable();
708
709   modelRenderable->mShaderIdx = 0; // TODO: further thought
710
711   auto materialIdx = primitive.mMaterial.GetIndex();
712   if(INVALID_INDEX == materialIdx)
713   {
714     // https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#default-material
715     if(INVALID_INDEX == context.mDefaultMaterial)
716     {
717       auto& outMaterials       = context.mOutput.mResources.mMaterials;
718       context.mDefaultMaterial = outMaterials.size();
719
720       ConvertMaterial(gltf2::Material{}, context.mOutput.mSceneMetadata.mImageMetadata, outMaterials, context);
721     }
722
723     materialIdx = context.mDefaultMaterial;
724   }
725
726   modelRenderable->mMaterialIdx = materialIdx;
727
728   return modelRenderable;
729 }
730
731 void ConvertCamera(const gltf2::Camera& camera, CameraParameters& cameraParameters)
732 {
733   cameraParameters.isPerspective = camera.mType.compare("perspective") == 0;
734   if(cameraParameters.isPerspective)
735   {
736     auto& perspective = camera.mPerspective;
737     if(!Dali::Equals(perspective.mYFov, gltf2::UNDEFINED_FLOAT_VALUE))
738     {
739       cameraParameters.yFovDegree = Degree(Radian(perspective.mYFov));
740     }
741     else
742     {
743       cameraParameters.yFovDegree = Degree(gltf2::UNDEFINED_FLOAT_VALUE);
744     }
745     cameraParameters.zNear = perspective.mZNear;
746     cameraParameters.zFar  = perspective.mZFar;
747     // TODO: yes, we seem to ignore aspectRatio in CameraParameters.
748   }
749   else
750   {
751     auto& ortho = camera.mOrthographic;
752     if(!Dali::Equals(ortho.mYMag, gltf2::UNDEFINED_FLOAT_VALUE) && !Dali::Equals(ortho.mXMag, gltf2::UNDEFINED_FLOAT_VALUE))
753     {
754       cameraParameters.orthographicSize = ortho.mYMag * .5f;
755       cameraParameters.aspectRatio      = ortho.mXMag / ortho.mYMag;
756     }
757     else
758     {
759       cameraParameters.orthographicSize = gltf2::UNDEFINED_FLOAT_VALUE;
760       cameraParameters.aspectRatio      = gltf2::UNDEFINED_FLOAT_VALUE;
761     }
762     cameraParameters.zNear = ortho.mZNear;
763     cameraParameters.zFar  = ortho.mZFar;
764   }
765 }
766
767 void ConvertNode(gltf2::Node const& node, const Index gltfIndex, Index parentIndex, ConversionContext& context, bool isMRendererModel)
768 {
769   auto& output    = context.mOutput;
770   auto& scene     = output.mScene;
771   auto& resources = output.mResources;
772
773   const auto index    = scene.GetNodeCount();
774   auto       weakNode = scene.AddNode([&]()
775                                 {
776     std::unique_ptr<NodeDefinition> nodeDefinition{new NodeDefinition()};
777
778     nodeDefinition->mParentIdx = parentIndex;
779     nodeDefinition->mName      = node.mName;
780     if(nodeDefinition->mName.empty())
781     {
782       // TODO: Production quality generation of unique names.
783       nodeDefinition->mName = std::to_string(reinterpret_cast<uintptr_t>(nodeDefinition.get()));
784     }
785
786     if(!node.mSkin) // Nodes with skinned meshes are not supposed to have local transforms.
787     {
788       nodeDefinition->mPosition    = node.mTranslation;
789       nodeDefinition->mOrientation = node.mRotation;
790       nodeDefinition->mScale       = node.mScale;
791
792       if(isMRendererModel && node.mName == ROOT_NODE_NAME && node.mScale == SCALE_TO_ADJUST)
793       {
794         nodeDefinition->mScale *= 0.01f;
795       }
796     }
797
798     return nodeDefinition; }());
799   if(!weakNode)
800   {
801     ExceptionFlinger(ASSERT_LOCATION) << "Node name '" << node.mName << "' is not unique; scene is invalid.";
802   }
803
804   context.mNodeIndices.RegisterMapping(gltfIndex, index);
805
806   Index skeletonIdx = node.mSkin ? node.mSkin.GetIndex() : INVALID_INDEX;
807   if(node.mMesh)
808   {
809     auto&    mesh           = *node.mMesh;
810     uint32_t primitiveCount = mesh.mPrimitives.size();
811     auto     meshIndex      = context.mMeshIds[node.mMesh.GetIndex()];
812     weakNode->mRenderables.reserve(primitiveCount);
813     for(uint32_t i = 0; i < primitiveCount; ++i)
814     {
815       std::unique_ptr<NodeDefinition::Renderable> renderable;
816       auto                                        modelRenderable = MakeModelRenderable(mesh.mPrimitives[i], context);
817       modelRenderable->mMeshIdx                                   = meshIndex + i;
818
819       DALI_ASSERT_DEBUG(resources.mMeshes[modelRenderable->mMeshIdx].first.mSkeletonIdx == INVALID_INDEX ||
820                         resources.mMeshes[modelRenderable->mMeshIdx].first.mSkeletonIdx == skeletonIdx);
821       resources.mMeshes[modelRenderable->mMeshIdx].first.mSkeletonIdx = skeletonIdx;
822
823       renderable.reset(modelRenderable);
824       weakNode->mRenderables.push_back(std::move(renderable));
825     }
826   }
827
828   if(node.mCamera)
829   {
830     CameraParameters cameraParameters;
831     ConvertCamera(*node.mCamera, cameraParameters);
832
833     cameraParameters.matrix.SetTransformComponents(node.mScale, node.mRotation, node.mTranslation);
834     output.mCameraParameters.push_back(cameraParameters);
835   }
836
837   for(auto& child : node.mChildren)
838   {
839     ConvertNode(*child, child.GetIndex(), index, context, isMRendererModel);
840   }
841 }
842
843 void ConvertSceneNodes(const gltf2::Scene& scene, ConversionContext& context, bool isMRendererModel)
844 {
845   auto& outScene  = context.mOutput.mScene;
846   Index rootIndex = outScene.GetNodeCount();
847   switch(scene.mNodes.size())
848   {
849     case 0:
850       break;
851
852     case 1:
853       ConvertNode(*scene.mNodes[0], scene.mNodes[0].GetIndex(), INVALID_INDEX, context, isMRendererModel);
854       outScene.AddRootNode(rootIndex);
855       break;
856
857     default:
858     {
859       std::unique_ptr<NodeDefinition> sceneRoot{new NodeDefinition()};
860       sceneRoot->mName = "GLTF_LOADER_SCENE_ROOT_" + std::to_string(outScene.GetRoots().size());
861
862       outScene.AddNode(std::move(sceneRoot));
863       outScene.AddRootNode(rootIndex);
864
865       for(auto& node : scene.mNodes)
866       {
867         ConvertNode(*node, node.GetIndex(), rootIndex, context, isMRendererModel);
868       }
869       break;
870     }
871   }
872 }
873
874 void ConvertNodes(const gltf2::Document& document, ConversionContext& context, bool isMRendererModel)
875 {
876   if(!document.mScenes.empty())
877   {
878     uint32_t rootSceneIndex = 0u;
879     if(document.mScene)
880     {
881       rootSceneIndex = document.mScene.GetIndex();
882     }
883     ConvertSceneNodes(document.mScenes[rootSceneIndex], context, isMRendererModel);
884
885     for(uint32_t i = 0; i < rootSceneIndex; ++i)
886     {
887       ConvertSceneNodes(document.mScenes[i], context, isMRendererModel);
888     }
889
890     for(uint32_t i = rootSceneIndex + 1; i < document.mScenes.size(); ++i)
891     {
892       ConvertSceneNodes(document.mScenes[i], context, isMRendererModel);
893     }
894   }
895 }
896
897 template<typename T>
898 void LoadDataFromAccessor(ConversionContext& context, uint32_t bufferIndex, Vector<T>& dataBuffer, uint32_t offset, uint32_t size)
899 {
900   if(bufferIndex >= context.mOutput.mResources.mBuffers.size())
901   {
902     DALI_LOG_ERROR("Invailid buffer index\n");
903     return;
904   }
905
906   auto& buffer = context.mOutput.mResources.mBuffers[bufferIndex];
907   if(!buffer.IsAvailable())
908   {
909     DALI_LOG_ERROR("Failed to load from buffer stream.\n");
910   }
911   auto& stream = buffer.GetBufferStream();
912   stream.clear();
913   stream.seekg(offset, stream.beg);
914   stream.read(reinterpret_cast<char*>(dataBuffer.Begin()), static_cast<std::streamsize>(static_cast<size_t>(size)));
915 }
916
917 template<typename T>
918 float LoadDataFromAccessors(ConversionContext& context, const gltf2::Accessor& input, const gltf2::Accessor& output, Vector<float>& inputDataBuffer, Vector<T>& outputDataBuffer)
919 {
920   inputDataBuffer.Resize(input.mCount);
921   outputDataBuffer.Resize(output.mCount);
922
923   const uint32_t inputDataBufferSize  = input.GetBytesLength();
924   const uint32_t outputDataBufferSize = output.GetBytesLength();
925
926   LoadDataFromAccessor<float>(context, output.mBufferView->mBuffer.GetIndex(), inputDataBuffer, input.mBufferView->mByteOffset + input.mByteOffset, inputDataBufferSize);
927   LoadDataFromAccessor<T>(context, output.mBufferView->mBuffer.GetIndex(), outputDataBuffer, output.mBufferView->mByteOffset + output.mByteOffset, outputDataBufferSize);
928   ApplyAccessorMinMax(input, reinterpret_cast<float*>(inputDataBuffer.begin()));
929   ApplyAccessorMinMax(output, reinterpret_cast<float*>(outputDataBuffer.begin()));
930
931   return inputDataBuffer[input.mCount - 1u];
932 }
933
934 template<typename T>
935 float LoadKeyFrames(ConversionContext& context, const gltf2::Animation::Channel& channel, KeyFrames& keyFrames, gltf2::Animation::Channel::Target::Type type)
936 {
937   const gltf2::Accessor& input  = *channel.mSampler->mInput;
938   const gltf2::Accessor& output = *channel.mSampler->mOutput;
939
940   Vector<float> inputDataBuffer;
941   Vector<T>     outputDataBuffer;
942
943   const float duration = std::max(LoadDataFromAccessors<T>(context, input, output, inputDataBuffer, outputDataBuffer), AnimationDefinition::MIN_DURATION_SECONDS);
944
945   // Set first frame value as first keyframe (gltf animation spec)
946   if(input.mCount > 0 && !Dali::EqualsZero(inputDataBuffer[0]))
947   {
948     keyFrames.Add(0.0f, outputDataBuffer[0]);
949   }
950
951   for(uint32_t i = 0; i < input.mCount; ++i)
952   {
953     keyFrames.Add(inputDataBuffer[i] / duration, outputDataBuffer[i]);
954   }
955
956   return duration;
957 }
958
959 float LoadBlendShapeKeyFrames(ConversionContext& context, const gltf2::Animation::Channel& channel, Index nodeIndex, uint32_t& propertyIndex, std::vector<Dali::Scene3D::Loader::AnimatedProperty>& properties)
960 {
961   const gltf2::Accessor& input  = *channel.mSampler->mInput;
962   const gltf2::Accessor& output = *channel.mSampler->mOutput;
963
964   Vector<float> inputDataBuffer;
965   Vector<float> outputDataBuffer;
966
967   const float duration = std::max(LoadDataFromAccessors<float>(context, input, output, inputDataBuffer, outputDataBuffer), AnimationDefinition::MIN_DURATION_SECONDS);
968
969   char        weightNameBuffer[32];
970   auto        prefixSize    = snprintf(weightNameBuffer, sizeof(weightNameBuffer), "%s[", BLEND_SHAPE_WEIGHTS_UNIFORM.data());
971   char* const pWeightName   = weightNameBuffer + prefixSize;
972   const auto  remainingSize = sizeof(weightNameBuffer) - prefixSize;
973   for(uint32_t weightIndex = 0u, endWeightIndex = channel.mSampler->mOutput->mCount / channel.mSampler->mInput->mCount; weightIndex < endWeightIndex; ++weightIndex)
974   {
975     AnimatedProperty& animatedProperty = properties[propertyIndex++];
976
977     animatedProperty.mNodeIndex = nodeIndex;
978     snprintf(pWeightName, remainingSize, "%d]", weightIndex);
979     animatedProperty.mPropertyName = std::string(weightNameBuffer);
980
981     animatedProperty.mKeyFrames = KeyFrames::New();
982
983     // Set first frame value as first keyframe (gltf animation spec)
984     if(input.mCount > 0 && !Dali::EqualsZero(inputDataBuffer[0]))
985     {
986       animatedProperty.mKeyFrames.Add(0.0f, outputDataBuffer[weightIndex]);
987     }
988
989     for(uint32_t i = 0; i < input.mCount; ++i)
990     {
991       animatedProperty.mKeyFrames.Add(inputDataBuffer[i] / duration, outputDataBuffer[i * endWeightIndex + weightIndex]);
992     }
993
994     animatedProperty.mTimePeriod = {0.f, duration};
995   }
996
997   return duration;
998 }
999
1000 template<typename T>
1001 float LoadAnimation(AnimationDefinition& animationDefinition, Index nodeIndex, Index propertyIndex, const std::string& propertyName, const gltf2::Animation::Channel& channel, ConversionContext& context)
1002 {
1003   AnimatedProperty& animatedProperty = animationDefinition.mProperties[propertyIndex];
1004
1005   animatedProperty.mNodeIndex    = nodeIndex;
1006   animatedProperty.mPropertyName = propertyName;
1007
1008   animatedProperty.mKeyFrames  = KeyFrames::New();
1009   float duration               = LoadKeyFrames<T>(context, channel, animatedProperty.mKeyFrames, channel.mTarget.mPath);
1010   animatedProperty.mTimePeriod = {0.f, duration};
1011
1012   return duration;
1013 }
1014
1015 void ConvertAnimations(const gltf2::Document& document, ConversionContext& context)
1016 {
1017   auto& output = context.mOutput;
1018
1019   output.mAnimationDefinitions.reserve(output.mAnimationDefinitions.size() + document.mAnimations.size());
1020
1021   for(const auto& animation : document.mAnimations)
1022   {
1023     AnimationDefinition animationDefinition;
1024
1025     if(!animation.mName.empty())
1026     {
1027       animationDefinition.mName = animation.mName;
1028     }
1029
1030     uint32_t numberOfProperties = 0u;
1031     for(const auto& channel : animation.mChannels)
1032     {
1033       if(channel.mTarget.mPath == gltf2::Animation::Channel::Target::WEIGHTS)
1034       {
1035         numberOfProperties += channel.mSampler->mOutput->mCount / channel.mSampler->mInput->mCount;
1036       }
1037       else
1038       {
1039         numberOfProperties++;
1040       }
1041     }
1042     animationDefinition.mProperties.resize(numberOfProperties);
1043
1044     Index propertyIndex = 0u;
1045     for(const auto& channel : animation.mChannels)
1046     {
1047       Index nodeIndex = context.mNodeIndices.GetRuntimeId(channel.mTarget.mNode.GetIndex());
1048       float duration  = 0.f;
1049
1050       switch(channel.mTarget.mPath)
1051       {
1052         case gltf2::Animation::Channel::Target::TRANSLATION:
1053         {
1054           duration = LoadAnimation<Vector3>(animationDefinition, nodeIndex, propertyIndex, POSITION_PROPERTY.data(), channel, context);
1055           break;
1056         }
1057         case gltf2::Animation::Channel::Target::ROTATION:
1058         {
1059           duration = LoadAnimation<Quaternion>(animationDefinition, nodeIndex, propertyIndex, ORIENTATION_PROPERTY.data(), channel, context);
1060           break;
1061         }
1062         case gltf2::Animation::Channel::Target::SCALE:
1063         {
1064           duration = LoadAnimation<Vector3>(animationDefinition, nodeIndex, propertyIndex, SCALE_PROPERTY.data(), channel, context);
1065           break;
1066         }
1067         case gltf2::Animation::Channel::Target::WEIGHTS:
1068         {
1069           duration = LoadBlendShapeKeyFrames(context, channel, nodeIndex, propertyIndex, animationDefinition.mProperties);
1070
1071           break;
1072         }
1073         default:
1074         {
1075           // nothing to animate.
1076           break;
1077         }
1078       }
1079
1080       animationDefinition.mDuration = std::max(duration, animationDefinition.mDuration);
1081
1082       ++propertyIndex;
1083     }
1084
1085     output.mAnimationDefinitions.push_back(std::move(animationDefinition));
1086   }
1087 }
1088
1089 void ProcessSkins(const gltf2::Document& document, ConversionContext& context)
1090 {
1091   // https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#skininversebindmatrices
1092   // If an inverseBindMatrices accessor was provided, we'll load the joint data from the buffer,
1093   // otherwise we'll set identity matrices for inverse bind pose.
1094   struct IInverseBindMatrixProvider
1095   {
1096     virtual ~IInverseBindMatrixProvider()
1097     {
1098     }
1099     virtual void Provide(Matrix& inverseBindMatrix) = 0;
1100   };
1101
1102   struct InverseBindMatrixAccessor : public IInverseBindMatrixProvider
1103   {
1104     std::istream&  mStream;
1105     const uint32_t mElementSizeBytes;
1106
1107     InverseBindMatrixAccessor(const gltf2::Accessor& accessor, ConversionContext& context)
1108     : mStream(context.mOutput.mResources.mBuffers[accessor.mBufferView->mBuffer.GetIndex()].GetBufferStream()),
1109       mElementSizeBytes(accessor.GetElementSizeBytes())
1110     {
1111       DALI_ASSERT_DEBUG(accessor.mType == gltf2::AccessorType::MAT4 && accessor.mComponentType == gltf2::Component::FLOAT);
1112
1113       if(!mStream.rdbuf()->in_avail())
1114       {
1115         DALI_LOG_ERROR("Failed to load from stream\n");
1116       }
1117       mStream.clear();
1118       mStream.seekg(accessor.mBufferView->mByteOffset + accessor.mByteOffset, mStream.beg);
1119     }
1120
1121     virtual void Provide(Matrix& inverseBindMatrix) override
1122     {
1123       DALI_ASSERT_ALWAYS(mStream.read(reinterpret_cast<char*>(inverseBindMatrix.AsFloat()), static_cast<std::streamsize>(static_cast<size_t>(mElementSizeBytes))));
1124     }
1125   };
1126
1127   struct DefaultInverseBindMatrixProvider : public IInverseBindMatrixProvider
1128   {
1129     virtual void Provide(Matrix& inverseBindMatrix) override
1130     {
1131       inverseBindMatrix = Matrix::IDENTITY;
1132     }
1133   };
1134
1135   auto& resources = context.mOutput.mResources;
1136   resources.mSkeletons.reserve(document.mSkins.size());
1137
1138   for(auto& skin : document.mSkins)
1139   {
1140     std::unique_ptr<IInverseBindMatrixProvider> inverseBindMatrixProvider;
1141     if(skin.mInverseBindMatrices)
1142     {
1143       inverseBindMatrixProvider.reset(new InverseBindMatrixAccessor(*skin.mInverseBindMatrices, context));
1144     }
1145     else
1146     {
1147       inverseBindMatrixProvider.reset(new DefaultInverseBindMatrixProvider());
1148     }
1149
1150     SkeletonDefinition skeleton;
1151     if(skin.mSkeleton.GetIndex() != INVALID_INDEX)
1152     {
1153       skeleton.mRootNodeIdx = context.mNodeIndices.GetRuntimeId(skin.mSkeleton.GetIndex());
1154     }
1155
1156     skeleton.mJoints.resize(skin.mJoints.size());
1157     auto iJoint = skeleton.mJoints.begin();
1158     for(auto& joint : skin.mJoints)
1159     {
1160       iJoint->mNodeIdx = context.mNodeIndices.GetRuntimeId(joint.GetIndex());
1161
1162       inverseBindMatrixProvider->Provide(iJoint->mInverseBindMatrix);
1163
1164       ++iJoint;
1165     }
1166
1167     resources.mSkeletons.push_back(std::move(skeleton));
1168   }
1169 }
1170
1171 void ProduceShaders(ShaderDefinitionFactory& shaderFactory, Dali::Scene3D::Loader::SceneDefinition& scene)
1172 {
1173   uint32_t nodeCount = scene.GetNodeCount();
1174   for(uint32_t i = 0; i < nodeCount; ++i)
1175   {
1176     auto nodeDefinition = scene.GetNode(i);
1177     for(auto& renderable : nodeDefinition->mRenderables)
1178     {
1179       if(shaderFactory.ProduceShader(*renderable) == INVALID_INDEX)
1180       {
1181         DALI_LOG_ERROR("Fail to produce shader\n");
1182       }
1183     }
1184   }
1185 }
1186
1187 void SetObjectReaders()
1188 {
1189   json::SetObjectReader(BUFFER_READER);
1190   json::SetObjectReader(BUFFER_VIEW_READER);
1191   json::SetObjectReader(BUFFER_VIEW_CLIENT_READER);
1192   json::SetObjectReader(COMPONENT_TYPED_BUFFER_VIEW_CLIENT_READER);
1193   json::SetObjectReader(ACCESSOR_SPARSE_READER);
1194   json::SetObjectReader(ACCESSOR_READER);
1195   json::SetObjectReader(IMAGE_READER);
1196   json::SetObjectReader(SAMPLER_READER);
1197   json::SetObjectReader(TEXURE_READER);
1198   json::SetObjectReader(TEXURE_INFO_READER);
1199   json::SetObjectReader(MATERIAL_PBR_READER);
1200   json::SetObjectReader(MATERIAL_SPECULAR_READER);
1201   json::SetObjectReader(MATERIAL_IOR_READER);
1202   json::SetObjectReader(MATERIAL_EXTENSION_READER);
1203   json::SetObjectReader(MATERIAL_READER);
1204   json::SetObjectReader(MESH_PRIMITIVE_READER);
1205   json::SetObjectReader(MESH_READER);
1206   json::SetObjectReader(SKIN_READER);
1207   json::SetObjectReader(CAMERA_PERSPECTIVE_READER);
1208   json::SetObjectReader(CAMERA_ORTHOGRAPHIC_READER);
1209   json::SetObjectReader(CAMERA_READER);
1210   json::SetObjectReader(NODE_READER);
1211   json::SetObjectReader(ANIMATION_SAMPLER_READER);
1212   json::SetObjectReader(ANIMATION_TARGET_READER);
1213   json::SetObjectReader(ANIMATION_CHANNEL_READER);
1214   json::SetObjectReader(ANIMATION_READER);
1215   json::SetObjectReader(SCENE_READER);
1216 }
1217
1218 void SetDefaultEnvironmentMap(const gltf2::Document& document, ConversionContext& context)
1219 {
1220   EnvironmentDefinition environmentDefinition;
1221   environmentDefinition.mUseBrdfTexture = true;
1222   environmentDefinition.mIblIntensity   = Scene3D::Loader::EnvironmentDefinition::GetDefaultIntensity();
1223   context.mOutput.mResources.mEnvironmentMaps.push_back({std::move(environmentDefinition), EnvironmentDefinition::Textures()});
1224 }
1225
1226 void InitializeGltfLoader()
1227 {
1228   static Dali::Mutex initializeMutex;
1229   // Set ObjectReader only once (for all gltf loading).
1230   static bool setObjectReadersRequired = true;
1231   {
1232     Mutex::ScopedLock lock(initializeMutex);
1233     if(setObjectReadersRequired)
1234     {
1235       // NOTE: only referencing own, anonymous namespace, const objects; the pointers will never need to change.
1236       SetObjectReaders();
1237       setObjectReadersRequired = false;
1238     }
1239   }
1240 }
1241
1242 const std::string_view GetRendererModelIdentification()
1243 {
1244   return MRENDERER_MODEL_IDENTIFICATION;
1245 }
1246
1247 void ReadDocument(const json_object_s& jsonObject, gltf2::Document& document)
1248 {
1249   DOCUMENT_READER.Read(jsonObject, document);
1250 }
1251
1252 void ReadDocumentFromParsedData(const json_object_s& jsonObject, gltf2::Document& document)
1253 {
1254   static Dali::Mutex readMutex;
1255   Mutex::ScopedLock  lock(readMutex);
1256   gt::SetRefReaderObject(document);
1257   Gltf2Util::ReadDocument(jsonObject, document);
1258 }
1259
1260 bool GenerateDocument(json::unique_ptr& root, gt::Document& document, bool& isMRendererModel)
1261 {
1262   auto& rootObject = js::Cast<json_object_s>(*root);
1263   auto  jsonAsset  = js::FindObjectChild("asset", rootObject);
1264
1265   auto jsAssetVersion = js::FindObjectChild("version", js::Cast<json_object_s>(*jsonAsset));
1266   if(jsAssetVersion)
1267   {
1268     document.mAsset.mVersion = js::Read::StringView(*jsAssetVersion);
1269   }
1270
1271   auto jsAssetGenerator = js::FindObjectChild("generator", js::Cast<json_object_s>(*jsonAsset));
1272   if(jsAssetGenerator)
1273   {
1274     document.mAsset.mGenerator = js::Read::StringView(*jsAssetGenerator);
1275     isMRendererModel           = (document.mAsset.mGenerator.find(Gltf2Util::GetRendererModelIdentification().data()) != std::string_view::npos);
1276   }
1277
1278   Gltf2Util::InitializeGltfLoader();
1279   Gltf2Util::ReadDocumentFromParsedData(rootObject, document);
1280
1281   return true;
1282 }
1283
1284 void ConvertGltfToContext(gt::Document& document, Gltf2Util::ConversionContext& context, bool isMRendererModel)
1285 {
1286   Dali::Scene3D::Loader::ShaderDefinitionFactory shaderFactory;
1287   shaderFactory.SetResources(context.mOutput.mResources);
1288
1289   Gltf2Util::ConvertBuffers(document, context);
1290   Gltf2Util::ConvertMaterials(document, context);
1291   Gltf2Util::ConvertMeshes(document, context);
1292   Gltf2Util::ConvertNodes(document, context, isMRendererModel);
1293   Gltf2Util::ConvertAnimations(document, context);
1294   Gltf2Util::ProcessSkins(document, context);
1295   Gltf2Util::ProduceShaders(shaderFactory, context.mOutput.mScene);
1296   context.mOutput.mScene.EnsureUniqueSkinningShaderInstances(context.mOutput.mResources);
1297
1298   // Set Default Environment map
1299   Gltf2Util::SetDefaultEnvironmentMap(document, context);
1300 }
1301
1302 } // namespace Gltf2Util
1303
1304 } // namespace Dali::Scene3D::Loader::Internal