2 * Copyright (c) 2023 Samsung Electronics Co., Ltd.
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
8 * http://www.apache.org/licenses/LICENSE-2.0
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
19 #include <dali-scene3d/internal/controls/scene-view/scene-view-impl.h>
22 #include <dali-toolkit/dali-toolkit.h>
23 #include <dali-toolkit/devel-api/controls/control-devel.h>
24 #include <dali-toolkit/devel-api/visual-factory/visual-factory.h>
25 #include <dali-toolkit/internal/controls/control/control-data-impl.h>
26 #include <dali-toolkit/public-api/image-loader/image-url.h>
27 #include <dali-toolkit/public-api/image-loader/image.h>
28 #include <dali/devel-api/actors/camera-actor-devel.h>
29 #include <dali/devel-api/adaptor-framework/window-devel.h>
30 #include <dali/devel-api/common/stage.h>
31 #include <dali/devel-api/rendering/frame-buffer-devel.h>
32 #include <dali/integration-api/adaptor-framework/adaptor.h>
33 #include <dali/integration-api/debug.h>
34 #include <dali/public-api/math/math-utils.h>
35 #include <dali/public-api/object/type-registry-helper.h>
36 #include <dali/public-api/object/type-registry.h>
37 #include <string_view>
40 #include <dali-scene3d/internal/controls/model/model-impl.h>
41 #include <dali-scene3d/internal/graphics/builtin-shader-extern-gen.h>
42 #include <dali-scene3d/internal/light/light-impl.h>
56 return Scene3D::SceneView::New();
59 // Setup properties, signals and actions using the type-registry.
60 DALI_TYPE_REGISTRATION_BEGIN(Scene3D::SceneView, Toolkit::Control, Create);
61 DALI_TYPE_REGISTRATION_END()
63 Property::Index RENDERING_BUFFER = Dali::Toolkit::Control::CONTROL_PROPERTY_END_INDEX + 1;
64 constexpr int32_t DEFAULT_ORIENTATION = 0;
65 constexpr int32_t INVALID_INDEX = -1;
67 static constexpr std::string_view SKYBOX_INTENSITY_STRING = "uIntensity";
69 Dali::Actor CreateSkybox()
76 Vertex skyboxVertices[] = {
78 {Vector3(-1.0f, 1.0f, -1.0f)},
79 {Vector3(-1.0f, -1.0f, -1.0f)},
80 {Vector3(1.0f, -1.0f, -1.0f)},
81 {Vector3(1.0f, -1.0f, -1.0f)},
82 {Vector3(1.0f, 1.0f, -1.0f)},
83 {Vector3(-1.0f, 1.0f, -1.0f)},
86 {Vector3(-1.0f, -1.0f, 1.0f)},
87 {Vector3(-1.0f, -1.0f, -1.0f)},
88 {Vector3(-1.0f, 1.0f, -1.0f)},
89 {Vector3(-1.0f, 1.0f, -1.0f)},
90 {Vector3(-1.0f, 1.0f, 1.0f)},
91 {Vector3(-1.0f, -1.0f, 1.0f)},
94 {Vector3(1.0f, -1.0f, -1.0f)},
95 {Vector3(1.0f, -1.0f, 1.0f)},
96 {Vector3(1.0f, 1.0f, 1.0f)},
97 {Vector3(1.0f, 1.0f, 1.0f)},
98 {Vector3(1.0f, 1.0f, -1.0f)},
99 {Vector3(1.0f, -1.0f, -1.0f)},
102 {Vector3(-1.0f, -1.0f, 1.0f)},
103 {Vector3(-1.0f, 1.0f, 1.0f)},
104 {Vector3(1.0f, 1.0f, 1.0f)},
105 {Vector3(1.0f, 1.0f, 1.0f)},
106 {Vector3(1.0f, -1.0f, 1.0f)},
107 {Vector3(-1.0f, -1.0f, 1.0f)},
110 {Vector3(-1.0f, 1.0f, -1.0f)},
111 {Vector3(1.0f, 1.0f, -1.0f)},
112 {Vector3(1.0f, 1.0f, 1.0f)},
113 {Vector3(1.0f, 1.0f, 1.0f)},
114 {Vector3(-1.0f, 1.0f, 1.0f)},
115 {Vector3(-1.0f, 1.0f, -1.0f)},
118 {Vector3(-1.0f, -1.0f, -1.0f)},
119 {Vector3(-1.0f, -1.0f, 1.0f)},
120 {Vector3(1.0f, -1.0f, -1.0f)},
121 {Vector3(1.0f, -1.0f, -1.0f)},
122 {Vector3(-1.0f, -1.0f, 1.0f)},
123 {Vector3(1.0f, -1.0f, 1.0f)}};
125 Dali::VertexBuffer vertexBuffer = Dali::VertexBuffer::New(Property::Map().Add("aPosition", Property::VECTOR3));
126 vertexBuffer.SetData(skyboxVertices, sizeof(skyboxVertices) / sizeof(Vertex));
128 Dali::Geometry skyboxGeometry = Geometry::New();
129 skyboxGeometry.AddVertexBuffer(vertexBuffer);
130 skyboxGeometry.SetType(Geometry::TRIANGLES);
132 Dali::Shader shaderSkybox = Shader::New(SHADER_SKYBOX_SHADER_VERT.data(), SHADER_SKYBOX_SHADER_FRAG.data());
133 Dali::Renderer skyboxRenderer;
134 skyboxRenderer = Renderer::New(skyboxGeometry, shaderSkybox);
135 skyboxRenderer.SetProperty(Renderer::Property::DEPTH_INDEX, 2.0f);
136 // Enables the depth test.
137 skyboxRenderer.SetProperty(Renderer::Property::DEPTH_TEST_MODE, DepthTestMode::ON);
138 // The fragment shader will run only is those pixels that have the max depth value.
139 skyboxRenderer.SetProperty(Renderer::Property::DEPTH_FUNCTION, DepthFunction::LESS_EQUAL);
141 Dali::Actor skyboxActor = Actor::New();
142 skyboxActor.SetProperty(Dali::Actor::Property::NAME, "SkyBox");
143 skyboxActor.SetProperty(Dali::Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
144 skyboxActor.SetProperty(Dali::Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER);
145 skyboxActor.AddRenderer(skyboxRenderer);
149 } // anonymous namespace
151 SceneView::SceneView()
152 : Control(ControlBehaviour(CONTROL_BEHAVIOUR_DEFAULT)),
153 mWindowOrientation(DEFAULT_ORIENTATION),
155 mSkyboxOrientation(Quaternion()),
156 mSkyboxIntensity(1.0f)
160 SceneView::~SceneView()
162 if(Dali::Adaptor::IsAvailable())
164 if(mIblDiffuseLoadTask)
166 Dali::AsyncTaskManager::Get().RemoveTask(mIblDiffuseLoadTask);
167 mIblDiffuseLoadTask.Reset();
169 if(mIblSpecularLoadTask)
171 Dali::AsyncTaskManager::Get().RemoveTask(mIblSpecularLoadTask);
172 mIblSpecularLoadTask.Reset();
176 Dali::AsyncTaskManager::Get().RemoveTask(mSkyboxLoadTask);
177 mSkyboxLoadTask.Reset();
182 Dali::Scene3D::SceneView SceneView::New()
184 SceneView* impl = new SceneView();
186 Dali::Scene3D::SceneView handle = Dali::Scene3D::SceneView(*impl);
188 // Second-phase init of the implementation
189 // This can only be done after the CustomActor connection has been made...
195 void SceneView::AddCamera(CameraActor camera)
201 UpdateCamera(camera);
203 mCameras.push_back(camera);
207 void SceneView::RemoveCamera(CameraActor camera)
209 if(camera == mDefaultCamera)
211 DALI_LOG_ERROR("Default Camera cannot removed.\n");
217 for(uint32_t i = 0; i < mCameras.size(); ++i)
219 if(mCameras[i] == camera)
221 mCameras.erase(mCameras.begin() + i);
226 if(mSelectedCamera == camera)
228 CameraActor newCurrentCamera = *mCameras.begin();
229 UpdateCamera(newCurrentCamera);
234 uint32_t SceneView::GetCameraCount() const
236 return mCameras.size();
239 CameraActor SceneView::GetSelectedCamera() const
241 return mSelectedCamera;
244 CameraActor SceneView::GetCamera(uint32_t index) const
246 if(index < mCameras.size())
248 return mCameras[index];
250 DALI_LOG_ERROR("Input index is out of bounds\n");
251 return CameraActor();
254 CameraActor SceneView::GetCamera(const std::string& name) const
256 CameraActor returnCamera;
257 for(auto&& camera : mCameras)
259 if(camera.GetProperty<std::string>(Actor::Property::NAME) == name)
261 returnCamera = camera;
268 void SceneView::SelectCamera(uint32_t index)
270 UpdateCamera(GetCamera(index));
273 void SceneView::SelectCamera(const std::string& name)
275 UpdateCamera(GetCamera(name));
278 void SceneView::RegisterSceneItem(Scene3D::Internal::LightObserver* item)
282 item->NotifyImageBasedLightTexture(mDiffuseTexture, mSpecularTexture, mIblScaleFactor, mSpecularMipmapLevels);
284 if(mActivatedLightCount > 0)
286 uint32_t maxLightCount = Scene3D::Internal::Light::GetMaximumEnabledLightCount();
287 for(uint32_t i = 0; i < maxLightCount; ++i)
289 if(mActivatedLights[i])
291 item->NotifyLightAdded(i, mActivatedLights[i]);
295 mItems.push_back(item);
299 void SceneView::UnregisterSceneItem(Scene3D::Internal::LightObserver* item)
303 for(uint32_t i = 0; i < mItems.size(); ++i)
305 if(mItems[i] == item)
307 if(mActivatedLightCount > 0)
309 uint32_t maxLightCount = Scene3D::Internal::Light::GetMaximumEnabledLightCount();
310 for(uint32_t i = 0; i < maxLightCount; ++i)
312 if(mActivatedLights[i])
314 item->NotifyLightRemoved(i);
318 mItems.erase(mItems.begin() + i);
325 void SceneView::SetImageBasedLightSource(const std::string& diffuseUrl, const std::string& specularUrl, float scaleFactor)
327 bool needIblReset = false;
328 bool isOnScene = Self().GetProperty<bool>(Dali::Actor::Property::CONNECTED_TO_SCENE);
329 if(mDiffuseIblUrl != diffuseUrl)
331 mDiffuseIblUrl = diffuseUrl;
332 if(mDiffuseIblUrl.empty())
338 mIblDiffuseDirty = true;
339 mIblDiffuseResourceReady = false;
343 if(mSpecularIblUrl != specularUrl)
345 mSpecularIblUrl = specularUrl;
346 if(mSpecularIblUrl.empty())
352 mIblSpecularDirty = true;
353 mIblSpecularResourceReady = false;
357 // If one or both of diffuse url and specular url are empty,
358 // we don't need to request to load texture.
361 if(mIblDiffuseLoadTask)
363 Dali::AsyncTaskManager::Get().RemoveTask(mIblDiffuseLoadTask);
364 mIblDiffuseLoadTask.Reset();
367 if(mIblSpecularLoadTask)
369 Dali::AsyncTaskManager::Get().RemoveTask(mIblSpecularLoadTask);
370 mIblSpecularLoadTask.Reset();
373 mIblDiffuseDirty = false;
374 mIblSpecularDirty = false;
375 mIblDiffuseResourceReady = true;
376 mIblSpecularResourceReady = true;
378 mDiffuseTexture.Reset();
379 mSpecularTexture.Reset();
381 mSpecularMipmapLevels = 1u;
382 NotifyImageBasedLightTextureChange();
386 if(isOnScene && mIblDiffuseDirty)
388 if(mIblDiffuseLoadTask)
390 Dali::AsyncTaskManager::Get().RemoveTask(mIblDiffuseLoadTask);
391 mIblDiffuseLoadTask.Reset();
393 mIblDiffuseLoadTask = new EnvironmentMapLoadTask(mDiffuseIblUrl, Scene3D::EnvironmentMapType::CUBEMAP, MakeCallback(this, &SceneView::OnIblDiffuseLoadComplete));
394 Dali::AsyncTaskManager::Get().AddTask(mIblDiffuseLoadTask);
395 mIblDiffuseDirty = false;
398 if(isOnScene && mIblSpecularDirty)
400 if(mIblSpecularLoadTask)
402 Dali::AsyncTaskManager::Get().RemoveTask(mIblSpecularLoadTask);
403 mIblSpecularLoadTask.Reset();
405 mIblSpecularLoadTask = new EnvironmentMapLoadTask(mSpecularIblUrl, Scene3D::EnvironmentMapType::CUBEMAP, MakeCallback(this, &SceneView::OnIblSpecularLoadComplete));
406 Dali::AsyncTaskManager::Get().AddTask(mIblSpecularLoadTask);
407 mIblSpecularDirty = false;
411 if(!Dali::Equals(mIblScaleFactor, scaleFactor))
413 SetImageBasedLightScaleFactor(scaleFactor);
416 // If diffuse and specular textures are already loaded, emits resource ready signal here.
417 if(IsResourceReady())
419 Control::SetResourceReady();
423 void SceneView::SetImageBasedLightScaleFactor(float scaleFactor)
425 mIblScaleFactor = scaleFactor;
426 for(auto&& item : mItems)
430 item->NotifyImageBasedLightScaleFactor(scaleFactor);
435 float SceneView::GetImageBasedLightScaleFactor() const
437 return mIblScaleFactor;
440 void SceneView::AddLight(Scene3D::Light light)
442 bool enabled = AddLightInternal(light);
443 mLights.push_back(std::make_pair(light, enabled));
446 void SceneView::RemoveLight(Scene3D::Light light)
448 if(mActivatedLights.empty())
453 bool needToDisable = false;
454 for(uint32_t i = 0; i < mLights.size(); ++i)
456 if(mLights[i].first == light)
458 // If mLights[i].second is true, it means the light is currently activated in Scene.
459 // Then it should be removed from mActivatedLights list too.
460 needToDisable = mLights[i].second;
461 mLights.erase(mLights.begin() + i);
466 uint32_t maxNumberOfLight = Scene3D::Internal::Light::GetMaximumEnabledLightCount();
469 uint32_t removedIndex = RemoveLightInternal(light);
470 if(mActivatedLightCount < maxNumberOfLight && mLights.size() >= maxNumberOfLight)
472 for(auto && lightItem : mLights)
474 if(lightItem.second == false)
476 lightItem.second = AddLightInternal(lightItem.first);
482 // To remove empty entity of mActivatedLights, moves last object to empty position.
483 // Because one Light is removed, mActivatedLights[mActivatedLightCount] is current last object of the list.
484 if(!mActivatedLights[removedIndex] && mActivatedLightCount > 0 && removedIndex < mActivatedLightCount)
486 Scene3D::Light reorderingLight = mActivatedLights[mActivatedLightCount];
487 RemoveLightInternal(reorderingLight);
488 AddLightInternal(reorderingLight);
493 uint32_t SceneView::GetActivatedLightCount() const
495 return mActivatedLightCount;
498 void SceneView::UseFramebuffer(bool useFramebuffer)
500 if(mUseFrameBuffer != useFramebuffer)
502 mUseFrameBuffer = useFramebuffer;
507 bool SceneView::IsUsingFramebuffer() const
509 return mUseFrameBuffer;
512 void SceneView::SetFramebufferMultiSamplingLevel(uint8_t multiSamplingLevel)
514 if(mFrameBufferMultiSamplingLevel != multiSamplingLevel)
516 mFrameBufferMultiSamplingLevel = multiSamplingLevel;
518 // Create new framebuffer with changed multiSamplingLevel.
519 if(mRenderTask && mFrameBuffer && mTexture)
521 Vector3 size = Self().GetProperty<Vector3>(Dali::Actor::Property::SIZE);
523 mFrameBuffer = FrameBuffer::New(size.width, size.height, FrameBuffer::Attachment::DEPTH_STENCIL);
524 mFrameBuffer.AttachColorTexture(mTexture);
525 DevelFrameBuffer::SetMultiSamplingLevel(mFrameBuffer, mFrameBufferMultiSamplingLevel);
526 mRenderTask.SetFrameBuffer(mFrameBuffer);
528 // Note : we don't need to create new visual since visual's url is depend on mTexture.
533 uint8_t SceneView::GetFramebufferMultiSamplingLevel() const
535 return mFrameBufferMultiSamplingLevel;
538 void SceneView::SetSkybox(const std::string& skyboxUrl)
540 if(mSkyboxUrl != skyboxUrl)
542 UpdateSkybox(skyboxUrl, mSkyboxEnvironmentMapType);
546 void SceneView::SetSkyboxEnvironmentMapType(Scene3D::EnvironmentMapType skyboxEnvironmentMapType)
548 if(mSkyboxEnvironmentMapType != skyboxEnvironmentMapType)
550 UpdateSkybox(mSkyboxUrl, skyboxEnvironmentMapType);
554 void SceneView::SetSkyboxIntensity(float intensity)
556 mSkyboxIntensity = intensity;
559 DALI_LOG_ERROR("Intensity should be greater than or equal to 0.\n");
560 mSkyboxIntensity = 0.0f;
565 mSkybox.RegisterProperty(SKYBOX_INTENSITY_STRING.data(), mSkyboxIntensity);
569 float SceneView::GetSkyboxIntensity() const
571 return mSkyboxIntensity;
574 void SceneView::SetSkyboxOrientation(const Quaternion& orientation)
576 mSkyboxOrientation = orientation;
579 mSkybox.SetProperty(Dali::Actor::Property::ORIENTATION, orientation);
583 Quaternion SceneView::GetSkyboxOrientation() const
585 return mSkyboxOrientation;
588 ///////////////////////////////////////////////////////////
593 void SceneView::OnSceneConnection(int depth)
595 // If diffuse and specular url is not valid, IBL does not need to be loaded.
596 if(!mDiffuseIblUrl.empty() && !mSpecularIblUrl.empty())
598 SetImageBasedLightSource(mDiffuseIblUrl, mSpecularIblUrl, mIblScaleFactor);
601 if(!mSkyboxUrl.empty())
603 UpdateSkybox(mSkyboxUrl, mSkyboxEnvironmentMapType);
606 Window window = DevelWindow::Get(Self());
609 // Only for on-screen window
610 window.ResizeSignal().Connect(this, &SceneView::OnWindowResized);
613 mWindowOrientation = DevelWindow::GetPhysicalOrientation(window);
616 // On-screen / Off-screen window
617 mSceneHolder = Integration::SceneHolder::Get(Self());
620 RenderTaskList taskList = mSceneHolder.GetRenderTaskList();
621 mRenderTask = taskList.CreateTask();
622 mRenderTask.SetSourceActor(mRootLayer);
623 mRenderTask.SetExclusive(true);
624 mRenderTask.SetInputEnabled(true);
625 mRenderTask.SetCullMode(false);
626 mRenderTask.SetScreenToFrameBufferMappingActor(Self());
631 Control::OnSceneConnection(depth);
634 void SceneView::OnSceneDisconnection()
638 Window window = mWindow.GetHandle();
641 window.ResizeSignal().Disconnect(this, &SceneView::OnWindowResized);
649 RenderTaskList taskList = mSceneHolder.GetRenderTaskList();
650 taskList.RemoveTask(mRenderTask);
653 mSceneHolder.Reset();
655 mFrameBuffer.Reset();
657 Control::OnSceneDisconnection();
660 void SceneView::OnInitialize()
663 mRootLayer = Layer::New();
664 mRootLayer.SetProperty(Layer::Property::BEHAVIOR, Layer::LAYER_3D);
665 mRootLayer.SetProperty(Layer::Property::DEPTH_TEST, true);
666 // The models in the SceneView should be have independent coordinate with DALi default coordinate.
667 mRootLayer.SetProperty(Dali::Actor::Property::INHERIT_POSITION, false);
668 mRootLayer.SetProperty(Dali::Actor::Property::INHERIT_ORIENTATION, false);
669 mRootLayer.SetProperty(Dali::Actor::Property::INHERIT_SCALE, false);
670 self.Add(mRootLayer);
672 mDefaultCamera = Dali::CameraActor::New3DCamera();
673 mDefaultCamera.SetProperty(Dali::Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
674 mDefaultCamera.SetProperty(Dali::Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER);
675 AddCamera(mDefaultCamera);
676 UpdateCamera(mDefaultCamera);
679 void SceneView::OnChildAdd(Actor& child)
681 if(child != mRootLayer)
683 mRootLayer.Add(child);
685 Control::OnChildAdd(child);
688 void SceneView::OnChildRemove(Actor& child)
690 mRootLayer.Remove(child);
691 Control::OnChildRemove(child);
694 float SceneView::GetHeightForWidth(float width)
697 padding = Self().GetProperty<Extents>(Toolkit::Control::Property::PADDING);
698 return Control::GetHeightForWidth(width) + padding.top + padding.bottom;
701 float SceneView::GetWidthForHeight(float height)
704 padding = Self().GetProperty<Extents>(Toolkit::Control::Property::PADDING);
705 return Control::GetWidthForHeight(height) + padding.start + padding.end;
708 void SceneView::OnRelayout(const Vector2& size, RelayoutContainer& container)
710 Control::OnRelayout(size, container);
711 // Change canvas size of camera actor.
715 bool SceneView::IsResourceReady() const
717 return mIblDiffuseResourceReady && mIblSpecularResourceReady && mSkyboxResourceReady;
720 void SceneView::UpdateCamera(CameraActor camera)
724 if(mSelectedCamera && mSelectedCamera.GetParent())
726 mSelectedCamera.Unparent();
728 mRootLayer.Add(camera);
731 mSelectedCamera = camera;
735 void SceneView::UpdateRenderTask()
739 if(mSelectedCamera != mRenderTask.GetCameraActor())
741 mRenderTask.SetCameraActor(mSelectedCamera);
744 Vector3 size = Self().GetProperty<Vector3>(Dali::Actor::Property::SIZE);
745 const float aspectRatio = size.width / size.height;
746 mSelectedCamera.SetAspectRatio(aspectRatio);
750 Dali::FrameBuffer currentFrameBuffer = mRenderTask.GetFrameBuffer();
751 if(!currentFrameBuffer ||
752 !Dali::Equals(currentFrameBuffer.GetColorTexture().GetWidth(), size.width) ||
753 !Dali::Equals(currentFrameBuffer.GetColorTexture().GetHeight(), size.height))
755 mRootLayer.SetProperty(Dali::Actor::Property::COLOR_MODE, ColorMode::USE_OWN_COLOR);
756 mRenderTask.ResetViewportGuideActor();
757 mRenderTask.SetViewport(Dali::Viewport(Vector4::ZERO));
759 // create offscreen buffer of new size to render our child actors to
760 mTexture = Dali::Texture::New(TextureType::TEXTURE_2D, Pixel::RGBA8888, unsigned(size.width), unsigned(size.height));
761 mFrameBuffer = FrameBuffer::New(size.width, size.height, FrameBuffer::Attachment::DEPTH_STENCIL);
762 mFrameBuffer.AttachColorTexture(mTexture);
763 DevelFrameBuffer::SetMultiSamplingLevel(mFrameBuffer, mFrameBufferMultiSamplingLevel);
764 Dali::Toolkit::ImageUrl imageUrl = Dali::Toolkit::Image::GenerateUrl(mFrameBuffer, 0u);
766 Property::Map imagePropertyMap;
767 imagePropertyMap.Insert(Toolkit::Visual::Property::TYPE, Toolkit::Visual::IMAGE);
768 imagePropertyMap.Insert(Toolkit::ImageVisual::Property::URL, imageUrl.GetUrl());
769 // To flip rendered scene without CameraActor::SetInvertYAxis() to avoid backface culling.
770 imagePropertyMap.Insert(Toolkit::ImageVisual::Property::PIXEL_AREA, Vector4(0.0f, 1.0f, 1.0f, -1.0f));
771 mVisual = Toolkit::VisualFactory::Get().CreateVisual(imagePropertyMap);
773 Toolkit::DevelControl::RegisterVisual(*this, RENDERING_BUFFER, mVisual);
775 mRenderTask.SetFrameBuffer(mFrameBuffer);
776 mRenderTask.SetClearEnabled(true);
777 mRenderTask.SetClearColor(Color::TRANSPARENT);
782 mRenderTask.SetViewportGuideActor(Self());
783 if(mRenderTask.GetFrameBuffer())
785 mRootLayer.SetProperty(Dali::Actor::Property::COLOR_MODE, ColorMode::USE_OWN_MULTIPLY_PARENT_ALPHA);
786 FrameBuffer framebuffer;
787 mRenderTask.SetFrameBuffer(framebuffer);
788 mRenderTask.SetClearEnabled(false);
790 Toolkit::DevelControl::UnregisterVisual(*this, RENDERING_BUFFER);
793 mFrameBuffer.Reset();
802 void SceneView::OnWindowResized(Window window, Window::WindowSize size)
804 mWindowOrientation = DevelWindow::GetPhysicalOrientation(window);
808 void SceneView::RotateCamera()
812 DevelCameraActor::RotateProjection(mSelectedCamera, DEFAULT_ORIENTATION);
816 DevelCameraActor::RotateProjection(mSelectedCamera, mWindowOrientation);
820 void SceneView::UpdateSkybox(const std::string& skyboxUrl, Scene3D::EnvironmentMapType skyboxEnvironmentMapType)
822 bool isOnScene = Self().GetProperty<bool>(Dali::Actor::Property::CONNECTED_TO_SCENE);
823 if(mSkyboxUrl != skyboxUrl || mSkyboxEnvironmentMapType != skyboxEnvironmentMapType)
826 mSkyboxResourceReady = false;
827 mSkyboxUrl = skyboxUrl;
828 mSkyboxEnvironmentMapType = skyboxEnvironmentMapType;
831 if(mSkyboxUrl.empty())
835 Dali::AsyncTaskManager::Get().RemoveTask(mSkyboxLoadTask);
836 mSkyboxLoadTask.Reset();
843 mSkyboxTexture.Reset();
846 mSkyboxDirty = false;
847 mSkyboxResourceReady = true;
851 if(isOnScene && mSkyboxDirty)
855 Dali::AsyncTaskManager::Get().RemoveTask(mSkyboxLoadTask);
856 mSkyboxLoadTask.Reset();
859 mSkyboxLoadTask = new EnvironmentMapLoadTask(mSkyboxUrl, mSkyboxEnvironmentMapType, MakeCallback(this, &SceneView::OnSkyboxLoadComplete));
860 Dali::AsyncTaskManager::Get().AddTask(mSkyboxLoadTask);
861 mSkyboxDirty = false;
865 if(IsResourceReady())
867 Control::SetResourceReady();
871 void SceneView::OnSkyboxLoadComplete()
875 mSkybox = CreateSkybox();
876 SetSkyboxIntensity(mSkyboxIntensity);
877 SetSkyboxOrientation(mSkyboxOrientation);
880 mRootLayer.Add(mSkybox);
884 mSkyboxResourceReady = true;
885 if(IsResourceReady())
887 Control::SetResourceReady();
890 mSkyboxTexture = mSkyboxLoadTask->GetLoadedTexture();
892 if(mSkyboxLoadTask->GetEnvironmentMapType() == Scene3D::EnvironmentMapType::CUBEMAP)
894 skyboxShader = Shader::New(SHADER_SKYBOX_SHADER_VERT.data(), SHADER_SKYBOX_SHADER_FRAG.data());
898 skyboxShader = Shader::New(SHADER_SKYBOX_SHADER_VERT.data(), SHADER_SKYBOX_EQUIRECTANGULAR_SHADER_FRAG.data());
901 Renderer skyboxRenderer = (mSkybox.GetRendererCount() > 0u) ? mSkybox.GetRendererAt(0u) : Renderer();
904 Dali::TextureSet skyboxTextures = TextureSet::New();
905 skyboxTextures.SetTexture(0, mSkyboxTexture);
906 skyboxRenderer.SetTextures(skyboxTextures);
907 skyboxRenderer.SetShader(skyboxShader);
910 mSkyboxLoadTask.Reset();
913 void SceneView::OnIblDiffuseLoadComplete()
915 mDiffuseTexture = mIblDiffuseLoadTask->GetLoadedTexture();
916 mIblDiffuseResourceReady = true;
917 if(mIblDiffuseResourceReady && mIblSpecularResourceReady)
921 mIblDiffuseLoadTask.Reset();
924 void SceneView::OnIblSpecularLoadComplete()
926 mSpecularTexture = mIblSpecularLoadTask->GetLoadedTexture();
927 mSpecularMipmapLevels = mIblSpecularLoadTask->GetMipmapLevels();
928 mIblSpecularResourceReady = true;
929 if(mIblDiffuseResourceReady && mIblSpecularResourceReady)
933 mIblSpecularLoadTask.Reset();
936 void SceneView::OnIblLoadComplete()
938 NotifyImageBasedLightTextureChange();
939 if(IsResourceReady())
941 Control::SetResourceReady();
945 void SceneView::NotifyImageBasedLightTextureChange()
947 for(auto&& item : mItems)
951 item->NotifyImageBasedLightTexture(mDiffuseTexture, mSpecularTexture, mIblScaleFactor, mSpecularMipmapLevels);
956 bool SceneView::AddLightInternal(Scene3D::Light light)
958 uint32_t maxNumberOfLight = Scene3D::Internal::Light::GetMaximumEnabledLightCount();
959 if(mActivatedLightCount == 0)
961 mActivatedLights.resize(maxNumberOfLight);
964 bool enabled = false;
965 if(mActivatedLightCount < maxNumberOfLight)
967 uint32_t newLightIndex = 0u;
968 for(; newLightIndex < maxNumberOfLight; ++newLightIndex)
970 if(!mActivatedLights[newLightIndex])
972 mActivatedLights[newLightIndex] = light;
977 for(auto&& item : mItems)
981 item->NotifyLightAdded(newLightIndex, light);
985 mActivatedLightCount++;
991 int32_t SceneView::RemoveLightInternal(Scene3D::Light light)
993 int32_t removedIndex = INVALID_INDEX;
994 uint32_t maxNumberOfLight = Scene3D::Internal::Light::GetMaximumEnabledLightCount();
995 for(uint32_t i = 0; i < maxNumberOfLight; ++i)
997 if(mActivatedLights[i] == light)
999 for(auto&& item : mItems)
1003 item->NotifyLightRemoved(i);
1006 mActivatedLights[i].Reset();
1007 mActivatedLightCount--;
1013 return removedIndex;
1016 } // namespace Internal
1017 } // namespace Scene3D