2 * Copyright (c) 2022 Samsung Electronics Co., Ltd.
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
8 * http://www.apache.org/licenses/LICENSE-2.0
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
19 #include <dali-scene3d/internal/controls/scene-view/scene-view-impl.h>
22 #include <dali-toolkit/dali-toolkit.h>
23 #include <dali-toolkit/devel-api/controls/control-devel.h>
24 #include <dali-toolkit/devel-api/visual-factory/visual-factory.h>
25 #include <dali-toolkit/internal/controls/control/control-data-impl.h>
26 #include <dali-toolkit/public-api/image-loader/image-url.h>
27 #include <dali-toolkit/public-api/image-loader/image.h>
28 #include <dali/devel-api/actors/camera-actor-devel.h>
29 #include <dali/devel-api/adaptor-framework/window-devel.h>
30 #include <dali/devel-api/common/stage.h>
31 #include <dali/devel-api/rendering/frame-buffer-devel.h>
32 #include <dali/integration-api/debug.h>
33 #include <dali/public-api/math/math-utils.h>
34 #include <dali/public-api/object/type-registry-helper.h>
35 #include <dali/public-api/object/type-registry.h>
36 #include <dali/integration-api/adaptor-framework/adaptor.h>
37 #include <string_view>
40 #include <dali-scene3d/internal/controls/model/model-impl.h>
41 #include <dali-scene3d/internal/graphics/builtin-shader-extern-gen.h>
42 #include <dali-scene3d/public-api/loader/cube-map-loader.h>
56 return Scene3D::SceneView::New();
59 // Setup properties, signals and actions using the type-registry.
60 DALI_TYPE_REGISTRATION_BEGIN(Scene3D::SceneView, Toolkit::Control, Create);
61 DALI_TYPE_REGISTRATION_END()
63 Property::Index RENDERING_BUFFER = Dali::Toolkit::Control::CONTROL_PROPERTY_END_INDEX + 1;
64 constexpr int32_t DEFAULT_ORIENTATION = 0;
66 constexpr uint8_t DEFAULT_FRAME_BUFFER_MULTI_SAMPLING_LEVEL = 4u;
68 static constexpr std::string_view SKYBOX_INTENSITY_STRING = "uIntensity";
70 Dali::Actor CreateSkybox()
77 Vertex skyboxVertices[] = {
79 {Vector3(-1.0f, 1.0f, -1.0f)},
80 {Vector3(-1.0f, -1.0f, -1.0f)},
81 {Vector3(1.0f, -1.0f, -1.0f)},
82 {Vector3(1.0f, -1.0f, -1.0f)},
83 {Vector3(1.0f, 1.0f, -1.0f)},
84 {Vector3(-1.0f, 1.0f, -1.0f)},
87 {Vector3(-1.0f, -1.0f, 1.0f)},
88 {Vector3(-1.0f, -1.0f, -1.0f)},
89 {Vector3(-1.0f, 1.0f, -1.0f)},
90 {Vector3(-1.0f, 1.0f, -1.0f)},
91 {Vector3(-1.0f, 1.0f, 1.0f)},
92 {Vector3(-1.0f, -1.0f, 1.0f)},
95 {Vector3(1.0f, -1.0f, -1.0f)},
96 {Vector3(1.0f, -1.0f, 1.0f)},
97 {Vector3(1.0f, 1.0f, 1.0f)},
98 {Vector3(1.0f, 1.0f, 1.0f)},
99 {Vector3(1.0f, 1.0f, -1.0f)},
100 {Vector3(1.0f, -1.0f, -1.0f)},
103 {Vector3(-1.0f, -1.0f, 1.0f)},
104 {Vector3(-1.0f, 1.0f, 1.0f)},
105 {Vector3(1.0f, 1.0f, 1.0f)},
106 {Vector3(1.0f, 1.0f, 1.0f)},
107 {Vector3(1.0f, -1.0f, 1.0f)},
108 {Vector3(-1.0f, -1.0f, 1.0f)},
111 {Vector3(-1.0f, 1.0f, -1.0f)},
112 {Vector3(1.0f, 1.0f, -1.0f)},
113 {Vector3(1.0f, 1.0f, 1.0f)},
114 {Vector3(1.0f, 1.0f, 1.0f)},
115 {Vector3(-1.0f, 1.0f, 1.0f)},
116 {Vector3(-1.0f, 1.0f, -1.0f)},
119 {Vector3(-1.0f, -1.0f, -1.0f)},
120 {Vector3(-1.0f, -1.0f, 1.0f)},
121 {Vector3(1.0f, -1.0f, -1.0f)},
122 {Vector3(1.0f, -1.0f, -1.0f)},
123 {Vector3(-1.0f, -1.0f, 1.0f)},
124 {Vector3(1.0f, -1.0f, 1.0f)}};
126 Dali::VertexBuffer vertexBuffer = Dali::VertexBuffer::New(Property::Map().Add("aPosition", Property::VECTOR3));
127 vertexBuffer.SetData(skyboxVertices, sizeof(skyboxVertices) / sizeof(Vertex));
129 Dali::Geometry skyboxGeometry = Geometry::New();
130 skyboxGeometry.AddVertexBuffer(vertexBuffer);
131 skyboxGeometry.SetType(Geometry::TRIANGLES);
133 Dali::Shader shaderSkybox = Shader::New(SHADER_SKYBOX_SHADER_VERT.data(), SHADER_SKYBOX_SHADER_FRAG.data());
134 Dali::Renderer skyboxRenderer;
135 skyboxRenderer = Renderer::New(skyboxGeometry, shaderSkybox);
136 skyboxRenderer.SetProperty(Renderer::Property::DEPTH_INDEX, 2.0f);
137 // Enables the depth test.
138 skyboxRenderer.SetProperty(Renderer::Property::DEPTH_TEST_MODE, DepthTestMode::ON);
139 // The fragment shader will run only is those pixels that have the max depth value.
140 skyboxRenderer.SetProperty(Renderer::Property::DEPTH_FUNCTION, DepthFunction::LESS_EQUAL);
142 Dali::Actor skyboxActor = Actor::New();
143 skyboxActor.SetProperty(Dali::Actor::Property::NAME, "SkyBox");
144 skyboxActor.SetProperty(Dali::Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
145 skyboxActor.SetProperty(Dali::Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER);
146 skyboxActor.AddRenderer(skyboxRenderer);
150 } // anonymous namespace
152 SceneView::SceneView()
153 : Control(ControlBehaviour(CONTROL_BEHAVIOUR_DEFAULT)),
154 mWindowOrientation(DEFAULT_ORIENTATION),
156 mSkyboxOrientation(Quaternion()),
157 mSkyboxIntensity(1.0f)
161 SceneView::~SceneView()
163 if(Dali::Adaptor::IsAvailable())
165 if(mIblDiffuseLoadTask)
167 Dali::AsyncTaskManager::Get().RemoveTask(mIblDiffuseLoadTask);
168 mIblDiffuseLoadTask.Reset();
170 if(mIblSpecularLoadTask)
172 Dali::AsyncTaskManager::Get().RemoveTask(mIblSpecularLoadTask);
173 mIblSpecularLoadTask.Reset();
177 Dali::AsyncTaskManager::Get().RemoveTask(mSkyboxLoadTask);
178 mSkyboxLoadTask.Reset();
183 Dali::Scene3D::SceneView SceneView::New()
185 SceneView* impl = new SceneView();
187 Dali::Scene3D::SceneView handle = Dali::Scene3D::SceneView(*impl);
189 // Second-phase init of the implementation
190 // This can only be done after the CustomActor connection has been made...
196 void SceneView::AddCamera(CameraActor camera)
202 UpdateCamera(camera);
204 mCameras.push_back(camera);
208 void SceneView::RemoveCamera(CameraActor camera)
210 if(camera == mDefaultCamera)
212 DALI_LOG_ERROR("Default Camera cannot removed.\n");
218 for(uint32_t i = 0; i < mCameras.size(); ++i)
220 if(mCameras[i] == camera)
222 mCameras.erase(mCameras.begin() + i);
227 if(mSelectedCamera == camera)
229 CameraActor newCurrentCamera = *mCameras.begin();
230 UpdateCamera(newCurrentCamera);
235 uint32_t SceneView::GetCameraCount() const
237 return mCameras.size();
240 CameraActor SceneView::GetSelectedCamera() const
242 return mSelectedCamera;
245 CameraActor SceneView::GetCamera(uint32_t index) const
247 if(index < mCameras.size())
249 return mCameras[index];
251 DALI_LOG_ERROR("Input index is out of bounds\n");
252 return CameraActor();
255 CameraActor SceneView::GetCamera(const std::string& name) const
257 CameraActor returnCamera;
258 for(auto&& camera : mCameras)
260 if(camera.GetProperty<std::string>(Actor::Property::NAME) == name)
262 returnCamera = camera;
269 void SceneView::SelectCamera(uint32_t index)
271 UpdateCamera(GetCamera(index));
274 void SceneView::SelectCamera(const std::string& name)
276 UpdateCamera(GetCamera(name));
279 void SceneView::RegisterSceneItem(Scene3D::Internal::ImageBasedLightObserver* item)
283 item->NotifyImageBasedLightTexture(mDiffuseTexture, mSpecularTexture, mIblScaleFactor);
284 mItems.push_back(item);
288 void SceneView::UnregisterSceneItem(Scene3D::Internal::ImageBasedLightObserver* item)
292 for(uint32_t i = 0; i < mItems.size(); ++i)
294 if(mItems[i] == item)
296 mItems.erase(mItems.begin() + i);
303 void SceneView::SetImageBasedLightSource(const std::string& diffuseUrl, const std::string& specularUrl, float scaleFactor)
305 bool needIblReset = false;
306 bool isOnScene = Self().GetProperty<bool>(Dali::Actor::Property::CONNECTED_TO_SCENE);
307 if(mDiffuseIblUrl != diffuseUrl)
309 mDiffuseIblUrl = diffuseUrl;
310 if(mDiffuseIblUrl.empty())
316 mIblDiffuseDirty = true;
317 mIblDiffuseResourceReady = false;
321 if(mSpecularIblUrl != specularUrl)
323 mSpecularIblUrl = specularUrl;
324 if(mSpecularIblUrl.empty())
330 mIblSpecularDirty = true;
331 mIblSpecularResourceReady = false;
335 // If one or both of diffuse url and specular url are empty,
336 // we don't need to request to load texture.
339 if(mIblDiffuseLoadTask)
341 Dali::AsyncTaskManager::Get().RemoveTask(mIblDiffuseLoadTask);
342 mIblDiffuseLoadTask.Reset();
345 if(mIblSpecularLoadTask)
347 Dali::AsyncTaskManager::Get().RemoveTask(mIblSpecularLoadTask);
348 mIblSpecularLoadTask.Reset();
351 mIblDiffuseDirty = false;
352 mIblSpecularDirty = false;
353 mIblDiffuseResourceReady = true;
354 mIblSpecularResourceReady = true;
356 mDiffuseTexture.Reset();
357 mSpecularTexture.Reset();
359 NotifyImageBasedLightTextureChange();
363 if(isOnScene && mIblDiffuseDirty)
365 if(mIblDiffuseLoadTask)
367 Dali::AsyncTaskManager::Get().RemoveTask(mIblDiffuseLoadTask);
368 mIblDiffuseLoadTask.Reset();
370 mIblDiffuseLoadTask = new EnvironmentMapLoadTask(mDiffuseIblUrl, MakeCallback(this, &SceneView::OnIblDiffuseLoadComplete));
371 Dali::AsyncTaskManager::Get().AddTask(mIblDiffuseLoadTask);
372 mIblDiffuseDirty = false;
375 if(isOnScene && mIblSpecularDirty)
377 if(mIblSpecularLoadTask)
379 Dali::AsyncTaskManager::Get().RemoveTask(mIblSpecularLoadTask);
380 mIblSpecularLoadTask.Reset();
382 mIblSpecularLoadTask = new EnvironmentMapLoadTask(mSpecularIblUrl, MakeCallback(this, &SceneView::OnIblSpecularLoadComplete));
383 Dali::AsyncTaskManager::Get().AddTask(mIblSpecularLoadTask);
384 mIblSpecularDirty = false;
388 if(!Dali::Equals(mIblScaleFactor, scaleFactor))
390 SetImageBasedLightScaleFactor(scaleFactor);
393 // If diffuse and specular textures are already loaded, emits resource ready signal here.
394 if(IsResourceReady())
396 Control::SetResourceReady(false);
400 void SceneView::SetImageBasedLightScaleFactor(float scaleFactor)
402 mIblScaleFactor = scaleFactor;
403 for(auto&& item : mItems)
407 item->NotifyImageBasedLightScaleFactor(scaleFactor);
412 float SceneView::GetImageBasedLightScaleFactor() const
414 return mIblScaleFactor;
417 void SceneView::UseFramebuffer(bool useFramebuffer)
419 if(mUseFrameBuffer != useFramebuffer)
421 mUseFrameBuffer = useFramebuffer;
426 bool SceneView::IsUsingFramebuffer() const
428 return mUseFrameBuffer;
431 void SceneView::SetSkybox(const std::string& skyboxUrl, Scene3D::SceneView::SkyboxType skyboxType)
433 mSkyboxEnvironmentMapType = skyboxType;
434 bool isOnScene = Self().GetProperty<bool>(Dali::Actor::Property::CONNECTED_TO_SCENE);
435 if(mSkyboxUrl != skyboxUrl)
438 mSkyboxResourceReady = false;
439 mSkyboxUrl = skyboxUrl;
442 if(mSkyboxUrl.empty())
446 Dali::AsyncTaskManager::Get().RemoveTask(mSkyboxLoadTask);
447 mSkyboxLoadTask.Reset();
449 if(mSkyboxImageLoader)
451 mSkyboxImageLoader.Cancel(mSkyboxImageId);
453 mSkyboxDirty = false;
454 mSkyboxResourceReady = true;
458 if(isOnScene && mSkyboxDirty)
462 Dali::AsyncTaskManager::Get().RemoveTask(mSkyboxLoadTask);
463 mSkyboxLoadTask.Reset();
465 if(mSkyboxImageLoader)
467 mSkyboxImageLoader.Cancel(mSkyboxImageId);
469 if(mSkyboxEnvironmentMapType == Scene3D::SceneView::SkyboxType::CUBEMAP)
471 mSkyboxLoadTask = new EnvironmentMapLoadTask(mSkyboxUrl, MakeCallback(this, &SceneView::OnSkyboxLoadComplete));
472 Dali::AsyncTaskManager::Get().AddTask(mSkyboxLoadTask);
476 mSkyboxImageLoader = Dali::Toolkit::AsyncImageLoader::New();
477 mSkyboxImageLoader.ImageLoadedSignal().Connect(this, &SceneView::OnSkyboxEquirectangularLoadComplete);
478 mSkyboxImageId = mSkyboxImageLoader.Load(mSkyboxUrl);
480 mSkyboxDirty = false;
484 if(IsResourceReady())
486 Control::SetResourceReady(false);
490 void SceneView::SetSkyboxIntensity(float intensity)
492 mSkyboxIntensity = intensity;
495 DALI_LOG_ERROR("Intensity should be greater than or equal to 0.\n");
496 mSkyboxIntensity = 0.0f;
501 mSkybox.RegisterProperty(SKYBOX_INTENSITY_STRING.data(), mSkyboxIntensity);
505 float SceneView::GetSkyboxIntensity() const
507 return mSkyboxIntensity;
510 void SceneView::SetSkyboxOrientation(const Quaternion& orientation)
512 mSkyboxOrientation = orientation;
515 mSkybox.SetProperty(Dali::Actor::Property::ORIENTATION, orientation);
519 Quaternion SceneView::GetSkyboxOrientation() const
521 return mSkyboxOrientation;
524 ///////////////////////////////////////////////////////////
529 void SceneView::OnSceneConnection(int depth)
531 // If diffuse and specular url is not valid, IBL does not need to be loaded.
532 if(!mDiffuseIblUrl.empty() && !mSpecularIblUrl.empty())
534 SetImageBasedLightSource(mDiffuseIblUrl, mSpecularIblUrl, mIblScaleFactor);
537 if(!mSkyboxUrl.empty())
539 SetSkybox(mSkyboxUrl, mSkyboxEnvironmentMapType);
542 Window window = DevelWindow::Get(Self());
545 window.ResizeSignal().Connect(this, &SceneView::OnWindowResized);
546 RenderTaskList taskList = window.GetRenderTaskList();
547 mRenderTask = taskList.CreateTask();
548 mRenderTask.SetSourceActor(mRootLayer);
549 mRenderTask.SetExclusive(true);
550 mRenderTask.SetInputEnabled(true);
551 mRenderTask.SetCullMode(false);
552 mRenderTask.SetScreenToFrameBufferMappingActor(Self());
558 Control::OnSceneConnection(depth);
561 void SceneView::OnSceneDisconnection()
565 Window window = mWindow.GetHandle();
568 window.ResizeSignal().Disconnect(this, &SceneView::OnWindowResized);
569 RenderTaskList taskList = window.GetRenderTaskList();
572 taskList.RemoveTask(mRenderTask);
573 mFrameBuffer.Reset();
578 Control::OnSceneDisconnection();
581 void SceneView::OnInitialize()
584 mRootLayer = Layer::New();
585 mRootLayer.SetProperty(Layer::Property::BEHAVIOR, Layer::LAYER_3D);
586 mRootLayer.SetProperty(Layer::Property::DEPTH_TEST, true);
587 // The models in the SceneView should be have independent coordinate with DALi default coordinate.
588 mRootLayer.SetProperty(Dali::Actor::Property::INHERIT_POSITION, false);
589 mRootLayer.SetProperty(Dali::Actor::Property::INHERIT_ORIENTATION, false);
590 mRootLayer.SetProperty(Dali::Actor::Property::INHERIT_SCALE, false);
591 self.Add(mRootLayer);
593 mDefaultCamera = Dali::CameraActor::New();
594 mDefaultCamera.SetProperty(Dali::Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
595 mDefaultCamera.SetProperty(Dali::Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER);
596 mDefaultCamera.SetNearClippingPlane(1.0f);
597 AddCamera(mDefaultCamera);
598 UpdateCamera(mDefaultCamera);
601 void SceneView::OnChildAdd(Actor& child)
603 if(child != mRootLayer)
605 mRootLayer.Add(child);
607 Control::OnChildAdd(child);
610 void SceneView::OnChildRemove(Actor& child)
612 mRootLayer.Remove(child);
613 Control::OnChildRemove(child);
616 float SceneView::GetHeightForWidth(float width)
619 padding = Self().GetProperty<Extents>(Toolkit::Control::Property::PADDING);
620 return Control::GetHeightForWidth(width) + padding.top + padding.bottom;
623 float SceneView::GetWidthForHeight(float height)
626 padding = Self().GetProperty<Extents>(Toolkit::Control::Property::PADDING);
627 return Control::GetWidthForHeight(height) + padding.start + padding.end;
630 void SceneView::OnRelayout(const Vector2& size, RelayoutContainer& container)
632 Control::OnRelayout(size, container);
633 // Change canvas size of camera actor.
637 bool SceneView::IsResourceReady() const
639 return mIblDiffuseResourceReady && mIblSpecularResourceReady && mSkyboxResourceReady;
642 void SceneView::UpdateCamera(CameraActor camera)
646 if(mSelectedCamera && mSelectedCamera.GetParent())
648 mSelectedCamera.Unparent();
650 mRootLayer.Add(camera);
653 mSelectedCamera = camera;
657 void SceneView::UpdateRenderTask()
661 if(mSelectedCamera != mRenderTask.GetCameraActor())
663 mRenderTask.SetCameraActor(mSelectedCamera);
666 Vector3 size = Self().GetProperty<Vector3>(Dali::Actor::Property::SIZE);
667 const float aspectRatio = size.width / size.height;
668 mSelectedCamera.SetAspectRatio(aspectRatio);
672 Dali::FrameBuffer currentFrameBuffer = mRenderTask.GetFrameBuffer();
673 if(!currentFrameBuffer ||
674 !Dali::Equals(currentFrameBuffer.GetColorTexture().GetWidth(), size.width) ||
675 !Dali::Equals(currentFrameBuffer.GetColorTexture().GetHeight(), size.height))
677 mRootLayer.SetProperty(Dali::Actor::Property::COLOR_MODE, ColorMode::USE_OWN_COLOR);
678 mRenderTask.ResetViewportGuideActor();
679 mRenderTask.SetViewport(Dali::Viewport(Vector4::ZERO));
681 // create offscreen buffer of new size to render our child actors to
682 mTexture = Dali::Texture::New(TextureType::TEXTURE_2D, Pixel::RGBA8888, unsigned(size.width), unsigned(size.height));
683 mFrameBuffer = FrameBuffer::New(size.width, size.height, FrameBuffer::Attachment::DEPTH_STENCIL);
684 mFrameBuffer.AttachColorTexture(mTexture);
685 DevelFrameBuffer::SetMultiSamplingLevel(mFrameBuffer, DEFAULT_FRAME_BUFFER_MULTI_SAMPLING_LEVEL);
686 Dali::Toolkit::ImageUrl imageUrl = Dali::Toolkit::Image::GenerateUrl(mFrameBuffer, 0u);
688 Property::Map imagePropertyMap;
689 imagePropertyMap.Insert(Toolkit::Visual::Property::TYPE, Toolkit::Visual::IMAGE);
690 imagePropertyMap.Insert(Toolkit::ImageVisual::Property::URL, imageUrl.GetUrl());
691 // To make sure this visual call LoadTexture API immediate.
692 imagePropertyMap.Insert(Toolkit::ImageVisual::Property::LOAD_POLICY, Toolkit::ImageVisual::LoadPolicy::IMMEDIATE);
693 imagePropertyMap.Insert(Toolkit::ImageVisual::Property::RELEASE_POLICY, Toolkit::ImageVisual::ReleasePolicy::DESTROYED);
694 // To flip rendered scene without CameraActor::SetInvertYAxis() to avoid backface culling.
695 imagePropertyMap.Insert(Toolkit::ImageVisual::Property::PIXEL_AREA, Vector4(0.0f, 1.0f, 1.0f, -1.0f));
696 mVisual = Toolkit::VisualFactory::Get().CreateVisual(imagePropertyMap);
698 // Use premultiplied alpha when we use FBO
701 Toolkit::GetImplementation(mVisual).EnablePreMultipliedAlpha(true);
704 Toolkit::DevelControl::RegisterVisual(*this, RENDERING_BUFFER, mVisual);
706 mRenderTask.SetFrameBuffer(mFrameBuffer);
707 mRenderTask.SetClearEnabled(true);
708 mRenderTask.SetClearColor(Color::TRANSPARENT);
713 mRenderTask.SetViewportGuideActor(Self());
714 if(mRenderTask.GetFrameBuffer())
716 mRootLayer.SetProperty(Dali::Actor::Property::COLOR_MODE, ColorMode::USE_OWN_MULTIPLY_PARENT_ALPHA);
717 FrameBuffer framebuffer;
718 mRenderTask.SetFrameBuffer(framebuffer);
719 mRenderTask.SetClearEnabled(false);
721 Toolkit::DevelControl::UnregisterVisual(*this, RENDERING_BUFFER);
724 mFrameBuffer.Reset();
733 void SceneView::OnWindowResized(Window window, Window::WindowSize size)
735 mWindowOrientation = DevelWindow::GetPhysicalOrientation(window);
739 void SceneView::RotateCamera()
743 DevelCameraActor::RotateProjection(mSelectedCamera, DEFAULT_ORIENTATION);
747 DevelCameraActor::RotateProjection(mSelectedCamera, mWindowOrientation);
751 void SceneView::OnSkyboxEquirectangularLoadComplete(uint32_t loadedTaskId, PixelData pixelData)
753 mSkyboxTexture = Texture::New(TextureType::TEXTURE_2D, pixelData.GetPixelFormat(), pixelData.GetWidth(), pixelData.GetHeight());
754 mSkyboxTexture.Upload(pixelData, 0, 0, 0, 0, pixelData.GetWidth(), pixelData.GetHeight());
755 OnSkyboxLoadComplete();
758 void SceneView::OnSkyboxLoadComplete()
762 mSkybox = CreateSkybox();
763 SetSkyboxIntensity(mSkyboxIntensity);
764 SetSkyboxOrientation(mSkyboxOrientation);
767 mRootLayer.Add(mSkybox);
771 mSkyboxResourceReady = true;
772 if(IsResourceReady())
774 Control::SetResourceReady(false);
778 if(mSkyboxEnvironmentMapType == Scene3D::SceneView::SkyboxType::CUBEMAP)
780 mSkyboxTexture = (mSkyboxLoadTask->HasSucceeded()) ? mSkyboxLoadTask->GetEnvironmentMap().CreateTexture() : Texture();
781 skyboxShader = Shader::New(SHADER_SKYBOX_SHADER_VERT.data(), SHADER_SKYBOX_SHADER_FRAG.data());
782 Dali::AsyncTaskManager::Get().RemoveTask(mSkyboxLoadTask);
783 mSkyboxLoadTask.Reset();
787 skyboxShader = Shader::New(SHADER_SKYBOX_SHADER_VERT.data(), SHADER_SKYBOX_EQUIRECTANGULAR_SHADER_FRAG.data());
790 Renderer skyboxRenderer = (mSkybox.GetRendererCount() > 0u) ? mSkybox.GetRendererAt(0u) : Renderer();
793 Dali::TextureSet skyboxTextures = TextureSet::New();
794 skyboxTextures.SetTexture(0, mSkyboxTexture);
795 skyboxRenderer.SetTextures(skyboxTextures);
796 skyboxRenderer.SetShader(skyboxShader);
800 void SceneView::OnIblDiffuseLoadComplete()
802 mDiffuseTexture = (mIblDiffuseLoadTask->HasSucceeded()) ? mIblDiffuseLoadTask->GetEnvironmentMap().CreateTexture() : Texture();
803 mIblDiffuseResourceReady = true;
804 if(mIblDiffuseResourceReady && mIblSpecularResourceReady)
808 mIblDiffuseLoadTask.Reset();
811 void SceneView::OnIblSpecularLoadComplete()
813 mSpecularTexture = (mIblSpecularLoadTask->HasSucceeded()) ? mIblSpecularLoadTask->GetEnvironmentMap().CreateTexture() : Texture();
814 mIblSpecularResourceReady = true;
815 if(mIblDiffuseResourceReady && mIblSpecularResourceReady)
819 mIblSpecularLoadTask.Reset();
822 void SceneView::OnIblLoadComplete()
824 NotifyImageBasedLightTextureChange();
825 if(IsResourceReady())
827 Control::SetResourceReady(false);
831 void SceneView::NotifyImageBasedLightTextureChange()
833 for(auto&& item : mItems)
837 item->NotifyImageBasedLightTexture(mDiffuseTexture, mSpecularTexture, mIblScaleFactor);
842 } // namespace Internal
843 } // namespace Scene3D