2 * Copyright (c) 2023 Samsung Electronics Co., Ltd.
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
8 * http://www.apache.org/licenses/LICENSE-2.0
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
19 #include <dali-scene3d/internal/controls/scene-view/scene-view-impl.h>
22 #include <dali-toolkit/dali-toolkit.h>
23 #include <dali-toolkit/devel-api/controls/control-devel.h>
24 #include <dali-toolkit/devel-api/visual-factory/visual-factory.h>
25 #include <dali-toolkit/internal/controls/control/control-data-impl.h>
26 #include <dali-toolkit/public-api/image-loader/image-url.h>
27 #include <dali-toolkit/public-api/image-loader/image.h>
28 #include <dali/devel-api/actors/camera-actor-devel.h>
29 #include <dali/devel-api/adaptor-framework/window-devel.h>
30 #include <dali/devel-api/common/stage.h>
31 #include <dali/devel-api/rendering/frame-buffer-devel.h>
32 #include <dali/integration-api/debug.h>
33 #include <dali/public-api/math/math-utils.h>
34 #include <dali/public-api/object/type-registry-helper.h>
35 #include <dali/public-api/object/type-registry.h>
36 #include <dali/integration-api/adaptor-framework/adaptor.h>
37 #include <string_view>
40 #include <dali-scene3d/internal/controls/model/model-impl.h>
41 #include <dali-scene3d/internal/graphics/builtin-shader-extern-gen.h>
55 return Scene3D::SceneView::New();
58 // Setup properties, signals and actions using the type-registry.
59 DALI_TYPE_REGISTRATION_BEGIN(Scene3D::SceneView, Toolkit::Control, Create);
60 DALI_TYPE_REGISTRATION_END()
62 Property::Index RENDERING_BUFFER = Dali::Toolkit::Control::CONTROL_PROPERTY_END_INDEX + 1;
63 constexpr int32_t DEFAULT_ORIENTATION = 0;
65 constexpr uint8_t DEFAULT_FRAME_BUFFER_MULTI_SAMPLING_LEVEL = 4u;
67 static constexpr std::string_view SKYBOX_INTENSITY_STRING = "uIntensity";
69 Dali::Actor CreateSkybox()
76 Vertex skyboxVertices[] = {
78 {Vector3(-1.0f, 1.0f, -1.0f)},
79 {Vector3(-1.0f, -1.0f, -1.0f)},
80 {Vector3(1.0f, -1.0f, -1.0f)},
81 {Vector3(1.0f, -1.0f, -1.0f)},
82 {Vector3(1.0f, 1.0f, -1.0f)},
83 {Vector3(-1.0f, 1.0f, -1.0f)},
86 {Vector3(-1.0f, -1.0f, 1.0f)},
87 {Vector3(-1.0f, -1.0f, -1.0f)},
88 {Vector3(-1.0f, 1.0f, -1.0f)},
89 {Vector3(-1.0f, 1.0f, -1.0f)},
90 {Vector3(-1.0f, 1.0f, 1.0f)},
91 {Vector3(-1.0f, -1.0f, 1.0f)},
94 {Vector3(1.0f, -1.0f, -1.0f)},
95 {Vector3(1.0f, -1.0f, 1.0f)},
96 {Vector3(1.0f, 1.0f, 1.0f)},
97 {Vector3(1.0f, 1.0f, 1.0f)},
98 {Vector3(1.0f, 1.0f, -1.0f)},
99 {Vector3(1.0f, -1.0f, -1.0f)},
102 {Vector3(-1.0f, -1.0f, 1.0f)},
103 {Vector3(-1.0f, 1.0f, 1.0f)},
104 {Vector3(1.0f, 1.0f, 1.0f)},
105 {Vector3(1.0f, 1.0f, 1.0f)},
106 {Vector3(1.0f, -1.0f, 1.0f)},
107 {Vector3(-1.0f, -1.0f, 1.0f)},
110 {Vector3(-1.0f, 1.0f, -1.0f)},
111 {Vector3(1.0f, 1.0f, -1.0f)},
112 {Vector3(1.0f, 1.0f, 1.0f)},
113 {Vector3(1.0f, 1.0f, 1.0f)},
114 {Vector3(-1.0f, 1.0f, 1.0f)},
115 {Vector3(-1.0f, 1.0f, -1.0f)},
118 {Vector3(-1.0f, -1.0f, -1.0f)},
119 {Vector3(-1.0f, -1.0f, 1.0f)},
120 {Vector3(1.0f, -1.0f, -1.0f)},
121 {Vector3(1.0f, -1.0f, -1.0f)},
122 {Vector3(-1.0f, -1.0f, 1.0f)},
123 {Vector3(1.0f, -1.0f, 1.0f)}};
125 Dali::VertexBuffer vertexBuffer = Dali::VertexBuffer::New(Property::Map().Add("aPosition", Property::VECTOR3));
126 vertexBuffer.SetData(skyboxVertices, sizeof(skyboxVertices) / sizeof(Vertex));
128 Dali::Geometry skyboxGeometry = Geometry::New();
129 skyboxGeometry.AddVertexBuffer(vertexBuffer);
130 skyboxGeometry.SetType(Geometry::TRIANGLES);
132 Dali::Shader shaderSkybox = Shader::New(SHADER_SKYBOX_SHADER_VERT.data(), SHADER_SKYBOX_SHADER_FRAG.data());
133 Dali::Renderer skyboxRenderer;
134 skyboxRenderer = Renderer::New(skyboxGeometry, shaderSkybox);
135 skyboxRenderer.SetProperty(Renderer::Property::DEPTH_INDEX, 2.0f);
136 // Enables the depth test.
137 skyboxRenderer.SetProperty(Renderer::Property::DEPTH_TEST_MODE, DepthTestMode::ON);
138 // The fragment shader will run only is those pixels that have the max depth value.
139 skyboxRenderer.SetProperty(Renderer::Property::DEPTH_FUNCTION, DepthFunction::LESS_EQUAL);
141 Dali::Actor skyboxActor = Actor::New();
142 skyboxActor.SetProperty(Dali::Actor::Property::NAME, "SkyBox");
143 skyboxActor.SetProperty(Dali::Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
144 skyboxActor.SetProperty(Dali::Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER);
145 skyboxActor.AddRenderer(skyboxRenderer);
149 } // anonymous namespace
151 SceneView::SceneView()
152 : Control(ControlBehaviour(CONTROL_BEHAVIOUR_DEFAULT)),
153 mWindowOrientation(DEFAULT_ORIENTATION),
155 mSkyboxOrientation(Quaternion()),
156 mSkyboxIntensity(1.0f)
160 SceneView::~SceneView()
162 if(Dali::Adaptor::IsAvailable())
164 if(mIblDiffuseLoadTask)
166 Dali::AsyncTaskManager::Get().RemoveTask(mIblDiffuseLoadTask);
167 mIblDiffuseLoadTask.Reset();
169 if(mIblSpecularLoadTask)
171 Dali::AsyncTaskManager::Get().RemoveTask(mIblSpecularLoadTask);
172 mIblSpecularLoadTask.Reset();
176 Dali::AsyncTaskManager::Get().RemoveTask(mSkyboxLoadTask);
177 mSkyboxLoadTask.Reset();
182 Dali::Scene3D::SceneView SceneView::New()
184 SceneView* impl = new SceneView();
186 Dali::Scene3D::SceneView handle = Dali::Scene3D::SceneView(*impl);
188 // Second-phase init of the implementation
189 // This can only be done after the CustomActor connection has been made...
195 void SceneView::AddCamera(CameraActor camera)
201 UpdateCamera(camera);
203 mCameras.push_back(camera);
207 void SceneView::RemoveCamera(CameraActor camera)
209 if(camera == mDefaultCamera)
211 DALI_LOG_ERROR("Default Camera cannot removed.\n");
217 for(uint32_t i = 0; i < mCameras.size(); ++i)
219 if(mCameras[i] == camera)
221 mCameras.erase(mCameras.begin() + i);
226 if(mSelectedCamera == camera)
228 CameraActor newCurrentCamera = *mCameras.begin();
229 UpdateCamera(newCurrentCamera);
234 uint32_t SceneView::GetCameraCount() const
236 return mCameras.size();
239 CameraActor SceneView::GetSelectedCamera() const
241 return mSelectedCamera;
244 CameraActor SceneView::GetCamera(uint32_t index) const
246 if(index < mCameras.size())
248 return mCameras[index];
250 DALI_LOG_ERROR("Input index is out of bounds\n");
251 return CameraActor();
254 CameraActor SceneView::GetCamera(const std::string& name) const
256 CameraActor returnCamera;
257 for(auto&& camera : mCameras)
259 if(camera.GetProperty<std::string>(Actor::Property::NAME) == name)
261 returnCamera = camera;
268 void SceneView::SelectCamera(uint32_t index)
270 UpdateCamera(GetCamera(index));
273 void SceneView::SelectCamera(const std::string& name)
275 UpdateCamera(GetCamera(name));
278 void SceneView::RegisterSceneItem(Scene3D::Internal::ImageBasedLightObserver* item)
282 item->NotifyImageBasedLightTexture(mDiffuseTexture, mSpecularTexture, mIblScaleFactor);
283 mItems.push_back(item);
287 void SceneView::UnregisterSceneItem(Scene3D::Internal::ImageBasedLightObserver* item)
291 for(uint32_t i = 0; i < mItems.size(); ++i)
293 if(mItems[i] == item)
295 mItems.erase(mItems.begin() + i);
302 void SceneView::SetImageBasedLightSource(const std::string& diffuseUrl, const std::string& specularUrl, float scaleFactor)
304 bool needIblReset = false;
305 bool isOnScene = Self().GetProperty<bool>(Dali::Actor::Property::CONNECTED_TO_SCENE);
306 if(mDiffuseIblUrl != diffuseUrl)
308 mDiffuseIblUrl = diffuseUrl;
309 if(mDiffuseIblUrl.empty())
315 mIblDiffuseDirty = true;
316 mIblDiffuseResourceReady = false;
320 if(mSpecularIblUrl != specularUrl)
322 mSpecularIblUrl = specularUrl;
323 if(mSpecularIblUrl.empty())
329 mIblSpecularDirty = true;
330 mIblSpecularResourceReady = false;
334 // If one or both of diffuse url and specular url are empty,
335 // we don't need to request to load texture.
338 if(mIblDiffuseLoadTask)
340 Dali::AsyncTaskManager::Get().RemoveTask(mIblDiffuseLoadTask);
341 mIblDiffuseLoadTask.Reset();
344 if(mIblSpecularLoadTask)
346 Dali::AsyncTaskManager::Get().RemoveTask(mIblSpecularLoadTask);
347 mIblSpecularLoadTask.Reset();
350 mIblDiffuseDirty = false;
351 mIblSpecularDirty = false;
352 mIblDiffuseResourceReady = true;
353 mIblSpecularResourceReady = true;
355 mDiffuseTexture.Reset();
356 mSpecularTexture.Reset();
358 NotifyImageBasedLightTextureChange();
362 if(isOnScene && mIblDiffuseDirty)
364 if(mIblDiffuseLoadTask)
366 Dali::AsyncTaskManager::Get().RemoveTask(mIblDiffuseLoadTask);
367 mIblDiffuseLoadTask.Reset();
369 mIblDiffuseLoadTask = new EnvironmentMapLoadTask(mDiffuseIblUrl, Scene3D::EnvironmentMapType::CUBEMAP, MakeCallback(this, &SceneView::OnIblDiffuseLoadComplete));
370 Dali::AsyncTaskManager::Get().AddTask(mIblDiffuseLoadTask);
371 mIblDiffuseDirty = false;
374 if(isOnScene && mIblSpecularDirty)
376 if(mIblSpecularLoadTask)
378 Dali::AsyncTaskManager::Get().RemoveTask(mIblSpecularLoadTask);
379 mIblSpecularLoadTask.Reset();
381 mIblSpecularLoadTask = new EnvironmentMapLoadTask(mSpecularIblUrl, Scene3D::EnvironmentMapType::CUBEMAP, MakeCallback(this, &SceneView::OnIblSpecularLoadComplete));
382 Dali::AsyncTaskManager::Get().AddTask(mIblSpecularLoadTask);
383 mIblSpecularDirty = false;
387 if(!Dali::Equals(mIblScaleFactor, scaleFactor))
389 SetImageBasedLightScaleFactor(scaleFactor);
392 // If diffuse and specular textures are already loaded, emits resource ready signal here.
393 if(IsResourceReady())
395 Control::SetResourceReady(false);
399 void SceneView::SetImageBasedLightScaleFactor(float scaleFactor)
401 mIblScaleFactor = scaleFactor;
402 for(auto&& item : mItems)
406 item->NotifyImageBasedLightScaleFactor(scaleFactor);
411 float SceneView::GetImageBasedLightScaleFactor() const
413 return mIblScaleFactor;
416 void SceneView::UseFramebuffer(bool useFramebuffer)
418 if(mUseFrameBuffer != useFramebuffer)
420 mUseFrameBuffer = useFramebuffer;
425 bool SceneView::IsUsingFramebuffer() const
427 return mUseFrameBuffer;
430 void SceneView::SetSkybox(const std::string& skyboxUrl)
432 if(mSkyboxUrl != skyboxUrl)
434 UpdateSkybox(skyboxUrl, mSkyboxEnvironmentMapType);
438 void SceneView::SetSkyboxEnvironmentMapType(Scene3D::EnvironmentMapType skyboxEnvironmentMapType)
440 if(mSkyboxEnvironmentMapType != skyboxEnvironmentMapType)
442 UpdateSkybox(mSkyboxUrl, skyboxEnvironmentMapType);
446 void SceneView::SetSkyboxIntensity(float intensity)
448 mSkyboxIntensity = intensity;
451 DALI_LOG_ERROR("Intensity should be greater than or equal to 0.\n");
452 mSkyboxIntensity = 0.0f;
457 mSkybox.RegisterProperty(SKYBOX_INTENSITY_STRING.data(), mSkyboxIntensity);
461 float SceneView::GetSkyboxIntensity() const
463 return mSkyboxIntensity;
466 void SceneView::SetSkyboxOrientation(const Quaternion& orientation)
468 mSkyboxOrientation = orientation;
471 mSkybox.SetProperty(Dali::Actor::Property::ORIENTATION, orientation);
475 Quaternion SceneView::GetSkyboxOrientation() const
477 return mSkyboxOrientation;
480 ///////////////////////////////////////////////////////////
485 void SceneView::OnSceneConnection(int depth)
487 // If diffuse and specular url is not valid, IBL does not need to be loaded.
488 if(!mDiffuseIblUrl.empty() && !mSpecularIblUrl.empty())
490 SetImageBasedLightSource(mDiffuseIblUrl, mSpecularIblUrl, mIblScaleFactor);
493 if(!mSkyboxUrl.empty())
495 UpdateSkybox(mSkyboxUrl, mSkyboxEnvironmentMapType);
498 Window window = DevelWindow::Get(Self());
501 window.ResizeSignal().Connect(this, &SceneView::OnWindowResized);
502 RenderTaskList taskList = window.GetRenderTaskList();
503 mRenderTask = taskList.CreateTask();
504 mRenderTask.SetSourceActor(mRootLayer);
505 mRenderTask.SetExclusive(true);
506 mRenderTask.SetInputEnabled(true);
507 mRenderTask.SetCullMode(false);
508 mRenderTask.SetScreenToFrameBufferMappingActor(Self());
514 Control::OnSceneConnection(depth);
517 void SceneView::OnSceneDisconnection()
521 Window window = mWindow.GetHandle();
524 window.ResizeSignal().Disconnect(this, &SceneView::OnWindowResized);
525 RenderTaskList taskList = window.GetRenderTaskList();
528 taskList.RemoveTask(mRenderTask);
529 mFrameBuffer.Reset();
534 Control::OnSceneDisconnection();
537 void SceneView::OnInitialize()
540 mRootLayer = Layer::New();
541 mRootLayer.SetProperty(Layer::Property::BEHAVIOR, Layer::LAYER_3D);
542 mRootLayer.SetProperty(Layer::Property::DEPTH_TEST, true);
543 // The models in the SceneView should be have independent coordinate with DALi default coordinate.
544 mRootLayer.SetProperty(Dali::Actor::Property::INHERIT_POSITION, false);
545 mRootLayer.SetProperty(Dali::Actor::Property::INHERIT_ORIENTATION, false);
546 mRootLayer.SetProperty(Dali::Actor::Property::INHERIT_SCALE, false);
547 self.Add(mRootLayer);
549 mDefaultCamera = Dali::CameraActor::New();
550 mDefaultCamera.SetProperty(Dali::Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
551 mDefaultCamera.SetProperty(Dali::Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER);
552 mDefaultCamera.SetNearClippingPlane(1.0f);
553 AddCamera(mDefaultCamera);
554 UpdateCamera(mDefaultCamera);
557 void SceneView::OnChildAdd(Actor& child)
559 if(child != mRootLayer)
561 mRootLayer.Add(child);
563 Control::OnChildAdd(child);
566 void SceneView::OnChildRemove(Actor& child)
568 mRootLayer.Remove(child);
569 Control::OnChildRemove(child);
572 float SceneView::GetHeightForWidth(float width)
575 padding = Self().GetProperty<Extents>(Toolkit::Control::Property::PADDING);
576 return Control::GetHeightForWidth(width) + padding.top + padding.bottom;
579 float SceneView::GetWidthForHeight(float height)
582 padding = Self().GetProperty<Extents>(Toolkit::Control::Property::PADDING);
583 return Control::GetWidthForHeight(height) + padding.start + padding.end;
586 void SceneView::OnRelayout(const Vector2& size, RelayoutContainer& container)
588 Control::OnRelayout(size, container);
589 // Change canvas size of camera actor.
593 bool SceneView::IsResourceReady() const
595 return mIblDiffuseResourceReady && mIblSpecularResourceReady && mSkyboxResourceReady;
598 void SceneView::UpdateCamera(CameraActor camera)
602 if(mSelectedCamera && mSelectedCamera.GetParent())
604 mSelectedCamera.Unparent();
606 mRootLayer.Add(camera);
609 mSelectedCamera = camera;
613 void SceneView::UpdateRenderTask()
617 if(mSelectedCamera != mRenderTask.GetCameraActor())
619 mRenderTask.SetCameraActor(mSelectedCamera);
622 Vector3 size = Self().GetProperty<Vector3>(Dali::Actor::Property::SIZE);
623 const float aspectRatio = size.width / size.height;
624 mSelectedCamera.SetAspectRatio(aspectRatio);
628 Dali::FrameBuffer currentFrameBuffer = mRenderTask.GetFrameBuffer();
629 if(!currentFrameBuffer ||
630 !Dali::Equals(currentFrameBuffer.GetColorTexture().GetWidth(), size.width) ||
631 !Dali::Equals(currentFrameBuffer.GetColorTexture().GetHeight(), size.height))
633 mRootLayer.SetProperty(Dali::Actor::Property::COLOR_MODE, ColorMode::USE_OWN_COLOR);
634 mRenderTask.ResetViewportGuideActor();
635 mRenderTask.SetViewport(Dali::Viewport(Vector4::ZERO));
637 // create offscreen buffer of new size to render our child actors to
638 mTexture = Dali::Texture::New(TextureType::TEXTURE_2D, Pixel::RGBA8888, unsigned(size.width), unsigned(size.height));
639 mFrameBuffer = FrameBuffer::New(size.width, size.height, FrameBuffer::Attachment::DEPTH_STENCIL);
640 mFrameBuffer.AttachColorTexture(mTexture);
641 DevelFrameBuffer::SetMultiSamplingLevel(mFrameBuffer, DEFAULT_FRAME_BUFFER_MULTI_SAMPLING_LEVEL);
642 Dali::Toolkit::ImageUrl imageUrl = Dali::Toolkit::Image::GenerateUrl(mFrameBuffer, 0u);
644 Property::Map imagePropertyMap;
645 imagePropertyMap.Insert(Toolkit::Visual::Property::TYPE, Toolkit::Visual::IMAGE);
646 imagePropertyMap.Insert(Toolkit::ImageVisual::Property::URL, imageUrl.GetUrl());
647 // To make sure this visual call LoadTexture API immediate.
648 imagePropertyMap.Insert(Toolkit::ImageVisual::Property::LOAD_POLICY, Toolkit::ImageVisual::LoadPolicy::IMMEDIATE);
649 imagePropertyMap.Insert(Toolkit::ImageVisual::Property::RELEASE_POLICY, Toolkit::ImageVisual::ReleasePolicy::DESTROYED);
650 // To flip rendered scene without CameraActor::SetInvertYAxis() to avoid backface culling.
651 imagePropertyMap.Insert(Toolkit::ImageVisual::Property::PIXEL_AREA, Vector4(0.0f, 1.0f, 1.0f, -1.0f));
652 mVisual = Toolkit::VisualFactory::Get().CreateVisual(imagePropertyMap);
654 // Use premultiplied alpha when we use FBO
657 Toolkit::GetImplementation(mVisual).EnablePreMultipliedAlpha(true);
660 Toolkit::DevelControl::RegisterVisual(*this, RENDERING_BUFFER, mVisual);
662 mRenderTask.SetFrameBuffer(mFrameBuffer);
663 mRenderTask.SetClearEnabled(true);
664 mRenderTask.SetClearColor(Color::TRANSPARENT);
669 mRenderTask.SetViewportGuideActor(Self());
670 if(mRenderTask.GetFrameBuffer())
672 mRootLayer.SetProperty(Dali::Actor::Property::COLOR_MODE, ColorMode::USE_OWN_MULTIPLY_PARENT_ALPHA);
673 FrameBuffer framebuffer;
674 mRenderTask.SetFrameBuffer(framebuffer);
675 mRenderTask.SetClearEnabled(false);
677 Toolkit::DevelControl::UnregisterVisual(*this, RENDERING_BUFFER);
680 mFrameBuffer.Reset();
689 void SceneView::OnWindowResized(Window window, Window::WindowSize size)
691 mWindowOrientation = DevelWindow::GetPhysicalOrientation(window);
695 void SceneView::RotateCamera()
699 DevelCameraActor::RotateProjection(mSelectedCamera, DEFAULT_ORIENTATION);
703 DevelCameraActor::RotateProjection(mSelectedCamera, mWindowOrientation);
707 void SceneView::UpdateSkybox(const std::string& skyboxUrl, Scene3D::EnvironmentMapType skyboxEnvironmentMapType)
709 bool isOnScene = Self().GetProperty<bool>(Dali::Actor::Property::CONNECTED_TO_SCENE);
710 if(mSkyboxUrl != skyboxUrl || mSkyboxEnvironmentMapType != skyboxEnvironmentMapType)
713 mSkyboxResourceReady = false;
714 mSkyboxUrl = skyboxUrl;
715 mSkyboxEnvironmentMapType = skyboxEnvironmentMapType;
718 if(mSkyboxUrl.empty())
722 Dali::AsyncTaskManager::Get().RemoveTask(mSkyboxLoadTask);
723 mSkyboxLoadTask.Reset();
725 mSkyboxDirty = false;
726 mSkyboxResourceReady = true;
730 if(isOnScene && mSkyboxDirty)
734 Dali::AsyncTaskManager::Get().RemoveTask(mSkyboxLoadTask);
735 mSkyboxLoadTask.Reset();
738 mSkyboxLoadTask = new EnvironmentMapLoadTask(mSkyboxUrl, mSkyboxEnvironmentMapType, MakeCallback(this, &SceneView::OnSkyboxLoadComplete));
739 Dali::AsyncTaskManager::Get().AddTask(mSkyboxLoadTask);
740 mSkyboxDirty = false;
744 if(IsResourceReady())
746 Control::SetResourceReady(false);
750 void SceneView::OnSkyboxLoadComplete()
754 mSkybox = CreateSkybox();
755 SetSkyboxIntensity(mSkyboxIntensity);
756 SetSkyboxOrientation(mSkyboxOrientation);
759 mRootLayer.Add(mSkybox);
763 mSkyboxResourceReady = true;
764 if(IsResourceReady())
766 Control::SetResourceReady(false);
769 mSkyboxTexture = (mSkyboxLoadTask->HasSucceeded()) ? mSkyboxLoadTask->GetEnvironmentMap().GetTexture() : Texture();
771 if(mSkyboxEnvironmentMapType == Scene3D::EnvironmentMapType::CUBEMAP)
773 skyboxShader = Shader::New(SHADER_SKYBOX_SHADER_VERT.data(), SHADER_SKYBOX_SHADER_FRAG.data());
777 skyboxShader = Shader::New(SHADER_SKYBOX_SHADER_VERT.data(), SHADER_SKYBOX_EQUIRECTANGULAR_SHADER_FRAG.data());
780 Renderer skyboxRenderer = (mSkybox.GetRendererCount() > 0u) ? mSkybox.GetRendererAt(0u) : Renderer();
783 Dali::TextureSet skyboxTextures = TextureSet::New();
784 skyboxTextures.SetTexture(0, mSkyboxTexture);
785 skyboxRenderer.SetTextures(skyboxTextures);
786 skyboxRenderer.SetShader(skyboxShader);
789 mSkyboxLoadTask.Reset();
792 void SceneView::OnIblDiffuseLoadComplete()
794 mDiffuseTexture = (mIblDiffuseLoadTask->HasSucceeded()) ? mIblDiffuseLoadTask->GetEnvironmentMap().GetTexture() : Texture();
795 mIblDiffuseResourceReady = true;
796 if(mIblDiffuseResourceReady && mIblSpecularResourceReady)
800 mIblDiffuseLoadTask.Reset();
803 void SceneView::OnIblSpecularLoadComplete()
805 mSpecularTexture = (mIblSpecularLoadTask->HasSucceeded()) ? mIblSpecularLoadTask->GetEnvironmentMap().GetTexture() : Texture();
806 mIblSpecularResourceReady = true;
807 if(mIblDiffuseResourceReady && mIblSpecularResourceReady)
811 mIblSpecularLoadTask.Reset();
814 void SceneView::OnIblLoadComplete()
816 NotifyImageBasedLightTextureChange();
817 if(IsResourceReady())
819 Control::SetResourceReady(false);
823 void SceneView::NotifyImageBasedLightTextureChange()
825 for(auto&& item : mItems)
829 item->NotifyImageBasedLightTexture(mDiffuseTexture, mSpecularTexture, mIblScaleFactor);
834 } // namespace Internal
835 } // namespace Scene3D