2 * Copyright (c) 2022 Samsung Electronics Co., Ltd.
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
8 * http://www.apache.org/licenses/LICENSE-2.0
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
19 #include <dali-scene3d/internal/controls/scene-view/scene-view-impl.h>
22 #include <dali-toolkit/dali-toolkit.h>
23 #include <dali-toolkit/devel-api/controls/control-devel.h>
24 #include <dali-toolkit/devel-api/visual-factory/visual-factory.h>
25 #include <dali-toolkit/internal/controls/control/control-data-impl.h>
26 #include <dali-toolkit/public-api/image-loader/image-url.h>
27 #include <dali-toolkit/public-api/image-loader/image.h>
28 #include <dali/devel-api/actors/camera-actor-devel.h>
29 #include <dali/devel-api/adaptor-framework/window-devel.h>
30 #include <dali/devel-api/common/stage.h>
31 #include <dali/integration-api/debug.h>
32 #include <dali/public-api/object/type-registry-helper.h>
33 #include <dali/public-api/object/type-registry.h>
34 #include <string_view>
37 #include <dali-scene3d/internal/controls/model/model-impl.h>
38 #include <dali-scene3d/internal/graphics/builtin-shader-extern-gen.h>
39 #include <dali-scene3d/public-api/loader/cube-map-loader.h>
53 return Scene3D::SceneView::New();
56 // Setup properties, signals and actions using the type-registry.
57 DALI_TYPE_REGISTRATION_BEGIN(Scene3D::SceneView, Toolkit::Control, Create);
58 DALI_TYPE_REGISTRATION_END()
60 Property::Index RENDERING_BUFFER = Dali::Toolkit::Control::CONTROL_PROPERTY_END_INDEX + 1;
61 constexpr int32_t DEFAULT_ORIENTATION = 0;
63 static constexpr std::string_view SKYBOX_INTENSITY_STRING = "uIntensity";
65 Dali::Actor CreateSkybox(const std::string& skyboxUrl)
72 Vertex skyboxVertices[] = {
74 {Vector3(-1.0f, 1.0f, -1.0f)},
75 {Vector3(-1.0f, -1.0f, -1.0f)},
76 {Vector3(1.0f, -1.0f, -1.0f)},
77 {Vector3(1.0f, -1.0f, -1.0f)},
78 {Vector3(1.0f, 1.0f, -1.0f)},
79 {Vector3(-1.0f, 1.0f, -1.0f)},
82 {Vector3(-1.0f, -1.0f, 1.0f)},
83 {Vector3(-1.0f, -1.0f, -1.0f)},
84 {Vector3(-1.0f, 1.0f, -1.0f)},
85 {Vector3(-1.0f, 1.0f, -1.0f)},
86 {Vector3(-1.0f, 1.0f, 1.0f)},
87 {Vector3(-1.0f, -1.0f, 1.0f)},
90 {Vector3(1.0f, -1.0f, -1.0f)},
91 {Vector3(1.0f, -1.0f, 1.0f)},
92 {Vector3(1.0f, 1.0f, 1.0f)},
93 {Vector3(1.0f, 1.0f, 1.0f)},
94 {Vector3(1.0f, 1.0f, -1.0f)},
95 {Vector3(1.0f, -1.0f, -1.0f)},
98 {Vector3(-1.0f, -1.0f, 1.0f)},
99 {Vector3(-1.0f, 1.0f, 1.0f)},
100 {Vector3(1.0f, 1.0f, 1.0f)},
101 {Vector3(1.0f, 1.0f, 1.0f)},
102 {Vector3(1.0f, -1.0f, 1.0f)},
103 {Vector3(-1.0f, -1.0f, 1.0f)},
106 {Vector3(-1.0f, 1.0f, -1.0f)},
107 {Vector3(1.0f, 1.0f, -1.0f)},
108 {Vector3(1.0f, 1.0f, 1.0f)},
109 {Vector3(1.0f, 1.0f, 1.0f)},
110 {Vector3(-1.0f, 1.0f, 1.0f)},
111 {Vector3(-1.0f, 1.0f, -1.0f)},
114 {Vector3(-1.0f, -1.0f, -1.0f)},
115 {Vector3(-1.0f, -1.0f, 1.0f)},
116 {Vector3(1.0f, -1.0f, -1.0f)},
117 {Vector3(1.0f, -1.0f, -1.0f)},
118 {Vector3(-1.0f, -1.0f, 1.0f)},
119 {Vector3(1.0f, -1.0f, 1.0f)}};
121 Dali::Shader shaderSkybox = Shader::New(SHADER_SKYBOX_SHADER_VERT.data(), SHADER_SKYBOX_SHADER_FRAG.data());
122 Dali::VertexBuffer vertexBuffer = Dali::VertexBuffer::New(Property::Map().Add("aPosition", Property::VECTOR3));
123 vertexBuffer.SetData(skyboxVertices, sizeof(skyboxVertices) / sizeof(Vertex));
125 Dali::Geometry skyboxGeometry = Geometry::New();
126 skyboxGeometry.AddVertexBuffer(vertexBuffer);
127 skyboxGeometry.SetType(Geometry::TRIANGLES);
129 Dali::Texture skyboxTexture = Dali::Scene3D::Loader::LoadCubeMap(skyboxUrl);
130 Dali::TextureSet skyboxTextures = TextureSet::New();
131 skyboxTextures.SetTexture(0, skyboxTexture);
133 Dali::Renderer skyboxRenderer = Renderer::New(skyboxGeometry, shaderSkybox);
134 skyboxRenderer.SetTextures(skyboxTextures);
135 skyboxRenderer.SetProperty(Renderer::Property::DEPTH_INDEX, 2.0f);
136 // Enables the depth test.
137 skyboxRenderer.SetProperty(Renderer::Property::DEPTH_TEST_MODE, DepthTestMode::ON);
138 // The fragment shader will run only is those pixels that have the max depth value.
139 skyboxRenderer.SetProperty(Renderer::Property::DEPTH_FUNCTION, DepthFunction::LESS_EQUAL);
141 Dali::Actor skyboxActor = Actor::New();
142 skyboxActor.SetProperty(Dali::Actor::Property::NAME, "SkyBox");
143 skyboxActor.SetProperty(Dali::Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
144 skyboxActor.SetProperty(Dali::Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER);
145 skyboxActor.AddRenderer(skyboxRenderer);
149 } // anonymous namespace
151 SceneView::SceneView()
152 : Control(ControlBehaviour(CONTROL_BEHAVIOUR_DEFAULT)),
153 mWindowOrientation(DEFAULT_ORIENTATION),
155 mSkyboxOrientation(Quaternion()),
156 mSkyboxIntensity(1.0f)
160 SceneView::~SceneView() = default;
162 Dali::Scene3D::SceneView SceneView::New()
164 SceneView* impl = new SceneView();
166 Dali::Scene3D::SceneView handle = Dali::Scene3D::SceneView(*impl);
168 // Second-phase init of the implementation
169 // This can only be done after the CustomActor connection has been made...
175 void SceneView::AddCamera(CameraActor camera)
181 UpdateCamera(camera);
183 mCameras.push_back(camera);
187 void SceneView::RemoveCamera(CameraActor camera)
189 if(camera == mDefaultCamera)
191 DALI_LOG_ERROR("Default Camera cannot removed.\n");
197 for(uint32_t i = 0; i < mCameras.size(); ++i)
199 if(mCameras[i] == camera)
201 mCameras.erase(mCameras.begin() + i);
206 if(mSelectedCamera == camera)
208 CameraActor newCurrentCamera = *mCameras.begin();
209 UpdateCamera(newCurrentCamera);
214 uint32_t SceneView::GetCameraCount() const
216 return mCameras.size();
219 CameraActor SceneView::GetSelectedCamera() const
221 return mSelectedCamera;
224 CameraActor SceneView::GetCamera(uint32_t index) const
226 if(index < mCameras.size())
228 return mCameras[index];
230 DALI_LOG_ERROR("Input index is out of bounds\n");
231 return CameraActor();
234 CameraActor SceneView::GetCamera(const std::string& name) const
236 CameraActor returnCamera;
237 for(auto&& camera : mCameras)
239 if(camera.GetProperty<std::string>(Actor::Property::NAME) == name)
241 returnCamera = camera;
248 void SceneView::SelectCamera(uint32_t index)
250 UpdateCamera(GetCamera(index));
253 void SceneView::SelectCamera(const std::string& name)
255 UpdateCamera(GetCamera(name));
258 void SceneView::RegisterSceneItem(Scene3D::Internal::ImageBasedLightObserver *item)
262 item->NotifyImageBasedLightTexture(mDiffuseTexture, mSpecularTexture, mIblScaleFactor);
263 mItems.push_back(item);
267 void SceneView::UnregisterSceneItem(Scene3D::Internal::ImageBasedLightObserver *item)
271 for(uint32_t i = 0; i < mItems.size(); ++i)
273 if(mItems[i] == item)
275 mItems.erase(mItems.begin() + i);
282 void SceneView::SetImageBasedLightSource(const std::string& diffuseUrl, const std::string& specularUrl, float scaleFactor)
284 mIBLResourceReady = false;
286 // If url is empty or invalid, reset IBL.
287 mDiffuseTexture = (!diffuseUrl.empty()) ? Dali::Scene3D::Loader::LoadCubeMap(diffuseUrl) : Texture();
288 mSpecularTexture = (!specularUrl.empty()) ? Dali::Scene3D::Loader::LoadCubeMap(specularUrl) : Texture();
290 mIblScaleFactor = scaleFactor;
292 for(auto&& item : mItems)
296 item->NotifyImageBasedLightTexture(mDiffuseTexture, mSpecularTexture, mIblScaleFactor);
300 mIBLResourceReady = true;
301 if(IsResourceReady())
303 Control::SetResourceReady(false);
307 void SceneView::SetImageBasedLightScaleFactor(float scaleFactor)
309 mIblScaleFactor = scaleFactor;
310 for(auto&& item : mItems)
314 item->NotifyImageBasedLightScaleFactor(scaleFactor);
319 float SceneView::GetImageBasedLightScaleFactor() const
321 return mIblScaleFactor;
324 void SceneView::UseFramebuffer(bool useFramebuffer)
326 if(mUseFrameBuffer != useFramebuffer)
328 mUseFrameBuffer = useFramebuffer;
333 bool SceneView::IsUsingFramebuffer() const
335 return mUseFrameBuffer;
338 void SceneView::SetSkybox(const std::string& skyboxUrl)
340 mSkyboxResourceReady = false;
346 mSkybox = CreateSkybox(skyboxUrl);
347 SetSkyboxIntensity(mSkyboxIntensity);
348 SetSkyboxOrientation(mSkyboxOrientation);
351 mRootLayer.Add(mSkybox);
354 mSkyboxResourceReady = true;
355 if(IsResourceReady())
357 Control::SetResourceReady(false);
361 void SceneView::SetSkyboxIntensity(float intensity)
363 mSkyboxIntensity = intensity;
366 DALI_LOG_ERROR("Intensity should be greater than or equal to 0.\n");
367 mSkyboxIntensity = 0.0f;
372 mSkybox.RegisterProperty(SKYBOX_INTENSITY_STRING.data(), mSkyboxIntensity);
376 float SceneView::GetSkyboxIntensity() const
378 return mSkyboxIntensity;
381 void SceneView::SetSkyboxOrientation(const Quaternion& orientation)
383 mSkyboxOrientation = orientation;
386 mSkybox.SetProperty(Dali::Actor::Property::ORIENTATION, orientation);
390 Quaternion SceneView::GetSkyboxOrientation() const
392 return mSkyboxOrientation;
395 ///////////////////////////////////////////////////////////
400 void SceneView::OnSceneConnection(int depth)
402 Window window = DevelWindow::Get(Self());
405 window.ResizeSignal().Connect(this, &SceneView::OnWindowResized);
406 RenderTaskList taskList = window.GetRenderTaskList();
407 mRenderTask = taskList.CreateTask();
408 mRenderTask.SetSourceActor(mRootLayer);
409 mRenderTask.SetExclusive(true);
410 mRenderTask.SetInputEnabled(true);
411 mRenderTask.SetCullMode(false);
412 mRenderTask.SetScreenToFrameBufferMappingActor(Self());
418 Control::OnSceneConnection(depth);
421 void SceneView::OnSceneDisconnection()
425 Window window = mWindow.GetHandle();
428 window.ResizeSignal().Disconnect(this, &SceneView::OnWindowResized);
429 RenderTaskList taskList = window.GetRenderTaskList();
432 taskList.RemoveTask(mRenderTask);
433 mRenderTarget.Reset();
438 Control::OnSceneDisconnection();
441 void SceneView::OnInitialize()
444 mRootLayer = Layer::New();
445 mRootLayer.SetProperty(Layer::Property::BEHAVIOR, Layer::LAYER_3D);
446 mRootLayer.SetProperty(Layer::Property::DEPTH_TEST, true);
447 // The models in the SceneView should be have independent coordinate with DALi default coordinate.
448 mRootLayer.SetProperty(Dali::Actor::Property::INHERIT_POSITION, false);
449 mRootLayer.SetProperty(Dali::Actor::Property::INHERIT_ORIENTATION, false);
450 mRootLayer.SetProperty(Dali::Actor::Property::INHERIT_SCALE, false);
451 self.Add(mRootLayer);
453 mDefaultCamera = Dali::CameraActor::New();
454 mDefaultCamera.SetProperty(Dali::Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
455 mDefaultCamera.SetProperty(Dali::Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER);
456 mDefaultCamera.SetNearClippingPlane(1.0f);
457 AddCamera(mDefaultCamera);
458 UpdateCamera(mDefaultCamera);
461 void SceneView::OnChildAdd(Actor& child)
463 if(child != mRootLayer)
465 mRootLayer.Add(child);
467 Control::OnChildAdd(child);
470 void SceneView::OnChildRemove(Actor& child)
472 mRootLayer.Remove(child);
473 Control::OnChildRemove(child);
476 float SceneView::GetHeightForWidth(float width)
479 padding = Self().GetProperty<Extents>(Toolkit::Control::Property::PADDING);
480 return Control::GetHeightForWidth(width) + padding.top + padding.bottom;
483 float SceneView::GetWidthForHeight(float height)
486 padding = Self().GetProperty<Extents>(Toolkit::Control::Property::PADDING);
487 return Control::GetWidthForHeight(height) + padding.start + padding.end;
490 void SceneView::OnRelayout(const Vector2& size, RelayoutContainer& container)
492 Control::OnRelayout(size, container);
493 // Change canvas size of camera actor.
497 bool SceneView::IsResourceReady() const
499 return mIBLResourceReady & mSkyboxResourceReady;
502 void SceneView::UpdateCamera(CameraActor camera)
506 if(mSelectedCamera && mSelectedCamera.GetParent())
508 mSelectedCamera.Unparent();
510 mRootLayer.Add(camera);
513 mSelectedCamera = camera;
517 void SceneView::UpdateRenderTask()
521 if(mSelectedCamera != mRenderTask.GetCameraActor())
523 mRenderTask.SetCameraActor(mSelectedCamera);
526 Vector3 size = Self().GetProperty<Vector3>(Dali::Actor::Property::SIZE);
527 const float aspectRatio = size.width / size.height;
528 mSelectedCamera.SetAspectRatio(aspectRatio);
532 Dali::FrameBuffer currentFrameBuffer = mRenderTask.GetFrameBuffer();
533 if(!currentFrameBuffer ||
534 currentFrameBuffer.GetColorTexture().GetWidth() != size.width ||
535 currentFrameBuffer.GetColorTexture().GetHeight() != size.height)
537 mRenderTask.ResetViewportGuideActor();
538 mRenderTask.SetViewport(Dali::Viewport(Vector4::ZERO));
540 // create offscreen buffer of new size to render our child actors to
541 mTexture = Dali::Texture::New(TextureType::TEXTURE_2D, Pixel::RGBA8888, unsigned(size.width), unsigned(size.height));
542 mRenderTarget = FrameBuffer::New(size.width, size.height, FrameBuffer::Attachment::DEPTH_STENCIL);
543 mRenderTarget.AttachColorTexture(mTexture);
544 Dali::Toolkit::ImageUrl imageUrl = Dali::Toolkit::Image::GenerateUrl(mRenderTarget, 0u);
546 Property::Map imagePropertyMap;
547 imagePropertyMap.Insert(Toolkit::Visual::Property::TYPE, Toolkit::Visual::IMAGE);
548 imagePropertyMap.Insert(Toolkit::ImageVisual::Property::URL, imageUrl.GetUrl());
549 // To flip rendered scene without CameraActor::SetInvertYAxis() to avoid backface culling.
550 imagePropertyMap.Insert(Toolkit::ImageVisual::Property::PIXEL_AREA, Vector4(0.0f, 1.0f, 1.0f, -1.0f));
551 mVisual = Toolkit::VisualFactory::Get().CreateVisual(imagePropertyMap);
553 Toolkit::DevelControl::RegisterVisual(*this, RENDERING_BUFFER, mVisual);
555 mRenderTask.SetFrameBuffer(mRenderTarget);
556 mRenderTask.SetClearEnabled(true);
557 mRenderTask.SetClearColor(Color::TRANSPARENT);
562 mRenderTask.SetViewportGuideActor(Self());
563 if(mRenderTask.GetFrameBuffer())
565 FrameBuffer framebuffer;
566 mRenderTask.SetFrameBuffer(framebuffer);
567 mRenderTask.SetClearEnabled(false);
569 Toolkit::DevelControl::UnregisterVisual(*this, RENDERING_BUFFER);
572 mRenderTarget.Reset();
581 void SceneView::OnWindowResized(Window window, Window::WindowSize size)
583 mWindowOrientation = DevelWindow::GetPhysicalOrientation(window);
587 void SceneView::RotateCamera()
591 DevelCameraActor::RotateProjection(mSelectedCamera, DEFAULT_ORIENTATION);
595 DevelCameraActor::RotateProjection(mSelectedCamera, mWindowOrientation);
599 } // namespace Internal
600 } // namespace Scene3D