1 #ifndef DALI_SCENE3D_INTERNAL_MODEL_VIEW_H
2 #define DALI_SCENE3D_INTERNAL_MODEL_VIEW_H
5 * Copyright (c) 2022 Samsung Electronics Co., Ltd.
7 * Licensed under the Apache License, Version 2.0 (the "License");
8 * you may not use this file except in compliance with the License.
9 * You may obtain a copy of the License at
11 * http://www.apache.org/licenses/LICENSE-2.0
13 * Unless required by applicable law or agreed to in writing, software
14 * distributed under the License is distributed on an "AS IS" BASIS,
15 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16 * See the License for the specific language governing permissions and
17 * limitations under the License.
22 #include <dali-toolkit/public-api/controls/control-impl.h>
23 #include <dali/public-api/actors/layer.h>
24 #include <dali/public-api/animation/animation.h>
25 #include <dali/public-api/rendering/texture.h>
26 #include <dali/public-api/object/weak-handle.h>
29 #include <dali-scene3d/public-api/controls/model-view/model-view.h>
30 #include <dali-scene3d/public-api/controls/scene-view/scene-view.h>
41 * @brief Impl class for ModelView.
43 class ModelView : public Dali::Toolkit::Internal::Control
46 using AnimationData = std::pair<std::string, Dali::Animation>;
49 * @brief Creates a new ModelView.
51 * @return A public handle to the newly allocated ModelView.
53 static Dali::Scene3D::ModelView New(const std::string& modelPath, const std::string& resourcePath);
56 * @copydoc ModelView::GetModelRoot()
58 const Actor GetModelRoot() const;
61 * @copydoc ModelView::FitModel()
63 void FitSize(bool fit);
66 * @copydoc ModelView::FitCenter()
68 void FitCenter(bool fit);
71 * @copydoc ModelView::SetImageBasedLightSource()
73 void SetImageBasedLightSource(const std::string& diffuse, const std::string& specular, float scaleFactor);
76 * @copydoc ModelView::SetImageBasedLightTexture()
78 void SetImageBasedLightTexture(Dali::Texture diffuse, Dali::Texture specular, float scaleFactor);
81 * @copydoc ModelView::SetImageBasedLightScaleFactor()
83 void SetImageBasedLightScaleFactor(float scaleFactor);
86 * @copydoc ModelView::GetImageBasedLightScaleFactor()
88 float GetImageBasedLightScaleFactor() const;
91 * @copydoc ModelView::GetAnimationCount()
93 uint32_t GetAnimationCount() const;
96 * @copydoc ModelView::GetAnimation()
98 Dali::Animation GetAnimation(uint32_t index) const;
101 * @copydoc ModelView::GetAnimation()
103 Dali::Animation GetAnimation(const std::string& name) const;
107 * @brief Constructs a new ModelView.
109 ModelView(const std::string& modelPath, const std::string& resourcePath);
112 * A reference counted object may only be deleted by calling Unreference()
114 virtual ~ModelView();
118 * @copydoc CustomActorImpl::OnSceneConnection()
120 void OnSceneConnection(int depth) override;
123 * @copydoc CustomActorImpl::OnSceneDisconnection()
125 void OnSceneDisconnection() override;
128 * @copydoc Toolkit::Control::GetNaturalSize
130 Vector3 GetNaturalSize() override;
133 * @copydoc Toolkit::Control::GetHeightForWidth()
135 float GetHeightForWidth(float width) override;
138 * @copydoc Toolkit::Control::GetWidthForHeight()
140 float GetWidthForHeight(float height) override;
143 * @copydoc Toolkit::Control::OnRelayout()
145 void OnRelayout(const Vector2& size, RelayoutContainer& container) override;
148 * @copydoc Toolkit::Control::IsResourceReady()
150 bool IsResourceReady() const override;
153 * @brief Loads a model from file
158 * @brief Scales the model to fit the control or to return to original size.
163 * @brief Changes model anchor point to set the model at center or returns to the original model pivot.
165 void FitModelPosition();
168 * @brief Changes IBL information of the input node.
170 void CollectRenderableActor(Actor actor);
173 * @brief Changes IBL textures of the input node.
175 void UpdateImageBasedLightTexture();
178 * @brief Changes IBL scale factor of the input node.
180 void UpdateImageBasedLightScaleFactor();
183 std::string mModelPath;
184 std::string mResourcePath;
185 Dali::Actor mModelRoot;
186 std::vector<AnimationData> mAnimations;
187 std::vector<WeakHandle<Actor>> mRenderableActors;
188 WeakHandle<Scene3D::SceneView> mParentSceneView;
190 Dali::Texture mSpecularTexture;
191 Dali::Texture mDiffuseTexture;
192 Vector3 mNaturalSize;
194 float mIblScaleFactor;
197 bool mModelResourceReady;
198 bool mIBLResourceReady;
201 } // namespace Internal
203 // Helpers for public-api forwarding methods
204 inline Dali::Scene3D::Internal::ModelView& GetImpl(Dali::Scene3D::ModelView& obj)
206 DALI_ASSERT_ALWAYS(obj);
207 Dali::RefObject& handle = obj.GetImplementation();
208 return static_cast<Dali::Scene3D::Internal::ModelView&>(handle);
211 inline const Dali::Scene3D::Internal::ModelView& GetImpl(const Dali::Scene3D::ModelView& obj)
213 DALI_ASSERT_ALWAYS(obj);
214 const Dali::RefObject& handle = obj.GetImplementation();
215 return static_cast<const Dali::Scene3D::Internal::ModelView&>(handle);
218 } // namespace Scene3D
222 #endif // DALI_SCENE3D_INTERNAL_MODEL_VIEW_H