1 #ifndef DALI_SCENE3D_MODEL_LOAD_TASK_H
2 #define DALI_SCENE3D_MODEL_LOAD_TASK_H
5 * Copyright (c) 2022 Samsung Electronics Co., Ltd.
7 * Licensed under the Apache License, Version 2.0 (the "License");
8 * you may not use this file except in compliance with the License.
9 * You may obtain a copy of the License at
11 * http://www.apache.org/licenses/LICENSE-2.0
13 * Unless required by applicable law or agreed to in writing, software
14 * distributed under the License is distributed on an "AS IS" BASIS,
15 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16 * See the License for the specific language governing permissions and
17 * limitations under the License.
21 #include <dali/public-api/common/intrusive-ptr.h>
22 #include <dali/public-api/common/vector-wrapper.h>
23 #include <dali/public-api/images/pixel-data.h>
27 #include <dali-scene3d/public-api/loader/load-result.h>
28 #include <dali-scene3d/public-api/loader/scene-definition.h>
29 #include <dali/public-api/adaptor-framework/async-task-manager.h>
38 typedef IntrusivePtr<ModelLoadTask> ModelLoadTaskPtr;
40 class ModelLoadTask : public AsyncTask
45 * @param[in] modelUrl model file path.(e.g., glTF, and DLI).
46 * @param[in] resourceDirectoryUrl resource file path that includes binary, image etc.
47 * @param[in] callback The callback that is called when the operation is completed.
49 ModelLoadTask(const std::string& modelUrl, const std::string& resourceDirectoryUrl, CallbackBase* callback);
59 void Process() override;
62 * Whether the task is ready to process.
63 * @return True if the task is ready to process.
65 bool IsReady() override;
68 * Whether the task has succeeded.
69 * @return True if the task has succeeded.
71 bool HasSucceeded() const;
75 ModelLoadTask(const ModelLoadTask& task) = delete;
78 ModelLoadTask& operator=(const ModelLoadTask& task) = delete;
81 std::string mModelUrl;
82 std::string mResourceDirectoryUrl;
84 Dali::Scene3D::Loader::ResourceBundle mResources;
85 Dali::Scene3D::Loader::SceneDefinition mScene;
86 Dali::Scene3D::Loader::SceneMetadata mMetaData;
87 std::vector<Dali::Scene3D::Loader::AnimationGroupDefinition> mAnimGroups;
88 std::vector<Dali::Scene3D::Loader::CameraParameters> mCameraParameters;
89 std::vector<Dali::Scene3D::Loader::LightParameters> mLights;
90 std::vector<Dali::Scene3D::Loader::AnimationDefinition> mAnimations;
92 Dali::Scene3D::Loader::Customization::Choices mResourceChoices;
93 std::vector<Dali::Scene3D::Loader::ResourceRefCounts> mResourceRefCounts;
97 } // namespace Internal
99 } // namespace Scene3D
103 #endif // DALI_SCENE3D_MODEL_LOAD_TASK_H