2 * Copyright (c) 2023 Samsung Electronics Co., Ltd.
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
8 * http://www.apache.org/licenses/LICENSE-2.0
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
19 #include <dali-scene3d/internal/common/environment-map-load-task.h>
22 #include <dali-scene3d/public-api/loader/environment-map-loader.h>
32 EnvironmentMapLoadTask::EnvironmentMapLoadTask(const std::string& environmentMapUrl, Dali::Scene3D::EnvironmentMapType environmentMapType, CallbackBase* callback)
33 : AsyncTask(callback),
34 mEnvironmentMapUrl(environmentMapUrl),
35 mEnvironmentMapType(environmentMapType),
41 EnvironmentMapLoadTask::~EnvironmentMapLoadTask()
45 void EnvironmentMapLoadTask::Process()
47 mEnvironmentMapData.SetEnvironmentMapType(mEnvironmentMapType);
48 mHasSucceeded = Scene3D::Loader::LoadEnvironmentMap(mEnvironmentMapUrl, mEnvironmentMapData);
51 bool EnvironmentMapLoadTask::IsReady()
56 bool EnvironmentMapLoadTask::HasSucceeded() const
61 Dali::Scene3D::Loader::EnvironmentMapData& EnvironmentMapLoadTask::GetEnvironmentMap()
63 return mEnvironmentMapData;
66 } // namespace Internal
68 } // namespace Scene3D