2 * Copyright (c) 2024 Samsung Electronics Co., Ltd.
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
8 * http://www.apache.org/licenses/LICENSE-2.0
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
19 #include <dali-scene3d/internal/common/environment-map-load-task.h>
22 #include <dali-scene3d/internal/common/image-resource-loader.h>
23 #include <dali-scene3d/public-api/loader/environment-map-loader.h>
31 EnvironmentMapLoadTask::EnvironmentMapLoadTask(const std::string& environmentMapUrl, Dali::Scene3D::EnvironmentMapType environmentMapType, CallbackBase* callback)
32 : AsyncTask(callback),
33 mEnvironmentMapUrl(environmentMapUrl),
37 mEnvironmentMapData.SetEnvironmentMapType(environmentMapType);
40 EnvironmentMapLoadTask::~EnvironmentMapLoadTask()
44 void EnvironmentMapLoadTask::Process()
46 mHasSucceeded = Scene3D::Loader::LoadEnvironmentMap(mEnvironmentMapUrl, mEnvironmentMapData);
49 bool EnvironmentMapLoadTask::IsReady()
54 bool EnvironmentMapLoadTask::HasSucceeded() const
59 Dali::Texture EnvironmentMapLoadTask::GetLoadedTexture()
61 return (HasSucceeded()) ? mEnvironmentMapData.GetTexture() : Texture();
64 uint32_t EnvironmentMapLoadTask::GetMipmapLevels()
66 return (HasSucceeded()) ? mEnvironmentMapData.GetMipmapLevels() : 1u;
69 Dali::Scene3D::EnvironmentMapType EnvironmentMapLoadTask::GetEnvironmentMapType()
71 return mEnvironmentMapData.GetEnvironmentMapType();
74 } // namespace Internal
76 } // namespace Scene3D