[dali_2.3.21] Merge branch 'devel/master'
[platform/core/uifw/dali-toolkit.git] / dali-physics / third-party / chipmunk2d / src / cpPolyShape.c
1 /* Copyright (c) 2013 Scott Lembcke and Howling Moon Software
2  * 
3  * Permission is hereby granted, free of charge, to any person obtaining a copy
4  * of this software and associated documentation files (the "Software"), to deal
5  * in the Software without restriction, including without limitation the rights
6  * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
7  * copies of the Software, and to permit persons to whom the Software is
8  * furnished to do so, subject to the following conditions:
9  * 
10  * The above copyright notice and this permission notice shall be included in
11  * all copies or substantial portions of the Software.
12  * 
13  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
14  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
15  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
16  * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
17  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
18  * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
19  * SOFTWARE.
20  */
21
22 #include "chipmunk/chipmunk_private.h"
23 #include "chipmunk/chipmunk_unsafe.h"
24
25 cpPolyShape *
26 cpPolyShapeAlloc(void)
27 {
28         return (cpPolyShape *)cpcalloc(1, sizeof(cpPolyShape));
29 }
30
31 static void
32 cpPolyShapeDestroy(cpPolyShape *poly)
33 {
34         if(poly->count > CP_POLY_SHAPE_INLINE_ALLOC){
35                 cpfree(poly->planes);
36         }
37 }
38
39 static cpBB
40 cpPolyShapeCacheData(cpPolyShape *poly, cpTransform transform)
41 {
42         int count = poly->count;
43         struct cpSplittingPlane *dst = poly->planes;
44         struct cpSplittingPlane *src = dst + count;
45         
46         cpFloat l = (cpFloat)INFINITY, r = -(cpFloat)INFINITY;
47         cpFloat b = (cpFloat)INFINITY, t = -(cpFloat)INFINITY;
48         
49         for(int i=0; i<count; i++){
50                 cpVect v = cpTransformPoint(transform, src[i].v0);
51                 cpVect n = cpTransformVect(transform, src[i].n);
52                 
53                 dst[i].v0 = v;
54                 dst[i].n = n;
55                 
56                 l = cpfmin(l, v.x);
57                 r = cpfmax(r, v.x);
58                 b = cpfmin(b, v.y);
59                 t = cpfmax(t, v.y);
60         }
61         
62         cpFloat radius = poly->r;
63         return (poly->shape.bb = cpBBNew(l - radius, b - radius, r + radius, t + radius));
64 }
65
66 static void
67 cpPolyShapePointQuery(cpPolyShape *poly, cpVect p, cpPointQueryInfo *info){
68         int count = poly->count;
69         struct cpSplittingPlane *planes = poly->planes;
70         cpFloat r = poly->r;
71         
72         cpVect v0 = planes[count - 1].v0;
73         cpFloat minDist = INFINITY;
74         cpVect closestPoint = cpvzero;
75         cpVect closestNormal = cpvzero;
76         cpBool outside = cpFalse;
77         
78         for(int i=0; i<count; i++){
79                 cpVect v1 = planes[i].v0;
80                 outside = outside || (cpvdot(planes[i].n, cpvsub(p,v1)) > 0.0f);
81                 
82                 cpVect closest = cpClosetPointOnSegment(p, v0, v1);
83                 
84                 cpFloat dist = cpvdist(p, closest);
85                 if(dist < minDist){
86                         minDist = dist;
87                         closestPoint = closest;
88                         closestNormal = planes[i].n;
89                 }
90                 
91                 v0 = v1;
92         }
93         
94         cpFloat dist = (outside ? minDist : -minDist);
95         cpVect g = cpvmult(cpvsub(p, closestPoint), 1.0f/dist);
96         
97         info->shape = (cpShape *)poly;
98         info->point = cpvadd(closestPoint, cpvmult(g, r));
99         info->distance = dist - r;
100         
101         // Use the normal of the closest segment if the distance is small.
102         info->gradient = (minDist > MAGIC_EPSILON ? g : closestNormal);
103 }
104
105 static void
106 cpPolyShapeSegmentQuery(cpPolyShape *poly, cpVect a, cpVect b, cpFloat r2, cpSegmentQueryInfo *info)
107 {
108         struct cpSplittingPlane *planes = poly->planes;
109         int count = poly->count;
110         cpFloat r = poly->r;
111         cpFloat rsum = r + r2;
112         
113         for(int i=0; i<count; i++){
114                 cpVect n = planes[i].n;
115                 cpFloat an = cpvdot(a, n);
116                 cpFloat d =  an - cpvdot(planes[i].v0, n) - rsum;
117                 if(d < 0.0f) continue;
118                 
119                 cpFloat bn = cpvdot(b, n);
120                 cpFloat t = d/(an - bn);
121                 if(t < 0.0f || 1.0f < t) continue;
122                 
123                 cpVect point = cpvlerp(a, b, t);
124                 cpFloat dt = cpvcross(n, point);
125                 cpFloat dtMin = cpvcross(n, planes[(i - 1 + count)%count].v0);
126                 cpFloat dtMax = cpvcross(n, planes[i].v0);
127                 
128                 if(dtMin <= dt && dt <= dtMax){
129                         info->shape = (cpShape *)poly;
130                         info->point = cpvsub(cpvlerp(a, b, t), cpvmult(n, r2));
131                         info->normal = n;
132                         info->alpha = t;
133                 }
134         }
135         
136         // Also check against the beveled vertexes.
137         if(rsum > 0.0f){
138                 for(int i=0; i<count; i++){
139                         cpSegmentQueryInfo circle_info = {NULL, b, cpvzero, 1.0f};
140                         CircleSegmentQuery(&poly->shape, planes[i].v0, r, a, b, r2, &circle_info);
141                         if(circle_info.alpha < info->alpha) (*info) = circle_info;
142                 }
143         }
144 }
145
146 static void
147 SetVerts(cpPolyShape *poly, int count, const cpVect *verts)
148 {
149         poly->count = count;
150         if(count <= CP_POLY_SHAPE_INLINE_ALLOC){
151                 poly->planes = poly->_planes;
152         } else {
153                 poly->planes = (struct cpSplittingPlane *)cpcalloc(2*count, sizeof(struct cpSplittingPlane));
154         }
155         
156         for(int i=0; i<count; i++){
157                 cpVect a = verts[(i - 1 + count)%count];
158                 cpVect b = verts[i];
159                 cpVect n = cpvnormalize(cpvrperp(cpvsub(b, a)));
160                 
161                 poly->planes[i + count].v0 = b;
162                 poly->planes[i + count].n = n;
163         }
164 }
165
166 static struct cpShapeMassInfo
167 cpPolyShapeMassInfo(cpFloat mass, int count, const cpVect *verts, cpFloat radius)
168 {
169         // TODO moment is approximate due to radius.
170         
171         cpVect centroid = cpCentroidForPoly(count, verts);
172         struct cpShapeMassInfo info = {
173                 mass, cpMomentForPoly(1.0f, count, verts, cpvneg(centroid), radius),
174                 centroid,
175                 cpAreaForPoly(count, verts, radius),
176         };
177         
178         return info;
179 }
180
181 static const cpShapeClass polyClass = {
182         CP_POLY_SHAPE,
183         (cpShapeCacheDataImpl)cpPolyShapeCacheData,
184         (cpShapeDestroyImpl)cpPolyShapeDestroy,
185         (cpShapePointQueryImpl)cpPolyShapePointQuery,
186         (cpShapeSegmentQueryImpl)cpPolyShapeSegmentQuery,
187 };
188
189 cpPolyShape *
190 cpPolyShapeInit(cpPolyShape *poly, cpBody *body, int count, const cpVect *verts, cpTransform transform, cpFloat radius)
191 {
192         cpVect *hullVerts = (cpVect *)alloca(count*sizeof(cpVect));
193         
194         // Transform the verts before building the hull in case of a negative scale.
195         for(int i=0; i<count; i++) hullVerts[i] = cpTransformPoint(transform, verts[i]);
196         
197         unsigned int hullCount = cpConvexHull(count, hullVerts, hullVerts, NULL, 0.0);
198         return cpPolyShapeInitRaw(poly, body, hullCount, hullVerts, radius);
199 }
200
201 cpPolyShape *
202 cpPolyShapeInitRaw(cpPolyShape *poly, cpBody *body, int count, const cpVect *verts, cpFloat radius)
203 {
204         cpShapeInit((cpShape *)poly, &polyClass, body, cpPolyShapeMassInfo(0.0f, count, verts, radius));
205         
206         SetVerts(poly, count, verts);
207         poly->r = radius;
208
209         return poly;
210 }
211
212 cpShape *
213 cpPolyShapeNew(cpBody *body, int count, const cpVect *verts, cpTransform transform, cpFloat radius)
214 {
215         return (cpShape *)cpPolyShapeInit(cpPolyShapeAlloc(), body, count, verts, transform, radius);
216 }
217
218 cpShape *
219 cpPolyShapeNewRaw(cpBody *body, int count, const cpVect *verts, cpFloat radius)
220 {
221         return (cpShape *)cpPolyShapeInitRaw(cpPolyShapeAlloc(), body, count, verts, radius);
222 }
223
224 cpPolyShape *
225 cpBoxShapeInit(cpPolyShape *poly, cpBody *body, cpFloat width, cpFloat height, cpFloat radius)
226 {
227         cpFloat hw = width/2.0f;
228         cpFloat hh = height/2.0f;
229         
230         return cpBoxShapeInit2(poly, body, cpBBNew(-hw, -hh, hw, hh), radius);
231 }
232
233 cpPolyShape *
234 cpBoxShapeInit2(cpPolyShape *poly, cpBody *body, cpBB box, cpFloat radius)
235 {
236         cpVect verts[] = {
237                 cpv(box.r, box.b),
238                 cpv(box.r, box.t),
239                 cpv(box.l, box.t),
240                 cpv(box.l, box.b),
241         };
242         
243         return cpPolyShapeInitRaw(poly, body, 4, verts, radius);
244 }
245
246 cpShape *
247 cpBoxShapeNew(cpBody *body, cpFloat width, cpFloat height, cpFloat radius)
248 {
249         return (cpShape *)cpBoxShapeInit(cpPolyShapeAlloc(), body, width, height, radius);
250 }
251
252 cpShape *
253 cpBoxShapeNew2(cpBody *body, cpBB box, cpFloat radius)
254 {
255         return (cpShape *)cpBoxShapeInit2(cpPolyShapeAlloc(), body, box, radius);
256 }
257
258 int
259 cpPolyShapeGetCount(const cpShape *shape)
260 {
261         cpAssertHard(shape->klass == &polyClass, "Shape is not a poly shape.");
262         return ((cpPolyShape *)shape)->count;
263 }
264
265 cpVect
266 cpPolyShapeGetVert(const cpShape *shape, int i)
267 {
268         cpAssertHard(shape->klass == &polyClass, "Shape is not a poly shape.");
269         
270         int count = cpPolyShapeGetCount(shape);
271         cpAssertHard(0 <= i && i < count, "Index out of range.");
272         
273         return ((cpPolyShape *)shape)->planes[i + count].v0;
274 }
275
276 cpFloat
277 cpPolyShapeGetRadius(const cpShape *shape)
278 {
279         cpAssertHard(shape->klass == &polyClass, "Shape is not a poly shape.");
280         return ((cpPolyShape *)shape)->r;
281 }
282
283 // Unsafe API (chipmunk_unsafe.h)
284
285 void
286 cpPolyShapeSetVerts(cpShape *shape, int count, cpVect *verts, cpTransform transform)
287 {
288         cpVect *hullVerts = (cpVect *)alloca(count*sizeof(cpVect));
289         
290         // Transform the verts before building the hull in case of a negative scale.
291         for(int i=0; i<count; i++) hullVerts[i] = cpTransformPoint(transform, verts[i]);
292         
293         unsigned int hullCount = cpConvexHull(count, hullVerts, hullVerts, NULL, 0.0);
294         cpPolyShapeSetVertsRaw(shape, hullCount, hullVerts);
295 }
296
297 void
298 cpPolyShapeSetVertsRaw(cpShape *shape, int count, cpVect *verts)
299 {
300         cpAssertHard(shape->klass == &polyClass, "Shape is not a poly shape.");
301         cpPolyShape *poly = (cpPolyShape *)shape;
302         cpPolyShapeDestroy(poly);
303         
304         SetVerts(poly, count, verts);
305         
306         cpFloat mass = shape->massInfo.m;
307         shape->massInfo = cpPolyShapeMassInfo(shape->massInfo.m, count, verts, poly->r);
308         if(mass > 0.0f) cpBodyAccumulateMassFromShapes(shape->body);
309 }
310
311 void
312 cpPolyShapeSetRadius(cpShape *shape, cpFloat radius)
313 {
314         cpAssertHard(shape->klass == &polyClass, "Shape is not a poly shape.");
315         cpPolyShape *poly = (cpPolyShape *)shape;
316         poly->r = radius;
317         
318         
319         // TODO radius is not handled by moment/area
320 //      cpFloat mass = shape->massInfo.m;
321 //      shape->massInfo = cpPolyShapeMassInfo(shape->massInfo.m, poly->count, poly->verts, poly->r);
322 //      if(mass > 0.0f) cpBodyAccumulateMassFromShapes(shape->body);
323 }