2 Copyright (c) 2003-2006 Gino van den Bergen / Erwin Coumans https://bulletphysics.org
4 This software is provided 'as-is', without any express or implied warranty.
5 In no event will the authors be held liable for any damages arising from the use of this software.
6 Permission is granted to anyone to use this software for any purpose,
7 including commercial applications, and to alter it and redistribute it freely,
8 subject to the following restrictions:
10 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
11 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
12 3. This notice may not be removed or altered from any source distribution.
18 #include "btTransform.h"
19 #include "btVector3.h"
22 SIMD_FORCE_INLINE void AabbExpand(btVector3& aabbMin,
24 const btVector3& expansionMin,
25 const btVector3& expansionMax)
27 aabbMin = aabbMin + expansionMin;
28 aabbMax = aabbMax + expansionMax;
31 /// conservative test for overlap between two aabbs
32 SIMD_FORCE_INLINE bool TestPointAgainstAabb2(const btVector3& aabbMin1, const btVector3& aabbMax1,
33 const btVector3& point)
36 overlap = (aabbMin1.getX() > point.getX() || aabbMax1.getX() < point.getX()) ? false : overlap;
37 overlap = (aabbMin1.getZ() > point.getZ() || aabbMax1.getZ() < point.getZ()) ? false : overlap;
38 overlap = (aabbMin1.getY() > point.getY() || aabbMax1.getY() < point.getY()) ? false : overlap;
42 /// conservative test for overlap between two aabbs
43 SIMD_FORCE_INLINE bool TestAabbAgainstAabb2(const btVector3& aabbMin1, const btVector3& aabbMax1,
44 const btVector3& aabbMin2, const btVector3& aabbMax2)
47 overlap = (aabbMin1.getX() > aabbMax2.getX() || aabbMax1.getX() < aabbMin2.getX()) ? false : overlap;
48 overlap = (aabbMin1.getZ() > aabbMax2.getZ() || aabbMax1.getZ() < aabbMin2.getZ()) ? false : overlap;
49 overlap = (aabbMin1.getY() > aabbMax2.getY() || aabbMax1.getY() < aabbMin2.getY()) ? false : overlap;
53 /// conservative test for overlap between triangle and aabb
54 SIMD_FORCE_INLINE bool TestTriangleAgainstAabb2(const btVector3* vertices,
55 const btVector3& aabbMin, const btVector3& aabbMax)
57 const btVector3& p1 = vertices[0];
58 const btVector3& p2 = vertices[1];
59 const btVector3& p3 = vertices[2];
61 if (btMin(btMin(p1[0], p2[0]), p3[0]) > aabbMax[0]) return false;
62 if (btMax(btMax(p1[0], p2[0]), p3[0]) < aabbMin[0]) return false;
64 if (btMin(btMin(p1[2], p2[2]), p3[2]) > aabbMax[2]) return false;
65 if (btMax(btMax(p1[2], p2[2]), p3[2]) < aabbMin[2]) return false;
67 if (btMin(btMin(p1[1], p2[1]), p3[1]) > aabbMax[1]) return false;
68 if (btMax(btMax(p1[1], p2[1]), p3[1]) < aabbMin[1]) return false;
72 SIMD_FORCE_INLINE int btOutcode(const btVector3& p, const btVector3& halfExtent)
74 return (p.getX() < -halfExtent.getX() ? 0x01 : 0x0) |
75 (p.getX() > halfExtent.getX() ? 0x08 : 0x0) |
76 (p.getY() < -halfExtent.getY() ? 0x02 : 0x0) |
77 (p.getY() > halfExtent.getY() ? 0x10 : 0x0) |
78 (p.getZ() < -halfExtent.getZ() ? 0x4 : 0x0) |
79 (p.getZ() > halfExtent.getZ() ? 0x20 : 0x0);
82 SIMD_FORCE_INLINE bool btRayAabb2(const btVector3& rayFrom,
83 const btVector3& rayInvDirection,
84 const unsigned int raySign[3],
85 const btVector3 bounds[2],
90 btScalar tmax, tymin, tymax, tzmin, tzmax;
91 tmin = (bounds[raySign[0]].getX() - rayFrom.getX()) * rayInvDirection.getX();
92 tmax = (bounds[1 - raySign[0]].getX() - rayFrom.getX()) * rayInvDirection.getX();
93 tymin = (bounds[raySign[1]].getY() - rayFrom.getY()) * rayInvDirection.getY();
94 tymax = (bounds[1 - raySign[1]].getY() - rayFrom.getY()) * rayInvDirection.getY();
96 if ((tmin > tymax) || (tymin > tmax))
105 tzmin = (bounds[raySign[2]].getZ() - rayFrom.getZ()) * rayInvDirection.getZ();
106 tzmax = (bounds[1 - raySign[2]].getZ() - rayFrom.getZ()) * rayInvDirection.getZ();
108 if ((tmin > tzmax) || (tzmin > tmax))
114 return ((tmin < lambda_max) && (tmax > lambda_min));
117 SIMD_FORCE_INLINE bool btRayAabb(const btVector3& rayFrom,
118 const btVector3& rayTo,
119 const btVector3& aabbMin,
120 const btVector3& aabbMax,
121 btScalar& param, btVector3& normal)
123 btVector3 aabbHalfExtent = (aabbMax - aabbMin) * btScalar(0.5);
124 btVector3 aabbCenter = (aabbMax + aabbMin) * btScalar(0.5);
125 btVector3 source = rayFrom - aabbCenter;
126 btVector3 target = rayTo - aabbCenter;
127 int sourceOutcode = btOutcode(source, aabbHalfExtent);
128 int targetOutcode = btOutcode(target, aabbHalfExtent);
129 if ((sourceOutcode & targetOutcode) == 0x0)
131 btScalar lambda_enter = btScalar(0.0);
132 btScalar lambda_exit = param;
133 btVector3 r = target - source;
135 btScalar normSign = 1;
136 btVector3 hitNormal(0, 0, 0);
139 for (int j = 0; j < 2; j++)
141 for (i = 0; i != 3; ++i)
143 if (sourceOutcode & bit)
145 btScalar lambda = (-source[i] - aabbHalfExtent[i] * normSign) / r[i];
146 if (lambda_enter <= lambda)
148 lambda_enter = lambda;
149 hitNormal.setValue(0, 0, 0);
150 hitNormal[i] = normSign;
153 else if (targetOutcode & bit)
155 btScalar lambda = (-source[i] - aabbHalfExtent[i] * normSign) / r[i];
156 btSetMin(lambda_exit, lambda);
160 normSign = btScalar(-1.);
162 if (lambda_enter <= lambda_exit)
164 param = lambda_enter;
172 SIMD_FORCE_INLINE void btTransformAabb(const btVector3& halfExtents, btScalar margin, const btTransform& t, btVector3& aabbMinOut, btVector3& aabbMaxOut)
174 btVector3 halfExtentsWithMargin = halfExtents + btVector3(margin, margin, margin);
175 btMatrix3x3 abs_b = t.getBasis().absolute();
176 btVector3 center = t.getOrigin();
177 btVector3 extent = halfExtentsWithMargin.dot3(abs_b[0], abs_b[1], abs_b[2]);
178 aabbMinOut = center - extent;
179 aabbMaxOut = center + extent;
182 SIMD_FORCE_INLINE void btTransformAabb(const btVector3& localAabbMin, const btVector3& localAabbMax, btScalar margin, const btTransform& trans, btVector3& aabbMinOut, btVector3& aabbMaxOut)
184 btAssert(localAabbMin.getX() <= localAabbMax.getX());
185 btAssert(localAabbMin.getY() <= localAabbMax.getY());
186 btAssert(localAabbMin.getZ() <= localAabbMax.getZ());
187 btVector3 localHalfExtents = btScalar(0.5) * (localAabbMax - localAabbMin);
188 localHalfExtents += btVector3(margin, margin, margin);
190 btVector3 localCenter = btScalar(0.5) * (localAabbMax + localAabbMin);
191 btMatrix3x3 abs_b = trans.getBasis().absolute();
192 btVector3 center = trans(localCenter);
193 btVector3 extent = localHalfExtents.dot3(abs_b[0], abs_b[1], abs_b[2]);
194 aabbMinOut = center - extent;
195 aabbMaxOut = center + extent;
198 #define USE_BANCHLESS 1
200 //This block replaces the block below and uses no branches, and replaces the 8 bit return with a 32 bit return for improved performance (~3x on XBox 360)
201 SIMD_FORCE_INLINE unsigned testQuantizedAabbAgainstQuantizedAabb(const unsigned short int* aabbMin1, const unsigned short int* aabbMax1, const unsigned short int* aabbMin2, const unsigned short int* aabbMax2)
203 return static_cast<unsigned int>(btSelect((unsigned)((aabbMin1[0] <= aabbMax2[0]) & (aabbMax1[0] >= aabbMin2[0]) & (aabbMin1[2] <= aabbMax2[2]) & (aabbMax1[2] >= aabbMin2[2]) & (aabbMin1[1] <= aabbMax2[1]) & (aabbMax1[1] >= aabbMin2[1])),
207 SIMD_FORCE_INLINE bool testQuantizedAabbAgainstQuantizedAabb(const unsigned short int* aabbMin1, const unsigned short int* aabbMax1, const unsigned short int* aabbMin2, const unsigned short int* aabbMax2)
210 overlap = (aabbMin1[0] > aabbMax2[0] || aabbMax1[0] < aabbMin2[0]) ? false : overlap;
211 overlap = (aabbMin1[2] > aabbMax2[2] || aabbMax1[2] < aabbMin2[2]) ? false : overlap;
212 overlap = (aabbMin1[1] > aabbMax2[1] || aabbMax1[1] < aabbMin2[1]) ? false : overlap;
215 #endif //USE_BANCHLESS
217 #endif //BT_AABB_UTIL2