[dali_2.3.21] Merge branch 'devel/master'
[platform/core/uifw/dali-toolkit.git] / dali-physics / third-party / bullet3 / src / BulletSoftBody / btSoftBodyConcaveCollisionAlgorithm.h
1 /*
2 Bullet Continuous Collision Detection and Physics Library
3 Copyright (c) 2003-2006 Erwin Coumans  https://bulletphysics.org
4
5 This software is provided 'as-is', without any express or implied warranty.
6 In no event will the authors be held liable for any damages arising from the use of this software.
7 Permission is granted to anyone to use this software for any purpose, 
8 including commercial applications, and to alter it and redistribute it freely, 
9 subject to the following restrictions:
10
11 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
12 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
13 3. This notice may not be removed or altered from any source distribution.
14 */
15
16 #ifndef BT_SOFT_BODY_CONCAVE_COLLISION_ALGORITHM_H
17 #define BT_SOFT_BODY_CONCAVE_COLLISION_ALGORITHM_H
18
19 #include "BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h"
20 #include "BulletCollision/BroadphaseCollision/btDispatcher.h"
21 #include "BulletCollision/BroadphaseCollision/btBroadphaseInterface.h"
22 #include "BulletCollision/CollisionShapes/btTriangleCallback.h"
23 #include "BulletCollision/NarrowPhaseCollision/btPersistentManifold.h"
24 class btDispatcher;
25 #include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h"
26 #include "BulletCollision/CollisionDispatch/btCollisionCreateFunc.h"
27 class btSoftBody;
28 class btCollisionShape;
29
30 #include "LinearMath/btHashMap.h"
31
32 #include "BulletCollision/BroadphaseCollision/btQuantizedBvh.h"  //for definition of MAX_NUM_PARTS_IN_BITS
33
34 struct btTriIndex
35 {
36         int m_PartIdTriangleIndex;
37         class btCollisionShape* m_childShape;
38
39         btTriIndex(int partId, int triangleIndex, btCollisionShape* shape)
40         {
41                 m_PartIdTriangleIndex = (partId << (31 - MAX_NUM_PARTS_IN_BITS)) | triangleIndex;
42                 m_childShape = shape;
43         }
44
45         int getTriangleIndex() const
46         {
47                 // Get only the lower bits where the triangle index is stored
48                 unsigned int x = 0;
49                 unsigned int y = (~(x & 0)) << (31 - MAX_NUM_PARTS_IN_BITS);
50                 return (m_PartIdTriangleIndex & ~(y));
51         }
52         int getPartId() const
53         {
54                 // Get only the highest bits where the part index is stored
55                 return (m_PartIdTriangleIndex >> (31 - MAX_NUM_PARTS_IN_BITS));
56         }
57         int getUid() const
58         {
59                 return m_PartIdTriangleIndex;
60         }
61 };
62
63 ///For each triangle in the concave mesh that overlaps with the AABB of a soft body (m_softBody), processTriangle is called.
64 class btSoftBodyTriangleCallback : public btTriangleCallback
65 {
66         btSoftBody* m_softBody;
67         const btCollisionObject* m_triBody;
68
69         btVector3 m_aabbMin;
70         btVector3 m_aabbMax;
71
72         btManifoldResult* m_resultOut;
73
74         btDispatcher* m_dispatcher;
75         const btDispatcherInfo* m_dispatchInfoPtr;
76         btScalar m_collisionMarginTriangle;
77
78         btHashMap<btHashKey<btTriIndex>, btTriIndex> m_shapeCache;
79
80 public:
81         int m_triangleCount;
82
83         //      btPersistentManifold*   m_manifoldPtr;
84
85         btSoftBodyTriangleCallback(btDispatcher* dispatcher, const btCollisionObjectWrapper* body0Wrap, const btCollisionObjectWrapper* body1Wrap, bool isSwapped);
86
87         void setTimeStepAndCounters(btScalar collisionMarginTriangle, const btCollisionObjectWrapper* triObjWrap, const btDispatcherInfo& dispatchInfo, btManifoldResult* resultOut);
88
89         virtual ~btSoftBodyTriangleCallback();
90
91         virtual void processTriangle(btVector3* triangle, int partId, int triangleIndex);
92
93         void clearCache();
94
95         SIMD_FORCE_INLINE const btVector3& getAabbMin() const
96         {
97                 return m_aabbMin;
98         }
99         SIMD_FORCE_INLINE const btVector3& getAabbMax() const
100         {
101                 return m_aabbMax;
102         }
103 };
104
105 /// btSoftBodyConcaveCollisionAlgorithm  supports collision between soft body shapes and (concave) trianges meshes.
106 class btSoftBodyConcaveCollisionAlgorithm : public btCollisionAlgorithm
107 {
108         bool m_isSwapped;
109
110         btSoftBodyTriangleCallback m_btSoftBodyTriangleCallback;
111
112 public:
113         btSoftBodyConcaveCollisionAlgorithm(const btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* body0Wrap, const btCollisionObjectWrapper* body1Wrap, bool isSwapped);
114
115         virtual ~btSoftBodyConcaveCollisionAlgorithm();
116
117         virtual void processCollision(const btCollisionObjectWrapper* body0Wrap, const btCollisionObjectWrapper* body1Wrap, const btDispatcherInfo& dispatchInfo, btManifoldResult* resultOut);
118
119         btScalar calculateTimeOfImpact(btCollisionObject* body0, btCollisionObject* body1, const btDispatcherInfo& dispatchInfo, btManifoldResult* resultOut);
120
121         virtual void getAllContactManifolds(btManifoldArray& manifoldArray)
122         {
123                 //we don't add any manifolds
124         }
125
126         void clearCache();
127
128         struct CreateFunc : public btCollisionAlgorithmCreateFunc
129         {
130                 virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* body0Wrap, const btCollisionObjectWrapper* body1Wrap)
131                 {
132                         void* mem = ci.m_dispatcher1->allocateCollisionAlgorithm(sizeof(btSoftBodyConcaveCollisionAlgorithm));
133                         return new (mem) btSoftBodyConcaveCollisionAlgorithm(ci, body0Wrap, body1Wrap, false);
134                 }
135         };
136
137         struct SwappedCreateFunc : public btCollisionAlgorithmCreateFunc
138         {
139                 virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* body0Wrap, const btCollisionObjectWrapper* body1Wrap)
140                 {
141                         void* mem = ci.m_dispatcher1->allocateCollisionAlgorithm(sizeof(btSoftBodyConcaveCollisionAlgorithm));
142                         return new (mem) btSoftBodyConcaveCollisionAlgorithm(ci, body0Wrap, body1Wrap, true);
143                 }
144         };
145 };
146
147 #endif  //BT_SOFT_BODY_CONCAVE_COLLISION_ALGORITHM_H