[dali_2.3.21] Merge branch 'devel/master'
[platform/core/uifw/dali-toolkit.git] / dali-physics / third-party / bullet3 / src / BulletSoftBody / btDeformableBodySolver.h
1 /*
2  Written by Xuchen Han <xuchenhan2015@u.northwestern.edu>
3  
4  Bullet Continuous Collision Detection and Physics Library
5  Copyright (c) 2019 Google Inc. http://bulletphysics.org
6  This software is provided 'as-is', without any express or implied warranty.
7  In no event will the authors be held liable for any damages arising from the use of this software.
8  Permission is granted to anyone to use this software for any purpose,
9  including commercial applications, and to alter it and redistribute it freely,
10  subject to the following restrictions:
11  1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
12  2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
13  3. This notice may not be removed or altered from any source distribution.
14  */
15
16 #ifndef BT_DEFORMABLE_BODY_SOLVERS_H
17 #define BT_DEFORMABLE_BODY_SOLVERS_H
18
19 #include "btSoftBodySolvers.h"
20 #include "btDeformableBackwardEulerObjective.h"
21 #include "btDeformableMultiBodyDynamicsWorld.h"
22 #include "BulletDynamics/Featherstone/btMultiBodyLinkCollider.h"
23 #include "BulletDynamics/Featherstone/btMultiBodyConstraint.h"
24 #include "btConjugateResidual.h"
25 #include "btConjugateGradient.h"
26 struct btCollisionObjectWrapper;
27 // class btDeformableBackwardEulerObjective;
28 // class btDeformableMultiBodyDynamicsWorld;
29
30 class btDeformableBodySolver : public btSoftBodySolver
31 {
32         typedef btAlignedObjectArray<btVector3> TVStack;
33
34 protected:
35         int m_numNodes;                                                // total number of deformable body nodes
36         TVStack m_dv;                                                  // v_{n+1} - v_n
37         TVStack m_backup_dv;                                           // backed up dv
38         TVStack m_ddv;                                                 // incremental dv
39         TVStack m_residual;                                            // rhs of the linear solve
40         btAlignedObjectArray<btSoftBody*> m_softBodies;                // all deformable bodies
41         TVStack m_backupVelocity;                                      // backed up v, equals v_n for implicit, equals v_{n+1}^* for explicit
42         btScalar m_dt;                                                 // dt
43         btConjugateGradient<btDeformableBackwardEulerObjective> m_cg;  // CG solver
44         btConjugateResidual<btDeformableBackwardEulerObjective> m_cr;  // CR solver
45         bool m_implicit;                                               // use implicit scheme if true, explicit scheme if false
46         int m_maxNewtonIterations;                                     // max number of newton iterations
47         btScalar m_newtonTolerance;                                    // stop newton iterations if f(x) < m_newtonTolerance
48         bool m_lineSearch;                                             // If true, use newton's method with line search under implicit scheme
49         bool m_reducedSolver;                                                                                                                                                                    // flag for reduced soft body solver
50 public:
51         // handles data related to objective function
52         btDeformableBackwardEulerObjective* m_objective;
53         bool m_useProjection;
54
55         btDeformableBodySolver();
56
57         virtual ~btDeformableBodySolver();
58
59         virtual SolverTypes getSolverType() const
60         {
61                 return DEFORMABLE_SOLVER;
62         }
63
64         // update soft body normals
65         virtual void updateSoftBodies();
66
67         virtual btScalar solveContactConstraints(btCollisionObject** deformableBodies, int numDeformableBodies, const btContactSolverInfo& infoGlobal);
68
69         // solve the momentum equation
70         virtual void solveDeformableConstraints(btScalar solverdt);
71
72         // set gravity (get from deformable world)
73         virtual void setGravity(const btVector3& gravity)
74         {
75                 // for full deformable object, we don't store gravity in the solver
76                 // this function is overriden in the reduced deformable object
77         }
78
79         // resize/clear data structures
80         virtual void reinitialize(const btAlignedObjectArray<btSoftBody*>& softBodies, btScalar dt);
81
82         // set up contact constraints
83         virtual void setConstraints(const btContactSolverInfo& infoGlobal);
84
85         // add in elastic forces and gravity to obtain v_{n+1}^* and calls predictDeformableMotion
86         virtual void predictMotion(btScalar solverdt);
87
88         // move to temporary position x_{n+1}^* = x_n + dt * v_{n+1}^*
89         // x_{n+1}^* is stored in m_q
90         void predictDeformableMotion(btSoftBody* psb, btScalar dt);
91
92         // save the current velocity to m_backupVelocity
93         void backupVelocity();
94
95         // set m_dv and m_backupVelocity to desired value to prepare for momentum solve
96         virtual void setupDeformableSolve(bool implicit);
97
98         // set the current velocity to that backed up in m_backupVelocity
99         void revertVelocity();
100
101         // set velocity to m_dv + m_backupVelocity
102         void updateVelocity();
103
104         // update the node count
105         bool updateNodes();
106
107         // calculate the change in dv resulting from the momentum solve
108         void computeStep(TVStack& ddv, const TVStack& residual);
109
110         // calculate the change in dv resulting from the momentum solve when line search is turned on
111         btScalar computeDescentStep(TVStack& ddv, const TVStack& residual, bool verbose = false);
112
113         virtual void copySoftBodyToVertexBuffer(const btSoftBody* const softBody, btVertexBufferDescriptor* vertexBuffer) {}
114
115         // process collision between deformable and rigid
116         virtual void processCollision(btSoftBody* softBody, const btCollisionObjectWrapper* collisionObjectWrap)
117         {
118                 softBody->defaultCollisionHandler(collisionObjectWrap);
119         }
120
121         // process collision between deformable and deformable
122         virtual void processCollision(btSoftBody* softBody, btSoftBody* otherSoftBody)
123         {
124                 softBody->defaultCollisionHandler(otherSoftBody);
125         }
126
127         // If true, implicit time stepping scheme is used.
128         // Otherwise, explicit time stepping scheme is used
129         void setImplicit(bool implicit);
130
131         // If true, newton's method with line search is used when implicit time stepping scheme is turned on
132         void setLineSearch(bool lineSearch);
133
134         // set temporary position x^* = x_n + dt * v
135         // update the deformation gradient at position x^*
136         void updateState();
137
138         // set dv = dv + scale * ddv
139         void updateDv(btScalar scale = 1);
140
141         // set temporary position x^* = x_n + dt * v^*
142         void updateTempPosition();
143
144         // save the current dv to m_backup_dv;
145         void backupDv();
146
147         // set dv to the backed-up value
148         void revertDv();
149
150         // set dv = dv + scale * ddv
151         // set v^* = v_n + dv
152         // set temporary position x^* = x_n + dt * v^*
153         // update the deformation gradient at position x^*
154         void updateEnergy(btScalar scale);
155
156         // calculates the appropriately scaled kinetic energy in the system, which is
157         // 1/2 * dv^T * M * dv
158         // used in line search
159         btScalar kineticEnergy();
160
161         // add explicit force to the velocity in the objective class
162         virtual void applyExplicitForce();
163
164         // execute position/velocity update and apply anchor constraints in the integrateTransforms from the Dynamics world
165         virtual void applyTransforms(btScalar timeStep);
166
167         virtual void setStrainLimiting(bool opt)
168         {
169                 m_objective->m_projection.m_useStrainLimiting = opt;
170         }
171
172         virtual void setPreconditioner(int opt)
173         {
174                 switch (opt)
175                 {
176                         case btDeformableBackwardEulerObjective::Mass_preconditioner:
177                                 m_objective->m_preconditioner = m_objective->m_massPreconditioner;
178                                 break;
179
180                         case btDeformableBackwardEulerObjective::KKT_preconditioner:
181                                 m_objective->m_preconditioner = m_objective->m_KKTPreconditioner;
182                                 break;
183                         
184                         default:
185                                 btAssert(false);
186                                 break;
187                 }
188         }
189
190         virtual btAlignedObjectArray<btDeformableLagrangianForce*>* getLagrangianForceArray()
191         {
192                 return &(m_objective->m_lf);
193         }
194
195         virtual const btAlignedObjectArray<btSoftBody::Node*>* getIndices()
196         {
197                 return m_objective->getIndices();
198         }
199
200         virtual void setProjection()
201         {
202                 m_objective->m_projection.setProjection();
203         }
204
205         virtual void setLagrangeMultiplier()
206         {
207                 m_objective->m_projection.setLagrangeMultiplier();
208         }
209
210         virtual bool isReducedSolver()
211         {
212                 return m_reducedSolver;
213         }
214         
215         virtual void deformableBodyInternalWriteBack() {}
216
217         // unused functions
218         virtual void optimize(btAlignedObjectArray<btSoftBody*>& softBodies, bool forceUpdate = false) {}
219         virtual void solveConstraints(btScalar dt) {}
220         virtual bool checkInitialized() { return true; }
221         virtual void copyBackToSoftBodies(bool bMove = true) {}
222 };
223
224 #endif /* btDeformableBodySolver_h */