[dali_2.3.21] Merge branch 'devel/master'
[platform/core/uifw/dali-toolkit.git] / dali-physics / third-party / bullet3 / src / BulletSoftBody / BulletReducedDeformableBody / btReducedDeformableBodySolver.cpp
1 #include "btReducedDeformableBodySolver.h"
2 #include "btReducedDeformableBody.h"
3
4 btReducedDeformableBodySolver::btReducedDeformableBodySolver()
5 {
6   m_ascendOrder = true;
7   m_reducedSolver = true;
8   m_dampingAlpha = 0;
9   m_dampingBeta = 0;
10   m_gravity = btVector3(0, 0, 0);
11 }
12
13 void btReducedDeformableBodySolver::setGravity(const btVector3& gravity)
14 {
15   m_gravity = gravity;
16 }
17
18 void btReducedDeformableBodySolver::reinitialize(const btAlignedObjectArray<btSoftBody*>& bodies, btScalar dt)
19 {
20   m_softBodies.copyFromArray(bodies);
21         bool nodeUpdated = updateNodes();
22
23         if (nodeUpdated)
24         {
25                 m_dv.resize(m_numNodes, btVector3(0, 0, 0));
26                 m_ddv.resize(m_numNodes, btVector3(0, 0, 0));
27                 m_residual.resize(m_numNodes, btVector3(0, 0, 0));
28                 m_backupVelocity.resize(m_numNodes, btVector3(0, 0, 0));
29         }
30
31         // need to setZero here as resize only set value for newly allocated items
32         for (int i = 0; i < m_numNodes; ++i)
33         {
34                 m_dv[i].setZero();
35                 m_ddv[i].setZero();
36                 m_residual[i].setZero();
37         }
38
39         if (dt > 0)
40         {
41                 m_dt = dt;
42         }
43         m_objective->reinitialize(nodeUpdated, dt);
44
45   int N = bodies.size();
46         if (nodeUpdated)
47         {
48                 m_staticConstraints.resize(N);
49                 m_nodeRigidConstraints.resize(N);
50                 // m_faceRigidConstraints.resize(N);
51         }
52         for (int i = 0; i < N; ++i)
53         {
54                 m_staticConstraints[i].clear();
55                 m_nodeRigidConstraints[i].clear();
56                 // m_faceRigidConstraints[i].clear();
57         }
58
59   for (int i = 0; i < m_softBodies.size(); ++i)
60   {
61     btReducedDeformableBody* rsb = static_cast<btReducedDeformableBody*>(m_softBodies[i]);
62     rsb->m_contactNodesList.clear();
63   }
64
65   // set node index offsets
66   int sum = 0;
67   for (int i = 0; i < m_softBodies.size(); ++i)
68   {
69     btReducedDeformableBody* rsb = static_cast<btReducedDeformableBody*>(m_softBodies[i]);
70     rsb->m_nodeIndexOffset = sum;
71     sum += rsb->m_nodes.size();
72   }
73
74         btDeformableBodySolver::updateSoftBodies();
75 }
76
77 void btReducedDeformableBodySolver::predictMotion(btScalar solverdt)
78 {
79   applyExplicitForce(solverdt);
80
81   // predict new mesh location
82   predictReduceDeformableMotion(solverdt);
83
84   //TODO: check if there is anything missed from btDeformableBodySolver::predictDeformableMotion
85 }
86
87 void btReducedDeformableBodySolver::predictReduceDeformableMotion(btScalar solverdt)
88 {
89   for (int i = 0; i < m_softBodies.size(); ++i)
90   {
91     btReducedDeformableBody* rsb = static_cast<btReducedDeformableBody*>(m_softBodies[i]);
92     if (!rsb->isActive())
93     {
94       continue;
95     }
96
97     // clear contacts variables
98                 rsb->m_nodeRigidContacts.resize(0);
99                 rsb->m_faceRigidContacts.resize(0);
100                 rsb->m_faceNodeContacts.resize(0);
101     
102     // calculate inverse mass matrix for all nodes
103     for (int j = 0; j < rsb->m_nodes.size(); ++j)
104     {
105       if (rsb->m_nodes[j].m_im > 0)
106       {
107         rsb->m_nodes[j].m_effectiveMass_inv = rsb->m_nodes[j].m_effectiveMass.inverse();
108       }
109     }
110
111     // rigid motion: t, R at time^*
112     rsb->predictIntegratedTransform(solverdt, rsb->getInterpolationWorldTransform());
113
114     // update reduced dofs at time^*
115     // rsb->updateReducedDofs(solverdt);
116
117     // update local moment arm at time^*
118     // rsb->updateLocalMomentArm();
119     // rsb->updateExternalForceProjectMatrix(true);
120
121     // predict full space velocity at time^* (needed for constraints)
122     rsb->mapToFullVelocity(rsb->getInterpolationWorldTransform());
123
124     // update full space nodal position at time^*
125     rsb->mapToFullPosition(rsb->getInterpolationWorldTransform());
126
127     // update bounding box
128     rsb->updateBounds();
129
130     // update tree
131     rsb->updateNodeTree(true, true);
132     if (!rsb->m_fdbvt.empty())
133     {
134       rsb->updateFaceTree(true, true);
135     }
136   }
137 }
138
139 void btReducedDeformableBodySolver::applyExplicitForce(btScalar solverdt)
140 {
141   for (int i = 0; i < m_softBodies.size(); ++i)
142   {
143     btReducedDeformableBody* rsb = static_cast<btReducedDeformableBody*>(m_softBodies[i]);
144
145     // apply gravity to the rigid frame, get m_linearVelocity at time^*
146     rsb->applyRigidGravity(m_gravity, solverdt);
147
148     if (!rsb->isReducedModesOFF())
149     {
150       // add internal force (elastic force & damping force)
151       rsb->applyReducedElasticForce(rsb->m_reducedDofsBuffer);
152       rsb->applyReducedDampingForce(rsb->m_reducedVelocityBuffer);
153
154       // get reduced velocity at time^* 
155       rsb->updateReducedVelocity(solverdt);
156     }
157
158     // apply damping (no need at this point)
159     // rsb->applyDamping(solverdt);
160   }
161 }
162
163 void btReducedDeformableBodySolver::applyTransforms(btScalar timeStep)
164 {
165   for (int i = 0; i < m_softBodies.size(); ++i)
166   {
167     btReducedDeformableBody* rsb = static_cast<btReducedDeformableBody*>(m_softBodies[i]);
168
169     // rigid motion
170     rsb->proceedToTransform(timeStep, true);
171
172     if (!rsb->isReducedModesOFF())
173     {
174       // update reduced dofs for time^n+1
175       rsb->updateReducedDofs(timeStep);
176
177       // update local moment arm for time^n+1
178       rsb->updateLocalMomentArm();
179       rsb->updateExternalForceProjectMatrix(true);
180     }
181
182     // update mesh nodal positions for time^n+1
183     rsb->mapToFullPosition(rsb->getRigidTransform());
184
185     // update mesh nodal velocity
186     rsb->mapToFullVelocity(rsb->getRigidTransform());
187
188     // end of time step clean up and update
189     rsb->endOfTimeStepZeroing();
190
191     // update the rendering mesh
192     rsb->interpolateRenderMesh();
193   }
194 }
195
196 void btReducedDeformableBodySolver::setConstraints(const btContactSolverInfo& infoGlobal)
197 {
198   for (int i = 0; i < m_softBodies.size(); ++i)
199   {
200     btReducedDeformableBody* rsb = static_cast<btReducedDeformableBody*>(m_softBodies[i]);
201     if (!rsb->isActive())
202                 {
203                         continue;
204                 }
205
206     // set fixed constraints
207     for (int j = 0; j < rsb->m_fixedNodes.size(); ++j)
208                 {
209       int i_node = rsb->m_fixedNodes[j];
210                         if (rsb->m_nodes[i_node].m_im == 0)
211                         {
212         for (int k = 0; k < 3; ++k)
213         {
214           btVector3 dir(0, 0, 0);
215           dir[k] = 1;
216           btReducedDeformableStaticConstraint static_constraint(rsb, &rsb->m_nodes[i_node], rsb->getRelativePos(i_node), rsb->m_x0[i_node], dir, infoGlobal, m_dt);
217           m_staticConstraints[i].push_back(static_constraint);
218         }
219                         }
220                 }
221     btAssert(rsb->m_fixedNodes.size() * 3 == m_staticConstraints[i].size());
222
223     // set Deformable Node vs. Rigid constraint
224                 for (int j = 0; j < rsb->m_nodeRigidContacts.size(); ++j)
225                 {
226                         const btSoftBody::DeformableNodeRigidContact& contact = rsb->m_nodeRigidContacts[j];
227                         // skip fixed points
228                         if (contact.m_node->m_im == 0)
229                         {
230                                 continue;
231                         }
232                         btReducedDeformableNodeRigidContactConstraint constraint(rsb, contact, infoGlobal, m_dt);
233                         m_nodeRigidConstraints[i].push_back(constraint);
234       rsb->m_contactNodesList.push_back(contact.m_node->index - rsb->m_nodeIndexOffset);
235                 }
236     // std::cout << "contact node list size: " << rsb->m_contactNodesList.size() << "\n";
237     // std::cout << "#contact nodes: " << m_nodeRigidConstraints[i].size() << "\n";
238
239   }
240 }
241
242 btScalar btReducedDeformableBodySolver::solveContactConstraints(btCollisionObject** deformableBodies, int numDeformableBodies, const btContactSolverInfo& infoGlobal)
243 {
244   btScalar residualSquare = 0;
245
246   for (int i = 0; i < m_softBodies.size(); ++i)
247   {
248     btAlignedObjectArray<int> m_orderNonContactConstraintPool;
249     btAlignedObjectArray<int> m_orderContactConstraintPool;
250
251     btReducedDeformableBody* rsb = static_cast<btReducedDeformableBody*>(m_softBodies[i]);
252
253     // shuffle the order of applying constraint
254     m_orderNonContactConstraintPool.resize(m_staticConstraints[i].size());
255     m_orderContactConstraintPool.resize(m_nodeRigidConstraints[i].size());
256     if (infoGlobal.m_solverMode & SOLVER_RANDMIZE_ORDER)
257     {
258       // fixed constraint order
259       for (int j = 0; j < m_staticConstraints[i].size(); ++j)
260       {
261         m_orderNonContactConstraintPool[j] = m_ascendOrder ? j : m_staticConstraints[i].size() - 1 - j;
262       }
263       // contact constraint order
264       for (int j = 0; j < m_nodeRigidConstraints[i].size(); ++j)
265       {
266         m_orderContactConstraintPool[j] = m_ascendOrder ? j : m_nodeRigidConstraints[i].size() - 1 - j;
267       }
268
269       m_ascendOrder = m_ascendOrder ? false : true;
270     }
271     else
272     {
273       for (int j = 0; j < m_staticConstraints[i].size(); ++j)
274       {
275         m_orderNonContactConstraintPool[j] = j;
276       }
277       // contact constraint order
278       for (int j = 0; j < m_nodeRigidConstraints[i].size(); ++j)
279       {
280         m_orderContactConstraintPool[j] = j;
281       }
282     }
283
284     // handle fixed constraint
285     for (int k = 0; k < m_staticConstraints[i].size(); ++k)
286     {
287       btReducedDeformableStaticConstraint& constraint = m_staticConstraints[i][m_orderNonContactConstraintPool[k]];
288       btScalar localResidualSquare = constraint.solveConstraint(infoGlobal);
289       residualSquare = btMax(residualSquare, localResidualSquare);
290     }
291
292     // handle contact constraint
293
294     // node vs rigid contact
295     // std::cout << "!!#contact_nodes: " << m_nodeRigidConstraints[i].size() << '\n';
296     for (int k = 0; k < m_nodeRigidConstraints[i].size(); ++k)
297     {
298       btReducedDeformableNodeRigidContactConstraint& constraint = m_nodeRigidConstraints[i][m_orderContactConstraintPool[k]];
299       btScalar localResidualSquare = constraint.solveConstraint(infoGlobal);
300       residualSquare = btMax(residualSquare, localResidualSquare);
301     }
302
303     // face vs rigid contact
304     // for (int k = 0; k < m_faceRigidConstraints[i].size(); ++k)
305     // {
306     //  btReducedDeformableFaceRigidContactConstraint& constraint = m_faceRigidConstraints[i][k];
307     //  btScalar localResidualSquare = constraint.solveConstraint(infoGlobal);
308     //  residualSquare = btMax(residualSquare, localResidualSquare);
309     // }
310   }
311
312   
313         return residualSquare;
314 }
315
316 void btReducedDeformableBodySolver::deformableBodyInternalWriteBack()
317 {
318   // reduced deformable update
319   for (int i = 0; i < m_softBodies.size(); ++i)
320   {
321     btReducedDeformableBody* rsb = static_cast<btReducedDeformableBody*>(m_softBodies[i]);
322     rsb->applyInternalVelocityChanges();
323   }
324   m_ascendOrder = true;
325 }