1 #include "btReducedDeformableBodySolver.h"
2 #include "btReducedDeformableBody.h"
4 btReducedDeformableBodySolver::btReducedDeformableBodySolver()
7 m_reducedSolver = true;
10 m_gravity = btVector3(0, 0, 0);
13 void btReducedDeformableBodySolver::setGravity(const btVector3& gravity)
18 void btReducedDeformableBodySolver::reinitialize(const btAlignedObjectArray<btSoftBody*>& bodies, btScalar dt)
20 m_softBodies.copyFromArray(bodies);
21 bool nodeUpdated = updateNodes();
25 m_dv.resize(m_numNodes, btVector3(0, 0, 0));
26 m_ddv.resize(m_numNodes, btVector3(0, 0, 0));
27 m_residual.resize(m_numNodes, btVector3(0, 0, 0));
28 m_backupVelocity.resize(m_numNodes, btVector3(0, 0, 0));
31 // need to setZero here as resize only set value for newly allocated items
32 for (int i = 0; i < m_numNodes; ++i)
36 m_residual[i].setZero();
43 m_objective->reinitialize(nodeUpdated, dt);
45 int N = bodies.size();
48 m_staticConstraints.resize(N);
49 m_nodeRigidConstraints.resize(N);
50 // m_faceRigidConstraints.resize(N);
52 for (int i = 0; i < N; ++i)
54 m_staticConstraints[i].clear();
55 m_nodeRigidConstraints[i].clear();
56 // m_faceRigidConstraints[i].clear();
59 for (int i = 0; i < m_softBodies.size(); ++i)
61 btReducedDeformableBody* rsb = static_cast<btReducedDeformableBody*>(m_softBodies[i]);
62 rsb->m_contactNodesList.clear();
65 // set node index offsets
67 for (int i = 0; i < m_softBodies.size(); ++i)
69 btReducedDeformableBody* rsb = static_cast<btReducedDeformableBody*>(m_softBodies[i]);
70 rsb->m_nodeIndexOffset = sum;
71 sum += rsb->m_nodes.size();
74 btDeformableBodySolver::updateSoftBodies();
77 void btReducedDeformableBodySolver::predictMotion(btScalar solverdt)
79 applyExplicitForce(solverdt);
81 // predict new mesh location
82 predictReduceDeformableMotion(solverdt);
84 //TODO: check if there is anything missed from btDeformableBodySolver::predictDeformableMotion
87 void btReducedDeformableBodySolver::predictReduceDeformableMotion(btScalar solverdt)
89 for (int i = 0; i < m_softBodies.size(); ++i)
91 btReducedDeformableBody* rsb = static_cast<btReducedDeformableBody*>(m_softBodies[i]);
97 // clear contacts variables
98 rsb->m_nodeRigidContacts.resize(0);
99 rsb->m_faceRigidContacts.resize(0);
100 rsb->m_faceNodeContacts.resize(0);
102 // calculate inverse mass matrix for all nodes
103 for (int j = 0; j < rsb->m_nodes.size(); ++j)
105 if (rsb->m_nodes[j].m_im > 0)
107 rsb->m_nodes[j].m_effectiveMass_inv = rsb->m_nodes[j].m_effectiveMass.inverse();
111 // rigid motion: t, R at time^*
112 rsb->predictIntegratedTransform(solverdt, rsb->getInterpolationWorldTransform());
114 // update reduced dofs at time^*
115 // rsb->updateReducedDofs(solverdt);
117 // update local moment arm at time^*
118 // rsb->updateLocalMomentArm();
119 // rsb->updateExternalForceProjectMatrix(true);
121 // predict full space velocity at time^* (needed for constraints)
122 rsb->mapToFullVelocity(rsb->getInterpolationWorldTransform());
124 // update full space nodal position at time^*
125 rsb->mapToFullPosition(rsb->getInterpolationWorldTransform());
127 // update bounding box
131 rsb->updateNodeTree(true, true);
132 if (!rsb->m_fdbvt.empty())
134 rsb->updateFaceTree(true, true);
139 void btReducedDeformableBodySolver::applyExplicitForce(btScalar solverdt)
141 for (int i = 0; i < m_softBodies.size(); ++i)
143 btReducedDeformableBody* rsb = static_cast<btReducedDeformableBody*>(m_softBodies[i]);
145 // apply gravity to the rigid frame, get m_linearVelocity at time^*
146 rsb->applyRigidGravity(m_gravity, solverdt);
148 if (!rsb->isReducedModesOFF())
150 // add internal force (elastic force & damping force)
151 rsb->applyReducedElasticForce(rsb->m_reducedDofsBuffer);
152 rsb->applyReducedDampingForce(rsb->m_reducedVelocityBuffer);
154 // get reduced velocity at time^*
155 rsb->updateReducedVelocity(solverdt);
158 // apply damping (no need at this point)
159 // rsb->applyDamping(solverdt);
163 void btReducedDeformableBodySolver::applyTransforms(btScalar timeStep)
165 for (int i = 0; i < m_softBodies.size(); ++i)
167 btReducedDeformableBody* rsb = static_cast<btReducedDeformableBody*>(m_softBodies[i]);
170 rsb->proceedToTransform(timeStep, true);
172 if (!rsb->isReducedModesOFF())
174 // update reduced dofs for time^n+1
175 rsb->updateReducedDofs(timeStep);
177 // update local moment arm for time^n+1
178 rsb->updateLocalMomentArm();
179 rsb->updateExternalForceProjectMatrix(true);
182 // update mesh nodal positions for time^n+1
183 rsb->mapToFullPosition(rsb->getRigidTransform());
185 // update mesh nodal velocity
186 rsb->mapToFullVelocity(rsb->getRigidTransform());
188 // end of time step clean up and update
189 rsb->endOfTimeStepZeroing();
191 // update the rendering mesh
192 rsb->interpolateRenderMesh();
196 void btReducedDeformableBodySolver::setConstraints(const btContactSolverInfo& infoGlobal)
198 for (int i = 0; i < m_softBodies.size(); ++i)
200 btReducedDeformableBody* rsb = static_cast<btReducedDeformableBody*>(m_softBodies[i]);
201 if (!rsb->isActive())
206 // set fixed constraints
207 for (int j = 0; j < rsb->m_fixedNodes.size(); ++j)
209 int i_node = rsb->m_fixedNodes[j];
210 if (rsb->m_nodes[i_node].m_im == 0)
212 for (int k = 0; k < 3; ++k)
214 btVector3 dir(0, 0, 0);
216 btReducedDeformableStaticConstraint static_constraint(rsb, &rsb->m_nodes[i_node], rsb->getRelativePos(i_node), rsb->m_x0[i_node], dir, infoGlobal, m_dt);
217 m_staticConstraints[i].push_back(static_constraint);
221 btAssert(rsb->m_fixedNodes.size() * 3 == m_staticConstraints[i].size());
223 // set Deformable Node vs. Rigid constraint
224 for (int j = 0; j < rsb->m_nodeRigidContacts.size(); ++j)
226 const btSoftBody::DeformableNodeRigidContact& contact = rsb->m_nodeRigidContacts[j];
228 if (contact.m_node->m_im == 0)
232 btReducedDeformableNodeRigidContactConstraint constraint(rsb, contact, infoGlobal, m_dt);
233 m_nodeRigidConstraints[i].push_back(constraint);
234 rsb->m_contactNodesList.push_back(contact.m_node->index - rsb->m_nodeIndexOffset);
236 // std::cout << "contact node list size: " << rsb->m_contactNodesList.size() << "\n";
237 // std::cout << "#contact nodes: " << m_nodeRigidConstraints[i].size() << "\n";
242 btScalar btReducedDeformableBodySolver::solveContactConstraints(btCollisionObject** deformableBodies, int numDeformableBodies, const btContactSolverInfo& infoGlobal)
244 btScalar residualSquare = 0;
246 for (int i = 0; i < m_softBodies.size(); ++i)
248 btAlignedObjectArray<int> m_orderNonContactConstraintPool;
249 btAlignedObjectArray<int> m_orderContactConstraintPool;
251 btReducedDeformableBody* rsb = static_cast<btReducedDeformableBody*>(m_softBodies[i]);
253 // shuffle the order of applying constraint
254 m_orderNonContactConstraintPool.resize(m_staticConstraints[i].size());
255 m_orderContactConstraintPool.resize(m_nodeRigidConstraints[i].size());
256 if (infoGlobal.m_solverMode & SOLVER_RANDMIZE_ORDER)
258 // fixed constraint order
259 for (int j = 0; j < m_staticConstraints[i].size(); ++j)
261 m_orderNonContactConstraintPool[j] = m_ascendOrder ? j : m_staticConstraints[i].size() - 1 - j;
263 // contact constraint order
264 for (int j = 0; j < m_nodeRigidConstraints[i].size(); ++j)
266 m_orderContactConstraintPool[j] = m_ascendOrder ? j : m_nodeRigidConstraints[i].size() - 1 - j;
269 m_ascendOrder = m_ascendOrder ? false : true;
273 for (int j = 0; j < m_staticConstraints[i].size(); ++j)
275 m_orderNonContactConstraintPool[j] = j;
277 // contact constraint order
278 for (int j = 0; j < m_nodeRigidConstraints[i].size(); ++j)
280 m_orderContactConstraintPool[j] = j;
284 // handle fixed constraint
285 for (int k = 0; k < m_staticConstraints[i].size(); ++k)
287 btReducedDeformableStaticConstraint& constraint = m_staticConstraints[i][m_orderNonContactConstraintPool[k]];
288 btScalar localResidualSquare = constraint.solveConstraint(infoGlobal);
289 residualSquare = btMax(residualSquare, localResidualSquare);
292 // handle contact constraint
294 // node vs rigid contact
295 // std::cout << "!!#contact_nodes: " << m_nodeRigidConstraints[i].size() << '\n';
296 for (int k = 0; k < m_nodeRigidConstraints[i].size(); ++k)
298 btReducedDeformableNodeRigidContactConstraint& constraint = m_nodeRigidConstraints[i][m_orderContactConstraintPool[k]];
299 btScalar localResidualSquare = constraint.solveConstraint(infoGlobal);
300 residualSquare = btMax(residualSquare, localResidualSquare);
303 // face vs rigid contact
304 // for (int k = 0; k < m_faceRigidConstraints[i].size(); ++k)
306 // btReducedDeformableFaceRigidContactConstraint& constraint = m_faceRigidConstraints[i][k];
307 // btScalar localResidualSquare = constraint.solveConstraint(infoGlobal);
308 // residualSquare = btMax(residualSquare, localResidualSquare);
313 return residualSquare;
316 void btReducedDeformableBodySolver::deformableBodyInternalWriteBack()
318 // reduced deformable update
319 for (int i = 0; i < m_softBodies.size(); ++i)
321 btReducedDeformableBody* rsb = static_cast<btReducedDeformableBody*>(m_softBodies[i]);
322 rsb->applyInternalVelocityChanges();
324 m_ascendOrder = true;