2 Bullet Continuous Collision Detection and Physics Library
3 Copyright (c) 2003-2006 Erwin Coumans https://bulletphysics.org
5 This software is provided 'as-is', without any express or implied warranty.
6 In no event will the authors be held liable for any damages arising from the use of this software.
7 Permission is granted to anyone to use this software for any purpose,
8 including commercial applications, and to alter it and redistribute it freely,
9 subject to the following restrictions:
11 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
12 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
13 3. This notice may not be removed or altered from any source distribution.
16 #include "btContactConstraint.h"
17 #include "BulletDynamics/Dynamics/btRigidBody.h"
18 #include "LinearMath/btVector3.h"
19 #include "btJacobianEntry.h"
20 #include "btContactSolverInfo.h"
21 #include "LinearMath/btMinMax.h"
22 #include "BulletCollision/NarrowPhaseCollision/btManifoldPoint.h"
24 btContactConstraint::btContactConstraint(btPersistentManifold* contactManifold, btRigidBody& rbA, btRigidBody& rbB)
25 : btTypedConstraint(CONTACT_CONSTRAINT_TYPE, rbA, rbB),
26 m_contactManifold(*contactManifold)
30 btContactConstraint::~btContactConstraint()
34 void btContactConstraint::setContactManifold(btPersistentManifold* contactManifold)
36 m_contactManifold = *contactManifold;
39 void btContactConstraint::getInfo1(btConstraintInfo1* info)
43 void btContactConstraint::getInfo2(btConstraintInfo2* info)
47 void btContactConstraint::buildJacobian()
51 #include "btContactConstraint.h"
52 #include "BulletDynamics/Dynamics/btRigidBody.h"
53 #include "LinearMath/btVector3.h"
54 #include "btJacobianEntry.h"
55 #include "btContactSolverInfo.h"
56 #include "LinearMath/btMinMax.h"
57 #include "BulletCollision/NarrowPhaseCollision/btManifoldPoint.h"
59 //response between two dynamic objects without friction and no restitution, assuming 0 penetration depth
60 btScalar resolveSingleCollision(
62 btCollisionObject* colObj2,
63 const btVector3& contactPositionWorld,
64 const btVector3& contactNormalOnB,
65 const btContactSolverInfo& solverInfo,
68 btRigidBody* body2 = btRigidBody::upcast(colObj2);
70 const btVector3& normal = contactNormalOnB;
72 btVector3 rel_pos1 = contactPositionWorld - body1->getWorldTransform().getOrigin();
73 btVector3 rel_pos2 = contactPositionWorld - colObj2->getWorldTransform().getOrigin();
75 btVector3 vel1 = body1->getVelocityInLocalPoint(rel_pos1);
76 btVector3 vel2 = body2 ? body2->getVelocityInLocalPoint(rel_pos2) : btVector3(0, 0, 0);
77 btVector3 vel = vel1 - vel2;
79 rel_vel = normal.dot(vel);
81 btScalar combinedRestitution = 0.f;
82 btScalar restitution = combinedRestitution * -rel_vel;
84 btScalar positionalError = solverInfo.m_erp * -distance / solverInfo.m_timeStep;
85 btScalar velocityError = -(1.0f + restitution) * rel_vel; // * damping;
86 btScalar denom0 = body1->computeImpulseDenominator(contactPositionWorld, normal);
87 btScalar denom1 = body2 ? body2->computeImpulseDenominator(contactPositionWorld, normal) : 0.f;
88 btScalar relaxation = 1.f;
89 btScalar jacDiagABInv = relaxation / (denom0 + denom1);
91 btScalar penetrationImpulse = positionalError * jacDiagABInv;
92 btScalar velocityImpulse = velocityError * jacDiagABInv;
94 btScalar normalImpulse = penetrationImpulse + velocityImpulse;
95 normalImpulse = 0.f > normalImpulse ? 0.f : normalImpulse;
97 body1->applyImpulse(normal * (normalImpulse), rel_pos1);
99 body2->applyImpulse(-normal * (normalImpulse), rel_pos2);
101 return normalImpulse;
104 //bilateral constraint between two dynamic objects
105 void resolveSingleBilateral(btRigidBody& body1, const btVector3& pos1,
106 btRigidBody& body2, const btVector3& pos2,
107 btScalar distance, const btVector3& normal, btScalar& impulse, btScalar timeStep)
112 btScalar normalLenSqr = normal.length2();
113 btAssert(btFabs(normalLenSqr) < btScalar(1.1));
114 if (normalLenSqr > btScalar(1.1))
116 impulse = btScalar(0.);
119 btVector3 rel_pos1 = pos1 - body1.getCenterOfMassPosition();
120 btVector3 rel_pos2 = pos2 - body2.getCenterOfMassPosition();
121 //this jacobian entry could be re-used for all iterations
123 btVector3 vel1 = body1.getVelocityInLocalPoint(rel_pos1);
124 btVector3 vel2 = body2.getVelocityInLocalPoint(rel_pos2);
125 btVector3 vel = vel1 - vel2;
127 btJacobianEntry jac(body1.getCenterOfMassTransform().getBasis().transpose(),
128 body2.getCenterOfMassTransform().getBasis().transpose(),
129 rel_pos1, rel_pos2, normal, body1.getInvInertiaDiagLocal(), body1.getInvMass(),
130 body2.getInvInertiaDiagLocal(), body2.getInvMass());
132 btScalar jacDiagAB = jac.getDiagonal();
133 btScalar jacDiagABInv = btScalar(1.) / jacDiagAB;
135 btScalar rel_vel = jac.getRelativeVelocity(
136 body1.getLinearVelocity(),
137 body1.getCenterOfMassTransform().getBasis().transpose() * body1.getAngularVelocity(),
138 body2.getLinearVelocity(),
139 body2.getCenterOfMassTransform().getBasis().transpose() * body2.getAngularVelocity());
141 rel_vel = normal.dot(vel);
143 //todo: move this into proper structure
144 btScalar contactDamping = btScalar(0.2);
146 #ifdef ONLY_USE_LINEAR_MASS
147 btScalar massTerm = btScalar(1.) / (body1.getInvMass() + body2.getInvMass());
148 impulse = -contactDamping * rel_vel * massTerm;
150 btScalar velocityImpulse = -contactDamping * rel_vel * jacDiagABInv;
151 impulse = velocityImpulse;