2 Bullet Continuous Collision Detection and Physics Library
3 Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org
5 This software is provided 'as-is', without any express or implied warranty.
6 In no event will the authors be held liable for any damages arising from the use of this software.
7 Permission is granted to anyone to use this software for any purpose,
8 including commercial applications, and to alter it and redistribute it freely,
9 subject to the following restrictions:
11 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
12 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
13 3. This notice may not be removed or altered from any source distribution.
16 #include "btTriangleMeshShape.h"
17 #include "LinearMath/btVector3.h"
18 #include "LinearMath/btQuaternion.h"
19 #include "btStridingMeshInterface.h"
20 #include "LinearMath/btAabbUtil2.h"
21 #include "BulletCollision/CollisionShapes/btCollisionMargin.h"
23 btTriangleMeshShape::btTriangleMeshShape(btStridingMeshInterface* meshInterface)
24 : btConcaveShape(), m_meshInterface(meshInterface)
26 m_shapeType = TRIANGLE_MESH_SHAPE_PROXYTYPE;
27 if (meshInterface->hasPremadeAabb())
29 meshInterface->getPremadeAabb(&m_localAabbMin, &m_localAabbMax);
37 btTriangleMeshShape::~btTriangleMeshShape()
41 void btTriangleMeshShape::getAabb(const btTransform& trans, btVector3& aabbMin, btVector3& aabbMax) const
43 btVector3 localHalfExtents = btScalar(0.5) * (m_localAabbMax - m_localAabbMin);
44 localHalfExtents += btVector3(getMargin(), getMargin(), getMargin());
45 btVector3 localCenter = btScalar(0.5) * (m_localAabbMax + m_localAabbMin);
47 btMatrix3x3 abs_b = trans.getBasis().absolute();
49 btVector3 center = trans(localCenter);
51 btVector3 extent = localHalfExtents.dot3(abs_b[0], abs_b[1], abs_b[2]);
52 aabbMin = center - extent;
53 aabbMax = center + extent;
56 void btTriangleMeshShape::recalcLocalAabb()
58 for (int i = 0; i < 3; i++)
60 btVector3 vec(btScalar(0.), btScalar(0.), btScalar(0.));
61 vec[i] = btScalar(1.);
62 btVector3 tmp = localGetSupportingVertex(vec);
63 m_localAabbMax[i] = tmp[i] + m_collisionMargin;
64 vec[i] = btScalar(-1.);
65 tmp = localGetSupportingVertex(vec);
66 m_localAabbMin[i] = tmp[i] - m_collisionMargin;
70 class SupportVertexCallback : public btTriangleCallback
72 btVector3 m_supportVertexLocal;
75 btTransform m_worldTrans;
77 btVector3 m_supportVecLocal;
79 SupportVertexCallback(const btVector3& supportVecWorld, const btTransform& trans)
80 : m_supportVertexLocal(btScalar(0.), btScalar(0.), btScalar(0.)), m_worldTrans(trans), m_maxDot(btScalar(-BT_LARGE_FLOAT))
83 m_supportVecLocal = supportVecWorld * m_worldTrans.getBasis();
86 virtual void processTriangle(btVector3* triangle, int partId, int triangleIndex)
90 for (int i = 0; i < 3; i++)
92 btScalar dot = m_supportVecLocal.dot(triangle[i]);
96 m_supportVertexLocal = triangle[i];
101 btVector3 GetSupportVertexWorldSpace()
103 return m_worldTrans(m_supportVertexLocal);
106 btVector3 GetSupportVertexLocal()
108 return m_supportVertexLocal;
112 void btTriangleMeshShape::setLocalScaling(const btVector3& scaling)
114 m_meshInterface->setScaling(scaling);
118 const btVector3& btTriangleMeshShape::getLocalScaling() const
120 return m_meshInterface->getScaling();
123 //#define DEBUG_TRIANGLE_MESH
125 void btTriangleMeshShape::processAllTriangles(btTriangleCallback* callback, const btVector3& aabbMin, const btVector3& aabbMax) const
127 struct FilteredCallback : public btInternalTriangleIndexCallback
129 btTriangleCallback* m_callback;
133 FilteredCallback(btTriangleCallback* callback, const btVector3& aabbMin, const btVector3& aabbMax)
134 : m_callback(callback),
140 virtual void internalProcessTriangleIndex(btVector3* triangle, int partId, int triangleIndex)
142 if (TestTriangleAgainstAabb2(&triangle[0], m_aabbMin, m_aabbMax))
144 //check aabb in triangle-space, before doing this
145 m_callback->processTriangle(triangle, partId, triangleIndex);
150 FilteredCallback filterCallback(callback, aabbMin, aabbMax);
152 m_meshInterface->InternalProcessAllTriangles(&filterCallback, aabbMin, aabbMax);
155 void btTriangleMeshShape::calculateLocalInertia(btScalar mass, btVector3& inertia) const
158 //moving concave objects not supported
160 inertia.setValue(btScalar(0.), btScalar(0.), btScalar(0.));
163 btVector3 btTriangleMeshShape::localGetSupportingVertex(const btVector3& vec) const
165 btVector3 supportVertex;
170 SupportVertexCallback supportCallback(vec, ident);
172 btVector3 aabbMax(btScalar(BT_LARGE_FLOAT), btScalar(BT_LARGE_FLOAT), btScalar(BT_LARGE_FLOAT));
174 processAllTriangles(&supportCallback, -aabbMax, aabbMax);
176 supportVertex = supportCallback.GetSupportVertexLocal();
178 return supportVertex;