[dali_2.3.21] Merge branch 'devel/master'
[platform/core/uifw/dali-toolkit.git] / dali-physics / third-party / bullet3 / src / BulletCollision / CollisionShapes / btTriangleMeshShape.cpp
1 /*
2 Bullet Continuous Collision Detection and Physics Library
3 Copyright (c) 2003-2009 Erwin Coumans  http://bulletphysics.org
4
5 This software is provided 'as-is', without any express or implied warranty.
6 In no event will the authors be held liable for any damages arising from the use of this software.
7 Permission is granted to anyone to use this software for any purpose, 
8 including commercial applications, and to alter it and redistribute it freely, 
9 subject to the following restrictions:
10
11 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
12 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
13 3. This notice may not be removed or altered from any source distribution.
14 */
15
16 #include "btTriangleMeshShape.h"
17 #include "LinearMath/btVector3.h"
18 #include "LinearMath/btQuaternion.h"
19 #include "btStridingMeshInterface.h"
20 #include "LinearMath/btAabbUtil2.h"
21 #include "BulletCollision/CollisionShapes/btCollisionMargin.h"
22
23 btTriangleMeshShape::btTriangleMeshShape(btStridingMeshInterface* meshInterface)
24         : btConcaveShape(), m_meshInterface(meshInterface)
25 {
26         m_shapeType = TRIANGLE_MESH_SHAPE_PROXYTYPE;
27         if (meshInterface->hasPremadeAabb())
28         {
29                 meshInterface->getPremadeAabb(&m_localAabbMin, &m_localAabbMax);
30         }
31         else
32         {
33                 recalcLocalAabb();
34         }
35 }
36
37 btTriangleMeshShape::~btTriangleMeshShape()
38 {
39 }
40
41 void btTriangleMeshShape::getAabb(const btTransform& trans, btVector3& aabbMin, btVector3& aabbMax) const
42 {
43         btVector3 localHalfExtents = btScalar(0.5) * (m_localAabbMax - m_localAabbMin);
44         localHalfExtents += btVector3(getMargin(), getMargin(), getMargin());
45         btVector3 localCenter = btScalar(0.5) * (m_localAabbMax + m_localAabbMin);
46
47         btMatrix3x3 abs_b = trans.getBasis().absolute();
48
49         btVector3 center = trans(localCenter);
50
51         btVector3 extent = localHalfExtents.dot3(abs_b[0], abs_b[1], abs_b[2]);
52         aabbMin = center - extent;
53         aabbMax = center + extent;
54 }
55
56 void btTriangleMeshShape::recalcLocalAabb()
57 {
58         for (int i = 0; i < 3; i++)
59         {
60                 btVector3 vec(btScalar(0.), btScalar(0.), btScalar(0.));
61                 vec[i] = btScalar(1.);
62                 btVector3 tmp = localGetSupportingVertex(vec);
63                 m_localAabbMax[i] = tmp[i] + m_collisionMargin;
64                 vec[i] = btScalar(-1.);
65                 tmp = localGetSupportingVertex(vec);
66                 m_localAabbMin[i] = tmp[i] - m_collisionMargin;
67         }
68 }
69
70 class SupportVertexCallback : public btTriangleCallback
71 {
72         btVector3 m_supportVertexLocal;
73
74 public:
75         btTransform m_worldTrans;
76         btScalar m_maxDot;
77         btVector3 m_supportVecLocal;
78
79         SupportVertexCallback(const btVector3& supportVecWorld, const btTransform& trans)
80                 : m_supportVertexLocal(btScalar(0.), btScalar(0.), btScalar(0.)), m_worldTrans(trans), m_maxDot(btScalar(-BT_LARGE_FLOAT))
81
82         {
83                 m_supportVecLocal = supportVecWorld * m_worldTrans.getBasis();
84         }
85
86         virtual void processTriangle(btVector3* triangle, int partId, int triangleIndex)
87         {
88                 (void)partId;
89                 (void)triangleIndex;
90                 for (int i = 0; i < 3; i++)
91                 {
92                         btScalar dot = m_supportVecLocal.dot(triangle[i]);
93                         if (dot > m_maxDot)
94                         {
95                                 m_maxDot = dot;
96                                 m_supportVertexLocal = triangle[i];
97                         }
98                 }
99         }
100
101         btVector3 GetSupportVertexWorldSpace()
102         {
103                 return m_worldTrans(m_supportVertexLocal);
104         }
105
106         btVector3 GetSupportVertexLocal()
107         {
108                 return m_supportVertexLocal;
109         }
110 };
111
112 void btTriangleMeshShape::setLocalScaling(const btVector3& scaling)
113 {
114         m_meshInterface->setScaling(scaling);
115         recalcLocalAabb();
116 }
117
118 const btVector3& btTriangleMeshShape::getLocalScaling() const
119 {
120         return m_meshInterface->getScaling();
121 }
122
123 //#define DEBUG_TRIANGLE_MESH
124
125 void btTriangleMeshShape::processAllTriangles(btTriangleCallback* callback, const btVector3& aabbMin, const btVector3& aabbMax) const
126 {
127         struct FilteredCallback : public btInternalTriangleIndexCallback
128         {
129                 btTriangleCallback* m_callback;
130                 btVector3 m_aabbMin;
131                 btVector3 m_aabbMax;
132
133                 FilteredCallback(btTriangleCallback* callback, const btVector3& aabbMin, const btVector3& aabbMax)
134                         : m_callback(callback),
135                           m_aabbMin(aabbMin),
136                           m_aabbMax(aabbMax)
137                 {
138                 }
139
140                 virtual void internalProcessTriangleIndex(btVector3* triangle, int partId, int triangleIndex)
141                 {
142                         if (TestTriangleAgainstAabb2(&triangle[0], m_aabbMin, m_aabbMax))
143                         {
144                                 //check aabb in triangle-space, before doing this
145                                 m_callback->processTriangle(triangle, partId, triangleIndex);
146                         }
147                 }
148         };
149
150         FilteredCallback filterCallback(callback, aabbMin, aabbMax);
151
152         m_meshInterface->InternalProcessAllTriangles(&filterCallback, aabbMin, aabbMax);
153 }
154
155 void btTriangleMeshShape::calculateLocalInertia(btScalar mass, btVector3& inertia) const
156 {
157         (void)mass;
158         //moving concave objects not supported
159         btAssert(0);
160         inertia.setValue(btScalar(0.), btScalar(0.), btScalar(0.));
161 }
162
163 btVector3 btTriangleMeshShape::localGetSupportingVertex(const btVector3& vec) const
164 {
165         btVector3 supportVertex;
166
167         btTransform ident;
168         ident.setIdentity();
169
170         SupportVertexCallback supportCallback(vec, ident);
171
172         btVector3 aabbMax(btScalar(BT_LARGE_FLOAT), btScalar(BT_LARGE_FLOAT), btScalar(BT_LARGE_FLOAT));
173
174         processAllTriangles(&supportCallback, -aabbMax, aabbMax);
175
176         supportVertex = supportCallback.GetSupportVertexLocal();
177
178         return supportVertex;
179 }