1 #include "btInternalEdgeUtility.h"
3 #include "BulletCollision/CollisionShapes/btBvhTriangleMeshShape.h"
4 #include "BulletCollision/CollisionShapes/btHeightfieldTerrainShape.h"
6 #include "BulletCollision/CollisionShapes/btScaledBvhTriangleMeshShape.h"
7 #include "BulletCollision/CollisionShapes/btTriangleShape.h"
8 #include "BulletCollision/CollisionDispatch/btCollisionObject.h"
9 #include "BulletCollision/NarrowPhaseCollision/btManifoldPoint.h"
10 #include "LinearMath/btIDebugDraw.h"
11 #include "BulletCollision/CollisionDispatch/btCollisionObjectWrapper.h"
13 //#define DEBUG_INTERNAL_EDGE
15 #ifdef DEBUG_INTERNAL_EDGE
17 #endif //DEBUG_INTERNAL_EDGE
19 #ifdef BT_INTERNAL_EDGE_DEBUG_DRAW
20 static btIDebugDraw* gDebugDrawer = 0;
22 void btSetDebugDrawer(btIDebugDraw* debugDrawer)
24 gDebugDrawer = debugDrawer;
27 static void btDebugDrawLine(const btVector3& from, const btVector3& to, const btVector3& color)
30 gDebugDrawer->drawLine(from, to, color);
32 #endif //BT_INTERNAL_EDGE_DEBUG_DRAW
34 static int btGetHash(int partId, int triangleIndex)
36 int hash = (partId << (31 - MAX_NUM_PARTS_IN_BITS)) | triangleIndex;
40 static btScalar btGetAngle(const btVector3& edgeA, const btVector3& normalA, const btVector3& normalB)
42 const btVector3 refAxis0 = edgeA;
43 const btVector3 refAxis1 = normalA;
44 const btVector3 swingAxis = normalB;
45 btScalar angle = btAtan2(swingAxis.dot(refAxis0), swingAxis.dot(refAxis1));
49 struct btConnectivityProcessor : public btTriangleCallback
53 btVector3* m_triangleVerticesA;
54 btTriangleInfoMap* m_triangleInfoMap;
56 virtual void processTriangle(btVector3* triangle, int partId, int triangleIndex)
58 //skip self-collisions
59 if ((m_partIdA == partId) && (m_triangleIndexA == triangleIndex))
62 //skip duplicates (disabled for now)
63 //if ((m_partIdA <= partId) && (m_triangleIndexA <= triangleIndex))
66 //search for shared vertices and edges
68 int sharedVertsA[3] = {-1, -1, -1};
69 int sharedVertsB[3] = {-1, -1, -1};
71 ///skip degenerate triangles
72 btScalar crossBSqr = ((triangle[1] - triangle[0]).cross(triangle[2] - triangle[0])).length2();
73 if (crossBSqr < m_triangleInfoMap->m_equalVertexThreshold)
76 btScalar crossASqr = ((m_triangleVerticesA[1] - m_triangleVerticesA[0]).cross(m_triangleVerticesA[2] - m_triangleVerticesA[0])).length2();
77 ///skip degenerate triangles
78 if (crossASqr < m_triangleInfoMap->m_equalVertexThreshold)
82 printf("triangle A[0] = (%f,%f,%f)\ntriangle A[1] = (%f,%f,%f)\ntriangle A[2] = (%f,%f,%f)\n",
83 m_triangleVerticesA[0].getX(),m_triangleVerticesA[0].getY(),m_triangleVerticesA[0].getZ(),
84 m_triangleVerticesA[1].getX(),m_triangleVerticesA[1].getY(),m_triangleVerticesA[1].getZ(),
85 m_triangleVerticesA[2].getX(),m_triangleVerticesA[2].getY(),m_triangleVerticesA[2].getZ());
87 printf("partId=%d, triangleIndex=%d\n",partId,triangleIndex);
88 printf("triangle B[0] = (%f,%f,%f)\ntriangle B[1] = (%f,%f,%f)\ntriangle B[2] = (%f,%f,%f)\n",
89 triangle[0].getX(),triangle[0].getY(),triangle[0].getZ(),
90 triangle[1].getX(),triangle[1].getY(),triangle[1].getZ(),
91 triangle[2].getX(),triangle[2].getY(),triangle[2].getZ());
94 for (int i = 0; i < 3; i++)
96 for (int j = 0; j < 3; j++)
98 if ((m_triangleVerticesA[i] - triangle[j]).length2() < m_triangleInfoMap->m_equalVertexThreshold)
100 sharedVertsA[numshared] = i;
101 sharedVertsB[numshared] = j;
126 //we need to make sure the edge is in the order V2V0 and not V0V2 so that the signs are correct
127 if (sharedVertsA[0] == 0 && sharedVertsA[1] == 2)
131 int tmp = sharedVertsB[1];
132 sharedVertsB[1] = sharedVertsB[0];
133 sharedVertsB[0] = tmp;
136 int hash = btGetHash(m_partIdA, m_triangleIndexA);
138 btTriangleInfo* info = m_triangleInfoMap->find(hash);
142 m_triangleInfoMap->insert(hash, tmp);
143 info = m_triangleInfoMap->find(hash);
146 int sumvertsA = sharedVertsA[0] + sharedVertsA[1];
147 int otherIndexA = 3 - sumvertsA;
149 btVector3 edge(m_triangleVerticesA[sharedVertsA[1]] - m_triangleVerticesA[sharedVertsA[0]]);
151 btTriangleShape tA(m_triangleVerticesA[0], m_triangleVerticesA[1], m_triangleVerticesA[2]);
152 int otherIndexB = 3 - (sharedVertsB[0] + sharedVertsB[1]);
154 btTriangleShape tB(triangle[sharedVertsB[1]], triangle[sharedVertsB[0]], triangle[otherIndexB]);
155 //btTriangleShape tB(triangle[0],triangle[1],triangle[2]);
159 tA.calcNormal(normalA);
160 tB.calcNormal(normalB);
162 btVector3 edgeCrossA = edge.cross(normalA).normalize();
165 btVector3 tmp = m_triangleVerticesA[otherIndexA] - m_triangleVerticesA[sharedVertsA[0]];
166 if (edgeCrossA.dot(tmp) < 0)
172 btVector3 edgeCrossB = edge.cross(normalB).normalize();
175 btVector3 tmp = triangle[otherIndexB] - triangle[sharedVertsB[0]];
176 if (edgeCrossB.dot(tmp) < 0)
185 btVector3 calculatedEdge = edgeCrossA.cross(edgeCrossB);
186 btScalar len2 = calculatedEdge.length2();
188 btScalar correctedAngle(0);
189 //btVector3 calculatedNormalB = normalA;
190 bool isConvex = false;
192 if (len2 < m_triangleInfoMap->m_planarEpsilon)
199 calculatedEdge.normalize();
200 btVector3 calculatedNormalA = calculatedEdge.cross(edgeCrossA);
201 calculatedNormalA.normalize();
202 angle2 = btGetAngle(calculatedNormalA, edgeCrossA, edgeCrossB);
203 ang4 = SIMD_PI - angle2;
204 btScalar dotA = normalA.dot(edgeCrossB);
205 ///@todo: check if we need some epsilon, due to floating point imprecision
206 isConvex = (dotA < 0.);
208 correctedAngle = isConvex ? ang4 : -ang4;
212 //btVector3 calculatedNormalB2 = quatRotate(orn,normalA);
218 btVector3 edge = m_triangleVerticesA[0] - m_triangleVerticesA[1];
219 btQuaternion orn(edge, -correctedAngle);
220 btVector3 computedNormalB = quatRotate(orn, normalA);
221 btScalar bla = computedNormalB.dot(normalB);
224 computedNormalB *= -1;
225 info->m_flags |= TRI_INFO_V0V1_SWAP_NORMALB;
227 #ifdef DEBUG_INTERNAL_EDGE
228 if ((computedNormalB - normalB).length() > 0.0001)
230 printf("warning: normals not identical\n");
232 #endif //DEBUG_INTERNAL_EDGE
234 info->m_edgeV0V1Angle = -correctedAngle;
237 info->m_flags |= TRI_INFO_V0V1_CONVEX;
242 btVector3 edge = m_triangleVerticesA[2] - m_triangleVerticesA[0];
243 btQuaternion orn(edge, -correctedAngle);
244 btVector3 computedNormalB = quatRotate(orn, normalA);
245 if (computedNormalB.dot(normalB) < 0)
247 computedNormalB *= -1;
248 info->m_flags |= TRI_INFO_V2V0_SWAP_NORMALB;
251 #ifdef DEBUG_INTERNAL_EDGE
252 if ((computedNormalB - normalB).length() > 0.0001)
254 printf("warning: normals not identical\n");
256 #endif //DEBUG_INTERNAL_EDGE
257 info->m_edgeV2V0Angle = -correctedAngle;
259 info->m_flags |= TRI_INFO_V2V0_CONVEX;
264 btVector3 edge = m_triangleVerticesA[1] - m_triangleVerticesA[2];
265 btQuaternion orn(edge, -correctedAngle);
266 btVector3 computedNormalB = quatRotate(orn, normalA);
267 if (computedNormalB.dot(normalB) < 0)
269 info->m_flags |= TRI_INFO_V1V2_SWAP_NORMALB;
270 computedNormalB *= -1;
272 #ifdef DEBUG_INTERNAL_EDGE
273 if ((computedNormalB - normalB).length() > 0.0001)
275 printf("warning: normals not identical\n");
277 #endif //DEBUG_INTERNAL_EDGE
278 info->m_edgeV1V2Angle = -correctedAngle;
281 info->m_flags |= TRI_INFO_V1V2_CONVEX;
290 // printf("warning: duplicate triangle\n");
297 struct b3ProcessAllTrianglesHeightfield: public btTriangleCallback
299 btHeightfieldTerrainShape* m_heightfieldShape;
300 btTriangleInfoMap* m_triangleInfoMap;
303 b3ProcessAllTrianglesHeightfield(btHeightfieldTerrainShape* heightFieldShape, btTriangleInfoMap* triangleInfoMap)
304 :m_heightfieldShape(heightFieldShape),
305 m_triangleInfoMap(triangleInfoMap)
308 virtual void processTriangle(btVector3* triangle, int partId, int triangleIndex)
310 btConnectivityProcessor connectivityProcessor;
311 connectivityProcessor.m_partIdA = partId;
312 connectivityProcessor.m_triangleIndexA = triangleIndex;
313 connectivityProcessor.m_triangleVerticesA = triangle;
314 connectivityProcessor.m_triangleInfoMap = m_triangleInfoMap;
315 btVector3 aabbMin, aabbMax;
316 aabbMin.setValue(btScalar(BT_LARGE_FLOAT), btScalar(BT_LARGE_FLOAT), btScalar(BT_LARGE_FLOAT));
317 aabbMax.setValue(btScalar(-BT_LARGE_FLOAT), btScalar(-BT_LARGE_FLOAT), btScalar(-BT_LARGE_FLOAT));
318 aabbMin.setMin(triangle[0]);
319 aabbMax.setMax(triangle[0]);
320 aabbMin.setMin(triangle[1]);
321 aabbMax.setMax(triangle[1]);
322 aabbMin.setMin(triangle[2]);
323 aabbMax.setMax(triangle[2]);
325 m_heightfieldShape->processAllTriangles(&connectivityProcessor, aabbMin, aabbMax);
328 /////////////////////////////////////////////////////////
329 /////////////////////////////////////////////////////////
331 void btGenerateInternalEdgeInfo(btBvhTriangleMeshShape* trimeshShape, btTriangleInfoMap* triangleInfoMap)
333 //the user pointer shouldn't already be used for other purposes, we intend to store connectivity info there!
334 if (trimeshShape->getTriangleInfoMap())
337 trimeshShape->setTriangleInfoMap(triangleInfoMap);
339 btStridingMeshInterface* meshInterface = trimeshShape->getMeshInterface();
340 const btVector3& meshScaling = meshInterface->getScaling();
342 for (int partId = 0; partId < meshInterface->getNumSubParts(); partId++)
344 const unsigned char* vertexbase = 0;
346 PHY_ScalarType type = PHY_INTEGER;
348 const unsigned char* indexbase = 0;
351 PHY_ScalarType indicestype = PHY_INTEGER;
352 //PHY_ScalarType indexType=0;
354 btVector3 triangleVerts[3];
355 meshInterface->getLockedReadOnlyVertexIndexBase(&vertexbase, numverts, type, stride, &indexbase, indexstride, numfaces, indicestype, partId);
356 btVector3 aabbMin, aabbMax;
358 for (int triangleIndex = 0; triangleIndex < numfaces; triangleIndex++)
360 unsigned int* gfxbase = (unsigned int*)(indexbase + triangleIndex * indexstride);
362 for (int j = 2; j >= 0; j--)
365 switch (indicestype) {
366 case PHY_INTEGER: graphicsindex = gfxbase[j]; break;
367 case PHY_SHORT: graphicsindex = ((unsigned short*)gfxbase)[j]; break;
368 case PHY_UCHAR: graphicsindex = ((unsigned char*)gfxbase)[j]; break;
369 default: btAssert(0);
371 if (type == PHY_FLOAT)
373 float* graphicsbase = (float*)(vertexbase + graphicsindex * stride);
374 triangleVerts[j] = btVector3(
375 graphicsbase[0] * meshScaling.getX(),
376 graphicsbase[1] * meshScaling.getY(),
377 graphicsbase[2] * meshScaling.getZ());
381 double* graphicsbase = (double*)(vertexbase + graphicsindex * stride);
382 triangleVerts[j] = btVector3(btScalar(graphicsbase[0] * meshScaling.getX()), btScalar(graphicsbase[1] * meshScaling.getY()), btScalar(graphicsbase[2] * meshScaling.getZ()));
385 aabbMin.setValue(btScalar(BT_LARGE_FLOAT), btScalar(BT_LARGE_FLOAT), btScalar(BT_LARGE_FLOAT));
386 aabbMax.setValue(btScalar(-BT_LARGE_FLOAT), btScalar(-BT_LARGE_FLOAT), btScalar(-BT_LARGE_FLOAT));
387 aabbMin.setMin(triangleVerts[0]);
388 aabbMax.setMax(triangleVerts[0]);
389 aabbMin.setMin(triangleVerts[1]);
390 aabbMax.setMax(triangleVerts[1]);
391 aabbMin.setMin(triangleVerts[2]);
392 aabbMax.setMax(triangleVerts[2]);
394 btConnectivityProcessor connectivityProcessor;
395 connectivityProcessor.m_partIdA = partId;
396 connectivityProcessor.m_triangleIndexA = triangleIndex;
397 connectivityProcessor.m_triangleVerticesA = &triangleVerts[0];
398 connectivityProcessor.m_triangleInfoMap = triangleInfoMap;
400 trimeshShape->processAllTriangles(&connectivityProcessor, aabbMin, aabbMax);
406 void btGenerateInternalEdgeInfo(btHeightfieldTerrainShape* heightfieldShape, btTriangleInfoMap* triangleInfoMap)
409 //the user pointer shouldn't already be used for other purposes, we intend to store connectivity info there!
410 if (heightfieldShape->getTriangleInfoMap())
413 heightfieldShape->setTriangleInfoMap(triangleInfoMap);
415 //get all the triangles of the heightfield
417 btVector3 aabbMin, aabbMax;
419 aabbMax.setValue(btScalar(BT_LARGE_FLOAT), btScalar(BT_LARGE_FLOAT), btScalar(BT_LARGE_FLOAT));
420 aabbMin.setValue(btScalar(-BT_LARGE_FLOAT), btScalar(-BT_LARGE_FLOAT), btScalar(-BT_LARGE_FLOAT));
422 b3ProcessAllTrianglesHeightfield processHeightfield(heightfieldShape, triangleInfoMap);
423 heightfieldShape->processAllTriangles(&processHeightfield, aabbMin, aabbMax);
427 // Given a point and a line segment (defined by two points), compute the closest point
428 // in the line. Cap the point at the endpoints of the line segment.
429 void btNearestPointInLineSegment(const btVector3& point, const btVector3& line0, const btVector3& line1, btVector3& nearestPoint)
431 btVector3 lineDelta = line1 - line0;
433 // Handle degenerate lines
434 if (lineDelta.fuzzyZero())
436 nearestPoint = line0;
440 btScalar delta = (point - line0).dot(lineDelta) / (lineDelta).dot(lineDelta);
442 // Clamp the point to conform to the segment's endpoints
448 nearestPoint = line0 + lineDelta * delta;
452 bool btClampNormal(const btVector3& edge, const btVector3& tri_normal_org, const btVector3& localContactNormalOnB, btScalar correctedEdgeAngle, btVector3& clampedLocalNormal)
454 btVector3 tri_normal = tri_normal_org;
455 //we only have a local triangle normal, not a local contact normal -> only normal in world space...
456 //either compute the current angle all in local space, or all in world space
458 btVector3 edgeCross = edge.cross(tri_normal).normalize();
459 btScalar curAngle = btGetAngle(edgeCross, tri_normal, localContactNormalOnB);
461 if (correctedEdgeAngle < 0)
463 if (curAngle < correctedEdgeAngle)
465 btScalar diffAngle = correctedEdgeAngle - curAngle;
466 btQuaternion rotation(edge, diffAngle);
467 clampedLocalNormal = btMatrix3x3(rotation) * localContactNormalOnB;
472 if (correctedEdgeAngle >= 0)
474 if (curAngle > correctedEdgeAngle)
476 btScalar diffAngle = correctedEdgeAngle - curAngle;
477 btQuaternion rotation(edge, diffAngle);
478 clampedLocalNormal = btMatrix3x3(rotation) * localContactNormalOnB;
485 /// Changes a btManifoldPoint collision normal to the normal from the mesh.
486 void btAdjustInternalEdgeContacts(btManifoldPoint& cp, const btCollisionObjectWrapper* colObj0Wrap, const btCollisionObjectWrapper* colObj1Wrap, int partId0, int index0, int normalAdjustFlags)
488 //btAssert(colObj0->getCollisionShape()->getShapeType() == TRIANGLE_SHAPE_PROXYTYPE);
489 if (colObj0Wrap->getCollisionShape()->getShapeType() != TRIANGLE_SHAPE_PROXYTYPE)
493 btTriangleInfoMap* triangleInfoMapPtr = 0;
495 if (colObj0Wrap->getCollisionObject()->getCollisionShape()->getShapeType() == TERRAIN_SHAPE_PROXYTYPE)
497 btHeightfieldTerrainShape* heightfield = (btHeightfieldTerrainShape*)colObj0Wrap->getCollisionObject()->getCollisionShape();
498 triangleInfoMapPtr = heightfield->getTriangleInfoMap();
500 //#define USE_HEIGHTFIELD_TRIANGLES
501 #ifdef USE_HEIGHTFIELD_TRIANGLES
502 btVector3 newNormal = btVector3(0, 0, 1);
504 const btTriangleShape* tri_shape = static_cast<const btTriangleShape*>(colObj0Wrap->getCollisionShape());
505 btVector3 tri_normal;
506 tri_shape->calcNormal(tri_normal);
507 newNormal = tri_normal;
508 // cp.m_distance1 = cp.m_distance1 * newNormal.dot(cp.m_normalWorldOnB);
509 cp.m_normalWorldOnB = newNormal;
510 // Reproject collision point along normal. (what about cp.m_distance1?)
511 cp.m_positionWorldOnB = cp.m_positionWorldOnA - cp.m_normalWorldOnB * cp.m_distance1;
512 cp.m_localPointB = colObj0Wrap->getWorldTransform().invXform(cp.m_positionWorldOnB);
518 btBvhTriangleMeshShape* trimesh = 0;
520 if (colObj0Wrap->getCollisionObject()->getCollisionShape()->getShapeType() == SCALED_TRIANGLE_MESH_SHAPE_PROXYTYPE)
522 trimesh = ((btScaledBvhTriangleMeshShape*)colObj0Wrap->getCollisionObject()->getCollisionShape())->getChildShape();
526 if (colObj0Wrap->getCollisionObject()->getCollisionShape()->getShapeType() == TRIANGLE_MESH_SHAPE_PROXYTYPE)
528 trimesh = (btBvhTriangleMeshShape*)colObj0Wrap->getCollisionObject()->getCollisionShape();
533 triangleInfoMapPtr = (btTriangleInfoMap*)trimesh->getTriangleInfoMap();
537 if (!triangleInfoMapPtr)
540 int hash = btGetHash(partId0, index0);
542 btTriangleInfo* info = triangleInfoMapPtr->find(hash);
546 btScalar frontFacing = (normalAdjustFlags & BT_TRIANGLE_CONVEX_BACKFACE_MODE) == 0 ? 1.f : -1.f;
548 const btTriangleShape* tri_shape = static_cast<const btTriangleShape*>(colObj0Wrap->getCollisionShape());
549 btVector3 v0, v1, v2;
550 tri_shape->getVertex(0, v0);
551 tri_shape->getVertex(1, v1);
552 tri_shape->getVertex(2, v2);
554 //btVector3 center = (v0+v1+v2)*btScalar(1./3.);
556 btVector3 red(1, 0, 0), green(0, 1, 0), blue(0, 0, 1), white(1, 1, 1), black(0, 0, 0);
557 btVector3 tri_normal;
558 tri_shape->calcNormal(tri_normal);
560 //btScalar dot = tri_normal.dot(cp.m_normalWorldOnB);
562 btNearestPointInLineSegment(cp.m_localPointB, v0, v1, nearest);
564 btVector3 contact = cp.m_localPointB;
565 #ifdef BT_INTERNAL_EDGE_DEBUG_DRAW
566 const btTransform& tr = colObj0->getWorldTransform();
567 btDebugDrawLine(tr * nearest, tr * cp.m_localPointB, red);
568 #endif //BT_INTERNAL_EDGE_DEBUG_DRAW
570 bool isNearEdge = false;
572 int numConcaveEdgeHits = 0;
573 int numConvexEdgeHits = 0;
575 btVector3 localContactNormalOnB = colObj0Wrap->getWorldTransform().getBasis().transpose() * cp.m_normalWorldOnB;
576 localContactNormalOnB.normalize(); //is this necessary?
580 btScalar disttobestedge = BT_LARGE_FLOAT;
583 if (btFabs(info->m_edgeV0V1Angle) < triangleInfoMapPtr->m_maxEdgeAngleThreshold)
586 btNearestPointInLineSegment(cp.m_localPointB, v0, v1, nearest);
587 btScalar len = (contact - nearest).length();
589 if (len < disttobestedge)
592 disttobestedge = len;
596 if (btFabs(info->m_edgeV1V2Angle) < triangleInfoMapPtr->m_maxEdgeAngleThreshold)
599 btNearestPointInLineSegment(cp.m_localPointB, v1, v2, nearest);
600 btScalar len = (contact - nearest).length();
602 if (len < disttobestedge)
605 disttobestedge = len;
609 if (btFabs(info->m_edgeV2V0Angle) < triangleInfoMapPtr->m_maxEdgeAngleThreshold)
612 btNearestPointInLineSegment(cp.m_localPointB, v2, v0, nearest);
613 btScalar len = (contact - nearest).length();
615 if (len < disttobestedge)
618 disttobestedge = len;
622 #ifdef BT_INTERNAL_EDGE_DEBUG_DRAW
623 btVector3 upfix = tri_normal * btVector3(0.1f, 0.1f, 0.1f);
624 btDebugDrawLine(tr * v0 + upfix, tr * v1 + upfix, red);
626 if (btFabs(info->m_edgeV0V1Angle) < triangleInfoMapPtr->m_maxEdgeAngleThreshold)
628 #ifdef BT_INTERNAL_EDGE_DEBUG_DRAW
629 btDebugDrawLine(tr * contact, tr * (contact + cp.m_normalWorldOnB * 10), black);
631 btScalar len = (contact - nearest).length();
632 if (len < triangleInfoMapPtr->m_edgeDistanceThreshold)
635 btVector3 edge(v0 - v1);
638 if (info->m_edgeV0V1Angle == btScalar(0))
640 numConcaveEdgeHits++;
644 bool isEdgeConvex = (info->m_flags & TRI_INFO_V0V1_CONVEX);
645 btScalar swapFactor = isEdgeConvex ? btScalar(1) : btScalar(-1);
646 #ifdef BT_INTERNAL_EDGE_DEBUG_DRAW
647 btDebugDrawLine(tr * nearest, tr * (nearest + swapFactor * tri_normal * 10), white);
648 #endif //BT_INTERNAL_EDGE_DEBUG_DRAW
650 btVector3 nA = swapFactor * tri_normal;
652 btQuaternion orn(edge, info->m_edgeV0V1Angle);
653 btVector3 computedNormalB = quatRotate(orn, tri_normal);
654 if (info->m_flags & TRI_INFO_V0V1_SWAP_NORMALB)
655 computedNormalB *= -1;
656 btVector3 nB = swapFactor * computedNormalB;
658 btScalar NdotA = localContactNormalOnB.dot(nA);
659 btScalar NdotB = localContactNormalOnB.dot(nB);
660 bool backFacingNormal = (NdotA < triangleInfoMapPtr->m_convexEpsilon) && (NdotB < triangleInfoMapPtr->m_convexEpsilon);
662 #ifdef DEBUG_INTERNAL_EDGE
664 btDebugDrawLine(cp.getPositionWorldOnB(), cp.getPositionWorldOnB() + tr.getBasis() * (nB * 20), red);
666 #endif //DEBUG_INTERNAL_EDGE
668 if (backFacingNormal)
670 numConcaveEdgeHits++;
675 btVector3 clampedLocalNormal;
676 bool isClamped = btClampNormal(edge, swapFactor * tri_normal, localContactNormalOnB, info->m_edgeV0V1Angle, clampedLocalNormal);
679 if (((normalAdjustFlags & BT_TRIANGLE_CONVEX_DOUBLE_SIDED) != 0) || (clampedLocalNormal.dot(frontFacing * tri_normal) > 0))
681 btVector3 newNormal = colObj0Wrap->getWorldTransform().getBasis() * clampedLocalNormal;
682 // cp.m_distance1 = cp.m_distance1 * newNormal.dot(cp.m_normalWorldOnB);
683 cp.m_normalWorldOnB = newNormal;
684 // Reproject collision point along normal. (what about cp.m_distance1?)
685 cp.m_positionWorldOnB = cp.m_positionWorldOnA - cp.m_normalWorldOnB * cp.m_distance1;
686 cp.m_localPointB = colObj0Wrap->getWorldTransform().invXform(cp.m_positionWorldOnB);
694 btNearestPointInLineSegment(contact, v1, v2, nearest);
695 #ifdef BT_INTERNAL_EDGE_DEBUG_DRAW
696 btDebugDrawLine(tr * nearest, tr * cp.m_localPointB, green);
697 #endif //BT_INTERNAL_EDGE_DEBUG_DRAW
699 #ifdef BT_INTERNAL_EDGE_DEBUG_DRAW
700 btDebugDrawLine(tr * v1 + upfix, tr * v2 + upfix, green);
703 if (btFabs(info->m_edgeV1V2Angle) < triangleInfoMapPtr->m_maxEdgeAngleThreshold)
705 #ifdef BT_INTERNAL_EDGE_DEBUG_DRAW
706 btDebugDrawLine(tr * contact, tr * (contact + cp.m_normalWorldOnB * 10), black);
707 #endif //BT_INTERNAL_EDGE_DEBUG_DRAW
709 btScalar len = (contact - nearest).length();
710 if (len < triangleInfoMapPtr->m_edgeDistanceThreshold)
714 #ifdef BT_INTERNAL_EDGE_DEBUG_DRAW
715 btDebugDrawLine(tr * nearest, tr * (nearest + tri_normal * 10), white);
716 #endif //BT_INTERNAL_EDGE_DEBUG_DRAW
718 btVector3 edge(v1 - v2);
722 if (info->m_edgeV1V2Angle == btScalar(0))
724 numConcaveEdgeHits++;
728 bool isEdgeConvex = (info->m_flags & TRI_INFO_V1V2_CONVEX) != 0;
729 btScalar swapFactor = isEdgeConvex ? btScalar(1) : btScalar(-1);
730 #ifdef BT_INTERNAL_EDGE_DEBUG_DRAW
731 btDebugDrawLine(tr * nearest, tr * (nearest + swapFactor * tri_normal * 10), white);
732 #endif //BT_INTERNAL_EDGE_DEBUG_DRAW
734 btVector3 nA = swapFactor * tri_normal;
736 btQuaternion orn(edge, info->m_edgeV1V2Angle);
737 btVector3 computedNormalB = quatRotate(orn, tri_normal);
738 if (info->m_flags & TRI_INFO_V1V2_SWAP_NORMALB)
739 computedNormalB *= -1;
740 btVector3 nB = swapFactor * computedNormalB;
742 #ifdef DEBUG_INTERNAL_EDGE
744 btDebugDrawLine(cp.getPositionWorldOnB(), cp.getPositionWorldOnB() + tr.getBasis() * (nB * 20), red);
746 #endif //DEBUG_INTERNAL_EDGE
748 btScalar NdotA = localContactNormalOnB.dot(nA);
749 btScalar NdotB = localContactNormalOnB.dot(nB);
750 bool backFacingNormal = (NdotA < triangleInfoMapPtr->m_convexEpsilon) && (NdotB < triangleInfoMapPtr->m_convexEpsilon);
752 if (backFacingNormal)
754 numConcaveEdgeHits++;
759 btVector3 localContactNormalOnB = colObj0Wrap->getWorldTransform().getBasis().transpose() * cp.m_normalWorldOnB;
760 btVector3 clampedLocalNormal;
761 bool isClamped = btClampNormal(edge, swapFactor * tri_normal, localContactNormalOnB, info->m_edgeV1V2Angle, clampedLocalNormal);
764 if (((normalAdjustFlags & BT_TRIANGLE_CONVEX_DOUBLE_SIDED) != 0) || (clampedLocalNormal.dot(frontFacing * tri_normal) > 0))
766 btVector3 newNormal = colObj0Wrap->getWorldTransform().getBasis() * clampedLocalNormal;
767 // cp.m_distance1 = cp.m_distance1 * newNormal.dot(cp.m_normalWorldOnB);
768 cp.m_normalWorldOnB = newNormal;
769 // Reproject collision point along normal.
770 cp.m_positionWorldOnB = cp.m_positionWorldOnA - cp.m_normalWorldOnB * cp.m_distance1;
771 cp.m_localPointB = colObj0Wrap->getWorldTransform().invXform(cp.m_positionWorldOnB);
779 btNearestPointInLineSegment(contact, v2, v0, nearest);
780 #ifdef BT_INTERNAL_EDGE_DEBUG_DRAW
781 btDebugDrawLine(tr * nearest, tr * cp.m_localPointB, blue);
782 #endif //BT_INTERNAL_EDGE_DEBUG_DRAW
783 #ifdef BT_INTERNAL_EDGE_DEBUG_DRAW
784 btDebugDrawLine(tr * v2 + upfix, tr * v0 + upfix, blue);
787 if (btFabs(info->m_edgeV2V0Angle) < triangleInfoMapPtr->m_maxEdgeAngleThreshold)
789 #ifdef BT_INTERNAL_EDGE_DEBUG_DRAW
790 btDebugDrawLine(tr * contact, tr * (contact + cp.m_normalWorldOnB * 10), black);
791 #endif //BT_INTERNAL_EDGE_DEBUG_DRAW
793 btScalar len = (contact - nearest).length();
794 if (len < triangleInfoMapPtr->m_edgeDistanceThreshold)
798 #ifdef BT_INTERNAL_EDGE_DEBUG_DRAW
799 btDebugDrawLine(tr * nearest, tr * (nearest + tri_normal * 10), white);
800 #endif //BT_INTERNAL_EDGE_DEBUG_DRAW
802 btVector3 edge(v2 - v0);
804 if (info->m_edgeV2V0Angle == btScalar(0))
806 numConcaveEdgeHits++;
810 bool isEdgeConvex = (info->m_flags & TRI_INFO_V2V0_CONVEX) != 0;
811 btScalar swapFactor = isEdgeConvex ? btScalar(1) : btScalar(-1);
812 #ifdef BT_INTERNAL_EDGE_DEBUG_DRAW
813 btDebugDrawLine(tr * nearest, tr * (nearest + swapFactor * tri_normal * 10), white);
814 #endif //BT_INTERNAL_EDGE_DEBUG_DRAW
816 btVector3 nA = swapFactor * tri_normal;
817 btQuaternion orn(edge, info->m_edgeV2V0Angle);
818 btVector3 computedNormalB = quatRotate(orn, tri_normal);
819 if (info->m_flags & TRI_INFO_V2V0_SWAP_NORMALB)
820 computedNormalB *= -1;
821 btVector3 nB = swapFactor * computedNormalB;
823 #ifdef DEBUG_INTERNAL_EDGE
825 btDebugDrawLine(cp.getPositionWorldOnB(), cp.getPositionWorldOnB() + tr.getBasis() * (nB * 20), red);
827 #endif //DEBUG_INTERNAL_EDGE
829 btScalar NdotA = localContactNormalOnB.dot(nA);
830 btScalar NdotB = localContactNormalOnB.dot(nB);
831 bool backFacingNormal = (NdotA < triangleInfoMapPtr->m_convexEpsilon) && (NdotB < triangleInfoMapPtr->m_convexEpsilon);
833 if (backFacingNormal)
835 numConcaveEdgeHits++;
840 // printf("hitting convex edge\n");
842 btVector3 localContactNormalOnB = colObj0Wrap->getWorldTransform().getBasis().transpose() * cp.m_normalWorldOnB;
843 btVector3 clampedLocalNormal;
844 bool isClamped = btClampNormal(edge, swapFactor * tri_normal, localContactNormalOnB, info->m_edgeV2V0Angle, clampedLocalNormal);
847 if (((normalAdjustFlags & BT_TRIANGLE_CONVEX_DOUBLE_SIDED) != 0) || (clampedLocalNormal.dot(frontFacing * tri_normal) > 0))
849 btVector3 newNormal = colObj0Wrap->getWorldTransform().getBasis() * clampedLocalNormal;
850 // cp.m_distance1 = cp.m_distance1 * newNormal.dot(cp.m_normalWorldOnB);
851 cp.m_normalWorldOnB = newNormal;
852 // Reproject collision point along normal.
853 cp.m_positionWorldOnB = cp.m_positionWorldOnA - cp.m_normalWorldOnB * cp.m_distance1;
854 cp.m_localPointB = colObj0Wrap->getWorldTransform().invXform(cp.m_positionWorldOnB);
862 #ifdef DEBUG_INTERNAL_EDGE
864 btVector3 color(0, 1, 1);
865 btDebugDrawLine(cp.getPositionWorldOnB(), cp.getPositionWorldOnB() + cp.m_normalWorldOnB * 10, color);
867 #endif //DEBUG_INTERNAL_EDGE
871 if (numConcaveEdgeHits > 0)
873 if ((normalAdjustFlags & BT_TRIANGLE_CONCAVE_DOUBLE_SIDED) != 0)
875 //fix tri_normal so it pointing the same direction as the current local contact normal
876 if (tri_normal.dot(localContactNormalOnB) < 0)
880 cp.m_normalWorldOnB = colObj0Wrap->getWorldTransform().getBasis() * tri_normal;
884 btVector3 newNormal = tri_normal * frontFacing;
885 //if the tri_normal is pointing opposite direction as the current local contact normal, skip it
886 btScalar d = newNormal.dot(localContactNormalOnB);
891 //modify the normal to be the triangle normal (or backfacing normal)
892 cp.m_normalWorldOnB = colObj0Wrap->getWorldTransform().getBasis() * newNormal;
895 // Reproject collision point along normal.
896 cp.m_positionWorldOnB = cp.m_positionWorldOnA - cp.m_normalWorldOnB * cp.m_distance1;
897 cp.m_localPointB = colObj0Wrap->getWorldTransform().invXform(cp.m_positionWorldOnB);