2 Bullet Continuous Collision Detection and Physics Library
3 Copyright (c) 2003-2006 Erwin Coumans https://bulletphysics.org
5 This software is provided 'as-is', without any express or implied warranty.
6 In no event will the authors be held liable for any damages arising from the use of this software.
7 Permission is granted to anyone to use this software for any purpose,
8 including commercial applications, and to alter it and redistribute it freely,
9 subject to the following restrictions:
11 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
12 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
13 3. This notice may not be removed or altered from any source distribution.
16 #include "btCollisionObject.h"
17 #include "LinearMath/btSerializer.h"
18 #include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h"
20 btCollisionObject::btCollisionObject()
21 : m_interpolationLinearVelocity(0.f, 0.f, 0.f),
22 m_interpolationAngularVelocity(0.f, 0.f, 0.f),
23 m_anisotropicFriction(1.f, 1.f, 1.f),
24 m_hasAnisotropicFriction(false),
25 m_contactProcessingThreshold(BT_LARGE_FLOAT),
26 m_broadphaseHandle(0),
28 m_extensionPointer(0),
29 m_rootCollisionShape(0),
30 m_collisionFlags(btCollisionObject::CF_STATIC_OBJECT),
33 m_worldArrayIndex(-1),
34 m_activationState1(1),
35 m_deactivationTime(btScalar(0.)),
36 m_friction(btScalar(0.5)),
37 m_restitution(btScalar(0.)),
38 m_rollingFriction(0.0f),
39 m_spinningFriction(0.f),
41 m_contactStiffness(BT_LARGE_FLOAT),
42 m_internalType(CO_COLLISION_OBJECT),
43 m_userObjectPointer(0),
47 m_hitFraction(btScalar(1.)),
48 m_ccdSweptSphereRadius(btScalar(0.)),
49 m_ccdMotionThreshold(btScalar(0.)),
50 m_checkCollideWith(false),
53 m_worldTransform.setIdentity();
54 m_interpolationWorldTransform.setIdentity();
57 btCollisionObject::~btCollisionObject()
61 void btCollisionObject::setActivationState(int newState) const
63 if ((m_activationState1 != DISABLE_DEACTIVATION) && (m_activationState1 != DISABLE_SIMULATION))
64 m_activationState1 = newState;
67 void btCollisionObject::forceActivationState(int newState) const
69 m_activationState1 = newState;
72 void btCollisionObject::activate(bool forceActivation) const
74 if (forceActivation || !(m_collisionFlags & (CF_STATIC_OBJECT | CF_KINEMATIC_OBJECT)))
76 setActivationState(ACTIVE_TAG);
77 m_deactivationTime = btScalar(0.);
81 const char* btCollisionObject::serialize(void* dataBuffer, btSerializer* serializer) const
83 btCollisionObjectData* dataOut = (btCollisionObjectData*)dataBuffer;
85 m_worldTransform.serialize(dataOut->m_worldTransform);
86 m_interpolationWorldTransform.serialize(dataOut->m_interpolationWorldTransform);
87 m_interpolationLinearVelocity.serialize(dataOut->m_interpolationLinearVelocity);
88 m_interpolationAngularVelocity.serialize(dataOut->m_interpolationAngularVelocity);
89 m_anisotropicFriction.serialize(dataOut->m_anisotropicFriction);
90 dataOut->m_hasAnisotropicFriction = m_hasAnisotropicFriction;
91 dataOut->m_contactProcessingThreshold = m_contactProcessingThreshold;
92 dataOut->m_broadphaseHandle = 0;
93 dataOut->m_collisionShape = serializer->getUniquePointer(m_collisionShape);
94 dataOut->m_rootCollisionShape = 0; //@todo
95 dataOut->m_collisionFlags = m_collisionFlags;
96 dataOut->m_islandTag1 = m_islandTag1;
97 dataOut->m_companionId = m_companionId;
98 dataOut->m_activationState1 = m_activationState1;
99 dataOut->m_deactivationTime = m_deactivationTime;
100 dataOut->m_friction = m_friction;
101 dataOut->m_rollingFriction = m_rollingFriction;
102 dataOut->m_contactDamping = m_contactDamping;
103 dataOut->m_contactStiffness = m_contactStiffness;
104 dataOut->m_restitution = m_restitution;
105 dataOut->m_internalType = m_internalType;
107 char* name = (char*)serializer->findNameForPointer(this);
108 dataOut->m_name = (char*)serializer->getUniquePointer(name);
111 serializer->serializeName(name);
113 dataOut->m_hitFraction = m_hitFraction;
114 dataOut->m_ccdSweptSphereRadius = m_ccdSweptSphereRadius;
115 dataOut->m_ccdMotionThreshold = m_ccdMotionThreshold;
116 dataOut->m_checkCollideWith = m_checkCollideWith;
117 if (m_broadphaseHandle)
119 dataOut->m_collisionFilterGroup = m_broadphaseHandle->m_collisionFilterGroup;
120 dataOut->m_collisionFilterMask = m_broadphaseHandle->m_collisionFilterMask;
121 dataOut->m_uniqueId = m_broadphaseHandle->m_uniqueId;
125 dataOut->m_collisionFilterGroup = 0;
126 dataOut->m_collisionFilterMask = 0;
127 dataOut->m_uniqueId = -1;
129 return btCollisionObjectDataName;
132 void btCollisionObject::serializeSingleObject(class btSerializer* serializer) const
134 int len = calculateSerializeBufferSize();
135 btChunk* chunk = serializer->allocate(len, 1);
136 const char* structType = serialize(chunk->m_oldPtr, serializer);
137 serializer->finalizeChunk(chunk, structType, BT_COLLISIONOBJECT_CODE, (void*)this);