[dali_2.3.21] Merge branch 'devel/master'
[platform/core/uifw/dali-toolkit.git] / dali-physics / third-party / bullet3 / src / BulletCollision / CollisionDispatch / btCollisionDispatcher.h
1 /*
2 Bullet Continuous Collision Detection and Physics Library
3 Copyright (c) 2003-2006 Erwin Coumans  https://bulletphysics.org
4
5 This software is provided 'as-is', without any express or implied warranty.
6 In no event will the authors be held liable for any damages arising from the use of this software.
7 Permission is granted to anyone to use this software for any purpose, 
8 including commercial applications, and to alter it and redistribute it freely, 
9 subject to the following restrictions:
10
11 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
12 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
13 3. This notice may not be removed or altered from any source distribution.
14 */
15
16 #ifndef BT_COLLISION__DISPATCHER_H
17 #define BT_COLLISION__DISPATCHER_H
18
19 #include "BulletCollision/BroadphaseCollision/btDispatcher.h"
20 #include "BulletCollision/NarrowPhaseCollision/btPersistentManifold.h"
21
22 #include "BulletCollision/CollisionDispatch/btManifoldResult.h"
23
24 #include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h"
25 #include "LinearMath/btAlignedObjectArray.h"
26
27 class btIDebugDraw;
28 class btOverlappingPairCache;
29 class btPoolAllocator;
30 class btCollisionConfiguration;
31
32 #include "btCollisionCreateFunc.h"
33
34 #define USE_DISPATCH_REGISTRY_ARRAY 1
35
36 class btCollisionDispatcher;
37 ///user can override this nearcallback for collision filtering and more finegrained control over collision detection
38 typedef void (*btNearCallback)(btBroadphasePair& collisionPair, btCollisionDispatcher& dispatcher, const btDispatcherInfo& dispatchInfo);
39
40 ///btCollisionDispatcher supports algorithms that handle ConvexConvex and ConvexConcave collision pairs.
41 ///Time of Impact, Closest Points and Penetration Depth.
42 class btCollisionDispatcher : public btDispatcher
43 {
44 protected:
45         int m_dispatcherFlags;
46
47         btAlignedObjectArray<btPersistentManifold*> m_manifoldsPtr;
48
49         btNearCallback m_nearCallback;
50
51         btPoolAllocator* m_collisionAlgorithmPoolAllocator;
52
53         btPoolAllocator* m_persistentManifoldPoolAllocator;
54
55         btCollisionAlgorithmCreateFunc* m_doubleDispatchContactPoints[MAX_BROADPHASE_COLLISION_TYPES][MAX_BROADPHASE_COLLISION_TYPES];
56
57         btCollisionAlgorithmCreateFunc* m_doubleDispatchClosestPoints[MAX_BROADPHASE_COLLISION_TYPES][MAX_BROADPHASE_COLLISION_TYPES];
58
59         btCollisionConfiguration* m_collisionConfiguration;
60
61 public:
62         enum DispatcherFlags
63         {
64                 CD_STATIC_STATIC_REPORTED = 1,
65                 CD_USE_RELATIVE_CONTACT_BREAKING_THRESHOLD = 2,
66                 CD_DISABLE_CONTACTPOOL_DYNAMIC_ALLOCATION = 4
67         };
68
69         int getDispatcherFlags() const
70         {
71                 return m_dispatcherFlags;
72         }
73
74         void setDispatcherFlags(int flags)
75         {
76                 m_dispatcherFlags = flags;
77         }
78
79         ///registerCollisionCreateFunc allows registration of custom/alternative collision create functions
80         void registerCollisionCreateFunc(int proxyType0, int proxyType1, btCollisionAlgorithmCreateFunc* createFunc);
81
82         void registerClosestPointsCreateFunc(int proxyType0, int proxyType1, btCollisionAlgorithmCreateFunc* createFunc);
83
84         int getNumManifolds() const
85         {
86                 return int(m_manifoldsPtr.size());
87         }
88
89         btPersistentManifold** getInternalManifoldPointer()
90         {
91                 return m_manifoldsPtr.size() ? &m_manifoldsPtr[0] : 0;
92         }
93
94         btPersistentManifold* getManifoldByIndexInternal(int index)
95         {
96                 btAssert(index>=0);
97                 btAssert(index<m_manifoldsPtr.size());
98                 return m_manifoldsPtr[index];
99         }
100
101         const btPersistentManifold* getManifoldByIndexInternal(int index) const
102         {
103                 btAssert(index>=0);
104                 btAssert(index<m_manifoldsPtr.size());
105                 return m_manifoldsPtr[index];
106         }
107
108         btCollisionDispatcher(btCollisionConfiguration* collisionConfiguration);
109
110         virtual ~btCollisionDispatcher();
111
112         virtual btPersistentManifold* getNewManifold(const btCollisionObject* b0, const btCollisionObject* b1);
113
114         virtual void releaseManifold(btPersistentManifold* manifold);
115
116         virtual void clearManifold(btPersistentManifold* manifold);
117
118         btCollisionAlgorithm* findAlgorithm(const btCollisionObjectWrapper* body0Wrap, const btCollisionObjectWrapper* body1Wrap, btPersistentManifold* sharedManifold, ebtDispatcherQueryType queryType);
119
120         virtual bool needsCollision(const btCollisionObject* body0, const btCollisionObject* body1);
121
122         virtual bool needsResponse(const btCollisionObject* body0, const btCollisionObject* body1);
123
124         virtual void dispatchAllCollisionPairs(btOverlappingPairCache* pairCache, const btDispatcherInfo& dispatchInfo, btDispatcher* dispatcher);
125
126         void setNearCallback(btNearCallback nearCallback)
127         {
128                 m_nearCallback = nearCallback;
129         }
130
131         btNearCallback getNearCallback() const
132         {
133                 return m_nearCallback;
134         }
135
136         //by default, Bullet will use this near callback
137         static void defaultNearCallback(btBroadphasePair& collisionPair, btCollisionDispatcher& dispatcher, const btDispatcherInfo& dispatchInfo);
138
139         virtual void* allocateCollisionAlgorithm(int size);
140
141         virtual void freeCollisionAlgorithm(void* ptr);
142
143         btCollisionConfiguration* getCollisionConfiguration()
144         {
145                 return m_collisionConfiguration;
146         }
147
148         const btCollisionConfiguration* getCollisionConfiguration() const
149         {
150                 return m_collisionConfiguration;
151         }
152
153         void setCollisionConfiguration(btCollisionConfiguration* config)
154         {
155                 m_collisionConfiguration = config;
156         }
157
158         virtual btPoolAllocator* getInternalManifoldPool()
159         {
160                 return m_persistentManifoldPoolAllocator;
161         }
162
163         virtual const btPoolAllocator* getInternalManifoldPool() const
164         {
165                 return m_persistentManifoldPoolAllocator;
166         }
167 };
168
169 #endif  //BT_COLLISION__DISPATCHER_H