3 #include "Bullet3Collision/NarrowPhaseCollision/shared/b3UpdateAabbs.h"
6 __kernel void initializeGpuAabbsFull( const int numNodes, __global b3RigidBodyData_t* gBodies,__global b3Collidable_t* collidables, __global b3Aabb_t* plocalShapeAABB, __global b3Aabb_t* pAABB)
8 int nodeID = get_global_id(0);
9 if( nodeID < numNodes )
11 b3ComputeWorldAabb(nodeID, gBodies, collidables, plocalShapeAABB,pAABB);
15 __kernel void clearOverlappingPairsKernel( __global int4* pairs, int numPairs)
17 int pairId = get_global_id(0);
18 if( pairId< numPairs )
20 pairs[pairId].z = 0xffffffff;