1 //this file is autogenerated using stringify.bat (premake --stringify) in the build folder of this project
2 static const char* primitiveContactsKernelsCL =
3 "#ifndef B3_CONTACT4DATA_H\n"
4 "#define B3_CONTACT4DATA_H\n"
5 "#ifndef B3_FLOAT4_H\n"
6 "#define B3_FLOAT4_H\n"
7 "#ifndef B3_PLATFORM_DEFINITIONS_H\n"
8 "#define B3_PLATFORM_DEFINITIONS_H\n"
13 "#ifdef __cplusplus\n"
15 "//keep B3_LARGE_FLOAT*B3_LARGE_FLOAT < FLT_MAX\n"
16 "#define B3_LARGE_FLOAT 1e18f\n"
17 "#define B3_INFINITY 1e18f\n"
18 "#define b3Assert(a)\n"
19 "#define b3ConstArray(a) __global const a*\n"
20 "#define b3AtomicInc atomic_inc\n"
21 "#define b3AtomicAdd atomic_add\n"
22 "#define b3Fabs fabs\n"
23 "#define b3Sqrt native_sqrt\n"
24 "#define b3Sin native_sin\n"
25 "#define b3Cos native_cos\n"
29 "#ifdef __cplusplus\n"
31 " typedef float4 b3Float4;\n"
32 " #define b3Float4ConstArg const b3Float4\n"
33 " #define b3MakeFloat4 (float4)\n"
34 " float b3Dot3F4(b3Float4ConstArg v0,b3Float4ConstArg v1)\n"
36 " float4 a1 = b3MakeFloat4(v0.xyz,0.f);\n"
37 " float4 b1 = b3MakeFloat4(v1.xyz,0.f);\n"
38 " return dot(a1, b1);\n"
40 " b3Float4 b3Cross3(b3Float4ConstArg v0,b3Float4ConstArg v1)\n"
42 " float4 a1 = b3MakeFloat4(v0.xyz,0.f);\n"
43 " float4 b1 = b3MakeFloat4(v1.xyz,0.f);\n"
44 " return cross(a1, b1);\n"
46 " #define b3MinFloat4 min\n"
47 " #define b3MaxFloat4 max\n"
48 " #define b3Normalized(a) normalize(a)\n"
51 "inline bool b3IsAlmostZero(b3Float4ConstArg v)\n"
53 " if(b3Fabs(v.x)>1e-6 || b3Fabs(v.y)>1e-6 || b3Fabs(v.z)>1e-6) \n"
57 "inline int b3MaxDot( b3Float4ConstArg vec, __global const b3Float4* vecArray, int vecLen, float* dotOut )\n"
59 " float maxDot = -B3_INFINITY;\n"
61 " int ptIndex = -1;\n"
62 " for( i = 0; i < vecLen; i++ )\n"
64 " float dot = b3Dot3F4(vecArray[i],vec);\n"
66 " if( dot > maxDot )\n"
72 " b3Assert(ptIndex>=0);\n"
77 " *dotOut = maxDot;\n"
80 "#endif //B3_FLOAT4_H\n"
81 "typedef struct b3Contact4Data b3Contact4Data_t;\n"
82 "struct b3Contact4Data\n"
84 " b3Float4 m_worldPosB[4];\n"
85 "// b3Float4 m_localPosA[4];\n"
86 "// b3Float4 m_localPosB[4];\n"
87 " b3Float4 m_worldNormalOnB; // w: m_nPoints\n"
88 " unsigned short m_restituitionCoeffCmp;\n"
89 " unsigned short m_frictionCoeffCmp;\n"
91 " int m_bodyAPtrAndSignBit;//x:m_bodyAPtr, y:m_bodyBPtr\n"
92 " int m_bodyBPtrAndSignBit;\n"
93 " int m_childIndexA;\n"
94 " int m_childIndexB;\n"
98 "inline int b3Contact4Data_getNumPoints(const struct b3Contact4Data* contact)\n"
100 " return (int)contact->m_worldNormalOnB.w;\n"
102 "inline void b3Contact4Data_setNumPoints(struct b3Contact4Data* contact, int numPoints)\n"
104 " contact->m_worldNormalOnB.w = (float)numPoints;\n"
106 "#endif //B3_CONTACT4DATA_H\n"
107 "#define SHAPE_CONVEX_HULL 3\n"
108 "#define SHAPE_PLANE 4\n"
109 "#define SHAPE_CONCAVE_TRIMESH 5\n"
110 "#define SHAPE_COMPOUND_OF_CONVEX_HULLS 6\n"
111 "#define SHAPE_SPHERE 7\n"
112 "#pragma OPENCL EXTENSION cl_amd_printf : enable\n"
113 "#pragma OPENCL EXTENSION cl_khr_local_int32_base_atomics : enable\n"
114 "#pragma OPENCL EXTENSION cl_khr_global_int32_base_atomics : enable\n"
115 "#pragma OPENCL EXTENSION cl_khr_local_int32_extended_atomics : enable\n"
116 "#pragma OPENCL EXTENSION cl_khr_global_int32_extended_atomics : enable\n"
117 "#ifdef cl_ext_atomic_counters_32\n"
118 "#pragma OPENCL EXTENSION cl_ext_atomic_counters_32 : enable\n"
120 "#define counter32_t volatile __global int*\n"
122 "#define GET_GROUP_IDX get_group_id(0)\n"
123 "#define GET_LOCAL_IDX get_local_id(0)\n"
124 "#define GET_GLOBAL_IDX get_global_id(0)\n"
125 "#define GET_GROUP_SIZE get_local_size(0)\n"
126 "#define GET_NUM_GROUPS get_num_groups(0)\n"
127 "#define GROUP_LDS_BARRIER barrier(CLK_LOCAL_MEM_FENCE)\n"
128 "#define GROUP_MEM_FENCE mem_fence(CLK_LOCAL_MEM_FENCE)\n"
129 "#define AtomInc(x) atom_inc(&(x))\n"
130 "#define AtomInc1(x, out) out = atom_inc(&(x))\n"
131 "#define AppendInc(x, out) out = atomic_inc(x)\n"
132 "#define AtomAdd(x, value) atom_add(&(x), value)\n"
133 "#define AtomCmpxhg(x, cmp, value) atom_cmpxchg( &(x), cmp, value )\n"
134 "#define AtomXhg(x, value) atom_xchg ( &(x), value )\n"
137 "typedef unsigned int u32;\n"
143 " float m_minElems[4];\n"
144 " int m_minIndices[4];\n"
149 " float m_maxElems[4];\n"
150 " int m_maxIndices[4];\n"
153 "///keep this in sync with btCollidable.h\n"
156 " int m_numChildShapes;\n"
158 " int m_shapeType;\n"
159 " int m_shapeIndex;\n"
161 "} btCollidableGpu;\n"
164 " float4 m_childPosition;\n"
165 " float4 m_childOrientation;\n"
166 " int m_shapeIndex;\n"
170 "} btGpuChildShape;\n"
171 "#define GET_NPOINTS(x) (x).m_worldNormalOnB.w\n"
176 " float4 m_linVel;\n"
177 " float4 m_angVel;\n"
178 " u32 m_collidableIdx; \n"
179 " float m_invMass;\n"
180 " float m_restituitionCoeff;\n"
181 " float m_frictionCoeff;\n"
185 " float4 m_localCenter;\n"
186 " float4 m_extents;\n"
191 " int m_faceOffset;\n"
193 " int m_numVertices;\n"
195 " int m_vertexOffset;\n"
196 " int m_uniqueEdgesOffset;\n"
197 " int m_numUniqueEdges;\n"
199 "} ConvexPolyhedronCL;\n"
203 " int m_indexOffset;\n"
204 " int m_numIndices;\n"
206 "#define SELECT_UINT4( b, a, condition ) select( b,a,condition )\n"
207 "#define make_float4 (float4)\n"
208 "#define make_float2 (float2)\n"
209 "#define make_uint4 (uint4)\n"
210 "#define make_int4 (int4)\n"
211 "#define make_uint2 (uint2)\n"
212 "#define make_int2 (int2)\n"
214 "float fastDiv(float numerator, float denominator)\n"
216 " return native_divide(numerator, denominator); \n"
217 "// return numerator/denominator; \n"
220 "float4 fastDiv4(float4 numerator, float4 denominator)\n"
222 " return native_divide(numerator, denominator); \n"
225 "float4 cross3(float4 a, float4 b)\n"
227 " return cross(a,b);\n"
229 "//#define dot3F4 dot\n"
231 "float dot3F4(float4 a, float4 b)\n"
233 " float4 a1 = make_float4(a.xyz,0.f);\n"
234 " float4 b1 = make_float4(b.xyz,0.f);\n"
235 " return dot(a1, b1);\n"
238 "float4 fastNormalize4(float4 v)\n"
240 " return fast_normalize(v);\n"
242 "///////////////////////////////////////\n"
244 "///////////////////////////////////////\n"
245 "typedef float4 Quaternion;\n"
247 "Quaternion qtMul(Quaternion a, Quaternion b);\n"
249 "Quaternion qtNormalize(Quaternion in);\n"
251 "float4 qtRotate(Quaternion q, float4 vec);\n"
253 "Quaternion qtInvert(Quaternion q);\n"
255 "Quaternion qtMul(Quaternion a, Quaternion b)\n"
258 " ans = cross3( a, b );\n"
259 " ans += a.w*b+b.w*a;\n"
260 "// ans.w = a.w*b.w - (a.x*b.x+a.y*b.y+a.z*b.z);\n"
261 " ans.w = a.w*b.w - dot3F4(a, b);\n"
265 "Quaternion qtNormalize(Quaternion in)\n"
267 " return fastNormalize4(in);\n"
268 "// in /= length( in );\n"
272 "float4 qtRotate(Quaternion q, float4 vec)\n"
274 " Quaternion qInv = qtInvert( q );\n"
275 " float4 vcpy = vec;\n"
277 " float4 out = qtMul(qtMul(q,vcpy),qInv);\n"
281 "Quaternion qtInvert(Quaternion q)\n"
283 " return (Quaternion)(-q.xyz, q.w);\n"
286 "float4 qtInvRotate(const Quaternion q, float4 vec)\n"
288 " return qtRotate( qtInvert( q ), vec );\n"
291 "float4 transform(const float4* p, const float4* translation, const Quaternion* orientation)\n"
293 " return qtRotate( *orientation, *p ) + (*translation);\n"
295 "void trInverse(float4 translationIn, Quaternion orientationIn,\n"
296 " float4* translationOut, Quaternion* orientationOut)\n"
298 " *orientationOut = qtInvert(orientationIn);\n"
299 " *translationOut = qtRotate(*orientationOut, -translationIn);\n"
301 "void trMul(float4 translationA, Quaternion orientationA,\n"
302 " float4 translationB, Quaternion orientationB,\n"
303 " float4* translationOut, Quaternion* orientationOut)\n"
305 " *orientationOut = qtMul(orientationA,orientationB);\n"
306 " *translationOut = transform(&translationB,&translationA,&orientationA);\n"
309 "float4 normalize3(const float4 a)\n"
311 " float4 n = make_float4(a.x, a.y, a.z, 0.f);\n"
312 " return fastNormalize4( n );\n"
314 "__inline float4 lerp3(const float4 a,const float4 b, float t)\n"
316 " return make_float4( a.x + (b.x - a.x) * t,\n"
317 " a.y + (b.y - a.y) * t,\n"
318 " a.z + (b.z - a.z) * t,\n"
321 "float signedDistanceFromPointToPlane(float4 point, float4 planeEqn, float4* closestPointOnFace)\n"
323 " float4 n = (float4)(planeEqn.x, planeEqn.y, planeEqn.z, 0);\n"
324 " float dist = dot3F4(n, point) + planeEqn.w;\n"
325 " *closestPointOnFace = point - dist * n;\n"
328 "inline bool IsPointInPolygon(float4 p, \n"
329 " const btGpuFace* face,\n"
330 " __global const float4* baseVertex,\n"
331 " __global const int* convexIndices,\n"
339 " float4 plane = make_float4(face->m_plane.x,face->m_plane.y,face->m_plane.z,0.f);\n"
341 " if (face->m_numIndices<2)\n"
344 " float4 v0 = baseVertex[convexIndices[face->m_indexOffset + face->m_numIndices-1]];\n"
347 " for(unsigned i=0; i != face->m_numIndices; ++i)\n"
350 " float4 vi = baseVertex[convexIndices[face->m_indexOffset + i]];\n"
354 " v = cross3(ab,plane);\n"
355 " if (dot(ap, v) > 0.f)\n"
357 " float ab_m2 = dot(ab, ab);\n"
358 " float rt = ab_m2 != 0.f ? dot(ab, ap) / ab_m2 : 0.f;\n"
363 " else if (rt >= 1.f) \n"
369 " float s = 1.f - rt;\n"
370 " out[0].x = s * a.x + rt * b.x;\n"
371 " out[0].y = s * a.y + rt * b.y;\n"
372 " out[0].z = s * a.z + rt * b.z;\n"
379 "void computeContactSphereConvex(int pairIndex,\n"
380 " int bodyIndexA, int bodyIndexB, \n"
381 " int collidableIndexA, int collidableIndexB, \n"
382 " __global const BodyData* rigidBodies, \n"
383 " __global const btCollidableGpu* collidables,\n"
384 " __global const ConvexPolyhedronCL* convexShapes,\n"
385 " __global const float4* convexVertices,\n"
386 " __global const int* convexIndices,\n"
387 " __global const btGpuFace* faces,\n"
388 " __global struct b3Contact4Data* restrict globalContactsOut,\n"
389 " counter32_t nGlobalContactsOut,\n"
390 " int maxContactCapacity,\n"
391 " float4 spherePos2,\n"
399 " trInverse(pos,quat, &invPos,&invOrn);\n"
400 " float4 spherePos = transform(&spherePos2,&invPos,&invOrn);\n"
401 " int shapeIndex = collidables[collidableIndexB].m_shapeIndex;\n"
402 " int numFaces = convexShapes[shapeIndex].m_numFaces;\n"
403 " float4 closestPnt = (float4)(0, 0, 0, 0);\n"
404 " float4 hitNormalWorld = (float4)(0, 0, 0, 0);\n"
405 " float minDist = -1000000.f;\n"
406 " bool bCollide = true;\n"
407 " for ( int f = 0; f < numFaces; f++ )\n"
409 " btGpuFace face = faces[convexShapes[shapeIndex].m_faceOffset+f];\n"
410 " // set up a plane equation \n"
411 " float4 planeEqn;\n"
412 " float4 n1 = face.m_plane;\n"
415 " planeEqn.w = face.m_plane.w;\n"
418 " // compute a signed distance from the vertex in cloth to the face of rigidbody.\n"
419 " float4 pntReturn;\n"
420 " float dist = signedDistanceFromPointToPlane(spherePos, planeEqn, &pntReturn);\n"
421 " // If the distance is positive, the plane is a separating plane. \n"
422 " if ( dist > radius )\n"
424 " bCollide = false;\n"
429 " //might hit an edge or vertex\n"
431 " float4 zeroPos = make_float4(0,0,0,0);\n"
432 " bool isInPoly = IsPointInPolygon(spherePos,\n"
434 " &convexVertices[convexShapes[shapeIndex].m_vertexOffset],\n"
439 " if (dist>minDist)\n"
442 " closestPnt = pntReturn;\n"
443 " hitNormalWorld = planeEqn;\n"
448 " float4 tmp = spherePos-out;\n"
449 " float l2 = dot(tmp,tmp);\n"
450 " if (l2<radius*radius)\n"
452 " dist = sqrt(l2);\n"
453 " if (dist>minDist)\n"
456 " closestPnt = out;\n"
457 " hitNormalWorld = tmp/dist;\n"
463 " bCollide = false;\n"
469 " if ( dist > minDist )\n"
472 " closestPnt = pntReturn;\n"
473 " hitNormalWorld.xyz = planeEqn.xyz;\n"
479 " if (bCollide && minDist > -10000)\n"
481 " float4 normalOnSurfaceB1 = qtRotate(quat,-hitNormalWorld);\n"
482 " float4 pOnB1 = transform(&closestPnt,&pos,&quat);\n"
484 " float actualDepth = minDist-radius;\n"
485 " if (actualDepth<=0.f)\n"
488 " pOnB1.w = actualDepth;\n"
490 " AppendInc( nGlobalContactsOut, dstIdx );\n"
493 " if (1)//dstIdx < maxContactCapacity)\n"
495 " __global struct b3Contact4Data* c = &globalContactsOut[dstIdx];\n"
496 " c->m_worldNormalOnB = -normalOnSurfaceB1;\n"
497 " c->m_restituitionCoeffCmp = (0.f*0xffff);c->m_frictionCoeffCmp = (0.7f*0xffff);\n"
498 " c->m_batchIdx = pairIndex;\n"
499 " c->m_bodyAPtrAndSignBit = rigidBodies[bodyIndexA].m_invMass==0?-bodyIndexA:bodyIndexA;\n"
500 " c->m_bodyBPtrAndSignBit = rigidBodies[bodyIndexB].m_invMass==0?-bodyIndexB:bodyIndexB;\n"
501 " c->m_worldPosB[0] = pOnB1;\n"
502 " c->m_childIndexA = -1;\n"
503 " c->m_childIndexB = -1;\n"
504 " GET_NPOINTS(*c) = 1;\n"
507 " }//if (hasCollision)\n"
510 "int extractManifoldSequential(const float4* p, int nPoints, float4 nearNormal, int4* contactIdx)\n"
512 " if( nPoints == 0 )\n"
515 " if (nPoints <=4)\n"
519 " if (nPoints >64)\n"
522 " float4 center = make_float4(0.f);\n"
525 " for (int i=0;i<nPoints;i++)\n"
527 " center /= (float)nPoints;\n"
532 " // sample 4 directions\n"
534 " float4 aVector = p[0] - center;\n"
535 " float4 u = cross3( nearNormal, aVector );\n"
536 " float4 v = cross3( nearNormal, u );\n"
537 " u = normalize3( u );\n"
538 " v = normalize3( v );\n"
541 " //keep point with deepest penetration\n"
542 " float minW= FLT_MAX;\n"
544 " int minIndex=-1;\n"
547 " maxDots.x = FLT_MIN;\n"
548 " maxDots.y = FLT_MIN;\n"
549 " maxDots.z = FLT_MIN;\n"
550 " maxDots.w = FLT_MIN;\n"
552 " // idx, distance\n"
553 " for(int ie = 0; ie<nPoints; ie++ )\n"
555 " if (p[ie].w<minW)\n"
561 " float4 r = p[ie]-center;\n"
562 " f = dot3F4( u, r );\n"
563 " if (f<maxDots.x)\n"
566 " contactIdx[0].x = ie;\n"
569 " f = dot3F4( -u, r );\n"
570 " if (f<maxDots.y)\n"
573 " contactIdx[0].y = ie;\n"
577 " f = dot3F4( v, r );\n"
578 " if (f<maxDots.z)\n"
581 " contactIdx[0].z = ie;\n"
584 " f = dot3F4( -v, r );\n"
585 " if (f<maxDots.w)\n"
588 " contactIdx[0].w = ie;\n"
593 " if (contactIdx[0].x != minIndex && contactIdx[0].y != minIndex && contactIdx[0].z != minIndex && contactIdx[0].w != minIndex)\n"
595 " //replace the first contact with minimum (todo: replace contact with least penetration)\n"
596 " contactIdx[0].x = minIndex;\n"
602 "#define MAX_PLANE_CONVEX_POINTS 64\n"
603 "int computeContactPlaneConvex(int pairIndex,\n"
604 " int bodyIndexA, int bodyIndexB, \n"
605 " int collidableIndexA, int collidableIndexB, \n"
606 " __global const BodyData* rigidBodies, \n"
607 " __global const btCollidableGpu*collidables,\n"
608 " __global const ConvexPolyhedronCL* convexShapes,\n"
609 " __global const float4* convexVertices,\n"
610 " __global const int* convexIndices,\n"
611 " __global const btGpuFace* faces,\n"
612 " __global struct b3Contact4Data* restrict globalContactsOut,\n"
613 " counter32_t nGlobalContactsOut,\n"
614 " int maxContactCapacity,\n"
619 " int resultIndex=-1;\n"
620 " int shapeIndex = collidables[collidableIndexB].m_shapeIndex;\n"
621 " __global const ConvexPolyhedronCL* hullB = &convexShapes[shapeIndex];\n"
624 " posA = rigidBodies[bodyIndexA].m_pos;\n"
625 " Quaternion ornA;\n"
626 " ornA = rigidBodies[bodyIndexA].m_quat;\n"
627 " int numContactsOut = 0;\n"
628 " int numWorldVertsB1= 0;\n"
630 " planeEq = faces[collidables[collidableIndexA].m_shapeIndex].m_plane;\n"
631 " float4 planeNormal = make_float4(planeEq.x,planeEq.y,planeEq.z,0.f);\n"
632 " float4 planeNormalWorld;\n"
633 " planeNormalWorld = qtRotate(ornA,planeNormal);\n"
634 " float planeConstant = planeEq.w;\n"
636 " float4 invPosA;Quaternion invOrnA;\n"
637 " float4 convexInPlaneTransPos1; Quaternion convexInPlaneTransOrn1;\n"
640 " trInverse(posA,ornA,&invPosA,&invOrnA);\n"
641 " trMul(invPosA,invOrnA,posB,ornB,&convexInPlaneTransPos1,&convexInPlaneTransOrn1);\n"
643 " float4 invPosB;Quaternion invOrnB;\n"
644 " float4 planeInConvexPos1; Quaternion planeInConvexOrn1;\n"
647 " trInverse(posB,ornB,&invPosB,&invOrnB);\n"
648 " trMul(invPosB,invOrnB,posA,ornA,&planeInConvexPos1,&planeInConvexOrn1); \n"
651 " float4 planeNormalInConvex = qtRotate(planeInConvexOrn1,-planeNormal);\n"
652 " float maxDot = -1e30;\n"
653 " int hitVertex=-1;\n"
655 " float4 contactPoints[MAX_PLANE_CONVEX_POINTS];\n"
656 " int numPoints = 0;\n"
657 " int4 contactIdx;\n"
658 " contactIdx=make_int4(0,1,2,3);\n"
661 " for (int i=0;i<hullB->m_numVertices;i++)\n"
663 " float4 vtx = convexVertices[hullB->m_vertexOffset+i];\n"
664 " float curDot = dot(vtx,planeNormalInConvex);\n"
665 " if (curDot>maxDot)\n"
670 " //make sure the deepest points is always included\n"
671 " if (numPoints==MAX_PLANE_CONVEX_POINTS)\n"
674 " if (numPoints<MAX_PLANE_CONVEX_POINTS)\n"
676 " float4 vtxWorld = transform(&vtx, &posB, &ornB);\n"
677 " float4 vtxInPlane = transform(&vtxWorld, &invPosA, &invOrnA);//oplaneTransform.inverse()*vtxWorld;\n"
678 " float dist = dot(planeNormal,vtxInPlane)-planeConstant;\n"
681 " vtxWorld.w = dist;\n"
682 " contactPoints[numPoints] = vtxWorld;\n"
687 " int numReducedPoints = numPoints;\n"
688 " if (numPoints>4)\n"
690 " numReducedPoints = extractManifoldSequential( contactPoints, numPoints, planeNormalInConvex, &contactIdx);\n"
692 " if (numReducedPoints>0)\n"
695 " AppendInc( nGlobalContactsOut, dstIdx );\n"
696 " if (dstIdx < maxContactCapacity)\n"
698 " resultIndex = dstIdx;\n"
699 " __global struct b3Contact4Data* c = &globalContactsOut[dstIdx];\n"
700 " c->m_worldNormalOnB = -planeNormalWorld;\n"
701 " //c->setFrictionCoeff(0.7);\n"
702 " //c->setRestituitionCoeff(0.f);\n"
703 " c->m_restituitionCoeffCmp = (0.f*0xffff);c->m_frictionCoeffCmp = (0.7f*0xffff);\n"
704 " c->m_batchIdx = pairIndex;\n"
705 " c->m_bodyAPtrAndSignBit = rigidBodies[bodyIndexA].m_invMass==0?-bodyIndexA:bodyIndexA;\n"
706 " c->m_bodyBPtrAndSignBit = rigidBodies[bodyIndexB].m_invMass==0?-bodyIndexB:bodyIndexB;\n"
707 " c->m_childIndexA = -1;\n"
708 " c->m_childIndexB = -1;\n"
709 " switch (numReducedPoints)\n"
712 " c->m_worldPosB[3] = contactPoints[contactIdx.w];\n"
714 " c->m_worldPosB[2] = contactPoints[contactIdx.z];\n"
716 " c->m_worldPosB[1] = contactPoints[contactIdx.y];\n"
718 " c->m_worldPosB[0] = contactPoints[contactIdx.x];\n"
724 " GET_NPOINTS(*c) = numReducedPoints;\n"
725 " }//if (dstIdx < numPairs)\n"
727 " return resultIndex;\n"
729 "void computeContactPlaneSphere(int pairIndex,\n"
730 " int bodyIndexA, int bodyIndexB, \n"
731 " int collidableIndexA, int collidableIndexB, \n"
732 " __global const BodyData* rigidBodies, \n"
733 " __global const btCollidableGpu* collidables,\n"
734 " __global const btGpuFace* faces,\n"
735 " __global struct b3Contact4Data* restrict globalContactsOut,\n"
736 " counter32_t nGlobalContactsOut,\n"
737 " int maxContactCapacity)\n"
739 " float4 planeEq = faces[collidables[collidableIndexA].m_shapeIndex].m_plane;\n"
740 " float radius = collidables[collidableIndexB].m_radius;\n"
741 " float4 posA1 = rigidBodies[bodyIndexA].m_pos;\n"
742 " float4 ornA1 = rigidBodies[bodyIndexA].m_quat;\n"
743 " float4 posB1 = rigidBodies[bodyIndexB].m_pos;\n"
744 " float4 ornB1 = rigidBodies[bodyIndexB].m_quat;\n"
746 " bool hasCollision = false;\n"
747 " float4 planeNormal1 = make_float4(planeEq.x,planeEq.y,planeEq.z,0.f);\n"
748 " float planeConstant = planeEq.w;\n"
749 " float4 convexInPlaneTransPos1; Quaternion convexInPlaneTransOrn1;\n"
751 " float4 invPosA;Quaternion invOrnA;\n"
752 " trInverse(posA1,ornA1,&invPosA,&invOrnA);\n"
753 " trMul(invPosA,invOrnA,posB1,ornB1,&convexInPlaneTransPos1,&convexInPlaneTransOrn1);\n"
755 " float4 planeInConvexPos1; Quaternion planeInConvexOrn1;\n"
757 " float4 invPosB;Quaternion invOrnB;\n"
758 " trInverse(posB1,ornB1,&invPosB,&invOrnB);\n"
759 " trMul(invPosB,invOrnB,posA1,ornA1,&planeInConvexPos1,&planeInConvexOrn1); \n"
761 " float4 vtx1 = qtRotate(planeInConvexOrn1,-planeNormal1)*radius;\n"
762 " float4 vtxInPlane1 = transform(&vtx1,&convexInPlaneTransPos1,&convexInPlaneTransOrn1);\n"
763 " float distance = dot3F4(planeNormal1,vtxInPlane1) - planeConstant;\n"
764 " hasCollision = distance < 0.f;//m_manifoldPtr->getContactBreakingThreshold();\n"
765 " if (hasCollision)\n"
767 " float4 vtxInPlaneProjected1 = vtxInPlane1 - distance*planeNormal1;\n"
768 " float4 vtxInPlaneWorld1 = transform(&vtxInPlaneProjected1,&posA1,&ornA1);\n"
769 " float4 normalOnSurfaceB1 = qtRotate(ornA1,planeNormal1);\n"
770 " float4 pOnB1 = vtxInPlaneWorld1+normalOnSurfaceB1*distance;\n"
771 " pOnB1.w = distance;\n"
773 " AppendInc( nGlobalContactsOut, dstIdx );\n"
775 " if (dstIdx < maxContactCapacity)\n"
777 " __global struct b3Contact4Data* c = &globalContactsOut[dstIdx];\n"
778 " c->m_worldNormalOnB = -normalOnSurfaceB1;\n"
779 " c->m_restituitionCoeffCmp = (0.f*0xffff);c->m_frictionCoeffCmp = (0.7f*0xffff);\n"
780 " c->m_batchIdx = pairIndex;\n"
781 " c->m_bodyAPtrAndSignBit = rigidBodies[bodyIndexA].m_invMass==0?-bodyIndexA:bodyIndexA;\n"
782 " c->m_bodyBPtrAndSignBit = rigidBodies[bodyIndexB].m_invMass==0?-bodyIndexB:bodyIndexB;\n"
783 " c->m_worldPosB[0] = pOnB1;\n"
784 " c->m_childIndexA = -1;\n"
785 " c->m_childIndexB = -1;\n"
786 " GET_NPOINTS(*c) = 1;\n"
787 " }//if (dstIdx < numPairs)\n"
788 " }//if (hasCollision)\n"
790 "__kernel void primitiveContactsKernel( __global int4* pairs, \n"
791 " __global const BodyData* rigidBodies, \n"
792 " __global const btCollidableGpu* collidables,\n"
793 " __global const ConvexPolyhedronCL* convexShapes, \n"
794 " __global const float4* vertices,\n"
795 " __global const float4* uniqueEdges,\n"
796 " __global const btGpuFace* faces,\n"
797 " __global const int* indices,\n"
798 " __global struct b3Contact4Data* restrict globalContactsOut,\n"
799 " counter32_t nGlobalContactsOut,\n"
800 " int numPairs, int maxContactCapacity)\n"
802 " int i = get_global_id(0);\n"
803 " int pairIndex = i;\n"
805 " float4 worldVertsB1[64];\n"
806 " float4 worldVertsB2[64];\n"
807 " int capacityWorldVerts = 64; \n"
808 " float4 localContactsOut[64];\n"
809 " int localContactCapacity=64;\n"
811 " float minDist = -1e30f;\n"
812 " float maxDist = 0.02f;\n"
815 " int bodyIndexA = pairs[i].x;\n"
816 " int bodyIndexB = pairs[i].y;\n"
818 " int collidableIndexA = rigidBodies[bodyIndexA].m_collidableIdx;\n"
819 " int collidableIndexB = rigidBodies[bodyIndexB].m_collidableIdx;\n"
821 " if (collidables[collidableIndexA].m_shapeType == SHAPE_PLANE &&\n"
822 " collidables[collidableIndexB].m_shapeType == SHAPE_CONVEX_HULL)\n"
825 " posB = rigidBodies[bodyIndexB].m_pos;\n"
826 " Quaternion ornB;\n"
827 " ornB = rigidBodies[bodyIndexB].m_quat;\n"
828 " int contactIndex = computeContactPlaneConvex(pairIndex, bodyIndexA, bodyIndexB, collidableIndexA, collidableIndexB, \n"
829 " rigidBodies,collidables,convexShapes,vertices,indices,\n"
830 " faces, globalContactsOut, nGlobalContactsOut,maxContactCapacity, posB,ornB);\n"
831 " if (contactIndex>=0)\n"
832 " pairs[pairIndex].z = contactIndex;\n"
835 " if (collidables[collidableIndexA].m_shapeType == SHAPE_CONVEX_HULL &&\n"
836 " collidables[collidableIndexB].m_shapeType == SHAPE_PLANE)\n"
839 " posA = rigidBodies[bodyIndexA].m_pos;\n"
840 " Quaternion ornA;\n"
841 " ornA = rigidBodies[bodyIndexA].m_quat;\n"
842 " int contactIndex = computeContactPlaneConvex( pairIndex, bodyIndexB,bodyIndexA, collidableIndexB,collidableIndexA, \n"
843 " rigidBodies,collidables,convexShapes,vertices,indices,\n"
844 " faces, globalContactsOut, nGlobalContactsOut,maxContactCapacity,posA,ornA);\n"
845 " if (contactIndex>=0)\n"
846 " pairs[pairIndex].z = contactIndex;\n"
849 " if (collidables[collidableIndexA].m_shapeType == SHAPE_PLANE &&\n"
850 " collidables[collidableIndexB].m_shapeType == SHAPE_SPHERE)\n"
852 " computeContactPlaneSphere(pairIndex, bodyIndexA, bodyIndexB, collidableIndexA, collidableIndexB, \n"
853 " rigidBodies,collidables,faces, globalContactsOut, nGlobalContactsOut,maxContactCapacity);\n"
856 " if (collidables[collidableIndexA].m_shapeType == SHAPE_SPHERE &&\n"
857 " collidables[collidableIndexB].m_shapeType == SHAPE_PLANE)\n"
859 " computeContactPlaneSphere( pairIndex, bodyIndexB,bodyIndexA, collidableIndexB,collidableIndexA, \n"
860 " rigidBodies,collidables,\n"
861 " faces, globalContactsOut, nGlobalContactsOut,maxContactCapacity);\n"
866 " if (collidables[collidableIndexA].m_shapeType == SHAPE_SPHERE &&\n"
867 " collidables[collidableIndexB].m_shapeType == SHAPE_CONVEX_HULL)\n"
870 " float4 spherePos = rigidBodies[bodyIndexA].m_pos;\n"
871 " float sphereRadius = collidables[collidableIndexA].m_radius;\n"
872 " float4 convexPos = rigidBodies[bodyIndexB].m_pos;\n"
873 " float4 convexOrn = rigidBodies[bodyIndexB].m_quat;\n"
874 " computeContactSphereConvex(pairIndex, bodyIndexA, bodyIndexB, collidableIndexA, collidableIndexB, \n"
875 " rigidBodies,collidables,convexShapes,vertices,indices,faces, globalContactsOut, nGlobalContactsOut,maxContactCapacity,\n"
876 " spherePos,sphereRadius,convexPos,convexOrn);\n"
879 " if (collidables[collidableIndexA].m_shapeType == SHAPE_CONVEX_HULL &&\n"
880 " collidables[collidableIndexB].m_shapeType == SHAPE_SPHERE)\n"
883 " float4 spherePos = rigidBodies[bodyIndexB].m_pos;\n"
884 " float sphereRadius = collidables[collidableIndexB].m_radius;\n"
885 " float4 convexPos = rigidBodies[bodyIndexA].m_pos;\n"
886 " float4 convexOrn = rigidBodies[bodyIndexA].m_quat;\n"
887 " computeContactSphereConvex(pairIndex, bodyIndexB, bodyIndexA, collidableIndexB, collidableIndexA, \n"
888 " rigidBodies,collidables,convexShapes,vertices,indices,faces, globalContactsOut, nGlobalContactsOut,maxContactCapacity,\n"
889 " spherePos,sphereRadius,convexPos,convexOrn);\n"
898 " if (collidables[collidableIndexA].m_shapeType == SHAPE_SPHERE &&\n"
899 " collidables[collidableIndexB].m_shapeType == SHAPE_SPHERE)\n"
902 " float radiusA = collidables[collidableIndexA].m_radius;\n"
903 " float radiusB = collidables[collidableIndexB].m_radius;\n"
904 " float4 posA = rigidBodies[bodyIndexA].m_pos;\n"
905 " float4 posB = rigidBodies[bodyIndexB].m_pos;\n"
906 " float4 diff = posA-posB;\n"
907 " float len = length(diff);\n"
909 " ///iff distance positive, don't generate a new contact\n"
910 " if ( len <= (radiusA+radiusB))\n"
912 " ///distance (negative means penetration)\n"
913 " float dist = len - (radiusA+radiusB);\n"
914 " float4 normalOnSurfaceB = make_float4(1.f,0.f,0.f,0.f);\n"
915 " if (len > 0.00001)\n"
917 " normalOnSurfaceB = diff / len;\n"
919 " float4 contactPosB = posB + normalOnSurfaceB*radiusB;\n"
920 " contactPosB.w = dist;\n"
923 " AppendInc( nGlobalContactsOut, dstIdx );\n"
925 " if (dstIdx < maxContactCapacity)\n"
927 " __global struct b3Contact4Data* c = &globalContactsOut[dstIdx];\n"
928 " c->m_worldNormalOnB = normalOnSurfaceB;\n"
929 " c->m_restituitionCoeffCmp = (0.f*0xffff);c->m_frictionCoeffCmp = (0.7f*0xffff);\n"
930 " c->m_batchIdx = pairIndex;\n"
931 " int bodyA = pairs[pairIndex].x;\n"
932 " int bodyB = pairs[pairIndex].y;\n"
933 " c->m_bodyAPtrAndSignBit = rigidBodies[bodyA].m_invMass==0?-bodyA:bodyA;\n"
934 " c->m_bodyBPtrAndSignBit = rigidBodies[bodyB].m_invMass==0?-bodyB:bodyB;\n"
935 " c->m_worldPosB[0] = contactPosB;\n"
936 " c->m_childIndexA = -1;\n"
937 " c->m_childIndexB = -1;\n"
938 " GET_NPOINTS(*c) = 1;\n"
939 " }//if (dstIdx < numPairs)\n"
940 " }//if ( len <= (radiusA+radiusB))\n"
942 " }//SHAPE_SPHERE SHAPE_SPHERE\n"
943 " }// if (i<numPairs)\n"
945 "// work-in-progress\n"
946 "__kernel void processCompoundPairsPrimitivesKernel( __global const int4* gpuCompoundPairs,\n"
947 " __global const BodyData* rigidBodies, \n"
948 " __global const btCollidableGpu* collidables,\n"
949 " __global const ConvexPolyhedronCL* convexShapes, \n"
950 " __global const float4* vertices,\n"
951 " __global const float4* uniqueEdges,\n"
952 " __global const btGpuFace* faces,\n"
953 " __global const int* indices,\n"
954 " __global btAabbCL* aabbs,\n"
955 " __global const btGpuChildShape* gpuChildShapes,\n"
956 " __global struct b3Contact4Data* restrict globalContactsOut,\n"
957 " counter32_t nGlobalContactsOut,\n"
958 " int numCompoundPairs, int maxContactCapacity\n"
961 " int i = get_global_id(0);\n"
962 " if (i<numCompoundPairs)\n"
964 " int bodyIndexA = gpuCompoundPairs[i].x;\n"
965 " int bodyIndexB = gpuCompoundPairs[i].y;\n"
966 " int childShapeIndexA = gpuCompoundPairs[i].z;\n"
967 " int childShapeIndexB = gpuCompoundPairs[i].w;\n"
969 " int collidableIndexA = -1;\n"
970 " int collidableIndexB = -1;\n"
972 " float4 ornA = rigidBodies[bodyIndexA].m_quat;\n"
973 " float4 posA = rigidBodies[bodyIndexA].m_pos;\n"
975 " float4 ornB = rigidBodies[bodyIndexB].m_quat;\n"
976 " float4 posB = rigidBodies[bodyIndexB].m_pos;\n"
978 " if (childShapeIndexA >= 0)\n"
980 " collidableIndexA = gpuChildShapes[childShapeIndexA].m_shapeIndex;\n"
981 " float4 childPosA = gpuChildShapes[childShapeIndexA].m_childPosition;\n"
982 " float4 childOrnA = gpuChildShapes[childShapeIndexA].m_childOrientation;\n"
983 " float4 newPosA = qtRotate(ornA,childPosA)+posA;\n"
984 " float4 newOrnA = qtMul(ornA,childOrnA);\n"
989 " collidableIndexA = rigidBodies[bodyIndexA].m_collidableIdx;\n"
992 " if (childShapeIndexB>=0)\n"
994 " collidableIndexB = gpuChildShapes[childShapeIndexB].m_shapeIndex;\n"
995 " float4 childPosB = gpuChildShapes[childShapeIndexB].m_childPosition;\n"
996 " float4 childOrnB = gpuChildShapes[childShapeIndexB].m_childOrientation;\n"
997 " float4 newPosB = transform(&childPosB,&posB,&ornB);\n"
998 " float4 newOrnB = qtMul(ornB,childOrnB);\n"
1000 " ornB = newOrnB;\n"
1003 " collidableIndexB = rigidBodies[bodyIndexB].m_collidableIdx; \n"
1006 " int shapeIndexA = collidables[collidableIndexA].m_shapeIndex;\n"
1007 " int shapeIndexB = collidables[collidableIndexB].m_shapeIndex;\n"
1009 " int shapeTypeA = collidables[collidableIndexA].m_shapeType;\n"
1010 " int shapeTypeB = collidables[collidableIndexB].m_shapeType;\n"
1011 " int pairIndex = i;\n"
1012 " if ((shapeTypeA == SHAPE_PLANE) && (shapeTypeB==SHAPE_CONVEX_HULL))\n"
1014 " computeContactPlaneConvex( pairIndex, bodyIndexA,bodyIndexB, collidableIndexA,collidableIndexB, \n"
1015 " rigidBodies,collidables,convexShapes,vertices,indices,\n"
1016 " faces, globalContactsOut, nGlobalContactsOut,maxContactCapacity,posB,ornB);\n"
1019 " if ((shapeTypeA == SHAPE_CONVEX_HULL) && (shapeTypeB==SHAPE_PLANE))\n"
1021 " computeContactPlaneConvex( pairIndex, bodyIndexB,bodyIndexA, collidableIndexB,collidableIndexA, \n"
1022 " rigidBodies,collidables,convexShapes,vertices,indices,\n"
1023 " faces, globalContactsOut, nGlobalContactsOut,maxContactCapacity,posA,ornA);\n"
1026 " if ((shapeTypeA == SHAPE_CONVEX_HULL) && (shapeTypeB == SHAPE_SPHERE))\n"
1028 " float4 spherePos = rigidBodies[bodyIndexB].m_pos;\n"
1029 " float sphereRadius = collidables[collidableIndexB].m_radius;\n"
1030 " float4 convexPos = posA;\n"
1031 " float4 convexOrn = ornA;\n"
1033 " computeContactSphereConvex(pairIndex, bodyIndexB, bodyIndexA , collidableIndexB,collidableIndexA, \n"
1034 " rigidBodies,collidables,convexShapes,vertices,indices,faces, globalContactsOut, nGlobalContactsOut,maxContactCapacity,\n"
1035 " spherePos,sphereRadius,convexPos,convexOrn);\n"
1039 " if ((shapeTypeA == SHAPE_SPHERE) && (shapeTypeB == SHAPE_CONVEX_HULL))\n"
1041 " float4 spherePos = rigidBodies[bodyIndexA].m_pos;\n"
1042 " float sphereRadius = collidables[collidableIndexA].m_radius;\n"
1043 " float4 convexPos = posB;\n"
1044 " float4 convexOrn = ornB;\n"
1046 " computeContactSphereConvex(pairIndex, bodyIndexA, bodyIndexB, collidableIndexA, collidableIndexB, \n"
1047 " rigidBodies,collidables,convexShapes,vertices,indices,faces, globalContactsOut, nGlobalContactsOut,maxContactCapacity,\n"
1048 " spherePos,sphereRadius,convexPos,convexOrn);\n"
1052 " }// if (i<numCompoundPairs)\n"
1054 "bool pointInTriangle(const float4* vertices, const float4* normal, float4 *p )\n"
1056 " const float4* p1 = &vertices[0];\n"
1057 " const float4* p2 = &vertices[1];\n"
1058 " const float4* p3 = &vertices[2];\n"
1059 " float4 edge1; edge1 = (*p2 - *p1);\n"
1060 " float4 edge2; edge2 = ( *p3 - *p2 );\n"
1061 " float4 edge3; edge3 = ( *p1 - *p3 );\n"
1063 " float4 p1_to_p; p1_to_p = ( *p - *p1 );\n"
1064 " float4 p2_to_p; p2_to_p = ( *p - *p2 );\n"
1065 " float4 p3_to_p; p3_to_p = ( *p - *p3 );\n"
1066 " float4 edge1_normal; edge1_normal = ( cross(edge1,*normal));\n"
1067 " float4 edge2_normal; edge2_normal = ( cross(edge2,*normal));\n"
1068 " float4 edge3_normal; edge3_normal = ( cross(edge3,*normal));\n"
1071 " float r1, r2, r3;\n"
1072 " r1 = dot(edge1_normal,p1_to_p );\n"
1073 " r2 = dot(edge2_normal,p2_to_p );\n"
1074 " r3 = dot(edge3_normal,p3_to_p );\n"
1076 " if ( r1 > 0 && r2 > 0 && r3 > 0 )\n"
1078 " if ( r1 <= 0 && r2 <= 0 && r3 <= 0 ) \n"
1082 "float segmentSqrDistance(float4 from, float4 to,float4 p, float4* nearest) \n"
1084 " float4 diff = p - from;\n"
1085 " float4 v = to - from;\n"
1086 " float t = dot(v,diff);\n"
1090 " float dotVV = dot(v,v);\n"
1091 " if (t < dotVV) \n"
1104 " *nearest = from + t*v;\n"
1105 " return dot(diff,diff); \n"
1107 "void computeContactSphereTriangle(int pairIndex,\n"
1108 " int bodyIndexA, int bodyIndexB,\n"
1109 " int collidableIndexA, int collidableIndexB, \n"
1110 " __global const BodyData* rigidBodies, \n"
1111 " __global const btCollidableGpu* collidables,\n"
1112 " const float4* triangleVertices,\n"
1113 " __global struct b3Contact4Data* restrict globalContactsOut,\n"
1114 " counter32_t nGlobalContactsOut,\n"
1115 " int maxContactCapacity,\n"
1116 " float4 spherePos2,\n"
1125 " trInverse(pos,quat, &invPos,&invOrn);\n"
1126 " float4 spherePos = transform(&spherePos2,&invPos,&invOrn);\n"
1127 " int numFaces = 3;\n"
1128 " float4 closestPnt = (float4)(0, 0, 0, 0);\n"
1129 " float4 hitNormalWorld = (float4)(0, 0, 0, 0);\n"
1130 " float minDist = -1000000.f;\n"
1131 " bool bCollide = false;\n"
1133 " //////////////////////////////////////\n"
1134 " float4 sphereCenter;\n"
1135 " sphereCenter = spherePos;\n"
1136 " const float4* vertices = triangleVertices;\n"
1137 " float contactBreakingThreshold = 0.f;//todo?\n"
1138 " float radiusWithThreshold = radius + contactBreakingThreshold;\n"
1140 " edge10 = vertices[1]-vertices[0];\n"
1141 " edge10.w = 0.f;//is this needed?\n"
1143 " edge20 = vertices[2]-vertices[0];\n"
1144 " edge20.w = 0.f;//is this needed?\n"
1145 " float4 normal = cross3(edge10,edge20);\n"
1146 " normal = normalize(normal);\n"
1147 " float4 p1ToCenter;\n"
1148 " p1ToCenter = sphereCenter - vertices[0];\n"
1150 " float distanceFromPlane = dot(p1ToCenter,normal);\n"
1151 " if (distanceFromPlane < 0.f)\n"
1153 " //triangle facing the other way\n"
1154 " distanceFromPlane *= -1.f;\n"
1155 " normal *= -1.f;\n"
1157 " hitNormalWorld = normal;\n"
1158 " bool isInsideContactPlane = distanceFromPlane < radiusWithThreshold;\n"
1160 " // Check for contact / intersection\n"
1161 " bool hasContact = false;\n"
1162 " float4 contactPoint;\n"
1163 " if (isInsideContactPlane) \n"
1166 " if (pointInTriangle(vertices,&normal, &sphereCenter)) \n"
1168 " // Inside the contact wedge - touches a point on the shell plane\n"
1169 " hasContact = true;\n"
1170 " contactPoint = sphereCenter - normal*distanceFromPlane;\n"
1173 " // Could be inside one of the contact capsules\n"
1174 " float contactCapsuleRadiusSqr = radiusWithThreshold*radiusWithThreshold;\n"
1175 " float4 nearestOnEdge;\n"
1176 " int numEdges = 3;\n"
1177 " for (int i = 0; i < numEdges; i++) \n"
1179 " float4 pa =vertices[i];\n"
1180 " float4 pb = vertices[(i+1)%3];\n"
1181 " float distanceSqr = segmentSqrDistance(pa,pb,sphereCenter, &nearestOnEdge);\n"
1182 " if (distanceSqr < contactCapsuleRadiusSqr) \n"
1184 " // Yep, we're inside a capsule\n"
1185 " hasContact = true;\n"
1186 " contactPoint = nearestOnEdge;\n"
1193 " if (hasContact) \n"
1195 " closestPnt = contactPoint;\n"
1196 " float4 contactToCenter = sphereCenter - contactPoint;\n"
1197 " minDist = length(contactToCenter);\n"
1198 " if (minDist>FLT_EPSILON)\n"
1200 " hitNormalWorld = normalize(contactToCenter);//*(1./minDist);\n"
1201 " bCollide = true;\n"
1205 " /////////////////////////////////////\n"
1206 " if (bCollide && minDist > -10000)\n"
1209 " float4 normalOnSurfaceB1 = qtRotate(quat,-hitNormalWorld);\n"
1210 " float4 pOnB1 = transform(&closestPnt,&pos,&quat);\n"
1211 " float actualDepth = minDist-radius;\n"
1213 " if (actualDepth<=0.f)\n"
1215 " pOnB1.w = actualDepth;\n"
1218 " float lenSqr = dot3F4(normalOnSurfaceB1,normalOnSurfaceB1);\n"
1219 " if (lenSqr>FLT_EPSILON)\n"
1221 " AppendInc( nGlobalContactsOut, dstIdx );\n"
1223 " if (dstIdx < maxContactCapacity)\n"
1225 " __global struct b3Contact4Data* c = &globalContactsOut[dstIdx];\n"
1226 " c->m_worldNormalOnB = -normalOnSurfaceB1;\n"
1227 " c->m_restituitionCoeffCmp = (0.f*0xffff);c->m_frictionCoeffCmp = (0.7f*0xffff);\n"
1228 " c->m_batchIdx = pairIndex;\n"
1229 " c->m_bodyAPtrAndSignBit = rigidBodies[bodyIndexA].m_invMass==0?-bodyIndexA:bodyIndexA;\n"
1230 " c->m_bodyBPtrAndSignBit = rigidBodies[bodyIndexB].m_invMass==0?-bodyIndexB:bodyIndexB;\n"
1231 " c->m_worldPosB[0] = pOnB1;\n"
1232 " c->m_childIndexA = -1;\n"
1233 " c->m_childIndexB = faceIndex;\n"
1234 " GET_NPOINTS(*c) = 1;\n"
1238 " }//if (hasCollision)\n"
1240 "// work-in-progress\n"
1241 "__kernel void findConcaveSphereContactsKernel( __global int4* concavePairs,\n"
1242 " __global const BodyData* rigidBodies,\n"
1243 " __global const btCollidableGpu* collidables,\n"
1244 " __global const ConvexPolyhedronCL* convexShapes, \n"
1245 " __global const float4* vertices,\n"
1246 " __global const float4* uniqueEdges,\n"
1247 " __global const btGpuFace* faces,\n"
1248 " __global const int* indices,\n"
1249 " __global btAabbCL* aabbs,\n"
1250 " __global struct b3Contact4Data* restrict globalContactsOut,\n"
1251 " counter32_t nGlobalContactsOut,\n"
1252 " int numConcavePairs, int maxContactCapacity\n"
1255 " int i = get_global_id(0);\n"
1256 " if (i>=numConcavePairs)\n"
1258 " int pairIdx = i;\n"
1259 " int bodyIndexA = concavePairs[i].x;\n"
1260 " int bodyIndexB = concavePairs[i].y;\n"
1261 " int collidableIndexA = rigidBodies[bodyIndexA].m_collidableIdx;\n"
1262 " int collidableIndexB = rigidBodies[bodyIndexB].m_collidableIdx;\n"
1263 " int shapeIndexA = collidables[collidableIndexA].m_shapeIndex;\n"
1264 " int shapeIndexB = collidables[collidableIndexB].m_shapeIndex;\n"
1265 " if (collidables[collidableIndexB].m_shapeType==SHAPE_SPHERE)\n"
1267 " int f = concavePairs[i].z;\n"
1268 " btGpuFace face = faces[convexShapes[shapeIndexA].m_faceOffset+f];\n"
1270 " float4 verticesA[3];\n"
1271 " for (int i=0;i<3;i++)\n"
1273 " int index = indices[face.m_indexOffset+i];\n"
1274 " float4 vert = vertices[convexShapes[shapeIndexA].m_vertexOffset+index];\n"
1275 " verticesA[i] = vert;\n"
1277 " float4 spherePos = rigidBodies[bodyIndexB].m_pos;\n"
1278 " float sphereRadius = collidables[collidableIndexB].m_radius;\n"
1279 " float4 convexPos = rigidBodies[bodyIndexA].m_pos;\n"
1280 " float4 convexOrn = rigidBodies[bodyIndexA].m_quat;\n"
1281 " computeContactSphereTriangle(i, bodyIndexB, bodyIndexA, collidableIndexB, collidableIndexA, \n"
1282 " rigidBodies,collidables,\n"
1284 " globalContactsOut, nGlobalContactsOut,maxContactCapacity,\n"
1285 " spherePos,sphereRadius,convexPos,convexOrn, f);\n"