1 #include "Bullet3Collision/NarrowPhaseCollision/shared/b3Contact4Data.h"
3 #define SHAPE_CONVEX_HULL 3
5 #define SHAPE_CONCAVE_TRIMESH 5
6 #define SHAPE_COMPOUND_OF_CONVEX_HULLS 6
10 #pragma OPENCL EXTENSION cl_amd_printf : enable
11 #pragma OPENCL EXTENSION cl_khr_local_int32_base_atomics : enable
12 #pragma OPENCL EXTENSION cl_khr_global_int32_base_atomics : enable
13 #pragma OPENCL EXTENSION cl_khr_local_int32_extended_atomics : enable
14 #pragma OPENCL EXTENSION cl_khr_global_int32_extended_atomics : enable
16 #ifdef cl_ext_atomic_counters_32
17 #pragma OPENCL EXTENSION cl_ext_atomic_counters_32 : enable
19 #define counter32_t volatile __global int*
22 #define GET_GROUP_IDX get_group_id(0)
23 #define GET_LOCAL_IDX get_local_id(0)
24 #define GET_GLOBAL_IDX get_global_id(0)
25 #define GET_GROUP_SIZE get_local_size(0)
26 #define GET_NUM_GROUPS get_num_groups(0)
27 #define GROUP_LDS_BARRIER barrier(CLK_LOCAL_MEM_FENCE)
28 #define GROUP_MEM_FENCE mem_fence(CLK_LOCAL_MEM_FENCE)
29 #define AtomInc(x) atom_inc(&(x))
30 #define AtomInc1(x, out) out = atom_inc(&(x))
31 #define AppendInc(x, out) out = atomic_inc(x)
32 #define AtomAdd(x, value) atom_add(&(x), value)
33 #define AtomCmpxhg(x, cmp, value) atom_cmpxchg( &(x), cmp, value )
34 #define AtomXhg(x, value) atom_xchg ( &(x), value )
39 typedef unsigned int u32;
60 ///keep this in sync with btCollidable.h
72 float4 m_childPosition;
73 float4 m_childOrientation;
80 #define GET_NPOINTS(x) (x).m_worldNormalOnB.w
91 float m_restituitionCoeff;
92 float m_frictionCoeff;
109 int m_uniqueEdgesOffset;
110 int m_numUniqueEdges;
113 } ConvexPolyhedronCL;
122 #define SELECT_UINT4( b, a, condition ) select( b,a,condition )
124 #define make_float4 (float4)
125 #define make_float2 (float2)
126 #define make_uint4 (uint4)
127 #define make_int4 (int4)
128 #define make_uint2 (uint2)
129 #define make_int2 (int2)
133 float fastDiv(float numerator, float denominator)
135 return native_divide(numerator, denominator);
136 // return numerator/denominator;
140 float4 fastDiv4(float4 numerator, float4 denominator)
142 return native_divide(numerator, denominator);
147 float4 cross3(float4 a, float4 b)
155 float dot3F4(float4 a, float4 b)
157 float4 a1 = make_float4(a.xyz,0.f);
158 float4 b1 = make_float4(b.xyz,0.f);
163 float4 fastNormalize4(float4 v)
165 return fast_normalize(v);
169 ///////////////////////////////////////
171 ///////////////////////////////////////
173 typedef float4 Quaternion;
176 Quaternion qtMul(Quaternion a, Quaternion b);
179 Quaternion qtNormalize(Quaternion in);
182 float4 qtRotate(Quaternion q, float4 vec);
185 Quaternion qtInvert(Quaternion q);
191 Quaternion qtMul(Quaternion a, Quaternion b)
194 ans = cross3( a, b );
196 // ans.w = a.w*b.w - (a.x*b.x+a.y*b.y+a.z*b.z);
197 ans.w = a.w*b.w - dot3F4(a, b);
202 Quaternion qtNormalize(Quaternion in)
204 return fastNormalize4(in);
205 // in /= length( in );
209 float4 qtRotate(Quaternion q, float4 vec)
211 Quaternion qInv = qtInvert( q );
214 float4 out = qtMul(qtMul(q,vcpy),qInv);
219 Quaternion qtInvert(Quaternion q)
221 return (Quaternion)(-q.xyz, q.w);
225 float4 qtInvRotate(const Quaternion q, float4 vec)
227 return qtRotate( qtInvert( q ), vec );
231 float4 transform(const float4* p, const float4* translation, const Quaternion* orientation)
233 return qtRotate( *orientation, *p ) + (*translation);
236 void trInverse(float4 translationIn, Quaternion orientationIn,
237 float4* translationOut, Quaternion* orientationOut)
239 *orientationOut = qtInvert(orientationIn);
240 *translationOut = qtRotate(*orientationOut, -translationIn);
243 void trMul(float4 translationA, Quaternion orientationA,
244 float4 translationB, Quaternion orientationB,
245 float4* translationOut, Quaternion* orientationOut)
247 *orientationOut = qtMul(orientationA,orientationB);
248 *translationOut = transform(&translationB,&translationA,&orientationA);
254 float4 normalize3(const float4 a)
256 float4 n = make_float4(a.x, a.y, a.z, 0.f);
257 return fastNormalize4( n );
261 __inline float4 lerp3(const float4 a,const float4 b, float t)
263 return make_float4( a.x + (b.x - a.x) * t,
264 a.y + (b.y - a.y) * t,
265 a.z + (b.z - a.z) * t,
270 float signedDistanceFromPointToPlane(float4 point, float4 planeEqn, float4* closestPointOnFace)
272 float4 n = (float4)(planeEqn.x, planeEqn.y, planeEqn.z, 0);
273 float dist = dot3F4(n, point) + planeEqn.w;
274 *closestPointOnFace = point - dist * n;
280 inline bool IsPointInPolygon(float4 p,
281 const btGpuFace* face,
282 __global const float4* baseVertex,
283 __global const int* convexIndices,
292 float4 plane = make_float4(face->m_plane.x,face->m_plane.y,face->m_plane.z,0.f);
294 if (face->m_numIndices<2)
298 float4 v0 = baseVertex[convexIndices[face->m_indexOffset + face->m_numIndices-1]];
302 for(unsigned i=0; i != face->m_numIndices; ++i)
305 float4 vi = baseVertex[convexIndices[face->m_indexOffset + i]];
309 v = cross3(ab,plane);
311 if (dot(ap, v) > 0.f)
313 float ab_m2 = dot(ab, ab);
314 float rt = ab_m2 != 0.f ? dot(ab, ap) / ab_m2 : 0.f;
326 out[0].x = s * a.x + rt * b.x;
327 out[0].y = s * a.y + rt * b.y;
328 out[0].z = s * a.z + rt * b.z;
339 void computeContactSphereConvex(int pairIndex,
340 int bodyIndexA, int bodyIndexB,
341 int collidableIndexA, int collidableIndexB,
342 __global const BodyData* rigidBodies,
343 __global const btCollidableGpu* collidables,
344 __global const ConvexPolyhedronCL* convexShapes,
345 __global const float4* convexVertices,
346 __global const int* convexIndices,
347 __global const btGpuFace* faces,
348 __global struct b3Contact4Data* restrict globalContactsOut,
349 counter32_t nGlobalContactsOut,
350 int maxContactCapacity,
361 trInverse(pos,quat, &invPos,&invOrn);
363 float4 spherePos = transform(&spherePos2,&invPos,&invOrn);
365 int shapeIndex = collidables[collidableIndexB].m_shapeIndex;
366 int numFaces = convexShapes[shapeIndex].m_numFaces;
367 float4 closestPnt = (float4)(0, 0, 0, 0);
368 float4 hitNormalWorld = (float4)(0, 0, 0, 0);
369 float minDist = -1000000.f;
370 bool bCollide = true;
372 for ( int f = 0; f < numFaces; f++ )
374 btGpuFace face = faces[convexShapes[shapeIndex].m_faceOffset+f];
376 // set up a plane equation
378 float4 n1 = face.m_plane;
381 planeEqn.w = face.m_plane.w;
384 // compute a signed distance from the vertex in cloth to the face of rigidbody.
386 float dist = signedDistanceFromPointToPlane(spherePos, planeEqn, &pntReturn);
388 // If the distance is positive, the plane is a separating plane.
398 //might hit an edge or vertex
400 float4 zeroPos = make_float4(0,0,0,0);
402 bool isInPoly = IsPointInPolygon(spherePos,
404 &convexVertices[convexShapes[shapeIndex].m_vertexOffset],
412 closestPnt = pntReturn;
413 hitNormalWorld = planeEqn;
418 float4 tmp = spherePos-out;
419 float l2 = dot(tmp,tmp);
420 if (l2<radius*radius)
427 hitNormalWorld = tmp/dist;
439 if ( dist > minDist )
442 closestPnt = pntReturn;
443 hitNormalWorld.xyz = planeEqn.xyz;
451 if (bCollide && minDist > -10000)
453 float4 normalOnSurfaceB1 = qtRotate(quat,-hitNormalWorld);
454 float4 pOnB1 = transform(&closestPnt,&pos,&quat);
456 float actualDepth = minDist-radius;
457 if (actualDepth<=0.f)
461 pOnB1.w = actualDepth;
464 AppendInc( nGlobalContactsOut, dstIdx );
467 if (1)//dstIdx < maxContactCapacity)
469 __global struct b3Contact4Data* c = &globalContactsOut[dstIdx];
470 c->m_worldNormalOnB = -normalOnSurfaceB1;
471 c->m_restituitionCoeffCmp = (0.f*0xffff);c->m_frictionCoeffCmp = (0.7f*0xffff);
472 c->m_batchIdx = pairIndex;
473 c->m_bodyAPtrAndSignBit = rigidBodies[bodyIndexA].m_invMass==0?-bodyIndexA:bodyIndexA;
474 c->m_bodyBPtrAndSignBit = rigidBodies[bodyIndexB].m_invMass==0?-bodyIndexB:bodyIndexB;
475 c->m_worldPosB[0] = pOnB1;
476 c->m_childIndexA = -1;
477 c->m_childIndexB = -1;
489 int extractManifoldSequential(const float4* p, int nPoints, float4 nearNormal, int4* contactIdx)
501 float4 center = make_float4(0.f);
504 for (int i=0;i<nPoints;i++)
506 center /= (float)nPoints;
511 // sample 4 directions
513 float4 aVector = p[0] - center;
514 float4 u = cross3( nearNormal, aVector );
515 float4 v = cross3( nearNormal, u );
520 //keep point with deepest penetration
532 for(int ie = 0; ie<nPoints; ie++ )
540 float4 r = p[ie]-center;
545 contactIdx[0].x = ie;
552 contactIdx[0].y = ie;
560 contactIdx[0].z = ie;
567 contactIdx[0].w = ie;
572 if (contactIdx[0].x != minIndex && contactIdx[0].y != minIndex && contactIdx[0].z != minIndex && contactIdx[0].w != minIndex)
574 //replace the first contact with minimum (todo: replace contact with least penetration)
575 contactIdx[0].x = minIndex;
582 #define MAX_PLANE_CONVEX_POINTS 64
584 int computeContactPlaneConvex(int pairIndex,
585 int bodyIndexA, int bodyIndexB,
586 int collidableIndexA, int collidableIndexB,
587 __global const BodyData* rigidBodies,
588 __global const btCollidableGpu*collidables,
589 __global const ConvexPolyhedronCL* convexShapes,
590 __global const float4* convexVertices,
591 __global const int* convexIndices,
592 __global const btGpuFace* faces,
593 __global struct b3Contact4Data* restrict globalContactsOut,
594 counter32_t nGlobalContactsOut,
595 int maxContactCapacity,
602 int shapeIndex = collidables[collidableIndexB].m_shapeIndex;
603 __global const ConvexPolyhedronCL* hullB = &convexShapes[shapeIndex];
606 posA = rigidBodies[bodyIndexA].m_pos;
608 ornA = rigidBodies[bodyIndexA].m_quat;
610 int numContactsOut = 0;
611 int numWorldVertsB1= 0;
614 planeEq = faces[collidables[collidableIndexA].m_shapeIndex].m_plane;
615 float4 planeNormal = make_float4(planeEq.x,planeEq.y,planeEq.z,0.f);
616 float4 planeNormalWorld;
617 planeNormalWorld = qtRotate(ornA,planeNormal);
618 float planeConstant = planeEq.w;
620 float4 invPosA;Quaternion invOrnA;
621 float4 convexInPlaneTransPos1; Quaternion convexInPlaneTransOrn1;
624 trInverse(posA,ornA,&invPosA,&invOrnA);
625 trMul(invPosA,invOrnA,posB,ornB,&convexInPlaneTransPos1,&convexInPlaneTransOrn1);
627 float4 invPosB;Quaternion invOrnB;
628 float4 planeInConvexPos1; Quaternion planeInConvexOrn1;
631 trInverse(posB,ornB,&invPosB,&invOrnB);
632 trMul(invPosB,invOrnB,posA,ornA,&planeInConvexPos1,&planeInConvexOrn1);
636 float4 planeNormalInConvex = qtRotate(planeInConvexOrn1,-planeNormal);
637 float maxDot = -1e30;
643 float4 contactPoints[MAX_PLANE_CONVEX_POINTS];
647 contactIdx=make_int4(0,1,2,3);
650 for (int i=0;i<hullB->m_numVertices;i++)
652 float4 vtx = convexVertices[hullB->m_vertexOffset+i];
653 float curDot = dot(vtx,planeNormalInConvex);
661 //make sure the deepest points is always included
662 if (numPoints==MAX_PLANE_CONVEX_POINTS)
666 if (numPoints<MAX_PLANE_CONVEX_POINTS)
668 float4 vtxWorld = transform(&vtx, &posB, &ornB);
669 float4 vtxInPlane = transform(&vtxWorld, &invPosA, &invOrnA);//oplaneTransform.inverse()*vtxWorld;
670 float dist = dot(planeNormal,vtxInPlane)-planeConstant;
674 contactPoints[numPoints] = vtxWorld;
681 int numReducedPoints = numPoints;
684 numReducedPoints = extractManifoldSequential( contactPoints, numPoints, planeNormalInConvex, &contactIdx);
687 if (numReducedPoints>0)
690 AppendInc( nGlobalContactsOut, dstIdx );
692 if (dstIdx < maxContactCapacity)
694 resultIndex = dstIdx;
695 __global struct b3Contact4Data* c = &globalContactsOut[dstIdx];
696 c->m_worldNormalOnB = -planeNormalWorld;
697 //c->setFrictionCoeff(0.7);
698 //c->setRestituitionCoeff(0.f);
699 c->m_restituitionCoeffCmp = (0.f*0xffff);c->m_frictionCoeffCmp = (0.7f*0xffff);
700 c->m_batchIdx = pairIndex;
701 c->m_bodyAPtrAndSignBit = rigidBodies[bodyIndexA].m_invMass==0?-bodyIndexA:bodyIndexA;
702 c->m_bodyBPtrAndSignBit = rigidBodies[bodyIndexB].m_invMass==0?-bodyIndexB:bodyIndexB;
703 c->m_childIndexA = -1;
704 c->m_childIndexB = -1;
706 switch (numReducedPoints)
709 c->m_worldPosB[3] = contactPoints[contactIdx.w];
711 c->m_worldPosB[2] = contactPoints[contactIdx.z];
713 c->m_worldPosB[1] = contactPoints[contactIdx.y];
715 c->m_worldPosB[0] = contactPoints[contactIdx.x];
721 GET_NPOINTS(*c) = numReducedPoints;
722 }//if (dstIdx < numPairs)
729 void computeContactPlaneSphere(int pairIndex,
730 int bodyIndexA, int bodyIndexB,
731 int collidableIndexA, int collidableIndexB,
732 __global const BodyData* rigidBodies,
733 __global const btCollidableGpu* collidables,
734 __global const btGpuFace* faces,
735 __global struct b3Contact4Data* restrict globalContactsOut,
736 counter32_t nGlobalContactsOut,
737 int maxContactCapacity)
739 float4 planeEq = faces[collidables[collidableIndexA].m_shapeIndex].m_plane;
740 float radius = collidables[collidableIndexB].m_radius;
741 float4 posA1 = rigidBodies[bodyIndexA].m_pos;
742 float4 ornA1 = rigidBodies[bodyIndexA].m_quat;
743 float4 posB1 = rigidBodies[bodyIndexB].m_pos;
744 float4 ornB1 = rigidBodies[bodyIndexB].m_quat;
746 bool hasCollision = false;
747 float4 planeNormal1 = make_float4(planeEq.x,planeEq.y,planeEq.z,0.f);
748 float planeConstant = planeEq.w;
749 float4 convexInPlaneTransPos1; Quaternion convexInPlaneTransOrn1;
751 float4 invPosA;Quaternion invOrnA;
752 trInverse(posA1,ornA1,&invPosA,&invOrnA);
753 trMul(invPosA,invOrnA,posB1,ornB1,&convexInPlaneTransPos1,&convexInPlaneTransOrn1);
755 float4 planeInConvexPos1; Quaternion planeInConvexOrn1;
757 float4 invPosB;Quaternion invOrnB;
758 trInverse(posB1,ornB1,&invPosB,&invOrnB);
759 trMul(invPosB,invOrnB,posA1,ornA1,&planeInConvexPos1,&planeInConvexOrn1);
761 float4 vtx1 = qtRotate(planeInConvexOrn1,-planeNormal1)*radius;
762 float4 vtxInPlane1 = transform(&vtx1,&convexInPlaneTransPos1,&convexInPlaneTransOrn1);
763 float distance = dot3F4(planeNormal1,vtxInPlane1) - planeConstant;
764 hasCollision = distance < 0.f;//m_manifoldPtr->getContactBreakingThreshold();
767 float4 vtxInPlaneProjected1 = vtxInPlane1 - distance*planeNormal1;
768 float4 vtxInPlaneWorld1 = transform(&vtxInPlaneProjected1,&posA1,&ornA1);
769 float4 normalOnSurfaceB1 = qtRotate(ornA1,planeNormal1);
770 float4 pOnB1 = vtxInPlaneWorld1+normalOnSurfaceB1*distance;
774 AppendInc( nGlobalContactsOut, dstIdx );
776 if (dstIdx < maxContactCapacity)
778 __global struct b3Contact4Data* c = &globalContactsOut[dstIdx];
779 c->m_worldNormalOnB = -normalOnSurfaceB1;
780 c->m_restituitionCoeffCmp = (0.f*0xffff);c->m_frictionCoeffCmp = (0.7f*0xffff);
781 c->m_batchIdx = pairIndex;
782 c->m_bodyAPtrAndSignBit = rigidBodies[bodyIndexA].m_invMass==0?-bodyIndexA:bodyIndexA;
783 c->m_bodyBPtrAndSignBit = rigidBodies[bodyIndexB].m_invMass==0?-bodyIndexB:bodyIndexB;
784 c->m_worldPosB[0] = pOnB1;
785 c->m_childIndexA = -1;
786 c->m_childIndexB = -1;
788 }//if (dstIdx < numPairs)
793 __kernel void primitiveContactsKernel( __global int4* pairs,
794 __global const BodyData* rigidBodies,
795 __global const btCollidableGpu* collidables,
796 __global const ConvexPolyhedronCL* convexShapes,
797 __global const float4* vertices,
798 __global const float4* uniqueEdges,
799 __global const btGpuFace* faces,
800 __global const int* indices,
801 __global struct b3Contact4Data* restrict globalContactsOut,
802 counter32_t nGlobalContactsOut,
803 int numPairs, int maxContactCapacity)
806 int i = get_global_id(0);
809 float4 worldVertsB1[64];
810 float4 worldVertsB2[64];
811 int capacityWorldVerts = 64;
813 float4 localContactsOut[64];
814 int localContactCapacity=64;
816 float minDist = -1e30f;
817 float maxDist = 0.02f;
822 int bodyIndexA = pairs[i].x;
823 int bodyIndexB = pairs[i].y;
825 int collidableIndexA = rigidBodies[bodyIndexA].m_collidableIdx;
826 int collidableIndexB = rigidBodies[bodyIndexB].m_collidableIdx;
828 if (collidables[collidableIndexA].m_shapeType == SHAPE_PLANE &&
829 collidables[collidableIndexB].m_shapeType == SHAPE_CONVEX_HULL)
833 posB = rigidBodies[bodyIndexB].m_pos;
835 ornB = rigidBodies[bodyIndexB].m_quat;
836 int contactIndex = computeContactPlaneConvex(pairIndex, bodyIndexA, bodyIndexB, collidableIndexA, collidableIndexB,
837 rigidBodies,collidables,convexShapes,vertices,indices,
838 faces, globalContactsOut, nGlobalContactsOut,maxContactCapacity, posB,ornB);
840 pairs[pairIndex].z = contactIndex;
846 if (collidables[collidableIndexA].m_shapeType == SHAPE_CONVEX_HULL &&
847 collidables[collidableIndexB].m_shapeType == SHAPE_PLANE)
851 posA = rigidBodies[bodyIndexA].m_pos;
853 ornA = rigidBodies[bodyIndexA].m_quat;
856 int contactIndex = computeContactPlaneConvex( pairIndex, bodyIndexB,bodyIndexA, collidableIndexB,collidableIndexA,
857 rigidBodies,collidables,convexShapes,vertices,indices,
858 faces, globalContactsOut, nGlobalContactsOut,maxContactCapacity,posA,ornA);
861 pairs[pairIndex].z = contactIndex;
866 if (collidables[collidableIndexA].m_shapeType == SHAPE_PLANE &&
867 collidables[collidableIndexB].m_shapeType == SHAPE_SPHERE)
869 computeContactPlaneSphere(pairIndex, bodyIndexA, bodyIndexB, collidableIndexA, collidableIndexB,
870 rigidBodies,collidables,faces, globalContactsOut, nGlobalContactsOut,maxContactCapacity);
875 if (collidables[collidableIndexA].m_shapeType == SHAPE_SPHERE &&
876 collidables[collidableIndexB].m_shapeType == SHAPE_PLANE)
880 computeContactPlaneSphere( pairIndex, bodyIndexB,bodyIndexA, collidableIndexB,collidableIndexA,
881 rigidBodies,collidables,
882 faces, globalContactsOut, nGlobalContactsOut,maxContactCapacity);
890 if (collidables[collidableIndexA].m_shapeType == SHAPE_SPHERE &&
891 collidables[collidableIndexB].m_shapeType == SHAPE_CONVEX_HULL)
894 float4 spherePos = rigidBodies[bodyIndexA].m_pos;
895 float sphereRadius = collidables[collidableIndexA].m_radius;
896 float4 convexPos = rigidBodies[bodyIndexB].m_pos;
897 float4 convexOrn = rigidBodies[bodyIndexB].m_quat;
899 computeContactSphereConvex(pairIndex, bodyIndexA, bodyIndexB, collidableIndexA, collidableIndexB,
900 rigidBodies,collidables,convexShapes,vertices,indices,faces, globalContactsOut, nGlobalContactsOut,maxContactCapacity,
901 spherePos,sphereRadius,convexPos,convexOrn);
906 if (collidables[collidableIndexA].m_shapeType == SHAPE_CONVEX_HULL &&
907 collidables[collidableIndexB].m_shapeType == SHAPE_SPHERE)
910 float4 spherePos = rigidBodies[bodyIndexB].m_pos;
911 float sphereRadius = collidables[collidableIndexB].m_radius;
912 float4 convexPos = rigidBodies[bodyIndexA].m_pos;
913 float4 convexOrn = rigidBodies[bodyIndexA].m_quat;
915 computeContactSphereConvex(pairIndex, bodyIndexB, bodyIndexA, collidableIndexB, collidableIndexA,
916 rigidBodies,collidables,convexShapes,vertices,indices,faces, globalContactsOut, nGlobalContactsOut,maxContactCapacity,
917 spherePos,sphereRadius,convexPos,convexOrn);
926 if (collidables[collidableIndexA].m_shapeType == SHAPE_SPHERE &&
927 collidables[collidableIndexB].m_shapeType == SHAPE_SPHERE)
930 float radiusA = collidables[collidableIndexA].m_radius;
931 float radiusB = collidables[collidableIndexB].m_radius;
932 float4 posA = rigidBodies[bodyIndexA].m_pos;
933 float4 posB = rigidBodies[bodyIndexB].m_pos;
935 float4 diff = posA-posB;
936 float len = length(diff);
938 ///iff distance positive, don't generate a new contact
939 if ( len <= (radiusA+radiusB))
941 ///distance (negative means penetration)
942 float dist = len - (radiusA+radiusB);
943 float4 normalOnSurfaceB = make_float4(1.f,0.f,0.f,0.f);
946 normalOnSurfaceB = diff / len;
948 float4 contactPosB = posB + normalOnSurfaceB*radiusB;
949 contactPosB.w = dist;
952 AppendInc( nGlobalContactsOut, dstIdx );
954 if (dstIdx < maxContactCapacity)
956 __global struct b3Contact4Data* c = &globalContactsOut[dstIdx];
957 c->m_worldNormalOnB = normalOnSurfaceB;
958 c->m_restituitionCoeffCmp = (0.f*0xffff);c->m_frictionCoeffCmp = (0.7f*0xffff);
959 c->m_batchIdx = pairIndex;
960 int bodyA = pairs[pairIndex].x;
961 int bodyB = pairs[pairIndex].y;
962 c->m_bodyAPtrAndSignBit = rigidBodies[bodyA].m_invMass==0?-bodyA:bodyA;
963 c->m_bodyBPtrAndSignBit = rigidBodies[bodyB].m_invMass==0?-bodyB:bodyB;
964 c->m_worldPosB[0] = contactPosB;
965 c->m_childIndexA = -1;
966 c->m_childIndexB = -1;
968 }//if (dstIdx < numPairs)
969 }//if ( len <= (radiusA+radiusB))
972 }//SHAPE_SPHERE SHAPE_SPHERE
980 __kernel void processCompoundPairsPrimitivesKernel( __global const int4* gpuCompoundPairs,
981 __global const BodyData* rigidBodies,
982 __global const btCollidableGpu* collidables,
983 __global const ConvexPolyhedronCL* convexShapes,
984 __global const float4* vertices,
985 __global const float4* uniqueEdges,
986 __global const btGpuFace* faces,
987 __global const int* indices,
988 __global btAabbCL* aabbs,
989 __global const btGpuChildShape* gpuChildShapes,
990 __global struct b3Contact4Data* restrict globalContactsOut,
991 counter32_t nGlobalContactsOut,
992 int numCompoundPairs, int maxContactCapacity
996 int i = get_global_id(0);
997 if (i<numCompoundPairs)
999 int bodyIndexA = gpuCompoundPairs[i].x;
1000 int bodyIndexB = gpuCompoundPairs[i].y;
1002 int childShapeIndexA = gpuCompoundPairs[i].z;
1003 int childShapeIndexB = gpuCompoundPairs[i].w;
1005 int collidableIndexA = -1;
1006 int collidableIndexB = -1;
1008 float4 ornA = rigidBodies[bodyIndexA].m_quat;
1009 float4 posA = rigidBodies[bodyIndexA].m_pos;
1011 float4 ornB = rigidBodies[bodyIndexB].m_quat;
1012 float4 posB = rigidBodies[bodyIndexB].m_pos;
1014 if (childShapeIndexA >= 0)
1016 collidableIndexA = gpuChildShapes[childShapeIndexA].m_shapeIndex;
1017 float4 childPosA = gpuChildShapes[childShapeIndexA].m_childPosition;
1018 float4 childOrnA = gpuChildShapes[childShapeIndexA].m_childOrientation;
1019 float4 newPosA = qtRotate(ornA,childPosA)+posA;
1020 float4 newOrnA = qtMul(ornA,childOrnA);
1025 collidableIndexA = rigidBodies[bodyIndexA].m_collidableIdx;
1028 if (childShapeIndexB>=0)
1030 collidableIndexB = gpuChildShapes[childShapeIndexB].m_shapeIndex;
1031 float4 childPosB = gpuChildShapes[childShapeIndexB].m_childPosition;
1032 float4 childOrnB = gpuChildShapes[childShapeIndexB].m_childOrientation;
1033 float4 newPosB = transform(&childPosB,&posB,&ornB);
1034 float4 newOrnB = qtMul(ornB,childOrnB);
1039 collidableIndexB = rigidBodies[bodyIndexB].m_collidableIdx;
1042 int shapeIndexA = collidables[collidableIndexA].m_shapeIndex;
1043 int shapeIndexB = collidables[collidableIndexB].m_shapeIndex;
1045 int shapeTypeA = collidables[collidableIndexA].m_shapeType;
1046 int shapeTypeB = collidables[collidableIndexB].m_shapeType;
1049 if ((shapeTypeA == SHAPE_PLANE) && (shapeTypeB==SHAPE_CONVEX_HULL))
1052 computeContactPlaneConvex( pairIndex, bodyIndexA,bodyIndexB, collidableIndexA,collidableIndexB,
1053 rigidBodies,collidables,convexShapes,vertices,indices,
1054 faces, globalContactsOut, nGlobalContactsOut,maxContactCapacity,posB,ornB);
1058 if ((shapeTypeA == SHAPE_CONVEX_HULL) && (shapeTypeB==SHAPE_PLANE))
1061 computeContactPlaneConvex( pairIndex, bodyIndexB,bodyIndexA, collidableIndexB,collidableIndexA,
1062 rigidBodies,collidables,convexShapes,vertices,indices,
1063 faces, globalContactsOut, nGlobalContactsOut,maxContactCapacity,posA,ornA);
1067 if ((shapeTypeA == SHAPE_CONVEX_HULL) && (shapeTypeB == SHAPE_SPHERE))
1069 float4 spherePos = rigidBodies[bodyIndexB].m_pos;
1070 float sphereRadius = collidables[collidableIndexB].m_radius;
1071 float4 convexPos = posA;
1072 float4 convexOrn = ornA;
1074 computeContactSphereConvex(pairIndex, bodyIndexB, bodyIndexA , collidableIndexB,collidableIndexA,
1075 rigidBodies,collidables,convexShapes,vertices,indices,faces, globalContactsOut, nGlobalContactsOut,maxContactCapacity,
1076 spherePos,sphereRadius,convexPos,convexOrn);
1081 if ((shapeTypeA == SHAPE_SPHERE) && (shapeTypeB == SHAPE_CONVEX_HULL))
1084 float4 spherePos = rigidBodies[bodyIndexA].m_pos;
1085 float sphereRadius = collidables[collidableIndexA].m_radius;
1086 float4 convexPos = posB;
1087 float4 convexOrn = ornB;
1090 computeContactSphereConvex(pairIndex, bodyIndexA, bodyIndexB, collidableIndexA, collidableIndexB,
1091 rigidBodies,collidables,convexShapes,vertices,indices,faces, globalContactsOut, nGlobalContactsOut,maxContactCapacity,
1092 spherePos,sphereRadius,convexPos,convexOrn);
1096 }// if (i<numCompoundPairs)
1100 bool pointInTriangle(const float4* vertices, const float4* normal, float4 *p )
1103 const float4* p1 = &vertices[0];
1104 const float4* p2 = &vertices[1];
1105 const float4* p3 = &vertices[2];
1107 float4 edge1; edge1 = (*p2 - *p1);
1108 float4 edge2; edge2 = ( *p3 - *p2 );
1109 float4 edge3; edge3 = ( *p1 - *p3 );
1112 float4 p1_to_p; p1_to_p = ( *p - *p1 );
1113 float4 p2_to_p; p2_to_p = ( *p - *p2 );
1114 float4 p3_to_p; p3_to_p = ( *p - *p3 );
1116 float4 edge1_normal; edge1_normal = ( cross(edge1,*normal));
1117 float4 edge2_normal; edge2_normal = ( cross(edge2,*normal));
1118 float4 edge3_normal; edge3_normal = ( cross(edge3,*normal));
1123 r1 = dot(edge1_normal,p1_to_p );
1124 r2 = dot(edge2_normal,p2_to_p );
1125 r3 = dot(edge3_normal,p3_to_p );
1127 if ( r1 > 0 && r2 > 0 && r3 > 0 )
1129 if ( r1 <= 0 && r2 <= 0 && r3 <= 0 )
1136 float segmentSqrDistance(float4 from, float4 to,float4 p, float4* nearest)
1138 float4 diff = p - from;
1139 float4 v = to - from;
1140 float t = dot(v,diff);
1144 float dotVV = dot(v,v);
1158 *nearest = from + t*v;
1159 return dot(diff,diff);
1163 void computeContactSphereTriangle(int pairIndex,
1164 int bodyIndexA, int bodyIndexB,
1165 int collidableIndexA, int collidableIndexB,
1166 __global const BodyData* rigidBodies,
1167 __global const btCollidableGpu* collidables,
1168 const float4* triangleVertices,
1169 __global struct b3Contact4Data* restrict globalContactsOut,
1170 counter32_t nGlobalContactsOut,
1171 int maxContactCapacity,
1183 trInverse(pos,quat, &invPos,&invOrn);
1184 float4 spherePos = transform(&spherePos2,&invPos,&invOrn);
1186 float4 closestPnt = (float4)(0, 0, 0, 0);
1187 float4 hitNormalWorld = (float4)(0, 0, 0, 0);
1188 float minDist = -1000000.f;
1189 bool bCollide = false;
1192 //////////////////////////////////////
1194 float4 sphereCenter;
1195 sphereCenter = spherePos;
1197 const float4* vertices = triangleVertices;
1198 float contactBreakingThreshold = 0.f;//todo?
1199 float radiusWithThreshold = radius + contactBreakingThreshold;
1201 edge10 = vertices[1]-vertices[0];
1202 edge10.w = 0.f;//is this needed?
1204 edge20 = vertices[2]-vertices[0];
1205 edge20.w = 0.f;//is this needed?
1206 float4 normal = cross3(edge10,edge20);
1207 normal = normalize(normal);
1209 p1ToCenter = sphereCenter - vertices[0];
1211 float distanceFromPlane = dot(p1ToCenter,normal);
1213 if (distanceFromPlane < 0.f)
1215 //triangle facing the other way
1216 distanceFromPlane *= -1.f;
1219 hitNormalWorld = normal;
1221 bool isInsideContactPlane = distanceFromPlane < radiusWithThreshold;
1223 // Check for contact / intersection
1224 bool hasContact = false;
1225 float4 contactPoint;
1226 if (isInsideContactPlane)
1229 if (pointInTriangle(vertices,&normal, &sphereCenter))
1231 // Inside the contact wedge - touches a point on the shell plane
1233 contactPoint = sphereCenter - normal*distanceFromPlane;
1236 // Could be inside one of the contact capsules
1237 float contactCapsuleRadiusSqr = radiusWithThreshold*radiusWithThreshold;
1238 float4 nearestOnEdge;
1240 for (int i = 0; i < numEdges; i++)
1242 float4 pa =vertices[i];
1243 float4 pb = vertices[(i+1)%3];
1245 float distanceSqr = segmentSqrDistance(pa,pb,sphereCenter, &nearestOnEdge);
1246 if (distanceSqr < contactCapsuleRadiusSqr)
1248 // Yep, we're inside a capsule
1250 contactPoint = nearestOnEdge;
1261 closestPnt = contactPoint;
1262 float4 contactToCenter = sphereCenter - contactPoint;
1263 minDist = length(contactToCenter);
1264 if (minDist>FLT_EPSILON)
1266 hitNormalWorld = normalize(contactToCenter);//*(1./minDist);
1273 /////////////////////////////////////
1275 if (bCollide && minDist > -10000)
1278 float4 normalOnSurfaceB1 = qtRotate(quat,-hitNormalWorld);
1279 float4 pOnB1 = transform(&closestPnt,&pos,&quat);
1280 float actualDepth = minDist-radius;
1283 if (actualDepth<=0.f)
1285 pOnB1.w = actualDepth;
1289 float lenSqr = dot3F4(normalOnSurfaceB1,normalOnSurfaceB1);
1290 if (lenSqr>FLT_EPSILON)
1292 AppendInc( nGlobalContactsOut, dstIdx );
1294 if (dstIdx < maxContactCapacity)
1296 __global struct b3Contact4Data* c = &globalContactsOut[dstIdx];
1297 c->m_worldNormalOnB = -normalOnSurfaceB1;
1298 c->m_restituitionCoeffCmp = (0.f*0xffff);c->m_frictionCoeffCmp = (0.7f*0xffff);
1299 c->m_batchIdx = pairIndex;
1300 c->m_bodyAPtrAndSignBit = rigidBodies[bodyIndexA].m_invMass==0?-bodyIndexA:bodyIndexA;
1301 c->m_bodyBPtrAndSignBit = rigidBodies[bodyIndexB].m_invMass==0?-bodyIndexB:bodyIndexB;
1302 c->m_worldPosB[0] = pOnB1;
1304 c->m_childIndexA = -1;
1305 c->m_childIndexB = faceIndex;
1307 GET_NPOINTS(*c) = 1;
1312 }//if (hasCollision)
1319 __kernel void findConcaveSphereContactsKernel( __global int4* concavePairs,
1320 __global const BodyData* rigidBodies,
1321 __global const btCollidableGpu* collidables,
1322 __global const ConvexPolyhedronCL* convexShapes,
1323 __global const float4* vertices,
1324 __global const float4* uniqueEdges,
1325 __global const btGpuFace* faces,
1326 __global const int* indices,
1327 __global btAabbCL* aabbs,
1328 __global struct b3Contact4Data* restrict globalContactsOut,
1329 counter32_t nGlobalContactsOut,
1330 int numConcavePairs, int maxContactCapacity
1334 int i = get_global_id(0);
1335 if (i>=numConcavePairs)
1339 int bodyIndexA = concavePairs[i].x;
1340 int bodyIndexB = concavePairs[i].y;
1342 int collidableIndexA = rigidBodies[bodyIndexA].m_collidableIdx;
1343 int collidableIndexB = rigidBodies[bodyIndexB].m_collidableIdx;
1345 int shapeIndexA = collidables[collidableIndexA].m_shapeIndex;
1346 int shapeIndexB = collidables[collidableIndexB].m_shapeIndex;
1348 if (collidables[collidableIndexB].m_shapeType==SHAPE_SPHERE)
1350 int f = concavePairs[i].z;
1351 btGpuFace face = faces[convexShapes[shapeIndexA].m_faceOffset+f];
1353 float4 verticesA[3];
1354 for (int i=0;i<3;i++)
1356 int index = indices[face.m_indexOffset+i];
1357 float4 vert = vertices[convexShapes[shapeIndexA].m_vertexOffset+index];
1358 verticesA[i] = vert;
1361 float4 spherePos = rigidBodies[bodyIndexB].m_pos;
1362 float sphereRadius = collidables[collidableIndexB].m_radius;
1363 float4 convexPos = rigidBodies[bodyIndexA].m_pos;
1364 float4 convexOrn = rigidBodies[bodyIndexA].m_quat;
1366 computeContactSphereTriangle(i, bodyIndexB, bodyIndexA, collidableIndexB, collidableIndexA,
1367 rigidBodies,collidables,
1369 globalContactsOut, nGlobalContactsOut,maxContactCapacity,
1370 spherePos,sphereRadius,convexPos,convexOrn, f);