[dali_2.3.21] Merge branch 'devel/master'
[platform/core/uifw/dali-toolkit.git] / dali-physics / third-party / bullet3 / src / Bullet3Collision / BroadPhaseCollision / shared / b3Aabb.h
1
2 #ifndef B3_AABB_H
3 #define B3_AABB_H
4
5 #include "Bullet3Common/shared/b3Float4.h"
6 #include "Bullet3Common/shared/b3Mat3x3.h"
7
8 typedef struct b3Aabb b3Aabb_t;
9
10 struct b3Aabb
11 {
12         union {
13                 float m_min[4];
14                 b3Float4 m_minVec;
15                 int m_minIndices[4];
16         };
17         union {
18                 float m_max[4];
19                 b3Float4 m_maxVec;
20                 int m_signedMaxIndices[4];
21         };
22 };
23
24 inline void b3TransformAabb2(b3Float4ConstArg localAabbMin, b3Float4ConstArg localAabbMax, float margin,
25                                                          b3Float4ConstArg pos,
26                                                          b3QuatConstArg orn,
27                                                          b3Float4* aabbMinOut, b3Float4* aabbMaxOut)
28 {
29         b3Float4 localHalfExtents = 0.5f * (localAabbMax - localAabbMin);
30         localHalfExtents += b3MakeFloat4(margin, margin, margin, 0.f);
31         b3Float4 localCenter = 0.5f * (localAabbMax + localAabbMin);
32         b3Mat3x3 m;
33         m = b3QuatGetRotationMatrix(orn);
34         b3Mat3x3 abs_b = b3AbsoluteMat3x3(m);
35         b3Float4 center = b3TransformPoint(localCenter, pos, orn);
36
37         b3Float4 extent = b3MakeFloat4(b3Dot3F4(localHalfExtents, b3GetRow(abs_b, 0)),
38                                                                    b3Dot3F4(localHalfExtents, b3GetRow(abs_b, 1)),
39                                                                    b3Dot3F4(localHalfExtents, b3GetRow(abs_b, 2)),
40                                                                    0.f);
41         *aabbMinOut = center - extent;
42         *aabbMaxOut = center + extent;
43 }
44
45 /// conservative test for overlap between two aabbs
46 inline bool b3TestAabbAgainstAabb(b3Float4ConstArg aabbMin1, b3Float4ConstArg aabbMax1,
47                                                                   b3Float4ConstArg aabbMin2, b3Float4ConstArg aabbMax2)
48 {
49         bool overlap = true;
50         overlap = (aabbMin1.x > aabbMax2.x || aabbMax1.x < aabbMin2.x) ? false : overlap;
51         overlap = (aabbMin1.z > aabbMax2.z || aabbMax1.z < aabbMin2.z) ? false : overlap;
52         overlap = (aabbMin1.y > aabbMax2.y || aabbMax1.y < aabbMin2.y) ? false : overlap;
53         return overlap;
54 }
55
56 #endif  //B3_AABB_H