4 * Copyright (c) 2023 Samsung Electronics Co., Ltd.
6 * Licensed under the Apache License, Version 2.0 (the "License");
7 * you may not use this file except in compliance with the License.
8 * You may obtain a copy of the License at
10 * http://www.apache.org/licenses/LICENSE-2.0
12 * Unless required by applicable law or agreed to in writing, software
13 * distributed under the License is distributed on an "AS IS" BASIS,
14 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
15 * See the License for the specific language governing permissions and
16 * limitations under the License.
19 #include <dali-physics/internal/physics-world-impl.h>
21 #include <chipmunk/chipmunk.h>
24 namespace Dali::Toolkit::Physics::Internal
26 class ChipmunkPhysicsWorld : public PhysicsWorld
29 static std::unique_ptr<PhysicsWorld> New(Dali::Actor rootActor, Dali::CallbackBase* updateCallback);
31 ChipmunkPhysicsWorld(Dali::Actor rootActor, Dali::CallbackBase* updateCallback);
32 ~ChipmunkPhysicsWorld() override;
34 void OnInitialize(/*void* dynamicsWorld*/) override;
36 Dali::Any GetNative() override;
38 void Integrate(float timestep) override;
40 Dali::Any HitTest(Dali::Vector3 rayFromWorld, Dali::Vector3 rayToWorld, Dali::Vector3& localPivot, float& distanceFromCamera) override;
46 } //namespace Dali::Toolkit::Physics::Internal