[dali_2.3.21] Merge branch 'devel/master'
[platform/core/uifw/dali-toolkit.git] / dali-physics / internal / bullet-impl / bullet-physics-adaptor-impl.h
1 #pragma once
2
3 /*
4  * Copyright (c) 2023 Samsung Electronics Co., Ltd.
5  *
6  * Licensed under the Apache License, Version 2.0 (the "License");
7  * you may not use this file except in compliance with the License.
8  * You may obtain a copy of the License at
9  *
10  * http://www.apache.org/licenses/LICENSE-2.0
11  *
12  * Unless required by applicable law or agreed to in writing, software
13  * distributed under the License is distributed on an "AS IS" BASIS,
14  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or adaptoried.
15  * See the License for the specific language governing permissions and
16  * limitations under the License.
17  */
18
19 // EXTERNAL INCLUDES
20
21 // INTERNAL INCLUDES
22 #include <dali-physics/internal/bullet-impl/bullet-physics-debug-renderer.h>
23 #include <dali-physics/internal/physics-adaptor-impl.h>
24
25 namespace Dali::Toolkit::Physics::Internal
26 {
27 class PhysicsDebugRenderer;
28
29 class BulletPhysicsAdaptor : public PhysicsAdaptor
30 {
31 public:
32   BulletPhysicsAdaptor();
33
34   /**
35    * A reference counted object may only be deleted by calling Unreference()
36    */
37   ~BulletPhysicsAdaptor() override;
38
39   // Remove copy constructor and copy assignment
40   BulletPhysicsAdaptor(const PhysicsAdaptor& handle) = delete;
41   BulletPhysicsAdaptor& operator=(const PhysicsAdaptor& handle) = delete;
42
43   static PhysicsAdaptorPtr New(const Dali::Matrix& transform, Uint16Pair size);
44
45   /**
46    * 2nd stage initialization
47    */
48   void Initialize(const Dali::Matrix& transform, Uint16Pair size);
49   void OnInitialize(const Dali::Matrix& transform, Uint16Pair size) override;
50
51   /**
52    * @copydoc Dali::Toolkit::Physics::PhysicsAdaptor::CreateDebugLayer
53    */
54   Dali::Layer CreateDebugLayer(Dali::Window window) override;
55
56   /**
57    * @copydoc Dali::Toolkit::Physics::PhysicsAdaptor::SetTransformAndSize
58    */
59   void SetTransformAndSize(const Dali::Matrix& transform, Uint16Pair size) override;
60
61   /**
62    * @copydoc Dali::Toolkit::Physics::PhysicsAdaptor::TranslateToPhysicsSpace
63    */
64   Dali::Vector3 TranslateToPhysicsSpace(Dali::Vector3 vector) const override;
65
66   /**
67    * @copydoc Dali::Toolkit::Physics::PhysicsAdaptor::TranslateToPhysicsSpace
68    */
69   Dali::Quaternion TranslateToPhysicsSpace(Dali::Quaternion rotation) const override;
70
71   /**
72    * @copydoc Dali::Toolkit::Physics::PhysicsAdaptor::TranslateFromPhysicsSpace
73    */
74   Dali::Vector3 TranslateFromPhysicsSpace(Dali::Vector3 vector) const override;
75
76   /**
77    * @copydoc Dali::Toolkit::Physics::PhysicsAdaptor::TranslateFromPhysicsSpace
78    */
79   Dali::Quaternion TranslateFromPhysicsSpace(Quaternion rotation) const override;
80
81   /**
82    * @copydoc Dali::Toolkit::Physics::PhysicsAdaptor::ConvertVectorToPhysicsSpace
83    */
84   Dali::Vector3 ConvertVectorToPhysicsSpace(Dali::Vector3 vector) const override;
85
86   /**
87    * @copydoc Dali::Toolkit::Physics::PhysicsAdaptor::ConvertVectorFromPhysicsSpace
88    */
89   Dali::Vector3 ConvertVectorFromPhysicsSpace(Dali::Vector3 vector) const override;
90
91   /**
92    * @copydoc Dali::Toolkit::Physics::PhysicsAdaptor::AddActorBody
93    */
94   PhysicsActorPtr AddActorBody(Dali::Actor actor, Dali::Any body) override;
95
96   /**
97    * @copydoc Dali::Toolkit::Physics::PhysicsAdaptor::RemoveActorBody
98    */
99   void RemoveActorBody(PhysicsActor& physicsActor) override;
100
101   /**
102    * @copydoc Dali::Toolkit::Physics::PhysicsAdaptor::GetPhysicsActor
103    */
104   PhysicsActorPtr GetPhysicsActor(Dali::Any body) const override;
105
106   /**
107    * @copydoc Dali::Toolkit::Physics::PhysicsAdaptor::BuildPickingRay
108    */
109   void BuildPickingRay(Dali::Vector3 origin, Dali::Vector3 direction, Dali::Vector3& rayFromWorld, Dali::Vector3& rayToWorld) override;
110
111   /**
112    * @copydoc Dali::Toolkit::Physics::PhysicsAdaptor::ProjectPoint
113    */
114   Dali::Vector3 ProjectPoint(Dali::Vector3 origin, Dali::Vector3 direction, float distance) override;
115
116 private:
117   Actor                                 mDebugActor;
118   std::unique_ptr<PhysicsDebugRenderer> mDebugRenderer;
119 };
120
121 } // namespace Dali::Toolkit::Physics::Internal