2 // Copyright (c) 2014 Samsung Electronics Co., Ltd.
4 // Licensed under the Flora License, Version 1.0 (the License);
5 // you may not use this file except in compliance with the License.
6 // You may obtain a copy of the License at
8 // http://floralicense.org/license/
10 // Unless required by applicable law or agreed to in writing, software
11 // distributed under the License is distributed on an AS IS BASIS,
12 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 // See the License for the specific language governing permissions and
14 // limitations under the License.
19 #include <dali-toolkit/public-api/focus-manager/focus-manager.h>
25 #include <dali-toolkit/internal/focus-manager/focus-manager-impl.h>
33 const char* const FocusManager::SIGNAL_FOCUS_CHANGED = "focus-changed";
34 const char* const FocusManager::SIGNAL_FOCUS_OVERSHOT = "focus-overshot";
35 const char* const FocusManager::SIGNAL_FOCUSED_ACTOR_ACTIVATED = "focused-actor-activated";
37 FocusManager::FocusManager()
41 FocusManager::~FocusManager()
45 FocusManager FocusManager::Get()
49 // Check whether the focus manager is already created
50 Dali::Adaptor& adaptor = Dali::Adaptor::Get();
51 Dali::BaseHandle handle = adaptor.GetSingleton(typeid(FocusManager));
54 // If so, downcast the handle of singleton to focus manager
55 manager = FocusManager(dynamic_cast<Internal::FocusManager*>(handle.GetObjectPtr()));
60 // If not, create the focus manager and register it as a singleton
61 manager = FocusManager(new Internal::FocusManager());
62 adaptor.RegisterSingleton(typeid(manager), manager);
68 FocusManager::FocusManager(Internal::FocusManager *impl)
73 void FocusManager::SetAccessibilityAttribute(Actor actor, AccessibilityAttribute type, const std::string& text)
75 GetImpl(*this).SetAccessibilityAttribute(actor, type, text);
78 std::string FocusManager::GetAccessibilityAttribute(Actor actor, AccessibilityAttribute type) const
80 return GetImpl(*this).GetAccessibilityAttribute(actor, type);
83 void FocusManager::SetFocusOrder(Actor actor, const unsigned int order)
85 GetImpl(*this).SetFocusOrder(actor, order);
88 unsigned int FocusManager::GetFocusOrder(Actor actor) const
90 return GetImpl(*this).GetFocusOrder(actor);
93 unsigned int FocusManager::GenerateNewFocusOrder() const
95 return GetImpl(*this).GenerateNewFocusOrder();
98 Actor FocusManager::GetActorByFocusOrder(const unsigned int order)
100 return GetImpl(*this).GetActorByFocusOrder(order);
103 bool FocusManager::SetCurrentFocusActor(Actor actor)
105 return GetImpl(*this).SetCurrentFocusActor(actor);
108 Actor FocusManager::GetCurrentFocusActor()
110 return GetImpl(*this).GetCurrentFocusActor();
113 Actor FocusManager::GetCurrentFocusGroup()
115 return GetImpl(*this).GetCurrentFocusGroup();
118 unsigned int FocusManager::GetCurrentFocusOrder()
120 return GetImpl(*this).GetCurrentFocusOrder();
123 bool FocusManager::MoveFocusForward()
125 return GetImpl(*this).MoveFocusForward();
128 bool FocusManager::MoveFocusBackward()
130 return GetImpl(*this).MoveFocusBackward();
133 void FocusManager::ClearFocus()
135 GetImpl(*this).ClearFocus();
138 void FocusManager::Reset()
140 GetImpl(*this).Reset();
143 void FocusManager::SetFocusGroup(Actor actor, bool isFocusGroup)
145 GetImpl(*this).SetFocusGroup(actor, isFocusGroup);
148 bool FocusManager::IsFocusGroup(Actor actor) const
150 return GetImpl(*this).IsFocusGroup(actor);
153 void FocusManager::SetGroupMode(bool enabled)
155 GetImpl(*this).SetGroupMode(enabled);
158 bool FocusManager::GetGroupMode() const
160 return GetImpl(*this).GetGroupMode();
163 void FocusManager::SetWrapMode(bool wrapped)
165 GetImpl(*this).SetWrapMode(wrapped);
168 bool FocusManager::GetWrapMode() const
170 return GetImpl(*this).GetWrapMode();
173 void FocusManager::SetFocusIndicatorActor(Actor indicator)
175 GetImpl(*this).SetFocusIndicatorActor(indicator);
178 Actor FocusManager::GetFocusIndicatorActor()
180 return GetImpl(*this).GetFocusIndicatorActor();
183 Actor FocusManager::GetFocusGroup(Actor actor)
185 return GetImpl(*this).GetFocusGroup(actor);
188 FocusManager::FocusChangedSignalV2& FocusManager::FocusChangedSignal()
190 return GetImpl(*this).FocusChangedSignal();
193 FocusManager::FocusOvershotSignalV2& FocusManager::FocusOvershotSignal()
195 return GetImpl(*this).FocusOvershotSignal();
198 FocusManager::FocusedActorActivatedSignalV2& FocusManager::FocusedActorActivatedSignal()
200 return GetImpl(*this).FocusedActorActivatedSignal();
203 } // namespace Toolkit