2 * Copyright (c) 2020 Samsung Electronics Co., Ltd.
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
8 * http://www.apache.org/licenses/LICENSE-2.0
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
19 #include <dali-toolkit-test-suite-utils.h>
20 #include <toolkit-timer.h>
21 #include <toolkit-event-thread-callback.h>
22 #include <dali-toolkit/dali-toolkit.h>
23 #include <dali-toolkit/devel-api/visual-factory/visual-factory.h>
24 #include <dali-toolkit/devel-api/visuals/image-visual-properties-devel.h>
25 #include <dali-toolkit/internal/visuals/npatch-loader.h>
26 #include <dali/devel-api/adaptor-framework/image-loading.h>
27 #include <dali-toolkit/devel-api/utility/npatch-utilities.h>
28 #include "dummy-control.h"
30 #include <dali/integration-api/debug.h>
33 using namespace Dali::Toolkit;
37 typedef Toolkit::NPatchUtility::StretchRanges StretchRanges;
39 const char* TEST_9_PATCH_FILE_NAME = TEST_RESOURCE_DIR "/demo-tile-texture-focused.9.png";
40 const char* TEST_NPATCH_FILE_NAME = TEST_RESOURCE_DIR "/heartsframe.9.png";
41 const char* TEST_SVG_FILE_NAME = TEST_RESOURCE_DIR "/svg1.svg";
42 const char* TEST_OBJ_FILE_NAME = TEST_RESOURCE_DIR "/Cube.obj";
43 const char* TEST_MTL_FILE_NAME = TEST_RESOURCE_DIR "/ToyRobot-Metal.mtl";
44 const char* TEST_SIMPLE_OBJ_FILE_NAME = TEST_RESOURCE_DIR "/Cube-Points-Only.obj";
45 const char* TEST_SIMPLE_MTL_FILE_NAME = TEST_RESOURCE_DIR "/ToyRobot-Metal-Simple.mtl";
46 const char* TEST_AUX_IMAGE = TEST_RESOURCE_DIR "/folder_appicon_empty_bg.png";
47 const char* TEST_IMAGE_FILE_NAME = TEST_RESOURCE_DIR "/gallery-small-1.jpg";
49 // resolution: 50*50, frame count: 4, frame delay: 0.2 second for each frame
50 const char* TEST_GIF_FILE_NAME = TEST_RESOURCE_DIR "/anim.gif";
52 // resolution: 34*34, pixel format: RGBA8888
53 static const char* gImage_34_RGBA = TEST_RESOURCE_DIR "/icon-edit.png";
56 Property::Map DefaultTransform()
58 Property::Map transformMap;
60 .Add( Toolkit::Visual::Transform::Property::OFFSET, Vector2(0.0f, 0.0f) )
61 .Add( Toolkit::Visual::Transform::Property::SIZE, Vector2(1.0f, 1.0f) )
62 .Add( Toolkit::Visual::Transform::Property::ORIGIN, Toolkit::Align::CENTER )
63 .Add( Toolkit::Visual::Transform::Property::ANCHOR_POINT, Toolkit::Align::CENTER )
64 .Add( Toolkit::Visual::Transform::Property::OFFSET_POLICY, Vector2( Toolkit::Visual::Transform::Policy::RELATIVE, Toolkit::Visual::Transform::Policy::RELATIVE ) )
65 .Add( Toolkit::Visual::Transform::Property::SIZE_POLICY, Vector2( Toolkit::Visual::Transform::Policy::RELATIVE, Toolkit::Visual::Transform::Policy::RELATIVE ) );
69 void TestVisualRender( ToolkitTestApplication& application,
71 Visual::Base& visual )
73 DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
74 dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual );
76 actor.SetProperty( Actor::Property::SIZE, Vector2( 200.f, 200.f ) );
77 DALI_TEST_EQUALS( actor.GetRendererCount(), 0u, TEST_LOCATION );
79 application.GetScene().Add( actor );
81 application.SendNotification();
85 application.SendNotification();
87 DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION );
90 void TestVisualAsynchronousRender( ToolkitTestApplication& application,
92 Visual::Base& visual )
94 DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
95 dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual );
97 actor.SetProperty( Actor::Property::SIZE, Vector2( 200.f, 200.f ) );
98 DALI_TEST_EQUALS( actor.GetRendererCount(), 0u, TEST_LOCATION );
100 application.GetScene().Add( actor );
102 application.SendNotification();
103 application.Render();
105 DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION );
107 application.SendNotification();
108 application.Render();
110 DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION );
116 void dali_visual_factory_startup(void)
118 test_return_value = TET_UNDEF;
121 void dali_visual_factory_cleanup(void)
123 test_return_value = TET_PASS;
126 int UtcDaliVisualFactoryGet(void)
128 ToolkitTestApplication application;
129 tet_infoline( "UtcDaliVisualFactory" );
133 type = TypeRegistry::Get().GetTypeInfo( "VisualFactory" );
134 DALI_TEST_CHECK( type );
135 BaseHandle handle = type.CreateInstance();
136 DALI_TEST_CHECK( handle );
138 VisualFactory factory;
139 factory = VisualFactory::Get();
140 DALI_TEST_CHECK( factory );
142 VisualFactory newFactory = VisualFactory::Get();
143 DALI_TEST_CHECK( newFactory );
145 // Check that visual factory is a singleton
146 DALI_TEST_CHECK(factory == newFactory);
151 int UtcDaliVisualFactoryCopyAndAssignment(void)
153 ToolkitTestApplication application;
154 tet_infoline( "UtcDaliVisualFactoryCopyAndAssignment" );
155 VisualFactory factory = VisualFactory::Get();
157 VisualFactory factoryCopy( factory );
158 DALI_TEST_CHECK(factory == factoryCopy);
160 VisualFactory emptyFactory;
161 VisualFactory emptyFactoryCopy( emptyFactory );
162 DALI_TEST_CHECK(emptyFactory == emptyFactoryCopy);
164 VisualFactory factoryEquals;
165 factoryEquals = factory;
166 DALI_TEST_CHECK(factory == factoryEquals);
168 VisualFactory emptyFactoryEquals;
169 emptyFactoryEquals = emptyFactory;
170 DALI_TEST_CHECK( emptyFactory == emptyFactoryEquals );
174 DALI_TEST_CHECK( factory = factoryCopy );
179 int UtcDaliVisualFactoryGetColorVisual1(void)
181 ToolkitTestApplication application;
182 tet_infoline( "UtcDaliVisualFactoryGetColorVisual1: Request color visual with a Property::Map" );
184 VisualFactory factory = VisualFactory::Get();
185 DALI_TEST_CHECK( factory );
187 Property::Map propertyMap;
188 Vector4 testColor( 1.f, 0.5f, 0.3f, 0.2f );
189 propertyMap.Insert(Visual::Property::TYPE, Visual::COLOR);
190 propertyMap.Insert(ColorVisual::Property::MIX_COLOR, testColor);
192 Visual::Base visual = factory.CreateVisual(propertyMap);
193 DALI_TEST_CHECK( visual );
195 DummyControl actor = DummyControl::New(true);
196 TestVisualRender( application, actor, visual );
198 Vector3 actualValue(Vector4::ZERO);
199 Vector4 actualColor(Vector4::ZERO);
200 TestGlAbstraction& gl = application.GetGlAbstraction();
201 DALI_TEST_CHECK( gl.GetUniformValue<Vector3>( "mixColor", actualValue ) );
202 DALI_TEST_CHECK( gl.GetUniformValue<Vector4>( "uColor", actualColor ) );
203 DALI_TEST_EQUALS( actualValue, Vector3(testColor), TEST_LOCATION );
204 DALI_TEST_EQUALS( actualColor.a, testColor.a, TEST_LOCATION );
209 int UtcDaliVisualFactoryGetColorVisual2(void)
211 ToolkitTestApplication application;
212 tet_infoline( "UtcDaliVisualFactoryGetColorVisual2: Request color visual with a Vector4" );
214 VisualFactory factory = VisualFactory::Get();
215 DALI_TEST_CHECK( factory );
217 Vector4 testColor( 1.f, 0.5f, 0.3f, 0.2f );
218 Dali::Property::Map map;
219 map[ Toolkit::Visual::Property::TYPE ] = Visual::COLOR;
220 map[ ColorVisual::Property::MIX_COLOR ] = testColor;
221 Visual::Base visual = factory.CreateVisual( map );
222 DALI_TEST_CHECK( visual );
224 DummyControl actor = DummyControl::New(true);
225 TestVisualRender( application, actor, visual );
229 TestGlAbstraction& gl = application.GetGlAbstraction();
230 DALI_TEST_CHECK( gl.GetUniformValue<Vector3>( "mixColor", actualValue ) );
231 DALI_TEST_CHECK( gl.GetUniformValue<Vector4>( "uColor", actualColor ) );
232 DALI_TEST_EQUALS( actualValue, Vector3(testColor), TEST_LOCATION );
233 DALI_TEST_EQUALS( actualColor.a, testColor.a, TEST_LOCATION );
235 application.GetScene().Remove(actor);
236 DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
241 int UtcDaliVisualFactoryGetBorderVisual1(void)
243 ToolkitTestApplication application;
244 tet_infoline( "UtcDaliVisualFactoryGetBorderVisual1: Request border visual with a Property::Map" );
246 VisualFactory factory = VisualFactory::Get();
247 DALI_TEST_CHECK( factory );
249 Property::Map propertyMap;
250 Vector4 testColor( 1.f, 0.5f, 0.3f, 0.2f );
251 float testSize = 5.f;
252 propertyMap.Insert(Visual::Property::TYPE, Visual::BORDER);
253 propertyMap.Insert(BorderVisual::Property::COLOR, testColor);
254 propertyMap.Insert(BorderVisual::Property::SIZE, testSize);
256 Visual::Base visual = factory.CreateVisual(propertyMap);
257 DALI_TEST_CHECK( visual );
259 DummyControl actor = DummyControl::New(true);
260 DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
261 dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual );
262 actor.SetProperty( Actor::Property::SIZE, Vector2( 200.f, 200.f ) );
263 application.GetScene().Add( actor );
264 visual.SetTransformAndSize(DefaultTransform(), Vector2(200.f, 200.f));
266 DALI_TEST_CHECK( actor.GetRendererCount() == 1u );
267 int blendMode = actor.GetRendererAt(0u).GetProperty<int>( Renderer::Property::BLEND_MODE );
268 DALI_TEST_EQUALS( static_cast<BlendMode::Type>(blendMode), BlendMode::ON, TEST_LOCATION );
270 TestGlAbstraction& gl = application.GetGlAbstraction();
272 application.SendNotification();
273 application.Render(0);
275 Vector4 actualColor(Vector4::ZERO);
276 DALI_TEST_CHECK( gl.GetUniformValue<Vector4>( "borderColor", actualColor ) );
277 DALI_TEST_EQUALS( actualColor, testColor, TEST_LOCATION );
279 float actualSize = 0.f;
280 DALI_TEST_CHECK( gl.GetUniformValue<float>( "borderSize", actualSize ) );
281 DALI_TEST_EQUALS( actualSize, testSize, TEST_LOCATION );
284 DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
289 int UtcDaliVisualFactoryGetBorderVisual2(void)
291 ToolkitTestApplication application;
292 tet_infoline( "UtcDaliVisualFactoryGetBorderVisual2: Request border visual with a borderSize and a borderColor" );
294 VisualFactory factory = VisualFactory::Get();
295 DALI_TEST_CHECK( factory );
297 Vector4 testColor( 1.f, 0.5f, 0.3f, 1.f );
298 float testSize = 5.f;
300 Dali::Property::Map propertyMap;
301 propertyMap[ Toolkit::Visual::Property::TYPE ] = Visual::BORDER;
302 propertyMap[ BorderVisual::Property::COLOR ] = testColor;
303 propertyMap[ BorderVisual::Property::SIZE ] = testSize;
304 Visual::Base visual = factory.CreateVisual( propertyMap );
305 DALI_TEST_CHECK( visual );
307 DummyControl actor = DummyControl::New(true);
308 DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
309 dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual );
310 actor.SetProperty( Actor::Property::SIZE, Vector2( 200.f, 200.f ) );
311 application.GetScene().Add( actor );
312 visual.SetTransformAndSize(DefaultTransform(), Vector2(200.f, 200.f));
314 DALI_TEST_CHECK( actor.GetRendererCount() == 1u );
316 TestGlAbstraction& gl = application.GetGlAbstraction();
318 application.SendNotification();
319 application.Render(0);
321 int blendMode = actor.GetRendererAt(0u).GetProperty<int>( Renderer::Property::BLEND_MODE );
322 DALI_TEST_EQUALS( static_cast<BlendMode::Type>(blendMode), BlendMode::AUTO, TEST_LOCATION );
324 Vector4 actualColor(Vector4::ZERO);
325 DALI_TEST_CHECK( gl.GetUniformValue<Vector4>( "borderColor", actualColor ) );
326 DALI_TEST_EQUALS( actualColor, testColor, TEST_LOCATION );
328 float actualSize = 0.f;
329 DALI_TEST_CHECK( gl.GetUniformValue<float>( "borderSize", actualSize ) );
330 DALI_TEST_EQUALS( actualSize, testSize, TEST_LOCATION );
334 // enable the anti-aliasing
335 Dali::Property::Map map;
336 map[ Toolkit::Visual::Property::TYPE ] = Visual::BORDER;
337 map[ BorderVisual::Property::COLOR ] = testColor;
338 map[ BorderVisual::Property::SIZE ] = testSize;
339 map[ BorderVisual::Property::ANTI_ALIASING ] = true;
340 visual = factory.CreateVisual( map );
342 dummyImpl.RegisterVisual( Control::CONTROL_PROPERTY_END_INDEX + 1, visual );
343 application.GetScene().Add( actor );
345 blendMode = actor.GetRendererAt(0u).GetProperty<int>( Renderer::Property::BLEND_MODE );
346 DALI_TEST_EQUALS( static_cast<BlendMode::Type>(blendMode), BlendMode::ON, TEST_LOCATION );
351 int UtcDaliVisualFactoryGetLinearGradientVisual(void)
353 ToolkitTestApplication application;
354 tet_infoline("UtcDaliVisualFactoryGetRadialGradientVisual");
356 VisualFactory factory = VisualFactory::Get();
357 DALI_TEST_CHECK( factory );
359 Property::Map propertyMap;
360 propertyMap.Insert(Visual::Property::TYPE, Visual::GRADIENT);
362 Vector2 start(-1.f, -1.f);
363 Vector2 end(1.f, 1.f);
364 propertyMap.Insert(GradientVisual::Property::START_POSITION, start);
365 propertyMap.Insert(GradientVisual::Property::END_POSITION, end);
366 propertyMap.Insert(GradientVisual::Property::SPREAD_METHOD, GradientVisual::SpreadMethod::REPEAT);
368 Property::Array stopOffsets;
369 stopOffsets.PushBack( 0.2f );
370 stopOffsets.PushBack( 0.8f );
371 propertyMap.Insert(GradientVisual::Property::STOP_OFFSET, stopOffsets);
373 Property::Array stopColors;
374 stopColors.PushBack( Color::RED );
375 stopColors.PushBack( Color::GREEN );
376 propertyMap.Insert(GradientVisual::Property::STOP_COLOR, stopColors);
378 Visual::Base visual = factory.CreateVisual(propertyMap);
379 DALI_TEST_CHECK( visual );
381 // A lookup texture is generated and pass to shader as sampler
382 DummyControl actor = DummyControl::New(true);
383 TestVisualRender( application, actor, visual );
388 int UtcDaliVisualFactoryGetRadialGradientVisual(void)
390 ToolkitTestApplication application;
391 tet_infoline("UtcDaliVisualFactoryGetRadialGradientVisual");
393 VisualFactory factory = VisualFactory::Get();
394 DALI_TEST_CHECK( factory );
396 Property::Map propertyMap;
397 propertyMap.Insert(Visual::Property::TYPE, Visual::GRADIENT);
399 Vector2 center(100.f, 100.f);
400 float radius = 100.f;
401 propertyMap.Insert(GradientVisual::Property::UNITS, GradientVisual::Units::USER_SPACE);
402 propertyMap.Insert(GradientVisual::Property::CENTER, center);
403 propertyMap.Insert(GradientVisual::Property::RADIUS, radius);
405 Property::Array stopOffsets;
406 stopOffsets.PushBack( 0.0f );
407 stopOffsets.PushBack( 1.f );
408 propertyMap.Insert(GradientVisual::Property::STOP_OFFSET, stopOffsets);
410 Property::Array stopColors;
411 stopColors.PushBack( Color::RED );
412 stopColors.PushBack( Color::GREEN );
413 propertyMap.Insert(GradientVisual::Property::STOP_COLOR, stopColors);
415 Visual::Base visual = factory.CreateVisual(propertyMap);
416 DALI_TEST_CHECK( visual );
418 // A lookup texture is generated and pass to shader as sampler
419 DummyControl actor = DummyControl::New(true);
420 TestVisualRender( application, actor, visual );
422 Matrix3 alignMatrix( radius, 0.f, 0.f, 0.f, radius, 0.f, center.x, center.y, 1.f );
423 alignMatrix.Invert();
425 Matrix3 actualValue( Matrix3::IDENTITY );
426 TestGlAbstraction& gl = application.GetGlAbstraction();
427 DALI_TEST_CHECK( gl.GetUniformValue<Matrix3>( "uAlignmentMatrix", actualValue ) );
428 DALI_TEST_EQUALS( actualValue, alignMatrix, Math::MACHINE_EPSILON_100, TEST_LOCATION );
433 int UtcDaliVisualFactoryDefaultOffsetsGradientVisual(void)
435 ToolkitTestApplication application;
436 tet_infoline("UtcDaliVisualFactoryGetRadialGradientVisual");
438 VisualFactory factory = VisualFactory::Get();
439 DALI_TEST_CHECK( factory );
441 Property::Map propertyMap;
442 propertyMap.Insert(Visual::Property::TYPE, Visual::GRADIENT);
444 Vector2 start(-1.f, -1.f);
445 Vector2 end(1.f, 1.f);
446 propertyMap.Insert(GradientVisual::Property::START_POSITION, start);
447 propertyMap.Insert(GradientVisual::Property::END_POSITION, end);
448 propertyMap.Insert(GradientVisual::Property::SPREAD_METHOD, GradientVisual::SpreadMethod::REPEAT);
450 Property::Array stopColors;
451 stopColors.PushBack( Color::RED );
452 stopColors.PushBack( Color::GREEN );
453 propertyMap.Insert(GradientVisual::Property::STOP_COLOR, stopColors);
455 Visual::Base visual = factory.CreateVisual(propertyMap);
456 DALI_TEST_CHECK( visual );
458 // A lookup texture is generated and pass to shader as sampler
459 DummyControl actor = DummyControl::New(true);
460 TestVisualRender( application, actor, visual );
462 application.GetScene().Remove( actor );
463 DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
468 int UtcDaliVisualFactoryGetNPatchVisualSynchronousLoad1(void)
470 ToolkitTestApplication application;
471 tet_infoline( "UtcDaliVisualFactoryGetNPatchVisualSynchronousLoad1: Request 9-patch visual with a Property::Map" );
473 VisualFactory factory = VisualFactory::Get();
474 DALI_TEST_CHECK( factory );
476 // Get actual size of test image
477 ImageDimensions imageSize = Dali::GetClosestImageSize( TEST_9_PATCH_FILE_NAME );
479 Property::Map propertyMap;
480 propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::N_PATCH );
481 propertyMap.Insert( ImageVisual::Property::URL, TEST_9_PATCH_FILE_NAME );
482 propertyMap.Insert( ImageVisual::Property::SYNCHRONOUS_LOADING, true );
484 tet_infoline( "whole grid" );
485 Visual::Base visual = factory.CreateVisual( propertyMap );
486 DALI_TEST_CHECK( visual );
488 TestGlAbstraction& gl = application.GetGlAbstraction();
489 TraceCallStack& textureTrace = gl.GetTextureTrace();
490 textureTrace.Enable(true);
492 DummyControl actor = DummyControl::New(true);
493 TestVisualRender( application, actor, visual );
495 DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION );
497 Vector2 naturalSize( 0.0f, 0.0f );
498 visual.GetNaturalSize( naturalSize );
499 DALI_TEST_EQUALS( naturalSize, Vector2( imageSize.GetWidth() - 2.0f, imageSize.GetHeight() - 2.0f ), TEST_LOCATION );
502 propertyMap.Insert( ImageVisual::Property::BORDER_ONLY, true );
504 tet_infoline( "border only" );
505 Visual::Base visual = factory.CreateVisual( propertyMap );
506 DALI_TEST_CHECK( visual );
508 TestGlAbstraction& gl = application.GetGlAbstraction();
509 TraceCallStack& textureTrace = gl.GetTextureTrace();
510 textureTrace.Enable(true);
512 DummyControl actor = DummyControl::New(true);
513 TestVisualRender( application, actor, visual );
515 DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION );
517 Vector2 naturalSize( 0.0f, 0.0f );
518 visual.GetNaturalSize( naturalSize );
519 DALI_TEST_EQUALS( naturalSize, Vector2( imageSize.GetWidth() - 2.0f, imageSize.GetHeight() - 2.0f ), TEST_LOCATION );
525 int UtcDaliVisualFactoryGetNPatchVisualSynchronousLoad2(void)
527 ToolkitTestApplication application;
528 tet_infoline( "UtcDaliVisualFactoryGetNPatchVisualSynchronousLoad2: Request 9-patch visual with a Property::Map including border" );
530 VisualFactory factory = VisualFactory::Get();
531 DALI_TEST_CHECK( factory );
533 // Get actual size of test image
534 ImageDimensions imageSize = Dali::GetClosestImageSize( gImage_34_RGBA );
536 Property::Map propertyMap;
537 propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::N_PATCH );
538 propertyMap.Insert( ImageVisual::Property::URL, gImage_34_RGBA );
539 propertyMap.Insert( ImageVisual::Property::BORDER, Rect< int >( 2, 2, 2, 2 ) );
540 propertyMap.Insert( ImageVisual::Property::SYNCHRONOUS_LOADING, true );
542 tet_infoline( "whole grid" );
543 Visual::Base visual = factory.CreateVisual( propertyMap );
544 DALI_TEST_CHECK( visual );
546 TestGlAbstraction& gl = application.GetGlAbstraction();
547 TraceCallStack& textureTrace = gl.GetTextureTrace();
548 textureTrace.Enable(true);
550 DummyControl actor = DummyControl::New(true);
551 TestVisualRender( application, actor, visual );
553 DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION );
555 Vector2 naturalSize( 0.0f, 0.0f );
556 visual.GetNaturalSize( naturalSize );
557 DALI_TEST_EQUALS( naturalSize, Vector2( imageSize.GetWidth(), imageSize.GetHeight() ), TEST_LOCATION );
560 propertyMap.Insert( ImageVisual::Property::BORDER_ONLY, true );
562 tet_infoline( "border only" );
563 Visual::Base visual = factory.CreateVisual( propertyMap );
564 DALI_TEST_CHECK( visual );
566 TestGlAbstraction& gl = application.GetGlAbstraction();
567 TraceCallStack& textureTrace = gl.GetTextureTrace();
568 textureTrace.Enable(true);
570 DummyControl actor = DummyControl::New(true);
571 TestVisualRender( application, actor, visual );
573 DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION );
575 Vector2 naturalSize( 0.0f, 0.0f );
576 visual.GetNaturalSize( naturalSize );
577 DALI_TEST_EQUALS( naturalSize, Vector2( imageSize.GetWidth(), imageSize.GetHeight() ), TEST_LOCATION );
581 propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::N_PATCH );
582 propertyMap.Insert( ImageVisual::Property::URL, gImage_34_RGBA );
583 propertyMap.Insert( ImageVisual::Property::BORDER, Rect< int >( 1, 1, 1, 1 ) );
584 propertyMap.Insert( ImageVisual::Property::SYNCHRONOUS_LOADING, true );
586 tet_infoline( "whole grid" );
587 Visual::Base visual = factory.CreateVisual( propertyMap );
588 DALI_TEST_CHECK( visual );
590 TestGlAbstraction& gl = application.GetGlAbstraction();
591 TraceCallStack& textureTrace = gl.GetTextureTrace();
592 textureTrace.Enable(true);
594 DummyControl actor = DummyControl::New(true);
595 TestVisualRender( application, actor, visual );
597 DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION );
599 Vector2 naturalSize( 0.0f, 0.0f );
600 visual.GetNaturalSize( naturalSize );
601 DALI_TEST_EQUALS( naturalSize, Vector2( imageSize.GetWidth(), imageSize.GetHeight() ), TEST_LOCATION );
607 int UtcDaliVisualFactoryGetNPatchVisual1(void)
609 ToolkitTestApplication application;
610 tet_infoline( "UtcDaliVisualFactoryGetNPatchVisual1: Request 9-patch visual with a Property::Map" );
612 VisualFactory factory = VisualFactory::Get();
613 DALI_TEST_CHECK( factory );
615 // Get actual size of test image
616 ImageDimensions imageSize = Dali::GetClosestImageSize( TEST_9_PATCH_FILE_NAME );
618 Property::Map propertyMap;
619 propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::N_PATCH );
620 propertyMap.Insert( ImageVisual::Property::URL, TEST_9_PATCH_FILE_NAME );
621 propertyMap.Insert( ImageVisual::Property::SYNCHRONOUS_LOADING, false );
623 tet_infoline( "whole grid" );
624 Visual::Base visual = factory.CreateVisual( propertyMap );
625 DALI_TEST_CHECK( visual );
627 Vector2 naturalSize( 0.0f, 0.0f );
628 visual.GetNaturalSize( naturalSize );
629 DALI_TEST_EQUALS( naturalSize, Vector2( imageSize.GetWidth(), imageSize.GetHeight() ), TEST_LOCATION );
631 TestGlAbstraction& gl = application.GetGlAbstraction();
632 TraceCallStack& textureTrace = gl.GetTextureTrace();
633 textureTrace.Enable(true);
635 DummyControl actor = DummyControl::New(true);
636 TestVisualAsynchronousRender( application, actor, visual );
638 DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION );
640 visual.GetNaturalSize( naturalSize );
641 DALI_TEST_EQUALS( naturalSize, Vector2( imageSize.GetWidth() - 2.0f, imageSize.GetHeight() - 2.0f ), TEST_LOCATION );
644 propertyMap.Insert( ImageVisual::Property::BORDER_ONLY, true );
646 tet_infoline( "border only" );
647 Visual::Base visual = factory.CreateVisual( propertyMap );
648 DALI_TEST_CHECK( visual );
650 TestGlAbstraction& gl = application.GetGlAbstraction();
651 TraceCallStack& textureTrace = gl.GetTextureTrace();
652 textureTrace.Enable(true);
654 DummyControl actor = DummyControl::New(true);
655 TestVisualRender( application, actor, visual );
657 DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION );
659 Vector2 naturalSize( 0.0f, 0.0f );
660 visual.GetNaturalSize( naturalSize );
661 DALI_TEST_EQUALS( naturalSize, Vector2( imageSize.GetWidth() - 2.0f, imageSize.GetHeight() - 2.0f ), TEST_LOCATION );
667 int UtcDaliVisualFactoryGetNPatchVisual2(void)
669 ToolkitTestApplication application;
670 tet_infoline( "UtcDaliVisualFactoryGetNPatchVisual2: Request 9-patch visual with a Property::Map including border" );
672 VisualFactory factory = VisualFactory::Get();
673 DALI_TEST_CHECK( factory );
675 // Get actual size of test image
676 ImageDimensions imageSize = Dali::GetClosestImageSize( gImage_34_RGBA );
678 Property::Map propertyMap;
679 propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::N_PATCH );
680 propertyMap.Insert( ImageVisual::Property::URL, gImage_34_RGBA );
681 propertyMap.Insert( ImageVisual::Property::BORDER, Rect< int >( 2, 2, 2, 2 ) );
683 tet_infoline( "whole grid" );
684 Visual::Base visual = factory.CreateVisual( propertyMap );
685 DALI_TEST_CHECK( visual );
687 TestGlAbstraction& gl = application.GetGlAbstraction();
688 TraceCallStack& textureTrace = gl.GetTextureTrace();
689 textureTrace.Enable(true);
691 DummyControl actor = DummyControl::New(true);
692 TestVisualAsynchronousRender( application, actor, visual );
694 DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION );
696 Vector2 naturalSize( 0.0f, 0.0f );
697 visual.GetNaturalSize( naturalSize );
698 DALI_TEST_EQUALS( naturalSize, Vector2( imageSize.GetWidth(), imageSize.GetHeight() ), TEST_LOCATION );
701 propertyMap.Insert( ImageVisual::Property::BORDER_ONLY, true );
703 tet_infoline( "border only" );
704 Visual::Base visual = factory.CreateVisual( propertyMap );
705 DALI_TEST_CHECK( visual );
707 TestGlAbstraction& gl = application.GetGlAbstraction();
708 TraceCallStack& textureTrace = gl.GetTextureTrace();
709 textureTrace.Enable(true);
711 DummyControl actor = DummyControl::New(true);
712 TestVisualRender( application, actor, visual );
714 DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION );
716 Vector2 naturalSize( 0.0f, 0.0f );
717 visual.GetNaturalSize( naturalSize );
718 DALI_TEST_EQUALS( naturalSize, Vector2( imageSize.GetWidth(), imageSize.GetHeight() ), TEST_LOCATION );
722 propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::N_PATCH );
723 propertyMap.Insert( ImageVisual::Property::URL, gImage_34_RGBA );
724 propertyMap.Insert( ImageVisual::Property::BORDER, Rect< int >( 1, 1, 1, 1 ) );
726 tet_infoline( "whole grid" );
727 Visual::Base visual = factory.CreateVisual( propertyMap );
728 DALI_TEST_CHECK( visual );
730 TestGlAbstraction& gl = application.GetGlAbstraction();
731 TraceCallStack& textureTrace = gl.GetTextureTrace();
732 textureTrace.Enable(true);
734 DummyControl actor = DummyControl::New(true);
735 TestVisualRender( application, actor, visual );
737 DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION );
739 Vector2 naturalSize( 0.0f, 0.0f );
740 visual.GetNaturalSize( naturalSize );
741 DALI_TEST_EQUALS( naturalSize, Vector2( imageSize.GetWidth(), imageSize.GetHeight() ), TEST_LOCATION );
747 int UtcDaliVisualFactoryGetNPatchVisual3(void)
749 ToolkitTestApplication application;
750 tet_infoline( "UtcDaliVisualFactoryGetNPatchVisual3: Request n-patch visual with a Property::Map" );
752 VisualFactory factory = VisualFactory::Get();
753 DALI_TEST_CHECK( factory );
755 // Get actual size of test image
756 ImageDimensions imageSize = Dali::GetClosestImageSize( TEST_NPATCH_FILE_NAME );
758 Property::Map propertyMap;
759 propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::N_PATCH );
760 propertyMap.Insert( ImageVisual::Property::URL, TEST_NPATCH_FILE_NAME );
762 Visual::Base visual = factory.CreateVisual( propertyMap );
763 DALI_TEST_CHECK( visual );
765 TestGlAbstraction& gl = application.GetGlAbstraction();
766 TraceCallStack& textureTrace = gl.GetTextureTrace();
767 textureTrace.Enable(true);
769 DummyControl actor = DummyControl::New(true);
770 TestVisualAsynchronousRender( application, actor, visual );
772 DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION );
774 application.GetScene().Remove( actor );
775 DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
777 Vector2 naturalSize( 0.0f, 0.0f );
778 visual.GetNaturalSize( naturalSize );
779 DALI_TEST_EQUALS( naturalSize, Vector2( imageSize.GetWidth() - 2.0f, imageSize.GetHeight() - 2.0f ), TEST_LOCATION );
782 propertyMap.Insert( ImageVisual::Property::BORDER_ONLY, true );
784 tet_infoline( "border only" );
785 Visual::Base visual = factory.CreateVisual( propertyMap );
786 DALI_TEST_CHECK( visual );
788 TestGlAbstraction& gl = application.GetGlAbstraction();
789 TraceCallStack& textureTrace = gl.GetTextureTrace();
790 textureTrace.Enable(true);
791 DummyControl actor = DummyControl::New(true);
792 TestVisualRender( application, actor, visual );
794 DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION );
796 Vector2 naturalSize( 0.0f, 0.0f );
797 visual.GetNaturalSize( naturalSize );
798 DALI_TEST_EQUALS( naturalSize, Vector2( imageSize.GetWidth() - 2.0f, imageSize.GetHeight() - 2.0f ), TEST_LOCATION );
800 application.GetScene().Remove( actor );
801 DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
807 int UtcDaliVisualFactoryGetNPatchVisual4(void)
809 ToolkitTestApplication application;
810 tet_infoline( "UtcDaliVisualFactoryGetNPatchVisual4: Request 9-patch visual with an image url" );
812 // Get actual size of test image
813 ImageDimensions imageSize = Dali::GetClosestImageSize( TEST_9_PATCH_FILE_NAME );
815 VisualFactory factory = VisualFactory::Get();
816 DALI_TEST_CHECK( factory );
818 Visual::Base visual = factory.CreateVisual( TEST_9_PATCH_FILE_NAME, ImageDimensions() );
819 DALI_TEST_CHECK( visual );
821 TestGlAbstraction& gl = application.GetGlAbstraction();
822 TraceCallStack& textureTrace = gl.GetTextureTrace();
823 textureTrace.Enable(true);
824 DummyControl actor = DummyControl::New(true);
825 TestVisualAsynchronousRender( application, actor, visual );
827 DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION );
829 Vector2 naturalSize( 0.0f, 0.0f );
830 visual.GetNaturalSize( naturalSize );
831 DALI_TEST_EQUALS( naturalSize, Vector2( imageSize.GetWidth() - 2.0f, imageSize.GetHeight() - 2.0f ), TEST_LOCATION );
833 textureTrace.Reset();
838 int UtcDaliVisualFactoryGetNPatchVisual5(void)
840 ToolkitTestApplication application;
841 tet_infoline( "UtcDaliVisualFactoryGetNPatchVisual5: Request n-patch visual with an image url" );
843 // Get actual size of test image
844 ImageDimensions imageSize = Dali::GetClosestImageSize( TEST_NPATCH_FILE_NAME );
846 VisualFactory factory = VisualFactory::Get();
847 DALI_TEST_CHECK( factory );
849 Visual::Base visual = factory.CreateVisual( TEST_NPATCH_FILE_NAME, ImageDimensions() );
850 DALI_TEST_CHECK( visual );
852 TestGlAbstraction& gl = application.GetGlAbstraction();
853 TraceCallStack& textureTrace = gl.GetTextureTrace();
854 textureTrace.Enable(true);
856 DummyControl actor = DummyControl::New(true);
857 TestVisualAsynchronousRender( application, actor, visual );
859 DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION );
861 Vector2 naturalSize( 0.0f, 0.0f );
862 visual.GetNaturalSize( naturalSize );
863 DALI_TEST_EQUALS( naturalSize, Vector2( imageSize.GetWidth() - 2.0f, imageSize.GetHeight() - 2.0f ), TEST_LOCATION );
868 int UtcDaliVisualFactoryGetNPatchVisual6(void)
870 ToolkitTestApplication application;
871 tet_infoline( "UtcDaliVisualFactoryGetNPatchVisual6: Request n-patch visual with a general image" );
873 VisualFactory factory = VisualFactory::Get();
874 DALI_TEST_CHECK( factory );
877 // Get actual size of test image
878 ImageDimensions imageSize = Dali::GetClosestImageSize( gImage_34_RGBA );
880 Property::Map propertyMap;
881 propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::N_PATCH );
882 propertyMap.Insert( ImageVisual::Property::URL, gImage_34_RGBA );
884 Visual::Base visual = factory.CreateVisual( propertyMap );
885 DALI_TEST_CHECK( visual );
887 TestGlAbstraction& gl = application.GetGlAbstraction();
888 TraceCallStack& textureTrace = gl.GetTextureTrace();
889 textureTrace.Enable(true);
891 DummyControl actor = DummyControl::New(true);
892 TestVisualAsynchronousRender( application, actor, visual );
894 DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION );
896 Vector2 naturalSize( 0.0f, 0.0f );
897 visual.GetNaturalSize( naturalSize );
898 DALI_TEST_EQUALS( naturalSize, Vector2( imageSize.GetWidth() - 2.0f, imageSize.GetHeight() - 2.0f ), TEST_LOCATION );
900 application.GetScene().Remove( actor );
901 DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
905 // Get actual size of test image
906 ImageDimensions imageSize = Dali::GetClosestImageSize( TEST_IMAGE_FILE_NAME );
908 Property::Map propertyMap;
909 propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::N_PATCH );
910 propertyMap.Insert( ImageVisual::Property::URL, TEST_IMAGE_FILE_NAME );
912 Visual::Base visual = factory.CreateVisual( propertyMap );
913 DALI_TEST_CHECK( visual );
915 TestGlAbstraction& gl = application.GetGlAbstraction();
916 TraceCallStack& textureTrace = gl.GetTextureTrace();
917 textureTrace.Enable(true);
919 DummyControl actor = DummyControl::New(true);
920 TestVisualAsynchronousRender( application, actor, visual );
922 DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION );
924 Vector2 naturalSize( 0.0f, 0.0f );
925 visual.GetNaturalSize( naturalSize );
926 DALI_TEST_EQUALS( naturalSize, Vector2( imageSize.GetWidth() - 2.0f, imageSize.GetHeight() - 2.0f ), TEST_LOCATION );
928 application.GetScene().Remove( actor );
929 DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
935 int UtcDaliVisualFactoryGetNPatchVisual7(void)
937 ToolkitTestApplication application;
938 tet_infoline( "UtcDaliVisualFactoryGetNPatchVisual7: Add 9-patch visual on stage and instantly remove it." );
940 VisualFactory factory = VisualFactory::Get();
941 DALI_TEST_CHECK( factory );
943 // Get actual size of test image
944 ImageDimensions imageSize = Dali::GetClosestImageSize( TEST_9_PATCH_FILE_NAME );
946 Property::Map propertyMap;
947 propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::N_PATCH );
948 propertyMap.Insert( ImageVisual::Property::URL, TEST_9_PATCH_FILE_NAME );
949 propertyMap.Insert( ImageVisual::Property::SYNCHRONOUS_LOADING, false );
951 Visual::Base visual = factory.CreateVisual( propertyMap );
952 DALI_TEST_CHECK( visual );
954 Vector2 naturalSize( 0.0f, 0.0f );
955 visual.GetNaturalSize( naturalSize );
956 DALI_TEST_EQUALS( naturalSize, Vector2( imageSize.GetWidth(), imageSize.GetHeight() ), TEST_LOCATION );
958 TestGlAbstraction& gl = application.GetGlAbstraction();
959 TraceCallStack& textureTrace = gl.GetTextureTrace();
960 textureTrace.Enable(true);
962 DummyControl actor = DummyControl::New(true);
964 DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
965 dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual );
967 actor.SetProperty( Actor::Property::SIZE, Vector2( 200.f, 200.f ) );
968 DALI_TEST_EQUALS( actor.GetRendererCount(), 0u, TEST_LOCATION );
970 application.GetScene().Add( actor );
973 application.SendNotification();
974 application.Render();
976 DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger(1 ), true, TEST_LOCATION );
978 application.SendNotification();
979 application.Render();
981 DALI_TEST_EQUALS( actor.GetRendererCount(), 0u, TEST_LOCATION );
987 int UtcDaliNPatchVisualAuxiliaryImage(void)
989 ToolkitTestApplication application;
990 tet_infoline( "NPatchVisual with aux image" );
992 VisualFactory factory = VisualFactory::Get();
993 Property::Map properties;
994 Property::Map shader;
996 Property::Map transformMap;
997 transformMap["size"] = Vector2( 0.5f, 0.5f ) ;
998 transformMap["offset"] = Vector2( 20.0f, 0.0f ) ;
999 transformMap["offsetPolicy"] = Vector2( Visual::Transform::Policy::ABSOLUTE, Visual::Transform::Policy::ABSOLUTE );
1000 transformMap["anchorPoint"] = Align::CENTER;
1001 transformMap["origin"] = Align::CENTER;
1002 properties[Visual::Property::TRANSFORM] = transformMap;
1004 properties[Visual::Property::TYPE] = Visual::IMAGE;
1005 properties[Visual::Property::MIX_COLOR] = Color::BLUE;
1006 properties[Visual::Property::SHADER]=shader;
1007 properties[ImageVisual::Property::URL] = TEST_9_PATCH_FILE_NAME;
1008 properties[DevelImageVisual::Property::AUXILIARY_IMAGE] = TEST_AUX_IMAGE;
1009 properties[DevelImageVisual::Property::AUXILIARY_IMAGE_ALPHA] = 0.9f;
1011 Visual::Base visual = factory.CreateVisual( properties );
1013 // trigger creation through setting on stage
1014 DummyControl dummy = DummyControl::New(true);
1015 Impl::DummyControl& dummyImpl = static_cast<Impl::DummyControl&>(dummy.GetImplementation());
1016 dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual );
1017 dummyImpl.SetLayout( DummyControl::Property::TEST_VISUAL, transformMap );
1018 dummy.SetResizePolicy( ResizePolicy::USE_NATURAL_SIZE, Dimension::ALL_DIMENSIONS );
1019 dummy.SetProperty( Actor::Property::PARENT_ORIGIN,ParentOrigin::CENTER);
1020 application.GetScene().Add(dummy);
1022 application.SendNotification();
1023 application.Render();
1025 DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 2 ), true, TEST_LOCATION );
1027 application.SendNotification();
1028 application.Render();
1030 Renderer renderer = dummy.GetRendererAt( 0 );
1031 auto textures = renderer.GetTextures();
1032 DALI_TEST_EQUALS( textures.GetTextureCount(), 2, TEST_LOCATION );
1038 int UtcDaliVisualFactoryGetNPatchVisualN1(void)
1040 //This should still load but display an error image
1042 ToolkitTestApplication application;
1043 tet_infoline( "UtcDaliVisualFactoryGetNPatchVisualN: Request n-patch visual with an invalid image url" );
1045 VisualFactory factory = VisualFactory::Get();
1046 DALI_TEST_CHECK( factory );
1048 Visual::Base visual = factory.CreateVisual( "ERROR.9.jpg", ImageDimensions() );
1049 DALI_TEST_CHECK( visual );
1051 TestGlAbstraction& gl = application.GetGlAbstraction();
1052 TraceCallStack& textureTrace = gl.GetTextureTrace();
1053 textureTrace.Enable(true);
1055 DummyControl actor = DummyControl::New(true);
1056 TestVisualAsynchronousRender( application, actor, visual );
1058 DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION );
1063 int UtcDaliVisualFactoryGetNPatchVisualN2(void)
1065 //This should still load but display an error image
1067 ToolkitTestApplication application;
1068 tet_infoline( "UtcDaliVisualFactoryGetNPatchVisualN: Request n-patch visual with an invalid URL" );
1070 VisualFactory factory = VisualFactory::Get();
1071 DALI_TEST_CHECK( factory );
1073 Property::Map propertyMap;
1074 propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::N_PATCH );
1075 propertyMap.Insert( ImageVisual::Property::URL, "ERROR.9.jpg" );
1077 Visual::Base visual = factory.CreateVisual( propertyMap );
1078 DALI_TEST_CHECK( visual );
1080 TestGlAbstraction& gl = application.GetGlAbstraction();
1081 TraceCallStack& textureTrace = gl.GetTextureTrace();
1082 textureTrace.Enable(true);
1083 TraceCallStack& drawTrace = gl.GetDrawTrace();
1084 drawTrace.Enable(true);
1086 DummyControl actor = DummyControl::New(true);
1087 TestVisualAsynchronousRender( application, actor, visual );
1089 DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION );
1094 int UtcDaliVisualFactoryGetNPatchVisualN3(void)
1096 // Passing in an invalid visual type so we should not get a visual
1098 ToolkitTestApplication application;
1099 tet_infoline( "UtcDaliVisualFactoryGetNPatchVisualN: Request n-patch visual with an invalid visual type" );
1101 VisualFactory factory = VisualFactory::Get();
1102 DALI_TEST_CHECK( factory );
1104 Property::Map propertyMap;
1105 propertyMap.Insert( Toolkit::Visual::Property::TYPE, 111 );
1106 propertyMap.Insert( ImageVisual::Property::URL, "ERROR.9.jpg" );
1108 Visual::Base visual = factory.CreateVisual( propertyMap );
1109 DALI_TEST_CHECK( !visual );
1114 int UtcDaliVisualFactoryGetSvgVisual(void)
1116 ToolkitTestApplication application;
1117 tet_infoline( "UtcDaliVisualFactoryGetSvgVisual: Request svg visual with a svg url" );
1119 VisualFactory factory = VisualFactory::Get();
1120 Visual::Base visual = factory.CreateVisual( TEST_SVG_FILE_NAME, ImageDimensions() );
1121 DALI_TEST_CHECK( visual );
1123 TestGlAbstraction& gl = application.GetGlAbstraction();
1124 TraceCallStack& textureTrace = gl.GetTextureTrace();
1125 textureTrace.Enable(true);
1127 DummyControl actor = DummyControl::New(true);
1128 DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
1129 dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual );
1130 actor.SetProperty( Actor::Property::SIZE, Vector2( 200.f, 200.f ) );
1131 application.GetScene().Add( actor );
1132 visual.SetTransformAndSize(DefaultTransform(), Vector2(200.f, 200.f) );
1134 application.SendNotification();
1135 application.Render();
1137 DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION );
1139 // renderer is added to actor
1140 DALI_TEST_CHECK( actor.GetRendererCount() == 1u );
1142 // waiting for the resource uploading
1143 application.SendNotification();
1144 application.Render();
1146 DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION );
1151 int UtcDaliVisualFactoryGetSvgVisualLarge(void)
1153 ToolkitTestApplication application;
1154 tet_infoline( "UtcDaliVisualFactoryGetSvgVisual: Request svg visual with a svg url" );
1156 VisualFactory factory = VisualFactory::Get();
1157 Visual::Base visual = factory.CreateVisual( TEST_SVG_FILE_NAME, ImageDimensions( 2000, 2000 ) );
1158 DALI_TEST_CHECK( visual );
1160 TestGlAbstraction& gl = application.GetGlAbstraction();
1161 TraceCallStack& textureTrace = gl.GetTextureTrace();
1162 textureTrace.Enable(true);
1164 DummyControl actor = DummyControl::New(true);
1165 DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
1166 actor.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS ); // Only rasterizes when it knows control size.
1167 dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual );
1168 application.GetScene().Add( actor );
1170 application.SendNotification();
1171 application.Render();
1173 DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION );
1175 // renderer is added to actor
1176 DALI_TEST_CHECK( actor.GetRendererCount() == 1u );
1178 // waiting for the resource uploading
1179 application.SendNotification();
1180 application.Render();
1182 DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION );
1187 int UtcDaliVisualFactoryGetSvgVisualAtlas(void)
1189 ToolkitTestApplication application;
1190 tet_infoline( "UtcDaliVisualFactoryGetSvgVisual: Request svg visual with enabled atlas" );
1192 VisualFactory factory = VisualFactory::Get();
1194 Property::Map propertyMap;
1195 propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::SVG );
1196 propertyMap.Insert( ImageVisual::Property::URL, TEST_SVG_FILE_NAME );
1197 propertyMap.Insert( ImageVisual::Property::ATLASING, true );
1199 Visual::Base visual = factory.CreateVisual( propertyMap );
1200 DALI_TEST_CHECK( visual );
1202 TestGlAbstraction& gl = application.GetGlAbstraction();
1203 TraceCallStack& textureTrace = gl.GetTextureTrace();
1204 textureTrace.Enable(true);
1206 DummyControl actor = DummyControl::New(true);
1207 DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
1208 dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual );
1209 actor.SetProperty( Actor::Property::SIZE, Vector2( 200.f, 200.f ) );
1210 application.GetScene().Add( actor );
1211 visual.SetTransformAndSize(DefaultTransform(), Vector2(200.f, 200.f) );
1213 application.SendNotification();
1214 application.Render();
1216 // renderer is not added to actor until the rasterization is completed.
1217 DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
1219 DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION );
1221 // renderer is added to actor
1222 DALI_TEST_CHECK( actor.GetRendererCount() == 1u );
1224 // waiting for the resource uploading
1225 application.SendNotification();
1226 application.Render();
1228 DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION );
1233 //Creates a mesh visual from the given propertyMap and tries to load it on stage in the given application.
1234 //This is expected to succeed, which will then pass the test.
1235 void MeshVisualLoadsCorrectlyTest( Property::Map& propertyMap, ToolkitTestApplication& application )
1237 VisualFactory factory = VisualFactory::Get();
1238 DALI_TEST_CHECK( factory );
1240 //Create a mesh visual.
1241 Visual::Base visual = factory.CreateVisual( propertyMap );
1242 DALI_TEST_CHECK( visual );
1244 //Create an actor on stage to house the visual.
1245 DummyControl actor = DummyControl::New(true);
1246 DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
1247 dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual );
1248 actor.SetProperty( Actor::Property::SIZE, Vector2( 200.f, 200.f ) );
1249 application.GetScene().Add( actor );
1250 visual.SetTransformAndSize(DefaultTransform(), Vector2( 200.f, 200.f ) );
1252 //Ensure set on stage.
1253 DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION );
1255 //Attempt to render to queue resource load requests.
1256 application.SendNotification();
1257 application.Render( 0 );
1259 //Render again to upload the now-loaded textures.
1260 application.SendNotification();
1261 application.Render( 0 );
1263 Matrix testScaleMatrix;
1264 testScaleMatrix.SetIdentityAndScale( Vector3( 1.0, -1.0, 1.0 ) );
1265 Matrix actualScaleMatrix;
1267 //Test to see if the object has been successfully loaded.
1268 DALI_TEST_CHECK( application.GetGlAbstraction().GetUniformValue<Matrix>( "uObjectMatrix", actualScaleMatrix ) );
1269 DALI_TEST_EQUALS( actualScaleMatrix, testScaleMatrix, Math::MACHINE_EPSILON_100, TEST_LOCATION );
1271 //Finish by setting off stage, and ensuring this was successful.
1273 DALI_TEST_EQUALS( actor.GetRendererCount(), 0u, TEST_LOCATION );
1276 //Creates a mesh visual from the given propertyMap and tries to load it on stage in the given application.
1277 //This is expected to fail, which will then pass the test.
1278 void MeshVisualDoesNotLoadCorrectlyTest( Property::Map& propertyMap, ToolkitTestApplication& application )
1280 VisualFactory factory = VisualFactory::Get();
1281 DALI_TEST_CHECK( factory );
1283 //Create a mesh visual.
1284 Visual::Base visual = factory.CreateVisual( propertyMap );
1285 DALI_TEST_CHECK( visual );
1287 //Create an actor on stage to house the visual.
1288 DummyControl actor = DummyControl::New(true);
1289 DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
1290 dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual );
1291 actor.SetProperty( Actor::Property::SIZE, Vector2( 200.f, 200.f ) );
1292 application.GetScene().Add( actor );
1293 visual.SetTransformAndSize(DefaultTransform(), Vector2( 200.f, 200.f ) );
1295 //Ensure set on stage.
1296 DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION );
1298 //Attempt to render to queue resource load requests.
1299 application.SendNotification();
1300 application.Render( 0 );
1302 //Render again to upload the now-loaded textures.
1303 application.SendNotification();
1304 application.Render( 0 );
1306 //Test to see if the object has not been loaded, as expected.
1308 DALI_TEST_CHECK( !application.GetGlAbstraction().GetUniformValue<Matrix>( "uObjectMatrix", scaleMatrix ) );
1310 //Finish by setting off stage, and ensuring this was successful.
1312 DALI_TEST_EQUALS( actor.GetRendererCount(), 0u, TEST_LOCATION );
1315 //Test if mesh loads correctly when supplied with only the bare minimum requirements, an object file.
1316 int UtcDaliVisualFactoryGetMeshVisual1(void)
1318 //Set up test application first, so everything else can be handled.
1319 ToolkitTestApplication application;
1321 tet_infoline( "UtcDaliVisualFactoryGetMeshVisual1: Request mesh visual with a valid object file only" );
1324 //Set up visual properties.
1325 Property::Map propertyMap;
1326 propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::MESH );
1327 propertyMap.Insert( MeshVisual::Property::OBJECT_URL, TEST_OBJ_FILE_NAME );
1329 //Test to see if mesh loads correctly.
1330 MeshVisualLoadsCorrectlyTest( propertyMap, application );
1336 //Test if mesh loads correctly when supplied with an object file as well as a blank material file and images directory.
1337 int UtcDaliVisualFactoryGetMeshVisual2(void)
1339 //Set up test application first, so everything else can be handled.
1340 ToolkitTestApplication application;
1342 tet_infoline( "UtcDaliVisualFactoryGetMeshVisual2: Request mesh visual with blank material file and images directory" );
1344 //Set up visual properties.
1345 Property::Map propertyMap;
1346 propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::MESH );
1347 propertyMap.Insert( MeshVisual::Property::OBJECT_URL, TEST_OBJ_FILE_NAME );
1348 propertyMap.Insert( MeshVisual::Property::MATERIAL_URL, "" );
1349 propertyMap.Insert( MeshVisual::Property::TEXTURES_PATH, "" );
1351 //Test to see if mesh loads correctly.
1352 MeshVisualLoadsCorrectlyTest( propertyMap, application );
1357 //Test if mesh loads correctly when supplied with all main parameters, an object file, a material file and a directory location, but duff optional parameters
1358 int UtcDaliVisualFactoryGetMeshVisual3b(void)
1360 //Set up test application first, so everything else can be handled.
1361 ToolkitTestApplication application;
1363 tet_infoline( "UtcDaliVisualFactoryGetMeshVisual3: Request mesh visual with all parameters correct" );
1365 //Set up visual properties.
1366 Property::Map propertyMap;
1367 propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::MESH );
1368 propertyMap.Insert( MeshVisual::Property::OBJECT_URL, TEST_OBJ_FILE_NAME );
1369 propertyMap.Insert( MeshVisual::Property::MATERIAL_URL, TEST_MTL_FILE_NAME );
1370 propertyMap.Insert( MeshVisual::Property::USE_MIPMAPPING, Color::GREEN ); // Test that wrong property types don't prevent the object load
1371 propertyMap.Insert( MeshVisual::Property::USE_SOFT_NORMALS, 1.0f );
1372 propertyMap.Insert( MeshVisual::Property::LIGHT_POSITION, 1.0f );
1373 propertyMap.Insert( MeshVisual::Property::TEXTURES_PATH, TEST_RESOURCE_DIR "/" );
1375 //Test to see if mesh loads correctly.
1376 MeshVisualLoadsCorrectlyTest( propertyMap, application );
1381 //Test if mesh loads correctly when supplied with all main parameters, an object file, a material file and a directory location.
1382 int UtcDaliVisualFactoryGetMeshVisual3(void)
1384 //Set up test application first, so everything else can be handled.
1385 ToolkitTestApplication application;
1387 tet_infoline( "UtcDaliVisualFactoryGetMeshVisual3: Request mesh visual with all parameters correct" );
1389 //Set up visual properties.
1390 Property::Map propertyMap;
1391 propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::MESH );
1392 propertyMap.Insert( MeshVisual::Property::OBJECT_URL, TEST_OBJ_FILE_NAME );
1393 propertyMap.Insert( MeshVisual::Property::MATERIAL_URL, TEST_MTL_FILE_NAME );
1394 propertyMap.Insert( MeshVisual::Property::USE_MIPMAPPING, false );
1395 propertyMap.Insert( MeshVisual::Property::USE_SOFT_NORMALS, false );
1396 propertyMap.Insert( MeshVisual::Property::LIGHT_POSITION, Vector3::XAXIS );
1397 propertyMap.Insert( MeshVisual::Property::TEXTURES_PATH, TEST_RESOURCE_DIR "/" );
1399 //Test to see if mesh loads correctly.
1400 MeshVisualLoadsCorrectlyTest( propertyMap, application );
1405 //Test if mesh visual can load a correctly supplied mesh without a normal map or gloss map in the material file.
1406 int UtcDaliVisualFactoryGetMeshVisual4(void)
1408 //Set up test application first, so everything else can be handled.
1409 ToolkitTestApplication application;
1411 tet_infoline( "UtcDaliVisualFactoryGetMeshVisual4: Request mesh visual with diffuse texture but not normal or gloss." );
1414 //Set up visual properties.
1415 Property::Map propertyMap;
1416 propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::MESH );
1417 propertyMap.Insert( MeshVisual::Property::OBJECT_URL, TEST_OBJ_FILE_NAME );
1418 propertyMap.Insert( MeshVisual::Property::MATERIAL_URL, TEST_SIMPLE_MTL_FILE_NAME );
1419 propertyMap.Insert( MeshVisual::Property::TEXTURES_PATH, TEST_RESOURCE_DIR "/" );
1421 //Test to see if mesh loads correctly.
1422 MeshVisualLoadsCorrectlyTest( propertyMap, application );
1427 //Test if mesh visual can load when made to use diffuse textures only.
1428 int UtcDaliVisualFactoryGetMeshVisual5(void)
1430 //Set up test application first, so everything else can be handled.
1431 ToolkitTestApplication application;
1433 tet_infoline( "UtcDaliVisualFactoryGetMeshVisual5: Request mesh visual and make it only use diffuse textures." );
1435 //Set up visual properties.
1436 Property::Map propertyMap;
1437 propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::MESH );
1438 propertyMap.Insert( "objectUrl", TEST_OBJ_FILE_NAME );
1439 propertyMap.Insert( "materialUrl", TEST_MTL_FILE_NAME );
1440 propertyMap.Insert( "texturesPath", TEST_RESOURCE_DIR "/" );
1441 propertyMap.Insert( "useMipmapping", false );
1442 propertyMap.Insert( "useSoftNormals", false );
1443 propertyMap.Insert( "lightPosition", Vector3::ZAXIS );
1444 propertyMap.Insert( "shadingMode", MeshVisual::ShadingMode::TEXTURED_WITH_SPECULAR_LIGHTING );
1446 //Test to see if mesh loads correctly.
1447 MeshVisualLoadsCorrectlyTest( propertyMap, application );
1453 //Test if mesh visual can load when made to not use the supplied textures.
1454 int UtcDaliVisualFactoryGetMeshVisual6(void)
1456 //Set up test application first, so everything else can be handled.
1457 ToolkitTestApplication application;
1459 tet_infoline( "UtcDaliVisualFactoryGetMeshVisual6: Request mesh visual and make it not use any textures." );
1461 //Set up visual properties.
1462 Property::Map propertyMap;
1463 propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::MESH );
1464 propertyMap.Insert( MeshVisual::Property::OBJECT_URL, TEST_OBJ_FILE_NAME );
1465 propertyMap.Insert( MeshVisual::Property::MATERIAL_URL, TEST_MTL_FILE_NAME );
1466 propertyMap.Insert( MeshVisual::Property::TEXTURES_PATH, TEST_RESOURCE_DIR "/" );
1467 propertyMap.Insert( MeshVisual::Property::SHADING_MODE, MeshVisual::ShadingMode::TEXTURELESS_WITH_DIFFUSE_LIGHTING );
1469 //Test to see if mesh loads correctly.
1470 MeshVisualLoadsCorrectlyTest( propertyMap, application );
1474 //Test if mesh visual loads correctly when light position is manually set.
1475 int UtcDaliVisualFactoryGetMeshVisual7(void)
1477 //Set up test application first, so everything else can be handled.
1478 ToolkitTestApplication application;
1481 tet_infoline( "UtcDaliVisualFactoryGetMeshVisual7: Request mesh visual with custom light position." );
1483 //Set up visual properties.
1484 Property::Map propertyMap;
1485 propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::MESH );
1486 propertyMap.Insert( MeshVisual::Property::OBJECT_URL, TEST_OBJ_FILE_NAME );
1487 propertyMap.Insert( MeshVisual::Property::MATERIAL_URL, TEST_MTL_FILE_NAME );
1488 propertyMap.Insert( MeshVisual::Property::TEXTURES_PATH, TEST_RESOURCE_DIR "/" );
1489 propertyMap.Insert( MeshVisual::Property::LIGHT_POSITION, Vector3( 0.0, 1.0, 2.0 ) );
1491 //Test to see if mesh loads correctly.
1492 MeshVisualLoadsCorrectlyTest( propertyMap, application );
1497 //Test if mesh visual loads correctly when supplied an object file without face normals or texture points.
1498 //Note that this notably tests object loader functionality.
1499 int UtcDaliVisualFactoryGetMeshVisual8(void)
1501 //Set up test application first, so everything else can be handled.
1502 ToolkitTestApplication application;
1504 tet_infoline( "UtcDaliVisualFactoryGetMeshVisual5: Request mesh visual with normal-less object file." );
1506 //Set up visual properties.
1507 Property::Map propertyMap;
1508 propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::MESH );
1509 propertyMap.Insert( MeshVisual::Property::OBJECT_URL, TEST_SIMPLE_OBJ_FILE_NAME );
1510 propertyMap.Insert( MeshVisual::Property::MATERIAL_URL, TEST_MTL_FILE_NAME );
1511 propertyMap.Insert( MeshVisual::Property::TEXTURES_PATH, TEST_RESOURCE_DIR "/" );
1513 //Test to see if mesh loads correctly.
1514 MeshVisualLoadsCorrectlyTest( propertyMap, application );
1519 //Test if mesh visual handles the case of lacking an object file.
1520 int UtcDaliVisualFactoryGetMeshVisualN1(void)
1522 //Set up test application first, so everything else can be handled.
1523 ToolkitTestApplication application;
1525 tet_infoline( "UtcDaliVisualFactoryGetMeshVisualN1: Request mesh visual without object file" );
1527 //Set up visual properties.
1528 Property::Map propertyMap;
1529 propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::MESH );
1530 propertyMap.Insert( MeshVisual::Property::MATERIAL_URL, TEST_MTL_FILE_NAME );
1531 propertyMap.Insert( MeshVisual::Property::TEXTURES_PATH, TEST_RESOURCE_DIR "/" );
1533 //Test to see if mesh doesn't load with these properties, as expected.
1534 MeshVisualDoesNotLoadCorrectlyTest( propertyMap, application );
1540 //Test if mesh visual handles the case of being passed invalid material and images urls.
1541 int UtcDaliVisualFactoryGetMeshVisualN2(void)
1543 //Set up test application first, so everything else can be handled.
1544 ToolkitTestApplication application;
1546 tet_infoline( "UtcDaliVisualFactoryGetMeshVisualN2: Request mesh visual with invalid material and images urls" );
1548 //Set up visual properties.
1549 Property::Map propertyMap;
1550 propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::MESH );
1551 propertyMap.Insert( MeshVisual::Property::OBJECT_URL, TEST_OBJ_FILE_NAME );
1552 propertyMap.Insert( MeshVisual::Property::MATERIAL_URL, "invalid" );
1553 propertyMap.Insert( MeshVisual::Property::TEXTURES_PATH, "also invalid" );
1555 //Test to see if mesh doesn't load with these properties, as expected.
1556 MeshVisualDoesNotLoadCorrectlyTest( propertyMap, application );
1562 //Test if mesh visual handles the case of being passed an invalid object url
1563 int UtcDaliVisualFactoryGetMeshVisualN3(void)
1565 //Set up test application first, so everything else can be handled.
1566 ToolkitTestApplication application;
1567 tet_infoline( "UtcDaliVisualFactoryGetMeshVisualN3: Request mesh visual with invalid object url" );
1570 //Set up visual properties.
1571 Property::Map propertyMap;
1572 propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::MESH );
1573 propertyMap.Insert( MeshVisual::Property::OBJECT_URL, "invalid" );
1574 propertyMap.Insert( MeshVisual::Property::MATERIAL_URL, TEST_MTL_FILE_NAME );
1575 propertyMap.Insert( MeshVisual::Property::TEXTURES_PATH, TEST_RESOURCE_DIR "/" );
1577 //Test to see if mesh doesn't load with these properties, as expected.
1578 MeshVisualDoesNotLoadCorrectlyTest( propertyMap, application );
1583 //Creates a primitive visual with the given property map and tests to see if it correctly loads in the given application.
1584 void TestPrimitiveVisualWithProperties( Property::Map& propertyMap, ToolkitTestApplication& application )
1586 VisualFactory factory = VisualFactory::Get();
1587 DALI_TEST_CHECK( factory );
1589 //Create a primitive visual.
1590 Visual::Base visual = factory.CreateVisual( propertyMap );
1591 DALI_TEST_CHECK( visual );
1593 //Create an actor on stage to house the visual.
1594 DummyControl actor = DummyControl::New(true);
1595 DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
1596 dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual );
1598 actor.SetProperty( Actor::Property::SIZE, Vector2( 200.f, 200.f ) );
1599 application.GetScene().Add( actor );
1600 visual.SetTransformAndSize(DefaultTransform(), Vector2( 200.f, 200.f ) );
1602 //Ensure set on stage.
1603 DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION );
1605 //Tell test application to load the visual.
1606 application.SendNotification();
1607 application.Render(0);
1609 Matrix testScaleMatrix;
1610 testScaleMatrix.SetIdentityAndScale( Vector3( 1.0, -1.0, 1.0 ) );
1611 Matrix actualScaleMatrix;
1613 //Test to see if the object has been successfully loaded.
1614 DALI_TEST_CHECK( application.GetGlAbstraction().GetUniformValue<Matrix>( "uObjectMatrix", actualScaleMatrix ) );
1615 DALI_TEST_EQUALS( actualScaleMatrix, testScaleMatrix, Math::MACHINE_EPSILON_100, TEST_LOCATION );
1617 //Finish by setting off stage, and ensuring this was successful.
1619 DALI_TEST_EQUALS( actor.GetRendererCount(), 0u, TEST_LOCATION );
1622 //Test if primitive shape loads correctly when supplied with only the bare minimum requirements, the shape to use.
1623 int UtcDaliVisualFactoryGetPrimitiveVisual1(void)
1625 //Set up test application first, so everything else can be handled.
1626 ToolkitTestApplication application;
1628 tet_infoline( "UtcDaliVisualFactoryGetPrimitiveVisual1: Request primitive visual with a shape only" );
1630 //Set up visual properties.
1631 Property::Map propertyMap;
1632 propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::PRIMITIVE );
1633 propertyMap.Insert( PrimitiveVisual::Property::SHAPE, PrimitiveVisual::Shape::CUBE );
1635 //Test to see if shape loads correctly.
1636 TestPrimitiveVisualWithProperties( propertyMap, application );
1641 //Test if primitive shape loads correctly when supplied with all possible parameters
1642 int UtcDaliVisualFactoryGetPrimitiveVisual2(void)
1644 //Set up test application first, so everything else can be handled.
1645 ToolkitTestApplication application;
1647 tet_infoline( "UtcDaliVisualFactoryGetPrimitiveVisual2: Request primitive visual with everything" );
1649 //Set up visual properties.
1650 Property::Map propertyMap;
1651 propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::PRIMITIVE );
1652 propertyMap.Insert( PrimitiveVisual::Property::SHAPE, PrimitiveVisual::Shape::CUBE );
1653 propertyMap.Insert( PrimitiveVisual::Property::MIX_COLOR, Vector4( 0.5, 0.5, 0.5, 1.0 ) );
1654 propertyMap.Insert( PrimitiveVisual::Property::SLICES, 10 );
1655 propertyMap.Insert( PrimitiveVisual::Property::STACKS, 20 );
1656 propertyMap.Insert( PrimitiveVisual::Property::SCALE_TOP_RADIUS, 30.0f );
1657 propertyMap.Insert( PrimitiveVisual::Property::SCALE_BOTTOM_RADIUS, 40.0f );
1658 propertyMap.Insert( PrimitiveVisual::Property::SCALE_HEIGHT, 50.0f );
1659 propertyMap.Insert( PrimitiveVisual::Property::SCALE_RADIUS, 60.0f );
1660 propertyMap.Insert( PrimitiveVisual::Property::BEVEL_PERCENTAGE, 0.7f );
1661 propertyMap.Insert( PrimitiveVisual::Property::BEVEL_SMOOTHNESS, 0.8f );
1662 propertyMap.Insert( MeshVisual::Property::LIGHT_POSITION, Vector3( 0.9, 1.0, 1.1 ) );
1664 //Test to see if shape loads correctly.
1665 TestPrimitiveVisualWithProperties( propertyMap, application );
1670 //Test if primitive shape loads a sphere correctly.
1671 int UtcDaliVisualFactoryGetPrimitiveVisual3(void)
1673 //Set up test application first, so everything else can be handled.
1674 ToolkitTestApplication application;
1676 tet_infoline( "UtcDaliVisualFactoryGetPrimitiveVisual3: Request primitive visual to display a sphere" );
1678 //Set up visual properties.
1679 Property::Map propertyMap;
1680 propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::PRIMITIVE );
1681 propertyMap.Insert( PrimitiveVisual::Property::SHAPE, PrimitiveVisual::Shape::SPHERE );
1682 propertyMap.Insert( PrimitiveVisual::Property::MIX_COLOR, Vector4( 0.5, 0.5, 0.5, 1.0 ) );
1683 propertyMap.Insert( PrimitiveVisual::Property::SLICES, 10 );
1684 propertyMap.Insert( PrimitiveVisual::Property::STACKS, 20 );
1686 //Test to see if shape loads correctly.
1687 TestPrimitiveVisualWithProperties( propertyMap, application );
1692 //Test if primitive shape loads a conic section correctly.
1693 int UtcDaliVisualFactoryGetPrimitiveVisual4(void)
1695 //Set up test application first, so everything else can be handled.
1696 ToolkitTestApplication application;
1698 tet_infoline( "UtcDaliVisualFactoryGetPrimitiveVisual4: Request primitive visual to display a conic section" );
1700 //Set up visual properties.
1701 Property::Map propertyMap;
1702 propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::PRIMITIVE );
1703 propertyMap.Insert( PrimitiveVisual::Property::SHAPE, PrimitiveVisual::Shape::CONICAL_FRUSTUM );
1704 propertyMap.Insert( PrimitiveVisual::Property::MIX_COLOR, Vector4( 0.5, 0.5, 0.5, 1.0 ) );
1705 propertyMap.Insert( PrimitiveVisual::Property::SLICES, 10 );
1706 propertyMap.Insert( PrimitiveVisual::Property::SCALE_TOP_RADIUS, 30.0f );
1707 propertyMap.Insert( PrimitiveVisual::Property::SCALE_BOTTOM_RADIUS, 40.0f );
1708 propertyMap.Insert( PrimitiveVisual::Property::SCALE_HEIGHT, 50.0f );
1710 //Test to see if shape loads correctly.
1711 TestPrimitiveVisualWithProperties( propertyMap, application );
1716 //Test if primitive shape loads a bevelled cube correctly.
1717 int UtcDaliVisualFactoryGetPrimitiveVisual5(void)
1719 //Set up test application first, so everything else can be handled.
1720 ToolkitTestApplication application;
1722 tet_infoline( "UtcDaliVisualFactoryGetPrimitiveVisual5: Request primitive visual to display a bevelled cube" );
1724 //Set up visual properties.
1725 Property::Map propertyMap;
1726 propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::PRIMITIVE );
1727 propertyMap.Insert( PrimitiveVisual::Property::SHAPE, PrimitiveVisual::Shape::BEVELLED_CUBE );
1728 propertyMap.Insert( PrimitiveVisual::Property::MIX_COLOR, Vector4( 0.5, 0.5, 0.5, 1.0 ) );
1729 propertyMap.Insert( PrimitiveVisual::Property::BEVEL_PERCENTAGE, 0.7f );
1731 //Test to see if shape loads correctly.
1732 TestPrimitiveVisualWithProperties( propertyMap, application );
1737 //Test if primitive shape loads an octahedron correctly.
1738 int UtcDaliVisualFactoryGetPrimitiveVisual6(void)
1740 //Set up test application first, so everything else can be handled.
1741 ToolkitTestApplication application;
1743 tet_infoline( "UtcDaliVisualFactoryGetPrimitiveVisual6: Request primitive visual to display an octahedron" );
1745 //Set up visual properties.
1746 Property::Map propertyMap;
1747 propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::PRIMITIVE );
1748 propertyMap.Insert( PrimitiveVisual::Property::SHAPE, PrimitiveVisual::Shape::OCTAHEDRON );
1749 propertyMap.Insert( PrimitiveVisual::Property::MIX_COLOR, Vector4( 0.5, 0.5, 0.5, 1.0 ) );
1751 //Test to see if shape loads correctly.
1752 TestPrimitiveVisualWithProperties( propertyMap, application );
1757 //Test if primitive shape loads a cone correctly.
1758 int UtcDaliVisualFactoryGetPrimitiveVisual7(void)
1760 //Set up test application first, so everything else can be handled.
1761 ToolkitTestApplication application;
1763 tet_infoline( "UtcDaliVisualFactoryGetPrimitiveVisual7: Request primitive visual to display a cone" );
1765 //Set up visual properties.
1766 Property::Map propertyMap;
1767 propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::PRIMITIVE );
1768 propertyMap.Insert( PrimitiveVisual::Property::SHAPE, PrimitiveVisual::Shape::CONE );
1769 propertyMap.Insert( PrimitiveVisual::Property::MIX_COLOR, Vector4( 0.5, 0.5, 0.5, 1.0 ) );
1770 propertyMap.Insert( PrimitiveVisual::Property::SLICES, 10 );
1771 propertyMap.Insert( PrimitiveVisual::Property::SCALE_TOP_RADIUS, 30.0f );
1772 propertyMap.Insert( PrimitiveVisual::Property::SCALE_HEIGHT, 50.0f );
1774 //Test to see if shape loads correctly.
1775 TestPrimitiveVisualWithProperties( propertyMap, application );
1780 //Test if primitive shape loads correctly when light position is manually set.
1781 int UtcDaliVisualFactoryGetPrimitiveVisual8(void)
1783 //Set up test application first, so everything else can be handled.
1784 ToolkitTestApplication application;
1786 tet_infoline( "UtcDaliVisualFactoryGetPrimitiveVisual8: Request primitive visual with set light position" );
1788 //Set up visual properties.
1789 Property::Map propertyMap;
1790 propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::PRIMITIVE );
1791 propertyMap.Insert( PrimitiveVisual::Property::SHAPE, PrimitiveVisual::Shape::SPHERE );
1792 propertyMap.Insert( PrimitiveVisual::Property::MIX_COLOR, Vector4( 0.5, 0.5, 0.5, 1.0 ) );
1793 propertyMap.Insert( MeshVisual::Property::LIGHT_POSITION, Vector3( 0.0, 1.0, 2.0 ) );
1795 //Test to see if shape loads correctly.
1796 TestPrimitiveVisualWithProperties( propertyMap, application );
1801 //Test if primitive shape loads correctly when told to use too many slices.
1802 int UtcDaliVisualFactoryGetPrimitiveVisual9(void)
1804 //Set up test application first, so everything else can be handled.
1805 ToolkitTestApplication application;
1807 tet_infoline( "UtcDaliVisualFactoryGetPrimitiveVisual9: Request primitive visual with above-cap slices." );
1809 //Set up visual properties.
1810 Property::Map propertyMap;
1811 propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::PRIMITIVE );
1812 propertyMap.Insert( PrimitiveVisual::Property::SHAPE, PrimitiveVisual::Shape::SPHERE );
1813 propertyMap.Insert( PrimitiveVisual::Property::SLICES, Property::Value( 1000000 ) );
1815 //Test to see if shape loads correctly.
1816 TestPrimitiveVisualWithProperties( propertyMap, application );
1821 //Test if primitive shape loads correctly when told to use too few slices. (2 slices or less.)
1822 int UtcDaliVisualFactoryGetPrimitiveVisual10(void)
1824 //Set up test application first, so everything else can be handled.
1825 ToolkitTestApplication application;
1827 tet_infoline( "UtcDaliVisualFactoryGetPrimitiveVisual10: Request primitive visual with too few slices." );
1829 //Set up visual properties.
1830 Property::Map propertyMap;
1831 propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::PRIMITIVE );
1832 propertyMap.Insert( PrimitiveVisual::Property::SHAPE, PrimitiveVisual::Shape::SPHERE );
1833 propertyMap.Insert( PrimitiveVisual::Property::SLICES, Property::Value( 2 ) );
1835 //Test to see if shape loads correctly.
1836 TestPrimitiveVisualWithProperties( propertyMap, application );
1841 //Test if primitive shape loads correctly when told to use too many stacks.
1842 int UtcDaliVisualFactoryGetPrimitiveVisual11(void)
1844 //Set up test application first, so everything else can be handled.
1845 ToolkitTestApplication application;
1847 tet_infoline( "UtcDaliVisualFactoryGetPrimitiveVisual11: Request primitive visual with too many stacks." );
1849 //Set up visual properties.
1850 Property::Map propertyMap;
1851 propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::PRIMITIVE );
1852 propertyMap.Insert( PrimitiveVisual::Property::SHAPE, PrimitiveVisual::Shape::SPHERE );
1853 propertyMap.Insert( PrimitiveVisual::Property::STACKS, Property::Value( 1000000 ) );
1855 //Test to see if shape loads correctly.
1856 TestPrimitiveVisualWithProperties( propertyMap, application );
1861 //Test if primitive shape loads correctly when told to use too few stacks. (1 stack or less.)
1862 int UtcDaliVisualFactoryGetPrimitiveVisual12(void)
1864 //Set up test application first, so everything else can be handled.
1865 ToolkitTestApplication application;
1867 tet_infoline( "UtcDaliVisualFactoryGetPrimitiveVisual12: Request primitive visual with too few stacks." );
1869 //Set up visual properties.
1870 Property::Map propertyMap;
1871 propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::PRIMITIVE );
1872 propertyMap.Insert( PrimitiveVisual::Property::SHAPE, PrimitiveVisual::Shape::SPHERE );
1873 propertyMap.Insert( PrimitiveVisual::Property::STACKS, Property::Value( 1 ) );
1875 //Test to see if shape loads correctly.
1876 TestPrimitiveVisualWithProperties( propertyMap, application );
1881 //Test if primitive shape loads correctly when told to use invalid (zero or negative) dimensions.
1882 int UtcDaliVisualFactoryGetPrimitiveVisual13(void)
1884 //Set up test application first, so everything else can be handled.
1885 ToolkitTestApplication application;
1887 tet_infoline( "UtcDaliVisualFactoryGetPrimitiveVisual13: Request primitive visual with invalid scale dimensions." );
1889 //Set up visual properties.
1890 Property::Map propertyMap;
1891 propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::PRIMITIVE );
1892 propertyMap.Insert( PrimitiveVisual::Property::SHAPE, PrimitiveVisual::Shape::SPHERE );
1893 propertyMap.Insert( PrimitiveVisual::Property::SCALE_DIMENSIONS, Vector3::ZERO );
1895 //Test to see if shape loads correctly.
1896 TestPrimitiveVisualWithProperties( propertyMap, application );
1901 //Test if primitive shape loads correctly when told to use too low a bevel percentage.
1902 int UtcDaliVisualFactoryGetPrimitiveVisual14(void)
1904 //Set up test application first, so everything else can be handled.
1905 ToolkitTestApplication application;
1907 tet_infoline( "UtcDaliVisualFactoryGetPrimitiveVisual14: Request primitive visual with too low a bevel percentage." );
1909 //Set up visual properties.
1910 Property::Map propertyMap;
1911 propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::PRIMITIVE );
1912 propertyMap.Insert( PrimitiveVisual::Property::SHAPE, PrimitiveVisual::Shape::SPHERE );
1913 propertyMap.Insert( PrimitiveVisual::Property::BEVEL_PERCENTAGE, Property::Value( -1.0f ) );
1915 //Test to see if shape loads correctly.
1916 TestPrimitiveVisualWithProperties( propertyMap, application );
1921 //Test if primitive shape loads correctly when told to use too high a bevel percentage.
1922 int UtcDaliVisualFactoryGetPrimitiveVisual15(void)
1924 //Set up test application first, so everything else can be handled.
1925 ToolkitTestApplication application;
1927 tet_infoline( "UtcDaliVisualFactoryGetPrimitiveVisual15: Request primitive visual with too high a bevel percentage." );
1929 //Set up visual properties.
1930 Property::Map propertyMap;
1931 propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::PRIMITIVE );
1932 propertyMap.Insert( PrimitiveVisual::Property::SHAPE, PrimitiveVisual::Shape::SPHERE );
1933 propertyMap.Insert( PrimitiveVisual::Property::BEVEL_PERCENTAGE, Property::Value( 2.0f ) );
1935 //Test to see if shape loads correctly.
1936 TestPrimitiveVisualWithProperties( propertyMap, application );
1941 //Test if primitive shape loads correctly when told to use too low a bevel smoothness.
1942 int UtcDaliVisualFactoryGetPrimitiveVisual16(void)
1944 //Set up test application first, so everything else can be handled.
1945 ToolkitTestApplication application;
1947 tet_infoline( "UtcDaliVisualFactoryGetPrimitiveVisual16: Request primitive visual with too low a bevel smoothness." );
1949 //Set up visual properties.
1950 Property::Map propertyMap;
1951 propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::PRIMITIVE );
1952 propertyMap.Insert( PrimitiveVisual::Property::SHAPE, PrimitiveVisual::Shape::SPHERE );
1953 propertyMap.Insert( PrimitiveVisual::Property::BEVEL_SMOOTHNESS, Property::Value( -1.0f ) );
1955 //Test to see if shape loads correctly.
1956 TestPrimitiveVisualWithProperties( propertyMap, application );
1961 //Test if primitive shape loads correctly when told to use too high a bevel smoothness.
1962 int UtcDaliVisualFactoryGetPrimitiveVisual17(void)
1964 //Set up test application first, so everything else can be handled.
1965 ToolkitTestApplication application;
1967 tet_infoline( "UtcDaliVisualFactoryGetPrimitiveVisual17: Request primitive visual with too high a bevel smoothness." );
1969 //Set up visual properties.
1970 Property::Map propertyMap;
1971 propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::PRIMITIVE );
1972 propertyMap.Insert( PrimitiveVisual::Property::SHAPE, PrimitiveVisual::Shape::SPHERE );
1973 propertyMap.Insert( PrimitiveVisual::Property::BEVEL_SMOOTHNESS, Property::Value( 2.0f ) );
1975 //Test to see if shape loads correctly.
1976 TestPrimitiveVisualWithProperties( propertyMap, application );
1981 //Test if primitive shape loads a conic section correctly.
1982 int UtcDaliVisualFactoryGetPrimitiveVisual18(void)
1984 //Set up test application first, so everything else can be handled.
1985 ToolkitTestApplication application;
1987 tet_infoline( "UtcDaliVisualFactoryGetPrimitiveVisual18: Request primitive visual to display a conic section" );
1989 //Set up visual properties.
1990 Property::Map propertyMap;
1991 propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::PRIMITIVE );
1992 propertyMap.Insert( PrimitiveVisual::Property::SHAPE, PrimitiveVisual::Shape::CONICAL_FRUSTUM );
1993 propertyMap.Insert( PrimitiveVisual::Property::MIX_COLOR, Vector4( 0.5, 0.5, 0.5, 1.0 ) );
1994 propertyMap.Insert( PrimitiveVisual::Property::SLICES, 10 );
1995 propertyMap.Insert( PrimitiveVisual::Property::SCALE_TOP_RADIUS, 30.0f );
1996 propertyMap.Insert( PrimitiveVisual::Property::SCALE_BOTTOM_RADIUS, 40.0f );
1997 propertyMap.Insert( PrimitiveVisual::Property::SCALE_HEIGHT, 50.0f );
1999 //Test to see if shape loads correctly.
2000 TestPrimitiveVisualWithProperties( propertyMap, application );
2005 //Test if primitive shape visual handles the case of not being passed a specific shape to use.
2006 int UtcDaliVisualFactoryGetPrimitiveVisualN1(void)
2008 //Set up test application first, so everything else can be handled.
2009 ToolkitTestApplication application;
2011 tet_infoline( "UtcDaliVisualFactoryGetPrimitiveVisualN1: Request primitive visual without shape" );
2013 //Set up visual properties, without supplying shape.
2014 Property::Map propertyMap;
2015 propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::PRIMITIVE );
2017 //Test to see if shape loads regardless of missing input.
2018 TestPrimitiveVisualWithProperties( propertyMap, application );
2023 int UtcDaliVisualFactoryGetAnimatedImageVisual1(void)
2025 ToolkitTestApplication application;
2026 tet_infoline( "UtcDaliVisualFactoryGetAnimatedImageVisual1: Request animated image visual with a gif url" );
2028 TestGlAbstraction& gl = application.GetGlAbstraction();
2029 TraceCallStack& textureTrace = gl.GetTextureTrace();
2030 textureTrace.Enable(true);
2032 VisualFactory factory = VisualFactory::Get();
2033 Visual::Base visual = factory.CreateVisual( TEST_GIF_FILE_NAME, ImageDimensions() );
2034 DALI_TEST_CHECK( visual );
2036 DummyControl actor = DummyControl::New(true);
2037 DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
2038 dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual );
2039 actor.SetProperty( Actor::Property::SIZE, Vector2( 200.f, 200.f ) );
2040 application.GetScene().Add( actor );
2042 application.SendNotification();
2043 application.Render();
2045 DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 2 ), true, TEST_LOCATION );
2047 application.SendNotification();
2048 application.Render();
2050 // renderer is added to actor
2051 DALI_TEST_CHECK( actor.GetRendererCount() == 1u );
2052 Renderer renderer = actor.GetRendererAt( 0u );
2053 DALI_TEST_CHECK( renderer );
2055 DALI_TEST_EQUALS( textureTrace.FindMethod("GenTextures"), true, TEST_LOCATION );
2056 textureTrace.Reset();
2058 // Force the timer used by the animatedImageVisual to tick,
2059 Dali::Timer timer = Timer::New( 0 );
2060 timer.MockEmitSignal();
2061 application.SendNotification();
2062 application.Render();
2064 DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION );
2066 application.SendNotification();
2067 application.Render();
2068 DALI_TEST_EQUALS( textureTrace.FindMethod("GenTextures"), true, TEST_LOCATION );
2069 textureTrace.Reset();
2071 // Force the timer used by the animatedImageVisual to tick,
2072 timer.MockEmitSignal();
2073 application.SendNotification();
2074 application.Render();
2076 DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION );
2078 application.SendNotification();
2079 application.Render();
2080 DALI_TEST_EQUALS( textureTrace.FindMethod("GenTextures"), true, TEST_LOCATION );
2081 textureTrace.Reset();
2083 // Force the timer used by the animatedImageVisual to tick,
2084 timer.MockEmitSignal();
2085 application.SendNotification();
2086 application.Render();
2088 DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION );
2090 application.SendNotification();
2091 application.Render();
2092 DALI_TEST_EQUALS( textureTrace.FindMethod("GenTextures"), true, TEST_LOCATION );
2093 textureTrace.Reset();
2095 // Test SetOffScene().
2097 DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
2102 int UtcDaliVisualFactoryGetAnimatedImageVisual2(void)
2104 ToolkitTestApplication application;
2105 tet_infoline( "UtcDaliVisualFactoryGetAnimatedImageVisual2: Request animated image visual with a Property::Map, test custom wrap mode and pixel area" );
2107 const Vector4 pixelArea(-0.5f, -0.5f, 2.f, 2.f);
2108 Property::Map propertyMap;
2109 propertyMap.Add( Toolkit::Visual::Property::TYPE, Visual::IMAGE )
2110 .Add( ImageVisual::Property::URL, TEST_GIF_FILE_NAME )
2111 .Add( ImageVisual::Property::PIXEL_AREA, pixelArea )
2112 .Add( ImageVisual::Property::WRAP_MODE_U, WrapMode::MIRRORED_REPEAT )
2113 .Add( ImageVisual::Property::WRAP_MODE_V, WrapMode::REPEAT );
2115 Visual::Base visual = VisualFactory::Get().CreateVisual( propertyMap );
2116 DALI_TEST_CHECK( visual );
2118 TestGlAbstraction& gl = application.GetGlAbstraction();
2119 TraceCallStack& textureTrace = gl.GetTextureTrace();
2120 textureTrace.Enable(true);
2121 TraceCallStack& texParameterTrace = gl.GetTexParameterTrace();
2122 texParameterTrace.Enable( true );
2124 DummyControl actor = DummyControl::New(true);
2125 DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
2126 dummyImpl.RegisterVisual( Control::CONTROL_PROPERTY_END_INDEX + 1, visual );
2127 actor.SetProperty( Actor::Property::SIZE, Vector2( 200.f, 200.f ) );
2128 application.GetScene().Add( actor );
2130 application.SendNotification();
2131 application.Render();
2133 DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 2 ), true, TEST_LOCATION );
2135 application.SendNotification();
2136 application.Render();
2138 DALI_TEST_CHECK( actor.GetRendererCount() == 1u );
2140 DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION );
2142 // For animated image visual, the wrapping is handled manually in shader, so the following gl function should not be called
2143 std::stringstream out;
2144 out << GL_TEXTURE_2D << ", " << GL_TEXTURE_WRAP_S << ", " << GL_MIRRORED_REPEAT;
2145 DALI_TEST_CHECK( !texParameterTrace.FindMethodAndParams("TexParameteri", out.str()) );
2147 out << GL_TEXTURE_2D << ", " << GL_TEXTURE_WRAP_T << ", " << GL_REPEAT;
2148 DALI_TEST_CHECK( !texParameterTrace.FindMethodAndParams("TexParameteri", out.str()) );
2150 // test the uniforms which used to handle the wrap mode
2151 Renderer renderer = actor.GetRendererAt( 0u );
2152 DALI_TEST_CHECK( renderer );
2154 Property::Value pixelAreaValue = renderer.GetProperty( renderer.GetPropertyIndex( "pixelArea" ) );
2155 DALI_TEST_EQUALS( pixelAreaValue.Get<Vector4>(), pixelArea, TEST_LOCATION );
2156 Vector4 pixelAreaUniform;
2157 DALI_TEST_CHECK( gl.GetUniformValue<Vector4>( "pixelArea", pixelAreaUniform ) );
2158 DALI_TEST_EQUALS( pixelArea, pixelAreaUniform, Math::MACHINE_EPSILON_100, TEST_LOCATION );
2160 Property::Value wrapModeValue = renderer.GetProperty( renderer.GetPropertyIndex( "wrapMode" ) );
2161 Vector2 wrapMode( WrapMode::MIRRORED_REPEAT-1, WrapMode::REPEAT-1 );
2162 DALI_TEST_EQUALS( wrapModeValue.Get<Vector2>(), wrapMode, TEST_LOCATION );
2163 Vector2 wrapModeUniform;
2164 DALI_TEST_CHECK( gl.GetUniformValue<Vector2>( "wrapMode", wrapModeUniform ) );
2165 DALI_TEST_EQUALS( wrapMode, wrapModeUniform, Math::MACHINE_EPSILON_100, TEST_LOCATION );
2168 DALI_TEST_CHECK( actor.GetRendererCount() == 0u );