2 * Copyright (c) 2016 Samsung Electronics Co., Ltd.
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
8 * http://www.apache.org/licenses/LICENSE-2.0
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
19 #include <dali-toolkit-test-suite-utils.h>
20 #include <toolkit-bitmap-loader.h>
21 #include <toolkit-event-thread-callback.h>
22 #include <dali/public-api/rendering/renderer.h>
23 #include <dali/public-api/rendering/texture-set.h>
24 #include <dali/public-api/rendering/shader.h>
25 #include <dali/devel-api/images/nine-patch-image.h>
26 #include <dali-toolkit/devel-api/visual-factory/visual-factory.h>
27 #include <dali-toolkit/dali-toolkit.h>
30 using namespace Dali::Toolkit;
34 typedef NinePatchImage::StretchRanges StretchRanges;
36 const char* TEST_IMAGE_FILE_NAME = "gallery_image_01.jpg";
37 const char* TEST_NPATCH_FILE_NAME = "gallery_image_01.9.png";
38 const char* TEST_SVG_FILE_NAME = TEST_RESOURCE_DIR "/svg1.svg";
39 const char* TEST_OBJ_FILE_NAME = TEST_RESOURCE_DIR "/Cube.obj";
40 const char* TEST_MTL_FILE_NAME = TEST_RESOURCE_DIR "/ToyRobot-Metal.mtl";
41 const char* TEST_SIMPLE_OBJ_FILE_NAME = TEST_RESOURCE_DIR "/Cube-Points-Only.obj";
42 const char* TEST_SIMPLE_MTL_FILE_NAME = TEST_RESOURCE_DIR "/ToyRobot-Metal-Simple.mtl";
44 // resolution: 34*34, pixel format: RGBA8888
45 static const char* gImage_34_RGBA = TEST_RESOURCE_DIR "/icon-edit.png";
46 // resolution: 600*600, pixel format: RGB888
47 static const char* gImage_600_RGB = TEST_RESOURCE_DIR "/test-image-600.jpg";
49 Integration::Bitmap* CreateBitmap( unsigned int imageWidth, unsigned int imageHeight, unsigned int initialColor, Pixel::Format pixelFormat )
51 Integration::Bitmap* bitmap = Integration::Bitmap::New( Integration::Bitmap::BITMAP_2D_PACKED_PIXELS, ResourcePolicy::OWNED_RETAIN );
52 Integration::PixelBuffer* pixbuffer = bitmap->GetPackedPixelsProfile()->ReserveBuffer( pixelFormat, imageWidth, imageHeight, imageWidth, imageHeight );
53 unsigned int bytesPerPixel = GetBytesPerPixel( pixelFormat );
55 memset( pixbuffer, initialColor, imageHeight * imageWidth * bytesPerPixel );
60 void InitialiseRegionsToZeroAlpha( Integration::Bitmap* image, unsigned int imageWidth, unsigned int imageHeight, Pixel::Format pixelFormat )
62 PixelBuffer* pixbuffer = image->GetBuffer();
63 unsigned int bytesPerPixel = GetBytesPerPixel( pixelFormat );
65 for( unsigned int row = 0; row < imageWidth; ++row )
67 unsigned int pixelOffset = row * bytesPerPixel;
68 pixbuffer[ pixelOffset + 3 ] = 0x00;
69 pixelOffset += ( imageHeight - 1 ) * imageWidth * bytesPerPixel;
70 pixbuffer[ pixelOffset + 3 ] = 0x00;
73 for ( unsigned int column = 0; column < imageHeight; ++column )
75 unsigned int pixelOffset = column * imageWidth * bytesPerPixel;
76 pixbuffer[ pixelOffset + 3 ] = 0x00;
77 pixelOffset += ( imageWidth -1 ) * bytesPerPixel;
78 pixbuffer[ pixelOffset + 3 ] = 0x00;
82 void AddStretchRegionsToImage( Integration::Bitmap* image, unsigned int imageWidth, unsigned int imageHeight, const StretchRanges& stretchRangesX, const StretchRanges& stretchRangesY, Pixel::Format pixelFormat )
84 PixelBuffer* pixbuffer = image->GetBuffer();
85 unsigned int bytesPerPixel = GetBytesPerPixel( pixelFormat );
87 for(StretchRanges::ConstIterator it = stretchRangesX.Begin(); it != stretchRangesX.End(); ++it)
89 const Uint16Pair& range = *it;
90 //since the stretch range is in the cropped image space, we need to offset by 1 to get it to the uncropped image space
91 for( unsigned int column = range.GetX() + 1u; column < range.GetY() + 1u; ++column )
93 unsigned int pixelOffset = column * bytesPerPixel;
94 pixbuffer[ pixelOffset ] = 0x00;
95 pixbuffer[ pixelOffset + 1 ] = 0x00;
96 pixbuffer[ pixelOffset + 2 ] = 0x00;
97 pixbuffer[ pixelOffset + 3 ] = 0xFF;
102 for(StretchRanges::ConstIterator it = stretchRangesY.Begin(); it != stretchRangesY.End(); ++it)
104 const Uint16Pair& range = *it;
105 //since the stretch range is in the cropped image space, we need to offset by 1 to get it to the uncropped image space
106 for( unsigned int row = range.GetX() + 1u; row < range.GetY() + 1u; ++row )
108 unsigned int pixelOffset = row * imageWidth * bytesPerPixel;
109 pixbuffer[ pixelOffset ] = 0x00;
110 pixbuffer[ pixelOffset + 1 ] = 0x00;
111 pixbuffer[ pixelOffset + 2 ] = 0x00;
112 pixbuffer[ pixelOffset + 3 ] = 0xFF;
117 void AddChildRegionsToImage( Integration::Bitmap* image, unsigned int imageWidth, unsigned int imageHeight, const Vector4& requiredChildRegion, Pixel::Format pixelFormat )
119 PixelBuffer* pixbuffer = image->GetBuffer();
120 unsigned int bytesPerPixel = GetBytesPerPixel( pixelFormat );
122 Integration::Bitmap::PackedPixelsProfile* srcProfile = image->GetPackedPixelsProfile();
123 unsigned int bufferStride = srcProfile->GetBufferStride();
125 // Add bottom child region
126 for( unsigned int column = requiredChildRegion.x; column < imageWidth - requiredChildRegion.z; ++column )
128 unsigned int pixelOffset = column * bytesPerPixel;
129 pixelOffset += ( imageHeight - 1 ) * bufferStride;
130 pixbuffer[ pixelOffset ] = 0x00;
131 pixbuffer[ pixelOffset + 1 ] = 0x00;
132 pixbuffer[ pixelOffset + 2 ] = 0x00;
133 pixbuffer[ pixelOffset + 3 ] = 0xFF;
136 // Add right child region
137 for ( unsigned int row = requiredChildRegion.y; row < imageHeight - requiredChildRegion.w; ++row )
139 unsigned int pixelOffset = row * bufferStride + ( imageWidth - 1 ) * bytesPerPixel;
140 pixbuffer[ pixelOffset ] = 0x00;
141 pixbuffer[ pixelOffset + 1 ] = 0x00;
142 pixbuffer[ pixelOffset + 2 ] = 0x00;
143 pixbuffer[ pixelOffset + 3 ] = 0xFF;
147 Integration::ResourcePointer CustomizeNinePatch( TestApplication& application,
148 unsigned int ninePatchImageWidth,
149 unsigned int ninePatchImageHeight,
150 const StretchRanges& stretchRangesX,
151 const StretchRanges& stretchRangesY,
152 bool addChildRegion = false,
153 Vector4 requiredChildRegion = Vector4::ZERO )
155 TestPlatformAbstraction& platform = application.GetPlatform();
157 Pixel::Format pixelFormat = Pixel::RGBA8888;
159 tet_infoline("Create Bitmap");
160 platform.SetClosestImageSize(Vector2( ninePatchImageWidth, ninePatchImageHeight));
161 Integration::Bitmap* bitmap = CreateBitmap( ninePatchImageWidth, ninePatchImageHeight, 0xFF, pixelFormat );
163 tet_infoline("Clear border regions");
164 InitialiseRegionsToZeroAlpha( bitmap, ninePatchImageWidth, ninePatchImageHeight, pixelFormat );
166 tet_infoline("Add Stretch regions to Bitmap");
167 AddStretchRegionsToImage( bitmap, ninePatchImageWidth, ninePatchImageHeight, stretchRangesX, stretchRangesY, pixelFormat );
171 tet_infoline("Add Child regions to Bitmap");
172 AddChildRegionsToImage( bitmap, ninePatchImageWidth, ninePatchImageHeight, requiredChildRegion, pixelFormat );
175 tet_infoline("Getting resource");
176 Integration::ResourcePointer resourcePtr(bitmap);
177 //platform.SetResourceLoaded( 0, Dali::Integration::ResourceBitmap, resourcePtr );
178 platform.SetSynchronouslyLoadedResource( resourcePtr);
183 void TestVisualRender( ToolkitTestApplication& application,
185 Visual::Base& visual,
186 std::size_t expectedSamplers = 0,
187 ImageDimensions imageDimensions = ImageDimensions(),
188 Integration::ResourcePointer resourcePtr = Integration::ResourcePointer())
192 // set the image size, for test case, this needs to be set before loading started
193 application.GetPlatform().SetClosestImageSize( Vector2(imageDimensions.GetWidth(), imageDimensions.GetHeight()) );
196 actor.SetSize( 200.f, 200.f );
197 Stage::GetCurrent().Add( actor );
198 visual.SetSize( Vector2(200.f, 200.f) );
199 visual.SetOnStage( actor );
201 DALI_TEST_CHECK( actor.GetRendererCount() == 1u );
203 application.SendNotification();
204 application.Render();
208 Integration::ResourceRequest* request = application.GetPlatform().GetRequest();
211 application.GetPlatform().SetResourceLoaded(request->GetId(), request->GetType()->id, resourcePtr );
215 application.Render();
216 application.SendNotification();
220 DALI_TEST_CHECK( application.GetPlatform().WasCalled(TestPlatformAbstraction::LoadResourceFunc) ||
221 application.GetPlatform().WasCalled(TestPlatformAbstraction::LoadResourceSynchronouslyFunc ));
224 DALI_TEST_CHECK( actor.GetRendererCount() == 1u );
231 void dali_visual_factory_startup(void)
233 test_return_value = TET_UNDEF;
236 void dali_visual_factory_cleanup(void)
238 test_return_value = TET_PASS;
241 int UtcDaliVisualFactoryGet(void)
243 ToolkitTestApplication application;
244 tet_infoline( "UtcDaliVisualFactory" );
248 type = TypeRegistry::Get().GetTypeInfo( "VisualFactory" );
249 DALI_TEST_CHECK( type );
250 BaseHandle handle = type.CreateInstance();
251 DALI_TEST_CHECK( handle );
253 VisualFactory factory;
254 factory = VisualFactory::Get();
255 DALI_TEST_CHECK( factory );
257 VisualFactory newFactory = VisualFactory::Get();
258 DALI_TEST_CHECK( newFactory );
260 // Check that visual factory is a singleton
261 DALI_TEST_CHECK(factory == newFactory);
266 int UtcDaliVisualFactoryCopyAndAssignment(void)
268 ToolkitTestApplication application;
269 tet_infoline( "UtcDaliVisualFactoryCopyAndAssignment" );
270 VisualFactory factory = VisualFactory::Get();
272 VisualFactory factoryCopy( factory );
273 DALI_TEST_CHECK(factory == factoryCopy);
275 VisualFactory emptyFactory;
276 VisualFactory emptyFactoryCopy( emptyFactory );
277 DALI_TEST_CHECK(emptyFactory == emptyFactoryCopy);
279 VisualFactory factoryEquals;
280 factoryEquals = factory;
281 DALI_TEST_CHECK(factory == factoryEquals);
283 VisualFactory emptyFactoryEquals;
284 emptyFactoryEquals = emptyFactory;
285 DALI_TEST_CHECK( emptyFactory == emptyFactoryEquals );
289 DALI_TEST_CHECK( factory = factoryCopy );
294 int UtcDaliVisualFactoryGetColorVisual1(void)
296 ToolkitTestApplication application;
297 tet_infoline( "UtcDaliVisualFactoryGetColorVisual1: Request color visual with a Property::Map" );
299 VisualFactory factory = VisualFactory::Get();
300 DALI_TEST_CHECK( factory );
302 Property::Map propertyMap;
303 Vector4 testColor( 1.f, 0.5f, 0.3f, 0.2f );
304 propertyMap.Insert(Visual::Property::TYPE, Visual::COLOR);
305 propertyMap.Insert(ColorVisual::Property::MIX_COLOR, testColor);
307 Visual::Base visual = factory.CreateVisual(propertyMap);
308 DALI_TEST_CHECK( visual );
310 Actor actor = Actor::New();
311 TestVisualRender( application, actor, visual );
313 Vector4 actualValue(Vector4::ZERO);
314 TestGlAbstraction& gl = application.GetGlAbstraction();
315 DALI_TEST_CHECK( gl.GetUniformValue<Vector4>( "mixColor", actualValue ) );
316 DALI_TEST_EQUALS( actualValue, testColor, TEST_LOCATION );
321 int UtcDaliVisualFactoryGetColorVisual2(void)
323 ToolkitTestApplication application;
324 tet_infoline( "UtcDaliVisualFactoryGetColorVisual2: Request color visual with a Vector4" );
326 VisualFactory factory = VisualFactory::Get();
327 DALI_TEST_CHECK( factory );
329 Vector4 testColor( 1.f, 0.5f, 0.3f, 0.2f );
330 Dali::Property::Map map;
331 map[ Visual::Property::TYPE ] = Visual::COLOR;
332 map[ ColorVisual::Property::MIX_COLOR ] = testColor;
333 Visual::Base visual = factory.CreateVisual( map );
334 DALI_TEST_CHECK( visual );
336 Actor actor = Actor::New();
337 TestVisualRender( application, actor, visual );
339 Vector4 actualValue(Vector4::ZERO);
340 TestGlAbstraction& gl = application.GetGlAbstraction();
341 DALI_TEST_CHECK( gl.GetUniformValue<Vector4>( "mixColor", actualValue ) );
342 DALI_TEST_EQUALS( actualValue, testColor, TEST_LOCATION );
344 visual.SetOffStage( actor );
345 DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
350 int UtcDaliVisualFactoryGetBorderVisual1(void)
352 ToolkitTestApplication application;
353 tet_infoline( "UtcDaliVisualFactoryGetBorderVisual1: Request border visual with a Property::Map" );
355 VisualFactory factory = VisualFactory::Get();
356 DALI_TEST_CHECK( factory );
358 Property::Map propertyMap;
359 Vector4 testColor( 1.f, 0.5f, 0.3f, 0.2f );
360 float testSize = 5.f;
361 propertyMap.Insert(Visual::Property::TYPE, Visual::BORDER);
362 propertyMap.Insert(BorderVisual::Property::COLOR, testColor);
363 propertyMap.Insert(BorderVisual::Property::SIZE, testSize);
365 Visual::Base visual = factory.CreateVisual(propertyMap);
366 DALI_TEST_CHECK( visual );
368 Actor actor = Actor::New();
369 actor.SetSize(200.f, 200.f);
370 Stage::GetCurrent().Add( actor );
371 visual.SetSize(Vector2(200.f, 200.f));
372 visual.SetOnStage( actor );
374 DALI_TEST_CHECK( actor.GetRendererCount() == 1u );
375 int blendMode = actor.GetRendererAt(0u).GetProperty<int>( Renderer::Property::BLEND_MODE );
376 DALI_TEST_EQUALS( static_cast<BlendMode::Type>(blendMode), BlendMode::ON, TEST_LOCATION );
378 TestGlAbstraction& gl = application.GetGlAbstraction();
380 application.SendNotification();
381 application.Render(0);
383 Vector4 actualColor(Vector4::ZERO);
384 DALI_TEST_CHECK( gl.GetUniformValue<Vector4>( "borderColor", actualColor ) );
385 DALI_TEST_EQUALS( actualColor, testColor, TEST_LOCATION );
387 float actualSize = 0.f;
388 DALI_TEST_CHECK( gl.GetUniformValue<float>( "borderSize", actualSize ) );
389 DALI_TEST_EQUALS( actualSize, testSize, TEST_LOCATION );
391 visual.SetOffStage( actor );
392 DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
397 int UtcDaliVisualFactoryGetBorderVisual2(void)
399 ToolkitTestApplication application;
400 tet_infoline( "UtcDaliVisualFactoryGetBorderVisual2: Request border visual with a borderSize and a borderColor" );
402 VisualFactory factory = VisualFactory::Get();
403 DALI_TEST_CHECK( factory );
405 Vector4 testColor( 1.f, 0.5f, 0.3f, 1.f );
406 float testSize = 5.f;
408 Dali::Property::Map propertyMap;
409 propertyMap[ Visual::Property::TYPE ] = Visual::BORDER;
410 propertyMap[ BorderVisual::Property::COLOR ] = testColor;
411 propertyMap[ BorderVisual::Property::SIZE ] = testSize;
412 Visual::Base visual = factory.CreateVisual( propertyMap );
413 DALI_TEST_CHECK( visual );
415 Actor actor = Actor::New();
416 actor.SetSize(200.f, 200.f);
417 Stage::GetCurrent().Add( actor );
418 visual.SetSize(Vector2(200.f, 200.f));
419 visual.SetOnStage( actor );
421 DALI_TEST_CHECK( actor.GetRendererCount() == 1u );
423 TestGlAbstraction& gl = application.GetGlAbstraction();
425 application.SendNotification();
426 application.Render(0);
428 int blendMode = actor.GetRendererAt(0u).GetProperty<int>( Renderer::Property::BLEND_MODE );
429 DALI_TEST_EQUALS( static_cast<BlendMode::Type>(blendMode), BlendMode::AUTO, TEST_LOCATION );
431 Vector4 actualColor(Vector4::ZERO);
432 DALI_TEST_CHECK( gl.GetUniformValue<Vector4>( "borderColor", actualColor ) );
433 DALI_TEST_EQUALS( actualColor, testColor, TEST_LOCATION );
435 float actualSize = 0.f;
436 DALI_TEST_CHECK( gl.GetUniformValue<float>( "borderSize", actualSize ) );
437 DALI_TEST_EQUALS( actualSize, testSize, TEST_LOCATION );
439 visual.SetOffStage( actor );
441 // enable the anti-aliasing
442 Dali::Property::Map map;
443 map[ Visual::Property::TYPE ] = Visual::BORDER;
444 map[ BorderVisual::Property::COLOR ] = testColor;
445 map[ BorderVisual::Property::SIZE ] = testSize;
446 map[ BorderVisual::Property::ANTI_ALIASING ] = true;
447 visual = factory.CreateVisual( map );
448 visual.SetOnStage( actor );
450 application.SendNotification();
451 application.Render(0);
452 blendMode = actor.GetRendererAt(0u).GetProperty<int>( Renderer::Property::BLEND_MODE );
453 DALI_TEST_EQUALS( static_cast<BlendMode::Type>(blendMode), BlendMode::ON, TEST_LOCATION );
458 int UtcDaliVisualFactoryGetLinearGradientVisual(void)
460 ToolkitTestApplication application;
461 tet_infoline("UtcDaliVisualFactoryGetRadialGradientVisual");
463 VisualFactory factory = VisualFactory::Get();
464 DALI_TEST_CHECK( factory );
466 Property::Map propertyMap;
467 propertyMap.Insert(Visual::Property::TYPE, Visual::GRADIENT);
469 Vector2 start(-1.f, -1.f);
470 Vector2 end(1.f, 1.f);
471 propertyMap.Insert(GradientVisual::Property::START_POSITION, start);
472 propertyMap.Insert(GradientVisual::Property::END_POSITION, end);
473 propertyMap.Insert(GradientVisual::Property::SPREAD_METHOD, GradientVisual::SpreadMethod::REPEAT);
475 Property::Array stopOffsets;
476 stopOffsets.PushBack( 0.2f );
477 stopOffsets.PushBack( 0.8f );
478 propertyMap.Insert(GradientVisual::Property::STOP_OFFSET, stopOffsets);
480 Property::Array stopColors;
481 stopColors.PushBack( Color::RED );
482 stopColors.PushBack( Color::GREEN );
483 propertyMap.Insert(GradientVisual::Property::STOP_COLOR, stopColors);
485 Visual::Base visual = factory.CreateVisual(propertyMap);
486 DALI_TEST_CHECK( visual );
488 // A lookup texture is generated and pass to shader as sampler
489 Actor actor = Actor::New();
490 TestVisualRender( application, actor, visual, 1u );
492 visual.SetOffStage( actor );
493 DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
498 int UtcDaliVisualFactoryGetRadialGradientVisual(void)
500 ToolkitTestApplication application;
501 tet_infoline("UtcDaliVisualFactoryGetRadialGradientVisual");
503 VisualFactory factory = VisualFactory::Get();
504 DALI_TEST_CHECK( factory );
506 Property::Map propertyMap;
507 propertyMap.Insert(Visual::Property::TYPE, Visual::GRADIENT);
509 Vector2 center(100.f, 100.f);
510 float radius = 100.f;
511 propertyMap.Insert(GradientVisual::Property::UNITS, GradientVisual::Units::USER_SPACE);
512 propertyMap.Insert(GradientVisual::Property::CENTER, center);
513 propertyMap.Insert(GradientVisual::Property::RADIUS, radius);
515 Property::Array stopOffsets;
516 stopOffsets.PushBack( 0.0f );
517 stopOffsets.PushBack( 1.f );
518 propertyMap.Insert(GradientVisual::Property::STOP_OFFSET, stopOffsets);
520 Property::Array stopColors;
521 stopColors.PushBack( Color::RED );
522 stopColors.PushBack( Color::GREEN );
523 propertyMap.Insert(GradientVisual::Property::STOP_COLOR, stopColors);
525 Visual::Base visual = factory.CreateVisual(propertyMap);
526 DALI_TEST_CHECK( visual );
528 // A lookup texture is generated and pass to shader as sampler
529 Actor actor = Actor::New();
530 TestVisualRender( application, actor, visual, 1u );
532 Matrix3 alignMatrix( radius, 0.f, 0.f, 0.f, radius, 0.f, center.x, center.y, 1.f );
533 alignMatrix.Invert();
535 Matrix3 actualValue( Matrix3::IDENTITY );
536 TestGlAbstraction& gl = application.GetGlAbstraction();
537 DALI_TEST_CHECK( gl.GetUniformValue<Matrix3>( "uAlignmentMatrix", actualValue ) );
538 DALI_TEST_EQUALS( actualValue, alignMatrix, Math::MACHINE_EPSILON_100, TEST_LOCATION );
543 int UtcDaliVisualFactoryDefaultOffsetsGradientVisual(void)
545 ToolkitTestApplication application;
546 tet_infoline("UtcDaliVisualFactoryGetRadialGradientVisual");
548 VisualFactory factory = VisualFactory::Get();
549 DALI_TEST_CHECK( factory );
551 Property::Map propertyMap;
552 propertyMap.Insert(Visual::Property::TYPE, Visual::GRADIENT);
554 Vector2 start(-1.f, -1.f);
555 Vector2 end(1.f, 1.f);
556 propertyMap.Insert(GradientVisual::Property::START_POSITION, start);
557 propertyMap.Insert(GradientVisual::Property::END_POSITION, end);
558 propertyMap.Insert(GradientVisual::Property::SPREAD_METHOD, GradientVisual::SpreadMethod::REPEAT);
560 Property::Array stopColors;
561 stopColors.PushBack( Color::RED );
562 stopColors.PushBack( Color::GREEN );
563 propertyMap.Insert(GradientVisual::Property::STOP_COLOR, stopColors);
565 Visual::Base visual = factory.CreateVisual(propertyMap);
566 DALI_TEST_CHECK( visual );
568 // A lookup texture is generated and pass to shader as sampler
569 Actor actor = Actor::New();
570 TestVisualRender( application, actor, visual, 1u );
572 visual.SetOffStage( actor );
573 DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
578 int UtcDaliVisualFactoryGetImageVisual1(void)
580 ToolkitTestApplication application;
581 tet_infoline( "UtcDaliVisualFactoryGetImageVisual1: Request image visual with a Property::Map" );
583 VisualFactory factory = VisualFactory::Get();
584 DALI_TEST_CHECK( factory );
586 Property::Map propertyMap;
587 propertyMap.Insert( Visual::Property::TYPE, Visual::IMAGE );
588 propertyMap.Insert( ImageVisual::Property::URL, TEST_IMAGE_FILE_NAME );
590 Visual::Base visual = factory.CreateVisual( propertyMap );
591 DALI_TEST_CHECK( visual );
593 Actor actor = Actor::New();
594 // For tesing the LoadResourceFunc is called, a big image size should be set, so the atlasing is not applied.
595 // Image with a size smaller than 512*512 will be uploaded as a part of the atlas.
598 const int height=513;
599 TestGlAbstraction& gl = application.GetGlAbstraction();
600 TraceCallStack& textureTrace = gl.GetTextureTrace();
601 textureTrace.Enable(true);
603 Integration::Bitmap* bitmap = Integration::Bitmap::New( Integration::Bitmap::BITMAP_2D_PACKED_PIXELS, ResourcePolicy::OWNED_DISCARD );
604 bitmap->GetPackedPixelsProfile()->ReserveBuffer( Pixel::RGBA8888, width, height,width, height );
606 TestVisualRender( application, actor, visual, 1u,
607 ImageDimensions(width, height),
608 Integration::ResourcePointer( bitmap ) );
610 DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION );
612 visual.SetOffStage( actor );
613 DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
618 int UtcDaliVisualFactoryGetImageVisual2(void)
620 ToolkitTestApplication application;
621 tet_infoline( "UtcDaliVisualFactoryGetImageVisual2: Request image visual with an image handle" );
623 VisualFactory factory = VisualFactory::Get();
624 DALI_TEST_CHECK( factory );
626 Image image = ResourceImage::New(TEST_IMAGE_FILE_NAME);
627 Visual::Base visual = factory.CreateVisual( image );
629 Actor actor = Actor::New();
630 // For tesing the LoadResourceFunc is called, a big image size should be set, so the atlasing is not applied.
631 // Image with a size smaller than 512*512 will be uploaded as a part of the atlas.
634 const int height=513;
636 Integration::Bitmap* bitmap = Integration::Bitmap::New( Integration::Bitmap::BITMAP_2D_PACKED_PIXELS, ResourcePolicy::OWNED_DISCARD );
637 bitmap->GetPackedPixelsProfile()->ReserveBuffer( Pixel::RGBA8888, width, height,width, height );
639 TestGlAbstraction& gl = application.GetGlAbstraction();
640 TraceCallStack& textureTrace = gl.GetTextureTrace();
641 textureTrace.Enable(true);
643 TestVisualRender( application, actor, visual, 1u,
644 ImageDimensions(width, height),
645 Integration::ResourcePointer(bitmap) );
647 DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION );
652 int UtcDaliVisualFactoryGetImageVisual3(void)
654 ToolkitTestApplication application;
655 tet_infoline( "UtcDaliVisualFactoryGetImageVisual3: Request image visual with a Property::Map, test custom wrap mode and pixel area with atlasing" );
657 VisualFactory factory = VisualFactory::Get();
658 DALI_TEST_CHECK( factory );
660 // Test wrap mode with atlasing. Image with a size smaller than 512*512 will be uploaded as a part of the atlas.
663 const Vector4 pixelArea(-0.5f, -0.5f, 2.f, 2.f);
665 Property::Map propertyMap;
666 propertyMap.Insert( Visual::Property::TYPE, Visual::IMAGE );
667 propertyMap.Insert( ImageVisual::Property::URL, gImage_34_RGBA );
668 propertyMap.Insert( ImageVisual::Property::DESIRED_WIDTH, width );
669 propertyMap.Insert( ImageVisual::Property::DESIRED_HEIGHT, height );
670 propertyMap.Insert( ImageVisual::Property::SYNCHRONOUS_LOADING, true );
671 propertyMap.Insert( ImageVisual::Property::PIXEL_AREA, pixelArea );
672 propertyMap.Insert( ImageVisual::Property::WRAP_MODE_U, WrapMode::MIRRORED_REPEAT );
673 propertyMap.Insert( ImageVisual::Property::WRAP_MODE_V, WrapMode::REPEAT );
675 Visual::Base visual = factory.CreateVisual( propertyMap );
676 DALI_TEST_CHECK( visual );
678 Actor actor = Actor::New();
679 TestGlAbstraction& gl = application.GetGlAbstraction();
680 TraceCallStack& textureTrace = gl.GetTextureTrace();
681 textureTrace.Enable(true);
682 TraceCallStack& texParameterTrace = gl.GetTexParameterTrace();
683 texParameterTrace.Enable( true );
685 actor.SetSize( 200.f, 200.f );
686 Stage::GetCurrent().Add( actor );
687 visual.SetOnStage( actor );
690 application.SendNotification();
691 application.Render();
692 application.Render();
693 application.SendNotification();
694 BitmapLoader loader = BitmapLoader::GetLatestCreated();
695 DALI_TEST_CHECK( loader );
696 loader.WaitForLoading();// waiting until the image to be loaded
697 DALI_TEST_CHECK( loader.IsLoaded() );
699 DALI_TEST_CHECK( actor.GetRendererCount() == 1u );
701 DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION );
703 // WITH atlasing, the wrapping is handled manually in shader, so the following gl function should not be called
704 std::stringstream out;
705 out << GL_TEXTURE_2D << ", " << GL_TEXTURE_WRAP_S << ", " << GL_MIRRORED_REPEAT;
706 DALI_TEST_CHECK( !texParameterTrace.FindMethodAndParams("TexParameteri", out.str()) );
708 out << GL_TEXTURE_2D << ", " << GL_TEXTURE_WRAP_T << ", " << GL_REPEAT;
709 DALI_TEST_CHECK( !texParameterTrace.FindMethodAndParams("TexParameteri", out.str()) );
711 // test the uniforms which used to handle the wrap mode
712 Renderer renderer = actor.GetRendererAt( 0u );
713 DALI_TEST_CHECK( renderer );
715 Property::Value pixelAreaValue = renderer.GetProperty( renderer.GetPropertyIndex( "pixelArea" ) );
716 DALI_TEST_EQUALS( pixelAreaValue.Get<Vector4>(), pixelArea, TEST_LOCATION );
717 Vector4 pixelAreaUniform;
718 DALI_TEST_CHECK( gl.GetUniformValue<Vector4>( "pixelArea", pixelAreaUniform ) );
719 DALI_TEST_EQUALS( pixelArea, pixelAreaUniform, Math::MACHINE_EPSILON_100, TEST_LOCATION );
721 Property::Value wrapModeValue = renderer.GetProperty( renderer.GetPropertyIndex( "wrapMode" ) );
722 Vector2 wrapMode( WrapMode::MIRRORED_REPEAT-1, WrapMode::REPEAT-1 );
723 DALI_TEST_EQUALS( wrapModeValue.Get<Vector2>(), wrapMode, TEST_LOCATION );
724 Vector2 wrapModeUniform;
725 DALI_TEST_CHECK( gl.GetUniformValue<Vector2>( "wrapMode", wrapModeUniform ) );
726 DALI_TEST_EQUALS( wrapMode, wrapModeUniform, Math::MACHINE_EPSILON_100, TEST_LOCATION );
728 visual.SetOffStage( actor );
729 DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
734 int UtcDaliVisualFactoryGetImageVisual4(void)
736 ToolkitTestApplication application;
737 tet_infoline( "UtcDaliVisualFactoryGetImageVisual4: Request image visual with a Property::Map, test custom wrap mode and pixel area without atlasing" );
739 VisualFactory factory = VisualFactory::Get();
740 DALI_TEST_CHECK( factory );
742 // Test wrap mode without atlasing. Image with a size bigger than 512*512 will NOT be uploaded as a part of the atlas.
744 const int height=600;
745 const Vector4 pixelArea(-0.5f, -0.5f, 2.f, 2.f);
747 Property::Map propertyMap;
748 propertyMap.Insert( Visual::Property::TYPE, Visual::IMAGE );
749 propertyMap.Insert( ImageVisual::Property::URL, gImage_600_RGB );
750 propertyMap.Insert( ImageVisual::Property::DESIRED_WIDTH, width );
751 propertyMap.Insert( ImageVisual::Property::DESIRED_HEIGHT, height );
752 propertyMap.Insert( ImageVisual::Property::SYNCHRONOUS_LOADING, true );
753 propertyMap.Insert( ImageVisual::Property::PIXEL_AREA, pixelArea );
754 propertyMap.Insert( ImageVisual::Property::WRAP_MODE_U, WrapMode::MIRRORED_REPEAT );
755 propertyMap.Insert( ImageVisual::Property::WRAP_MODE_V, WrapMode::REPEAT );
757 Visual::Base visual = factory.CreateVisual( propertyMap );
758 DALI_TEST_CHECK( visual );
760 Actor actor = Actor::New();
761 TestGlAbstraction& gl = application.GetGlAbstraction();
762 TraceCallStack& textureTrace = gl.GetTextureTrace();
763 textureTrace.Enable(true);
764 TraceCallStack& texParameterTrace = gl.GetTexParameterTrace();
765 texParameterTrace.Enable( true );
767 actor.SetSize( 200.f, 200.f );
768 Stage::GetCurrent().Add( actor );
769 visual.SetOnStage( actor );
772 application.SendNotification();
773 application.Render();
774 application.Render();
775 application.SendNotification();
776 BitmapLoader loader = BitmapLoader::GetLatestCreated();
777 DALI_TEST_CHECK( loader );
778 loader.WaitForLoading();// waiting until the image to be loaded
779 DALI_TEST_CHECK( loader.IsLoaded() );
781 DALI_TEST_CHECK( actor.GetRendererCount() == 1u );
783 DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION );
785 // WITHOUT atlasing, the wrapping is handled by setting gl texture parameters
786 std::stringstream out;
787 out << GL_TEXTURE_2D << ", " << GL_TEXTURE_WRAP_S << ", " << GL_MIRRORED_REPEAT;
788 DALI_TEST_CHECK( texParameterTrace.FindMethodAndParams("TexParameteri", out.str()) );
790 out << GL_TEXTURE_2D << ", " << GL_TEXTURE_WRAP_T << ", " << GL_REPEAT;
791 DALI_TEST_CHECK( texParameterTrace.FindMethodAndParams("TexParameteri", out.str()) );
793 // test the uniforms which used to handle the wrap mode
794 Renderer renderer = actor.GetRendererAt( 0u );
795 DALI_TEST_CHECK( renderer );
797 Property::Value pixelAreaValue = renderer.GetProperty( renderer.GetPropertyIndex( "pixelArea" ) );
798 DALI_TEST_EQUALS( pixelAreaValue.Get<Vector4>(), pixelArea, TEST_LOCATION );
799 Vector4 pixelAreaUniform;
800 DALI_TEST_CHECK( gl.GetUniformValue<Vector4>( "pixelArea", pixelAreaUniform ) );
801 DALI_TEST_EQUALS( pixelArea, pixelAreaUniform, Math::MACHINE_EPSILON_100, TEST_LOCATION );
803 Property::Index wrapModeIndex = renderer.GetPropertyIndex( "wrapMode" );
804 DALI_TEST_CHECK(wrapModeIndex == Property::INVALID_INDEX);
806 visual.SetOffStage( actor );
807 DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
812 int UtcDaliVisualFactoryGetNPatchVisual1(void)
814 ToolkitTestApplication application;
815 tet_infoline( "UtcDaliVisualFactoryGetNPatchVisual1: Request 9-patch visual with a Property::Map" );
817 VisualFactory factory = VisualFactory::Get();
818 DALI_TEST_CHECK( factory );
820 const unsigned int ninePatchImageHeight = 18;
821 const unsigned int ninePatchImageWidth = 28;
822 StretchRanges stretchRangesX;
823 stretchRangesX.PushBack( Uint16Pair( 2, 3 ) );
824 StretchRanges stretchRangesY;
825 stretchRangesY.PushBack( Uint16Pair( 4, 5 ) );
826 Integration::ResourcePointer ninePatchResource = CustomizeNinePatch( application, ninePatchImageWidth, ninePatchImageHeight, stretchRangesX, stretchRangesY );
828 Property::Map propertyMap;
829 propertyMap.Insert( Visual::Property::TYPE, Visual::IMAGE );
830 propertyMap.Insert( ImageVisual::Property::URL, TEST_NPATCH_FILE_NAME );
832 tet_infoline( "whole grid" );
833 Visual::Base visual = factory.CreateVisual( propertyMap );
834 DALI_TEST_CHECK( visual );
836 Actor actor = Actor::New();
838 TestGlAbstraction& gl = application.GetGlAbstraction();
839 TraceCallStack& textureTrace = gl.GetTextureTrace();
840 textureTrace.Enable(true);
842 TestVisualRender( application, actor, visual, 1u,
843 ImageDimensions(ninePatchImageWidth, ninePatchImageHeight),
846 DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION );
849 propertyMap.Insert( ImageVisual::Property::BORDER_ONLY, true );
851 tet_infoline( "border only" );
852 Visual::Base visual = factory.CreateVisual( propertyMap );
853 DALI_TEST_CHECK( visual );
855 Actor actor = Actor::New();
857 TestGlAbstraction& gl = application.GetGlAbstraction();
858 TraceCallStack& textureTrace = gl.GetTextureTrace();
859 textureTrace.Enable(true);
861 TestVisualRender( application, actor, visual, 1u,
862 ImageDimensions(ninePatchImageWidth, ninePatchImageHeight),
865 DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION );
871 int UtcDaliVisualFactoryGetNPatchVisual2(void)
873 ToolkitTestApplication application;
874 tet_infoline( "UtcDaliVisualFactoryGetNPatchVisual2: Request n-patch visual with a Property::Map" );
876 VisualFactory factory = VisualFactory::Get();
877 DALI_TEST_CHECK( factory );
879 const unsigned int ninePatchImageWidth = 18;
880 const unsigned int ninePatchImageHeight = 28;
881 StretchRanges stretchRangesX;
882 stretchRangesX.PushBack( Uint16Pair( 2, 3 ) );
883 stretchRangesX.PushBack( Uint16Pair( 5, 7 ) );
884 stretchRangesX.PushBack( Uint16Pair( 12, 15 ) );
885 StretchRanges stretchRangesY;
886 stretchRangesY.PushBack( Uint16Pair( 4, 5 ) );
887 stretchRangesY.PushBack( Uint16Pair( 8, 12 ) );
888 stretchRangesY.PushBack( Uint16Pair( 15, 16 ) );
889 stretchRangesY.PushBack( Uint16Pair( 25, 27 ) );
890 Integration::ResourcePointer ninePatchResource = CustomizeNinePatch( application, ninePatchImageWidth, ninePatchImageHeight, stretchRangesX, stretchRangesY );
892 Property::Map propertyMap;
893 propertyMap.Insert( Visual::Property::TYPE, Visual::IMAGE );
894 propertyMap.Insert( ImageVisual::Property::URL, TEST_NPATCH_FILE_NAME );
896 Visual::Base visual = factory.CreateVisual( propertyMap );
897 DALI_TEST_CHECK( visual );
899 Actor actor = Actor::New();
900 TestGlAbstraction& gl = application.GetGlAbstraction();
901 TraceCallStack& textureTrace = gl.GetTextureTrace();
902 textureTrace.Enable(true);
904 TestVisualRender( application, actor, visual, 1u,
905 ImageDimensions(ninePatchImageWidth, ninePatchImageHeight),
909 DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION );
911 visual.SetOffStage( actor );
912 DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
915 propertyMap.Insert( ImageVisual::Property::BORDER_ONLY, true );
917 tet_infoline( "border only" );
918 Visual::Base visual = factory.CreateVisual( propertyMap );
919 DALI_TEST_CHECK( visual );
921 TestGlAbstraction& gl = application.GetGlAbstraction();
922 TraceCallStack& textureTrace = gl.GetTextureTrace();
923 textureTrace.Enable(true);
924 Actor actor = Actor::New();
925 TestVisualRender( application, actor, visual, 1u,
926 ImageDimensions(ninePatchImageWidth, ninePatchImageHeight),
930 DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION );
932 visual.SetOffStage( actor );
933 DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
939 int UtcDaliVisualFactoryGetNPatchVisual3(void)
941 ToolkitTestApplication application;
942 tet_infoline( "UtcDaliVisualFactoryGetNPatchVisual3: Request 9-patch visual with an image url" );
944 VisualFactory factory = VisualFactory::Get();
945 DALI_TEST_CHECK( factory );
947 const unsigned int ninePatchImageHeight = 18;
948 const unsigned int ninePatchImageWidth = 28;
949 StretchRanges stretchRangesX;
950 stretchRangesX.PushBack( Uint16Pair( 2, 3 ) );
951 StretchRanges stretchRangesY;
952 stretchRangesY.PushBack( Uint16Pair( 4, 5 ) );
953 Integration::ResourcePointer ninePatchResource = CustomizeNinePatch( application, ninePatchImageWidth, ninePatchImageHeight, stretchRangesX, stretchRangesY );
955 Visual::Base visual = factory.CreateVisual( TEST_NPATCH_FILE_NAME, ImageDimensions() );
956 DALI_TEST_CHECK( visual );
958 Actor actor = Actor::New();
960 TestGlAbstraction& gl = application.GetGlAbstraction();
961 TraceCallStack& textureTrace = gl.GetTextureTrace();
962 textureTrace.Enable(true);
964 TestVisualRender( application, actor, visual, 1u,
965 ImageDimensions(ninePatchImageWidth, ninePatchImageHeight),
968 DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION );
971 ResourceImage image = ResourceImage::New(TEST_NPATCH_FILE_NAME);
972 Visual::Base nPatchVisual = factory.CreateVisual( image );
973 Vector2 visualSize( 20.f, 30.f ), naturalSize(0,0);
974 nPatchVisual.SetSize( visualSize );
975 DALI_TEST_EQUALS( nPatchVisual.GetSize(), visualSize, TEST_LOCATION );
976 nPatchVisual.GetNaturalSize( naturalSize );
977 DALI_TEST_EQUALS( naturalSize, Vector2( ninePatchImageWidth-2, ninePatchImageHeight-2 ), TEST_LOCATION );
982 int UtcDaliVisualFactoryGetNPatchVisual4(void)
984 ToolkitTestApplication application;
985 tet_infoline( "UtcDaliVisualFactoryGetNPatchVisual4: Request n-patch visual with an image url" );
987 VisualFactory factory = VisualFactory::Get();
988 DALI_TEST_CHECK( factory );
990 const unsigned int ninePatchImageHeight = 18;
991 const unsigned int ninePatchImageWidth = 28;
992 StretchRanges stretchRangesX;
993 stretchRangesX.PushBack( Uint16Pair( 2, 3 ) );
994 stretchRangesX.PushBack( Uint16Pair( 5, 7 ) );
995 stretchRangesX.PushBack( Uint16Pair( 12, 15 ) );
996 StretchRanges stretchRangesY;
997 stretchRangesY.PushBack( Uint16Pair( 4, 5 ) );
998 stretchRangesY.PushBack( Uint16Pair( 8, 12 ) );
999 stretchRangesY.PushBack( Uint16Pair( 15, 16 ) );
1000 stretchRangesY.PushBack( Uint16Pair( 25, 27 ) );
1001 Integration::ResourcePointer ninePatchResource = CustomizeNinePatch( application, ninePatchImageWidth, ninePatchImageHeight, stretchRangesX, stretchRangesY );
1003 Visual::Base visual = factory.CreateVisual( TEST_NPATCH_FILE_NAME, ImageDimensions() );
1004 DALI_TEST_CHECK( visual );
1006 Actor actor = Actor::New();
1008 TestGlAbstraction& gl = application.GetGlAbstraction();
1009 TraceCallStack& textureTrace = gl.GetTextureTrace();
1010 textureTrace.Enable(true);
1012 TestVisualRender( application, actor, visual, 1u,
1013 ImageDimensions(ninePatchImageWidth, ninePatchImageHeight),
1014 ninePatchResource );
1016 DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION );
1021 int UtcDaliVisualFactoryGetNPatchVisualN1(void)
1023 //This should still load but display an error image
1025 ToolkitTestApplication application;
1026 tet_infoline( "UtcDaliVisualFactoryGetNPatchVisualN: Request n-patch visual with an invalid image url" );
1028 VisualFactory factory = VisualFactory::Get();
1029 DALI_TEST_CHECK( factory );
1031 Visual::Base visual = factory.CreateVisual( "ERROR.9.jpg", ImageDimensions() );
1032 DALI_TEST_CHECK( visual );
1034 Actor actor = Actor::New();
1036 //The testkit still has to load a bitmap for the broken renderer image
1037 Integration::Bitmap* bitmap = Integration::Bitmap::New(Integration::Bitmap::BITMAP_2D_PACKED_PIXELS, ResourcePolicy::OWNED_DISCARD);
1038 bitmap->GetPackedPixelsProfile()->ReserveBuffer( Pixel::RGBA8888, 100, 100, 100, 100 );
1040 TestGlAbstraction& gl = application.GetGlAbstraction();
1041 TraceCallStack& textureTrace = gl.GetTextureTrace();
1042 textureTrace.Enable(true);
1044 TestVisualRender( application, actor, visual, 1u,
1046 Integration::ResourcePointer(bitmap) );
1048 DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION );
1053 int UtcDaliVisualFactoryGetNPatchVisualN2(void)
1055 //This should still load but display an error image
1057 ToolkitTestApplication application;
1058 tet_infoline( "UtcDaliVisualFactoryGetNPatchVisualN: Request n-patch visual with an invalid URL" );
1060 VisualFactory factory = VisualFactory::Get();
1061 DALI_TEST_CHECK( factory );
1063 Property::Map propertyMap;
1064 propertyMap.Insert( Visual::Property::TYPE, Visual::IMAGE );
1065 propertyMap.Insert( ImageVisual::Property::URL, "ERROR.9.jpg" );
1067 Visual::Base visual = factory.CreateVisual( propertyMap );
1068 DALI_TEST_CHECK( visual );
1070 Actor actor = Actor::New();
1072 //The testkit still has to load a bitmap for the broken renderer image
1073 Integration::Bitmap* bitmap = Integration::Bitmap::New(Integration::Bitmap::BITMAP_2D_PACKED_PIXELS, ResourcePolicy::OWNED_DISCARD);
1074 bitmap->GetPackedPixelsProfile()->ReserveBuffer( Pixel::RGBA8888, 100, 100, 100, 100 );
1076 TestGlAbstraction& gl = application.GetGlAbstraction();
1077 TraceCallStack& textureTrace = gl.GetTextureTrace();
1078 textureTrace.Enable(true);
1080 TestVisualRender( application, actor, visual, 1u,
1082 Integration::ResourcePointer(bitmap) );
1084 DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION );
1089 int UtcDaliVisualFactoryGetNPatchVisualN3(void)
1091 // Passing in an invalid visual type so we should not get a visual
1093 ToolkitTestApplication application;
1094 tet_infoline( "UtcDaliVisualFactoryGetNPatchVisualN: Request n-patch visual with an invalid visual type" );
1096 VisualFactory factory = VisualFactory::Get();
1097 DALI_TEST_CHECK( factory );
1099 Property::Map propertyMap;
1100 propertyMap.Insert( Visual::Property::TYPE, 111 );
1101 propertyMap.Insert( ImageVisual::Property::URL, "ERROR.9.jpg" );
1103 Visual::Base visual = factory.CreateVisual( propertyMap );
1104 DALI_TEST_CHECK( !visual );
1109 int UtcDaliVisualFactoryGetSvgVisual(void)
1111 ToolkitTestApplication application;
1112 tet_infoline( "UtcDaliVisualFactoryGetSvgVisual: Request svg visual with a svg url" );
1114 VisualFactory factory = VisualFactory::Get();
1115 Visual::Base visual = factory.CreateVisual( TEST_SVG_FILE_NAME, ImageDimensions() );
1116 DALI_TEST_CHECK( visual );
1118 TestGlAbstraction& gl = application.GetGlAbstraction();
1119 TraceCallStack& textureTrace = gl.GetTextureTrace();
1120 textureTrace.Enable(true);
1122 Actor actor = Actor::New();
1123 actor.SetSize( 200.f, 200.f );
1124 Stage::GetCurrent().Add( actor );
1125 visual.SetSize( Vector2(200.f, 200.f) );
1126 visual.SetOnStage( actor );
1127 application.SendNotification();
1128 application.Render();
1130 // renderer is not added to actor until the rasterization is completed.
1131 DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
1133 EventThreadCallback* eventTrigger = EventThreadCallback::Get();
1134 CallbackBase* callback = eventTrigger->GetCallback();
1136 eventTrigger->WaitingForTrigger( 1 );// waiting until the svg image is rasterized.
1137 CallbackBase::Execute( *callback );
1139 // renderer is added to actor
1140 DALI_TEST_CHECK( actor.GetRendererCount() == 1u );
1142 // waiting for the resource uploading
1143 application.SendNotification();
1144 application.Render();
1146 DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION );
1151 int UtcDaliVisualFactoryGetSvgVisualLarge(void)
1153 ToolkitTestApplication application;
1154 tet_infoline( "UtcDaliVisualFactoryGetSvgVisual: Request svg visual with a svg url" );
1156 VisualFactory factory = VisualFactory::Get();
1157 Visual::Base visual = factory.CreateVisual( TEST_SVG_FILE_NAME, ImageDimensions( 2000, 2000 ) );
1158 DALI_TEST_CHECK( visual );
1160 TestGlAbstraction& gl = application.GetGlAbstraction();
1161 TraceCallStack& textureTrace = gl.GetTextureTrace();
1162 textureTrace.Enable(true);
1164 Actor actor = Actor::New();
1165 Stage::GetCurrent().Add( actor );
1166 visual.SetOnStage( actor );
1167 application.SendNotification();
1168 application.Render();
1170 // renderer is not added to actor until the rasterization is completed.
1171 DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
1173 EventThreadCallback* eventTrigger = EventThreadCallback::Get();
1174 CallbackBase* callback = eventTrigger->GetCallback();
1176 eventTrigger->WaitingForTrigger( 1 );// waiting until the svg image is rasterized.
1177 CallbackBase::Execute( *callback );
1179 // renderer is added to actor
1180 DALI_TEST_CHECK( actor.GetRendererCount() == 1u );
1182 // waiting for the resource uploading
1183 application.SendNotification();
1184 application.Render();
1186 DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION );
1191 //Creates a mesh visual from the given propertyMap and tries to load it on stage in the given application.
1192 //This is expected to succeed, which will then pass the test.
1193 void MeshVisualLoadsCorrectlyTest( Property::Map& propertyMap, ToolkitTestApplication& application )
1195 VisualFactory factory = VisualFactory::Get();
1196 DALI_TEST_CHECK( factory );
1198 //Create a mesh visual.
1199 Visual::Base visual = factory.CreateVisual( propertyMap );
1200 DALI_TEST_CHECK( visual );
1202 //Create an actor on stage to house the visual.
1203 Actor actor = Actor::New();
1204 actor.SetSize( 200.f, 200.f );
1205 Stage::GetCurrent().Add( actor );
1206 visual.SetSize( Vector2( 200.f, 200.f ) );
1207 visual.SetOnStage( actor );
1209 //Ensure set on stage.
1210 DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION );
1212 //Attempt to render to queue resource load requests.
1213 application.SendNotification();
1214 application.Render( 0 );
1216 //Tell the platform abstraction that the required resources have been loaded.
1217 TestPlatformAbstraction& platform = application.GetPlatform();
1218 platform.SetAllResourceRequestsAsLoaded();
1220 //Render again to upload the now-loaded textures.
1221 application.SendNotification();
1222 application.Render( 0 );
1224 Matrix testScaleMatrix;
1225 testScaleMatrix.SetIdentityAndScale( Vector3( 1.0, -1.0, 1.0 ) );
1226 Matrix actualScaleMatrix;
1228 //Test to see if the object has been successfully loaded.
1229 DALI_TEST_CHECK( application.GetGlAbstraction().GetUniformValue<Matrix>( "uObjectMatrix", actualScaleMatrix ) );
1230 DALI_TEST_EQUALS( actualScaleMatrix, testScaleMatrix, Math::MACHINE_EPSILON_100, TEST_LOCATION );
1232 //Finish by setting off stage, and ensuring this was successful.
1233 visual.SetOffStage( actor );
1234 DALI_TEST_EQUALS( actor.GetRendererCount(), 0u, TEST_LOCATION );
1237 //Creates a mesh visual from the given propertyMap and tries to load it on stage in the given application.
1238 //This is expected to fail, which will then pass the test.
1239 void MeshVisualDoesNotLoadCorrectlyTest( Property::Map& propertyMap, ToolkitTestApplication& application )
1241 VisualFactory factory = VisualFactory::Get();
1242 DALI_TEST_CHECK( factory );
1244 //Create a mesh visual.
1245 Visual::Base visual = factory.CreateVisual( propertyMap );
1246 DALI_TEST_CHECK( visual );
1248 //Create an actor on stage to house the visual.
1249 Actor actor = Actor::New();
1250 actor.SetSize( 200.f, 200.f );
1251 Stage::GetCurrent().Add( actor );
1252 visual.SetSize( Vector2( 200.f, 200.f ) );
1253 visual.SetOnStage( actor );
1255 //Ensure set on stage.
1256 DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION );
1258 //Attempt to render to queue resource load requests.
1259 application.SendNotification();
1260 application.Render( 0 );
1262 //Tell the platform abstraction that the required resources have been loaded.
1263 TestPlatformAbstraction& platform = application.GetPlatform();
1264 platform.SetAllResourceRequestsAsLoaded();
1266 //Render again to upload the now-loaded textures.
1267 application.SendNotification();
1268 application.Render( 0 );
1270 //Test to see if the object has not been loaded, as expected.
1272 DALI_TEST_CHECK( !application.GetGlAbstraction().GetUniformValue<Matrix>( "uObjectMatrix", scaleMatrix ) );
1274 //Finish by setting off stage, and ensuring this was successful.
1275 visual.SetOffStage( actor );
1276 DALI_TEST_EQUALS( actor.GetRendererCount(), 0u, TEST_LOCATION );
1279 //Test if mesh loads correctly when supplied with only the bare minimum requirements, an object file.
1280 int UtcDaliVisualFactoryGetMeshVisual1(void)
1282 //Set up test application first, so everything else can be handled.
1283 ToolkitTestApplication application;
1285 tet_infoline( "UtcDaliVisualFactoryGetMeshVisual1: Request mesh visual with a valid object file only" );
1288 //Set up visual properties.
1289 Property::Map propertyMap;
1290 propertyMap.Insert( Visual::Property::TYPE, Visual::MESH );
1291 propertyMap.Insert( MeshVisual::Property::OBJECT_URL, TEST_OBJ_FILE_NAME );
1293 //Test to see if mesh loads correctly.
1294 MeshVisualLoadsCorrectlyTest( propertyMap, application );
1300 //Test if mesh loads correctly when supplied with an object file as well as a blank material file and images directory.
1301 int UtcDaliVisualFactoryGetMeshVisual2(void)
1303 //Set up test application first, so everything else can be handled.
1304 ToolkitTestApplication application;
1306 tet_infoline( "UtcDaliVisualFactoryGetMeshVisual2: Request mesh visual with blank material file and images directory" );
1308 //Set up visual properties.
1309 Property::Map propertyMap;
1310 propertyMap.Insert( Visual::Property::TYPE, Visual::MESH );
1311 propertyMap.Insert( MeshVisual::Property::OBJECT_URL, TEST_OBJ_FILE_NAME );
1312 propertyMap.Insert( MeshVisual::Property::MATERIAL_URL, "" );
1313 propertyMap.Insert( MeshVisual::Property::TEXTURES_PATH, "" );
1315 //Test to see if mesh loads correctly.
1316 MeshVisualLoadsCorrectlyTest( propertyMap, application );
1321 //Test if mesh loads correctly when supplied with all main parameters, an object file, a material file and a directory location.
1322 int UtcDaliVisualFactoryGetMeshVisual3(void)
1324 //Set up test application first, so everything else can be handled.
1325 ToolkitTestApplication application;
1327 tet_infoline( "UtcDaliVisualFactoryGetMeshVisual3: Request mesh visual with all parameters correct" );
1329 //Set up visual properties.
1330 Property::Map propertyMap;
1331 propertyMap.Insert( Visual::Property::TYPE, Visual::MESH );
1332 propertyMap.Insert( MeshVisual::Property::OBJECT_URL, TEST_OBJ_FILE_NAME );
1333 propertyMap.Insert( MeshVisual::Property::MATERIAL_URL, TEST_MTL_FILE_NAME );
1334 propertyMap.Insert( MeshVisual::Property::TEXTURES_PATH, TEST_RESOURCE_DIR "/" );
1336 //Test to see if mesh loads correctly.
1337 MeshVisualLoadsCorrectlyTest( propertyMap, application );
1342 //Test if mesh visual can load a correctly supplied mesh without a normal map or gloss map in the material file.
1343 int UtcDaliVisualFactoryGetMeshVisual4(void)
1345 //Set up test application first, so everything else can be handled.
1346 ToolkitTestApplication application;
1348 tet_infoline( "UtcDaliVisualFactoryGetMeshVisual4: Request mesh visual with diffuse texture but not normal or gloss." );
1351 //Set up visual properties.
1352 Property::Map propertyMap;
1353 propertyMap.Insert( Visual::Property::TYPE, Visual::MESH );
1354 propertyMap.Insert( MeshVisual::Property::OBJECT_URL, TEST_OBJ_FILE_NAME );
1355 propertyMap.Insert( MeshVisual::Property::MATERIAL_URL, TEST_SIMPLE_MTL_FILE_NAME );
1356 propertyMap.Insert( MeshVisual::Property::TEXTURES_PATH, TEST_RESOURCE_DIR "/" );
1358 //Test to see if mesh loads correctly.
1359 MeshVisualLoadsCorrectlyTest( propertyMap, application );
1365 //Test if mesh visual can load when made to use diffuse textures only.
1366 int UtcDaliVisualFactoryGetMeshVisual5(void)
1368 //Set up test application first, so everything else can be handled.
1369 ToolkitTestApplication application;
1371 tet_infoline( "UtcDaliVisualFactoryGetMeshVisual5: Request mesh visual and make it only use diffuse textures." );
1373 //Set up visual properties.
1374 Property::Map propertyMap;
1375 propertyMap.Insert( Visual::Property::TYPE, Visual::MESH );
1376 propertyMap.Insert( MeshVisual::Property::OBJECT_URL, TEST_OBJ_FILE_NAME );
1377 propertyMap.Insert( MeshVisual::Property::MATERIAL_URL, TEST_MTL_FILE_NAME );
1378 propertyMap.Insert( MeshVisual::Property::TEXTURES_PATH, TEST_RESOURCE_DIR "/" );
1379 propertyMap.Insert( MeshVisual::Property::SHADING_MODE, MeshVisual::ShadingMode::TEXTURED_WITH_SPECULAR_LIGHTING );
1381 //Test to see if mesh loads correctly.
1382 MeshVisualLoadsCorrectlyTest( propertyMap, application );
1388 //Test if mesh visual can load when made to not use the supplied textures.
1389 int UtcDaliVisualFactoryGetMeshVisual6(void)
1391 //Set up test application first, so everything else can be handled.
1392 ToolkitTestApplication application;
1394 tet_infoline( "UtcDaliVisualFactoryGetMeshVisual6: Request mesh visual and make it not use any textures." );
1396 //Set up visual properties.
1397 Property::Map propertyMap;
1398 propertyMap.Insert( Visual::Property::TYPE, Visual::MESH );
1399 propertyMap.Insert( MeshVisual::Property::OBJECT_URL, TEST_OBJ_FILE_NAME );
1400 propertyMap.Insert( MeshVisual::Property::MATERIAL_URL, TEST_MTL_FILE_NAME );
1401 propertyMap.Insert( MeshVisual::Property::TEXTURES_PATH, TEST_RESOURCE_DIR "/" );
1402 propertyMap.Insert( MeshVisual::Property::SHADING_MODE, MeshVisual::ShadingMode::TEXTURELESS_WITH_DIFFUSE_LIGHTING );
1404 //Test to see if mesh loads correctly.
1405 MeshVisualLoadsCorrectlyTest( propertyMap, application );
1409 //Test if mesh visual loads correctly when light position is manually set.
1410 int UtcDaliVisualFactoryGetMeshVisual7(void)
1412 //Set up test application first, so everything else can be handled.
1413 ToolkitTestApplication application;
1416 tet_infoline( "UtcDaliVisualFactoryGetMeshVisual7: Request mesh visual with custom light position." );
1418 //Set up visual properties.
1419 Property::Map propertyMap;
1420 propertyMap.Insert( Visual::Property::TYPE, Visual::MESH );
1421 propertyMap.Insert( MeshVisual::Property::OBJECT_URL, TEST_OBJ_FILE_NAME );
1422 propertyMap.Insert( MeshVisual::Property::MATERIAL_URL, TEST_MTL_FILE_NAME );
1423 propertyMap.Insert( MeshVisual::Property::TEXTURES_PATH, TEST_RESOURCE_DIR "/" );
1424 propertyMap.Insert( MeshVisual::Property::LIGHT_POSITION, Vector3( 0.0, 1.0, 2.0 ) );
1426 //Test to see if mesh loads correctly.
1427 MeshVisualLoadsCorrectlyTest( propertyMap, application );
1432 //Test if mesh visual loads correctly when supplied an object file without face normals or texture points.
1433 //Note that this notably tests object loader functionality.
1434 int UtcDaliVisualFactoryGetMeshVisual8(void)
1436 //Set up test application first, so everything else can be handled.
1437 ToolkitTestApplication application;
1439 tet_infoline( "UtcDaliVisualFactoryGetMeshVisual5: Request mesh visual with normal-less object file." );
1441 //Set up visual properties.
1442 Property::Map propertyMap;
1443 propertyMap.Insert( Visual::Property::TYPE, Visual::MESH );
1444 propertyMap.Insert( MeshVisual::Property::OBJECT_URL, TEST_SIMPLE_OBJ_FILE_NAME );
1445 propertyMap.Insert( MeshVisual::Property::MATERIAL_URL, TEST_MTL_FILE_NAME );
1446 propertyMap.Insert( MeshVisual::Property::TEXTURES_PATH, TEST_RESOURCE_DIR "/" );
1448 //Test to see if mesh loads correctly.
1449 MeshVisualLoadsCorrectlyTest( propertyMap, application );
1454 //Test if mesh visual handles the case of lacking an object file.
1455 int UtcDaliVisualFactoryGetMeshVisualN1(void)
1457 //Set up test application first, so everything else can be handled.
1458 ToolkitTestApplication application;
1460 tet_infoline( "UtcDaliVisualFactoryGetMeshVisualN1: Request mesh visual without object file" );
1462 //Set up visual properties.
1463 Property::Map propertyMap;
1464 propertyMap.Insert( Visual::Property::TYPE, Visual::MESH );
1465 propertyMap.Insert( MeshVisual::Property::MATERIAL_URL, TEST_MTL_FILE_NAME );
1466 propertyMap.Insert( MeshVisual::Property::TEXTURES_PATH, TEST_RESOURCE_DIR "/" );
1468 //Test to see if mesh doesn't load with these properties, as expected.
1469 MeshVisualDoesNotLoadCorrectlyTest( propertyMap, application );
1475 //Test if mesh visual handles the case of being passed invalid material and images urls.
1476 int UtcDaliVisualFactoryGetMeshVisualN2(void)
1478 //Set up test application first, so everything else can be handled.
1479 ToolkitTestApplication application;
1481 tet_infoline( "UtcDaliVisualFactoryGetMeshVisualN2: Request mesh visual with invalid material and images urls" );
1483 //Set up visual properties.
1484 Property::Map propertyMap;
1485 propertyMap.Insert( Visual::Property::TYPE, Visual::MESH );
1486 propertyMap.Insert( MeshVisual::Property::OBJECT_URL, TEST_OBJ_FILE_NAME );
1487 propertyMap.Insert( MeshVisual::Property::MATERIAL_URL, "invalid" );
1488 propertyMap.Insert( MeshVisual::Property::TEXTURES_PATH, "also invalid" );
1490 //Test to see if mesh doesn't load with these properties, as expected.
1491 MeshVisualDoesNotLoadCorrectlyTest( propertyMap, application );
1497 //Test if mesh visual handles the case of being passed an invalid object url
1498 int UtcDaliVisualFactoryGetMeshVisualN3(void)
1500 //Set up test application first, so everything else can be handled.
1501 ToolkitTestApplication application;
1502 tet_infoline( "UtcDaliVisualFactoryGetMeshVisualN3: Request mesh visual with invalid object url" );
1505 //Set up visual properties.
1506 Property::Map propertyMap;
1507 propertyMap.Insert( Visual::Property::TYPE, Visual::MESH );
1508 propertyMap.Insert( MeshVisual::Property::OBJECT_URL, "invalid" );
1509 propertyMap.Insert( MeshVisual::Property::MATERIAL_URL, TEST_MTL_FILE_NAME );
1510 propertyMap.Insert( MeshVisual::Property::TEXTURES_PATH, TEST_RESOURCE_DIR "/" );
1512 //Test to see if mesh doesn't load with these properties, as expected.
1513 MeshVisualDoesNotLoadCorrectlyTest( propertyMap, application );
1518 //Creates a primitive visual with the given property map and tests to see if it correctly loads in the given application.
1519 void TestPrimitiveVisualWithProperties( Property::Map& propertyMap, ToolkitTestApplication& application )
1521 VisualFactory factory = VisualFactory::Get();
1522 DALI_TEST_CHECK( factory );
1524 //Create a primitive visual.
1525 Visual::Base visual = factory.CreateVisual( propertyMap );
1526 DALI_TEST_CHECK( visual );
1528 //Create an actor on stage to house the visual.
1529 Actor actor = Actor::New();
1530 actor.SetSize( 200.f, 200.f );
1531 Stage::GetCurrent().Add( actor );
1532 visual.SetSize( Vector2( 200.f, 200.f ) );
1533 visual.SetOnStage( actor );
1535 //Ensure set on stage.
1536 DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION );
1538 //Tell test application to load the visual.
1539 application.SendNotification();
1540 application.Render(0);
1542 Matrix testScaleMatrix;
1543 testScaleMatrix.SetIdentityAndScale( Vector3( 1.0, -1.0, 1.0 ) );
1544 Matrix actualScaleMatrix;
1546 //Test to see if the object has been successfully loaded.
1547 DALI_TEST_CHECK( application.GetGlAbstraction().GetUniformValue<Matrix>( "uObjectMatrix", actualScaleMatrix ) );
1548 DALI_TEST_EQUALS( actualScaleMatrix, testScaleMatrix, Math::MACHINE_EPSILON_100, TEST_LOCATION );
1550 //Finish by setting off stage, and ensuring this was successful.
1551 visual.SetOffStage( actor );
1552 DALI_TEST_EQUALS( actor.GetRendererCount(), 0u, TEST_LOCATION );
1555 //Test if primitive shape loads correctly when supplied with only the bare minimum requirements, the shape to use.
1556 int UtcDaliVisualFactoryGetPrimitiveVisual1(void)
1558 //Set up test application first, so everything else can be handled.
1559 ToolkitTestApplication application;
1561 tet_infoline( "UtcDaliVisualFactoryGetPrimitiveVisual1: Request primitive visual with a shape only" );
1563 //Set up visual properties.
1564 Property::Map propertyMap;
1565 propertyMap.Insert( Visual::Property::TYPE, Visual::PRIMITIVE );
1566 propertyMap.Insert( PrimitiveVisual::Property::SHAPE, PrimitiveVisual::Shape::CUBE );
1568 //Test to see if shape loads correctly.
1569 TestPrimitiveVisualWithProperties( propertyMap, application );
1574 //Test if primitive shape loads correctly when supplied with all possible parameters
1575 int UtcDaliVisualFactoryGetPrimitiveVisual2(void)
1577 //Set up test application first, so everything else can be handled.
1578 ToolkitTestApplication application;
1580 tet_infoline( "UtcDaliVisualFactoryGetPrimitiveVisual2: Request primitive visual with everything" );
1582 //Set up visual properties.
1583 Property::Map propertyMap;
1584 propertyMap.Insert( Visual::Property::TYPE, Visual::PRIMITIVE );
1585 propertyMap.Insert( PrimitiveVisual::Property::SHAPE, PrimitiveVisual::Shape::CUBE );
1586 propertyMap.Insert( PrimitiveVisual::Property::MIX_COLOR, Vector4( 0.5, 0.5, 0.5, 1.0 ) );
1587 propertyMap.Insert( PrimitiveVisual::Property::SLICES, 10 );
1588 propertyMap.Insert( PrimitiveVisual::Property::STACKS, 20 );
1589 propertyMap.Insert( PrimitiveVisual::Property::SCALE_TOP_RADIUS, 30.0f );
1590 propertyMap.Insert( PrimitiveVisual::Property::SCALE_BOTTOM_RADIUS, 40.0f );
1591 propertyMap.Insert( PrimitiveVisual::Property::SCALE_HEIGHT, 50.0f );
1592 propertyMap.Insert( PrimitiveVisual::Property::SCALE_RADIUS, 60.0f );
1593 propertyMap.Insert( PrimitiveVisual::Property::BEVEL_PERCENTAGE, 0.7f );
1594 propertyMap.Insert( PrimitiveVisual::Property::BEVEL_SMOOTHNESS, 0.8f );
1595 propertyMap.Insert( MeshVisual::Property::LIGHT_POSITION, Vector3( 0.9, 1.0, 1.1 ) );
1597 //Test to see if shape loads correctly.
1598 TestPrimitiveVisualWithProperties( propertyMap, application );
1603 //Test if primitive shape loads a sphere correctly.
1604 int UtcDaliVisualFactoryGetPrimitiveVisual3(void)
1606 //Set up test application first, so everything else can be handled.
1607 ToolkitTestApplication application;
1609 tet_infoline( "UtcDaliVisualFactoryGetPrimitiveVisual3: Request primitive visual to display a sphere" );
1611 //Set up visual properties.
1612 Property::Map propertyMap;
1613 propertyMap.Insert( Visual::Property::TYPE, Visual::PRIMITIVE );
1614 propertyMap.Insert( PrimitiveVisual::Property::SHAPE, PrimitiveVisual::Shape::SPHERE );
1615 propertyMap.Insert( PrimitiveVisual::Property::MIX_COLOR, Vector4( 0.5, 0.5, 0.5, 1.0 ) );
1616 propertyMap.Insert( PrimitiveVisual::Property::SLICES, 10 );
1617 propertyMap.Insert( PrimitiveVisual::Property::STACKS, 20 );
1619 //Test to see if shape loads correctly.
1620 TestPrimitiveVisualWithProperties( propertyMap, application );
1625 //Test if primitive shape loads a conic section correctly.
1626 int UtcDaliVisualFactoryGetPrimitiveVisual4(void)
1628 //Set up test application first, so everything else can be handled.
1629 ToolkitTestApplication application;
1631 tet_infoline( "UtcDaliVisualFactoryGetPrimitiveVisual4: Request primitive visual to display a conic section" );
1633 //Set up visual properties.
1634 Property::Map propertyMap;
1635 propertyMap.Insert( Visual::Property::TYPE, Visual::PRIMITIVE );
1636 propertyMap.Insert( PrimitiveVisual::Property::SHAPE, PrimitiveVisual::Shape::CONICAL_FRUSTRUM );
1637 propertyMap.Insert( PrimitiveVisual::Property::MIX_COLOR, Vector4( 0.5, 0.5, 0.5, 1.0 ) );
1638 propertyMap.Insert( PrimitiveVisual::Property::SLICES, 10 );
1639 propertyMap.Insert( PrimitiveVisual::Property::SCALE_TOP_RADIUS, 30.0f );
1640 propertyMap.Insert( PrimitiveVisual::Property::SCALE_BOTTOM_RADIUS, 40.0f );
1641 propertyMap.Insert( PrimitiveVisual::Property::SCALE_HEIGHT, 50.0f );
1643 //Test to see if shape loads correctly.
1644 TestPrimitiveVisualWithProperties( propertyMap, application );
1649 //Test if primitive shape loads a bevelled cube correctly.
1650 int UtcDaliVisualFactoryGetPrimitiveVisual5(void)
1652 //Set up test application first, so everything else can be handled.
1653 ToolkitTestApplication application;
1655 tet_infoline( "UtcDaliVisualFactoryGetPrimitiveVisual5: Request primitive visual to display a bevelled cube" );
1657 //Set up visual properties.
1658 Property::Map propertyMap;
1659 propertyMap.Insert( Visual::Property::TYPE, Visual::PRIMITIVE );
1660 propertyMap.Insert( PrimitiveVisual::Property::SHAPE, PrimitiveVisual::Shape::BEVELLED_CUBE );
1661 propertyMap.Insert( PrimitiveVisual::Property::MIX_COLOR, Vector4( 0.5, 0.5, 0.5, 1.0 ) );
1662 propertyMap.Insert( PrimitiveVisual::Property::BEVEL_PERCENTAGE, 0.7f );
1664 //Test to see if shape loads correctly.
1665 TestPrimitiveVisualWithProperties( propertyMap, application );
1670 //Test if primitive shape loads an octahedron correctly.
1671 int UtcDaliVisualFactoryGetPrimitiveVisual6(void)
1673 //Set up test application first, so everything else can be handled.
1674 ToolkitTestApplication application;
1676 tet_infoline( "UtcDaliVisualFactoryGetPrimitiveVisual6: Request primitive visual to display an octahedron" );
1678 //Set up visual properties.
1679 Property::Map propertyMap;
1680 propertyMap.Insert( Visual::Property::TYPE, Visual::PRIMITIVE );
1681 propertyMap.Insert( PrimitiveVisual::Property::SHAPE, PrimitiveVisual::Shape::OCTAHEDRON );
1682 propertyMap.Insert( PrimitiveVisual::Property::MIX_COLOR, Vector4( 0.5, 0.5, 0.5, 1.0 ) );
1684 //Test to see if shape loads correctly.
1685 TestPrimitiveVisualWithProperties( propertyMap, application );
1690 //Test if primitive shape loads a cone correctly.
1691 int UtcDaliVisualFactoryGetPrimitiveVisual7(void)
1693 //Set up test application first, so everything else can be handled.
1694 ToolkitTestApplication application;
1696 tet_infoline( "UtcDaliVisualFactoryGetPrimitiveVisual7: Request primitive visual to display a cone" );
1698 //Set up visual properties.
1699 Property::Map propertyMap;
1700 propertyMap.Insert( Visual::Property::TYPE, Visual::PRIMITIVE );
1701 propertyMap.Insert( PrimitiveVisual::Property::SHAPE, PrimitiveVisual::Shape::CONE );
1702 propertyMap.Insert( PrimitiveVisual::Property::MIX_COLOR, Vector4( 0.5, 0.5, 0.5, 1.0 ) );
1703 propertyMap.Insert( PrimitiveVisual::Property::SLICES, 10 );
1704 propertyMap.Insert( PrimitiveVisual::Property::SCALE_TOP_RADIUS, 30.0f );
1705 propertyMap.Insert( PrimitiveVisual::Property::SCALE_HEIGHT, 50.0f );
1707 //Test to see if shape loads correctly.
1708 TestPrimitiveVisualWithProperties( propertyMap, application );
1713 //Test if primitive shape loads correctly when light position is manually set.
1714 int UtcDaliVisualFactoryGetPrimitiveVisual8(void)
1716 //Set up test application first, so everything else can be handled.
1717 ToolkitTestApplication application;
1719 tet_infoline( "UtcDaliVisualFactoryGetPrimitiveVisual8: Request primitive visual with set light position" );
1721 //Set up visual properties.
1722 Property::Map propertyMap;
1723 propertyMap.Insert( Visual::Property::TYPE, Visual::PRIMITIVE );
1724 propertyMap.Insert( PrimitiveVisual::Property::SHAPE, PrimitiveVisual::Shape::SPHERE );
1725 propertyMap.Insert( PrimitiveVisual::Property::MIX_COLOR, Vector4( 0.5, 0.5, 0.5, 1.0 ) );
1726 propertyMap.Insert( MeshVisual::Property::LIGHT_POSITION, Vector3( 0.0, 1.0, 2.0 ) );
1728 //Test to see if shape loads correctly.
1729 TestPrimitiveVisualWithProperties( propertyMap, application );
1734 //Test if primitive shape loads correctly when told to use too many slices.
1735 int UtcDaliVisualFactoryGetPrimitiveVisual9(void)
1737 //Set up test application first, so everything else can be handled.
1738 ToolkitTestApplication application;
1740 tet_infoline( "UtcDaliVisualFactoryGetPrimitiveVisual9: Request primitive visual with above-cap slices." );
1742 //Set up visual properties.
1743 Property::Map propertyMap;
1744 propertyMap.Insert( Visual::Property::TYPE, Visual::PRIMITIVE );
1745 propertyMap.Insert( PrimitiveVisual::Property::SHAPE, PrimitiveVisual::Shape::SPHERE );
1746 propertyMap.Insert( PrimitiveVisual::Property::SLICES, Property::Value( 1000000 ) );
1748 //Test to see if shape loads correctly.
1749 TestPrimitiveVisualWithProperties( propertyMap, application );
1754 //Test if primitive shape loads correctly when told to use too few slices. (2 slices or less.)
1755 int UtcDaliVisualFactoryGetPrimitiveVisual10(void)
1757 //Set up test application first, so everything else can be handled.
1758 ToolkitTestApplication application;
1760 tet_infoline( "UtcDaliVisualFactoryGetPrimitiveVisual10: Request primitive visual with too few slices." );
1762 //Set up visual properties.
1763 Property::Map propertyMap;
1764 propertyMap.Insert( Visual::Property::TYPE, Visual::PRIMITIVE );
1765 propertyMap.Insert( PrimitiveVisual::Property::SHAPE, PrimitiveVisual::Shape::SPHERE );
1766 propertyMap.Insert( PrimitiveVisual::Property::SLICES, Property::Value( 2 ) );
1768 //Test to see if shape loads correctly.
1769 TestPrimitiveVisualWithProperties( propertyMap, application );
1774 //Test if primitive shape loads correctly when told to use too many stacks.
1775 int UtcDaliVisualFactoryGetPrimitiveVisual11(void)
1777 //Set up test application first, so everything else can be handled.
1778 ToolkitTestApplication application;
1780 tet_infoline( "UtcDaliVisualFactoryGetPrimitiveVisual11: Request primitive visual with too many stacks." );
1782 //Set up visual properties.
1783 Property::Map propertyMap;
1784 propertyMap.Insert( Visual::Property::TYPE, Visual::PRIMITIVE );
1785 propertyMap.Insert( PrimitiveVisual::Property::SHAPE, PrimitiveVisual::Shape::SPHERE );
1786 propertyMap.Insert( PrimitiveVisual::Property::STACKS, Property::Value( 1000000 ) );
1788 //Test to see if shape loads correctly.
1789 TestPrimitiveVisualWithProperties( propertyMap, application );
1794 //Test if primitive shape loads correctly when told to use too few stacks. (1 stack or less.)
1795 int UtcDaliVisualFactoryGetPrimitiveVisual12(void)
1797 //Set up test application first, so everything else can be handled.
1798 ToolkitTestApplication application;
1800 tet_infoline( "UtcDaliVisualFactoryGetPrimitiveVisual12: Request primitive visual with too few stacks." );
1802 //Set up visual properties.
1803 Property::Map propertyMap;
1804 propertyMap.Insert( Visual::Property::TYPE, Visual::PRIMITIVE );
1805 propertyMap.Insert( PrimitiveVisual::Property::SHAPE, PrimitiveVisual::Shape::SPHERE );
1806 propertyMap.Insert( PrimitiveVisual::Property::STACKS, Property::Value( 1 ) );
1808 //Test to see if shape loads correctly.
1809 TestPrimitiveVisualWithProperties( propertyMap, application );
1814 //Test if primitive shape loads correctly when told to use invalid (zero or negative) dimensions.
1815 int UtcDaliVisualFactoryGetPrimitiveVisual13(void)
1817 //Set up test application first, so everything else can be handled.
1818 ToolkitTestApplication application;
1820 tet_infoline( "UtcDaliVisualFactoryGetPrimitiveVisual13: Request primitive visual with invalid scale dimensions." );
1822 //Set up visual properties.
1823 Property::Map propertyMap;
1824 propertyMap.Insert( Visual::Property::TYPE, Visual::PRIMITIVE );
1825 propertyMap.Insert( PrimitiveVisual::Property::SHAPE, PrimitiveVisual::Shape::SPHERE );
1826 propertyMap.Insert( PrimitiveVisual::Property::SCALE_DIMENSIONS, Vector3::ZERO );
1828 //Test to see if shape loads correctly.
1829 TestPrimitiveVisualWithProperties( propertyMap, application );
1834 //Test if primitive shape loads correctly when told to use too low a bevel percentage.
1835 int UtcDaliVisualFactoryGetPrimitiveVisual14(void)
1837 //Set up test application first, so everything else can be handled.
1838 ToolkitTestApplication application;
1840 tet_infoline( "UtcDaliVisualFactoryGetPrimitiveVisual14: Request primitive visual with too low a bevel percentage." );
1842 //Set up visual properties.
1843 Property::Map propertyMap;
1844 propertyMap.Insert( Visual::Property::TYPE, Visual::PRIMITIVE );
1845 propertyMap.Insert( PrimitiveVisual::Property::SHAPE, PrimitiveVisual::Shape::SPHERE );
1846 propertyMap.Insert( PrimitiveVisual::Property::BEVEL_PERCENTAGE, Property::Value( -1.0f ) );
1848 //Test to see if shape loads correctly.
1849 TestPrimitiveVisualWithProperties( propertyMap, application );
1854 //Test if primitive shape loads correctly when told to use too high a bevel percentage.
1855 int UtcDaliVisualFactoryGetPrimitiveVisual15(void)
1857 //Set up test application first, so everything else can be handled.
1858 ToolkitTestApplication application;
1860 tet_infoline( "UtcDaliVisualFactoryGetPrimitiveVisual15: Request primitive visual with too high a bevel percentage." );
1862 //Set up visual properties.
1863 Property::Map propertyMap;
1864 propertyMap.Insert( Visual::Property::TYPE, Visual::PRIMITIVE );
1865 propertyMap.Insert( PrimitiveVisual::Property::SHAPE, PrimitiveVisual::Shape::SPHERE );
1866 propertyMap.Insert( PrimitiveVisual::Property::BEVEL_PERCENTAGE, Property::Value( 2.0f ) );
1868 //Test to see if shape loads correctly.
1869 TestPrimitiveVisualWithProperties( propertyMap, application );
1874 //Test if primitive shape loads correctly when told to use too low a bevel smoothness.
1875 int UtcDaliVisualFactoryGetPrimitiveVisual16(void)
1877 //Set up test application first, so everything else can be handled.
1878 ToolkitTestApplication application;
1880 tet_infoline( "UtcDaliVisualFactoryGetPrimitiveVisual16: Request primitive visual with too low a bevel smoothness." );
1882 //Set up visual properties.
1883 Property::Map propertyMap;
1884 propertyMap.Insert( Visual::Property::TYPE, Visual::PRIMITIVE );
1885 propertyMap.Insert( PrimitiveVisual::Property::SHAPE, PrimitiveVisual::Shape::SPHERE );
1886 propertyMap.Insert( PrimitiveVisual::Property::BEVEL_SMOOTHNESS, Property::Value( -1.0f ) );
1888 //Test to see if shape loads correctly.
1889 TestPrimitiveVisualWithProperties( propertyMap, application );
1894 //Test if primitive shape loads correctly when told to use too high a bevel smoothness.
1895 int UtcDaliVisualFactoryGetPrimitiveVisual17(void)
1897 //Set up test application first, so everything else can be handled.
1898 ToolkitTestApplication application;
1900 tet_infoline( "UtcDaliVisualFactoryGetPrimitiveVisual17: Request primitive visual with too high a bevel smoothness." );
1902 //Set up visual properties.
1903 Property::Map propertyMap;
1904 propertyMap.Insert( Visual::Property::TYPE, Visual::PRIMITIVE );
1905 propertyMap.Insert( PrimitiveVisual::Property::SHAPE, PrimitiveVisual::Shape::SPHERE );
1906 propertyMap.Insert( PrimitiveVisual::Property::BEVEL_SMOOTHNESS, Property::Value( 2.0f ) );
1908 //Test to see if shape loads correctly.
1909 TestPrimitiveVisualWithProperties( propertyMap, application );
1914 //Test if primitive shape visual handles the case of not being passed a specific shape to use.
1915 int UtcDaliVisualFactoryGetPrimitiveVisualN1(void)
1917 //Set up test application first, so everything else can be handled.
1918 ToolkitTestApplication application;
1920 tet_infoline( "UtcDaliVisualFactoryGetPrimitiveVisualN1: Request primitive visual without shape" );
1922 //Set up visual properties, without supplying shape.
1923 Property::Map propertyMap;
1924 propertyMap.Insert( Visual::Property::TYPE, Visual::PRIMITIVE );
1926 //Test to see if shape loads regardless of missing input.
1927 TestPrimitiveVisualWithProperties( propertyMap, application );
1932 int UtcDaliVisualFactoryGetBatchImageVisual1(void)
1934 ToolkitTestApplication application;
1935 tet_infoline( "UtcDaliVisualFactoryGetBatchImageVisual1: Request a Batch Image visual with a Property::Map" );
1937 VisualFactory factory = VisualFactory::Get();
1938 DALI_TEST_CHECK( factory );
1940 Property::Map propertyMap;
1941 propertyMap.Insert( Visual::Property::TYPE, Visual::IMAGE );
1942 propertyMap.Insert( ImageVisual::Property::BATCHING_ENABLED, true );
1943 propertyMap.Insert( ImageVisual::Property::URL, TEST_IMAGE_FILE_NAME );
1945 Visual::Base visual = factory.CreateVisual( propertyMap );
1946 DALI_TEST_CHECK( visual );
1948 Actor actor = Actor::New();
1950 actor.SetSize( 200.0f, 200.0f );
1951 Stage::GetCurrent().Add( actor );
1952 visual.SetSize( Vector2( 200.0f, 200.0f ) );
1954 // Test SetOnStage().
1955 visual.SetOnStage( actor );
1956 DALI_TEST_CHECK( actor.GetRendererCount() == 1u );
1958 application.SendNotification();
1959 application.Render();
1961 // Test SetOffStage().
1962 visual.SetOffStage( actor );
1963 DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
1968 int UtcDaliVisualFactoryGetBatchImageVisual2(void)
1970 ToolkitTestApplication application;
1971 tet_infoline( "UtcDaliVisualFactoryGetBatchImageVisual2: Request Batch Image visual from an Image Visual with batchingEnabled set" );
1973 VisualFactory factory = VisualFactory::Get();
1974 DALI_TEST_CHECK( factory );
1976 Property::Map propertyMap;
1977 // Create a normal Image Visual.
1978 propertyMap.Insert( Visual::Property::TYPE, Visual::IMAGE );
1979 // Instruct the factory to change Image Visuals to Batch-Image Visuals.
1980 propertyMap.Insert( ImageVisual::Property::BATCHING_ENABLED, true );
1982 // Properties for the Batch-Image Visual.
1983 propertyMap.Insert( ImageVisual::Property::URL, TEST_IMAGE_FILE_NAME );
1985 Visual::Base visual = factory.CreateVisual( propertyMap );
1986 DALI_TEST_CHECK( visual );
1988 // Check that a Batch-Image visual was created instead of an Image visual.
1989 Property::Map resultMap;
1990 visual.CreatePropertyMap( resultMap );
1992 Property::Value* value = resultMap.Find( Visual::Property::TYPE, Property::INTEGER );
1993 DALI_TEST_CHECK( value );
1994 DALI_TEST_EQUALS( value->Get<int>(), (int)Visual::IMAGE, TEST_LOCATION );
1996 Actor actor = Actor::New();
1998 actor.SetSize( 200.0f, 200.0f );
1999 Stage::GetCurrent().Add( actor );
2000 visual.SetSize( Vector2( 200.0f, 200.0f ) );
2002 // Test SetOnStage().
2003 visual.SetOnStage( actor );
2004 DALI_TEST_CHECK( actor.GetRendererCount() == 1u );
2006 application.SendNotification();
2007 application.Render();
2009 // Test SetOffStage().
2010 visual.SetOffStage( actor );
2011 DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
2016 int UtcDaliVisualFactoryGetBatchImageVisual3(void)
2018 ToolkitTestApplication application;
2019 tet_infoline( "UtcDaliVisualFactoryGetBatchImageVisual3: Create an ImageView that uses a batched visual internally" );
2021 VisualFactory factory = VisualFactory::Get();
2022 DALI_TEST_CHECK( factory );
2024 // Create a property-map that enables batching.
2025 Property::Map propertyMap;
2026 propertyMap.Insert( Dali::Toolkit::ImageVisual::Property::URL, TEST_IMAGE_FILE_NAME );
2027 propertyMap.Insert( ImageVisual::Property::BATCHING_ENABLED, true );
2029 // Create an ImageView, passing the property-map in to instruct it to use batching.
2030 Toolkit::ImageView imageView = Toolkit::ImageView::New();
2031 imageView.SetProperty( Toolkit::ImageView::Property::IMAGE, propertyMap );
2033 imageView.SetSize( 200.0f, 200.0f );
2034 Stage::GetCurrent().Add( imageView );