2 * Copyright (c) 2014 Samsung Electronics Co., Ltd.
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
8 * http://www.apache.org/licenses/LICENSE-2.0
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
21 // Need to override adaptor classes for toolkit test harness, so include
22 // test harness headers before dali headers.
23 #include <dali-toolkit-test-suite-utils.h>
26 #include <dali-toolkit/dali-toolkit.h>
27 #include <dali/integration-api/events/touch-event-integ.h>
28 #include <dali/integration-api/events/pan-gesture-event.h>
31 using namespace Toolkit;
33 void utc_dali_toolkit_scroll_view_effect_startup(void)
35 test_return_value = TET_UNDEF;
38 void utc_dali_toolkit_scroll_view_effect_cleanup(void)
40 test_return_value = TET_PASS;
46 const int MILLISECONDS_PER_SECOND = 1000;
47 const int RENDER_FRAME_INTERVAL = 16; ///< Duration of each frame in ms. (at approx 60FPS)
48 const int RENDER_ANIMATION_TEST_DURATION_MS = 1000; ///< 1000ms to test animation
49 const int RENDER_DELAY_SCROLL = 1000; ///< duration to wait for any scroll to complete.
52 * Simulate time passed by.
54 * @note this will always process at least 1 frame (1/60 sec)
56 * @param application Test application instance
57 * @param duration Time to pass in milliseconds.
58 * @return The actual time passed in milliseconds
60 int Wait(ToolkitTestApplication& application, int duration = 0)
64 for(int i = 0; i <= ( duration / RENDER_FRAME_INTERVAL); i++)
66 application.SendNotification();
67 application.Render(RENDER_FRAME_INTERVAL);
68 time += RENDER_FRAME_INTERVAL;
75 * Creates a Ruler that snaps to a specified grid size.
76 * If that grid size is 0.0 then this ruler does not
79 * @param[in] gridSize (optional) The grid size for the ruler,
80 * (Default = 0.0 i.e. no snapping)
81 * @return The ruler is returned.
83 RulerPtr CreateRuler(float gridSize = 0.0f)
85 if(gridSize <= Math::MACHINE_EPSILON_0)
87 return new DefaultRuler();
89 return new FixedRuler(gridSize);
94 static bool gOnScrollStartCalled; ///< Whether the OnScrollStart signal was invoked.
95 static bool gOnScrollUpdateCalled; ///< Whether the OnScrollUpdate signal was invoked.
96 static bool gOnScrollCompleteCalled; ///< Whether the OnScrollComplete signal was invoked.
97 static Vector3 gConstraintResult; ///< Result from constraint.
99 static ActorContainer gPages; ///< Keeps track of all the pages for applying effects.
101 static void ResetScrollCallbackResults()
103 gOnScrollStartCalled = false;
104 gOnScrollUpdateCalled = false;
105 gOnScrollCompleteCalled = false;
109 * Invoked when scrolling starts.
111 * @param[in] position The current scroll position.
113 static void OnScrollStart( const Vector3& position )
115 gOnScrollStartCalled = true;
119 * Invoked when scrolling updates (via dragging)
121 * @param[in] position The current scroll position.
123 static void OnScrollUpdate( const Vector3& position )
125 gOnScrollUpdateCalled = true;
129 * Invoked when scrolling finishes
131 * @param[in] position The current scroll position.
133 static void OnScrollComplete( const Vector3& position )
135 gOnScrollCompleteCalled = true;
138 ScrollView SetupTestScrollView(int rows, int columns, Vector2 size)
140 ScrollView scrollView = ScrollView::New();
141 scrollView.SetSize(size);
142 scrollView.SetAnchorPoint(AnchorPoint::CENTER);
143 scrollView.SetParentOrigin(ParentOrigin::CENTER);
144 scrollView.ApplyConstraint( Constraint::New<Dali::Vector3>( Dali::Actor::Property::SIZE, Dali::ParentSource( Dali::Actor::Property::SIZE ), Dali::EqualToConstraint() ) );
145 scrollView.SetWrapMode(false);
146 scrollView.ScrollStartedSignal().Connect( &OnScrollStart );
147 scrollView.ScrollUpdatedSignal().Connect( &OnScrollUpdate );
148 scrollView.ScrollCompletedSignal().Connect( &OnScrollComplete );
149 Stage::GetCurrent().Add( scrollView );
150 RulerPtr rulerX = CreateRuler(size.width);
151 RulerPtr rulerY = CreateRuler(size.height);
154 rulerX->SetDomain(RulerDomain(0.0f, size.width * columns));
162 rulerY->SetDomain(RulerDomain(0.0f, size.width * rows));
169 scrollView.SetRulerX( rulerX );
170 scrollView.SetRulerY( rulerY );
171 Stage::GetCurrent().Add( scrollView );
173 Actor container = Actor::New();
174 container.SetParentOrigin(ParentOrigin::CENTER);
175 container.SetAnchorPoint(AnchorPoint::CENTER);
176 container.SetSize( size );
177 scrollView.Add( container );
178 container.ApplyConstraint( Constraint::New<Vector3>( Actor::Property::SIZE, ParentSource( Actor::Property::SIZE ), EqualToConstraint() ) );
181 for(int row = 0;row<rows;row++)
183 for(int column = 0;column<columns;column++)
185 Actor page = Actor::New();
186 page.ApplyConstraint( Constraint::New<Vector3>( Actor::Property::SIZE, ParentSource( Actor::Property::SIZE ), EqualToConstraint() ) );
187 page.SetParentOrigin( ParentOrigin::CENTER );
188 page.SetAnchorPoint( AnchorPoint::CENTER );
189 page.SetPosition( column * size.x, row * size.y );
192 gPages.push_back(page);
196 ResetScrollCallbackResults();
203 ResetScrollCallbackResults();
206 Actor AddActorToPage(Actor page, float x, float y, float cols, float rows)
208 Stage stage = Stage::GetCurrent();
209 Vector2 stageSize = stage.GetSize();
211 const float margin = 10.0f;
212 const Vector2 actorSize((stageSize.x / cols) - margin, (stageSize.y / rows) - margin);
214 Actor actor = Actor::New();
215 actor.SetParentOrigin( ParentOrigin::CENTER );
216 actor.SetAnchorPoint( AnchorPoint::CENTER );
218 Vector3 position( margin * 0.5f + (actorSize.x + margin) * x - stageSize.width * 0.5f,
219 margin * 0.5f + (actorSize.y + margin) * y - stageSize.height * 0.5f,
221 Vector3 positionEnd( margin * 0.5f + (actorSize.x + margin) * (x + cols) - stageSize.width * 0.5f - margin,
222 margin * 0.5f + (actorSize.y + margin) * (y + rows) - stageSize.height * 0.5f - margin,
224 Vector3 size(positionEnd - position);
225 actor.SetPosition( position + size * 0.5f);
226 actor.SetSize( positionEnd - position );
231 } // unnamed namespace
234 int UtcDaliScrollViewCubeEffectSetup(void)
236 tet_infoline(" UtcDaliScrollViewCubeEffectSetup");
238 ScrollViewCubeEffect effect;
240 DALI_TEST_CHECK( !effect );
242 BaseHandle handle = ScrollViewCubeEffect::New();
244 DALI_TEST_CHECK( handle );
246 effect = ScrollViewCubeEffect::DownCast(handle);
248 DALI_TEST_CHECK( effect );
252 int UtcDaliScrollViewSpiralEffectSetup(void)
254 tet_infoline(" UtcDaliScrollViewSpiralEffectSetup");
256 ScrollViewPageSpiralEffect effect;
258 DALI_TEST_CHECK( !effect );
260 BaseHandle handle = ScrollViewPageSpiralEffect::New();
262 DALI_TEST_CHECK( handle );
264 effect = ScrollViewPageSpiralEffect::DownCast(handle);
266 DALI_TEST_CHECK( effect );
270 int UtcDaliScrollViewCubeEffectTest(void)
272 ToolkitTestApplication application;
273 tet_infoline(" UtcDaliScrollViewCubeEffectTest");
275 Vector2 size = Stage::GetCurrent().GetSize();
277 ScrollView scrollView = SetupTestScrollView(1, 3, size);
278 Actor page = gPages[1];
279 Wait(application, 500);
281 ScrollViewCubeEffect effect = ScrollViewCubeEffect::New();
282 scrollView.ApplyEffect(effect);
284 Actor actor = AddActorToPage(page, 0.5f, 0.5f, 3, 3);
286 Vector3 actorPrePosition = actor.GetCurrentPosition();
288 effect.ApplyToActor(actor, page, Vector3(-105.0f, 30.0f, -240.0f), Vector2(Math::PI * 0.5f, Math::PI * 0.5f), Vector2(0.25f, 0.25f) * size);
290 Actor actor2 = AddActorToPage(page, 0.5f, 0.5f, 3, 3);
291 effect.ApplyToActor(actor2, Vector3(-105.0f, 30.0f, -240.0f), Vector2(Math::PI * 0.5f, Math::PI * 0.5f), Vector2(0.25f, 0.25f) * size);
293 scrollView.ScrollTo(1);
294 while(!gOnScrollCompleteCalled)
298 // test that the first page has reached centre of screen
299 Vector3 actorPostPosition = actor.GetCurrentPosition();
300 // just check the actor has moved
301 DALI_TEST_CHECK((actorPostPosition - actorPrePosition).Length() > Math::MACHINE_EPSILON_1);
307 int UtcDaliScrollViewSpiralEffectTest(void)
309 ToolkitTestApplication application;
310 tet_infoline(" UtcDaliScrollViewSpiralEffectTest");
312 Vector2 size = Stage::GetCurrent().GetSize();
314 ScrollView scrollView = SetupTestScrollView(1, 3, size);
315 Actor testPage = gPages[1];
316 Wait(application, 500);
318 ScrollViewPageSpiralEffect effect = ScrollViewPageSpiralEffect::New();
319 scrollView.ApplyEffect(effect);
321 for(ActorIter pageIter = gPages.begin(); pageIter != gPages.end(); ++pageIter)
323 Actor page = *pageIter;
324 page.RemoveConstraints();
325 page.ApplyConstraint( Constraint::New<Vector3>( Actor::Property::SIZE, ParentSource( Actor::Property::SIZE ), EqualToConstraint() ) );
326 effect.ApplyToPage(page, Vector2(Math::PI_2, 0.0f));
330 scrollView.ScrollTo(1);
331 while(!gOnScrollCompleteCalled)
335 // test that the first page has reached centre of screen
336 Vector3 pagePos = testPage.GetCurrentPosition();
337 DALI_TEST_EQUALS(pagePos, Vector3::ZERO, Math::MACHINE_EPSILON_0, TEST_LOCATION);
342 int UtcDaliScrollViewPageCubeEffectSetup(void)
344 tet_infoline(" UtcDaliScrollViewPageCubeEffectSetup");
346 ScrollViewPageCubeEffect effect;
348 DALI_TEST_CHECK( !effect );
350 BaseHandle handle = ScrollViewPageCubeEffect::New();
352 DALI_TEST_CHECK( handle );
354 effect = ScrollViewPageCubeEffect::DownCast(handle);
356 DALI_TEST_CHECK( effect );
361 int UtcDaliScrollViewPageCarouselEffectSetup(void)
363 tet_infoline(" UtcDaliScrollViewCarouselEffectSetup");
365 ScrollViewPageCarouselEffect effect;
367 DALI_TEST_CHECK( !effect );
369 BaseHandle handle = ScrollViewPageCarouselEffect::New();
371 DALI_TEST_CHECK( handle );
373 effect = ScrollViewPageCarouselEffect::DownCast(handle);
375 DALI_TEST_CHECK( effect );
379 int UtcDaliScrollViewCarouselEffectSetup(void)
381 tet_infoline(" UtcDaliScrollViewCarouselEffectSetup");
383 ScrollViewCarouselEffect effect;
385 DALI_TEST_CHECK( !effect );
387 BaseHandle handle = ScrollViewCarouselEffect::New();
389 DALI_TEST_CHECK( handle );
391 effect = ScrollViewCarouselEffect::DownCast(handle);
393 DALI_TEST_CHECK( effect );
397 int UtcDaliScrollViewDepthEffectSetup(void)
399 tet_infoline(" UtcDaliScrollViewDepthEffectSetup");
401 ScrollViewDepthEffect effect;
403 DALI_TEST_CHECK( !effect );
405 BaseHandle handle = ScrollViewDepthEffect::New();
407 DALI_TEST_CHECK( handle );
409 effect = ScrollViewDepthEffect::DownCast(handle);
411 DALI_TEST_CHECK( effect );
416 int UtcDaliScrollViewPageCubeEffectTest(void)
418 ToolkitTestApplication application;
419 tet_infoline(" UtcDaliScrollViewPageCubeEffectTest");
421 Vector2 size = Stage::GetCurrent().GetSize();
423 ScrollView scrollView = SetupTestScrollView(1, 3, size);
424 Actor testPage = gPages[1];
425 Wait(application, 500);
427 ScrollViewPageCubeEffect effect = ScrollViewPageCubeEffect::New();
428 scrollView.ApplyEffect(effect);
430 for(ActorIter pageIter = gPages.begin(); pageIter != gPages.end(); ++pageIter)
432 Actor page = *pageIter;
433 page.RemoveConstraints();
434 page.ApplyConstraint( Constraint::New<Vector3>( Actor::Property::SIZE, ParentSource( Actor::Property::SIZE ), EqualToConstraint() ) );
435 effect.ApplyToPage(page, Vector2(Math::PI_2, 0.0f));
439 scrollView.ScrollTo(1);
440 while(!gOnScrollCompleteCalled)
444 // test that the first page has reached centre of screen
445 Vector3 pagePos = testPage.GetCurrentPosition();
446 DALI_TEST_EQUALS(pagePos, Vector3::ZERO, Math::MACHINE_EPSILON_0, TEST_LOCATION);
451 int UtcDaliScrollViewPageCarouselEffectTest(void)
453 ToolkitTestApplication application;
454 tet_infoline(" UtcDaliScrollViewPageCarouselEffectTest");
456 Vector2 size = Stage::GetCurrent().GetSize();
458 ScrollView scrollView = SetupTestScrollView(1, 3, size);
459 Actor testPage = gPages[1];
460 Wait(application, 500);
462 ScrollViewPageCarouselEffect effect = ScrollViewPageCarouselEffect::New();
463 scrollView.ApplyEffect(effect);
465 for(ActorIter pageIter = gPages.begin(); pageIter != gPages.end(); ++pageIter)
467 Actor page = *pageIter;
468 page.RemoveConstraints();
469 page.ApplyConstraint( Constraint::New<Vector3>( Actor::Property::SIZE, ParentSource( Actor::Property::SIZE ), EqualToConstraint() ) );
470 effect.ApplyToPage(page);
474 scrollView.ScrollTo(1, 0.5f, DirectionBiasNone);
475 while(!gOnScrollCompleteCalled)
479 // test that the first page has reached centre of screen
480 Vector3 pagePos = testPage.GetCurrentPosition();
481 DALI_TEST_EQUALS(pagePos, Vector3::ZERO, Math::MACHINE_EPSILON_0, TEST_LOCATION);
486 int UtcDaliScrollViewCarouselEffectTest(void)
488 ToolkitTestApplication application;
489 tet_infoline(" UtcDaliScrollViewCarouselEffectTest");
491 Vector2 size = Stage::GetCurrent().GetSize();
493 ScrollView scrollView = SetupTestScrollView(1, 3, size);
494 Actor testPage = gPages[1];
495 Wait(application, 500);
497 ScrollViewCarouselEffect effect = ScrollViewCarouselEffect::New();
498 scrollView.ApplyEffect(effect);
500 Actor actor = AddActorToPage(testPage, 0.5f, 0.5f, 3, 3);
502 Vector3 actorPrePosition = actor.GetCurrentPosition();
504 effect.ApplyToActor( actor, Vector2(1.2f, 1.2f) );
506 scrollView.ScrollTo(Vector3(size.x, 0.0f, 0.0f), 0.5f, DirectionBiasNone, DirectionBiasNone);
507 while(!gOnScrollCompleteCalled)
511 // test that the first page has reached centre of screen
512 Vector3 actorPostPosition = actor.GetCurrentPosition();
513 // just check the actor has moved
514 DALI_TEST_CHECK((actorPostPosition - actorPrePosition).Length() > Math::MACHINE_EPSILON_1);
519 int UtcDaliScrollViewDepthEffectTest(void)
521 ToolkitTestApplication application;
522 tet_infoline(" UtcDaliScrollViewDepthEffectTest");
524 Vector2 size = Stage::GetCurrent().GetSize();
526 ScrollView scrollView = SetupTestScrollView(1, 3, size);
527 Actor testPage = gPages[1];
528 Wait(application, 500);
530 ScrollViewDepthEffect effect = ScrollViewDepthEffect::New();
531 scrollView.ApplyEffect(effect);
533 Actor actor = AddActorToPage(testPage, 0.5f, 0.5f, 3, 3);
535 Vector3 actorPrePosition = actor.GetCurrentPosition();
537 const Vector2 positionExtent(0.5f, 2.5f);
538 const Vector2 offsetExtent(1.0f, 1.0f);
539 const float positionScale(1.5f);
540 const float scaleExtent(0.5f);
542 effect.ApplyToActor( actor, positionExtent, offsetExtent, positionScale, scaleExtent );
544 scrollView.ScrollTo(1);
545 while(!gOnScrollCompleteCalled)
549 // test that the first page has reached centre of screen
550 Vector3 actorPostPosition = actor.GetCurrentPosition();
551 // just check the actor has moved
552 DALI_TEST_CHECK((actorPostPosition - actorPrePosition).Length() > Math::MACHINE_EPSILON_1);