2 * Copyright (c) 2014 Samsung Electronics Co., Ltd.
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
8 * http://www.apache.org/licenses/LICENSE-2.0
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
20 #include <dali-toolkit-test-suite-utils.h>
21 #include <dali-toolkit/dali-toolkit.h>
22 #include <dali/integration-api/events/touch-event-integ.h>
23 #include <dali/integration-api/events/pan-gesture-event.h>
26 using namespace Toolkit;
28 void scroll_view_startup(void)
30 test_return_value = TET_UNDEF;
33 void scroll_view_cleanup(void)
35 test_return_value = TET_PASS;
40 static bool gObjectCreatedCallBackCalled;
42 static void TestCallback(BaseHandle handle)
44 gObjectCreatedCallBackCalled = true;
48 const int MILLISECONDS_PER_SECOND = 1000;
49 const int RENDER_FRAME_INTERVAL = 16; ///< Duration of each frame in ms. (at approx 60FPS)
50 const int RENDER_ANIMATION_TEST_DURATION_MS = 1000; ///< 1000ms to test animation
51 const int RENDER_DELAY_SCROLL = 1000; ///< duration to wait for any scroll to complete.
53 // For Clamp Signal testing...
54 const float CLAMP_EXCESS_WIDTH = 200.0f; ///< Amount of width that can be panned outside scrollview
55 const float CLAMP_EXCESS_HEIGHT = 200.0f; ///< Amount of height that can be panned outside scrollview
56 const int CLAMP_STEP_0_CHECK_NOTCLAMPED = 0; ///< FSM: "First check that scrollview isn't clamped"
57 const int CLAMP_STEP_1_CHECK_CLAMPED_WEST = 1; ///< FSM: "Next check that scrollview clamps against left side"
58 const int CLAMP_STEP_2_CHECK_CLAMPED_SOUTH_WEST = 2; ///< FSM: "Then check that scrollview clamps against bottom-left side"
59 const int CLAMP_STEP_3_SUCCESS = 3; ///< FSM: "Finished (Success)"
60 const Vector3 CLAMP_START_SCROLL_POSITION(30.0f, 100.0f, 0.0f); ///< Scroll start position for the Clamping tests.
61 const Vector2 CLAMP_TOUCH_START( 100.0f, 100.0f ); ///< Start point to touch from for the Clamping tests.
62 const Vector2 CLAMP_TOUCH_MOVEMENT( 5.0f, -5.0f ); ///< Amount to move touch for each frame for the Clamping tests.
63 const int CLAMP_GESTURE_FRAMES = 100; ///< Number of Frames to synthesize a gesture for the Clamping tests.
64 const Vector3 TEST_ACTOR_POSITION(100.0f, 100.0f, 0.0f); ///< A Test actor position offset (arbitrary value)
65 const Vector3 TEST_CONSTRAINT_OFFSET(1.0f, 2.0f, 0.0f); ///< A Test constraint offset (arbitrary value to test effects)
66 const float TEST_RATIO_TOLERANCE = 0.05; ///< +/-5% tolerance for ratio comparisons.
68 const int MAX_FRAMES_TO_TEST_OVERSHOOT = 600; ///< 10 seconds (at 60 frames per second).
69 const Vector3 OVERSHOOT_START_SCROLL_POSITION(100.0f, 100.0f, 0.0f); ///< Scroll start position for the Overshoot tests.
70 const float TEST_CUSTOM1_SNAP_OVERSHOOT_DURATION = 0.05f; ///< a Test duration
71 const float TEST_CUSTOM2_SNAP_OVERSHOOT_DURATION = 1.5f; ///< another Test duration
72 const float TEST_CUSTOM3_SNAP_OVERSHOOT_DURATION = TEST_CUSTOM2_SNAP_OVERSHOOT_DURATION * 0.5f; // Same as above, but different alpha function.
73 const float TIME_TOLERANCE = 0.05f; ///< Allow testing tolerance between a 10th of second (+/- 3 frames)
76 // Generate a PanGestureEvent to send to Core
77 Integration::PanGestureEvent GeneratePan(
79 const Vector2& previousPosition,
80 const Vector2& currentPosition,
81 unsigned long timeDelta,
82 unsigned int numberOfTouches = 1)
84 Integration::PanGestureEvent pan(state);
86 pan.previousPosition = previousPosition;
87 pan.currentPosition = currentPosition;
88 pan.timeDelta = timeDelta;
89 pan.numberOfTouches = numberOfTouches;
95 * Helper to generate PanGestureEvent
97 * @param[in] application Application instance
98 * @param[in] state The Gesture State
99 * @param[in] pos The current position of touch.
101 static void SendPan(ToolkitTestApplication& application, Gesture::State state, const Vector2& pos)
105 if( (state == Gesture::Started) ||
106 (state == Gesture::Possible) )
112 application.ProcessEvent(GeneratePan(state, last, pos, RENDER_FRAME_INTERVAL));
119 * Simulate time passed by.
121 * @note this will always process at least 1 frame (1/60 sec)
123 * @param application Test application instance
124 * @param duration Time to pass in milliseconds.
125 * @return The actual time passed in milliseconds
127 int Wait(ToolkitTestApplication& application, int duration = 0)
131 for(int i = 0; i <= ( duration / RENDER_FRAME_INTERVAL); i++)
133 application.SendNotification();
134 application.Render(RENDER_FRAME_INTERVAL);
135 time += RENDER_FRAME_INTERVAL;
143 static bool gOnScrollStartCalled; ///< Whether the OnScrollStart signal was invoked.
144 static bool gOnScrollUpdateCalled; ///< Whether the OnScrollUpdate signal was invoked.
145 static bool gOnScrollCompleteCalled; ///< Whether the OnScrollComplete signal was invoked.
146 static bool gOnSnapStartCalled; ///< Whether the OnSnapStart signal was invoked.
147 static SnapType gLastSnapType; ///< Snaping information from SnapEvent.
148 static Vector3 gConstraintResult; ///< Result from constraint.
151 * Invoked when scrolling starts.
153 * @param[in] position The current scroll position.
155 static void OnScrollStart( const Vector3& position )
157 gOnScrollStartCalled = true;
161 * Invoked when scrolling updates (via dragging)
163 * @param[in] position The current scroll position.
165 static void OnScrollUpdate( const Vector3& position )
167 gOnScrollUpdateCalled = true;
171 * Invoked when scrolling finishes
173 * @param[in] position The current scroll position.
175 static void OnScrollComplete( const Vector3& position )
177 gOnScrollCompleteCalled = true;
181 * Invoked when a snap or flick started.
183 * @param[in] event The type of snap and the target position/scale/rotation.
185 static void OnSnapStart( const ScrollView::SnapEvent& event )
187 gOnSnapStartCalled = true;
188 gLastSnapType = event.type;
194 * Summation of current value, property, and offset.
196 * current' = current + mOffset + property;
198 struct TestSumConstraint
201 * @param[in] offset The offset to be added to current.
203 TestSumConstraint(const Vector3& offset)
209 * @param[in] current The current base value
210 * @param[in] property The property to be added to current.
211 * @return The new current Vector.
213 Vector3 operator()(const Vector3& current)
215 gConstraintResult = current + mOffset;
216 return gConstraintResult;
220 * @param[in] current The current base value
221 * @param[in] property The property to be added to current.
222 * @return The new current Vector.
224 Vector3 operator()(const Vector3& current,
225 const PropertyInput& property)
227 gConstraintResult = current + property.GetVector3() + mOffset;
228 return gConstraintResult;
236 * @param[in] application The application instance
237 * @param[in] scrollView The scrollView instance
238 * @return The time taken for the overshoot to reach origin (zero)
240 static float TestOvershootSnapDuration(ToolkitTestApplication &application, ScrollView scrollView)
242 int timeToReachOrigin = -1;
243 for(int i = 0;i<MAX_FRAMES_TO_TEST_OVERSHOOT;i++)
245 float overshootXValue = scrollView.GetProperty<float>(ScrollView::Property::OVERSHOOT_X);
246 float overshootYValue = scrollView.GetProperty<float>(ScrollView::Property::OVERSHOOT_Y);
247 if(overshootXValue == 0.0f && overshootYValue == 0.0f)
252 timeToReachOrigin += Wait(application);
255 return static_cast<float>(timeToReachOrigin) * 0.001f; // return in seconds not ms.
259 * y = 2x alpha function, which is clamped between 0.0f - 1.0f
261 * Animations should appear to finish (reach 100% point)
262 * at just half the time of a regular Linear AlphaFunction.
264 * @param[in] progress value (ranges from 0.0f - 1.0f)
265 * @return interpolation value (ranges from 0.0f - 1.0f)
267 float TestAlphaFunction(float progress)
269 return std::min( progress * 2.0f, 1.0f );
272 } // unnamed namespace
275 int UtcDaliScrollViewNew(void)
277 ToolkitTestApplication application;
278 tet_infoline(" UtcDaliScrollViewNew");
280 ScrollView scrollView;
282 DALI_TEST_CHECK( !scrollView );
284 scrollView = ScrollView::New();
286 DALI_TEST_CHECK( scrollView );
288 ScrollView scrollView2(scrollView);
290 DALI_TEST_CHECK( scrollView2 == scrollView );
292 //Additional check to ensure object is created by checking if it's registered
293 ObjectRegistry registry = Stage::GetCurrent().GetObjectRegistry();
294 DALI_TEST_CHECK( registry );
296 gObjectCreatedCallBackCalled = false;
297 registry.ObjectCreatedSignal().Connect( &TestCallback );
299 ScrollView scrollView = ScrollView::New();
301 DALI_TEST_CHECK( gObjectCreatedCallBackCalled );
305 int UtcDaliScrollViewDownCast(void)
307 ToolkitTestApplication application;
308 tet_infoline(" UtcDaliScrollViewDownCast");
310 ScrollView scrollView = ScrollView::New();
311 BaseHandle handle(scrollView);
313 ScrollView newScrollView = ScrollView::DownCast( handle );
314 DALI_TEST_CHECK( scrollView );
315 DALI_TEST_CHECK( newScrollView == scrollView );
319 int UtcDaliScrollViewScrollToPosition(void)
321 ToolkitTestApplication application;
322 tet_infoline(" UtcDaliScrollViewScrollToPosition");
324 // Create the ScrollView actor
325 ScrollView scrollView = ScrollView::New();
326 Stage::GetCurrent().Add( scrollView );
328 const Vector3 target = Vector3(100.0f, 200.0f, 0.0f);
329 const Vector3 target2 = Vector3(300.0f, 100.0f, 0.0f);
331 scrollView.ScrollTo( target, 0.0f );
333 DALI_TEST_EQUALS( scrollView.GetCurrentScrollPosition(), target, TEST_LOCATION );
334 scrollView.ScrollTo( target2 );
335 Wait(application, RENDER_DELAY_SCROLL);
336 DALI_TEST_EQUALS( scrollView.GetCurrentScrollPosition(), target2, TEST_LOCATION );
342 int UtcDaliScrollViewScrollToPage(void)
344 ToolkitTestApplication application;
345 tet_infoline(" UtcDaliScrollViewScrollToPage");
347 ScrollView scrollView = ScrollView::New();
348 Stage::GetCurrent().Add( scrollView );
349 RulerPtr rulerX = new FixedRuler( 100.0f );
350 rulerX->SetDomain( RulerDomain(0.0f, 800.0f, true) );
351 RulerPtr rulerY = new FixedRuler( 100.0f );
352 rulerY->SetDomain( RulerDomain(0.0f, 400.0f, true) );
354 scrollView.SetRulerX( rulerX );
355 scrollView.SetRulerY( rulerY );
357 scrollView.ScrollTo( 1, 0.0f );
359 DALI_TEST_EQUALS( scrollView.GetCurrentScrollPosition(), Vector3(100.0f, 0.0f, 0.0f), TEST_LOCATION );
361 scrollView.ScrollTo( 5, 0.0f );
363 DALI_TEST_EQUALS( scrollView.GetCurrentScrollPosition(), Vector3(500.0f, 0.0f, 0.0f), TEST_LOCATION );
365 scrollView.ScrollTo( 10, 0.0f );
367 DALI_TEST_EQUALS( scrollView.GetCurrentScrollPosition(), Vector3(200.0f, 100.0f, 0.0f), TEST_LOCATION );
369 scrollView.ScrollTo( 15, 0.0f );
371 DALI_TEST_EQUALS( scrollView.GetCurrentScrollPosition(), Vector3(700.0f, 100.0f, 0.0f), TEST_LOCATION );
372 DALI_TEST_EQUALS( static_cast<int>(scrollView.GetCurrentPage()), 15, TEST_LOCATION );
374 scrollView.ScrollTo( 3 );
375 Wait(application, RENDER_DELAY_SCROLL);
376 DALI_TEST_EQUALS( scrollView.GetCurrentScrollPosition(), Vector3(300.0f, 0.0f, 0.0f), TEST_LOCATION );
377 DALI_TEST_EQUALS( static_cast<int>(scrollView.GetCurrentPage()), 3, TEST_LOCATION );
379 scrollView.ScrollTo( 9 );
380 Wait(application, RENDER_DELAY_SCROLL);
381 DALI_TEST_EQUALS( scrollView.GetCurrentScrollPosition(), Vector3(100.0f, 100.0f, 0.0f), TEST_LOCATION );
382 DALI_TEST_EQUALS( static_cast<int>(scrollView.GetCurrentPage()), 9, TEST_LOCATION );
384 // Apply DefaultRulers instead and see what happens.
385 rulerX = new DefaultRuler();
386 rulerX->SetDomain( RulerDomain(0.0f, 800.0f, true) );
387 rulerY = new DefaultRuler();
388 rulerY->SetDomain( RulerDomain(0.0f, 400.0f, true) );
390 scrollView.SetRulerX( rulerX );
391 scrollView.SetRulerY( rulerY );
393 // This time should always scroll to origin (0.0f, 0.0f)
394 scrollView.ScrollTo( 1, 0.0f );
396 DALI_TEST_EQUALS( scrollView.GetCurrentScrollPosition(), Vector3(0.0f, 0.0f, 0.0f), TEST_LOCATION );
397 DALI_TEST_EQUALS( static_cast<int>(scrollView.GetCurrentPage()), 0, TEST_LOCATION );
403 int UtcDaliScrollViewScrollToActor(void)
405 ToolkitTestApplication application;
406 tet_infoline(" UtcDaliScrollViewScrollToActor");
408 ScrollView scrollView = ScrollView::New();
409 Stage::GetCurrent().Add( scrollView );
411 Actor actorA = Actor::New();
412 const Vector3 positionA = Vector3(100.0f, 400.0f, 0.0f);
413 actorA.SetPosition(positionA);
414 scrollView.Add(actorA);
416 Actor actorB = Actor::New();
417 const Vector3 positionB = Vector3(500.0f, 200.0f, 0.0f);
418 actorB.SetPosition(positionB);
419 scrollView.Add(actorB);
423 scrollView.ScrollTo(actorA, 0.0f);
425 DALI_TEST_EQUALS( scrollView.GetCurrentScrollPosition(), positionA, TEST_LOCATION );
428 scrollView.ScrollTo(actorB, 0.0f);
430 DALI_TEST_EQUALS( scrollView.GetCurrentScrollPosition(), positionB, TEST_LOCATION );
432 scrollView.ScrollTo(actorA);
433 Wait(application, RENDER_DELAY_SCROLL);
434 DALI_TEST_EQUALS( scrollView.GetCurrentScrollPosition(), positionA, TEST_LOCATION );
436 scrollView.ScrollTo(actorB);
437 Wait(application, RENDER_DELAY_SCROLL);
438 DALI_TEST_EQUALS( scrollView.GetCurrentScrollPosition(), positionB, TEST_LOCATION );
442 int UtcDaliScrollViewScrollToSnapPoint(void)
444 ToolkitTestApplication application;
445 tet_infoline(" UtcDaliScrollViewScrollToSnapPoint");
447 ScrollView scrollView = ScrollView::New();
448 Stage::GetCurrent().Add( scrollView );
449 RulerPtr rulerX = new FixedRuler( 100.0f );
450 rulerX->SetDomain( RulerDomain(0.0f, 800.0f, true) );
451 RulerPtr rulerY = new FixedRuler( 100.0f );
452 rulerY->SetDomain( RulerDomain(0.0f, 400.0f, true) );
454 scrollView.SetRulerX( rulerX );
455 scrollView.SetRulerY( rulerY );
457 scrollView.ScrollTo( Vector3(120.0f, 190.0f, 0.0f), 0.0f );
459 DALI_TEST_EQUALS( scrollView.GetCurrentScrollPosition(), Vector3(120.0f, 190.0f, 0.0f), TEST_LOCATION );
461 scrollView.ScrollToSnapPoint();
463 Wait(application, RENDER_DELAY_SCROLL);
464 DALI_TEST_EQUALS( scrollView.GetCurrentScrollPosition(), Vector3(100.0f, 200.0f, 0.0f), TEST_LOCATION );
468 int UtcDaliScrollViewSetScrollUpdateDistance(void)
470 ToolkitTestApplication application;
471 tet_infoline(" UtcDaliScrollViewRefreshInterval");
473 ScrollView scrollView = ScrollView::New();
475 scrollView.SetScrollUpdateDistance(0);
476 DALI_TEST_EQUALS( scrollView.GetScrollUpdateDistance(), 0, TEST_LOCATION);
477 scrollView.SetScrollUpdateDistance(10);
478 DALI_TEST_EQUALS( scrollView.GetScrollUpdateDistance(), 10, TEST_LOCATION);
479 scrollView.SetScrollUpdateDistance(1000);
480 DALI_TEST_EQUALS( scrollView.GetScrollUpdateDistance(), 1000, TEST_LOCATION);
484 int UtcDaliScrollViewWrapMode(void)
486 ToolkitTestApplication application;
487 tet_infoline(" UtcDaliScrollViewWrapMode");
489 ScrollView scrollView = ScrollView::New();
490 Stage::GetCurrent().Add( scrollView );
492 // Position rulers. 4x4 grid.
493 RulerPtr rulerX = new FixedRuler(50.0f);
494 RulerPtr rulerY = new FixedRuler(50.0f);
495 rulerX->SetDomain( RulerDomain(0.0f, 200.0f, false) );
496 rulerY->SetDomain( RulerDomain(0.0f, 200.0f, false) );
497 scrollView.SetRulerX(rulerX);
498 scrollView.SetRulerY(rulerY);
500 scrollView.SetWrapMode(false);
501 scrollView.ScrollTo(Vector3(225.0f, 125.0f, 0.0f), 0.0f); // 5th (1st) page across, and 3rd (3rd) page down. (wrapped)
503 DALI_TEST_EQUALS( static_cast<int>(scrollView.GetCurrentPage()), 17, TEST_LOCATION );
504 scrollView.SetWrapMode(true);
505 DALI_TEST_EQUALS( static_cast<int>(scrollView.GetCurrentPage()), 13, TEST_LOCATION );
509 int UtcDaliScrollViewActorAutoSnap(void)
511 ToolkitTestApplication application;
512 tet_infoline(" UtcDaliScrollViewActorAutoSnap");
514 ScrollView scrollView = ScrollView::New();
515 Stage::GetCurrent().Add( scrollView );
518 RulerPtr rulerX = new DefaultRuler();
519 RulerPtr rulerY = new DefaultRuler();
520 rulerX->SetDomain( RulerDomain(0.0f, 1000.0f, false) );
521 rulerY->SetDomain( RulerDomain(0.0f, 1000.0f, false) );
522 scrollView.SetRulerX(rulerX);
523 scrollView.SetRulerY(rulerY);
525 const Vector3 aPosition = Vector3(200.0f, 50.0f, 0.0f);
526 Actor a = Actor::New();
528 a.SetPosition(aPosition);
530 const Vector3 bPosition = Vector3(600.0f, 600.0f, 0.0f);
531 Actor b = Actor::New();
533 b.SetPosition(bPosition);
535 // Goto a random position, and execute snap (should not move)
536 Vector3 targetScroll = Vector3(500.0f, 500.0f, 0.0f);
537 scrollView.ScrollTo(targetScroll, 0.0f);
539 scrollView.ScrollToSnapPoint();
540 Wait(application, RENDER_DELAY_SCROLL);
541 DALI_TEST_EQUALS( scrollView.GetCurrentScrollPosition(), targetScroll, TEST_LOCATION );
543 // Enable ActorAutoSnap, and now try snapping.
544 scrollView.SetActorAutoSnap(true);
545 scrollView.ScrollToSnapPoint();
546 Wait(application, RENDER_DELAY_SCROLL);
547 DALI_TEST_EQUALS( scrollView.GetCurrentScrollPosition(), bPosition, TEST_LOCATION );
549 scrollView.ScrollTo(Vector3(0.0f, 0.0f, 0.0f), 0.0f);
551 scrollView.ScrollToSnapPoint();
552 Wait(application, RENDER_DELAY_SCROLL);
553 DALI_TEST_EQUALS( scrollView.GetCurrentScrollPosition(), aPosition, TEST_LOCATION );
557 int UtcDaliScrollViewSignalsStartComplete(void)
559 ToolkitTestApplication application;
560 tet_infoline(" UtcDaliScrollViewSignalsStartComplete");
562 gOnScrollStartCalled = false;
563 gOnScrollCompleteCalled = false;
565 ScrollView scrollView = ScrollView::New();
566 Stage::GetCurrent().Add( scrollView );
569 RulerPtr rulerX = new DefaultRuler();
570 RulerPtr rulerY = new DefaultRuler();
571 rulerX->SetDomain( RulerDomain(0.0f, 1000.0f, false) );
572 rulerY->SetDomain( RulerDomain(0.0f, 1000.0f, false) );
573 scrollView.SetRulerX(rulerX);
574 scrollView.SetRulerY(rulerY);
575 scrollView.ScrollStartedSignal().Connect( &OnScrollStart );
576 scrollView.ScrollUpdatedSignal().Connect( &OnScrollUpdate );
577 scrollView.ScrollCompletedSignal().Connect( &OnScrollComplete );
578 scrollView.ScrollTo( Vector3(100.0f, 100.0f, 0.0f) );
579 Wait(application, RENDER_DELAY_SCROLL);
581 DALI_TEST_CHECK(gOnScrollStartCalled);
582 DALI_TEST_CHECK(gOnScrollCompleteCalled);
586 int UtcDaliScrollViewSignalsUpdate(void)
588 ToolkitTestApplication application;
589 tet_infoline(" UtcDaliScrollViewSignalsUpdate");
591 gOnScrollStartCalled = false;
592 gOnScrollUpdateCalled = false;
593 gOnScrollCompleteCalled = false;
595 ScrollView scrollView = ScrollView::New();
596 Stage::GetCurrent().Add( scrollView );
597 Vector2 stageSize = Stage::GetCurrent().GetSize();
598 scrollView.SetSize(stageSize);
599 scrollView.SetParentOrigin(ParentOrigin::TOP_LEFT);
600 scrollView.SetAnchorPoint(AnchorPoint::TOP_LEFT);
603 RulerPtr rulerX = new DefaultRuler();
604 RulerPtr rulerY = new DefaultRuler();
605 rulerX->SetDomain( RulerDomain(0.0f, 1000.0f, false) );
606 rulerY->SetDomain( RulerDomain(0.0f, 1000.0f, false) );
607 scrollView.SetRulerX(rulerX);
608 scrollView.SetRulerY(rulerY);
609 scrollView.ScrollStartedSignal().Connect( &OnScrollStart );
610 scrollView.ScrollUpdatedSignal().Connect( &OnScrollUpdate );
611 scrollView.ScrollCompletedSignal().Connect( &OnScrollComplete );
613 ImageActor image = CreateSolidColorActor( Color::RED );
614 image.SetSize(stageSize);
615 image.SetParentOrigin(ParentOrigin::TOP_LEFT);
616 image.SetAnchorPoint(AnchorPoint::TOP_LEFT);
617 scrollView.Add(image);
621 // Do a pan starting from 100,100 and moving down diagonally.
622 Vector2 pos(100.0f, 100.0f);
623 SendPan(application, Gesture::Possible, pos);
624 SendPan(application, Gesture::Started, pos);
627 Wait(application, 100);
629 for(int i = 0;i<20;i++)
631 SendPan(application, Gesture::Continuing, pos);
637 SendPan(application, Gesture::Finished, pos);
638 Wait(application, RENDER_DELAY_SCROLL);
640 DALI_TEST_CHECK(gOnScrollStartCalled);
641 DALI_TEST_CHECK(gOnScrollUpdateCalled);
642 DALI_TEST_CHECK(gOnScrollCompleteCalled);
646 static Vector2 PerformGestureDiagonalSwipe(ToolkitTestApplication& application, Vector2 start, Vector2 direction, int frames, bool finish = true)
648 gOnScrollStartCalled = false;
649 gOnScrollUpdateCalled = false;
650 gOnScrollCompleteCalled = false;
651 gOnSnapStartCalled = false;
653 // Now do a pan starting from (start) and heading (direction)
655 SendPan(application, Gesture::Possible, pos);
656 SendPan(application, Gesture::Started, pos);
659 for(int i = 0;i<frames;i++)
661 pos += direction; // Move in this direction
662 SendPan(application, Gesture::Continuing, pos);
668 pos += direction; // Move in this direction.
669 SendPan(application, Gesture::Finished, pos);
670 Wait(application, RENDER_DELAY_SCROLL);
676 int UtcDaliScrollViewScrollSensitive(void)
678 ToolkitTestApplication application;
679 tet_infoline(" UtcDaliScrollViewScrollSensitive");
681 // Set up a scrollView...
682 ScrollView scrollView = ScrollView::New();
683 Stage::GetCurrent().Add( scrollView );
684 Vector2 stageSize = Stage::GetCurrent().GetSize();
685 scrollView.SetSize(stageSize);
686 scrollView.SetParentOrigin(ParentOrigin::TOP_LEFT);
687 scrollView.SetAnchorPoint(AnchorPoint::TOP_LEFT);
690 RulerPtr rulerX = new DefaultRuler();
691 RulerPtr rulerY = new DefaultRuler();
692 rulerX->SetDomain( RulerDomain(0.0f, stageSize.width + CLAMP_EXCESS_WIDTH, true) );
693 rulerY->SetDomain( RulerDomain(0.0f, stageSize.height + CLAMP_EXCESS_HEIGHT, true) );
694 scrollView.SetRulerX(rulerX);
695 scrollView.SetRulerY(rulerY);
696 scrollView.ScrollStartedSignal().Connect( &OnScrollStart );
697 scrollView.ScrollUpdatedSignal().Connect( &OnScrollUpdate );
698 scrollView.ScrollCompletedSignal().Connect( &OnScrollComplete );
699 scrollView.SnapStartedSignal().Connect( &OnSnapStart );
701 scrollView.ScrollTo(CLAMP_START_SCROLL_POSITION, 0.0f); // move in a little.
704 // First try insensitive swipe.
705 scrollView.SetScrollSensitive(false);
706 PerformGestureDiagonalSwipe(application, CLAMP_TOUCH_START, CLAMP_TOUCH_MOVEMENT, CLAMP_GESTURE_FRAMES, true);
708 DALI_TEST_CHECK( !gOnScrollStartCalled );
709 DALI_TEST_CHECK( !gOnScrollCompleteCalled );
710 DALI_TEST_CHECK( !gOnSnapStartCalled );
712 // Second try sensitive swipe.
713 scrollView.SetScrollSensitive(true);
714 PerformGestureDiagonalSwipe(application, CLAMP_TOUCH_START, CLAMP_TOUCH_MOVEMENT, CLAMP_GESTURE_FRAMES, true);
716 DALI_TEST_CHECK( gOnScrollStartCalled );
717 DALI_TEST_CHECK( gOnScrollCompleteCalled );
718 DALI_TEST_CHECK( gOnSnapStartCalled );
722 int UtcDaliScrollViewAxisAutoLock(void)
724 ToolkitTestApplication application;
725 tet_infoline(" UtcDaliScrollViewAxisAutoLock");
727 // Set up a scrollView...
728 ScrollView scrollView = ScrollView::New();
729 Stage::GetCurrent().Add( scrollView );
730 Vector2 stageSize = Stage::GetCurrent().GetSize();
731 scrollView.SetSize(stageSize);
732 scrollView.SetParentOrigin(ParentOrigin::TOP_LEFT);
733 scrollView.SetAnchorPoint(AnchorPoint::TOP_LEFT);
736 RulerPtr rulerX = new DefaultRuler();
737 RulerPtr rulerY = new DefaultRuler();
738 rulerX->SetDomain( RulerDomain(0.0f, stageSize.width + CLAMP_EXCESS_WIDTH, true) );
739 rulerY->SetDomain( RulerDomain(0.0f, stageSize.height + CLAMP_EXCESS_HEIGHT, true) );
740 scrollView.SetRulerX(rulerX);
741 scrollView.SetRulerY(rulerY);
742 scrollView.ScrollStartedSignal().Connect( &OnScrollStart );
743 scrollView.ScrollUpdatedSignal().Connect( &OnScrollUpdate );
744 scrollView.ScrollCompletedSignal().Connect( &OnScrollComplete );
747 scrollView.ScrollTo(Vector3(100.0f, 100.0f, 0.0f), 0.0f); // move in a little.
749 Vector3 startPosition = scrollView.GetCurrentScrollPosition();
750 PerformGestureDiagonalSwipe(application, CLAMP_TOUCH_START, Vector2(5.0f, 1.0f), 50, true); // mostly horizontal
751 const Vector3 positionAfterNormal = scrollView.GetCurrentScrollPosition();
754 scrollView.SetAxisAutoLock(true);
755 DALI_TEST_CHECK(scrollView.GetAxisAutoLock());
757 scrollView.ScrollTo(Vector3(100.0f, 100.0f, 0.0f), 0.0f); // move in a little.
759 PerformGestureDiagonalSwipe(application, CLAMP_TOUCH_START, Vector2(5.0f, 1.0f), 50, true); // mostly horizontal
760 const Vector3 positionAfterAutoLock = scrollView.GetCurrentScrollPosition();
762 // compare how much the Y position has deviated for normal and autolock.
763 const float devianceNormal = fabsf(startPosition.y - positionAfterNormal.y);
764 const float devianceAutoLock = fabsf(startPosition.y - positionAfterAutoLock.y);
766 // in auto-lock it should be a mostly horizontal pan (thus deviance should be much lower)
767 DALI_TEST_CHECK(devianceAutoLock < devianceNormal);
769 scrollView.SetAxisAutoLock(false);
770 DALI_TEST_CHECK(!scrollView.GetAxisAutoLock());
774 int UtcDaliScrollViewAxisAutoLockGradient(void)
776 ToolkitTestApplication application;
777 tet_infoline(" UtcDaliScrollViewAxisAutoLockGradient");
779 // Set up a scrollView...
780 ScrollView scrollView = ScrollView::New();
781 scrollView.SetAxisAutoLockGradient(0.5f);
782 DALI_TEST_EQUALS(scrollView.GetAxisAutoLockGradient(), 0.5f, TEST_LOCATION);
783 scrollView.SetAxisAutoLockGradient(1.0f);
784 DALI_TEST_EQUALS(scrollView.GetAxisAutoLockGradient(), 1.0f, TEST_LOCATION);
788 int UtcDaliScrollViewConstraints(void)
790 ToolkitTestApplication application;
791 tet_infoline(" UtcDaliScrollViewConstraints");
793 // Set up a scrollView...
794 ScrollView scrollView = ScrollView::New();
795 Stage::GetCurrent().Add( scrollView );
796 Vector2 stageSize = Stage::GetCurrent().GetSize();
797 scrollView.SetSize(stageSize);
798 scrollView.SetParentOrigin(ParentOrigin::TOP_LEFT);
799 scrollView.SetAnchorPoint(AnchorPoint::TOP_LEFT);
802 RulerPtr rulerX = new DefaultRuler();
803 RulerPtr rulerY = new DefaultRuler();
804 rulerX->SetDomain( RulerDomain(0.0f, stageSize.width + CLAMP_EXCESS_WIDTH, true) );
805 rulerY->SetDomain( RulerDomain(0.0f, stageSize.height + CLAMP_EXCESS_HEIGHT, true) );
806 scrollView.SetRulerX(rulerX);
807 scrollView.SetRulerY(rulerY);
809 // Add an Actor to ScrollView,
810 // Apply TestSumConstraint to ScrollView's children (includes this Actor)
811 gConstraintResult = Vector3::ZERO;
812 Actor a = Actor::New();
814 a.SetPosition( TEST_ACTOR_POSITION );
817 Constraint constraint = Constraint::New<Vector3>( Actor::Property::POSITION,
818 Source(scrollView, ScrollView::Property::SCROLL_POSITION),
819 TestSumConstraint( TEST_CONSTRAINT_OFFSET ) );
820 constraint.SetRemoveAction(Constraint::Discard);
821 scrollView.ApplyConstraintToChildren(constraint);
824 DALI_TEST_EQUALS( gConstraintResult, TEST_ACTOR_POSITION + TEST_CONSTRAINT_OFFSET, TEST_LOCATION );
826 gConstraintResult = Vector3::ZERO;
827 scrollView.RemoveConstraintsFromChildren();
830 DALI_TEST_EQUALS( gConstraintResult, Vector3::ZERO, TEST_LOCATION );
834 int UtcDaliScrollViewBind(void)
836 ToolkitTestApplication application;
837 tet_infoline(" UtcDaliScrollViewBind");
839 // Set up a scrollView...
840 ScrollView scrollView = ScrollView::New();
841 Stage::GetCurrent().Add( scrollView );
842 Vector2 stageSize = Stage::GetCurrent().GetSize();
843 scrollView.SetSize(stageSize);
844 scrollView.SetParentOrigin(ParentOrigin::TOP_LEFT);
845 scrollView.SetAnchorPoint(AnchorPoint::TOP_LEFT);
848 RulerPtr rulerX = new DefaultRuler();
849 RulerPtr rulerY = new DefaultRuler();
850 rulerX->SetDomain( RulerDomain(0.0f, stageSize.width + CLAMP_EXCESS_WIDTH, true) );
851 rulerY->SetDomain( RulerDomain(0.0f, stageSize.height + CLAMP_EXCESS_HEIGHT, true) );
852 scrollView.SetRulerX(rulerX);
853 scrollView.SetRulerY(rulerY);
855 // Add an Actor to ScrollView,
856 // Apply TestSumConstraint to ScrollView's children (includes this Actor)
858 gConstraintResult = Vector3::ZERO;
859 Actor a = Actor::New();
861 a.SetPosition( TEST_ACTOR_POSITION );
864 // apply this constraint to scrollview
865 Constraint constraint = Constraint::New<Vector3>( Actor::Property::POSITION,
866 Source(scrollView, ScrollView::Property::SCROLL_POSITION),
867 TestSumConstraint( TEST_CONSTRAINT_OFFSET ) );
869 constraint.SetRemoveAction(Constraint::Discard);
870 scrollView.ApplyConstraintToChildren(constraint);
874 DALI_TEST_EQUALS( gConstraintResult, TEST_ACTOR_POSITION + TEST_CONSTRAINT_OFFSET, TEST_LOCATION );
877 gConstraintResult = Vector3::ZERO;
878 scrollView.UnbindActor( a );
880 DALI_TEST_EQUALS( gConstraintResult, Vector3::ZERO, TEST_LOCATION );
883 gConstraintResult = Vector3::ZERO;
884 scrollView.BindActor( a );
886 DALI_TEST_EQUALS( gConstraintResult, TEST_ACTOR_POSITION + TEST_CONSTRAINT_OFFSET, TEST_LOCATION );
890 int UtcDaliRulerEnableDisable(void)
892 ToolkitTestApplication application;
893 tet_infoline(" UtcDaliRulerEnableDisable");
895 RulerPtr ruler = new DefaultRuler();
897 DALI_TEST_CHECK( ruler->IsEnabled() );
899 DALI_TEST_CHECK( !ruler->IsEnabled() );
901 DALI_TEST_CHECK( ruler->IsEnabled() );
905 int UtcDaliRulerDomainEnableDisable(void)
907 ToolkitTestApplication application;
908 tet_infoline(" UtcDaliRulerDomainEnableDisable");
910 RulerPtr ruler = new DefaultRuler();
911 DALI_TEST_EQUALS( ruler->GetDomain().GetSize(), 1.0f, TEST_LOCATION );
914 ruler->SetDomain( RulerDomain(0.0f, 100.0f, true) );
915 DALI_TEST_EQUALS( ruler->GetDomain().GetSize(), 100.0f, TEST_LOCATION );
916 DALI_TEST_EQUALS( ruler->Clamp(-200.0f), 0.0f, TEST_LOCATION );
917 DALI_TEST_EQUALS( ruler->Clamp(200.0f), 100.0f, TEST_LOCATION );
919 ruler->DisableDomain();
920 DALI_TEST_EQUALS( ruler->GetDomain().GetSize(), 1.0f, TEST_LOCATION );
921 DALI_TEST_EQUALS( ruler->Clamp(-200.0f), -200.0f, TEST_LOCATION );
922 DALI_TEST_EQUALS( ruler->Clamp(200.0f), 200.0f, TEST_LOCATION );
926 int UtcDaliRulerSnapAndClamp(void)
928 ToolkitTestApplication application;
929 tet_infoline(" UtcDaliRulerSnapAndClamp");
931 RulerPtr ruler = new FixedRuler( 50.0f );
932 ruler->SetDomain( RulerDomain(0.0f, 400.0f, true) );
934 // default testing. (snap and clamp)
935 DALI_TEST_EQUALS( ruler->SnapAndClamp(50.0f), 50.0f, TEST_LOCATION);
936 DALI_TEST_EQUALS( ruler->SnapAndClamp(30.0f), 50.0f, TEST_LOCATION);
937 DALI_TEST_EQUALS( ruler->SnapAndClamp(10.0f), 0.0f, TEST_LOCATION);
938 DALI_TEST_EQUALS( ruler->SnapAndClamp(-40.0f), 0.0f, TEST_LOCATION);
939 DALI_TEST_EQUALS( ruler->SnapAndClamp(390.0f), 400.0f, TEST_LOCATION);
940 DALI_TEST_EQUALS( ruler->SnapAndClamp(430.0f), 400.0f, TEST_LOCATION);
943 DALI_TEST_EQUALS( ruler->SnapAndClamp(40.0f, 0.0f), 0.0f, TEST_LOCATION); // Flick Left
944 DALI_TEST_EQUALS( ruler->SnapAndClamp(40.0f, 0.5f), 50.0f, TEST_LOCATION); // No Flick
945 DALI_TEST_EQUALS( ruler->SnapAndClamp(40.0f, 1.0f), 50.0f, TEST_LOCATION); // Flick Right
947 DALI_TEST_EQUALS( ruler->SnapAndClamp(20.0f, 0.0f), 0.0f, TEST_LOCATION); // Flick Left
948 DALI_TEST_EQUALS( ruler->SnapAndClamp(20.0f, 0.5f), 0.0f, TEST_LOCATION); // No Flick
949 DALI_TEST_EQUALS( ruler->SnapAndClamp(20.0f, 1.0f), 50.0f, TEST_LOCATION); // Flick Right
952 DALI_TEST_EQUALS( ruler->SnapAndClamp(-10.0f, 0.5f, 10.0f), 0.0f, TEST_LOCATION); // 10 units long (over left boundary)
953 DALI_TEST_EQUALS( ruler->SnapAndClamp(-5.0f, 0.5f, 10.0f), 0.0f, TEST_LOCATION); // 10 units long (slightly ovr left boundary)
954 DALI_TEST_EQUALS( ruler->SnapAndClamp(300.0f, 0.5f, 10.0f), 300.0f, TEST_LOCATION); // 10 units long (not over a boundary)
955 DALI_TEST_EQUALS( ruler->SnapAndClamp(395.0f, 0.5f, 10.0f), 390.0f, TEST_LOCATION); // 10 units long (slightly over right boundary)
956 DALI_TEST_EQUALS( ruler->SnapAndClamp(500.0f, 0.5f, 10.0f), 390.0f, TEST_LOCATION); // 10 units long (over right boundary)
959 DALI_TEST_EQUALS( ruler->SnapAndClamp(-100.0f, 0.5f, 0.0f, 2.0f), 0.0f, TEST_LOCATION);
960 DALI_TEST_EQUALS( ruler->SnapAndClamp(50.0f, 0.5f, 0.0f, 2.0f), 50.0f, TEST_LOCATION);
961 DALI_TEST_EQUALS( ruler->SnapAndClamp(700.0f, 0.5f, 0.0f, 2.0f), 700.0f, TEST_LOCATION);
962 DALI_TEST_EQUALS( ruler->SnapAndClamp(850.0f, 0.5f, 0.0f, 2.0f), 800.0f, TEST_LOCATION);
964 // clamp state testing.
966 DALI_TEST_EQUALS( ruler->SnapAndClamp(50.0f, 0.5f, 0.0f, 1.0f, clamped), 50.0f, TEST_LOCATION);
967 DALI_TEST_EQUALS( clamped, NotClamped, TEST_LOCATION );
968 DALI_TEST_EQUALS( ruler->SnapAndClamp(30.0f, 0.5f, 0.0f, 1.0f, clamped), 50.0f, TEST_LOCATION);
969 DALI_TEST_EQUALS( clamped, NotClamped, TEST_LOCATION );
970 DALI_TEST_EQUALS( ruler->SnapAndClamp(10.0f, 0.5f, 0.0f, 1.0f, clamped), 0.0f, TEST_LOCATION);
971 DALI_TEST_EQUALS( clamped, NotClamped, TEST_LOCATION );
972 DALI_TEST_EQUALS( ruler->SnapAndClamp(-40.0f, 0.5f, 0.0f, 1.0f, clamped), 0.0f, TEST_LOCATION);
973 DALI_TEST_EQUALS( clamped, ClampedToMin, TEST_LOCATION );
974 DALI_TEST_EQUALS( ruler->SnapAndClamp(390.0f, 0.5f, 0.0f, 1.0f, clamped), 400.0f, TEST_LOCATION);
975 DALI_TEST_EQUALS( clamped, NotClamped, TEST_LOCATION );
976 DALI_TEST_EQUALS( ruler->SnapAndClamp(430.0f, 0.5f, 0.0f, 1.0f, clamped), 400.0f, TEST_LOCATION);
977 DALI_TEST_EQUALS( clamped, ClampedToMax, TEST_LOCATION );
981 int UtcDaliRulerFixedRulerSpacing(void)
983 ToolkitTestApplication application;
984 tet_infoline(" UtcDaliRulerFixedRulerSpacing");
986 RulerPtr rulerNormal = new FixedRuler( 25.0f );
987 rulerNormal->SetDomain( RulerDomain(10.0f, 90.0f, true) );
992 position = rulerNormal->GetPositionFromPage(1, volume, true);
993 DALI_TEST_EQUALS( position, 35.0f, TEST_LOCATION );
994 DALI_TEST_EQUALS( volume, 0u, TEST_LOCATION );
996 position = rulerNormal->GetPositionFromPage(2, volume, true);
997 DALI_TEST_EQUALS( position, 60.0f, TEST_LOCATION );
998 DALI_TEST_EQUALS( volume, 0u, TEST_LOCATION );
1002 int UtcDaliScrollViewOvershoot(void)
1004 ToolkitTestApplication application;
1005 tet_infoline(" UtcDaliScrollViewOvershoot");
1007 // Set up a scrollView...
1008 ScrollView scrollView = ScrollView::New();
1009 Stage::GetCurrent().Add( scrollView );
1010 Vector2 stageSize = Stage::GetCurrent().GetSize();
1011 scrollView.SetSize(stageSize);
1012 scrollView.SetParentOrigin(ParentOrigin::TOP_LEFT);
1013 scrollView.SetAnchorPoint(AnchorPoint::TOP_LEFT);
1016 RulerPtr rulerX = new DefaultRuler();
1017 RulerPtr rulerY = new DefaultRuler();
1018 rulerX->SetDomain( RulerDomain(0.0f, stageSize.width + CLAMP_EXCESS_WIDTH, true) );
1019 rulerY->SetDomain( RulerDomain(0.0f, stageSize.height + CLAMP_EXCESS_HEIGHT, true) );
1020 scrollView.SetRulerX(rulerX);
1021 scrollView.SetRulerY(rulerY);
1022 scrollView.ScrollStartedSignal().Connect( &OnScrollStart );
1023 scrollView.ScrollUpdatedSignal().Connect( &OnScrollUpdate );
1024 scrollView.ScrollCompletedSignal().Connect( &OnScrollComplete );
1026 scrollView.ScrollTo(OVERSHOOT_START_SCROLL_POSITION, 0.0f); // move in a little.
1029 // 1. Scroll page in NW (-500,-500 pixels), then inspect overshoot. (don't release touch)
1030 Vector2 currentPos = Vector2(100.0f, 100.0f);
1031 currentPos = PerformGestureDiagonalSwipe(application, currentPos, Vector2(5.0f, 5.0f), 100, false);
1032 float overshootXValue = scrollView.GetProperty<float>(ScrollView::Property::OVERSHOOT_X);
1033 float overshootYValue = scrollView.GetProperty<float>(ScrollView::Property::OVERSHOOT_Y);
1034 Vector3 positionValue = scrollView.GetProperty<Vector3>(ScrollView::Property::SCROLL_POSITION);
1035 DALI_TEST_EQUALS(overshootXValue, 1.0f, TEST_LOCATION);
1036 DALI_TEST_EQUALS(overshootYValue, 1.0f, TEST_LOCATION);
1037 DALI_TEST_EQUALS(positionValue, Vector3::ZERO, TEST_LOCATION);
1039 float timeToReachOrigin;
1041 // Now release touch. Overshoot should snap back to zero.
1042 SendPan(application, Gesture::Finished, currentPos);
1043 timeToReachOrigin = TestOvershootSnapDuration(application, scrollView);
1045 DALI_TEST_CHECK( (timeToReachOrigin > Toolkit::ScrollView::DEFAULT_SNAP_OVERSHOOT_DURATION - TIME_TOLERANCE) &&
1046 (timeToReachOrigin < Toolkit::ScrollView::DEFAULT_SNAP_OVERSHOOT_DURATION + TIME_TOLERANCE) );
1048 // 2. Repeat Scroll, but this time change overshoot snap duration to shorter time
1049 scrollView.SetSnapOvershootDuration(TEST_CUSTOM1_SNAP_OVERSHOOT_DURATION);
1051 currentPos = PerformGestureDiagonalSwipe(application, Vector2(100.0f, 100.0f), Vector2(5.0f, 5.0f), 100, false);
1052 // Now release touch. Overshoot should snap back to zero.
1053 SendPan(application, Gesture::Finished, currentPos);
1054 timeToReachOrigin = TestOvershootSnapDuration(application, scrollView);
1056 DALI_TEST_CHECK( (timeToReachOrigin > TEST_CUSTOM1_SNAP_OVERSHOOT_DURATION - TIME_TOLERANCE) &&
1057 (timeToReachOrigin < TEST_CUSTOM1_SNAP_OVERSHOOT_DURATION + TIME_TOLERANCE) );
1059 // 3. Repeat Scroll, but this time change overshoot snap duration to longer time.
1060 scrollView.SetSnapOvershootDuration(TEST_CUSTOM2_SNAP_OVERSHOOT_DURATION);
1062 currentPos = PerformGestureDiagonalSwipe(application, Vector2(100.0f, 100.0f), Vector2(5.0f, 5.0f), 100, false);
1063 // Now release touch. Overshoot should snap back to zero.
1064 SendPan(application, Gesture::Finished, currentPos);
1065 timeToReachOrigin = TestOvershootSnapDuration(application, scrollView);
1067 DALI_TEST_CHECK( (timeToReachOrigin > TEST_CUSTOM2_SNAP_OVERSHOOT_DURATION - TIME_TOLERANCE) &&
1068 (timeToReachOrigin < TEST_CUSTOM2_SNAP_OVERSHOOT_DURATION + TIME_TOLERANCE) );
1070 // 4. Repeat Scroll, but this time change overshoot function.
1071 scrollView.SetSnapOvershootDuration(TEST_CUSTOM3_SNAP_OVERSHOOT_DURATION);
1072 scrollView.SetSnapOvershootAlphaFunction(TestAlphaFunction);
1074 currentPos = PerformGestureDiagonalSwipe(application, Vector2(100.0f, 100.0f), Vector2(5.0f, 5.0f), 100, false);
1075 // Now release touch. Overshoot should snap back to zero.
1076 SendPan(application, Gesture::Finished, currentPos);
1077 timeToReachOrigin = TestOvershootSnapDuration(application, scrollView);
1079 DALI_TEST_CHECK( (timeToReachOrigin > TEST_CUSTOM3_SNAP_OVERSHOOT_DURATION - TIME_TOLERANCE) &&
1080 (timeToReachOrigin < TEST_CUSTOM3_SNAP_OVERSHOOT_DURATION + TIME_TOLERANCE) );
1084 int UtcDaliScrollViewSnapAlphaFunction(void)
1086 ToolkitTestApplication application;
1087 tet_infoline(" UtcDaliScrollViewSnapAlphaFunction");
1089 // Set up a scrollView...
1090 ScrollView scrollView = ScrollView::New();
1091 scrollView.SetScrollSnapAlphaFunction( AlphaFunctions::EaseIn );
1092 DALI_TEST_CHECK( scrollView.GetScrollSnapAlphaFunction() == AlphaFunctions::EaseIn );
1093 scrollView.SetScrollSnapAlphaFunction( AlphaFunctions::EaseOut );
1094 DALI_TEST_CHECK( scrollView.GetScrollSnapAlphaFunction() == AlphaFunctions::EaseOut );
1096 scrollView.SetScrollFlickAlphaFunction( AlphaFunctions::Bounce );
1097 DALI_TEST_CHECK( scrollView.GetScrollFlickAlphaFunction() == AlphaFunctions::Bounce );
1098 scrollView.SetScrollFlickAlphaFunction( AlphaFunctions::BounceBack );
1099 DALI_TEST_CHECK( scrollView.GetScrollFlickAlphaFunction() == AlphaFunctions::BounceBack );
1103 int UtcDaliScrollViewSnapDuration(void)
1105 ToolkitTestApplication application;
1106 tet_infoline(" UtcDaliScrollViewSnapDuration");
1108 // Set up a scrollView...
1109 ScrollView scrollView = ScrollView::New();
1110 scrollView.SetScrollSnapDuration( 1.0f );
1111 DALI_TEST_EQUALS( scrollView.GetScrollSnapDuration(), 1.0f, TEST_LOCATION );
1112 scrollView.SetScrollSnapDuration( 0.5f );
1113 DALI_TEST_EQUALS( scrollView.GetScrollSnapDuration(), 0.5f, TEST_LOCATION );
1115 scrollView.SetScrollFlickDuration( 2.0f );
1116 DALI_TEST_EQUALS( scrollView.GetScrollFlickDuration(), 2.0f, TEST_LOCATION );
1117 scrollView.SetScrollFlickDuration( 1.5f );
1118 DALI_TEST_EQUALS( scrollView.GetScrollFlickDuration(), 1.5f, TEST_LOCATION );
1122 int UtcDaliScrollViewSignalsSnapStart(void)
1124 ToolkitTestApplication application;
1125 tet_infoline(" UtcDaliScrollViewSignalsSnapStart");
1127 // Set up a scrollView...
1128 ScrollView scrollView = ScrollView::New();
1129 Stage::GetCurrent().Add( scrollView );
1130 Vector2 stageSize = Stage::GetCurrent().GetSize();
1131 scrollView.SetSize(stageSize);
1132 scrollView.SetParentOrigin(ParentOrigin::TOP_LEFT);
1133 scrollView.SetAnchorPoint(AnchorPoint::TOP_LEFT);
1136 RulerPtr rulerX = new DefaultRuler();
1137 RulerPtr rulerY = new DefaultRuler();
1138 rulerX->SetDomain( RulerDomain(0.0f, stageSize.width + CLAMP_EXCESS_WIDTH, true) );
1139 rulerY->SetDomain( RulerDomain(0.0f, stageSize.height + CLAMP_EXCESS_HEIGHT, true) );
1140 scrollView.SetRulerX(rulerX);
1141 scrollView.SetRulerY(rulerY);
1142 scrollView.SnapStartedSignal().Connect( &OnSnapStart );
1144 scrollView.ScrollTo(CLAMP_START_SCROLL_POSITION, 0.0f); // move in a little.
1147 // First try a snap.
1148 PerformGestureDiagonalSwipe(application, CLAMP_TOUCH_START, Vector2(0.5f, 0.0f), 60, true);
1150 DALI_TEST_CHECK( gOnSnapStartCalled );
1151 DALI_TEST_CHECK( gLastSnapType == Toolkit::Snap );
1153 // Second try a swipe.
1154 PerformGestureDiagonalSwipe(application, CLAMP_TOUCH_START, Vector2(20.0f, 0.0f), 60, true);
1156 DALI_TEST_CHECK( gOnSnapStartCalled );
1157 DALI_TEST_CHECK( gLastSnapType == Toolkit::Flick );
1162 int UtcDaliScrollViewSetMouseWheelScrollDistanceStep(void)
1164 ToolkitTestApplication application;
1165 tet_infoline(" UtcDaliScrollViewSetMouseWheelScrollDistanceStep");
1167 ScrollView scrollView = ScrollView::New();
1168 // Disable Refresh signal (TET environment cannot use adaptor's Timer)
1169 scrollView.SetMouseWheelScrollDistanceStep(Vector2(30.0f, 15.0f));
1170 DALI_TEST_EQUALS( scrollView.GetMouseWheelScrollDistanceStep(), Vector2(30.0f, 15.0f), TEST_LOCATION );
1171 scrollView.SetMouseWheelScrollDistanceStep(Vector2(60.0f, 30.0f));
1172 DALI_TEST_EQUALS( scrollView.GetMouseWheelScrollDistanceStep(), Vector2(60.0f, 30.0f), TEST_LOCATION);
1176 int UtcDaliScrollViewGetSet(void)
1178 ToolkitTestApplication application;
1179 tet_infoline(" UtcDaliScrollViewGetSet");
1180 ScrollView scrollView = ScrollView::New();
1181 scrollView.SetMaxOvershoot(50.0f, 50.0f);
1182 scrollView.SetMaxFlickSpeed(0.5f);
1183 DALI_TEST_EQUALS(scrollView.GetMaxFlickSpeed(), 0.5f, Math::MACHINE_EPSILON_0, TEST_LOCATION);
1184 scrollView.SetFrictionCoefficient(0.6f);
1185 DALI_TEST_EQUALS(scrollView.GetFrictionCoefficient(), 0.6f, Math::MACHINE_EPSILON_0, TEST_LOCATION);
1186 scrollView.SetFlickSpeedCoefficient(0.7f);
1187 DALI_TEST_EQUALS(scrollView.GetFlickSpeedCoefficient(), 0.7f, Math::MACHINE_EPSILON_0, TEST_LOCATION);