2 * Copyright (c) 2020 Samsung Electronics Co., Ltd.
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
8 * http://www.apache.org/licenses/LICENSE-2.0
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
20 #include <dali-toolkit-test-suite-utils.h>
21 #include <toolkit-timer.h>
22 #include <toolkit-event-thread-callback.h>
23 #include <dali-toolkit/devel-api/visual-factory/transition-data.h>
24 #include <dali-toolkit/devel-api/visual-factory/visual-factory.h>
25 #include <dali-toolkit/devel-api/controls/control-devel.h>
26 #include <dali-toolkit/devel-api/visuals/image-visual-properties-devel.h>
27 #include <dali-toolkit/dali-toolkit.h>
28 #include "dummy-control.h"
31 using namespace Dali::Toolkit;
33 void dali_image_visual_startup(void)
35 test_return_value = TET_UNDEF;
38 void dali_image_visual_cleanup(void)
40 test_return_value = TET_PASS;
45 const char* TEST_IMAGE_FILE_NAME = TEST_RESOURCE_DIR "/gallery-small-1.jpg";
46 const char* TEST_BROKEN_IMAGE_FILE_NAME = TEST_RESOURCE_DIR "/a-random-nonimage.jpg";
47 const char* TEST_LARGE_IMAGE_FILE_NAME = TEST_RESOURCE_DIR "/tbcol.png";
48 const char* TEST_SMALL_IMAGE_FILE_NAME = TEST_RESOURCE_DIR "/icon-edit.png";
49 const char* TEST_REMOTE_IMAGE_FILE_NAME = "https://www.tizen.org/sites/all/themes/tizen_theme/logo.png";
50 const char* TEST_INVALID_FILE_NAME = TEST_RESOURCE_DIR "/invalid.jpg";
51 const char* TEST_REMOTE_INVALID_FILE_NAME = "https://www.tizen.org/invalid.png";
52 const char* TEST_MASK_IMAGE_FILE_NAME = TEST_RESOURCE_DIR "/mask.png";
53 const char* TEST_ROTATED_IMAGE = TEST_RESOURCE_DIR "/keyboard-Landscape.jpg";
56 bool gResourceReadySignalFired = false;
57 std::vector<int> gReadyIds = {};
58 void ResourceReadySignal( Control control )
60 gResourceReadySignalFired = true;
61 gReadyIds.push_back(control.GetProperty< int >( Actor::Property::ID ));
68 Actor CreateActorWithImageVisual(const Property::Map& map)
70 VisualFactory factory = VisualFactory::Get();
71 DummyControl actor = DummyControl::New();
72 DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
73 Visual::Base visual = factory.CreateVisual( map );
74 DALI_TEST_CHECK( visual );
75 dummyImpl.RegisterVisual( Control::CONTROL_PROPERTY_END_INDEX + 1, visual );
76 actor.SetProperty( Actor::Property::SIZE, Vector2( 200.f, 200.f ) );
77 DALI_TEST_EQUALS( actor.GetRendererCount(), 0u, TEST_LOCATION );
82 Visual::Base CreateVisualWithPolicy( const char* url, Property::Index key, const Property::Value& value )
84 VisualFactory factory = VisualFactory::Get();
86 Property::Map propertyMap;
87 propertyMap.Insert( Visual::Property::TYPE, Visual::IMAGE );
88 propertyMap.Insert( ImageVisual::Property::URL, url );
89 propertyMap.Insert( ImageVisual::Property::DESIRED_WIDTH, 20 );
90 propertyMap.Insert( ImageVisual::Property::DESIRED_HEIGHT, 30 );
91 propertyMap.Insert( key , value );
93 return factory.CreateVisual( propertyMap );
98 void TestVisualRender( ToolkitTestApplication& application,
100 Visual::Base& visual,
101 std::size_t expectedSamplers = 0,
102 ImageDimensions imageDimensions = ImageDimensions(),
103 Integration::ResourcePointer resourcePtr = Integration::ResourcePointer())
105 DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
106 dummyImpl.RegisterVisual( Control::CONTROL_PROPERTY_END_INDEX + 1, visual );
110 // set the image size, for test case, this needs to be set before loading started
111 application.GetPlatform().SetClosestImageSize( Vector2(imageDimensions.GetWidth(), imageDimensions.GetHeight()) );
114 actor.SetProperty( Actor::Property::SIZE, Vector2( 200.f, 200.f ) );
115 DALI_TEST_EQUALS( actor.GetRendererCount(), 0u, TEST_LOCATION );
117 application.GetScene().Add( actor );
119 application.SendNotification(); // Send messages to update
120 application.Render(); // process update and render
121 application.SendNotification(); // process any signals to event
125 DALI_TEST_EQUALS( application.GetPlatform().WasCalled(TestPlatformAbstraction::LoadResourceSynchronouslyFunc ), true, TEST_LOCATION);
128 DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION );
131 static void TestMixColor( Visual::Base visual, Property::Index mixColorIndex, const Vector4& testColor )
134 visual.CreatePropertyMap(map);
135 Property::Value* value = map.Find( mixColorIndex );
136 DALI_TEST_CHECK( value );
138 DALI_TEST_CHECK( value->Get( mixColor1 ) );
139 DALI_TEST_EQUALS( mixColor1, Vector3(testColor), 0.001, TEST_LOCATION );
141 value = map.Find( Visual::Property::MIX_COLOR );
142 DALI_TEST_CHECK( value );
144 DALI_TEST_CHECK( value->Get( mixColor2 ) );
145 DALI_TEST_EQUALS( mixColor2, testColor, 0.001, TEST_LOCATION );
147 value = map.Find( Visual::Property::OPACITY );
148 DALI_TEST_CHECK( value );
150 DALI_TEST_CHECK( value->Get( opacity ) );
151 DALI_TEST_EQUALS( opacity, testColor.a, 0.001, TEST_LOCATION );
156 int UtcDaliImageVisualPropertyMap(void)
158 ToolkitTestApplication application;
159 tet_infoline( "Request image visual with a Property::Map" );
161 VisualFactory factory = VisualFactory::Get();
162 DALI_TEST_CHECK( factory );
163 factory.SetPreMultiplyOnLoad( true );
165 Property::Map propertyMap;
166 propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::IMAGE );
167 propertyMap.Insert( ImageVisual::Property::URL, TEST_LARGE_IMAGE_FILE_NAME );
169 Visual::Base visual = factory.CreateVisual( propertyMap );
170 DALI_TEST_CHECK( visual );
172 // For tesing the LoadResourceFunc is called, a big image size should be set, so the atlasing is not applied.
173 // Image with a size smaller than 512*512 will be uploaded as a part of the atlas.
175 TestGlAbstraction& gl = application.GetGlAbstraction();
176 TraceCallStack& textureTrace = gl.GetTextureTrace();
177 textureTrace.Enable(true);
179 DummyControl actor = DummyControl::New();
180 DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
181 dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual );
183 actor.SetProperty( Actor::Property::SIZE, Vector2( 200.f, 200.f ) );
184 DALI_TEST_EQUALS( actor.GetRendererCount(), 0u, TEST_LOCATION );
186 application.GetScene().Add( actor );
187 application.SendNotification();
188 application.Render();
190 DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION );
192 application.SendNotification();
193 application.Render();
195 DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION );
196 auto renderer = actor.GetRendererAt(0);
197 auto preMultipliedIndex = renderer.GetPropertyIndex( "preMultipliedAlpha" );
198 DALI_TEST_CHECK( preMultipliedIndex != Property::INVALID_INDEX );
199 auto preMultipliedAlpha = renderer.GetProperty<float>( preMultipliedIndex );
200 auto preMultipliedAlpha2 = renderer.GetProperty<bool>( Renderer::Property::BLEND_PRE_MULTIPLIED_ALPHA );
201 DALI_TEST_EQUALS( preMultipliedAlpha, 1.0f, TEST_LOCATION );
202 DALI_TEST_EQUALS( preMultipliedAlpha2, true, TEST_LOCATION );
203 DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION );
205 application.GetScene().Remove( actor );
206 DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
212 int UtcDaliImageVisualNoPremultipliedAlpha01(void)
214 ToolkitTestApplication application;
215 tet_infoline( "Request image visual without pre-multiplied alpha" );
217 VisualFactory factory = VisualFactory::Get();
218 DALI_TEST_CHECK( factory );
219 factory.SetPreMultiplyOnLoad( false );
221 Property::Map propertyMap;
222 propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::IMAGE );
223 propertyMap.Insert( ImageVisual::Property::URL, TEST_LARGE_IMAGE_FILE_NAME );
225 Visual::Base visual = factory.CreateVisual( propertyMap );
226 DALI_TEST_CHECK( visual );
228 // For tesing the LoadResourceFunc is called, a big image size should be set, so the atlasing is not applied.
229 // Image with a size smaller than 512*512 will be uploaded as a part of the atlas.
231 TestGlAbstraction& gl = application.GetGlAbstraction();
232 TraceCallStack& textureTrace = gl.GetTextureTrace();
233 textureTrace.Enable(true);
235 DummyControl actor = DummyControl::New();
236 DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
237 dummyImpl.RegisterVisual( Control::CONTROL_PROPERTY_END_INDEX + 1, visual );
239 actor.SetProperty( Actor::Property::SIZE, Vector2( 200.f, 200.f ) );
240 DALI_TEST_EQUALS( actor.GetRendererCount(), 0u, TEST_LOCATION );
242 application.GetScene().Add( actor );
243 application.SendNotification();
244 application.Render();
246 DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION );
248 application.SendNotification();
249 application.Render();
251 DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION );
252 auto renderer = actor.GetRendererAt(0);
253 auto preMultipliedIndex = renderer.GetPropertyIndex( "preMultipliedAlpha" );
254 DALI_TEST_CHECK( preMultipliedIndex != Property::INVALID_INDEX );
255 auto preMultipliedAlpha = renderer.GetProperty<bool>( preMultipliedIndex );
256 auto preMultipliedAlpha2 = renderer.GetProperty<bool>( Renderer::Property::BLEND_PRE_MULTIPLIED_ALPHA );
258 DALI_TEST_EQUALS( preMultipliedAlpha, false, TEST_LOCATION );
259 DALI_TEST_EQUALS( preMultipliedAlpha2, false, TEST_LOCATION );
261 DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION );
263 application.GetScene().Remove( actor );
264 DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
270 int UtcDaliImageVisualNoPremultipliedAlpha02(void)
272 ToolkitTestApplication application;
273 tet_infoline( "Request image visual with no alpha channel" );
275 VisualFactory factory = VisualFactory::Get();
276 DALI_TEST_CHECK( factory );
278 Property::Map propertyMap;
279 propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::IMAGE );
280 propertyMap.Insert( ImageVisual::Property::URL, TEST_IMAGE_FILE_NAME );
282 Visual::Base visual = factory.CreateVisual( propertyMap );
283 DALI_TEST_CHECK( visual );
285 // For tesing the LoadResourceFunc is called, a big image size should be set, so the atlasing is not applied.
286 // Image with a size smaller than 512*512 will be uploaded as a part of the atlas.
288 TestGlAbstraction& gl = application.GetGlAbstraction();
289 TraceCallStack& textureTrace = gl.GetTextureTrace();
290 textureTrace.Enable(true);
292 DummyControl actor = DummyControl::New();
293 DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
294 dummyImpl.RegisterVisual( Control::CONTROL_PROPERTY_END_INDEX + 1, visual );
296 actor.SetProperty( Actor::Property::SIZE, Vector2( 200.f, 200.f ) );
297 DALI_TEST_EQUALS( actor.GetRendererCount(), 0u, TEST_LOCATION );
299 application.GetScene().Add( actor );
300 application.SendNotification();
301 application.Render();
303 DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION );
305 application.SendNotification();
306 application.Render();
308 DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION );
309 auto renderer = actor.GetRendererAt(0);
310 auto preMultipliedIndex = renderer.GetPropertyIndex( "preMultipliedAlpha" );
311 DALI_TEST_CHECK( preMultipliedIndex != Property::INVALID_INDEX );
312 auto preMultipliedAlpha = renderer.GetProperty<bool>( preMultipliedIndex );
313 auto preMultipliedAlpha2 = renderer.GetProperty<bool>( Renderer::Property::BLEND_PRE_MULTIPLIED_ALPHA );
315 DALI_TEST_EQUALS( preMultipliedAlpha, false, TEST_LOCATION );
316 DALI_TEST_EQUALS( preMultipliedAlpha2, false, TEST_LOCATION );
318 DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION );
320 int srcFactorRgb = renderer.GetProperty<int>( Renderer::Property::BLEND_FACTOR_SRC_RGB );
321 int destFactorRgb = renderer.GetProperty<int>( Renderer::Property::BLEND_FACTOR_DEST_RGB );
322 int srcFactorAlpha = renderer.GetProperty<int>( Renderer::Property::BLEND_FACTOR_SRC_ALPHA );
323 int destFactorAlpha = renderer.GetProperty<int>( Renderer::Property::BLEND_FACTOR_DEST_ALPHA );
324 DALI_TEST_CHECK( srcFactorRgb == BlendFactor::SRC_ALPHA );
325 DALI_TEST_CHECK( destFactorRgb == BlendFactor::ONE_MINUS_SRC_ALPHA );
326 DALI_TEST_CHECK( srcFactorAlpha == BlendFactor::ONE );
327 DALI_TEST_CHECK( destFactorAlpha == BlendFactor::ONE_MINUS_SRC_ALPHA );
329 textureTrace.Reset();
331 // Make a new visual with the same image
332 Visual::Base newVisual = factory.CreateVisual( propertyMap );
333 DALI_TEST_CHECK( newVisual );
335 // For tesing the LoadResourceFunc is called, a big image size should be set, so the atlasing is not applied.
336 // Image with a size smaller than 512*512 will be uploaded as a part of the atlas.
338 DummyControl newActor = DummyControl::New();
339 DummyControlImpl& newDummyImpl = static_cast< DummyControlImpl& >( newActor.GetImplementation() );
340 newDummyImpl.RegisterVisual( Control::CONTROL_PROPERTY_END_INDEX + 1, newVisual );
342 newActor.SetProperty( Actor::Property::SIZE, Vector2( 200.f, 200.f ) );
343 DALI_TEST_EQUALS( newActor.GetRendererCount(), 0u, TEST_LOCATION );
345 application.GetScene().Add( newActor );
347 application.SendNotification();
348 application.Render();
350 DALI_TEST_EQUALS( newActor.GetRendererCount(), 1u, TEST_LOCATION );
351 auto newRenderer = newActor.GetRendererAt( 0 );
352 preMultipliedIndex = newRenderer.GetPropertyIndex( "preMultipliedAlpha" );
353 DALI_TEST_CHECK( preMultipliedIndex != Property::INVALID_INDEX );
354 preMultipliedAlpha = newRenderer.GetProperty< bool >( preMultipliedIndex );
355 preMultipliedAlpha2 = newRenderer.GetProperty< bool >( Renderer::Property::BLEND_PRE_MULTIPLIED_ALPHA );
357 DALI_TEST_EQUALS( preMultipliedAlpha, false, TEST_LOCATION );
358 DALI_TEST_EQUALS( preMultipliedAlpha2, false, TEST_LOCATION );
360 srcFactorRgb = newRenderer.GetProperty<int>( Renderer::Property::BLEND_FACTOR_SRC_RGB );
361 destFactorRgb = newRenderer.GetProperty<int>( Renderer::Property::BLEND_FACTOR_DEST_RGB );
362 srcFactorAlpha = newRenderer.GetProperty<int>( Renderer::Property::BLEND_FACTOR_SRC_ALPHA );
363 destFactorAlpha = newRenderer.GetProperty<int>( Renderer::Property::BLEND_FACTOR_DEST_ALPHA );
364 DALI_TEST_CHECK( srcFactorRgb == BlendFactor::SRC_ALPHA );
365 DALI_TEST_CHECK( destFactorRgb == BlendFactor::ONE_MINUS_SRC_ALPHA );
366 DALI_TEST_CHECK( srcFactorAlpha == BlendFactor::ONE );
367 DALI_TEST_CHECK( destFactorAlpha == BlendFactor::ONE_MINUS_SRC_ALPHA );
369 application.GetScene().Remove( actor );
370 DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
376 int UtcDaliImageVisualRemoteImageLoad(void)
378 ToolkitTestApplication application;
379 tet_infoline( "Request remote image visual with a Property::Map" );
381 VisualFactory factory = VisualFactory::Get();
382 DALI_TEST_CHECK( factory );
384 Property::Map propertyMap;
385 propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::IMAGE );
386 propertyMap.Insert( ImageVisual::Property::URL, TEST_REMOTE_IMAGE_FILE_NAME );
388 Visual::Base visual = factory.CreateVisual( propertyMap );
389 DALI_TEST_CHECK( visual );
391 TestGlAbstraction& gl = application.GetGlAbstraction();
392 TraceCallStack& textureTrace = gl.GetTextureTrace();
393 textureTrace.Enable(true);
395 DummyControl actor = DummyControl::New();
396 DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
397 dummyImpl.RegisterVisual( Control::CONTROL_PROPERTY_END_INDEX + 1, visual );
399 actor.SetProperty( Actor::Property::SIZE, Vector2( 200.f, 200.f ) );
400 DALI_TEST_EQUALS( actor.GetRendererCount(), 0u, TEST_LOCATION );
402 application.GetScene().Add( actor );
403 application.SendNotification();
405 DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION );
407 application.SendNotification();
408 application.Render();
410 DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION );
411 DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION );
413 application.GetScene().Remove( actor );
414 DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
419 int UtcDaliImageVisualTextureReuse1(void)
421 ToolkitTestApplication application;
422 tet_infoline( "Request remote image visual with a Property::Map; request a second visual with the same property map - should reuse texture" );
424 Property::Map propertyMap;
425 propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::IMAGE );
426 propertyMap.Insert( ImageVisual::Property::URL, TEST_LARGE_IMAGE_FILE_NAME );
427 propertyMap.Insert( ImageVisual::Property::RELEASE_POLICY, ImageVisual::ReleasePolicy::DETACHED );
429 TestGlAbstraction& gl = application.GetGlAbstraction();
430 TraceCallStack& textureTrace = gl.GetTextureTrace();
431 textureTrace.Enable(true);
432 TraceCallStack& drawTrace = gl.GetDrawTrace();
433 drawTrace.Enable(true);
435 Actor actor = CreateActorWithImageVisual( propertyMap );
436 application.GetScene().Add( actor );
437 application.SendNotification();
439 // Wait for image to load
440 DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION );
442 application.SendNotification();
443 application.Render();
445 DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION );
446 DALI_TEST_EQUALS( textureTrace.FindMethod("GenTextures"), true, TEST_LOCATION );
447 DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION );
448 DALI_TEST_EQUALS( drawTrace.FindMethod("DrawArrays"), true, TEST_LOCATION );
449 textureTrace.Reset();
452 Actor actor2 = CreateActorWithImageVisual( propertyMap );
453 application.GetScene().Add(actor2);
455 application.SendNotification(); // Send messages to update
456 application.Render(); // process update and render
457 application.SendNotification(); // process any signals to event
459 DALI_TEST_EQUALS( actor2.GetRendererCount(), 1u, TEST_LOCATION );
461 tet_infoline("Test that 2 draw calls occur with no new texture gens/binds, i.e. both\n"
462 "draw calls use the same texture as the previous draw call\n" );
464 DALI_TEST_EQUALS( textureTrace.FindMethod("GenTextures"), false, TEST_LOCATION );
465 DALI_TEST_EQUALS( drawTrace.CountMethod("DrawArrays"), 2, TEST_LOCATION );
466 // TODO: Temporarily commented out the line below when caching is disabled. Will need to add it back.
467 // DALI_TEST_EQUALS( textureTrace.CountMethod("BindTexture"), 0, TEST_LOCATION );
469 tet_infoline("Test that removing 1 actor doesn't delete the texture\n");
471 application.GetScene().Remove( actor );
472 application.SendNotification();
473 application.Render();
475 DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
476 DALI_TEST_EQUALS( textureTrace.CountMethod("DeleteTextures"), 0, TEST_LOCATION );
478 tet_infoline("Test that removing last actor does delete the texture\n");
480 application.GetScene().Remove( actor2 ); // Detaches remaining ImageVisual
481 application.SendNotification();
482 application.Render();
484 DALI_TEST_CHECK( actor2.GetRendererCount() == 0u );
485 DALI_TEST_EQUALS( textureTrace.CountMethod("DeleteTextures"), 1, TEST_LOCATION );
491 int UtcDaliImageVisualTextureReuse2(void)
493 ToolkitTestApplication application;
494 tet_infoline( "Request remote image visual with a Property::Map; request a second visual with the same url but different property map - should create new texture" );
496 Property::Map propertyMap;
497 propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::IMAGE );
498 propertyMap.Insert( ImageVisual::Property::URL, TEST_REMOTE_IMAGE_FILE_NAME );
500 TestGlAbstraction& gl = application.GetGlAbstraction();
501 TraceCallStack& textureTrace = gl.GetTextureTrace();
502 textureTrace.Enable(true);
503 TraceCallStack& drawTrace = gl.GetDrawTrace();
504 drawTrace.Enable(true);
506 Actor actor = CreateActorWithImageVisual( propertyMap );
507 application.GetScene().Add( actor );
508 application.SendNotification();
510 // Wait for image to load
511 DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION );
513 application.SendNotification();
514 application.Render();
516 DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION );
517 DALI_TEST_EQUALS( textureTrace.FindMethod("GenTextures"), true, TEST_LOCATION );
518 DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION );
519 DALI_TEST_EQUALS( drawTrace.FindMethod("DrawArrays"), true, TEST_LOCATION );
520 textureTrace.Reset();
523 propertyMap.Insert( ImageVisual::Property::SAMPLING_MODE, Dali::SamplingMode::NEAREST );
524 propertyMap.Insert( ImageVisual::Property::DESIRED_WIDTH, 100 );
525 propertyMap.Insert( ImageVisual::Property::DESIRED_HEIGHT, 100 );
526 Actor actor2 = CreateActorWithImageVisual( propertyMap );
527 application.GetScene().Add(actor2);
529 application.SendNotification();
531 // Wait for image to load
532 DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION );
534 application.SendNotification();
535 application.Render();
537 DALI_TEST_EQUALS( actor2.GetRendererCount(), 1u, TEST_LOCATION );
539 tet_infoline("Test that 2 draw calls occur with 1 new texture gen/bind, i.e. both "
540 "renderers are using different textures\n" );
542 DALI_TEST_EQUALS( textureTrace.FindMethod("GenTextures"), true, TEST_LOCATION );
543 DALI_TEST_EQUALS( drawTrace.CountMethod("DrawArrays"), 2, TEST_LOCATION );
544 TraceCallStack::NamedParams tex1;
545 tex1["texture"] = "1";
546 TraceCallStack::NamedParams tex2;
547 tex1["texture"] = "2";
548 DALI_TEST_EQUALS( textureTrace.FindMethodAndParams("BindTexture", tex1), true, TEST_LOCATION );
549 DALI_TEST_EQUALS( textureTrace.FindMethodAndParams("BindTexture", tex2), true, TEST_LOCATION );
551 tet_infoline("Test that removing 1 actor deletes it's texture\n");
553 application.GetScene().Remove( actor );
554 application.SendNotification();
555 application.Render();
557 DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
558 DALI_TEST_EQUALS( textureTrace.CountMethod("DeleteTextures"), 1, TEST_LOCATION );
560 tet_infoline("Test that removing last actor deletes it's texture\n");
562 application.GetScene().Remove( actor2 );
563 application.SendNotification();
564 application.Render();
566 DALI_TEST_CHECK( actor2.GetRendererCount() == 0u );
567 DALI_TEST_EQUALS( textureTrace.CountMethod("DeleteTextures"), 2, TEST_LOCATION );
573 int UtcDaliImageVisualCustomWrapModePixelArea(void)
575 ToolkitTestApplication application;
576 tet_infoline( "Request image visual with a Property::Map, test custom wrap mode and pixel area with atlasing" );
578 VisualFactory factory = VisualFactory::Get();
579 DALI_TEST_CHECK( factory );
581 // Test wrap mode with atlasing. Image with a size smaller than 512*512 will be uploaded as a part of the atlas.
584 const Vector4 pixelArea(-0.5f, -0.5f, 2.f, 2.f);
586 Property::Map propertyMap;
587 propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::IMAGE );
588 propertyMap.Insert( ImageVisual::Property::URL, TEST_SMALL_IMAGE_FILE_NAME );
589 propertyMap.Insert( ImageVisual::Property::DESIRED_WIDTH, width );
590 propertyMap.Insert( ImageVisual::Property::DESIRED_HEIGHT, height );
591 propertyMap.Insert( ImageVisual::Property::SYNCHRONOUS_LOADING, true );
592 propertyMap.Insert( ImageVisual::Property::PIXEL_AREA, pixelArea );
593 propertyMap.Insert( ImageVisual::Property::WRAP_MODE_U, WrapMode::MIRRORED_REPEAT );
594 propertyMap.Insert( ImageVisual::Property::WRAP_MODE_V, WrapMode::REPEAT );
595 propertyMap.Insert( ImageVisual::Property::ATLASING, true );
597 Visual::Base visual = factory.CreateVisual( propertyMap );
598 DALI_TEST_CHECK( visual );
600 TestGlAbstraction& gl = application.GetGlAbstraction();
601 TraceCallStack& textureTrace = gl.GetTextureTrace();
602 textureTrace.Enable(true);
603 TraceCallStack& texParameterTrace = gl.GetTexParameterTrace();
604 texParameterTrace.Enable( true );
606 DummyControl actor = DummyControl::New();
607 DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
608 dummyImpl.RegisterVisual( Control::CONTROL_PROPERTY_END_INDEX + 1, visual );
609 actor.SetProperty( Actor::Property::SIZE, Vector2(2000, 2000) );
610 actor.SetProperty( Actor::Property::PARENT_ORIGIN,ParentOrigin::CENTER);
611 application.GetScene().Add( actor );
614 application.SendNotification();
615 application.Render();
617 DALI_TEST_CHECK( actor.GetRendererCount() == 1u );
619 DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION );
621 // WITH atlasing, the wrapping is handled manually in shader, so the following gl function should not be called
622 std::stringstream out;
623 out << GL_TEXTURE_2D << ", " << GL_TEXTURE_WRAP_S << ", " << GL_MIRRORED_REPEAT;
624 DALI_TEST_CHECK( !texParameterTrace.FindMethodAndParams("TexParameteri", out.str()) );
626 out << GL_TEXTURE_2D << ", " << GL_TEXTURE_WRAP_T << ", " << GL_REPEAT;
627 DALI_TEST_CHECK( !texParameterTrace.FindMethodAndParams("TexParameteri", out.str()) );
629 // test the uniforms which used to handle the wrap mode
630 Renderer renderer = actor.GetRendererAt( 0u );
631 DALI_TEST_CHECK( renderer );
633 Property::Value pixelAreaValue = renderer.GetProperty( renderer.GetPropertyIndex( "pixelArea" ) );
634 DALI_TEST_EQUALS( pixelAreaValue.Get<Vector4>(), pixelArea, TEST_LOCATION );
635 Vector4 pixelAreaUniform;
636 DALI_TEST_CHECK( gl.GetUniformValue<Vector4>( "pixelArea", pixelAreaUniform ) );
637 DALI_TEST_EQUALS( pixelArea, pixelAreaUniform, Math::MACHINE_EPSILON_100, TEST_LOCATION );
639 Property::Value wrapModeValue = renderer.GetProperty( renderer.GetPropertyIndex( "wrapMode" ) );
640 Vector2 wrapMode( WrapMode::MIRRORED_REPEAT-1, WrapMode::REPEAT-1 );
641 DALI_TEST_EQUALS( wrapModeValue.Get<Vector2>(), wrapMode, TEST_LOCATION );
642 Vector2 wrapModeUniform;
643 DALI_TEST_CHECK( gl.GetUniformValue<Vector2>( "wrapMode", wrapModeUniform ) );
644 DALI_TEST_EQUALS( wrapMode, wrapModeUniform, Math::MACHINE_EPSILON_100, TEST_LOCATION );
647 DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
652 int UtcDaliImageVisualCustomWrapModeNoAtlas(void)
654 ToolkitTestApplication application;
655 tet_infoline( "Request image visual with a Property::Map, test custom wrap mode and pixel area without atlasing" );
657 VisualFactory factory = VisualFactory::Get();
658 DALI_TEST_CHECK( factory );
660 // Test wrap mode without atlasing. Image with a size bigger than 512*512 will NOT be uploaded as a part of the atlas.
662 const int height=600;
663 const Vector4 pixelArea(-0.5f, -0.5f, 2.f, 2.f);
665 Property::Map propertyMap;
666 propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::IMAGE );
667 propertyMap.Insert( ImageVisual::Property::URL, TEST_LARGE_IMAGE_FILE_NAME );
668 propertyMap.Insert( ImageVisual::Property::DESIRED_WIDTH, width );
669 propertyMap.Insert( ImageVisual::Property::DESIRED_HEIGHT, height );
670 propertyMap.Insert( ImageVisual::Property::SYNCHRONOUS_LOADING, true );
671 propertyMap.Insert( ImageVisual::Property::PIXEL_AREA, pixelArea );
672 propertyMap.Insert( ImageVisual::Property::WRAP_MODE_U, WrapMode::MIRRORED_REPEAT );
673 propertyMap.Insert( ImageVisual::Property::WRAP_MODE_V, WrapMode::REPEAT );
675 Visual::Base visual = factory.CreateVisual( propertyMap );
676 DALI_TEST_CHECK( visual );
678 TestGlAbstraction& gl = application.GetGlAbstraction();
679 TraceCallStack& textureTrace = gl.GetTextureTrace();
680 textureTrace.Enable(true);
681 TraceCallStack& texParameterTrace = gl.GetTexParameterTrace();
682 texParameterTrace.Enable( true );
684 DummyControl actor = DummyControl::New();
685 DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
686 dummyImpl.RegisterVisual( Control::CONTROL_PROPERTY_END_INDEX + 1, visual );
687 actor.SetProperty( Actor::Property::SIZE, Vector2(2000, 2000) );
688 actor.SetProperty( Actor::Property::PARENT_ORIGIN,ParentOrigin::CENTER);
689 application.GetScene().Add( actor );
692 application.SendNotification();
693 application.Render();
695 DALI_TEST_CHECK( actor.GetRendererCount() == 1u );
697 DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION );
699 // WITHOUT atlasing, the wrapping is handled by setting gl texture parameters
700 std::stringstream out;
701 out << GL_TEXTURE_2D << ", " << GL_TEXTURE_WRAP_S << ", " << GL_MIRRORED_REPEAT;
702 DALI_TEST_CHECK( texParameterTrace.FindMethodAndParams("TexParameteri", out.str()) );
704 out << GL_TEXTURE_2D << ", " << GL_TEXTURE_WRAP_T << ", " << GL_REPEAT;
705 DALI_TEST_CHECK( texParameterTrace.FindMethodAndParams("TexParameteri", out.str()) );
707 // test the uniforms which used to handle the wrap mode
708 Renderer renderer = actor.GetRendererAt( 0u );
709 DALI_TEST_CHECK( renderer );
711 Property::Value pixelAreaValue = renderer.GetProperty( renderer.GetPropertyIndex( "pixelArea" ) );
712 DALI_TEST_EQUALS( pixelAreaValue.Get<Vector4>(), pixelArea, TEST_LOCATION );
713 Vector4 pixelAreaUniform;
714 DALI_TEST_CHECK( gl.GetUniformValue<Vector4>( "pixelArea", pixelAreaUniform ) );
715 DALI_TEST_EQUALS( pixelArea, pixelAreaUniform, Math::MACHINE_EPSILON_100, TEST_LOCATION );
717 Property::Index wrapModeIndex = renderer.GetPropertyIndex( "wrapMode" );
718 DALI_TEST_CHECK(wrapModeIndex == Property::INVALID_INDEX);
721 DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
726 int UtcDaliImageVisualAnimateMixColor(void)
728 ToolkitTestApplication application;
729 tet_infoline( "Animate mix color" );
731 application.GetPlatform().SetClosestImageSize( Vector2(100, 100) );
733 VisualFactory factory = VisualFactory::Get();
734 Property::Map propertyMap;
735 propertyMap.Insert(Visual::Property::TYPE, Visual::IMAGE);
736 propertyMap.Insert(ImageVisual::Property::URL, TEST_IMAGE_FILE_NAME );
737 propertyMap.Insert("mixColor", Color::BLUE);
738 propertyMap.Insert(ImageVisual::Property::SYNCHRONOUS_LOADING, true);
739 Visual::Base visual = factory.CreateVisual( propertyMap );
741 DummyControl actor = DummyControl::New(true);
742 Impl::DummyControl& dummyImpl = static_cast<Impl::DummyControl&>(actor.GetImplementation());
743 dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual );
745 actor.SetProperty( Actor::Property::SIZE, Vector2(2000, 2000) );
746 actor.SetProperty( Actor::Property::PARENT_ORIGIN,ParentOrigin::CENTER);
747 actor.SetProperty( Actor::Property::COLOR,Color::BLACK);
748 application.GetScene().Add(actor);
750 DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION);
752 Renderer renderer = actor.GetRendererAt(0);
753 Property::Index index = renderer.GetPropertyIndex( Visual::Property::MIX_COLOR );
754 Property::Value blendModeValue = renderer.GetProperty( Renderer::Property::BLEND_MODE );
755 DALI_TEST_EQUALS( blendModeValue.Get<int>(), (int)BlendMode::AUTO, TEST_LOCATION );
757 tet_infoline("Test that the renderer has the mixColor property");
758 DALI_TEST_CHECK( index != Property::INVALID_INDEX );
760 const Vector4 TARGET_MIX_COLOR( 1.0f, 0.0f, 0.0f, 0.5f );
763 map["target"] = "testVisual";
764 map["property"] = "mixColor";
765 map["initialValue"] = Color::MAGENTA;
766 map["targetValue"] = TARGET_MIX_COLOR;
767 map["animator"] = Property::Map()
768 .Add("alphaFunction", "LINEAR")
769 .Add("timePeriod", Property::Map()
771 .Add("duration", 4.0f));
773 Dali::Toolkit::TransitionData transition = TransitionData::New( map );
775 Animation animation = dummyImpl.CreateTransition( transition );
777 animation.AnimateTo( Property(actor, Actor::Property::COLOR), Color::WHITE );
780 TestGlAbstraction& glAbstraction = application.GetGlAbstraction();
781 glAbstraction.EnableEnableDisableCallTrace( true );
782 TraceCallStack& glEnableStack = glAbstraction.GetEnableDisableTrace();
783 std::ostringstream blendStr;
784 blendStr << GL_BLEND;
786 application.SendNotification();
787 application.Render(0); // Ensure animation starts
788 application.Render(2000u); // Halfway point
789 Vector3 testColor( 1.0f, 0.0f, 0.5f );
791 // uColor.a should be actor's alpha * mixColor.a.
792 DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue<Vector4>( "uColor", Vector4( 0.5f, 0.5f, 0.5f, 0.75f ) ), true, TEST_LOCATION );
793 DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue<Vector3>( "mixColor", testColor ), true, TEST_LOCATION );
795 DALI_TEST_CHECK( glEnableStack.FindMethodAndParams( "Enable", blendStr.str().c_str() ) );
797 glEnableStack.Reset();
799 application.Render(2000u); // Halfway point between blue and white
801 DALI_TEST_EQUALS( actor.GetCurrentProperty< Vector4 >( Actor::Property::COLOR ), Color::WHITE, TEST_LOCATION );
802 DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue<Vector4>( "uColor", Vector4( 1.0f, 1.0f, 1.0f, 0.5f ) ), true, TEST_LOCATION );
803 DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue<Vector3>( "mixColor", Vector3( TARGET_MIX_COLOR ) ), true, TEST_LOCATION );
805 // GL_BLEND should not be changed: Keep enabled
806 // TODO: Temporarily commented out the line below when caching is disabled. Will need to add it back.
807 // DALI_TEST_CHECK( !glEnableStack.FindMethodAndParams( "Enable", blendStr.str().c_str() ) );
808 DALI_TEST_CHECK( !glEnableStack.FindMethodAndParams( "Disable", blendStr.str().c_str() ) );
810 TestMixColor( visual, Visual::Property::MIX_COLOR, TARGET_MIX_COLOR );
815 int UtcDaliImageVisualAnimateOpacity(void)
817 ToolkitTestApplication application;
818 tet_infoline( "Animate image visual opacity" );
820 application.GetPlatform().SetClosestImageSize( Vector2(100, 100) );
822 VisualFactory factory = VisualFactory::Get();
823 Property::Map propertyMap;
824 propertyMap.Insert(Visual::Property::TYPE, Visual::IMAGE);
825 propertyMap.Insert(ImageVisual::Property::URL, TEST_IMAGE_FILE_NAME );
826 propertyMap.Insert("opacity", 0.5f);
827 propertyMap.Insert(ImageVisual::Property::SYNCHRONOUS_LOADING, true);
828 Visual::Base visual = factory.CreateVisual( propertyMap );
830 DummyControl actor = DummyControl::New(true);
831 Impl::DummyControl& dummyImpl = static_cast<Impl::DummyControl&>(actor.GetImplementation());
832 dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual );
834 actor.SetProperty( Actor::Property::SIZE, Vector2(2000, 2000) );
835 actor.SetProperty( Actor::Property::PARENT_ORIGIN,ParentOrigin::CENTER);
836 actor.SetProperty( Actor::Property::COLOR,Color::BLACK);
837 application.GetScene().Add(actor);
839 DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION);
841 TestGlAbstraction& glAbstraction = application.GetGlAbstraction();
842 glAbstraction.EnableEnableDisableCallTrace( true );
843 TraceCallStack& glEnableStack = glAbstraction.GetEnableDisableTrace();
844 std::ostringstream blendStr;
845 blendStr << GL_BLEND;
847 application.SendNotification();
848 application.Render();
850 DALI_TEST_CHECK( glEnableStack.FindMethodAndParams( "Enable", blendStr.str().c_str() ) );
853 tet_infoline( "Test that the opacity can be increased to full via animation, and that the blend mode is set appropriately at the start and end of the animation." );
856 map["target"] = "testVisual";
857 map["property"] = "opacity";
858 map["targetValue"] = 1.0f;
859 map["animator"] = Property::Map()
860 .Add("alphaFunction", "LINEAR")
861 .Add("timePeriod", Property::Map()
863 .Add("duration", 4.0f));
865 Dali::Toolkit::TransitionData transition = TransitionData::New( map );
866 Animation animation = dummyImpl.CreateTransition( transition );
869 glEnableStack.Reset();
871 application.SendNotification();
872 application.Render(0); // Ensure animation starts
873 application.Render(2000u); // Halfway point through animation
874 application.SendNotification(); // Handle any signals
877 DALI_TEST_CHECK( application.GetGlAbstraction().GetUniformValue< Vector4 >( "uColor", color ) );
878 DALI_TEST_EQUALS( color.a, 0.75f, TEST_LOCATION );
880 application.Render(2001u); // end
881 application.SendNotification(); // ensure animation finished signal is sent
883 DALI_TEST_CHECK( application.GetGlAbstraction().GetUniformValue< Vector4 >( "uColor", color ) );
884 DALI_TEST_EQUALS( color.a, 1.0f, TEST_LOCATION );
886 // TODO: Temporarily commented out the line below when caching is disabled. Will need to add it back.
887 // DALI_TEST_CHECK( !glEnableStack.FindMethodAndParams( "Enable", blendStr.str().c_str() ) );
888 DALI_TEST_CHECK( glEnableStack.FindMethodAndParams( "Disable", blendStr.str().c_str() ) );
893 tet_infoline( "Test that the opacity can be reduced via animation, and that the blend mode is set appropriately at the start and end of the animation." );
896 map["target"] = "testVisual";
897 map["property"] = Visual::Property::OPACITY;
898 map["targetValue"] = 0.1f;
899 map["animator"] = Property::Map()
900 .Add("alphaFunction", "LINEAR")
901 .Add("timePeriod", Property::Map()
903 .Add("duration", 4.0f));
905 Dali::Toolkit::TransitionData transition = TransitionData::New( map );
906 Animation animation = dummyImpl.CreateTransition( transition );
909 glEnableStack.Reset();
911 application.SendNotification();
912 application.Render(0); // Ensure animation starts
913 application.Render(2000u); // Halfway point
914 application.SendNotification();
917 DALI_TEST_CHECK( application.GetGlAbstraction().GetUniformValue< Vector4 >( "uColor", color ) );
918 DALI_TEST_EQUALS( color.a, 0.55f, TEST_LOCATION );
920 DALI_TEST_CHECK( glEnableStack.FindMethodAndParams( "Enable", blendStr.str().c_str() ) );
922 glEnableStack.Reset();
924 application.Render(2016u); // end
925 application.SendNotification();
927 DALI_TEST_CHECK( application.GetGlAbstraction().GetUniformValue< Vector4 >( "uColor", color ) );
928 DALI_TEST_EQUALS( color.a, 0.1f, TEST_LOCATION );
930 // GL_BLEND should not be changed: Keep enabled
931 // TODO: Temporarily commented out the line below when caching is disabled. Will need to add it back.
932 // DALI_TEST_CHECK( !glEnableStack.FindMethodAndParams( "Enable", blendStr.str().c_str() ) );
933 DALI_TEST_CHECK( !glEnableStack.FindMethodAndParams( "Disable", blendStr.str().c_str() ) );
941 int UtcDaliImageVisualAnimateOpacity02(void)
943 ToolkitTestApplication application;
944 tet_infoline( "Animate image visual opacity" );
946 application.GetPlatform().SetClosestImageSize( Vector2(100, 100) );
948 VisualFactory factory = VisualFactory::Get();
949 Property::Map propertyMap;
950 propertyMap.Insert(Visual::Property::TYPE, Visual::IMAGE);
951 propertyMap.Insert(ImageVisual::Property::URL, TEST_IMAGE_FILE_NAME );
952 propertyMap.Insert("opacity", 0.5f);
953 propertyMap.Insert(ImageVisual::Property::SYNCHRONOUS_LOADING, true);
954 Visual::Base visual = factory.CreateVisual( propertyMap );
956 DummyControl actor = DummyControl::New(true);
957 Impl::DummyControl& dummyImpl = static_cast<Impl::DummyControl&>(actor.GetImplementation());
958 dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual );
960 actor.SetProperty( Actor::Property::SIZE, Vector2(2000, 2000) );
961 actor.SetProperty( Actor::Property::PARENT_ORIGIN,ParentOrigin::CENTER);
962 actor.SetProperty( Actor::Property::COLOR,Color::BLACK);
964 tet_infoline( "Test that the opacity doesn't animate when actor not staged" );
966 Property::Array array;
969 map["target"] = "testVisual";
970 map["property"] = "opacity";
971 map["initialValue"] = 0.0f;
972 map["targetValue"] = 1.0f;
973 map["animator"] = Property::Map()
974 .Add("alphaFunction", "LINEAR")
975 .Add("timePeriod", Property::Map()
977 .Add("duration", 4.0f));
980 map2["target"] = "testVisual";
981 map2["property"] = "size";
982 map2["targetValue"] = Vector2(1.0f, 1.0f);
984 array.Add( map ).Add(map2);
986 Dali::Toolkit::TransitionData transition = TransitionData::New( array );
987 Animation animation = dummyImpl.CreateTransition( transition );
989 application.GetScene().Add(actor);
990 application.SendNotification();
991 application.Render(0); // Ensure animation starts
993 DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION);
995 Renderer renderer = actor.GetRendererAt(0);
996 Property::Value blendModeValue = renderer.GetProperty( Renderer::Property::BLEND_MODE );
997 DALI_TEST_EQUALS( blendModeValue.Get<int>(), (int)BlendMode::AUTO, TEST_LOCATION );
999 animation = dummyImpl.CreateTransition( transition );
1002 TestGlAbstraction& glAbstraction = application.GetGlAbstraction();
1003 glAbstraction.EnableEnableDisableCallTrace( true );
1004 TraceCallStack& glEnableStack = glAbstraction.GetEnableDisableTrace();
1005 std::ostringstream blendStr;
1006 blendStr << GL_BLEND;
1008 application.SendNotification();
1009 application.Render(0); // Ensure animation starts
1010 application.Render(2000u); // Halfway point through animation
1011 application.SendNotification(); // Handle any signals
1013 DALI_TEST_CHECK( glEnableStack.FindMethodAndParams( "Enable", blendStr.str().c_str() ) );
1016 DALI_TEST_CHECK( application.GetGlAbstraction().GetUniformValue< Vector4 >( "uColor", color ) );
1017 DALI_TEST_EQUALS( color.a, 0.5f, TEST_LOCATION );
1019 glEnableStack.Reset();
1021 application.Render(2001u); // end
1022 application.SendNotification(); // ensure animation finished signal is sent
1024 DALI_TEST_CHECK( application.GetGlAbstraction().GetUniformValue< Vector4 >( "uColor", color ) );
1025 DALI_TEST_EQUALS( color.a, 1.0f, TEST_LOCATION );
1027 DALI_TEST_CHECK( glEnableStack.FindMethodAndParams( "Disable", blendStr.str().c_str() ) );
1034 int UtcDaliImageVisualAnimatePixelArea(void)
1036 ToolkitTestApplication application;
1037 tet_infoline( "ImageVisual animate pixel area" );
1039 application.GetPlatform().SetClosestImageSize( Vector2(100, 100) );
1041 VisualFactory factory = VisualFactory::Get();
1042 Property::Map propertyMap;
1043 propertyMap.Insert(Visual::Property::TYPE, Visual::IMAGE);
1044 propertyMap.Insert(ImageVisual::Property::URL, TEST_IMAGE_FILE_NAME );
1045 propertyMap.Insert("mixColor", Color::BLUE);
1046 propertyMap.Insert(ImageVisual::Property::SYNCHRONOUS_LOADING, true);
1047 Visual::Base visual = factory.CreateVisual( propertyMap );
1049 DummyControl actor = DummyControl::New(true);
1050 Impl::DummyControl& dummyImpl = static_cast<Impl::DummyControl&>(actor.GetImplementation());
1051 dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual );
1053 actor.SetProperty( Actor::Property::SIZE, Vector2(2000, 2000) );
1054 actor.SetProperty( Actor::Property::PARENT_ORIGIN,ParentOrigin::CENTER);
1055 actor.SetProperty( Actor::Property::COLOR,Color::BLACK);
1056 application.GetScene().Add(actor);
1058 DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION);
1060 Renderer renderer = actor.GetRendererAt(0);
1061 Property::Index index = renderer.GetPropertyIndex( Visual::Property::MIX_COLOR );
1063 tet_infoline("Test that the renderer has the mixColor property");
1064 DALI_TEST_CHECK( index != Property::INVALID_INDEX );
1066 // TransitionData only takes string keys
1068 map["target"] = "testVisual";
1069 map["property"] = "pixelArea";
1070 map["initialValue"] = Vector4( 0,0,0,1 );
1071 map["targetValue"] = Vector4( 0,0,1,1 ); // Animate width from zero to full
1072 map["animator"] = Property::Map()
1073 .Add("alphaFunction", "LINEAR")
1074 .Add("timePeriod", Property::Map()
1076 .Add("duration", 4.0f));
1078 Dali::Toolkit::TransitionData transition = TransitionData::New( map );
1080 Animation animation = dummyImpl.CreateTransition( transition );
1081 animation.AnimateTo( Property(actor, Actor::Property::COLOR), Color::WHITE );
1084 application.SendNotification();
1085 application.Render(0); // Ensure animation starts
1086 application.Render(2000u); // Halfway point
1088 DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue<Vector4>("pixelArea", Vector4(0.0f, 0.0f, 0.5f, 1.0f )), true, TEST_LOCATION );
1090 application.Render(2000u); // End of animation
1092 DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue<Vector4>("pixelArea", Vector4( 0.0f, 0.0f, 1.0f, 1.0f )), true, TEST_LOCATION );
1097 int UtcDaliImageVisualTextureCancelRemoteLoad(void)
1099 ToolkitTestApplication application;
1100 tet_infoline( "Request remote image visual, then destroy visual to cancel load" );
1102 Property::Map propertyMap;
1103 propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::IMAGE );
1104 propertyMap.Insert( ImageVisual::Property::URL, TEST_REMOTE_IMAGE_FILE_NAME );
1106 TestGlAbstraction& gl = application.GetGlAbstraction();
1107 TraceCallStack& textureTrace = gl.GetTextureTrace();
1108 textureTrace.Enable(true);
1109 TraceCallStack& drawTrace = gl.GetDrawTrace();
1110 drawTrace.Enable(true);
1112 Actor actor = CreateActorWithImageVisual( propertyMap );
1113 application.GetScene().Add( actor );
1114 application.SendNotification();
1116 application.GetScene().Remove( actor );
1117 application.SendNotification();
1119 DALI_TEST_EQUALS( actor.GetRendererCount(), 0u, TEST_LOCATION );
1120 DALI_TEST_EQUALS( textureTrace.FindMethod("GenTextures"), false, TEST_LOCATION );
1121 DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), false, TEST_LOCATION );
1122 DALI_TEST_EQUALS( drawTrace.FindMethod("DrawArrays"), false, TEST_LOCATION );
1127 int UtcDaliImageVisualTextureCancelAsyncLoad(void)
1129 ToolkitTestApplication application;
1130 tet_infoline( "Load image asynchronously, cancel loading, then load again" );
1132 VisualFactory factory = VisualFactory::Get();
1133 DALI_TEST_CHECK( factory );
1135 Property::Map propertyMap;
1136 propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::IMAGE );
1137 propertyMap.Insert( ImageVisual::Property::URL, TEST_IMAGE_FILE_NAME );
1139 Visual::Base visual = factory.CreateVisual( propertyMap );
1140 DALI_TEST_CHECK( visual );
1142 TestGlAbstraction& gl = application.GetGlAbstraction();
1143 TraceCallStack& textureTrace = gl.GetTextureTrace();
1144 textureTrace.Enable( true );
1145 TraceCallStack& drawTrace = gl.GetDrawTrace();
1146 drawTrace.Enable( true );
1148 DummyControl actor = DummyControl::New();
1149 DummyControlImpl& dummyImpl = static_cast< DummyControlImpl& >( actor.GetImplementation() );
1150 dummyImpl.RegisterVisual( Control::Property::BACKGROUND, visual );
1152 application.GetScene().Add( actor );
1155 application.GetScene().Remove( actor );
1157 application.GetScene().Add( actor );
1159 // Create another visual with the same image
1160 visual = factory.CreateVisual( propertyMap );
1161 DALI_TEST_CHECK( visual );
1163 dummyImpl.RegisterVisual( Control::Property::BACKGROUND, visual );
1165 application.SendNotification();
1166 DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION );
1168 application.SendNotification();
1169 application.Render();
1171 DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION );
1172 DALI_TEST_EQUALS( textureTrace.FindMethod("GenTextures"), true, TEST_LOCATION );
1173 DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION );
1174 DALI_TEST_EQUALS( drawTrace.FindMethod("DrawArrays"), true, TEST_LOCATION );
1179 int UtcDaliImageVisualSetInvalidAsyncImage(void)
1181 ToolkitTestApplication application;
1182 tet_infoline( "Request image visual with invalid images - should draw broken.png" );
1184 VisualFactory factory = VisualFactory::Get();
1185 DALI_TEST_CHECK( factory );
1187 Property::Map propertyMap;
1188 propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::IMAGE );
1189 propertyMap.Insert( ImageVisual::Property::URL, TEST_INVALID_FILE_NAME );
1191 Visual::Base visual = factory.CreateVisual( propertyMap );
1192 DALI_TEST_CHECK( visual );
1194 TestGlAbstraction& gl = application.GetGlAbstraction();
1195 TraceCallStack& textureTrace = gl.GetTextureTrace();
1196 textureTrace.Enable(true);
1198 DummyControl actor = DummyControl::New();
1199 DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
1200 dummyImpl.RegisterVisual( Control::CONTROL_PROPERTY_END_INDEX + 1, visual );
1202 actor.SetProperty( Actor::Property::SIZE, Vector2( 200.f, 200.f ) );
1203 DALI_TEST_EQUALS( actor.GetRendererCount(), 0u, TEST_LOCATION );
1205 application.GetScene().Add( actor );
1207 application.SendNotification();
1208 DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION );
1210 application.SendNotification();
1211 application.Render();
1213 DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION );
1214 DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION );
1216 application.GetScene().Remove( actor );
1217 DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
1222 int UtcDaliImageVisualSetInvalidSyncImage(void)
1224 ToolkitTestApplication application;
1225 tet_infoline( "Request image visual with invalid images - should draw broken.png" );
1227 VisualFactory factory = VisualFactory::Get();
1228 DALI_TEST_CHECK( factory );
1230 Property::Map propertyMap;
1231 propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::IMAGE );
1232 propertyMap.Insert( ImageVisual::Property::URL, TEST_INVALID_FILE_NAME );
1233 propertyMap.Insert( ImageVisual::Property::SYNCHRONOUS_LOADING, true );
1235 Visual::Base visual = factory.CreateVisual( propertyMap );
1236 DALI_TEST_CHECK( visual );
1238 TestGlAbstraction& gl = application.GetGlAbstraction();
1239 TraceCallStack& textureTrace = gl.GetTextureTrace();
1240 textureTrace.Enable(true);
1242 DummyControl actor = DummyControl::New();
1243 DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
1244 dummyImpl.RegisterVisual( Control::CONTROL_PROPERTY_END_INDEX + 1, visual );
1246 actor.SetProperty( Actor::Property::SIZE, Vector2( 200.f, 200.f ) );
1247 DALI_TEST_EQUALS( actor.GetRendererCount(), 0u, TEST_LOCATION );
1249 application.GetScene().Add( actor );
1251 application.SendNotification();
1252 application.Render();
1254 // Check resource status
1255 Visual::ResourceStatus status = actor.GetVisualResourceStatus(Control::CONTROL_PROPERTY_END_INDEX + 1);
1256 DALI_TEST_EQUALS(status, Visual::ResourceStatus::FAILED, TEST_LOCATION);
1258 // The broken image should be shown.
1259 DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION );
1260 DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION );
1262 application.GetScene().Remove( actor );
1263 DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
1268 int UtcDaliImageVisualSetInvalidRemoteImage(void)
1270 ToolkitTestApplication application;
1271 tet_infoline( "Request image visual with invalid images - should draw broken.png" );
1273 VisualFactory factory = VisualFactory::Get();
1274 DALI_TEST_CHECK( factory );
1276 // Local invalid file, asynchronous loading
1277 Property::Map propertyMap;
1278 propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::IMAGE );
1279 propertyMap.Insert( ImageVisual::Property::URL, TEST_REMOTE_INVALID_FILE_NAME );
1281 Visual::Base visual = factory.CreateVisual( propertyMap );
1282 DALI_TEST_CHECK( visual );
1284 TestGlAbstraction& gl = application.GetGlAbstraction();
1285 TraceCallStack& textureTrace = gl.GetTextureTrace();
1286 textureTrace.Enable(true);
1288 DummyControl actor = DummyControl::New();
1289 DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
1290 dummyImpl.RegisterVisual( Control::CONTROL_PROPERTY_END_INDEX + 1, visual );
1292 actor.SetProperty( Actor::Property::SIZE, Vector2( 200.f, 200.f ) );
1293 DALI_TEST_EQUALS( actor.GetRendererCount(), 0u, TEST_LOCATION );
1295 application.GetScene().Add( actor );
1297 application.SendNotification();
1298 DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION );
1300 application.SendNotification();
1301 application.Render();
1303 DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION );
1304 DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION );
1306 application.GetScene().Remove( actor );
1307 DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
1312 int UtcDaliImageVisualAlphaMask(void)
1314 ToolkitTestApplication application;
1315 tet_infoline( "Request image visual with a Property::Map containing an Alpha mask" );
1317 VisualFactory factory = VisualFactory::Get();
1318 DALI_TEST_CHECK( factory );
1320 Property::Map propertyMap;
1321 propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::IMAGE );
1322 propertyMap.Insert( ImageVisual::Property::URL, TEST_LARGE_IMAGE_FILE_NAME );
1323 propertyMap.Insert( ImageVisual::Property::ALPHA_MASK_URL, TEST_MASK_IMAGE_FILE_NAME );
1325 Visual::Base visual = factory.CreateVisual( propertyMap );
1326 DALI_TEST_CHECK( visual );
1328 Property::Map testMap;
1329 visual.CreatePropertyMap(testMap);
1330 DALI_TEST_EQUALS(*testMap.Find(ImageVisual::Property::ALPHA_MASK_URL),Property::Value(TEST_MASK_IMAGE_FILE_NAME), TEST_LOCATION );
1332 // For tesing the LoadResourceFunc is called, a big image size should be set, so the atlasing is not applied.
1333 // Image with a size smaller than 512*512 will be uploaded as a part of the atlas.
1335 TestGlAbstraction& gl = application.GetGlAbstraction();
1336 TraceCallStack& textureTrace = gl.GetTextureTrace();
1337 textureTrace.Enable(true);
1339 DummyControl actor = DummyControl::New();
1340 DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
1341 dummyImpl.RegisterVisual( Control::CONTROL_PROPERTY_END_INDEX + 1, visual );
1343 actor.SetProperty( Actor::Property::SIZE, Vector2( 200.f, 200.f ) );
1344 DALI_TEST_EQUALS( actor.GetRendererCount(), 0u, TEST_LOCATION );
1345 DALI_TEST_EQUALS( actor.IsResourceReady(), false, TEST_LOCATION );
1347 application.GetScene().Add( actor );
1348 application.SendNotification();
1349 application.Render();
1351 DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 3 ), true, TEST_LOCATION );
1353 application.SendNotification();
1354 application.Render();
1356 DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION );
1357 DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION );
1358 DALI_TEST_EQUALS( actor.IsResourceReady(), true, TEST_LOCATION );
1360 dummyImpl.UnregisterVisual( Control::CONTROL_PROPERTY_END_INDEX + 1 );
1361 DALI_TEST_EQUALS( actor.GetRendererCount(), 0u, TEST_LOCATION );
1366 int UtcDaliImageVisualSynchronousLoadAlphaMask(void)
1368 ToolkitTestApplication application;
1369 tet_infoline( "Request image visual with a Property::Map containing an Alpha mask with synchronous loading" );
1371 VisualFactory factory = VisualFactory::Get();
1372 DALI_TEST_CHECK( factory );
1374 Property::Map propertyMap;
1375 propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::IMAGE );
1376 propertyMap.Insert( ImageVisual::Property::URL, TEST_LARGE_IMAGE_FILE_NAME );
1377 propertyMap.Insert( ImageVisual::Property::ALPHA_MASK_URL, TEST_MASK_IMAGE_FILE_NAME );
1378 propertyMap.Insert( ImageVisual::Property::SYNCHRONOUS_LOADING, true );
1380 Visual::Base visual = factory.CreateVisual( propertyMap );
1381 DALI_TEST_CHECK( visual );
1383 Property::Map testMap;
1384 visual.CreatePropertyMap(testMap);
1385 DALI_TEST_EQUALS(*testMap.Find(ImageVisual::Property::ALPHA_MASK_URL),Property::Value(TEST_MASK_IMAGE_FILE_NAME), TEST_LOCATION );
1387 // For tesing the LoadResourceFunc is called, a big image size should be set, so the atlasing is not applied.
1388 // Image with a size smaller than 512*512 will be uploaded as a part of the atlas.
1390 TestGlAbstraction& gl = application.GetGlAbstraction();
1391 TraceCallStack& textureTrace = gl.GetTextureTrace();
1392 textureTrace.Enable(true);
1394 DummyControl actor = DummyControl::New();
1395 DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
1396 dummyImpl.RegisterVisual( Control::CONTROL_PROPERTY_END_INDEX + 1, visual );
1398 actor.SetProperty( Actor::Property::SIZE, Vector2( 200.f, 200.f ) );
1399 DALI_TEST_EQUALS( actor.GetRendererCount(), 0u, TEST_LOCATION );
1400 DALI_TEST_EQUALS( actor.IsResourceReady(), false, TEST_LOCATION );
1402 application.GetScene().Add( actor );
1404 // Do not wait for any EventThreadTrigger in synchronous alpha mask.
1406 application.SendNotification();
1407 application.Render();
1409 DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION );
1410 DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION );
1411 DALI_TEST_EQUALS( actor.IsResourceReady(), true, TEST_LOCATION );
1413 dummyImpl.UnregisterVisual( Control::CONTROL_PROPERTY_END_INDEX + 1 );
1414 DALI_TEST_EQUALS( actor.GetRendererCount(), 0u, TEST_LOCATION );
1419 int UtcDaliImageVisualRemoteAlphaMask(void)
1421 ToolkitTestApplication application;
1422 tet_infoline( "Request image visual with a Property::Map containing an Alpha mask" );
1424 VisualFactory factory = VisualFactory::Get();
1425 DALI_TEST_CHECK( factory );
1427 const std::string MASK_IMAGE = TEST_REMOTE_IMAGE_FILE_NAME;
1429 Property::Map propertyMap;
1430 propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::IMAGE );
1431 propertyMap.Insert( ImageVisual::Property::URL, TEST_IMAGE_FILE_NAME );
1432 propertyMap.Insert( ImageVisual::Property::ALPHA_MASK_URL, MASK_IMAGE );
1434 Visual::Base visual = factory.CreateVisual( propertyMap );
1435 DALI_TEST_CHECK( visual );
1437 Property::Map testMap;
1438 visual.CreatePropertyMap(testMap);
1440 DALI_TEST_EQUALS(*testMap.Find(ImageVisual::Property::ALPHA_MASK_URL),Property::Value(MASK_IMAGE), TEST_LOCATION );
1442 // For tesing the LoadResourceFunc is called, a big image size should be set, so the atlasing is not applied.
1443 // Image with a size smaller than 512*512 will be uploaded as a part of the atlas.
1445 TestGlAbstraction& gl = application.GetGlAbstraction();
1446 TraceCallStack& textureTrace = gl.GetTextureTrace();
1447 textureTrace.Enable(true);
1449 DummyControl actor = DummyControl::New();
1450 DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
1451 dummyImpl.RegisterVisual( Control::CONTROL_PROPERTY_END_INDEX + 1, visual );
1453 DALI_TEST_EQUALS( actor.IsResourceReady(), false, TEST_LOCATION );
1455 actor.SetProperty( Actor::Property::SIZE, Vector2( 200.f, 200.f ) );
1456 DALI_TEST_EQUALS( actor.GetRendererCount(), 0u, TEST_LOCATION );
1458 application.GetScene().Add( actor );
1459 application.SendNotification();
1460 application.Render();
1462 DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 3 ), true, TEST_LOCATION );
1464 application.SendNotification();
1465 application.Render();
1467 DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION );
1468 DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION );
1469 DALI_TEST_EQUALS( actor.IsResourceReady(), true, TEST_LOCATION );
1474 int UtcDaliImageVisualAlphaMaskCrop(void)
1476 ToolkitTestApplication application;
1477 tet_infoline( "Request image visual with an Alpha mask and scale/cropping" );
1479 VisualFactory factory = VisualFactory::Get();
1480 DALI_TEST_CHECK( factory );
1482 Property::Map propertyMap;
1483 propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::IMAGE );
1484 propertyMap.Insert( ImageVisual::Property::URL, TEST_LARGE_IMAGE_FILE_NAME );
1485 propertyMap.Insert( ImageVisual::Property::ALPHA_MASK_URL, TEST_MASK_IMAGE_FILE_NAME );
1486 propertyMap.Insert( ImageVisual::Property::MASK_CONTENT_SCALE, 1.6f );
1487 propertyMap.Insert( ImageVisual::Property::CROP_TO_MASK, true );
1489 Visual::Base visual = factory.CreateVisual( propertyMap );
1490 DALI_TEST_CHECK( visual );
1492 Property::Map testMap;
1493 visual.CreatePropertyMap(testMap);
1494 DALI_TEST_EQUALS( *testMap.Find(ImageVisual::Property::ALPHA_MASK_URL),Property::Value(TEST_MASK_IMAGE_FILE_NAME), TEST_LOCATION );
1495 DALI_TEST_EQUALS( *testMap.Find(ImageVisual::Property::MASK_CONTENT_SCALE), Property::Value(1.6f), TEST_LOCATION );
1496 DALI_TEST_EQUALS( *testMap.Find(ImageVisual::Property::CROP_TO_MASK),Property::Value(true), TEST_LOCATION );
1498 // For tesing the LoadResourceFunc is called, a big image size should be set, so the atlasing is not applied.
1499 // Image with a size smaller than 512*512 will be uploaded as a part of the atlas.
1501 TestGlAbstraction& gl = application.GetGlAbstraction();
1502 TraceCallStack& textureTrace = gl.GetTextureTrace();
1503 textureTrace.Enable(true);
1505 DummyControl actor = DummyControl::New();
1506 DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
1507 dummyImpl.RegisterVisual( Control::CONTROL_PROPERTY_END_INDEX + 1, visual );
1509 actor.SetProperty( Actor::Property::SIZE, Vector2( 200.f, 200.f ) );
1510 DALI_TEST_EQUALS( actor.GetRendererCount(), 0u, TEST_LOCATION );
1511 DALI_TEST_EQUALS( actor.IsResourceReady(), false, TEST_LOCATION );
1513 application.GetScene().Add( actor );
1514 application.SendNotification();
1515 application.Render();
1517 DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 3 ), true, TEST_LOCATION );
1519 application.SendNotification();
1520 application.Render();
1523 visual.GetNaturalSize(size);
1525 DALI_TEST_EQUALS( size, Vector2( 100.0f, 100.0f ), 0.001f, TEST_LOCATION );
1526 DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION );
1527 DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION );
1528 DALI_TEST_EQUALS( actor.IsResourceReady(), true, TEST_LOCATION );
1533 int UtcDaliImageVisualReleasePolicy01(void)
1535 ToolkitTestApplication application;
1536 tet_infoline( "UtcDaliImageVisualReleasePolicy01 Detached Policy, disabling visual with this policy deletes texture" );
1538 Visual::Base imageVisual = CreateVisualWithPolicy( TEST_IMAGE_FILE_NAME, ImageVisual::Property::RELEASE_POLICY, ImageVisual::ReleasePolicy::DETACHED );
1539 DALI_TEST_CHECK( imageVisual );
1541 // Set up debug trace
1542 TestGlAbstraction& gl = application.GetGlAbstraction();
1543 TraceCallStack& textureTrace = gl.GetTextureTrace();
1544 textureTrace.Enable(true);
1546 tet_infoline( "Register visual with control and ensure it has the only handle" );
1547 DummyControl actor = DummyControl::New(true);
1548 Impl::DummyControl& dummyImpl = static_cast<Impl::DummyControl&>(actor.GetImplementation());
1549 dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, imageVisual );
1550 imageVisual.Reset();
1552 actor.SetProperty( Actor::Property::SIZE, Vector2(200.f, 200.f) );
1554 application.SendNotification();
1555 application.Render(0);
1556 DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
1557 DALI_TEST_EQUALS( textureTrace.FindMethod("GenTextures"), false, TEST_LOCATION );
1559 application.GetScene().Add( actor );
1561 // Wait for image to load
1562 DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION );
1564 application.SendNotification();
1565 application.Render(0);
1566 // Test renderer and texture created
1567 tet_infoline( "Confirm texture created" );
1568 DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION );
1569 DALI_TEST_EQUALS( textureTrace.FindMethod("GenTextures"), true, TEST_LOCATION );
1571 tet_infoline( "Disable visual causing the texture to be deleted" );
1572 dummyImpl.EnableVisual( DummyControl::Property::TEST_VISUAL, false );
1574 application.SendNotification();
1575 application.Render(0);
1576 // Test renderer and textures removed.
1577 DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
1578 DALI_TEST_EQUALS( textureTrace.CountMethod("DeleteTextures"), 1, TEST_LOCATION );
1583 int UtcDaliImageVisualReleasePolicy02(void)
1585 ToolkitTestApplication application;
1586 tet_infoline( "UtcDaliImageVisualReleasePolicy02 Destroyed Policy, Texture should be deleted when visual destroyed" );
1588 Visual::Base imageVisual = CreateVisualWithPolicy( TEST_IMAGE_FILE_NAME, ImageVisual::Property::RELEASE_POLICY, ImageVisual::ReleasePolicy::DESTROYED );
1589 DALI_TEST_CHECK( imageVisual );
1591 // Setup debug trace
1592 TestGlAbstraction& gl = application.GetGlAbstraction();
1593 TraceCallStack& textureTrace = gl.GetTextureTrace();
1594 textureTrace.Enable(true);
1596 tet_infoline( "Register visual with control and ensure it has the only handle" );
1597 DummyControl actor = DummyControl::New(true);
1598 Impl::DummyControl& dummyImpl = static_cast<Impl::DummyControl&>(actor.GetImplementation());
1599 dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, imageVisual );
1600 imageVisual.Reset(); // reduce ref count so only the control keeps the visual alive.
1602 actor.SetProperty( Actor::Property::SIZE, Vector2(200.f, 200.f) );
1604 application.SendNotification();
1605 application.Render(0);
1606 DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
1607 DALI_TEST_EQUALS( textureTrace.FindMethod("GenTextures"), false, TEST_LOCATION );
1609 application.GetScene().Add( actor );
1611 // Wait for image to load
1612 DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION );
1614 application.SendNotification();
1615 application.Render(0);
1616 // Test renderer and texture created
1617 DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION );
1618 DALI_TEST_EQUALS( textureTrace.FindMethod("GenTextures"), true, TEST_LOCATION );
1621 DALI_TEST_CHECK( actor.GetRendererCount() == 1u );
1622 tet_infoline( "Destroy visual by UnRegistering visual with control, check renderer is destroyed" );
1623 dummyImpl.UnregisterVisual( DummyControl::Property::TEST_VISUAL );
1624 DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
1625 application.SendNotification();
1626 application.Render();
1628 // Test texture removed after visual destroyed.
1629 tet_infoline( "Ensure texture is deleted after visual destroyed" );
1630 DALI_TEST_EQUALS( textureTrace.CountMethod("DeleteTextures"), 1, TEST_LOCATION );
1635 int UtcDaliImageVisualReleasePolicy03(void)
1637 ToolkitTestApplication application;
1638 tet_infoline( "UtcDaliImageVisualReleasePolicy03 Never Policy, texture should not be deleted after visual destroyed" );
1640 Visual::Base imageVisual = CreateVisualWithPolicy( TEST_IMAGE_FILE_NAME, ImageVisual::Property::RELEASE_POLICY, ImageVisual::ReleasePolicy::NEVER );
1641 DALI_TEST_CHECK( imageVisual );
1643 TestGlAbstraction& gl = application.GetGlAbstraction();
1644 TraceCallStack& textureTrace = gl.GetTextureTrace();
1645 textureTrace.Enable(true);
1647 tet_infoline( "Register visual with control and ensure it has the only handle" );
1648 DummyControl actor = DummyControl::New(true);
1649 Impl::DummyControl& dummyImpl = static_cast<Impl::DummyControl&>(actor.GetImplementation());
1650 dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, imageVisual );
1651 imageVisual.Reset(); // reduce ref count so only the control keeps the visual alive.
1653 actor.SetProperty( Actor::Property::SIZE, Vector2(200.f, 200.f) );
1655 application.SendNotification();
1656 application.Render(0);
1657 DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
1658 DALI_TEST_EQUALS( textureTrace.FindMethod("GenTextures"), false, TEST_LOCATION );
1660 application.GetScene().Add( actor );
1662 // Wait for image to load
1663 DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION );
1665 application.SendNotification();
1666 application.Render(0);
1667 // Test renderer and texture created
1668 DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION );
1669 DALI_TEST_EQUALS( textureTrace.FindMethod("GenTextures"), true, TEST_LOCATION );
1671 tet_infoline( "Destroy visual by UnRegistering visual with control, check renderer is destroyed" );
1672 DALI_TEST_CHECK( actor.GetRendererCount() == 1u );
1673 dummyImpl.UnregisterVisual( DummyControl::Property::TEST_VISUAL );
1674 DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
1675 application.SendNotification();
1676 application.Render();
1678 tet_infoline( "Ensure texture is not deleted as policy is set to NEVER" );
1679 DALI_TEST_EQUALS( textureTrace.CountMethod("DeleteTextures"), 0, TEST_LOCATION );
1684 int UtcDaliImageVisualReleasePolicy04(void)
1686 ToolkitTestApplication application;
1687 tet_infoline( "UtcDaliImageVisualReleasePolicy04 Two visuals with different policies sharing a texture" );
1689 tet_infoline( "Create first visual with Never release policy" );
1690 Visual::Base imageVisualNever = CreateVisualWithPolicy( TEST_IMAGE_FILE_NAME, ImageVisual::Property::RELEASE_POLICY, ImageVisual::ReleasePolicy::NEVER );
1692 tet_infoline( "Create second visual with Destroyed release policy");
1693 Visual::Base imageVisualDestroyed = CreateVisualWithPolicy( TEST_IMAGE_FILE_NAME, ImageVisual::Property::RELEASE_POLICY, ImageVisual::ReleasePolicy::DESTROYED );
1695 // Set up trace debug
1696 TestGlAbstraction& gl = application.GetGlAbstraction();
1697 TraceCallStack& textureTrace = gl.GetTextureTrace();
1698 textureTrace.Enable(true);
1700 tet_infoline( "Register visuals with control and ensure it has the only handles" );
1701 DummyControl actor = DummyControl::New(true);
1702 Impl::DummyControl& dummyImpl = static_cast<Impl::DummyControl&>(actor.GetImplementation());
1703 dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, imageVisualNever );
1704 dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL2, imageVisualDestroyed );
1705 imageVisualNever.Reset(); // reduce ref count so only the control keeps the visual alive.
1706 imageVisualDestroyed.Reset(); // reduce ref count so only the control keeps the visual alive.
1708 actor.SetProperty( Actor::Property::SIZE, Vector2(200.f, 200.f) );
1710 // Test initially zero renderers
1711 application.SendNotification();
1712 application.Render(0);
1713 DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
1714 DALI_TEST_EQUALS( textureTrace.FindMethod("GenTextures"), false, TEST_LOCATION );
1716 application.GetScene().Add( actor );
1718 // Wait for image to load
1719 DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION );
1721 application.SendNotification();
1722 application.Render(0);
1723 tet_infoline( "Ensure a texture is created, shared amongst both visuals. Each visual has its own renderer" );
1724 DALI_TEST_EQUALS( actor.GetRendererCount(), 2u, TEST_LOCATION );
1725 DALI_TEST_EQUALS( textureTrace.FindMethod("GenTextures"), true, TEST_LOCATION );
1727 // Test renderer removed when visual destroyed
1728 DALI_TEST_CHECK( actor.GetRendererCount() == 2u );
1729 dummyImpl.UnregisterVisual( DummyControl::Property::TEST_VISUAL2 ); // TEST_VISUAL2 no longer requires the texture as release policy DESTROYED
1730 DALI_TEST_CHECK( actor.GetRendererCount() == 1u );
1731 application.SendNotification();
1732 application.Render();
1734 // Test texture was not deleted as TEST_VISUAL release policy is NEVER so it is still required.
1735 DALI_TEST_EQUALS( textureTrace.CountMethod("DeleteTextures"), 0, TEST_LOCATION );
1737 dummyImpl.UnregisterVisual( DummyControl::Property::TEST_VISUAL );
1738 DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
1739 application.SendNotification();
1740 application.Render();
1742 tet_infoline( "Ensure a texture is not deleted as second visual used the NEVER release policy" );
1743 // Test texture was not deleted as TEST_VISUAL release policy is NEVER so it is still required.
1744 DALI_TEST_EQUALS( textureTrace.CountMethod("DeleteTextures"), 0, TEST_LOCATION );
1749 int UtcDaliImageVisualReleasePolicy05(void)
1751 ToolkitTestApplication application;
1752 tet_infoline( "UtcDaliImageVisualReleasePolicy05 Testing settung by string currents correct enum" );
1754 VisualFactory factory = VisualFactory::Get();
1756 Property::Map propertyMapNeverReleasePolicy;
1757 propertyMapNeverReleasePolicy.Insert( Visual::Property::TYPE, Visual::IMAGE );
1758 propertyMapNeverReleasePolicy.Insert( ImageVisual::Property::URL, TEST_IMAGE_FILE_NAME );
1759 propertyMapNeverReleasePolicy.Insert( ImageVisual::Property::DESIRED_WIDTH, 20 );
1760 propertyMapNeverReleasePolicy.Insert( ImageVisual::Property::DESIRED_HEIGHT, 30 );
1761 propertyMapNeverReleasePolicy.Insert( "releasePolicy" , "never" );
1763 Visual::Base imageVisualNever = factory.CreateVisual( propertyMapNeverReleasePolicy );
1765 Property::Map resultMap;
1766 imageVisualNever.CreatePropertyMap( resultMap );
1767 DALI_TEST_CHECK( ! resultMap.Empty() );
1769 DALI_TEST_EQUALS( ( resultMap.Find( ImageVisual::Property::RELEASE_POLICY ) )->Get<int>(), (int)ImageVisual::ReleasePolicy::NEVER, TEST_LOCATION );
1774 int UtcDaliImageVisualReleasePolicy06(void)
1776 ToolkitTestApplication application;
1777 tet_infoline( "UtcDaliImageVisualReleasePolicy06 Never Policy, texture should not be affected by Disabling and Enabling visual" );
1779 Visual::Base imageVisual= CreateVisualWithPolicy( TEST_IMAGE_FILE_NAME, ImageVisual::Property::RELEASE_POLICY, ImageVisual::ReleasePolicy::NEVER );
1780 DALI_TEST_CHECK( imageVisual );
1782 TestGlAbstraction& gl = application.GetGlAbstraction();
1783 TraceCallStack& textureTrace = gl.GetTextureTrace();
1784 textureTrace.Enable(true);
1786 tet_infoline( "Register visual with control and ensure it has the only handle" );
1787 DummyControl actor = DummyControl::New(true);
1788 Impl::DummyControl& dummyImpl = static_cast<Impl::DummyControl&>(actor.GetImplementation());
1789 dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, imageVisual );
1790 imageVisual.Reset(); // reduce ref count so only the control keeps the visual alive.
1792 actor.SetProperty( Actor::Property::SIZE, Vector2(200.f, 200.f) );
1794 application.SendNotification();
1795 application.Render(0);
1796 DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
1797 DALI_TEST_EQUALS( textureTrace.FindMethod("GenTextures"), false, TEST_LOCATION );
1799 application.GetScene().Add( actor );
1801 // Wait for image to load
1802 DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION );
1804 application.SendNotification();
1805 application.Render(0);
1806 // Test renderer and texture created
1807 DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION );
1808 DALI_TEST_EQUALS( textureTrace.FindMethod("GenTextures"), true, TEST_LOCATION );
1809 textureTrace.Reset();
1811 tet_infoline( "Disable Visual and check texture not affected" );
1812 dummyImpl.EnableVisual( DummyControl::Property::TEST_VISUAL, false );
1813 application.SendNotification();
1814 application.Render(0);
1815 tet_infoline( "Check renderer is destroyed when visual off stage" );
1816 DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
1817 DALI_TEST_EQUALS( textureTrace.CountMethod("DeleteTextures"), 0, TEST_LOCATION );
1818 DALI_TEST_EQUALS( textureTrace.FindMethod("GenTextures"), false, TEST_LOCATION );
1819 textureTrace.Reset();
1821 tet_infoline( "Re-enable Visual and check texture not affected" );
1822 dummyImpl.EnableVisual( DummyControl::Property::TEST_VISUAL, true );
1823 application.SendNotification();
1824 application.Render(0);
1825 tet_infoline( "Check texture not affected and renderer is destroyed when visual off stage" );
1826 DALI_TEST_CHECK( actor.GetRendererCount() == 1u );
1827 DALI_TEST_EQUALS( textureTrace.CountMethod("DeleteTextures"), 0, TEST_LOCATION );
1828 DALI_TEST_EQUALS( textureTrace.FindMethod("GenTextures"), false, TEST_LOCATION );
1833 int UtcDaliImageVisualReleasePolicy07(void)
1835 ToolkitTestApplication application;
1836 tet_infoline( "UtcDaliImageVisualReleasePolicy07 Two visuals with different policies sharing a texture DETACHED and DESTROYED" );
1838 tet_infoline( "Create first visual with DESTROYED release policy" );
1839 Visual::Base imageVisualDestroyed = CreateVisualWithPolicy( TEST_IMAGE_FILE_NAME, ImageVisual::Property::RELEASE_POLICY, ImageVisual::ReleasePolicy::DESTROYED );
1842 tet_infoline( "Create second visual with DETACHED release policy");
1843 Visual::Base imageVisualDetached = CreateVisualWithPolicy( TEST_IMAGE_FILE_NAME, ImageVisual::Property::RELEASE_POLICY, ImageVisual::ReleasePolicy::DETACHED );
1845 // Set up trace debug
1846 TestGlAbstraction& gl = application.GetGlAbstraction();
1847 TraceCallStack& textureTrace = gl.GetTextureTrace();
1848 textureTrace.Enable(true);
1850 tet_infoline( "Register visuals with control and ensure it has the only handles" );
1851 DummyControl actor = DummyControl::New(true);
1852 Impl::DummyControl& dummyImpl = static_cast<Impl::DummyControl&>(actor.GetImplementation());
1853 dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, imageVisualDestroyed );
1854 dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL2, imageVisualDetached );
1855 imageVisualDestroyed.Reset(); // reduce ref count so only the control keeps the visual alive.
1856 imageVisualDetached.Reset(); // reduce ref count so only the control keeps the visual alive.
1858 actor.SetProperty( Actor::Property::SIZE, Vector2(200.f, 200.f) );
1860 // Test initially zero renderers
1861 application.SendNotification();
1862 application.Render(0);
1863 DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
1864 DALI_TEST_EQUALS( textureTrace.FindMethod("GenTextures"), false, TEST_LOCATION );
1866 application.GetScene().Add( actor );
1868 // Wait for image to load
1869 DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION );
1871 application.SendNotification();
1872 application.Render(0);
1873 tet_infoline( "Ensure a texture is created, shared amongst both visuals. Each visual has its own renderer" );
1874 DALI_TEST_EQUALS( actor.GetRendererCount(), 2u, TEST_LOCATION );
1875 DALI_TEST_EQUALS( textureTrace.FindMethod("GenTextures"), true, TEST_LOCATION );
1877 // Test renderer removed when visual destroyed
1878 DALI_TEST_CHECK( actor.GetRendererCount() == 2u );
1879 dummyImpl.EnableVisual( DummyControl::Property::TEST_VISUAL2, false ); // TEST_VISUAL2 no longer requires the texture as release policy DETACHED
1880 DALI_TEST_CHECK( actor.GetRendererCount() == 1u );
1881 application.SendNotification();
1882 application.Render();
1884 // Test texture was not deleted as TEST_VISUAL release policy is DESTROYED and is still required.
1885 DALI_TEST_EQUALS( textureTrace.CountMethod("DeleteTextures"), 0, TEST_LOCATION );
1887 dummyImpl.EnableVisual( DummyControl::Property::TEST_VISUAL, false );
1888 DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
1889 application.SendNotification();
1890 application.Render();
1892 tet_infoline( "Ensure a texture is not deleted as second visual used the DESTROYED release policy" );
1893 DALI_TEST_EQUALS( textureTrace.CountMethod("DeleteTextures"), 0, TEST_LOCATION );
1898 int UtcDaliImageVisualReleasePolicy08(void)
1900 ToolkitTestApplication application;
1901 tet_infoline( "UtcDaliImageVisualReleasePolicy08 Ensure TextureSet is same after detach/attach on stage when texture used the DESTROYED release policy" );
1903 tet_infoline( "Create first visual with DESTROYED release policy" );
1904 Visual::Base imageVisualDestroyed = CreateVisualWithPolicy( TEST_IMAGE_FILE_NAME, ImageVisual::Property::RELEASE_POLICY, ImageVisual::ReleasePolicy::DESTROYED );
1906 // Set up trace debug
1907 TestGlAbstraction& gl = application.GetGlAbstraction();
1908 TraceCallStack& textureTrace = gl.GetTextureTrace();
1909 textureTrace.Enable(true);
1911 tet_infoline( "Register visuals with control and ensure it has the only handles" );
1912 DummyControl actor = DummyControl::New(true);
1913 Impl::DummyControl& dummyImpl = static_cast<Impl::DummyControl&>(actor.GetImplementation());
1914 dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, imageVisualDestroyed );
1915 imageVisualDestroyed.Reset(); // reduce ref count so only the control keeps the visual alive.
1917 actor.SetProperty( Actor::Property::SIZE, Vector2(200.f, 200.f) );
1919 // Test initially zero renderers
1920 application.SendNotification();
1921 application.Render(0);
1922 DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
1923 DALI_TEST_EQUALS( textureTrace.FindMethod("GenTextures"), false, TEST_LOCATION );
1924 textureTrace.Reset();
1926 application.GetScene().Add( actor );
1928 // Wait for image to load
1929 DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION );
1931 application.SendNotification();
1932 application.Render(0);
1933 tet_infoline( "Ensure a texture is created" );
1934 DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION );
1935 DALI_TEST_EQUALS( textureTrace.FindMethod("GenTextures"), true, TEST_LOCATION );
1936 textureTrace.Reset();
1938 // Ensure TextureSet is same after detach/attach on stage when texture used the DESTROYED release policy
1939 // 1. Get TextureSet
1940 TextureSet textureSetBefore = actor.GetRendererAt( 0u ).GetTextures();
1942 // 2.Remove actor from stage. In this case, renderer also is deleted.
1943 tet_infoline( "Remove actor from stage" );
1944 application.GetScene().Remove( actor );
1945 DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
1946 application.SendNotification();
1947 application.Render();
1949 tet_infoline( "Ensure a texture is not deleted as visual used the DESTROYED release policy" );
1950 DALI_TEST_EQUALS( textureTrace.CountMethod("DeleteTextures"), 0, TEST_LOCATION );
1951 textureTrace.Reset();
1953 // 3.Add actor in stage. In this case, renderer is created.
1954 tet_infoline( "Add actor in stage" );
1955 application.GetScene().Add( actor );
1956 DALI_TEST_CHECK( actor.GetRendererCount() == 1u );
1957 application.SendNotification();
1958 application.Render();
1959 tet_infoline( "Ensure a texture is not created again" );
1960 DALI_TEST_EQUALS( textureTrace.CountMethod("GenTextures"), 0, TEST_LOCATION );
1961 textureTrace.Reset();
1963 // 4.Compare Texture with before and after. textureSet need to be same because release policy is the DESTROYED.
1964 tet_infoline( "Ensure a textureSet is not deleted because it is used the DESTROYED release policy" );
1965 TextureSet textureSetAfter = actor.GetRendererAt( 0u ).GetTextures();
1966 DALI_TEST_CHECK( textureSetBefore == textureSetAfter );
1967 textureSetBefore.Reset();
1968 textureSetAfter.Reset();
1970 dummyImpl.UnregisterVisual( DummyControl::Property::TEST_VISUAL );
1971 DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
1972 application.SendNotification();
1973 application.Render();
1974 DALI_TEST_EQUALS( textureTrace.CountMethod("DeleteTextures"), 1, TEST_LOCATION );
1979 int UtcDaliImageVisualLoadPolicy01(void)
1981 ToolkitTestApplication application;
1982 tet_infoline( "UtcDaliImageVisualLoadPolicy01 Load a visual image before attaching to stage" );
1984 // Set up trace debug
1985 TestGlAbstraction& gl = application.GetGlAbstraction();
1986 TraceCallStack& textureTrace = gl.GetTextureTrace();
1987 textureTrace.Enable(true);
1989 tet_infoline( "Create visual with IMMEDIATE load policy" );
1990 VisualFactory factory = VisualFactory::Get();
1992 Property::Map propertyMap;
1993 propertyMap.Insert( Visual::Property::TYPE, Visual::IMAGE );
1994 propertyMap.Insert( ImageVisual::Property::URL, TEST_IMAGE_FILE_NAME );
1995 propertyMap.Insert( ImageVisual::Property::DESIRED_WIDTH, 20 );
1996 propertyMap.Insert( ImageVisual::Property::DESIRED_HEIGHT, 30 );
1997 propertyMap.Insert( "loadPolicy" , ImageVisual::LoadPolicy::IMMEDIATE );
1999 Visual::Base imageVisual = factory.CreateVisual( propertyMap );
2001 Property::Map resultMap;
2002 imageVisual.CreatePropertyMap( resultMap );
2003 DALI_TEST_CHECK( ! resultMap.Empty() );
2004 DALI_TEST_EQUALS( ( resultMap.Find( ImageVisual::Property::LOAD_POLICY ) )->Get<int>(), (int)ImageVisual::LoadPolicy::IMMEDIATE, TEST_LOCATION );
2006 DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION );
2008 // Ensure texture has been uploaded
2009 application.SendNotification();
2010 application.Render();
2012 tet_infoline( "Ensure texture loading starts after visual created" );
2013 DALI_TEST_EQUALS( textureTrace.FindMethod("GenTextures"), true, TEST_LOCATION );
2014 textureTrace.Reset();
2016 tet_infoline( "Register visuals with control and ensure it has the only handles" );
2017 DummyControl actor = DummyControl::New(true);
2018 Impl::DummyControl& dummyImpl = static_cast<Impl::DummyControl&>(actor.GetImplementation());
2019 dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, imageVisual );
2020 imageVisual.Reset(); // reduce ref count so only the control keeps the visual alive.
2022 actor.SetProperty( Actor::Property::SIZE, Vector2(200.f, 200.f) );
2023 application.GetScene().Add( actor );
2024 tet_infoline( "Ensure nothing triggers another load as texure already loaded" );
2025 const unsigned int TIME_OUT_3_SECONDS = 3;
2026 DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1, TIME_OUT_3_SECONDS ), false, TEST_LOCATION );
2028 application.SendNotification();
2029 application.Render();
2031 DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION );
2032 DALI_TEST_EQUALS( textureTrace.FindMethod("GenTextures"), false, TEST_LOCATION );
2034 // Ensure texture is deleted when no longer needed (ref count was correct )
2035 dummyImpl.UnregisterVisual( DummyControl::Property::TEST_VISUAL );
2037 application.SendNotification();
2038 application.Render();
2040 DALI_TEST_EQUALS( actor.GetRendererCount(), 0u, TEST_LOCATION );
2041 DALI_TEST_EQUALS( textureTrace.CountMethod("DeleteTextures"), 1, TEST_LOCATION );
2046 int UtcDaliImageVisualLoadPolicy02(void)
2048 ToolkitTestApplication application;
2049 tet_infoline( "UtcDaliImageVisualLoadPolicy01 Load a visual image only after attached to stage" );
2051 // Set up trace debug
2052 TestGlAbstraction& gl = application.GetGlAbstraction();
2053 TraceCallStack& textureTrace = gl.GetTextureTrace();
2054 textureTrace.Enable(true);
2056 tet_infoline( "Create visual with IMMEDIATE load policy" );
2057 Visual::Base imageVisual = CreateVisualWithPolicy( TEST_IMAGE_FILE_NAME, ImageVisual::Property::LOAD_POLICY, ImageVisual::LoadPolicy::ATTACHED );
2059 const unsigned int TIME_OUT_3_SECONDS = 3;
2060 DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1, TIME_OUT_3_SECONDS ), false, TEST_LOCATION );
2062 // Act on meeage queue even although nothing expected to load
2063 application.SendNotification();
2064 application.Render();
2066 tet_infoline( "Ensure texture is not generated yet" );
2067 DALI_TEST_EQUALS( textureTrace.FindMethod("GenTextures"), false, TEST_LOCATION );
2068 textureTrace.Reset();
2070 tet_infoline( "Register visuals with control and ensure it has the only handles" );
2071 DummyControl actor = DummyControl::New(true);
2072 Impl::DummyControl& dummyImpl = static_cast<Impl::DummyControl&>(actor.GetImplementation());
2073 dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, imageVisual );
2074 imageVisual.Reset(); // reduce ref count so only the control keeps the visual alive.
2076 actor.SetProperty( Actor::Property::SIZE, Vector2(200.f, 200.f) );
2077 application.GetScene().Add( actor );
2078 tet_infoline( "Allow image time to load" );
2079 DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION );
2081 application.SendNotification();
2082 application.Render();
2084 tet_infoline( "Ensure texture generated and renderer created" );
2085 DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION );
2086 DALI_TEST_EQUALS( textureTrace.FindMethod("GenTextures"), true, TEST_LOCATION );
2088 // Ensure texture is delete when no longer needed
2089 dummyImpl.UnregisterVisual( DummyControl::Property::TEST_VISUAL );
2091 application.SendNotification();
2092 application.Render();
2094 DALI_TEST_EQUALS( actor.GetRendererCount(), 0u, TEST_LOCATION );
2095 DALI_TEST_EQUALS( textureTrace.CountMethod("DeleteTextures"), 1, TEST_LOCATION );
2100 int UtcDaliImageVisualLoadPolicy03(void)
2102 ToolkitTestApplication application;
2103 tet_infoline( "UtcDaliImageVisualLoadPolicy03 Load a visual image and receive ResourceReady Signal when loaded" );
2105 const bool VISUAL_NOT_ENABLED( false ); // Instead of just passing 'false' into an API.
2107 // Set up trace debug
2108 TestGlAbstraction& gl = application.GetGlAbstraction();
2109 TraceCallStack& textureTrace = gl.GetTextureTrace();
2110 textureTrace.Enable(true);
2112 tet_infoline( "Create a control and connect to resource ready signal without adding to stage" );
2113 DummyControl actor = DummyControl::New(true);
2114 actor.ResourceReadySignal().Connect( &ResourceReadySignal);
2115 Impl::DummyControl& dummyImpl = static_cast<Impl::DummyControl&>(actor.GetImplementation());
2116 actor.SetProperty( Actor::Property::SIZE, Vector2(200.f, 200.f) );
2118 tet_infoline( "Create visual with IMMEDIATE load policy" );
2119 Visual::Base imageVisual = CreateVisualWithPolicy( TEST_IMAGE_FILE_NAME, ImageVisual::Property::LOAD_POLICY, ImageVisual::LoadPolicy::IMMEDIATE );
2121 tet_infoline( "Registering visual allows control to get a signal once loaded even if visual not enabled( not staged )" );
2122 dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, imageVisual, VISUAL_NOT_ENABLED );
2123 imageVisual.Reset(); // reduce ref count so only the control keeps the visual alive.
2125 tet_infoline( "Allow image time to load resource" );
2126 DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION );
2127 application.SendNotification();
2128 application.Render();
2130 // Ensure texture has been uploaded
2131 DALI_TEST_EQUALS( textureTrace.FindMethod("GenTextures"), true, TEST_LOCATION );
2132 DALI_TEST_EQUALS( gResourceReadySignalFired, true, TEST_LOCATION );
2137 int UtcDaliImageVisualLoadPolicy04(void)
2139 ToolkitTestApplication application;
2140 tet_infoline( "UtcDaliImageVisualLoadPolicy04 First part Load a visual image before attaching to stage");
2141 tet_infoline( "Second part, Reuse the same image in aonther control and check resource ready signal fired" );
2143 const bool VISUAL_NOT_ENABLED( false ); // Instead of just passing false into an API.
2145 // Set up trace debug
2146 TestGlAbstraction& gl = application.GetGlAbstraction();
2147 TraceCallStack& textureTrace = gl.GetTextureTrace();
2148 textureTrace.Enable(true);
2150 tet_infoline( "Create a control and connect to resource ready signal" );
2151 DummyControl actor = DummyControl::New(true);
2152 actor.ResourceReadySignal().Connect( &ResourceReadySignal);
2153 Impl::DummyControl& dummyImpl = static_cast<Impl::DummyControl&>(actor.GetImplementation());
2154 actor.SetProperty( Actor::Property::SIZE, Vector2(200.f, 200.f) );
2156 tet_infoline( "Create visual with IMMEDIATE load policy" );
2157 Visual::Base imageVisual = CreateVisualWithPolicy( TEST_IMAGE_FILE_NAME, ImageVisual::Property::LOAD_POLICY, ImageVisual::LoadPolicy::IMMEDIATE );
2159 tet_infoline( "Registering visual allows control to get a signal once loaded even if visual not enabled( staged )" );
2160 dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, imageVisual, VISUAL_NOT_ENABLED );
2161 imageVisual.Reset(); // reduce ref count so only the control keeps the visual alive.
2163 tet_infoline( "Allow image time to load" );
2164 DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION );
2165 application.SendNotification();
2166 application.Render();
2168 tet_infoline( "Testing texture is loaded and resource ready signal fired" );
2169 DALI_TEST_EQUALS( textureTrace.FindMethod("GenTextures"), true, TEST_LOCATION );
2170 DALI_TEST_EQUALS( gResourceReadySignalFired, true, TEST_LOCATION );
2172 tet_infoline( "Original control correctly signalled, now testing for signal with new Control reusing the image" );
2174 gResourceReadySignalFired = false; // Reset signal check ready for testing next Control
2175 Visual::Base imageVisual2 = CreateVisualWithPolicy( TEST_IMAGE_FILE_NAME, ImageVisual::Property::LOAD_POLICY, ImageVisual::LoadPolicy::IMMEDIATE );
2176 DummyControl actor2 = DummyControl::New(true);
2177 Impl::DummyControl& dummyImpl2 = static_cast<Impl::DummyControl&>(actor.GetImplementation());
2178 actor2.ResourceReadySignal().Connect( &ResourceReadySignal);
2180 tet_infoline( "Registering visual this should trigger the loading signal as is already image loaded for previous control" );
2181 dummyImpl2.RegisterVisual( DummyControl::Property::TEST_VISUAL, imageVisual2 );
2182 imageVisual2.Reset(); // reduce ref count so only the control keeps the visual alive.
2183 actor2.SetProperty( Actor::Property::SIZE, Vector2(200.f, 200.f) );
2184 DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 0 ), true, TEST_LOCATION ); // Not expecting any further loading as texture is being reused.
2185 DALI_TEST_EQUALS( gResourceReadySignalFired, true, TEST_LOCATION );
2190 int UtcDaliImageVisualLoadPolicy05(void)
2192 ToolkitTestApplication application;
2193 tet_infoline( "UtcDaliImageVisualLoadPolicy05 LoadPolicy::ATTACHED (default) First part Load a visual image before attaching to stage");
2194 tet_infoline( "Second part, Reuse the same image in aonther control and check resource ready signal fired" );
2195 // Set up trace debug
2196 TestGlAbstraction& gl = application.GetGlAbstraction();
2197 TraceCallStack& textureTrace = gl.GetTextureTrace();
2198 textureTrace.Enable(true);
2200 tet_infoline( "Create a control and connect to resource ready signal" );
2201 DummyControl actor = DummyControl::New(true);
2202 actor.ResourceReadySignal().Connect( &ResourceReadySignal);
2203 Impl::DummyControl& dummyImpl = static_cast<Impl::DummyControl&>(actor.GetImplementation());
2204 actor.SetProperty( Actor::Property::SIZE, Vector2(200.f, 200.f) );
2205 application.GetScene().Add( actor );
2207 tet_infoline( "Create visual with ATTACHED load policy" );
2208 Visual::Base imageVisual = CreateVisualWithPolicy( TEST_IMAGE_FILE_NAME, ImageVisual::Property::LOAD_POLICY, ImageVisual::LoadPolicy::ATTACHED );
2210 tet_infoline( "Registering visual allows control to get a signal once loaded" );
2211 dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, imageVisual );
2212 imageVisual.Reset(); // reduce ref count so only the control keeps the visual alive.
2214 tet_infoline( "Allow image time to load" );
2215 DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION );
2216 application.SendNotification();
2217 application.Render();
2219 tet_infoline( "Testing texture is loaded and resource ready signal fired" );
2220 DALI_TEST_EQUALS( textureTrace.FindMethod("GenTextures"), true, TEST_LOCATION );
2221 DALI_TEST_EQUALS( gResourceReadySignalFired, true, TEST_LOCATION );
2223 tet_infoline( "Original control correctly signalled, now testing for signal with new Control reusing the image" );
2225 gResourceReadySignalFired = false; // Reset signal check ready for testing next Control
2226 Visual::Base imageVisual2 = CreateVisualWithPolicy( TEST_IMAGE_FILE_NAME, ImageVisual::Property::LOAD_POLICY, ImageVisual::LoadPolicy::ATTACHED );
2227 DummyControl actor2 = DummyControl::New(true);
2228 Impl::DummyControl& dummyImpl2 = static_cast<Impl::DummyControl&>(actor.GetImplementation());
2229 actor2.ResourceReadySignal().Connect( &ResourceReadySignal);
2231 tet_infoline( "Registering visual this should trigger the loading signal as is already image loaded for previous control" );
2232 dummyImpl2.RegisterVisual( DummyControl::Property::TEST_VISUAL, imageVisual2 );
2233 imageVisual2.Reset(); // reduce ref count so only the control keeps the visual alive.
2234 actor2.SetProperty( Actor::Property::SIZE, Vector2(200.f, 200.f) );
2235 DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 0 ), true, TEST_LOCATION ); // Not expecting any further loading as texture is being reused.
2236 DALI_TEST_EQUALS( gResourceReadySignalFired, true, TEST_LOCATION );
2242 int UtcDaliImageVisualOrientationCorrection(void)
2244 ToolkitTestApplication application;
2245 tet_infoline( "UtcDaliImageVisualOrientationCorrection Enabling OrientationCorrection should rotate an image with exif (90deg) orientation data with requested" );
2247 VisualFactory factory = VisualFactory::Get();
2248 tet_infoline( "Create visual with Orientation correction set OFF" );
2249 Property::Map propertyMap;
2250 propertyMap.Insert( Visual::Property::TYPE, Visual::IMAGE );
2251 propertyMap.Insert( ImageVisual::Property::URL, TEST_ROTATED_IMAGE );
2252 propertyMap.Insert( "orientationCorrection", false );
2253 Visual::Base imageVisual = factory.CreateVisual( propertyMap );
2255 tet_infoline( "Create control for visual, need to loaded it" );
2256 DummyControl actor = DummyControl::New(true);
2257 Impl::DummyControl& dummyImpl = static_cast<Impl::DummyControl&>(actor.GetImplementation());
2258 application.GetScene().Add( actor );
2260 dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, imageVisual );
2261 // Wait for image to load
2262 DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION );
2264 Vector2 originalImageSize;
2265 tet_infoline( "Get size of original visual to compare later with rotated image" );
2266 imageVisual.GetNaturalSize( originalImageSize );
2267 DALI_TEST_GREATER( originalImageSize.width, originalImageSize.height, TEST_LOCATION ); // Width and Height must be different for this test.
2268 imageVisual.Reset(); // remove handle so can unregister it and remove from cache
2269 dummyImpl.UnregisterVisual( DummyControl::Property::TEST_VISUAL );
2270 application.SendNotification();
2271 application.Render();
2273 tet_infoline( "Create visual with Orientation correction set ON " );
2274 propertyMap.Clear();
2275 propertyMap.Insert( Visual::Property::TYPE, Visual::IMAGE );
2276 propertyMap.Insert( ImageVisual::Property::URL, TEST_ROTATED_IMAGE );
2277 propertyMap.Insert( ImageVisual::Property::ORIENTATION_CORRECTION, true );
2278 imageVisual = factory.CreateVisual( propertyMap );
2280 dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, imageVisual );
2281 // Wait for image to load
2282 DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION );
2284 Vector2 rotatedImageSize;
2285 imageVisual.GetNaturalSize( rotatedImageSize );
2286 tet_infoline( "Confirm that visual has rotated" );
2287 DALI_TEST_EQUALS( originalImageSize.width, rotatedImageSize.height , TEST_LOCATION );
2288 DALI_TEST_EQUALS( originalImageSize.height, rotatedImageSize.width , TEST_LOCATION );
2290 Property::Map resultMap;
2291 imageVisual.CreatePropertyMap( resultMap );
2293 // check the Property::ORIENTATION_CORRECTION value from the returned map
2294 Property::Value* typeValue = resultMap.Find( ImageVisual::Property::ORIENTATION_CORRECTION, Property::BOOLEAN );
2295 DALI_TEST_EQUALS( typeValue->Get<bool>(), true, TEST_LOCATION );
2300 int UtcDaliImageVisualCustomShader(void)
2302 ToolkitTestApplication application;
2303 tet_infoline( "UtcDaliImageVisualCustomShader Test custom shader" );
2305 VisualFactory factory = VisualFactory::Get();
2306 Property::Map properties;
2307 Property::Map shader;
2308 const std::string vertexShader = "Foobar";
2309 const std::string fragmentShader = "Foobar";
2310 shader[Visual::Shader::Property::FRAGMENT_SHADER] = fragmentShader;
2311 shader[Visual::Shader::Property::VERTEX_SHADER] = vertexShader;
2313 properties[Visual::Property::TYPE] = Visual::IMAGE;
2314 properties[Visual::Property::SHADER] = shader;
2315 properties[ImageVisual::Property::URL] = TEST_IMAGE_FILE_NAME;
2317 Visual::Base visual = factory.CreateVisual( properties );
2319 // trigger creation through setting on stage
2320 DummyControl dummy = DummyControl::New( true );
2321 Impl::DummyControl& dummyImpl = static_cast< Impl::DummyControl& >( dummy.GetImplementation() );
2322 dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual );
2324 dummy.SetProperty( Actor::Property::SIZE, Vector2( 200.f, 200.f ) );
2325 dummy.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER );
2326 application.GetScene().Add( dummy );
2328 application.SendNotification();
2329 application.Render();
2331 DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION );
2333 Renderer renderer = dummy.GetRendererAt( 0 );
2334 Shader shader2 = renderer.GetShader();
2335 Property::Value value = shader2.GetProperty( Shader::Property::PROGRAM );
2336 Property::Map* map = value.GetMap();
2337 DALI_TEST_CHECK( map );
2339 Property::Value* fragment = map->Find( "fragment" ); // fragment key name from shader-impl.cpp
2340 DALI_TEST_EQUALS( fragmentShader, fragment->Get< std::string >(), TEST_LOCATION );
2342 Property::Value* vertex = map->Find( "vertex" ); // vertex key name from shader-impl.cpp
2343 DALI_TEST_EQUALS( vertexShader, vertex->Get< std::string >(), TEST_LOCATION );
2347 shader[Visual::Shader::Property::HINTS] = Shader::Hint::OUTPUT_IS_TRANSPARENT;
2348 properties[Visual::Property::SHADER] = shader;
2350 Visual::Base visual1 = factory.CreateVisual( properties );
2352 // trigger creation through setting on stage
2353 DummyControl dummy1 = DummyControl::New( true );
2354 Impl::DummyControl& dummyImpl1 = static_cast< Impl::DummyControl& >( dummy1.GetImplementation() );
2355 dummyImpl1.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual1 );
2356 dummy1.SetProperty( Actor::Property::SIZE, Vector2( 200, 200 ) );
2357 dummy1.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER );
2358 application.GetScene().Add( dummy1 );
2360 TestGlAbstraction& glAbstraction = application.GetGlAbstraction();
2361 glAbstraction.EnableEnableDisableCallTrace( true );
2363 application.SendNotification();
2364 application.Render();
2366 TraceCallStack& glEnableStack = glAbstraction.GetEnableDisableTrace();
2367 std::ostringstream blendStr;
2368 blendStr << GL_BLEND;
2369 DALI_TEST_CHECK( glEnableStack.FindMethodAndParams( "Enable", blendStr.str().c_str() ) );
2375 void ResourceReadyLoadNext( Control control )
2377 static int callNumber = 0;
2379 gResourceReadySignalFired = true;
2380 gReadyIds.push_back(control.GetProperty< int >( Actor::Property::ID ));
2382 if( callNumber == 0 )
2384 DALI_TEST_EQUALS( control.GetVisualResourceStatus(DummyControl::Property::TEST_VISUAL), Toolkit::Visual::ResourceStatus::FAILED, TEST_LOCATION );
2386 tet_infoline( "Create visual with loaded image from within the signal handler" );
2387 VisualFactory factory = VisualFactory::Get();
2388 Visual::Base imageVisual = factory.CreateVisual( TEST_IMAGE_FILE_NAME, ImageDimensions{20,30} );
2390 Impl::DummyControl& controlImpl = static_cast<Impl::DummyControl&>(control.GetImplementation());
2391 controlImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, imageVisual ); // This should trigger another signal.
2396 tet_infoline( "3rd signal called" );
2397 DALI_TEST_CHECK(true);
2401 int UtcDaliImageVisualLoadReady01(void)
2403 ToolkitTestApplication application;
2404 tet_infoline( "UtcDaliImageVisualLoadReady01");
2405 tet_infoline( "First part: Load an image visual for one resource, then another image visual for a second resource.");
2406 tet_infoline( "Second part, In the ready signal for the second image visual, add a 3rd visual with the first URL" );
2407 tet_infoline( "Should get a ready signal for all three visuals");
2411 tet_infoline( "Create a control and connect to resource ready signal" );
2412 DummyControl actor = DummyControl::New(true);
2413 int actor1Id = actor.GetProperty< int >( Actor::Property::ID );
2414 actor.ResourceReadySignal().Connect( &ResourceReadySignal);
2415 Impl::DummyControl& dummyImpl = static_cast<Impl::DummyControl&>(actor.GetImplementation());
2416 actor.SetProperty( Actor::Property::SIZE, Vector2(200.f, 200.f) );
2417 application.GetScene().Add(actor);
2419 tet_infoline( "Create visual with IMMEDIATE load policy" );
2420 Visual::Base imageVisual1 = CreateVisualWithPolicy( TEST_IMAGE_FILE_NAME, ImageVisual::Property::LOAD_POLICY, ImageVisual::LoadPolicy::IMMEDIATE );
2422 tet_infoline( "Registering visual allows control to get a signal once loaded even if visual not enabled( staged )" );
2423 dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, imageVisual1 );
2426 tet_infoline( "Allow image time to load" );
2427 DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION );
2428 application.SendNotification();
2429 application.Render();
2431 tet_infoline( "Testing texture is loaded and resource ready signal fired" );
2432 DALI_TEST_EQUALS( gResourceReadySignalFired, true, TEST_LOCATION );
2433 DALI_TEST_EQUALS( gReadyIds[0], actor1Id, TEST_LOCATION );
2436 tet_infoline( "Original control correctly signalled, now testing failing image" );
2438 gResourceReadySignalFired = false; // Reset signal check ready for testing next Control
2441 Visual::Base imageVisual2 = CreateVisualWithPolicy( TEST_BROKEN_IMAGE_FILE_NAME, ImageVisual::Property::LOAD_POLICY, ImageVisual::LoadPolicy::IMMEDIATE );
2443 DummyControl actor2 = DummyControl::New(true);
2444 int actor2Id = actor2.GetProperty< int >( Actor::Property::ID );
2445 Impl::DummyControl& dummyImpl2 = static_cast<Impl::DummyControl&>(actor2.GetImplementation());
2446 actor2.ResourceReadySignal().Connect( &ResourceReadyLoadNext);
2448 tet_infoline( "Registering visual this should trigger the ready signal when the image fails to load" );
2449 dummyImpl2.RegisterVisual( DummyControl::Property::TEST_VISUAL, imageVisual2 );
2451 actor2.SetProperty( Actor::Property::SIZE, Vector2(200.f, 200.f) );
2452 application.GetScene().Add(actor2);
2454 tet_infoline( "Wait for loading thread to finish");
2455 DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION );
2456 DALI_TEST_EQUALS( gResourceReadySignalFired, true, TEST_LOCATION );
2458 DALI_TEST_EQUALS( gReadyIds[0], actor2Id, TEST_LOCATION);
2460 tet_infoline( "Check for 3rd signal");
2461 application.SendNotification();
2462 DALI_TEST_EQUALS( gReadyIds.size(), 2, TEST_LOCATION );
2463 DALI_TEST_EQUALS( gReadyIds[1], actor2Id, TEST_LOCATION);