2 * Copyright (c) 2021 Samsung Electronics Co., Ltd.
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
8 * http://www.apache.org/licenses/LICENSE-2.0
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
20 #include <dali-toolkit-test-suite-utils.h>
21 #include <toolkit-timer.h>
22 #include <toolkit-event-thread-callback.h>
23 #include <dali-toolkit/devel-api/visual-factory/transition-data.h>
24 #include <dali-toolkit/devel-api/visual-factory/visual-factory.h>
25 #include <dali-toolkit/devel-api/controls/control-devel.h>
26 #include <dali-toolkit/devel-api/visuals/image-visual-properties-devel.h>
27 #include <dali-toolkit/devel-api/image-loader/texture-manager.h>
28 #include <dali-toolkit/public-api/image-loader/image.h>
29 #include <dali-toolkit/public-api/image-loader/image-url.h>
30 #include <dali-toolkit/dali-toolkit.h>
32 #include <test-encoded-image-buffer.h>
33 #include "dummy-control.h"
34 #include "test-native-image-source.h"
37 using namespace Dali::Toolkit;
39 void dali_image_visual_startup(void)
41 test_return_value = TET_UNDEF;
44 void dali_image_visual_cleanup(void)
46 test_return_value = TET_PASS;
51 const char* TEST_IMAGE_FILE_NAME = TEST_RESOURCE_DIR "/gallery-small-1.jpg";
52 const char* TEST_BROKEN_IMAGE_FILE_NAME = TEST_RESOURCE_DIR "/a-random-nonimage.jpg";
53 const char* TEST_LARGE_IMAGE_FILE_NAME = TEST_RESOURCE_DIR "/tbcol.png";
54 const char* TEST_SMALL_IMAGE_FILE_NAME = TEST_RESOURCE_DIR "/icon-edit.png";
55 const char* TEST_REMOTE_IMAGE_FILE_NAME = "https://www.tizen.org/sites/all/themes/tizen_theme/logo.png";
56 const char* TEST_INVALID_FILE_NAME = TEST_RESOURCE_DIR "/invalid.jpg";
57 const char* TEST_REMOTE_INVALID_FILE_NAME = "https://www.tizen.org/invalid.png";
58 const char* TEST_MASK_IMAGE_FILE_NAME = TEST_RESOURCE_DIR "/mask.png";
59 const char* TEST_ROTATED_IMAGE = TEST_RESOURCE_DIR "/keyboard-Landscape.jpg";
62 bool gResourceReadySignalFired = false;
63 std::vector<int> gReadyIds = {};
64 void ResourceReadySignal( Control control )
66 gResourceReadySignalFired = true;
67 gReadyIds.push_back(control.GetProperty< int >( Actor::Property::ID ));
74 Actor CreateActorWithImageVisual(const Property::Map& map)
76 VisualFactory factory = VisualFactory::Get();
77 DummyControl actor = DummyControl::New();
78 DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
79 Visual::Base visual = factory.CreateVisual( map );
80 DALI_TEST_CHECK( visual );
81 dummyImpl.RegisterVisual( Control::CONTROL_PROPERTY_END_INDEX + 1, visual );
82 actor.SetProperty( Actor::Property::SIZE, Vector2( 200.f, 200.f ) );
83 DALI_TEST_EQUALS( actor.GetRendererCount(), 0u, TEST_LOCATION );
88 Visual::Base CreateVisualWithPolicy( const char* url, Property::Index key, const Property::Value& value )
90 VisualFactory factory = VisualFactory::Get();
92 Property::Map propertyMap;
93 propertyMap.Insert( Visual::Property::TYPE, Visual::IMAGE );
94 propertyMap.Insert( ImageVisual::Property::URL, url );
95 propertyMap.Insert( ImageVisual::Property::DESIRED_WIDTH, 20 );
96 propertyMap.Insert( ImageVisual::Property::DESIRED_HEIGHT, 30 );
97 propertyMap.Insert( key , value );
99 return factory.CreateVisual( propertyMap );
104 void TestVisualRender( ToolkitTestApplication& application,
106 Visual::Base& visual,
107 std::size_t expectedSamplers = 0,
108 ImageDimensions imageDimensions = ImageDimensions(),
109 Integration::ResourcePointer resourcePtr = Integration::ResourcePointer())
111 DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
112 dummyImpl.RegisterVisual( Control::CONTROL_PROPERTY_END_INDEX + 1, visual );
116 // set the image size, for test case, this needs to be set before loading started
117 application.GetPlatform().SetClosestImageSize( Vector2(imageDimensions.GetWidth(), imageDimensions.GetHeight()) );
120 actor.SetProperty( Actor::Property::SIZE, Vector2( 200.f, 200.f ) );
121 DALI_TEST_EQUALS( actor.GetRendererCount(), 0u, TEST_LOCATION );
123 application.GetScene().Add( actor );
125 application.SendNotification(); // Send messages to update
126 application.Render(); // process update and render
127 application.SendNotification(); // process any signals to event
131 DALI_TEST_EQUALS( application.GetPlatform().WasCalled(TestPlatformAbstraction::LoadResourceSynchronouslyFunc ), true, TEST_LOCATION);
134 DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION );
137 static void TestMixColor( Visual::Base visual, Property::Index mixColorIndex, const Vector4& testColor )
140 visual.CreatePropertyMap(map);
141 Property::Value* value = map.Find( mixColorIndex );
142 DALI_TEST_CHECK( value );
144 DALI_TEST_CHECK( value->Get( mixColor1 ) );
145 DALI_TEST_EQUALS( mixColor1, Vector3(testColor), 0.001, TEST_LOCATION );
147 value = map.Find( Visual::Property::MIX_COLOR );
148 DALI_TEST_CHECK( value );
150 DALI_TEST_CHECK( value->Get( mixColor2 ) );
151 DALI_TEST_EQUALS( mixColor2, testColor, 0.001, TEST_LOCATION );
153 value = map.Find( Visual::Property::OPACITY );
154 DALI_TEST_CHECK( value );
156 DALI_TEST_CHECK( value->Get( opacity ) );
157 DALI_TEST_EQUALS( opacity, testColor.a, 0.001, TEST_LOCATION );
162 int UtcDaliImageVisualPropertyMap(void)
164 ToolkitTestApplication application;
165 tet_infoline( "Request image visual with a Property::Map" );
167 VisualFactory factory = VisualFactory::Get();
168 DALI_TEST_CHECK( factory );
169 factory.SetPreMultiplyOnLoad( true );
171 Property::Map propertyMap;
172 propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::IMAGE );
173 propertyMap.Insert( ImageVisual::Property::URL, TEST_LARGE_IMAGE_FILE_NAME );
175 Visual::Base visual = factory.CreateVisual( propertyMap );
176 DALI_TEST_CHECK( visual );
178 // For tesing the LoadResourceFunc is called, a big image size should be set, so the atlasing is not applied.
179 // Image with a size smaller than 512*512 will be uploaded as a part of the atlas.
181 TestGlAbstraction& gl = application.GetGlAbstraction();
182 TraceCallStack& textureTrace = gl.GetTextureTrace();
183 textureTrace.Enable(true);
185 DummyControl actor = DummyControl::New();
186 DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
187 dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual );
189 actor.SetProperty( Actor::Property::SIZE, Vector2( 200.f, 200.f ) );
190 DALI_TEST_EQUALS( actor.GetRendererCount(), 0u, TEST_LOCATION );
192 application.GetScene().Add( actor );
193 application.SendNotification();
194 application.Render();
196 DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION );
198 application.SendNotification();
199 application.Render();
201 DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION );
202 auto renderer = actor.GetRendererAt(0);
203 auto preMultipliedIndex = renderer.GetPropertyIndex( "preMultipliedAlpha" );
204 DALI_TEST_CHECK( preMultipliedIndex != Property::INVALID_INDEX );
205 auto preMultipliedAlpha = renderer.GetProperty<float>( preMultipliedIndex );
206 auto preMultipliedAlpha2 = renderer.GetProperty<bool>( Renderer::Property::BLEND_PRE_MULTIPLIED_ALPHA );
207 DALI_TEST_EQUALS( preMultipliedAlpha, 1.0f, TEST_LOCATION );
208 DALI_TEST_EQUALS( preMultipliedAlpha2, true, TEST_LOCATION );
209 DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION );
211 application.GetScene().Remove( actor );
212 DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
218 int UtcDaliImageVisualNoPremultipliedAlpha01(void)
220 ToolkitTestApplication application;
221 tet_infoline( "Request image visual without pre-multiplied alpha" );
223 VisualFactory factory = VisualFactory::Get();
224 DALI_TEST_CHECK( factory );
225 factory.SetPreMultiplyOnLoad( false );
227 Property::Map propertyMap;
228 propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::IMAGE );
229 propertyMap.Insert( ImageVisual::Property::URL, TEST_LARGE_IMAGE_FILE_NAME );
231 Visual::Base visual = factory.CreateVisual( propertyMap );
232 DALI_TEST_CHECK( visual );
234 // For tesing the LoadResourceFunc is called, a big image size should be set, so the atlasing is not applied.
235 // Image with a size smaller than 512*512 will be uploaded as a part of the atlas.
237 TestGlAbstraction& gl = application.GetGlAbstraction();
238 TraceCallStack& textureTrace = gl.GetTextureTrace();
239 textureTrace.Enable(true);
241 DummyControl actor = DummyControl::New();
242 DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
243 dummyImpl.RegisterVisual( Control::CONTROL_PROPERTY_END_INDEX + 1, visual );
245 actor.SetProperty( Actor::Property::SIZE, Vector2( 200.f, 200.f ) );
246 DALI_TEST_EQUALS( actor.GetRendererCount(), 0u, TEST_LOCATION );
248 application.GetScene().Add( actor );
249 application.SendNotification();
250 application.Render();
252 DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION );
254 application.SendNotification();
255 application.Render();
257 DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION );
258 auto renderer = actor.GetRendererAt(0);
259 auto preMultipliedIndex = renderer.GetPropertyIndex( "preMultipliedAlpha" );
260 DALI_TEST_CHECK( preMultipliedIndex != Property::INVALID_INDEX );
261 auto preMultipliedAlpha = renderer.GetProperty<bool>( preMultipliedIndex );
262 auto preMultipliedAlpha2 = renderer.GetProperty<bool>( Renderer::Property::BLEND_PRE_MULTIPLIED_ALPHA );
264 DALI_TEST_EQUALS( preMultipliedAlpha, false, TEST_LOCATION );
265 DALI_TEST_EQUALS( preMultipliedAlpha2, false, TEST_LOCATION );
267 DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION );
269 application.GetScene().Remove( actor );
270 DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
276 int UtcDaliImageVisualNoPremultipliedAlpha02(void)
278 ToolkitTestApplication application;
279 tet_infoline( "Request image visual with no alpha channel" );
281 VisualFactory factory = VisualFactory::Get();
282 DALI_TEST_CHECK( factory );
284 Property::Map propertyMap;
285 propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::IMAGE );
286 propertyMap.Insert( ImageVisual::Property::URL, TEST_IMAGE_FILE_NAME );
288 Visual::Base visual = factory.CreateVisual( propertyMap );
289 DALI_TEST_CHECK( visual );
291 // For tesing the LoadResourceFunc is called, a big image size should be set, so the atlasing is not applied.
292 // Image with a size smaller than 512*512 will be uploaded as a part of the atlas.
294 TestGlAbstraction& gl = application.GetGlAbstraction();
295 TraceCallStack& textureTrace = gl.GetTextureTrace();
296 textureTrace.Enable(true);
298 DummyControl actor = DummyControl::New();
299 DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
300 dummyImpl.RegisterVisual( Control::CONTROL_PROPERTY_END_INDEX + 1, visual );
302 actor.SetProperty( Actor::Property::SIZE, Vector2( 200.f, 200.f ) );
303 DALI_TEST_EQUALS( actor.GetRendererCount(), 0u, TEST_LOCATION );
305 application.GetScene().Add( actor );
306 application.SendNotification();
307 application.Render();
309 DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION );
311 application.SendNotification();
312 application.Render();
314 DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION );
315 auto renderer = actor.GetRendererAt(0);
316 auto preMultipliedIndex = renderer.GetPropertyIndex( "preMultipliedAlpha" );
317 DALI_TEST_CHECK( preMultipliedIndex != Property::INVALID_INDEX );
318 auto preMultipliedAlpha = renderer.GetProperty<bool>( preMultipliedIndex );
319 auto preMultipliedAlpha2 = renderer.GetProperty<bool>( Renderer::Property::BLEND_PRE_MULTIPLIED_ALPHA );
321 DALI_TEST_EQUALS( preMultipliedAlpha, false, TEST_LOCATION );
322 DALI_TEST_EQUALS( preMultipliedAlpha2, false, TEST_LOCATION );
324 DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION );
326 int srcFactorRgb = renderer.GetProperty<int>( Renderer::Property::BLEND_FACTOR_SRC_RGB );
327 int destFactorRgb = renderer.GetProperty<int>( Renderer::Property::BLEND_FACTOR_DEST_RGB );
328 int srcFactorAlpha = renderer.GetProperty<int>( Renderer::Property::BLEND_FACTOR_SRC_ALPHA );
329 int destFactorAlpha = renderer.GetProperty<int>( Renderer::Property::BLEND_FACTOR_DEST_ALPHA );
330 DALI_TEST_CHECK( srcFactorRgb == BlendFactor::SRC_ALPHA );
331 DALI_TEST_CHECK( destFactorRgb == BlendFactor::ONE_MINUS_SRC_ALPHA );
332 DALI_TEST_CHECK( srcFactorAlpha == BlendFactor::ONE );
333 DALI_TEST_CHECK( destFactorAlpha == BlendFactor::ONE_MINUS_SRC_ALPHA );
335 textureTrace.Reset();
337 // Make a new visual with the same image
338 Visual::Base newVisual = factory.CreateVisual( propertyMap );
339 DALI_TEST_CHECK( newVisual );
341 // For tesing the LoadResourceFunc is called, a big image size should be set, so the atlasing is not applied.
342 // Image with a size smaller than 512*512 will be uploaded as a part of the atlas.
344 DummyControl newActor = DummyControl::New();
345 DummyControlImpl& newDummyImpl = static_cast< DummyControlImpl& >( newActor.GetImplementation() );
346 newDummyImpl.RegisterVisual( Control::CONTROL_PROPERTY_END_INDEX + 1, newVisual );
348 newActor.SetProperty( Actor::Property::SIZE, Vector2( 200.f, 200.f ) );
349 DALI_TEST_EQUALS( newActor.GetRendererCount(), 0u, TEST_LOCATION );
351 application.GetScene().Add( newActor );
353 application.SendNotification();
354 application.Render();
356 DALI_TEST_EQUALS( newActor.GetRendererCount(), 1u, TEST_LOCATION );
357 auto newRenderer = newActor.GetRendererAt( 0 );
358 preMultipliedIndex = newRenderer.GetPropertyIndex( "preMultipliedAlpha" );
359 DALI_TEST_CHECK( preMultipliedIndex != Property::INVALID_INDEX );
360 preMultipliedAlpha = newRenderer.GetProperty< bool >( preMultipliedIndex );
361 preMultipliedAlpha2 = newRenderer.GetProperty< bool >( Renderer::Property::BLEND_PRE_MULTIPLIED_ALPHA );
363 DALI_TEST_EQUALS( preMultipliedAlpha, false, TEST_LOCATION );
364 DALI_TEST_EQUALS( preMultipliedAlpha2, false, TEST_LOCATION );
366 srcFactorRgb = newRenderer.GetProperty<int>( Renderer::Property::BLEND_FACTOR_SRC_RGB );
367 destFactorRgb = newRenderer.GetProperty<int>( Renderer::Property::BLEND_FACTOR_DEST_RGB );
368 srcFactorAlpha = newRenderer.GetProperty<int>( Renderer::Property::BLEND_FACTOR_SRC_ALPHA );
369 destFactorAlpha = newRenderer.GetProperty<int>( Renderer::Property::BLEND_FACTOR_DEST_ALPHA );
370 DALI_TEST_CHECK( srcFactorRgb == BlendFactor::SRC_ALPHA );
371 DALI_TEST_CHECK( destFactorRgb == BlendFactor::ONE_MINUS_SRC_ALPHA );
372 DALI_TEST_CHECK( srcFactorAlpha == BlendFactor::ONE );
373 DALI_TEST_CHECK( destFactorAlpha == BlendFactor::ONE_MINUS_SRC_ALPHA );
375 application.GetScene().Remove( actor );
376 DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
382 int UtcDaliImageVisualRemoteImageLoad(void)
384 ToolkitTestApplication application;
385 tet_infoline( "Request remote image visual with a Property::Map" );
387 VisualFactory factory = VisualFactory::Get();
388 DALI_TEST_CHECK( factory );
390 Property::Map propertyMap;
391 propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::IMAGE );
392 propertyMap.Insert( ImageVisual::Property::URL, TEST_REMOTE_IMAGE_FILE_NAME );
394 Visual::Base visual = factory.CreateVisual( propertyMap );
395 DALI_TEST_CHECK( visual );
397 TestGlAbstraction& gl = application.GetGlAbstraction();
398 TraceCallStack& textureTrace = gl.GetTextureTrace();
399 textureTrace.Enable(true);
401 DummyControl actor = DummyControl::New();
402 DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
403 dummyImpl.RegisterVisual( Control::CONTROL_PROPERTY_END_INDEX + 1, visual );
405 actor.SetProperty( Actor::Property::SIZE, Vector2( 200.f, 200.f ) );
406 DALI_TEST_EQUALS( actor.GetRendererCount(), 0u, TEST_LOCATION );
408 application.GetScene().Add( actor );
409 application.SendNotification();
411 DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION );
413 application.SendNotification();
414 application.Render();
416 DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION );
417 DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION );
419 application.GetScene().Remove( actor );
420 DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
425 int UtcDaliImageVisualWithNativeImage(void)
427 ToolkitTestApplication application;
428 tet_infoline( "Use Native Image as url" );
430 NativeImageSourcePtr nativeImageSource = NativeImageSource::New(500, 500, NativeImageSource::COLOR_DEPTH_DEFAULT);
431 ImageUrl imageUrl = Dali::Toolkit::Image::GenerateUrl(nativeImageSource);
432 std::string url = imageUrl.GetUrl();
434 VisualFactory factory = VisualFactory::Get();
435 DALI_TEST_CHECK( factory );
437 Property::Map propertyMap;
438 propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::IMAGE );
439 propertyMap.Insert( ImageVisual::Property::URL, url );
441 Visual::Base visual = factory.CreateVisual( propertyMap );
442 DALI_TEST_CHECK( visual );
444 DummyControl actor = DummyControl::New();
445 DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
446 dummyImpl.RegisterVisual( Control::CONTROL_PROPERTY_END_INDEX + 1, visual );
448 DALI_TEST_EQUALS( actor.GetRendererCount(), 0u, TEST_LOCATION );
450 application.GetScene().Add( actor );
452 DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION );
454 Renderer renderer = actor.GetRendererAt(0);
455 Shader shader = renderer.GetShader();
457 Property::Value value = shader.GetProperty(Shader::Property::PROGRAM);
458 DALI_TEST_CHECK(value.GetType() == Property::MAP);
459 const Property::Map* outMap = value.GetMap();
460 std::string fragmentShader = (*outMap)["fragment"].Get<std::string>();
462 const char* fragmentPrefix = Dali::NativeImageSourceTest::GetCustomFragmentPrefix();
463 size_t pos = fragmentShader.find(fragmentPrefix);
465 DALI_TEST_EQUALS( pos != std::string::npos, true, TEST_LOCATION );
470 int UtcDaliImageVisualWithNativeImageCustomShader(void)
472 ToolkitTestApplication application;
473 tet_infoline( "Use Native Image as url and Use custom shader" );
475 NativeImageSourcePtr nativeImageSource = NativeImageSource::New(500, 500, NativeImageSource::COLOR_DEPTH_DEFAULT);
476 ImageUrl imageUrl = Dali::Toolkit::Image::GenerateUrl(nativeImageSource);
477 std::string url = imageUrl.GetUrl();
479 VisualFactory factory = VisualFactory::Get();
480 DALI_TEST_CHECK( factory );
482 Property::Map propertyMap;
483 Property::Map shaderMap;
484 const std::string customVertexShaderSource = "Foobar";
485 const std::string customFragmentShaderSource = "Foobar";
486 shaderMap[Toolkit::Visual::Shader::Property::FRAGMENT_SHADER] = customFragmentShaderSource;
487 shaderMap[Toolkit::Visual::Shader::Property::VERTEX_SHADER] = customVertexShaderSource;
489 propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::IMAGE );
490 propertyMap.Insert( Toolkit::Visual::Property::SHADER, shaderMap );
491 propertyMap.Insert( ImageVisual::Property::URL, url );
493 Visual::Base visual = factory.CreateVisual( propertyMap );
494 DALI_TEST_CHECK( visual );
496 DummyControl actor = DummyControl::New();
497 DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
498 dummyImpl.RegisterVisual( Control::CONTROL_PROPERTY_END_INDEX + 1, visual );
500 actor.SetProperty( Actor::Property::SIZE, Vector2( 200.f, 200.f ) );
501 actor.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER );
503 DALI_TEST_EQUALS( actor.GetRendererCount(), 0u, TEST_LOCATION );
505 application.GetScene().Add( actor );
507 DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION );
509 application.SendNotification();
510 application.Render(16);
512 Renderer renderer = actor.GetRendererAt(0);
513 Shader shader = renderer.GetShader();
515 Property::Value value = shader.GetProperty(Shader::Property::PROGRAM);
516 DALI_TEST_CHECK(value.GetType() == Property::MAP);
517 const Property::Map* outMap = value.GetMap();
518 std::string fragmentShaderSource = (*outMap)["fragment"].Get<std::string>();
519 std::string vertexShaderSource = (*outMap)["vertex"].Get<std::string>();
521 // Compare vertex shader is equal
522 DALI_TEST_EQUALS( customVertexShaderSource, vertexShaderSource, TEST_LOCATION );
524 // Check fragment shader changed
525 const char* fragmentPrefix = Dali::NativeImageSourceTest::GetCustomFragmentPrefix();
526 size_t pos = fragmentShaderSource.find(fragmentPrefix);
528 DALI_TEST_EQUALS( pos != std::string::npos, true, TEST_LOCATION );
530 DALI_TEST_EQUALS( std::string(fragmentPrefix) + customFragmentShaderSource, fragmentShaderSource, TEST_LOCATION );
535 int UtcDaliImageVisualWithNativeImageRemoved(void)
537 ToolkitTestApplication application;
538 tet_infoline( "Use Native Image as url" );
540 TestGlAbstraction& gl = application.GetGlAbstraction();
541 TraceCallStack& textureTrace = gl.GetTextureTrace();
542 textureTrace.Enable(true);
544 NativeImageSourcePtr nativeImageSource = NativeImageSource::New(500, 500, NativeImageSource::COLOR_DEPTH_DEFAULT);
545 ImageUrl imageUrl = Dali::Toolkit::Image::GenerateUrl(nativeImageSource);
546 std::string url = imageUrl.GetUrl();
548 VisualFactory factory = VisualFactory::Get();
549 DALI_TEST_CHECK( factory );
551 Property::Map propertyMap;
552 propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::IMAGE );
553 propertyMap.Insert( ImageVisual::Property::URL, url );
555 Visual::Base visual = factory.CreateVisual( propertyMap );
556 DALI_TEST_CHECK( visual );
558 DummyControl actor = DummyControl::New();
559 DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
560 dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual );
562 DALI_TEST_EQUALS( actor.GetRendererCount(), 0u, TEST_LOCATION );
564 application.GetScene().Add( actor );
565 application.SendNotification();
566 application.Render();
568 DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION );
569 DALI_TEST_EQUALS( textureTrace.CountMethod("DeleteTextures"), 0, TEST_LOCATION );
571 tet_infoline( "No delete texture because reference count is not zero" );
573 application.GetScene().Remove( actor );
574 dummyImpl.UnregisterVisual( DummyControl::Property::TEST_VISUAL );
575 application.SendNotification();
576 application.Render();
578 DALI_TEST_EQUALS( actor.GetRendererCount(), 0u, TEST_LOCATION );
579 DALI_TEST_EQUALS( textureTrace.CountMethod("DeleteTextures"), 0, TEST_LOCATION );
581 tet_infoline( "Delete texture because reference count is zero" );
583 application.SendNotification();
584 application.Render();
586 DALI_TEST_EQUALS( textureTrace.CountMethod("DeleteTextures"), 1, TEST_LOCATION );
591 int UtcDaliImageVisualWithEncodedImageBuffer(void)
593 ToolkitTestApplication application;
594 tet_infoline( "Use Encoded Image Buffer as url" );
596 EncodedImageBuffer rawBuffer = ConvertFileToEncodedImageBuffer(TEST_LARGE_IMAGE_FILE_NAME);
597 ImageUrl url = Dali::Toolkit::Image::GenerateUrl(rawBuffer);
599 VisualFactory factory = VisualFactory::Get();
600 DALI_TEST_CHECK( factory );
602 Property::Map propertyMap;
603 propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::IMAGE );
604 propertyMap.Insert( ImageVisual::Property::URL, url.GetUrl() );
606 Visual::Base visual = factory.CreateVisual( propertyMap );
607 DALI_TEST_CHECK( visual );
609 TestGlAbstraction& gl = application.GetGlAbstraction();
610 TraceCallStack& textureTrace = gl.GetTextureTrace();
611 textureTrace.Enable(true);
613 DummyControl actor = DummyControl::New();
614 DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
615 dummyImpl.RegisterVisual( Control::CONTROL_PROPERTY_END_INDEX + 1, visual );
617 actor.SetProperty( Actor::Property::SIZE, Vector2( 200.f, 200.f ) );
618 DALI_TEST_EQUALS( actor.GetRendererCount(), 0u, TEST_LOCATION );
620 application.GetScene().Add( actor );
621 application.SendNotification();
623 DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION );
625 application.SendNotification();
626 application.Render();
628 DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION );
629 DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION );
631 application.GetScene().Remove( actor );
632 DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
637 int UtcDaliImageVisualWithEncodedImageBufferRemoved(void)
639 ToolkitTestApplication application;
640 tet_infoline( "Use Encoded Image Buffer as url" );
642 TestGlAbstraction& gl = application.GetGlAbstraction();
643 TraceCallStack& textureTrace = gl.GetTextureTrace();
644 textureTrace.Enable(true);
646 EncodedImageBuffer rawBuffer = ConvertFileToEncodedImageBuffer(TEST_LARGE_IMAGE_FILE_NAME);
647 ImageUrl imageUrl = Dali::Toolkit::Image::GenerateUrl(rawBuffer);
648 std::string url = imageUrl.GetUrl();
650 VisualFactory factory = VisualFactory::Get();
651 DALI_TEST_CHECK( factory );
653 Property::Map propertyMap;
654 propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::IMAGE );
655 propertyMap.Insert( ImageVisual::Property::URL, url );
657 Visual::Base visual = factory.CreateVisual( propertyMap );
658 DALI_TEST_CHECK( visual );
660 DummyControl actor = DummyControl::New();
661 DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
662 dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual );
664 DALI_TEST_EQUALS( actor.GetRendererCount(), 0u, TEST_LOCATION );
666 application.GetScene().Add( actor );
667 application.SendNotification();
669 // Wait for decode buffer and make texture.
670 DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION );
672 application.SendNotification();
673 application.Render();
675 DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION );
676 DALI_TEST_EQUALS( textureTrace.CountMethod("DeleteTextures"), 0, TEST_LOCATION );
678 tet_infoline( "Delete texture because there is no actor to use decoded texture" );
680 application.GetScene().Remove( actor );
681 dummyImpl.UnregisterVisual( DummyControl::Property::TEST_VISUAL );
682 application.SendNotification();
683 application.Render();
685 DALI_TEST_EQUALS( actor.GetRendererCount(), 0u, TEST_LOCATION );
686 DALI_TEST_EQUALS( textureTrace.CountMethod("DeleteTextures"), 1, TEST_LOCATION );
691 int UtcDaliImageVisualTextureReuse1(void)
693 ToolkitTestApplication application;
694 tet_infoline( "Request remote image visual with a Property::Map; request a second visual with the same property map - should reuse texture" );
696 Property::Map propertyMap;
697 propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::IMAGE );
698 propertyMap.Insert( ImageVisual::Property::URL, TEST_LARGE_IMAGE_FILE_NAME );
699 propertyMap.Insert( ImageVisual::Property::RELEASE_POLICY, ImageVisual::ReleasePolicy::DETACHED );
701 TestGlAbstraction& gl = application.GetGlAbstraction();
702 TraceCallStack& textureTrace = gl.GetTextureTrace();
703 textureTrace.Enable(true);
704 TraceCallStack& drawTrace = gl.GetDrawTrace();
705 drawTrace.Enable(true);
707 Actor actor = CreateActorWithImageVisual( propertyMap );
708 application.GetScene().Add( actor );
709 application.SendNotification();
711 // Wait for image to load
712 DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION );
714 application.SendNotification();
715 application.Render();
717 DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION );
718 DALI_TEST_EQUALS( textureTrace.FindMethod("GenTextures"), true, TEST_LOCATION );
719 DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION );
720 DALI_TEST_EQUALS( drawTrace.FindMethod("DrawArrays"), true, TEST_LOCATION );
721 textureTrace.Reset();
724 Actor actor2 = CreateActorWithImageVisual( propertyMap );
725 application.GetScene().Add(actor2);
727 application.SendNotification(); // Send messages to update
728 application.Render(); // process update and render
729 application.SendNotification(); // process any signals to event
731 DALI_TEST_EQUALS( actor2.GetRendererCount(), 1u, TEST_LOCATION );
733 tet_infoline("Test that 2 draw calls occur with no new texture gens/binds, i.e. both\n"
734 "draw calls use the same texture as the previous draw call\n" );
736 DALI_TEST_EQUALS( textureTrace.FindMethod("GenTextures"), false, TEST_LOCATION );
737 DALI_TEST_EQUALS( drawTrace.CountMethod("DrawArrays"), 2, TEST_LOCATION );
738 // TODO: Temporarily commented out the line below when caching is disabled. Will need to add it back.
739 // DALI_TEST_EQUALS( textureTrace.CountMethod("BindTexture"), 0, TEST_LOCATION );
741 tet_infoline("Test that removing 1 actor doesn't delete the texture\n");
743 application.GetScene().Remove( actor );
744 application.SendNotification();
745 application.Render();
747 DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
748 DALI_TEST_EQUALS( textureTrace.CountMethod("DeleteTextures"), 0, TEST_LOCATION );
750 tet_infoline("Test that removing last actor does delete the texture\n");
752 application.GetScene().Remove( actor2 ); // Detaches remaining ImageVisual
753 application.SendNotification();
754 application.Render();
756 DALI_TEST_CHECK( actor2.GetRendererCount() == 0u );
757 DALI_TEST_EQUALS( textureTrace.CountMethod("DeleteTextures"), 1, TEST_LOCATION );
763 int UtcDaliImageVisualTextureReuse2(void)
765 ToolkitTestApplication application;
766 tet_infoline( "Request remote image visual with a Property::Map; request a second visual with the same url but different property map - should create new texture" );
768 Property::Map propertyMap;
769 propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::IMAGE );
770 propertyMap.Insert( ImageVisual::Property::URL, TEST_REMOTE_IMAGE_FILE_NAME );
772 TestGlAbstraction& gl = application.GetGlAbstraction();
773 TraceCallStack& textureTrace = gl.GetTextureTrace();
774 textureTrace.Enable(true);
775 TraceCallStack& drawTrace = gl.GetDrawTrace();
776 drawTrace.Enable(true);
778 Actor actor = CreateActorWithImageVisual( propertyMap );
779 application.GetScene().Add( actor );
780 application.SendNotification();
782 // Wait for image to load
783 DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION );
785 application.SendNotification();
786 application.Render();
788 DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION );
789 DALI_TEST_EQUALS( textureTrace.FindMethod("GenTextures"), true, TEST_LOCATION );
790 DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION );
791 DALI_TEST_EQUALS( drawTrace.FindMethod("DrawArrays"), true, TEST_LOCATION );
792 textureTrace.Reset();
795 propertyMap.Insert( ImageVisual::Property::SAMPLING_MODE, Dali::SamplingMode::NEAREST );
796 propertyMap.Insert( ImageVisual::Property::DESIRED_WIDTH, 100 );
797 propertyMap.Insert( ImageVisual::Property::DESIRED_HEIGHT, 100 );
798 Actor actor2 = CreateActorWithImageVisual( propertyMap );
799 application.GetScene().Add(actor2);
801 application.SendNotification();
803 // Wait for image to load
804 DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION );
806 application.SendNotification();
807 application.Render();
809 DALI_TEST_EQUALS( actor2.GetRendererCount(), 1u, TEST_LOCATION );
811 tet_infoline("Test that 2 draw calls occur with 1 new texture gen/bind, i.e. both "
812 "renderers are using different textures\n" );
814 DALI_TEST_EQUALS( textureTrace.FindMethod("GenTextures"), true, TEST_LOCATION );
815 DALI_TEST_EQUALS( drawTrace.CountMethod("DrawArrays"), 2, TEST_LOCATION );
816 TraceCallStack::NamedParams tex1;
817 tex1["texture"] << 1;
818 TraceCallStack::NamedParams tex2;
819 tex2["texture"] << 2;
820 DALI_TEST_EQUALS( textureTrace.FindMethodAndParams("BindTexture", tex1), true, TEST_LOCATION );
821 DALI_TEST_EQUALS( textureTrace.FindMethodAndParams("BindTexture", tex2), true, TEST_LOCATION );
823 tet_infoline("Test that removing 1 actor deletes it's texture\n");
825 application.GetScene().Remove( actor );
826 application.SendNotification();
827 application.Render();
829 DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
830 DALI_TEST_EQUALS( textureTrace.CountMethod("DeleteTextures"), 1, TEST_LOCATION );
832 tet_infoline("Test that removing last actor deletes it's texture\n");
834 application.GetScene().Remove( actor2 );
835 application.SendNotification();
836 application.Render();
838 DALI_TEST_CHECK( actor2.GetRendererCount() == 0u );
839 DALI_TEST_EQUALS( textureTrace.CountMethod("DeleteTextures"), 2, TEST_LOCATION );
845 int UtcDaliImageVisualCustomWrapModePixelArea(void)
847 ToolkitTestApplication application;
848 tet_infoline( "Request image visual with a Property::Map, test custom wrap mode and pixel area with atlasing" );
850 static std::vector<UniformData> customUniforms =
852 UniformData("pixelArea", Property::Type::VECTOR4),
853 UniformData("wrapMode", Property::Type::VECTOR2),
856 TestGraphicsController& graphics = application.GetGraphicsController();
857 graphics.AddCustomUniforms(customUniforms);
859 VisualFactory factory = VisualFactory::Get();
860 DALI_TEST_CHECK( factory );
862 // Test wrap mode with atlasing. Image with a size smaller than 512*512 will be uploaded as a part of the atlas.
865 const Vector4 pixelArea(-0.5f, -0.5f, 2.f, 2.f);
867 Property::Map propertyMap;
868 propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::IMAGE );
869 propertyMap.Insert( ImageVisual::Property::URL, TEST_SMALL_IMAGE_FILE_NAME );
870 propertyMap.Insert( ImageVisual::Property::DESIRED_WIDTH, width );
871 propertyMap.Insert( ImageVisual::Property::DESIRED_HEIGHT, height );
872 propertyMap.Insert( ImageVisual::Property::SYNCHRONOUS_LOADING, true );
873 propertyMap.Insert( ImageVisual::Property::PIXEL_AREA, pixelArea );
874 propertyMap.Insert( ImageVisual::Property::WRAP_MODE_U, WrapMode::MIRRORED_REPEAT );
875 propertyMap.Insert( ImageVisual::Property::WRAP_MODE_V, WrapMode::REPEAT );
876 propertyMap.Insert( ImageVisual::Property::ATLASING, true );
878 Visual::Base visual = factory.CreateVisual( propertyMap );
879 DALI_TEST_CHECK( visual );
881 TestGlAbstraction& gl = application.GetGlAbstraction();
882 TraceCallStack& textureTrace = gl.GetTextureTrace();
883 textureTrace.Enable(true);
884 TraceCallStack& texParameterTrace = gl.GetTexParameterTrace();
885 texParameterTrace.Enable( true );
887 DummyControl actor = DummyControl::New();
888 DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
889 dummyImpl.RegisterVisual( Control::CONTROL_PROPERTY_END_INDEX + 1, visual );
890 actor.SetProperty( Actor::Property::SIZE, Vector2(2000, 2000) );
891 actor.SetProperty( Actor::Property::PARENT_ORIGIN,ParentOrigin::CENTER);
892 application.GetScene().Add( actor );
895 application.SendNotification();
896 application.Render();
898 DALI_TEST_CHECK( actor.GetRendererCount() == 1u );
900 DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION );
902 // WITH atlasing, the wrapping is handled manually in shader, so the following gl function should not be called
903 std::stringstream out;
904 out << std::hex << GL_TEXTURE_2D << ", " << GL_TEXTURE_WRAP_S << ", " << GL_MIRRORED_REPEAT;
905 DALI_TEST_CHECK( !texParameterTrace.FindMethodAndParams("TexParameteri", out.str()) );
907 out << std::hex << GL_TEXTURE_2D << ", " << GL_TEXTURE_WRAP_T << ", " << GL_REPEAT;
908 DALI_TEST_CHECK( !texParameterTrace.FindMethodAndParams("TexParameteri", out.str()) );
910 // test the uniforms which used to handle the wrap mode
911 Renderer renderer = actor.GetRendererAt( 0u );
912 DALI_TEST_CHECK( renderer );
914 Property::Value pixelAreaValue = renderer.GetProperty( renderer.GetPropertyIndex( "pixelArea" ) );
915 DALI_TEST_EQUALS( pixelAreaValue.Get<Vector4>(), pixelArea, TEST_LOCATION );
916 Vector4 pixelAreaUniform;
917 DALI_TEST_CHECK( gl.GetUniformValue<Vector4>( "pixelArea", pixelAreaUniform ) );
918 DALI_TEST_EQUALS( pixelArea, pixelAreaUniform, Math::MACHINE_EPSILON_100, TEST_LOCATION );
920 Property::Value wrapModeValue = renderer.GetProperty( renderer.GetPropertyIndex( "wrapMode" ) );
921 Vector2 wrapMode( WrapMode::MIRRORED_REPEAT-1, WrapMode::REPEAT-1 );
922 DALI_TEST_EQUALS( wrapModeValue.Get<Vector2>(), wrapMode, TEST_LOCATION );
923 Vector2 wrapModeUniform;
924 DALI_TEST_CHECK( gl.GetUniformValue<Vector2>( "wrapMode", wrapModeUniform ) );
925 DALI_TEST_EQUALS( wrapMode, wrapModeUniform, Math::MACHINE_EPSILON_100, TEST_LOCATION );
928 DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
933 int UtcDaliImageVisualCustomWrapModeNoAtlas(void)
935 ToolkitTestApplication application;
936 tet_infoline( "Request image visual with a Property::Map, test custom wrap mode and pixel area without atlasing" );
938 static std::vector<UniformData> customUniforms =
940 UniformData("pixelArea", Property::Type::VECTOR4),
943 TestGraphicsController& graphics = application.GetGraphicsController();
944 graphics.AddCustomUniforms(customUniforms);
946 VisualFactory factory = VisualFactory::Get();
947 DALI_TEST_CHECK( factory );
949 // Test wrap mode without atlasing. Image with a size bigger than 512*512 will NOT be uploaded as a part of the atlas.
951 const int height=600;
952 const Vector4 pixelArea(-0.5f, -0.5f, 2.f, 2.f);
954 Property::Map propertyMap;
955 propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::IMAGE );
956 propertyMap.Insert( ImageVisual::Property::URL, TEST_LARGE_IMAGE_FILE_NAME );
957 propertyMap.Insert( ImageVisual::Property::DESIRED_WIDTH, width );
958 propertyMap.Insert( ImageVisual::Property::DESIRED_HEIGHT, height );
959 propertyMap.Insert( ImageVisual::Property::SYNCHRONOUS_LOADING, true );
960 propertyMap.Insert( ImageVisual::Property::PIXEL_AREA, pixelArea );
961 propertyMap.Insert( ImageVisual::Property::WRAP_MODE_U, WrapMode::MIRRORED_REPEAT );
962 propertyMap.Insert( ImageVisual::Property::WRAP_MODE_V, WrapMode::REPEAT );
964 Visual::Base visual = factory.CreateVisual( propertyMap );
965 DALI_TEST_CHECK( visual );
967 TestGlAbstraction& gl = application.GetGlAbstraction();
968 TraceCallStack& textureTrace = gl.GetTextureTrace();
969 textureTrace.Enable(true);
970 textureTrace.EnableLogging(true);
971 TraceCallStack& texParameterTrace = gl.GetTexParameterTrace();
972 texParameterTrace.Enable( true );
973 texParameterTrace.EnableLogging( true );
975 DummyControl actor = DummyControl::New();
976 DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
977 dummyImpl.RegisterVisual( Control::CONTROL_PROPERTY_END_INDEX + 1, visual );
978 actor.SetProperty( Actor::Property::SIZE, Vector2(2000, 2000) );
979 actor.SetProperty( Actor::Property::PARENT_ORIGIN,ParentOrigin::CENTER);
980 application.GetScene().Add( actor );
983 application.SendNotification();
984 application.Render();
985 application.SendNotification();
987 DALI_TEST_CHECK( actor.GetRendererCount() == 1u );
989 DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION );
991 // WITHOUT atlasing, the wrapping is handled by setting gl texture parameters
992 std::stringstream out;
993 out << std::hex << GL_TEXTURE_2D << ", " << GL_TEXTURE_WRAP_S << ", " << GL_MIRRORED_REPEAT;
994 DALI_TEST_CHECK( texParameterTrace.FindMethodAndParams("TexParameteri", out.str()) );
996 out << std::hex << GL_TEXTURE_2D << ", " << GL_TEXTURE_WRAP_T << ", " << GL_REPEAT;
997 DALI_TEST_CHECK( texParameterTrace.FindMethodAndParams("TexParameteri", out.str()) );
999 // test the uniforms which used to handle the wrap mode
1000 Renderer renderer = actor.GetRendererAt( 0u );
1001 DALI_TEST_CHECK( renderer );
1003 Property::Value pixelAreaValue = renderer.GetProperty( renderer.GetPropertyIndex( "pixelArea" ) );
1004 DALI_TEST_EQUALS( pixelAreaValue.Get<Vector4>(), pixelArea, TEST_LOCATION );
1005 Vector4 pixelAreaUniform;
1006 DALI_TEST_CHECK( gl.GetUniformValue<Vector4>( "pixelArea", pixelAreaUniform ) );
1007 DALI_TEST_EQUALS( pixelArea, pixelAreaUniform, Math::MACHINE_EPSILON_100, TEST_LOCATION );
1009 Property::Index wrapModeIndex = renderer.GetPropertyIndex( "wrapMode" );
1010 DALI_TEST_CHECK(wrapModeIndex == Property::INVALID_INDEX);
1013 DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
1018 int UtcDaliImageVisualAnimateMixColor(void)
1020 ToolkitTestApplication application;
1021 tet_infoline( "Animate mix color" );
1023 static std::vector<UniformData> customUniforms =
1025 UniformData("mixColor", Property::Type::VECTOR3),
1028 TestGraphicsController& graphics = application.GetGraphicsController();
1029 graphics.AddCustomUniforms(customUniforms);
1031 application.GetPlatform().SetClosestImageSize( Vector2(100, 100) );
1033 VisualFactory factory = VisualFactory::Get();
1034 Property::Map propertyMap;
1035 propertyMap.Insert(Visual::Property::TYPE, Visual::IMAGE);
1036 propertyMap.Insert(ImageVisual::Property::URL, TEST_IMAGE_FILE_NAME );
1037 propertyMap.Insert("mixColor", Color::BLUE);
1038 propertyMap.Insert(ImageVisual::Property::SYNCHRONOUS_LOADING, true);
1039 Visual::Base visual = factory.CreateVisual( propertyMap );
1041 DummyControl actor = DummyControl::New(true);
1042 Impl::DummyControl& dummyImpl = static_cast<Impl::DummyControl&>(actor.GetImplementation());
1043 dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual );
1045 actor.SetProperty( Actor::Property::SIZE, Vector2(2000, 2000) );
1046 actor.SetProperty( Actor::Property::PARENT_ORIGIN,ParentOrigin::CENTER);
1047 actor.SetProperty( Actor::Property::COLOR,Color::BLACK);
1048 application.GetScene().Add(actor);
1050 DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION);
1052 Renderer renderer = actor.GetRendererAt(0);
1053 Property::Index index = renderer.GetPropertyIndex( Visual::Property::MIX_COLOR );
1054 Property::Value blendModeValue = renderer.GetProperty( Renderer::Property::BLEND_MODE );
1055 DALI_TEST_EQUALS( blendModeValue.Get<int>(), (int)BlendMode::AUTO, TEST_LOCATION );
1057 tet_infoline("Test that the renderer has the mixColor property");
1058 DALI_TEST_CHECK( index != Property::INVALID_INDEX );
1060 const Vector4 TARGET_MIX_COLOR( 1.0f, 0.0f, 0.0f, 0.5f );
1063 map["target"] = "testVisual";
1064 map["property"] = "mixColor";
1065 map["initialValue"] = Color::MAGENTA;
1066 map["targetValue"] = TARGET_MIX_COLOR;
1067 map["animator"] = Property::Map()
1068 .Add("alphaFunction", "LINEAR")
1069 .Add("timePeriod", Property::Map()
1071 .Add("duration", 4.0f));
1073 Dali::Toolkit::TransitionData transition = TransitionData::New( map );
1075 Animation animation = dummyImpl.CreateTransition( transition );
1077 animation.AnimateTo( Property(actor, Actor::Property::COLOR), Color::WHITE );
1080 TestGlAbstraction& glAbstraction = application.GetGlAbstraction();
1081 glAbstraction.EnableEnableDisableCallTrace( true );
1082 TraceCallStack& glEnableStack = glAbstraction.GetEnableDisableTrace();
1083 std::ostringstream blendStr;
1084 blendStr << std::hex << GL_BLEND;
1086 application.SendNotification();
1087 application.Render(0); // Ensure animation starts
1088 application.Render(2000u); // Halfway point
1089 Vector3 testColor( 1.0f, 0.0f, 0.5f );
1091 // uColor.a should be actor's alpha * mixColor.a.
1092 DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue<Vector4>( "uColor", Vector4( 0.5f, 0.5f, 0.5f, 0.75f ) ), true, TEST_LOCATION );
1093 DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue<Vector3>( "mixColor", testColor ), true, TEST_LOCATION );
1095 DALI_TEST_CHECK( glEnableStack.FindMethodAndParams( "Enable", blendStr.str() ) );
1097 glEnableStack.Reset();
1099 application.Render(2000u); // Halfway point between blue and white
1101 DALI_TEST_EQUALS( actor.GetCurrentProperty< Vector4 >( Actor::Property::COLOR ), Color::WHITE, TEST_LOCATION );
1102 DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue<Vector4>( "uColor", Vector4( 1.0f, 1.0f, 1.0f, 0.5f ) ), true, TEST_LOCATION );
1103 DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue<Vector3>( "mixColor", Vector3( TARGET_MIX_COLOR ) ), true, TEST_LOCATION );
1105 // GL_BLEND should not be changed: Keep enabled
1106 // TODO: Temporarily commented out the line below when caching is disabled. Will need to add it back.
1107 // DALI_TEST_CHECK( !glEnableStack.FindMethodAndParams( "Enable", blendStr.str().c_str() ) );
1108 DALI_TEST_CHECK( !glEnableStack.FindMethodAndParams( "Disable", blendStr.str() ) );
1110 TestMixColor( visual, Visual::Property::MIX_COLOR, TARGET_MIX_COLOR );
1115 int UtcDaliImageVisualAnimateOpacity(void)
1117 ToolkitTestApplication application;
1118 tet_infoline( "Animate image visual opacity" );
1120 application.GetPlatform().SetClosestImageSize( Vector2(100, 100) );
1122 VisualFactory factory = VisualFactory::Get();
1123 Property::Map propertyMap;
1124 propertyMap.Insert(Visual::Property::TYPE, Visual::IMAGE);
1125 propertyMap.Insert(ImageVisual::Property::URL, TEST_IMAGE_FILE_NAME );
1126 propertyMap.Insert("opacity", 0.5f);
1127 propertyMap.Insert(ImageVisual::Property::SYNCHRONOUS_LOADING, true);
1128 Visual::Base visual = factory.CreateVisual( propertyMap );
1130 DummyControl actor = DummyControl::New(true);
1131 Impl::DummyControl& dummyImpl = static_cast<Impl::DummyControl&>(actor.GetImplementation());
1132 dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual );
1134 actor.SetProperty( Actor::Property::SIZE, Vector2(2000, 2000) );
1135 actor.SetProperty( Actor::Property::PARENT_ORIGIN,ParentOrigin::CENTER);
1136 actor.SetProperty( Actor::Property::COLOR,Color::BLACK);
1137 application.GetScene().Add(actor);
1139 DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION);
1141 TestGlAbstraction& glAbstraction = application.GetGlAbstraction();
1142 glAbstraction.EnableEnableDisableCallTrace( true );
1143 TraceCallStack& glEnableStack = glAbstraction.GetEnableDisableTrace();
1144 std::ostringstream blendStr;
1145 blendStr << std::hex << GL_BLEND;
1147 application.SendNotification();
1148 application.Render();
1150 DALI_TEST_CHECK( glEnableStack.FindMethodAndParams( "Enable", blendStr.str()) );
1153 tet_infoline( "Test that the opacity can be increased to full via animation, and that the blend mode is set appropriately at the start and end of the animation." );
1156 map["target"] = "testVisual";
1157 map["property"] = "opacity";
1158 map["targetValue"] = 1.0f;
1159 map["animator"] = Property::Map()
1160 .Add("alphaFunction", "LINEAR")
1161 .Add("timePeriod", Property::Map()
1163 .Add("duration", 4.0f));
1165 Dali::Toolkit::TransitionData transition = TransitionData::New( map );
1166 Animation animation = dummyImpl.CreateTransition( transition );
1169 glEnableStack.Reset();
1171 application.SendNotification();
1172 application.Render(0); // Ensure animation starts
1173 application.Render(2000u); // Halfway point through animation
1174 application.SendNotification(); // Handle any signals
1177 DALI_TEST_CHECK( application.GetGlAbstraction().GetUniformValue< Vector4 >( "uColor", color ) );
1178 DALI_TEST_EQUALS( color.a, 0.75f, TEST_LOCATION );
1180 application.Render(2001u); // end
1181 application.SendNotification(); // ensure animation finished signal is sent
1183 DALI_TEST_CHECK( application.GetGlAbstraction().GetUniformValue< Vector4 >( "uColor", color ) );
1184 DALI_TEST_EQUALS( color.a, 1.0f, TEST_LOCATION );
1186 // TODO: Temporarily commented out the line below when caching is disabled. Will need to add it back.
1187 // DALI_TEST_CHECK( !glEnableStack.FindMethodAndParams( "Enable", blendStr.str().c_str() ) );
1188 DALI_TEST_CHECK( glEnableStack.FindMethodAndParams( "Disable", blendStr.str() ) );
1193 tet_infoline( "Test that the opacity can be reduced via animation, and that the blend mode is set appropriately at the start and end of the animation." );
1196 map["target"] = "testVisual";
1197 map["property"] = Visual::Property::OPACITY;
1198 map["targetValue"] = 0.1f;
1199 map["animator"] = Property::Map()
1200 .Add("alphaFunction", "LINEAR")
1201 .Add("timePeriod", Property::Map()
1203 .Add("duration", 4.0f));
1205 Dali::Toolkit::TransitionData transition = TransitionData::New( map );
1206 Animation animation = dummyImpl.CreateTransition( transition );
1209 glEnableStack.Reset();
1211 application.SendNotification();
1212 application.Render(0); // Ensure animation starts
1213 application.Render(2000u); // Halfway point
1214 application.SendNotification();
1217 DALI_TEST_CHECK( application.GetGlAbstraction().GetUniformValue< Vector4 >( "uColor", color ) );
1218 DALI_TEST_EQUALS( color.a, 0.55f, TEST_LOCATION );
1220 DALI_TEST_CHECK( glEnableStack.FindMethodAndParams( "Enable", blendStr.str() ) );
1222 glEnableStack.Reset();
1224 application.Render(2016u); // end
1225 application.SendNotification();
1227 DALI_TEST_CHECK( application.GetGlAbstraction().GetUniformValue< Vector4 >( "uColor", color ) );
1228 DALI_TEST_EQUALS( color.a, 0.1f, TEST_LOCATION );
1230 // GL_BLEND should not be changed: Keep enabled
1232 // TODO: Temporarily commented out the line below when caching is disabled. Will need to add it back.
1233 // DALI_TEST_CHECK( !glEnableStack.FindMethodAndParams( "Enable", blendStr.str() ) );
1234 DALI_TEST_CHECK( !glEnableStack.FindMethodAndParams( "Disable", blendStr.str() ) );
1242 int UtcDaliImageVisualAnimateOpacity02(void)
1244 ToolkitTestApplication application;
1245 tet_infoline( "Animate image visual opacity" );
1247 application.GetPlatform().SetClosestImageSize( Vector2(100, 100) );
1249 VisualFactory factory = VisualFactory::Get();
1250 Property::Map propertyMap;
1251 propertyMap.Insert(Visual::Property::TYPE, Visual::IMAGE);
1252 propertyMap.Insert(ImageVisual::Property::URL, TEST_IMAGE_FILE_NAME );
1253 propertyMap.Insert("opacity", 0.5f);
1254 propertyMap.Insert(ImageVisual::Property::SYNCHRONOUS_LOADING, true);
1255 Visual::Base visual = factory.CreateVisual( propertyMap );
1257 DummyControl actor = DummyControl::New(true);
1258 Impl::DummyControl& dummyImpl = static_cast<Impl::DummyControl&>(actor.GetImplementation());
1259 dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual );
1261 actor.SetProperty( Actor::Property::SIZE, Vector2(2000, 2000) );
1262 actor.SetProperty( Actor::Property::PARENT_ORIGIN,ParentOrigin::CENTER);
1263 actor.SetProperty( Actor::Property::COLOR,Color::BLACK);
1265 tet_infoline( "Test that the opacity doesn't animate when actor not staged" );
1267 Property::Array array;
1270 map["target"] = "testVisual";
1271 map["property"] = "opacity";
1272 map["initialValue"] = 0.0f;
1273 map["targetValue"] = 1.0f;
1274 map["animator"] = Property::Map()
1275 .Add("alphaFunction", "LINEAR")
1276 .Add("timePeriod", Property::Map()
1278 .Add("duration", 4.0f));
1281 map2["target"] = "testVisual";
1282 map2["property"] = "size";
1283 map2["targetValue"] = Vector2(1.0f, 1.0f);
1285 array.Add( map ).Add(map2);
1287 Dali::Toolkit::TransitionData transition = TransitionData::New( array );
1288 Animation animation = dummyImpl.CreateTransition( transition );
1290 application.GetScene().Add(actor);
1291 application.SendNotification();
1292 application.Render(0); // Ensure animation starts
1294 DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION);
1296 Renderer renderer = actor.GetRendererAt(0);
1297 Property::Value blendModeValue = renderer.GetProperty( Renderer::Property::BLEND_MODE );
1298 DALI_TEST_EQUALS( blendModeValue.Get<int>(), (int)BlendMode::AUTO, TEST_LOCATION );
1300 animation = dummyImpl.CreateTransition( transition );
1303 TestGlAbstraction& glAbstraction = application.GetGlAbstraction();
1304 glAbstraction.EnableEnableDisableCallTrace( true );
1305 TraceCallStack& glEnableStack = glAbstraction.GetEnableDisableTrace();
1306 std::ostringstream blendStr;
1307 blendStr << std::hex << GL_BLEND;
1309 application.SendNotification();
1310 application.Render(0); // Ensure animation starts
1311 application.Render(2000u); // Halfway point through animation
1312 application.SendNotification(); // Handle any signals
1314 DALI_TEST_CHECK( glEnableStack.FindMethodAndParams( "Enable", blendStr.str() ) );
1317 DALI_TEST_CHECK( application.GetGlAbstraction().GetUniformValue< Vector4 >( "uColor", color ) );
1318 DALI_TEST_EQUALS( color.a, 0.5f, TEST_LOCATION );
1320 glEnableStack.Reset();
1322 application.Render(2001u); // end
1323 application.SendNotification(); // ensure animation finished signal is sent
1325 DALI_TEST_CHECK( application.GetGlAbstraction().GetUniformValue< Vector4 >( "uColor", color ) );
1326 DALI_TEST_EQUALS( color.a, 1.0f, TEST_LOCATION );
1328 DALI_TEST_CHECK( glEnableStack.FindMethodAndParams( "Disable", blendStr.str() ) );
1335 int UtcDaliImageVisualAnimatePixelArea(void)
1337 ToolkitTestApplication application;
1338 tet_infoline( "ImageVisual animate pixel area" );
1340 static std::vector<UniformData> customUniforms =
1342 UniformData("pixelArea", Property::Type::VECTOR4),
1345 TestGraphicsController& graphics = application.GetGraphicsController();
1346 graphics.AddCustomUniforms(customUniforms);
1348 application.GetPlatform().SetClosestImageSize( Vector2(100, 100) );
1350 VisualFactory factory = VisualFactory::Get();
1351 Property::Map propertyMap;
1352 propertyMap.Insert(Visual::Property::TYPE, Visual::IMAGE);
1353 propertyMap.Insert(ImageVisual::Property::URL, TEST_IMAGE_FILE_NAME );
1354 propertyMap.Insert("mixColor", Color::BLUE);
1355 propertyMap.Insert(ImageVisual::Property::SYNCHRONOUS_LOADING, true);
1356 Visual::Base visual = factory.CreateVisual( propertyMap );
1358 DummyControl actor = DummyControl::New(true);
1359 Impl::DummyControl& dummyImpl = static_cast<Impl::DummyControl&>(actor.GetImplementation());
1360 dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual );
1362 actor.SetProperty( Actor::Property::SIZE, Vector2(2000, 2000) );
1363 actor.SetProperty( Actor::Property::PARENT_ORIGIN,ParentOrigin::CENTER);
1364 actor.SetProperty( Actor::Property::COLOR,Color::BLACK);
1365 application.GetScene().Add(actor);
1367 DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION);
1369 Renderer renderer = actor.GetRendererAt(0);
1370 Property::Index index = renderer.GetPropertyIndex( Visual::Property::MIX_COLOR );
1372 tet_infoline("Test that the renderer has the mixColor property");
1373 DALI_TEST_CHECK( index != Property::INVALID_INDEX );
1375 // TransitionData only takes string keys
1377 map["target"] = "testVisual";
1378 map["property"] = "pixelArea";
1379 map["initialValue"] = Vector4( 0,0,0,1 );
1380 map["targetValue"] = Vector4( 0,0,1,1 ); // Animate width from zero to full
1381 map["animator"] = Property::Map()
1382 .Add("alphaFunction", "LINEAR")
1383 .Add("timePeriod", Property::Map()
1385 .Add("duration", 4.0f));
1387 Dali::Toolkit::TransitionData transition = TransitionData::New( map );
1389 Animation animation = dummyImpl.CreateTransition( transition );
1390 animation.AnimateTo( Property(actor, Actor::Property::COLOR), Color::WHITE );
1393 application.SendNotification();
1394 application.Render(0); // Ensure animation starts
1395 application.Render(2000u); // Halfway point
1397 DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue<Vector4>("pixelArea", Vector4(0.0f, 0.0f, 0.5f, 1.0f )), true, TEST_LOCATION );
1399 application.Render(2000u); // End of animation
1401 DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue<Vector4>("pixelArea", Vector4( 0.0f, 0.0f, 1.0f, 1.0f )), true, TEST_LOCATION );
1406 int UtcDaliImageVisualTextureCancelRemoteLoad(void)
1408 ToolkitTestApplication application;
1409 tet_infoline( "Request remote image visual, then destroy visual to cancel load" );
1411 Property::Map propertyMap;
1412 propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::IMAGE );
1413 propertyMap.Insert( ImageVisual::Property::URL, TEST_REMOTE_IMAGE_FILE_NAME );
1415 TestGlAbstraction& gl = application.GetGlAbstraction();
1416 TraceCallStack& textureTrace = gl.GetTextureTrace();
1417 textureTrace.Enable(true);
1418 TraceCallStack& drawTrace = gl.GetDrawTrace();
1419 drawTrace.Enable(true);
1421 Actor actor = CreateActorWithImageVisual( propertyMap );
1422 application.GetScene().Add( actor );
1423 application.SendNotification();
1425 application.GetScene().Remove( actor );
1426 application.SendNotification();
1428 DALI_TEST_EQUALS( actor.GetRendererCount(), 0u, TEST_LOCATION );
1429 DALI_TEST_EQUALS( textureTrace.FindMethod("GenTextures"), false, TEST_LOCATION );
1430 DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), false, TEST_LOCATION );
1431 DALI_TEST_EQUALS( drawTrace.FindMethod("DrawArrays"), false, TEST_LOCATION );
1436 int UtcDaliImageVisualTextureCancelAsyncLoad(void)
1438 ToolkitTestApplication application;
1439 tet_infoline( "Load image asynchronously, cancel loading, then load again" );
1441 VisualFactory factory = VisualFactory::Get();
1442 DALI_TEST_CHECK( factory );
1444 Property::Map propertyMap;
1445 propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::IMAGE );
1446 propertyMap.Insert( ImageVisual::Property::URL, TEST_IMAGE_FILE_NAME );
1448 Visual::Base visual = factory.CreateVisual( propertyMap );
1449 DALI_TEST_CHECK( visual );
1451 TestGlAbstraction& gl = application.GetGlAbstraction();
1452 TraceCallStack& textureTrace = gl.GetTextureTrace();
1453 textureTrace.Enable( true );
1454 TraceCallStack& drawTrace = gl.GetDrawTrace();
1455 drawTrace.Enable( true );
1457 DummyControl actor = DummyControl::New();
1458 DummyControlImpl& dummyImpl = static_cast< DummyControlImpl& >( actor.GetImplementation() );
1459 dummyImpl.RegisterVisual( Control::Property::BACKGROUND, visual );
1461 application.GetScene().Add( actor );
1464 application.GetScene().Remove( actor );
1466 application.GetScene().Add( actor );
1468 // Create another visual with the same image
1469 visual = factory.CreateVisual( propertyMap );
1470 DALI_TEST_CHECK( visual );
1472 dummyImpl.RegisterVisual( Control::Property::BACKGROUND, visual );
1474 application.SendNotification();
1475 DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION );
1477 application.SendNotification();
1478 application.Render();
1480 DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION );
1481 DALI_TEST_EQUALS( textureTrace.FindMethod("GenTextures"), true, TEST_LOCATION );
1482 DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION );
1483 DALI_TEST_EQUALS( drawTrace.FindMethod("DrawArrays"), true, TEST_LOCATION );
1488 int UtcDaliImageVisualSetInvalidAsyncImage(void)
1490 ToolkitTestApplication application;
1491 tet_infoline( "Request image visual with invalid images - should draw broken.png" );
1493 VisualFactory factory = VisualFactory::Get();
1494 DALI_TEST_CHECK( factory );
1496 Property::Map propertyMap;
1497 propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::IMAGE );
1498 propertyMap.Insert( ImageVisual::Property::URL, TEST_INVALID_FILE_NAME );
1500 Visual::Base visual = factory.CreateVisual( propertyMap );
1501 DALI_TEST_CHECK( visual );
1503 TestGlAbstraction& gl = application.GetGlAbstraction();
1504 TraceCallStack& textureTrace = gl.GetTextureTrace();
1505 textureTrace.Enable(true);
1507 DummyControl actor = DummyControl::New();
1508 DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
1509 dummyImpl.RegisterVisual( Control::CONTROL_PROPERTY_END_INDEX + 1, visual );
1511 actor.SetProperty( Actor::Property::SIZE, Vector2( 200.f, 200.f ) );
1512 DALI_TEST_EQUALS( actor.GetRendererCount(), 0u, TEST_LOCATION );
1514 application.GetScene().Add( actor );
1516 application.SendNotification();
1517 DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION );
1519 application.SendNotification();
1520 application.Render();
1522 DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION );
1523 DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION );
1525 application.GetScene().Remove( actor );
1526 DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
1531 int UtcDaliImageVisualSetInvalidSyncImage(void)
1533 ToolkitTestApplication application;
1534 tet_infoline( "Request image visual with invalid images - should draw broken.png" );
1536 VisualFactory factory = VisualFactory::Get();
1537 DALI_TEST_CHECK( factory );
1539 Property::Map propertyMap;
1540 propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::IMAGE );
1541 propertyMap.Insert( ImageVisual::Property::URL, TEST_INVALID_FILE_NAME );
1542 propertyMap.Insert( ImageVisual::Property::SYNCHRONOUS_LOADING, true );
1544 Visual::Base visual = factory.CreateVisual( propertyMap );
1545 DALI_TEST_CHECK( visual );
1547 TestGlAbstraction& gl = application.GetGlAbstraction();
1548 TraceCallStack& textureTrace = gl.GetTextureTrace();
1549 textureTrace.Enable(true);
1551 DummyControl actor = DummyControl::New();
1552 DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
1553 dummyImpl.RegisterVisual( Control::CONTROL_PROPERTY_END_INDEX + 1, visual );
1555 actor.SetProperty( Actor::Property::SIZE, Vector2( 200.f, 200.f ) );
1556 DALI_TEST_EQUALS( actor.GetRendererCount(), 0u, TEST_LOCATION );
1558 application.GetScene().Add( actor );
1560 application.SendNotification();
1561 application.Render();
1563 // Check resource status
1564 Visual::ResourceStatus status = actor.GetVisualResourceStatus(Control::CONTROL_PROPERTY_END_INDEX + 1);
1565 DALI_TEST_EQUALS(status, Visual::ResourceStatus::FAILED, TEST_LOCATION);
1567 // The broken image should be shown.
1568 DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION );
1569 DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION );
1571 application.GetScene().Remove( actor );
1572 DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
1577 int UtcDaliImageVisualSetInvalidRemoteImage(void)
1579 ToolkitTestApplication application;
1580 tet_infoline( "Request image visual with invalid images - should draw broken.png" );
1582 VisualFactory factory = VisualFactory::Get();
1583 DALI_TEST_CHECK( factory );
1585 // Local invalid file, asynchronous loading
1586 Property::Map propertyMap;
1587 propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::IMAGE );
1588 propertyMap.Insert( ImageVisual::Property::URL, TEST_REMOTE_INVALID_FILE_NAME );
1590 Visual::Base visual = factory.CreateVisual( propertyMap );
1591 DALI_TEST_CHECK( visual );
1593 TestGlAbstraction& gl = application.GetGlAbstraction();
1594 TraceCallStack& textureTrace = gl.GetTextureTrace();
1595 textureTrace.Enable(true);
1597 DummyControl actor = DummyControl::New();
1598 DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
1599 dummyImpl.RegisterVisual( Control::CONTROL_PROPERTY_END_INDEX + 1, visual );
1601 actor.SetProperty( Actor::Property::SIZE, Vector2( 200.f, 200.f ) );
1602 DALI_TEST_EQUALS( actor.GetRendererCount(), 0u, TEST_LOCATION );
1604 application.GetScene().Add( actor );
1606 application.SendNotification();
1607 DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION );
1609 application.SendNotification();
1610 application.Render();
1612 DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION );
1613 DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION );
1615 application.GetScene().Remove( actor );
1616 DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
1621 int UtcDaliImageVisualAlphaMask(void)
1623 ToolkitTestApplication application;
1624 tet_infoline( "Request image visual with a Property::Map containing an Alpha mask" );
1626 VisualFactory factory = VisualFactory::Get();
1627 DALI_TEST_CHECK( factory );
1629 Property::Map propertyMap;
1630 propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::IMAGE );
1631 propertyMap.Insert( ImageVisual::Property::URL, TEST_LARGE_IMAGE_FILE_NAME );
1632 propertyMap.Insert( ImageVisual::Property::ALPHA_MASK_URL, TEST_MASK_IMAGE_FILE_NAME );
1634 Visual::Base visual = factory.CreateVisual( propertyMap );
1635 DALI_TEST_CHECK( visual );
1637 Property::Map testMap;
1638 visual.CreatePropertyMap(testMap);
1639 DALI_TEST_EQUALS(*testMap.Find(ImageVisual::Property::ALPHA_MASK_URL),Property::Value(TEST_MASK_IMAGE_FILE_NAME), TEST_LOCATION );
1641 // For tesing the LoadResourceFunc is called, a big image size should be set, so the atlasing is not applied.
1642 // Image with a size smaller than 512*512 will be uploaded as a part of the atlas.
1644 TestGlAbstraction& gl = application.GetGlAbstraction();
1645 TraceCallStack& textureTrace = gl.GetTextureTrace();
1646 textureTrace.Enable(true);
1648 DummyControl actor = DummyControl::New();
1649 DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
1650 dummyImpl.RegisterVisual( Control::CONTROL_PROPERTY_END_INDEX + 1, visual );
1652 actor.SetProperty( Actor::Property::SIZE, Vector2( 200.f, 200.f ) );
1653 DALI_TEST_EQUALS( actor.GetRendererCount(), 0u, TEST_LOCATION );
1654 DALI_TEST_EQUALS( actor.IsResourceReady(), false, TEST_LOCATION );
1656 application.GetScene().Add( actor );
1657 application.SendNotification();
1658 application.Render();
1660 DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 3 ), true, TEST_LOCATION );
1662 application.SendNotification();
1663 application.Render();
1665 DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION );
1666 DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION );
1667 DALI_TEST_EQUALS( actor.IsResourceReady(), true, TEST_LOCATION );
1669 dummyImpl.UnregisterVisual( Control::CONTROL_PROPERTY_END_INDEX + 1 );
1670 DALI_TEST_EQUALS( actor.GetRendererCount(), 0u, TEST_LOCATION );
1675 int UtcDaliImageVisualSynchronousLoadAlphaMask(void)
1677 ToolkitTestApplication application;
1678 tet_infoline( "Request image visual with a Property::Map containing an Alpha mask with synchronous loading" );
1680 VisualFactory factory = VisualFactory::Get();
1681 DALI_TEST_CHECK( factory );
1683 Property::Map propertyMap;
1684 propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::IMAGE );
1685 propertyMap.Insert( ImageVisual::Property::URL, TEST_LARGE_IMAGE_FILE_NAME );
1686 propertyMap.Insert( ImageVisual::Property::ALPHA_MASK_URL, TEST_MASK_IMAGE_FILE_NAME );
1687 propertyMap.Insert( ImageVisual::Property::SYNCHRONOUS_LOADING, true );
1689 Visual::Base visual = factory.CreateVisual( propertyMap );
1690 DALI_TEST_CHECK( visual );
1692 Property::Map testMap;
1693 visual.CreatePropertyMap(testMap);
1694 DALI_TEST_EQUALS(*testMap.Find(ImageVisual::Property::ALPHA_MASK_URL),Property::Value(TEST_MASK_IMAGE_FILE_NAME), TEST_LOCATION );
1696 // For tesing the LoadResourceFunc is called, a big image size should be set, so the atlasing is not applied.
1697 // Image with a size smaller than 512*512 will be uploaded as a part of the atlas.
1699 TestGlAbstraction& gl = application.GetGlAbstraction();
1700 TraceCallStack& textureTrace = gl.GetTextureTrace();
1701 textureTrace.Enable(true);
1703 DummyControl actor = DummyControl::New();
1704 DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
1705 dummyImpl.RegisterVisual( Control::CONTROL_PROPERTY_END_INDEX + 1, visual );
1707 actor.SetProperty( Actor::Property::SIZE, Vector2( 200.f, 200.f ) );
1708 DALI_TEST_EQUALS( actor.GetRendererCount(), 0u, TEST_LOCATION );
1709 DALI_TEST_EQUALS( actor.IsResourceReady(), false, TEST_LOCATION );
1711 application.GetScene().Add( actor );
1713 // Do not wait for any EventThreadTrigger in synchronous alpha mask.
1715 application.SendNotification();
1716 application.Render();
1718 DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION );
1719 DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION );
1720 DALI_TEST_EQUALS( actor.IsResourceReady(), true, TEST_LOCATION );
1722 dummyImpl.UnregisterVisual( Control::CONTROL_PROPERTY_END_INDEX + 1 );
1723 DALI_TEST_EQUALS( actor.GetRendererCount(), 0u, TEST_LOCATION );
1728 int UtcDaliImageVisualRemoteAlphaMask(void)
1730 ToolkitTestApplication application;
1731 tet_infoline( "Request image visual with a Property::Map containing an Alpha mask" );
1733 VisualFactory factory = VisualFactory::Get();
1734 DALI_TEST_CHECK( factory );
1736 const std::string MASK_IMAGE = TEST_REMOTE_IMAGE_FILE_NAME;
1738 Property::Map propertyMap;
1739 propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::IMAGE );
1740 propertyMap.Insert( ImageVisual::Property::URL, TEST_IMAGE_FILE_NAME );
1741 propertyMap.Insert( ImageVisual::Property::ALPHA_MASK_URL, MASK_IMAGE );
1743 Visual::Base visual = factory.CreateVisual( propertyMap );
1744 DALI_TEST_CHECK( visual );
1746 Property::Map testMap;
1747 visual.CreatePropertyMap(testMap);
1749 DALI_TEST_EQUALS(*testMap.Find(ImageVisual::Property::ALPHA_MASK_URL),Property::Value(MASK_IMAGE), TEST_LOCATION );
1751 // For tesing the LoadResourceFunc is called, a big image size should be set, so the atlasing is not applied.
1752 // Image with a size smaller than 512*512 will be uploaded as a part of the atlas.
1754 TestGlAbstraction& gl = application.GetGlAbstraction();
1755 TraceCallStack& textureTrace = gl.GetTextureTrace();
1756 textureTrace.Enable(true);
1758 DummyControl actor = DummyControl::New();
1759 DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
1760 dummyImpl.RegisterVisual( Control::CONTROL_PROPERTY_END_INDEX + 1, visual );
1762 DALI_TEST_EQUALS( actor.IsResourceReady(), false, TEST_LOCATION );
1764 actor.SetProperty( Actor::Property::SIZE, Vector2( 200.f, 200.f ) );
1765 DALI_TEST_EQUALS( actor.GetRendererCount(), 0u, TEST_LOCATION );
1767 application.GetScene().Add( actor );
1768 application.SendNotification();
1769 application.Render();
1771 DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 3 ), true, TEST_LOCATION );
1773 application.SendNotification();
1774 application.Render();
1776 DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION );
1777 DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION );
1778 DALI_TEST_EQUALS( actor.IsResourceReady(), true, TEST_LOCATION );
1783 int UtcDaliImageVisualAlphaMaskCrop(void)
1785 ToolkitTestApplication application;
1786 tet_infoline( "Request image visual with an Alpha mask and scale/cropping" );
1788 VisualFactory factory = VisualFactory::Get();
1789 DALI_TEST_CHECK( factory );
1791 Property::Map propertyMap;
1792 propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::IMAGE );
1793 propertyMap.Insert( ImageVisual::Property::URL, TEST_LARGE_IMAGE_FILE_NAME );
1794 propertyMap.Insert( ImageVisual::Property::ALPHA_MASK_URL, TEST_MASK_IMAGE_FILE_NAME );
1795 propertyMap.Insert( ImageVisual::Property::MASK_CONTENT_SCALE, 1.6f );
1796 propertyMap.Insert( ImageVisual::Property::CROP_TO_MASK, true );
1798 Visual::Base visual = factory.CreateVisual( propertyMap );
1799 DALI_TEST_CHECK( visual );
1801 Property::Map testMap;
1802 visual.CreatePropertyMap(testMap);
1803 DALI_TEST_EQUALS( *testMap.Find(ImageVisual::Property::ALPHA_MASK_URL),Property::Value(TEST_MASK_IMAGE_FILE_NAME), TEST_LOCATION );
1804 DALI_TEST_EQUALS( *testMap.Find(ImageVisual::Property::MASK_CONTENT_SCALE), Property::Value(1.6f), TEST_LOCATION );
1805 DALI_TEST_EQUALS( *testMap.Find(ImageVisual::Property::CROP_TO_MASK),Property::Value(true), TEST_LOCATION );
1807 // For tesing the LoadResourceFunc is called, a big image size should be set, so the atlasing is not applied.
1808 // Image with a size smaller than 512*512 will be uploaded as a part of the atlas.
1810 TestGlAbstraction& gl = application.GetGlAbstraction();
1811 TraceCallStack& textureTrace = gl.GetTextureTrace();
1812 textureTrace.Enable(true);
1814 DummyControl actor = DummyControl::New();
1815 DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
1816 dummyImpl.RegisterVisual( Control::CONTROL_PROPERTY_END_INDEX + 1, visual );
1818 actor.SetProperty( Actor::Property::SIZE, Vector2( 200.f, 200.f ) );
1819 DALI_TEST_EQUALS( actor.GetRendererCount(), 0u, TEST_LOCATION );
1820 DALI_TEST_EQUALS( actor.IsResourceReady(), false, TEST_LOCATION );
1822 application.GetScene().Add( actor );
1823 application.SendNotification();
1824 application.Render();
1826 DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 3 ), true, TEST_LOCATION );
1828 application.SendNotification();
1829 application.Render();
1832 visual.GetNaturalSize(size);
1834 DALI_TEST_EQUALS( size, Vector2( 100.0f, 100.0f ), 0.001f, TEST_LOCATION );
1835 DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION );
1836 DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION );
1837 DALI_TEST_EQUALS( actor.IsResourceReady(), true, TEST_LOCATION );
1842 int UtcDaliImageVisualReleasePolicy01(void)
1844 ToolkitTestApplication application;
1845 tet_infoline( "UtcDaliImageVisualReleasePolicy01 Detached Policy, disabling visual with this policy deletes texture" );
1847 Visual::Base imageVisual = CreateVisualWithPolicy( TEST_IMAGE_FILE_NAME, ImageVisual::Property::RELEASE_POLICY, ImageVisual::ReleasePolicy::DETACHED );
1848 DALI_TEST_CHECK( imageVisual );
1850 // Set up debug trace
1851 TestGlAbstraction& gl = application.GetGlAbstraction();
1852 TraceCallStack& textureTrace = gl.GetTextureTrace();
1853 textureTrace.Enable(true);
1855 tet_infoline( "Register visual with control and ensure it has the only handle" );
1856 DummyControl actor = DummyControl::New(true);
1857 Impl::DummyControl& dummyImpl = static_cast<Impl::DummyControl&>(actor.GetImplementation());
1858 dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, imageVisual );
1859 imageVisual.Reset();
1861 actor.SetProperty( Actor::Property::SIZE, Vector2(200.f, 200.f) );
1863 application.SendNotification();
1864 application.Render(0);
1865 DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
1866 DALI_TEST_EQUALS( textureTrace.FindMethod("GenTextures"), false, TEST_LOCATION );
1868 application.GetScene().Add( actor );
1870 // Wait for image to load
1871 DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION );
1873 application.SendNotification();
1874 application.Render(0);
1875 // Test renderer and texture created
1876 tet_infoline( "Confirm texture created" );
1877 DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION );
1878 DALI_TEST_EQUALS( textureTrace.FindMethod("GenTextures"), true, TEST_LOCATION );
1880 tet_infoline( "Disable visual causing the texture to be deleted" );
1881 dummyImpl.EnableVisual( DummyControl::Property::TEST_VISUAL, false );
1883 application.SendNotification();
1884 application.Render(0);
1885 // Test renderer and textures removed.
1886 DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
1887 DALI_TEST_EQUALS( textureTrace.CountMethod("DeleteTextures"), 1, TEST_LOCATION );
1892 int UtcDaliImageVisualReleasePolicy02(void)
1894 ToolkitTestApplication application;
1895 tet_infoline( "UtcDaliImageVisualReleasePolicy02 Destroyed Policy, Texture should be deleted when visual destroyed" );
1897 Visual::Base imageVisual = CreateVisualWithPolicy( TEST_IMAGE_FILE_NAME, ImageVisual::Property::RELEASE_POLICY, ImageVisual::ReleasePolicy::DESTROYED );
1898 DALI_TEST_CHECK( imageVisual );
1900 // Setup debug trace
1901 TestGlAbstraction& gl = application.GetGlAbstraction();
1902 TraceCallStack& textureTrace = gl.GetTextureTrace();
1903 textureTrace.Enable(true);
1905 tet_infoline( "Register visual with control and ensure it has the only handle" );
1906 DummyControl actor = DummyControl::New(true);
1907 Impl::DummyControl& dummyImpl = static_cast<Impl::DummyControl&>(actor.GetImplementation());
1908 dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, imageVisual );
1909 imageVisual.Reset(); // reduce ref count so only the control keeps the visual alive.
1911 actor.SetProperty( Actor::Property::SIZE, Vector2(200.f, 200.f) );
1913 application.SendNotification();
1914 application.Render(0);
1915 DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
1916 DALI_TEST_EQUALS( textureTrace.FindMethod("GenTextures"), false, TEST_LOCATION );
1918 application.GetScene().Add( actor );
1920 // Wait for image to load
1921 DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION );
1923 application.SendNotification();
1924 application.Render(0);
1925 // Test renderer and texture created
1926 DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION );
1927 DALI_TEST_EQUALS( textureTrace.FindMethod("GenTextures"), true, TEST_LOCATION );
1930 DALI_TEST_CHECK( actor.GetRendererCount() == 1u );
1931 tet_infoline( "Destroy visual by UnRegistering visual with control, check renderer is destroyed" );
1932 dummyImpl.UnregisterVisual( DummyControl::Property::TEST_VISUAL );
1933 DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
1934 application.SendNotification();
1935 application.Render();
1937 // Test texture removed after visual destroyed.
1938 tet_infoline( "Ensure texture is deleted after visual destroyed" );
1939 DALI_TEST_EQUALS( textureTrace.CountMethod("DeleteTextures"), 1, TEST_LOCATION );
1944 int UtcDaliImageVisualReleasePolicy03(void)
1946 ToolkitTestApplication application;
1947 tet_infoline( "UtcDaliImageVisualReleasePolicy03 Never Policy, texture should not be deleted after visual destroyed" );
1949 Visual::Base imageVisual = CreateVisualWithPolicy( TEST_IMAGE_FILE_NAME, ImageVisual::Property::RELEASE_POLICY, ImageVisual::ReleasePolicy::NEVER );
1950 DALI_TEST_CHECK( imageVisual );
1952 TestGlAbstraction& gl = application.GetGlAbstraction();
1953 TraceCallStack& textureTrace = gl.GetTextureTrace();
1954 textureTrace.Enable(true);
1956 tet_infoline( "Register visual with control and ensure it has the only handle" );
1957 DummyControl actor = DummyControl::New(true);
1958 Impl::DummyControl& dummyImpl = static_cast<Impl::DummyControl&>(actor.GetImplementation());
1959 dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, imageVisual );
1960 imageVisual.Reset(); // reduce ref count so only the control keeps the visual alive.
1962 actor.SetProperty( Actor::Property::SIZE, Vector2(200.f, 200.f) );
1964 application.SendNotification();
1965 application.Render(0);
1966 DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
1967 DALI_TEST_EQUALS( textureTrace.FindMethod("GenTextures"), false, TEST_LOCATION );
1969 application.GetScene().Add( actor );
1971 // Wait for image to load
1972 DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION );
1974 application.SendNotification();
1975 application.Render(0);
1976 // Test renderer and texture created
1977 DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION );
1978 DALI_TEST_EQUALS( textureTrace.FindMethod("GenTextures"), true, TEST_LOCATION );
1980 tet_infoline( "Destroy visual by UnRegistering visual with control, check renderer is destroyed" );
1981 DALI_TEST_CHECK( actor.GetRendererCount() == 1u );
1982 dummyImpl.UnregisterVisual( DummyControl::Property::TEST_VISUAL );
1983 DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
1984 application.SendNotification();
1985 application.Render();
1987 tet_infoline( "Ensure texture is not deleted as policy is set to NEVER" );
1988 DALI_TEST_EQUALS( textureTrace.CountMethod("DeleteTextures"), 0, TEST_LOCATION );
1993 int UtcDaliImageVisualReleasePolicy04(void)
1995 ToolkitTestApplication application;
1996 tet_infoline( "UtcDaliImageVisualReleasePolicy04 Two visuals with different policies sharing a texture" );
1998 tet_infoline( "Create first visual with Never release policy" );
1999 Visual::Base imageVisualNever = CreateVisualWithPolicy( TEST_IMAGE_FILE_NAME, ImageVisual::Property::RELEASE_POLICY, ImageVisual::ReleasePolicy::NEVER );
2001 tet_infoline( "Create second visual with Destroyed release policy");
2002 Visual::Base imageVisualDestroyed = CreateVisualWithPolicy( TEST_IMAGE_FILE_NAME, ImageVisual::Property::RELEASE_POLICY, ImageVisual::ReleasePolicy::DESTROYED );
2004 // Set up trace debug
2005 TestGlAbstraction& gl = application.GetGlAbstraction();
2006 TraceCallStack& textureTrace = gl.GetTextureTrace();
2007 textureTrace.Enable(true);
2009 tet_infoline( "Register visuals with control and ensure it has the only handles" );
2010 DummyControl actor = DummyControl::New(true);
2011 Impl::DummyControl& dummyImpl = static_cast<Impl::DummyControl&>(actor.GetImplementation());
2012 dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, imageVisualNever );
2013 dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL2, imageVisualDestroyed );
2014 imageVisualNever.Reset(); // reduce ref count so only the control keeps the visual alive.
2015 imageVisualDestroyed.Reset(); // reduce ref count so only the control keeps the visual alive.
2017 actor.SetProperty( Actor::Property::SIZE, Vector2(200.f, 200.f) );
2019 // Test initially zero renderers
2020 application.SendNotification();
2021 application.Render(0);
2022 DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
2023 DALI_TEST_EQUALS( textureTrace.FindMethod("GenTextures"), false, TEST_LOCATION );
2025 application.GetScene().Add( actor );
2027 // Wait for image to load
2028 DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION );
2030 application.SendNotification();
2031 application.Render(0);
2032 tet_infoline( "Ensure a texture is created, shared amongst both visuals. Each visual has its own renderer" );
2033 DALI_TEST_EQUALS( actor.GetRendererCount(), 2u, TEST_LOCATION );
2034 DALI_TEST_EQUALS( textureTrace.FindMethod("GenTextures"), true, TEST_LOCATION );
2036 // Test renderer removed when visual destroyed
2037 DALI_TEST_CHECK( actor.GetRendererCount() == 2u );
2038 dummyImpl.UnregisterVisual( DummyControl::Property::TEST_VISUAL2 ); // TEST_VISUAL2 no longer requires the texture as release policy DESTROYED
2039 DALI_TEST_CHECK( actor.GetRendererCount() == 1u );
2040 application.SendNotification();
2041 application.Render();
2043 // Test texture was not deleted as TEST_VISUAL release policy is NEVER so it is still required.
2044 DALI_TEST_EQUALS( textureTrace.CountMethod("DeleteTextures"), 0, TEST_LOCATION );
2046 dummyImpl.UnregisterVisual( DummyControl::Property::TEST_VISUAL );
2047 DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
2048 application.SendNotification();
2049 application.Render();
2051 tet_infoline( "Ensure a texture is not deleted as second visual used the NEVER release policy" );
2052 // Test texture was not deleted as TEST_VISUAL release policy is NEVER so it is still required.
2053 DALI_TEST_EQUALS( textureTrace.CountMethod("DeleteTextures"), 0, TEST_LOCATION );
2058 int UtcDaliImageVisualReleasePolicy05(void)
2060 ToolkitTestApplication application;
2061 tet_infoline( "UtcDaliImageVisualReleasePolicy05 Testing settung by string currents correct enum" );
2063 VisualFactory factory = VisualFactory::Get();
2065 Property::Map propertyMapNeverReleasePolicy;
2066 propertyMapNeverReleasePolicy.Insert( Visual::Property::TYPE, Visual::IMAGE );
2067 propertyMapNeverReleasePolicy.Insert( ImageVisual::Property::URL, TEST_IMAGE_FILE_NAME );
2068 propertyMapNeverReleasePolicy.Insert( ImageVisual::Property::DESIRED_WIDTH, 20 );
2069 propertyMapNeverReleasePolicy.Insert( ImageVisual::Property::DESIRED_HEIGHT, 30 );
2070 propertyMapNeverReleasePolicy.Insert( "releasePolicy" , "never" );
2072 Visual::Base imageVisualNever = factory.CreateVisual( propertyMapNeverReleasePolicy );
2074 Property::Map resultMap;
2075 imageVisualNever.CreatePropertyMap( resultMap );
2076 DALI_TEST_CHECK( ! resultMap.Empty() );
2078 DALI_TEST_EQUALS( ( resultMap.Find( ImageVisual::Property::RELEASE_POLICY ) )->Get<int>(), (int)ImageVisual::ReleasePolicy::NEVER, TEST_LOCATION );
2083 int UtcDaliImageVisualReleasePolicy06(void)
2085 ToolkitTestApplication application;
2086 tet_infoline( "UtcDaliImageVisualReleasePolicy06 Never Policy, texture should not be affected by Disabling and Enabling visual" );
2088 Visual::Base imageVisual= CreateVisualWithPolicy( TEST_IMAGE_FILE_NAME, ImageVisual::Property::RELEASE_POLICY, ImageVisual::ReleasePolicy::NEVER );
2089 DALI_TEST_CHECK( imageVisual );
2091 TestGlAbstraction& gl = application.GetGlAbstraction();
2092 TraceCallStack& textureTrace = gl.GetTextureTrace();
2093 textureTrace.Enable(true);
2095 tet_infoline( "Register visual with control and ensure it has the only handle" );
2096 DummyControl actor = DummyControl::New(true);
2097 Impl::DummyControl& dummyImpl = static_cast<Impl::DummyControl&>(actor.GetImplementation());
2098 dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, imageVisual );
2099 imageVisual.Reset(); // reduce ref count so only the control keeps the visual alive.
2101 actor.SetProperty( Actor::Property::SIZE, Vector2(200.f, 200.f) );
2103 application.SendNotification();
2104 application.Render(0);
2105 DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
2106 DALI_TEST_EQUALS( textureTrace.FindMethod("GenTextures"), false, TEST_LOCATION );
2108 application.GetScene().Add( actor );
2110 // Wait for image to load
2111 DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION );
2113 application.SendNotification();
2114 application.Render(0);
2115 // Test renderer and texture created
2116 DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION );
2117 DALI_TEST_EQUALS( textureTrace.FindMethod("GenTextures"), true, TEST_LOCATION );
2118 textureTrace.Reset();
2120 tet_infoline( "Disable Visual and check texture not affected" );
2121 dummyImpl.EnableVisual( DummyControl::Property::TEST_VISUAL, false );
2122 application.SendNotification();
2123 application.Render(0);
2124 tet_infoline( "Check renderer is destroyed when visual off stage" );
2125 DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
2126 DALI_TEST_EQUALS( textureTrace.CountMethod("DeleteTextures"), 0, TEST_LOCATION );
2127 DALI_TEST_EQUALS( textureTrace.FindMethod("GenTextures"), false, TEST_LOCATION );
2128 textureTrace.Reset();
2130 tet_infoline( "Re-enable Visual and check texture not affected" );
2131 dummyImpl.EnableVisual( DummyControl::Property::TEST_VISUAL, true );
2132 application.SendNotification();
2133 application.Render(0);
2134 tet_infoline( "Check texture not affected and renderer is destroyed when visual off stage" );
2135 DALI_TEST_CHECK( actor.GetRendererCount() == 1u );
2136 DALI_TEST_EQUALS( textureTrace.CountMethod("DeleteTextures"), 0, TEST_LOCATION );
2137 DALI_TEST_EQUALS( textureTrace.FindMethod("GenTextures"), false, TEST_LOCATION );
2142 int UtcDaliImageVisualReleasePolicy07(void)
2144 ToolkitTestApplication application;
2145 tet_infoline( "UtcDaliImageVisualReleasePolicy07 Two visuals with different policies sharing a texture DETACHED and DESTROYED" );
2147 tet_infoline( "Create first visual with DESTROYED release policy" );
2148 Visual::Base imageVisualDestroyed = CreateVisualWithPolicy( TEST_IMAGE_FILE_NAME, ImageVisual::Property::RELEASE_POLICY, ImageVisual::ReleasePolicy::DESTROYED );
2151 tet_infoline( "Create second visual with DETACHED release policy");
2152 Visual::Base imageVisualDetached = CreateVisualWithPolicy( TEST_IMAGE_FILE_NAME, ImageVisual::Property::RELEASE_POLICY, ImageVisual::ReleasePolicy::DETACHED );
2154 // Set up trace debug
2155 TestGlAbstraction& gl = application.GetGlAbstraction();
2156 TraceCallStack& textureTrace = gl.GetTextureTrace();
2157 textureTrace.Enable(true);
2159 tet_infoline( "Register visuals with control and ensure it has the only handles" );
2160 DummyControl actor = DummyControl::New(true);
2161 Impl::DummyControl& dummyImpl = static_cast<Impl::DummyControl&>(actor.GetImplementation());
2162 dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, imageVisualDestroyed );
2163 dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL2, imageVisualDetached );
2164 imageVisualDestroyed.Reset(); // reduce ref count so only the control keeps the visual alive.
2165 imageVisualDetached.Reset(); // reduce ref count so only the control keeps the visual alive.
2167 actor.SetProperty( Actor::Property::SIZE, Vector2(200.f, 200.f) );
2169 // Test initially zero renderers
2170 application.SendNotification();
2171 application.Render(0);
2172 DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
2173 DALI_TEST_EQUALS( textureTrace.FindMethod("GenTextures"), false, TEST_LOCATION );
2175 application.GetScene().Add( actor );
2177 // Wait for image to load
2178 DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION );
2180 application.SendNotification();
2181 application.Render(0);
2182 tet_infoline( "Ensure a texture is created, shared amongst both visuals. Each visual has its own renderer" );
2183 DALI_TEST_EQUALS( actor.GetRendererCount(), 2u, TEST_LOCATION );
2184 DALI_TEST_EQUALS( textureTrace.FindMethod("GenTextures"), true, TEST_LOCATION );
2186 // Test renderer removed when visual destroyed
2187 DALI_TEST_CHECK( actor.GetRendererCount() == 2u );
2188 dummyImpl.EnableVisual( DummyControl::Property::TEST_VISUAL2, false ); // TEST_VISUAL2 no longer requires the texture as release policy DETACHED
2189 DALI_TEST_CHECK( actor.GetRendererCount() == 1u );
2190 application.SendNotification();
2191 application.Render();
2193 // Test texture was not deleted as TEST_VISUAL release policy is DESTROYED and is still required.
2194 DALI_TEST_EQUALS( textureTrace.CountMethod("DeleteTextures"), 0, TEST_LOCATION );
2196 dummyImpl.EnableVisual( DummyControl::Property::TEST_VISUAL, false );
2197 DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
2198 application.SendNotification();
2199 application.Render();
2201 tet_infoline( "Ensure a texture is not deleted as second visual used the DESTROYED release policy" );
2202 DALI_TEST_EQUALS( textureTrace.CountMethod("DeleteTextures"), 0, TEST_LOCATION );
2207 int UtcDaliImageVisualReleasePolicy08(void)
2209 ToolkitTestApplication application;
2210 tet_infoline( "UtcDaliImageVisualReleasePolicy08 Ensure TextureSet is same after detach/attach on stage when texture used the DESTROYED release policy" );
2212 tet_infoline( "Create first visual with DESTROYED release policy" );
2213 Visual::Base imageVisualDestroyed = CreateVisualWithPolicy( TEST_IMAGE_FILE_NAME, ImageVisual::Property::RELEASE_POLICY, ImageVisual::ReleasePolicy::DESTROYED );
2215 // Set up trace debug
2216 TestGlAbstraction& gl = application.GetGlAbstraction();
2217 TraceCallStack& textureTrace = gl.GetTextureTrace();
2218 textureTrace.Enable(true);
2220 tet_infoline( "Register visuals with control and ensure it has the only handles" );
2221 DummyControl actor = DummyControl::New(true);
2222 Impl::DummyControl& dummyImpl = static_cast<Impl::DummyControl&>(actor.GetImplementation());
2223 dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, imageVisualDestroyed );
2224 imageVisualDestroyed.Reset(); // reduce ref count so only the control keeps the visual alive.
2226 actor.SetProperty( Actor::Property::SIZE, Vector2(200.f, 200.f) );
2228 // Test initially zero renderers
2229 application.SendNotification();
2230 application.Render(0);
2231 DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
2232 DALI_TEST_EQUALS( textureTrace.FindMethod("GenTextures"), false, TEST_LOCATION );
2233 textureTrace.Reset();
2235 application.GetScene().Add( actor );
2237 // Wait for image to load
2238 DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION );
2240 application.SendNotification();
2241 application.Render(0);
2242 tet_infoline( "Ensure a texture is created" );
2243 DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION );
2244 DALI_TEST_EQUALS( textureTrace.FindMethod("GenTextures"), true, TEST_LOCATION );
2245 textureTrace.Reset();
2247 // Ensure TextureSet is same after detach/attach on stage when texture used the DESTROYED release policy
2248 // 1. Get TextureSet
2249 TextureSet textureSetBefore = actor.GetRendererAt( 0u ).GetTextures();
2251 // 2.Remove actor from stage. In this case, renderer also is deleted.
2252 tet_infoline( "Remove actor from stage" );
2253 application.GetScene().Remove( actor );
2254 DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
2255 application.SendNotification();
2256 application.Render();
2258 tet_infoline( "Ensure a texture is not deleted as visual used the DESTROYED release policy" );
2259 DALI_TEST_EQUALS( textureTrace.CountMethod("DeleteTextures"), 0, TEST_LOCATION );
2260 textureTrace.Reset();
2262 // 3.Add actor in stage. In this case, renderer is created.
2263 tet_infoline( "Add actor in stage" );
2264 application.GetScene().Add( actor );
2265 DALI_TEST_CHECK( actor.GetRendererCount() == 1u );
2266 application.SendNotification();
2267 application.Render();
2268 tet_infoline( "Ensure a texture is not created again" );
2269 DALI_TEST_EQUALS( textureTrace.CountMethod("GenTextures"), 0, TEST_LOCATION );
2270 textureTrace.Reset();
2272 // 4.Compare Texture with before and after. textureSet need to be same because release policy is the DESTROYED.
2273 tet_infoline( "Ensure a textureSet is not deleted because it is used the DESTROYED release policy" );
2274 TextureSet textureSetAfter = actor.GetRendererAt( 0u ).GetTextures();
2275 DALI_TEST_CHECK( textureSetBefore == textureSetAfter );
2276 textureSetBefore.Reset();
2277 textureSetAfter.Reset();
2279 dummyImpl.UnregisterVisual( DummyControl::Property::TEST_VISUAL );
2280 DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
2281 application.SendNotification();
2282 application.Render();
2283 DALI_TEST_EQUALS( textureTrace.CountMethod("DeleteTextures"), 1, TEST_LOCATION );
2288 int UtcDaliImageVisualLoadPolicy01(void)
2290 ToolkitTestApplication application;
2291 tet_infoline( "UtcDaliImageVisualLoadPolicy01 Load a visual image before attaching to stage" );
2293 // Set up trace debug
2294 TestGlAbstraction& gl = application.GetGlAbstraction();
2295 TraceCallStack& textureTrace = gl.GetTextureTrace();
2296 textureTrace.Enable(true);
2298 tet_infoline( "Create visual with IMMEDIATE load policy" );
2299 VisualFactory factory = VisualFactory::Get();
2301 Property::Map propertyMap;
2302 propertyMap.Insert( Visual::Property::TYPE, Visual::IMAGE );
2303 propertyMap.Insert( ImageVisual::Property::URL, TEST_IMAGE_FILE_NAME );
2304 propertyMap.Insert( ImageVisual::Property::DESIRED_WIDTH, 20 );
2305 propertyMap.Insert( ImageVisual::Property::DESIRED_HEIGHT, 30 );
2306 propertyMap.Insert( "loadPolicy" , ImageVisual::LoadPolicy::IMMEDIATE );
2308 Visual::Base imageVisual = factory.CreateVisual( propertyMap );
2310 Property::Map resultMap;
2311 imageVisual.CreatePropertyMap( resultMap );
2312 DALI_TEST_CHECK( ! resultMap.Empty() );
2313 DALI_TEST_EQUALS( ( resultMap.Find( ImageVisual::Property::LOAD_POLICY ) )->Get<int>(), (int)ImageVisual::LoadPolicy::IMMEDIATE, TEST_LOCATION );
2315 DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION );
2317 // Ensure texture has been uploaded
2318 application.SendNotification();
2319 application.Render();
2321 tet_infoline( "Ensure texture loading starts after visual created" );
2322 DALI_TEST_EQUALS( textureTrace.FindMethod("GenTextures"), true, TEST_LOCATION );
2323 textureTrace.Reset();
2325 tet_infoline( "Register visuals with control and ensure it has the only handles" );
2326 DummyControl actor = DummyControl::New(true);
2327 Impl::DummyControl& dummyImpl = static_cast<Impl::DummyControl&>(actor.GetImplementation());
2328 dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, imageVisual );
2329 imageVisual.Reset(); // reduce ref count so only the control keeps the visual alive.
2331 actor.SetProperty( Actor::Property::SIZE, Vector2(200.f, 200.f) );
2332 application.GetScene().Add( actor );
2333 tet_infoline( "Ensure nothing triggers another load as texure already loaded" );
2334 const unsigned int TIME_OUT_3_SECONDS = 3;
2335 DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1, TIME_OUT_3_SECONDS ), false, TEST_LOCATION );
2337 application.SendNotification();
2338 application.Render();
2340 DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION );
2341 DALI_TEST_EQUALS( textureTrace.FindMethod("GenTextures"), false, TEST_LOCATION );
2343 // Ensure texture is deleted when no longer needed (ref count was correct )
2344 dummyImpl.UnregisterVisual( DummyControl::Property::TEST_VISUAL );
2346 application.SendNotification();
2347 application.Render();
2349 DALI_TEST_EQUALS( actor.GetRendererCount(), 0u, TEST_LOCATION );
2350 DALI_TEST_EQUALS( textureTrace.CountMethod("DeleteTextures"), 1, TEST_LOCATION );
2355 int UtcDaliImageVisualLoadPolicy02(void)
2357 ToolkitTestApplication application;
2358 tet_infoline( "UtcDaliImageVisualLoadPolicy01 Load a visual image only after attached to stage" );
2360 // Set up trace debug
2361 TestGlAbstraction& gl = application.GetGlAbstraction();
2362 TraceCallStack& textureTrace = gl.GetTextureTrace();
2363 textureTrace.Enable(true);
2365 tet_infoline( "Create visual with IMMEDIATE load policy" );
2366 Visual::Base imageVisual = CreateVisualWithPolicy( TEST_IMAGE_FILE_NAME, ImageVisual::Property::LOAD_POLICY, ImageVisual::LoadPolicy::ATTACHED );
2368 const unsigned int TIME_OUT_3_SECONDS = 3;
2369 DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1, TIME_OUT_3_SECONDS ), false, TEST_LOCATION );
2371 // Act on meeage queue even although nothing expected to load
2372 application.SendNotification();
2373 application.Render();
2375 tet_infoline( "Ensure texture is not generated yet" );
2376 DALI_TEST_EQUALS( textureTrace.FindMethod("GenTextures"), false, TEST_LOCATION );
2377 textureTrace.Reset();
2379 tet_infoline( "Register visuals with control and ensure it has the only handles" );
2380 DummyControl actor = DummyControl::New(true);
2381 Impl::DummyControl& dummyImpl = static_cast<Impl::DummyControl&>(actor.GetImplementation());
2382 dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, imageVisual );
2383 imageVisual.Reset(); // reduce ref count so only the control keeps the visual alive.
2385 actor.SetProperty( Actor::Property::SIZE, Vector2(200.f, 200.f) );
2386 application.GetScene().Add( actor );
2387 tet_infoline( "Allow image time to load" );
2388 DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION );
2390 application.SendNotification();
2391 application.Render();
2393 tet_infoline( "Ensure texture generated and renderer created" );
2394 DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION );
2395 DALI_TEST_EQUALS( textureTrace.FindMethod("GenTextures"), true, TEST_LOCATION );
2397 // Ensure texture is delete when no longer needed
2398 dummyImpl.UnregisterVisual( DummyControl::Property::TEST_VISUAL );
2400 application.SendNotification();
2401 application.Render();
2403 DALI_TEST_EQUALS( actor.GetRendererCount(), 0u, TEST_LOCATION );
2404 DALI_TEST_EQUALS( textureTrace.CountMethod("DeleteTextures"), 1, TEST_LOCATION );
2409 int UtcDaliImageVisualLoadPolicy03(void)
2411 ToolkitTestApplication application;
2412 tet_infoline( "UtcDaliImageVisualLoadPolicy03 Load a visual image and receive ResourceReady Signal when loaded" );
2414 const bool VISUAL_NOT_ENABLED( false ); // Instead of just passing 'false' into an API.
2416 // Set up trace debug
2417 TestGlAbstraction& gl = application.GetGlAbstraction();
2418 TraceCallStack& textureTrace = gl.GetTextureTrace();
2419 textureTrace.Enable(true);
2421 tet_infoline( "Create a control and connect to resource ready signal without adding to stage" );
2422 DummyControl actor = DummyControl::New(true);
2423 actor.ResourceReadySignal().Connect( &ResourceReadySignal);
2424 Impl::DummyControl& dummyImpl = static_cast<Impl::DummyControl&>(actor.GetImplementation());
2425 actor.SetProperty( Actor::Property::SIZE, Vector2(200.f, 200.f) );
2427 tet_infoline( "Create visual with IMMEDIATE load policy" );
2428 Visual::Base imageVisual = CreateVisualWithPolicy( TEST_IMAGE_FILE_NAME, ImageVisual::Property::LOAD_POLICY, ImageVisual::LoadPolicy::IMMEDIATE );
2430 tet_infoline( "Registering visual allows control to get a signal once loaded even if visual not enabled( not staged )" );
2431 dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, imageVisual, VISUAL_NOT_ENABLED );
2432 imageVisual.Reset(); // reduce ref count so only the control keeps the visual alive.
2434 tet_infoline( "Allow image time to load resource" );
2435 DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION );
2436 application.SendNotification();
2437 application.Render();
2439 // Ensure texture has been uploaded
2440 DALI_TEST_EQUALS( textureTrace.FindMethod("GenTextures"), true, TEST_LOCATION );
2441 DALI_TEST_EQUALS( gResourceReadySignalFired, true, TEST_LOCATION );
2446 int UtcDaliImageVisualLoadPolicy04(void)
2448 ToolkitTestApplication application;
2449 tet_infoline( "UtcDaliImageVisualLoadPolicy04 First part Load a visual image before attaching to stage");
2450 tet_infoline( "Second part, Reuse the same image in aonther control and check resource ready signal fired" );
2452 const bool VISUAL_NOT_ENABLED( false ); // Instead of just passing false into an API.
2454 // Set up trace debug
2455 TestGlAbstraction& gl = application.GetGlAbstraction();
2456 TraceCallStack& textureTrace = gl.GetTextureTrace();
2457 textureTrace.Enable(true);
2459 tet_infoline( "Create a control and connect to resource ready signal" );
2460 DummyControl actor = DummyControl::New(true);
2461 actor.ResourceReadySignal().Connect( &ResourceReadySignal);
2462 Impl::DummyControl& dummyImpl = static_cast<Impl::DummyControl&>(actor.GetImplementation());
2463 actor.SetProperty( Actor::Property::SIZE, Vector2(200.f, 200.f) );
2465 tet_infoline( "Create visual with IMMEDIATE load policy" );
2466 Visual::Base imageVisual = CreateVisualWithPolicy( TEST_IMAGE_FILE_NAME, ImageVisual::Property::LOAD_POLICY, ImageVisual::LoadPolicy::IMMEDIATE );
2468 tet_infoline( "Registering visual allows control to get a signal once loaded even if visual not enabled( staged )" );
2469 dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, imageVisual, VISUAL_NOT_ENABLED );
2470 imageVisual.Reset(); // reduce ref count so only the control keeps the visual alive.
2472 tet_infoline( "Allow image time to load" );
2473 DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION );
2474 application.SendNotification();
2475 application.Render();
2477 tet_infoline( "Testing texture is loaded and resource ready signal fired" );
2478 DALI_TEST_EQUALS( textureTrace.FindMethod("GenTextures"), true, TEST_LOCATION );
2479 DALI_TEST_EQUALS( gResourceReadySignalFired, true, TEST_LOCATION );
2481 tet_infoline( "Original control correctly signalled, now testing for signal with new Control reusing the image" );
2483 gResourceReadySignalFired = false; // Reset signal check ready for testing next Control
2484 Visual::Base imageVisual2 = CreateVisualWithPolicy( TEST_IMAGE_FILE_NAME, ImageVisual::Property::LOAD_POLICY, ImageVisual::LoadPolicy::IMMEDIATE );
2485 DummyControl actor2 = DummyControl::New(true);
2486 Impl::DummyControl& dummyImpl2 = static_cast<Impl::DummyControl&>(actor.GetImplementation());
2487 actor2.ResourceReadySignal().Connect( &ResourceReadySignal);
2489 tet_infoline( "Registering visual this should trigger the loading signal as is already image loaded for previous control" );
2490 dummyImpl2.RegisterVisual( DummyControl::Property::TEST_VISUAL, imageVisual2 );
2491 imageVisual2.Reset(); // reduce ref count so only the control keeps the visual alive.
2492 actor2.SetProperty( Actor::Property::SIZE, Vector2(200.f, 200.f) );
2493 DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 0 ), true, TEST_LOCATION ); // Not expecting any further loading as texture is being reused.
2494 DALI_TEST_EQUALS( gResourceReadySignalFired, true, TEST_LOCATION );
2499 int UtcDaliImageVisualLoadPolicy05(void)
2501 ToolkitTestApplication application;
2502 tet_infoline( "UtcDaliImageVisualLoadPolicy05 LoadPolicy::ATTACHED (default) First part Load a visual image before attaching to stage");
2503 tet_infoline( "Second part, Reuse the same image in aonther control and check resource ready signal fired" );
2504 // Set up trace debug
2505 TestGlAbstraction& gl = application.GetGlAbstraction();
2506 TraceCallStack& textureTrace = gl.GetTextureTrace();
2507 textureTrace.Enable(true);
2509 tet_infoline( "Create a control and connect to resource ready signal" );
2510 DummyControl actor = DummyControl::New(true);
2511 actor.ResourceReadySignal().Connect( &ResourceReadySignal);
2512 Impl::DummyControl& dummyImpl = static_cast<Impl::DummyControl&>(actor.GetImplementation());
2513 actor.SetProperty( Actor::Property::SIZE, Vector2(200.f, 200.f) );
2514 application.GetScene().Add( actor );
2516 tet_infoline( "Create visual with ATTACHED load policy" );
2517 Visual::Base imageVisual = CreateVisualWithPolicy( TEST_IMAGE_FILE_NAME, ImageVisual::Property::LOAD_POLICY, ImageVisual::LoadPolicy::ATTACHED );
2519 tet_infoline( "Registering visual allows control to get a signal once loaded" );
2520 dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, imageVisual );
2521 imageVisual.Reset(); // reduce ref count so only the control keeps the visual alive.
2523 tet_infoline( "Allow image time to load" );
2524 DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION );
2525 application.SendNotification();
2526 application.Render();
2528 tet_infoline( "Testing texture is loaded and resource ready signal fired" );
2529 DALI_TEST_EQUALS( textureTrace.FindMethod("GenTextures"), true, TEST_LOCATION );
2530 DALI_TEST_EQUALS( gResourceReadySignalFired, true, TEST_LOCATION );
2532 tet_infoline( "Original control correctly signalled, now testing for signal with new Control reusing the image" );
2534 gResourceReadySignalFired = false; // Reset signal check ready for testing next Control
2535 Visual::Base imageVisual2 = CreateVisualWithPolicy( TEST_IMAGE_FILE_NAME, ImageVisual::Property::LOAD_POLICY, ImageVisual::LoadPolicy::ATTACHED );
2536 DummyControl actor2 = DummyControl::New(true);
2537 Impl::DummyControl& dummyImpl2 = static_cast<Impl::DummyControl&>(actor.GetImplementation());
2538 actor2.ResourceReadySignal().Connect( &ResourceReadySignal);
2540 tet_infoline( "Registering visual this should trigger the loading signal as is already image loaded for previous control" );
2541 dummyImpl2.RegisterVisual( DummyControl::Property::TEST_VISUAL, imageVisual2 );
2542 imageVisual2.Reset(); // reduce ref count so only the control keeps the visual alive.
2543 actor2.SetProperty( Actor::Property::SIZE, Vector2(200.f, 200.f) );
2544 DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 0 ), true, TEST_LOCATION ); // Not expecting any further loading as texture is being reused.
2545 DALI_TEST_EQUALS( gResourceReadySignalFired, true, TEST_LOCATION );
2551 int UtcDaliImageVisualOrientationCorrection(void)
2553 ToolkitTestApplication application;
2554 tet_infoline( "UtcDaliImageVisualOrientationCorrection Enabling OrientationCorrection should rotate an image with exif (90deg) orientation data with requested" );
2556 VisualFactory factory = VisualFactory::Get();
2557 tet_infoline( "Create visual with Orientation correction set OFF" );
2558 Property::Map propertyMap;
2559 propertyMap.Insert( Visual::Property::TYPE, Visual::IMAGE );
2560 propertyMap.Insert( ImageVisual::Property::URL, TEST_ROTATED_IMAGE );
2561 propertyMap.Insert( "orientationCorrection", false );
2562 Visual::Base imageVisual = factory.CreateVisual( propertyMap );
2564 tet_infoline( "Create control for visual, need to loaded it" );
2565 DummyControl actor = DummyControl::New(true);
2566 Impl::DummyControl& dummyImpl = static_cast<Impl::DummyControl&>(actor.GetImplementation());
2567 application.GetScene().Add( actor );
2569 dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, imageVisual );
2570 // Wait for image to load
2571 DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION );
2573 Vector2 originalImageSize;
2574 tet_infoline( "Get size of original visual to compare later with rotated image" );
2575 imageVisual.GetNaturalSize( originalImageSize );
2576 DALI_TEST_GREATER( originalImageSize.width, originalImageSize.height, TEST_LOCATION ); // Width and Height must be different for this test.
2577 imageVisual.Reset(); // remove handle so can unregister it and remove from cache
2578 dummyImpl.UnregisterVisual( DummyControl::Property::TEST_VISUAL );
2579 application.SendNotification();
2580 application.Render();
2582 tet_infoline( "Create visual with Orientation correction set ON " );
2583 propertyMap.Clear();
2584 propertyMap.Insert( Visual::Property::TYPE, Visual::IMAGE );
2585 propertyMap.Insert( ImageVisual::Property::URL, TEST_ROTATED_IMAGE );
2586 propertyMap.Insert( ImageVisual::Property::ORIENTATION_CORRECTION, true );
2587 imageVisual = factory.CreateVisual( propertyMap );
2589 dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, imageVisual );
2590 // Wait for image to load
2591 DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION );
2593 Vector2 rotatedImageSize;
2594 imageVisual.GetNaturalSize( rotatedImageSize );
2595 tet_infoline( "Confirm that visual has rotated" );
2596 DALI_TEST_EQUALS( originalImageSize.width, rotatedImageSize.height , TEST_LOCATION );
2597 DALI_TEST_EQUALS( originalImageSize.height, rotatedImageSize.width , TEST_LOCATION );
2599 Property::Map resultMap;
2600 imageVisual.CreatePropertyMap( resultMap );
2602 // check the Property::ORIENTATION_CORRECTION value from the returned map
2603 Property::Value* typeValue = resultMap.Find( ImageVisual::Property::ORIENTATION_CORRECTION, Property::BOOLEAN );
2604 DALI_TEST_EQUALS( typeValue->Get<bool>(), true, TEST_LOCATION );
2609 int UtcDaliImageVisualCustomShader(void)
2611 ToolkitTestApplication application;
2612 tet_infoline( "UtcDaliImageVisualCustomShader Test custom shader" );
2614 VisualFactory factory = VisualFactory::Get();
2615 Property::Map properties;
2616 Property::Map shader;
2617 const std::string vertexShader = "Foobar";
2618 const std::string fragmentShader = "Foobar";
2619 shader[Visual::Shader::Property::FRAGMENT_SHADER] = fragmentShader;
2620 shader[Visual::Shader::Property::VERTEX_SHADER] = vertexShader;
2622 properties[Visual::Property::TYPE] = Visual::IMAGE;
2623 properties[Visual::Property::SHADER] = shader;
2624 properties[ImageVisual::Property::URL] = TEST_IMAGE_FILE_NAME;
2626 Visual::Base visual = factory.CreateVisual( properties );
2628 // trigger creation through setting on stage
2629 DummyControl dummy = DummyControl::New( true );
2630 Impl::DummyControl& dummyImpl = static_cast< Impl::DummyControl& >( dummy.GetImplementation() );
2631 dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual );
2633 dummy.SetProperty( Actor::Property::SIZE, Vector2( 200.f, 200.f ) );
2634 dummy.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER );
2635 application.GetScene().Add( dummy );
2637 application.SendNotification();
2638 application.Render();
2640 DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION );
2642 Renderer renderer = dummy.GetRendererAt( 0 );
2643 Shader shader2 = renderer.GetShader();
2644 Property::Value value = shader2.GetProperty( Shader::Property::PROGRAM );
2645 Property::Map* map = value.GetMap();
2646 DALI_TEST_CHECK( map );
2648 Property::Value* fragment = map->Find( "fragment" ); // fragment key name from shader-impl.cpp
2649 DALI_TEST_EQUALS( fragmentShader, fragment->Get< std::string >(), TEST_LOCATION );
2651 Property::Value* vertex = map->Find( "vertex" ); // vertex key name from shader-impl.cpp
2652 DALI_TEST_EQUALS( vertexShader, vertex->Get< std::string >(), TEST_LOCATION );
2656 shader[Visual::Shader::Property::HINTS] = Shader::Hint::OUTPUT_IS_TRANSPARENT;
2657 properties[Visual::Property::SHADER] = shader;
2659 Visual::Base visual1 = factory.CreateVisual( properties );
2661 // trigger creation through setting on stage
2662 DummyControl dummy1 = DummyControl::New( true );
2663 Impl::DummyControl& dummyImpl1 = static_cast< Impl::DummyControl& >( dummy1.GetImplementation() );
2664 dummyImpl1.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual1 );
2665 dummy1.SetProperty( Actor::Property::SIZE, Vector2( 200, 200 ) );
2666 dummy1.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER );
2667 application.GetScene().Add( dummy1 );
2669 TestGlAbstraction& glAbstraction = application.GetGlAbstraction();
2670 glAbstraction.EnableEnableDisableCallTrace( true );
2672 application.SendNotification();
2673 application.Render();
2675 TraceCallStack& glEnableStack = glAbstraction.GetEnableDisableTrace();
2676 std::ostringstream blendStr;
2677 blendStr << std::hex << GL_BLEND;
2678 DALI_TEST_CHECK( glEnableStack.FindMethodAndParams( "Enable", blendStr.str() ) );
2684 void ResourceReadyLoadNext( Control control )
2686 static int callNumber = 0;
2688 gResourceReadySignalFired = true;
2689 gReadyIds.push_back(control.GetProperty< int >( Actor::Property::ID ));
2691 if( callNumber == 0 )
2693 DALI_TEST_EQUALS( control.GetVisualResourceStatus(DummyControl::Property::TEST_VISUAL), Toolkit::Visual::ResourceStatus::FAILED, TEST_LOCATION );
2695 tet_infoline( "Create visual with loaded image from within the signal handler" );
2696 VisualFactory factory = VisualFactory::Get();
2697 Visual::Base imageVisual = factory.CreateVisual( TEST_IMAGE_FILE_NAME, ImageDimensions{20,30} );
2699 Impl::DummyControl& controlImpl = static_cast<Impl::DummyControl&>(control.GetImplementation());
2700 controlImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, imageVisual ); // This should trigger another signal.
2705 tet_infoline( "3rd signal called" );
2706 DALI_TEST_CHECK(true);
2710 int UtcDaliImageVisualLoadReady01(void)
2712 ToolkitTestApplication application;
2713 tet_infoline( "UtcDaliImageVisualLoadReady01");
2714 tet_infoline( "First part: Load an image visual for one resource, then another image visual for a second resource.");
2715 tet_infoline( "Second part, In the ready signal for the second image visual, add a 3rd visual with the first URL" );
2716 tet_infoline( "Should get a ready signal for all three visuals");
2720 tet_infoline( "Create a control and connect to resource ready signal" );
2721 DummyControl actor = DummyControl::New(true);
2722 int actor1Id = actor.GetProperty< int >( Actor::Property::ID );
2723 actor.ResourceReadySignal().Connect( &ResourceReadySignal);
2724 Impl::DummyControl& dummyImpl = static_cast<Impl::DummyControl&>(actor.GetImplementation());
2725 actor.SetProperty( Actor::Property::SIZE, Vector2(200.f, 200.f) );
2726 application.GetScene().Add(actor);
2728 tet_infoline( "Create visual with IMMEDIATE load policy" );
2729 Visual::Base imageVisual1 = CreateVisualWithPolicy( TEST_IMAGE_FILE_NAME, ImageVisual::Property::LOAD_POLICY, ImageVisual::LoadPolicy::IMMEDIATE );
2731 tet_infoline( "Registering visual allows control to get a signal once loaded even if visual not enabled( staged )" );
2732 dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, imageVisual1 );
2735 tet_infoline( "Allow image time to load" );
2736 DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION );
2737 application.SendNotification();
2738 application.Render();
2740 tet_infoline( "Testing texture is loaded and resource ready signal fired" );
2741 DALI_TEST_EQUALS( gResourceReadySignalFired, true, TEST_LOCATION );
2742 DALI_TEST_EQUALS( gReadyIds[0], actor1Id, TEST_LOCATION );
2745 tet_infoline( "Original control correctly signalled, now testing failing image" );
2747 gResourceReadySignalFired = false; // Reset signal check ready for testing next Control
2750 Visual::Base imageVisual2 = CreateVisualWithPolicy( TEST_BROKEN_IMAGE_FILE_NAME, ImageVisual::Property::LOAD_POLICY, ImageVisual::LoadPolicy::IMMEDIATE );
2752 DummyControl actor2 = DummyControl::New(true);
2753 int actor2Id = actor2.GetProperty< int >( Actor::Property::ID );
2754 Impl::DummyControl& dummyImpl2 = static_cast<Impl::DummyControl&>(actor2.GetImplementation());
2755 actor2.ResourceReadySignal().Connect( &ResourceReadyLoadNext);
2757 tet_infoline( "Registering visual this should trigger the ready signal when the image fails to load" );
2758 dummyImpl2.RegisterVisual( DummyControl::Property::TEST_VISUAL, imageVisual2 );
2760 actor2.SetProperty( Actor::Property::SIZE, Vector2(200.f, 200.f) );
2761 application.GetScene().Add(actor2);
2763 tet_infoline( "Wait for loading thread to finish");
2764 DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION );
2765 DALI_TEST_EQUALS( gResourceReadySignalFired, true, TEST_LOCATION );
2767 DALI_TEST_EQUALS( gReadyIds[0], actor2Id, TEST_LOCATION);
2769 tet_infoline( "Check for 3rd signal");
2770 application.SendNotification();
2771 DALI_TEST_EQUALS( gReadyIds.size(), 2, TEST_LOCATION );
2772 DALI_TEST_EQUALS( gReadyIds[1], actor2Id, TEST_LOCATION);